Lowpoly Elves Modular Armors - MEDIEVAL FANTASY SERIES by Polytope Studio
| Doc| Discord | E-mail | RoadMap|
Install the free demo and experience Polytope Armors hands-on. Preview modular armor sets in real time and buy with confidence:
Polytope Armors Character Creator
This pack is the elves version of the base modular armors package: LOWPOLY MODULAR ARMORS
LEVEL UP !
Polytope Studio presents you Lowpoly Elf Modular Armors!
This package contains 10 modular armor sets, 5 males and 5 females, each with 3 tiers, plus 6 start armors and 2 undressed characters.
SPECIFICATIONS:
-10 modular armor sets, each with 3 tiers, Unity Mechanim and Mixamo compatible
- 1 base cloth armor set (body, gauntlets, legs and boots) for males and 1 for females
- 1 complete base leather armor set for females and 1 for males
- 1 complete base plate armor set for females and 1 for males
- 20 hair sets for males
- 20 facial hair sets for males
- 20 hair sets for females
- 10 head variations for females and 10 for males
- 2 custom shaders created with Amplify that let you change the colors/metallic/smoothness of specific parts of the armors.
- 1 bonus editor only script for swapping the armor parts and creating prefabs
- a base 256/256 px color texture
- 8 coat of arms 512/512 px textures
- one demo scene
This pack is designed to work in standard pipeline and URP.
The polycount for the characters is ranging from 2090 to 9490 tris.
This pack contains no animations!
We update our packs periodically so if you want to see something specific please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Lowpoly Modular Peasants &Citizens
Keep developing!
Price $49.99
Crystal LipSync | 1-Click Solution incl. Game Creator 2 Integration by Arawn
Key Features:
- Real-time FFT spectral analysis with 6 frequency bands, spectral centroid, and high-freq ratio - drives 15 visemes simultaneously every frame
- Intelligent auto-mapping recognizes blendshape naming from VRChat, ARKit, VRM/UniVRM, DAZ3D/Genesis, and custom rigs - one click setup
- Text-to-viseme engine for dialogue without voice-over - digraph recognition, duration normalization, smooth blending
- Live microphone lip sync for VR, voice chat, and real-time input - same FFT pipeline, no ML model needed
- 4 emotional moods (Neutral, Happy, Angry, Sad) with per-mood blendshape mappings
- Natural eye blink system with randomized timing, double blinks, half blinks, and auto-detected blendshapes
- Configurable LipSync Profiles (ScriptableObject) to share analysis settings across characters
- Full Game Creator 2 integration: 2 IK rigs, 8 visual scripting instructions, 3 custom properties, Dialogue typewriter support
- Setup Wizard with one-click character provisioning and full Undo support
- Pure C# source code - no DLLs, no native plugins, no third-party dependencies
- Works on all Unity platforms (PC, Mac, Linux, Mobile, WebGL, VR/XR)
Technical Specs:
- Unity 6 (LTS) or higher
- FFT sizes: 256...4096 (configurable)
- 15-viseme system (industry standard)
- Runs in LateUpdate - overrides Animator blendshapes cleanly
- Game Creator 2 integration is optional - core works standalone
- Namespace: CrystalLipSync
===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 SETUP VIDEO |===
CrystalLipSync is a lightweight, real-time lip sync and eye blink solution for Unity. It ships as pure C# source code - no DLLs, no native plugins, no black boxes. You get full access to every line of code, so you can inspect, modify, and extend it to fit your project.
- Why Crystal LipSync?
- Crystsal LipSync analyzes audio in real time using FFT spectral analysis, runs entirely on the CPU with zero external dependencies, and works on every platform Unity supports. For projects without voice-over audio, it can even animate the mouth directly from dialogue text - no audio files needed at all.
Features
- Real-Time Audio-Driven Lip Sync
- Feed any AudioSource - voice-over, procedural speech, or live microphone input - and CrystalLipSync produces smooth, frame-accurate mouth animation. There is no pre-processing step, no baking, and no waiting. Audio goes in, mouth shapes come out, every single frame. This matters because it lets you swap audio clips at runtime, stream dialogue, or use text-to-speech engines without ever touching an animation timeline.
- 15-Viseme System
- CrystalLipSync maps audio to the industry-standard 15-viseme set used by professional animation studios. From the closed lips of a P sound to the wide-open mouth of an A, every major mouth shape is covered. This gives your characters expressive, believable speech animation that holds up in close-up shots and cinematic dialogue sequences.
- Text-Driven Lip Sync
- No voice-over budget? No problem. CrystalLipSync can animate the mouth directly from dialogue text. It converts each character and common letter combinations (th, sh, ch, ee, oo) into the correct mouth shape and plays them in sequence, synchronized to your typewriter reveal speed. Your characters look alive even in fully text-based dialogue - no audio files required.
- Live Microphone Lip Sync
- Got a microphone? Your characters can lip sync in real time. CrystalLipSync captures live microphone audio - from a VR headset, a desktop mic, or any input device - and feeds it directly into the same FFT spectral analyzer that drives pre-recorded speech. Six frequency bands, spectral centroid, and high-frequency ratio analysis work together to map your voice to 15 mouth shapes every single frame. No machine learning models, no cloud services, no latency-heavy phoneme recognition - just fast, lightweight frequency analysis that runs entirely on-device. Mute the playback so players never hear their own voice echoed back, or leave it on for monitoring. Perfect for VRChat-style avatars, social VR, live streaming overlays, and any project where the player's real voice should drive a character's mouth.
- Intelligent Auto-Mapping
- Setting up blendshapes manually is tedious and error-prone. CrystalLipSync's auto-mapper uses a multi-tier scoring system that recognizes blendshape naming conventions from VRChat, DAZ3D, ARKit, VRM, UniVRM, and custom rigs. Drag in your character, click one button, and the correct blendshapes are matched to the correct visemes automatically. It even picks the best SkinnedMeshRenderer when your character has multiple meshes.
- One-Click Setup Wizard
- A single editor window provisions everything your character needs: AudioSource, Controller, BlendshapeTarget with auto-mapped visemes, Eye Blink, and Text Lip Sync. The entire operation is one Undo action. Run it again later - it skips components that already exist. Setup that used to take minutes now takes seconds.
- Natural Eye Blink
- Static eyes break immersion faster than a static mouth. CrystalLipSync includes a standalone eye blink system with randomized intervals, double blinks, half blinks, and configurable open/close speeds. It auto-detects blink blendshapes across ARKit, VRM, DAZ3D and custom naming conventions. Characters feel alive even when they are not speaking.
- Emotional Mood System
- A character who is angry should not move their mouth the same way as one who is happy. CrystalLipSync supports four emotional moods - Neutral, Happy, Angry, and Sad ... each with their own blendshape mapping set. Switch moods at runtime from script or through visual scripting. The same audio produces different mouth shapes depending on the character's emotional state.
- Shareable Lip Sync Profiles
- Create ScriptableObject profiles that store analysis settings and per-viseme multipliers. Assign the same profile to every character with a similar voice type - deep voices, high-pitched voices, whispery voices - and tune once instead of per character. Profiles override controller settings cleanly, so you can experiment without losing your original values.
- Full Game Creator 2 & Dialogue Integration
- CrystalLipSync integrates deeply with Game Creator 2 as IK rigs and visual scripting instructions. Add lip sync and eye blink to any GC2 Character through the IK rig system - components are provisioned automatically at runtime and re-scanned on model change. Seven visual scripting instructions let you play speech, stop speech, change moods, swap audio sources, toggle eye blink, and control text lip sync - all without writing a single line of code. Custom GC2 properties let you trigger text lip sync directly from an Actor's Typewriter Effect, get the current dialogue text at runtime, and play audio on specific sources through the polymorphic property picker.
- Audio Priority System
- Characters can have both audio and text lip sync at the same time. When voice-over audio is playing, audio-driven lip sync takes priority automatically. When the audio stops, text-driven lip sync takes over. You can mix voiced and unvoiced lines in the same dialogue without any manual switching.
- Duration-Matched Text Animation
- Text lip sync automatically normalizes its timing to match your typewriter reveal speed. Whether your typewriter runs at 5 or 50 characters per second, the mouth animation starts and ends in perfect sync with the text on screen. The relative rhythm between vowels, consonants, and pauses is preserved - fast text feels snappy, slow text feels deliberate.
- Pure Source Code - No DLLs
- CrystalLipSync ships entirely as readable, well-documented C# source code. There are no precompiled DLLs, no native plugins, no obfuscated binaries, and no platform-specific libraries. You can read every algorithm, step through every function in the debugger, and modify anything you need. This also means full compatibility with IL2CPP, AOT compilation, and every build target Unity supports - including WebGL, consoles, and mobile - without worrying about missing native dependencies.
- Lightweight and Self-Contained
- No external dependencies. No cloud services. No API keys. No runtime downloads. CrystalLipSync runs entirely within Unity's existing audio and rendering systems. It adds minimal overhead - a single FFT pass and a handful of blendshape writes per frame - and never allocates memory during playback after initialization.
- Who Is This For?
- Indie developers who need professional-quality lip sync without professional-quality budgets for voice acting or animation.
- Visual novel and RPG creators who want their dialogue characters to feel alive, even without full voice-over.
- Game Creator 2 users who want lip sync that integrates natively with their existing workflow - IK rigs, visual scripting, and the Dialogue system.
- DAZ3D, VRChat and VRM creators who need automatic blendshape detection that understands their naming conventions out of the box.
- Developers who value transparency and want to own, understand, and extend every piece of code in their project.
Price $29.00
FPS Sci-Fi Hands Empty (Animations) by Maksim Bugrimov
- ATTENTION!
- THE ANIMATIONS HAVE A NEW RIG AND DO NOT WORK WITH MY OTHER FPS ANIMATIONS AS I CURRENTLY USE THE EPIC 5 RIGG
- I present to you a FPS Sci Fi Hands With Shield.
- Attention! Hands working with Epic Skeleton 5!
- The set contains 27 hand animations, 2 shield animations, and 27 skeleton animations.
- In the set you will also find hands with several skins.
- Unfortunately, not the entire body is animated.
- Anim List:
- Anim_Sci_Fi_Hands_Empty_Attack_01
- Anim_Sci_Fi_Hands_Empty_Attack_02
- Anim_Sci_Fi_Hands_Empty_Attack_03
- Anim_Sci_Fi_Hands_Empty_Attack_04
- Anim_Sci_Fi_Hands_Empty_Block_Get_Hit
- Anim_Sci_Fi_Hands_Empty_Block_Idle
- Anim_Sci_Fi_Hands_Empty_Computer_Idle
- Anim_Sci_Fi_Hands_Empty_Energy_Attack_01
- Anim_Sci_Fi_Hands_Empty_Get
- Anim_Sci_Fi_Hands_Empty_Hide
- Anim_Sci_Fi_Hands_Empty_Idle
- Anim_Sci_Fi_Hands_Empty_Idle_Fight
- Anim_Sci_Fi_Hands_Empty_Idle_Other
- Anim_Sci_Fi_Hands_Empty_Jump
- Anim_Sci_Fi_Hands_Empty_Jump_End
- Anim_Sci_Fi_Hands_Empty_Jump_Loop
- Anim_Sci_Fi_Hands_Empty_Jump_Start
- Anim_Sci_Fi_Hands_Empty_Run_01
- Anim_Sci_Fi_Hands_Empty_Run_02
- Anim_Sci_Fi_Hands_Empty_Shield_Get
- Anim_Sci_Fi_Hands_Empty_Shield_Get_Hit
- Anim_Sci_Fi_Hands_Empty_Shield_Hide
- Anim_Sci_Fi_Hands_Empty_Shield_Idle
- Anim_Sci_Fi_Hands_Empty_Shield_Run
- Anim_Sci_Fi_Hands_Empty_Shield_Walk
- Anim_Sci_Fi_Hands_Empty_Walk_01
- Anim_Sci_Fi_Hands_Empty_Walk_02
- Anim_Sci_Fi_Shield_Close
- Anim_Sci_Fi_Shield_Open
- Vertex counts:
- Sci Fi Hands:35,124
- Sci Fi Shield:3,842
- Texture Resolutions:
- Hands:Normals,Ao,Albedo,Metallic,(4096-4096)
Price $24.99
RealBlend - Mesh Painting & Creation by RealBlend Gameworks
Core Features:
- 5-Layer Blending: Full RGBA+Base workflow (HDRP Only).
- 3-Layer Blending: Optimized G+B+Base workflow (URP, HDRP).
- Sculpting Tools: Move, Push, Smooth, Revert Pose, Refine (Add Detail), and Remove Triangles.
- Procedural Noise: Auto-generate dirt and edge-wear masks using 3D noise and UV borders.
- Smart Creation: Generate curved walls and planes with adjustable "verts per meter" density.
- Mesh Baking: Exports painted/sculpted instances to permanent .asset mesh files.
- Data Storage: Uses VertexPaintStorage component to save color/topology data safely within the scene.
- Texture Packer: Built-in tool to pack RGBA Mask Maps.
Compatibility:
- HDRP: Fully supported (5-Layer & 3-Layer).
- URP: Supported (3-Layer only due to sampler limits).
- Requires a Collider on the target object to paint.
Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity—add physical detail, blend textures, and create paint-ready meshes instantly.
🎨 Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:
- HDRP Exclusive (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments.
- URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays) designed to stay within sampler limits on URP and Built-In pipelines while maintaining visual quality.
- Procedural Noise: Both modes support the built-in Noise Module to generate realistic dirt, grime, and edge wear automatically without manual strokes.
🗿 Mesh Sculpting & Topology
Modify your mesh geometry without leaving the editor.
- Sculpt Modes: Move, Push, and Smooth geometry to break up uniform surfaces.
- Refine & Remove: Add detail by subdividing specific areas (1-to-4 split) or remove geometry entirely with the "Remove" brush.
- Non-Destructive: Includes a "Revert Topology" feature that restores the original mesh shape while projecting your painted colors onto it.
📐 Procedural Creation
Instantly generate paint-ready meshes with even topology. Create floors, walls, and fully curved surfaces with adjustable resolution, curvature, and pivot points.
💾 Workflow Utilities
- Bake to Asset: Save your work as a permanent static mesh asset and safely remove the runtime scripts for optimized builds.
- Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture, essential for optimizing complex multi-layer shaders.
Price $22.50
Sniper System Realistic by Aligathor Productions
⚙️ Main Features
📉 Realistic Ballistics: Simulate true projectile physics. Bullets are affected by gravity (bullet drop) and wind force. You can tweak shoot force, lifetime, and gravity multipliers for realistic or arcade feels.
🌬️ Dynamic Wind System: Don't just shoot straight. The environment affects your shot. Configure wind direction (X, Y, Z) and enable Dynamic Randomness to make the wind shift smoothly over time, adding a layer of challenge to every shot.
🔫 Procedural Weapon Handling
- Smart Aiming: Smooth transition between Hip Fire and ADS positions without animation clips.
- Weapon Sway: customizable position and rotation smoothing for a heavy, realistic feel.
- Wall Collision: The weapon automatically retracts (pulls back) when facing walls or obstacles to prevent clipping.
🎥 Cinematic Action
- Bullet Camera (Kill Cam): Trigger a cinematic camera that follows the projectile to the target. Configurable probability (e.g., 25% chance or always).
- Slow Motion (Bullet Time): Slow down time while aiming or during the bullet's flight for that "Matrix" feel.
🔭 Advanced Optics
- Multi-Stage Zoom: Cycle through configurable FOV levels (e.g., 60, 40, 20) with smooth transitions.
- Functional Rangefinder: Raycast-based distance measurement displayed directly on your UI, with layer filtering to ignore foliage or glass.
🔴 Trajectory Prediction: Includes a Laser Marker that simulates the path of the bullet, showing exactly where it will land based on current wind and gravity settings. Great for debugging or arcade modes.
🎮 Input System Ready: Built using Unity's modern input standards, making it easy to map triggers, zoom keys, and steady-aim buttons.
The Sniper System is a comprehensive Unity toolkit designed to bring high-fidelity long-range combat to your FPS project. It moves beyond simple raycast shooting by implementing a fully physics-based ballistic model that accounts for gravity, travel time, and dynamic wind conditions.
Forget about static weapon animations. This system uses Procedural Aiming to handle weapon sway, aiming-down-sights (ADS), and multi-stage zooming mathematically, ensuring fluid and responsive gunplay. It even handles environmental interaction—if you get too close to a wall, the weapon realistically retracts to avoid clipping.
Whether you are building a tactical shooter, a hunting simulator, or a survival game, the Sniper System provides the polish you need, including Slow Motion aiming mechanics and a dynamic Bullet Camera (Kill Cam) system to reward perfect shots.
🧰 What’s Included
- Complete source code (C#) for Shooting, Aiming, and Wind systems.
- Projectile Prefab setup with ballistics logic.
- Laser Marker system for trajectory prediction.
- UI Rangefinder integration ready to use.
- Detailed documentation explaining every parameter (Ballistics, Zoom, Input).
💻 Render Pipeline Compatibility✅ Built-In ✅ URP ✅ HDRP (The logic is physics and code-based, making it compatible with any render pipeline).
Price $8.00
Pixel World - Snow Lands by PONETI
Format PNG (Sprite Sheet)
Characters: 256x256, 256x320, 320x448 etc. (64, 84, 92...)
Objects: 134x96, 1088x1024, 2048x2048 etc.
Tilemaps: 384x352, 256x224, 192x160 etc.
The package includes everything you need to create beautiful winter game locations, villages, castles and mountains. The package is oriented to a 32x32 Top Down pixel grid. It is easy to change sprites and add your own elements to the package. Using prefabs you can create scene very quickly. The package also includes animated characters and effects.
Previous packages:
Includes:
- Demo Scene (Northern Kingdom);
- Tiles (snow, grass, frozen ground, ice, and lava);
- 30 Sprite Sheets (300+ sprites in total);
- 167 Prefabs (nature, buildings, interior, characters, groups, tiles);
- 15 Animated Characters;
- Particle Effects (fire, smoke, blizzard, snow, wind etc);
- 15 Scripts (environment, enemies, player, scene transition, fade effect etc);
-Documentation.
Disclaimer: The main value of the package is sprites.
This package should not conflict with the previous packages but enemy scripts might conflict (solution in the video guide) If you have any problems, please contact support via email.
Price $39.99
Fantasy Medieval Creatures - Animated Nagas by Dragonkin Studios
💥 Add danger and chaos to your fantasy world with Fantasy Medieval Creatures - Animated Nagas!
🗡️ Populate your dungeons, arenas, temples, ruins, and rivers with a venomous and dangerous tribe of nagas. From strong warriors to numinous mages, this pack adds personality and power to your enemies, bosses, or even playable characters.
⚔️ All characters come fully rigged and animated, ready to drop into your project and bring combat to life.
👤 Includes 2 unique 3D characters (+ texture variants):
- 1 Naga Boss
- 1 Naga
✨ Includes 5 custom Animator Controllers:
- Naga Boss | Melee | Unharmed | Claws
- Naga Warrior | Melee | One-Handed | Sword, axe, mace and shield
- Naga Warrior | Melee | Dual-Wielding | Swords or daggers
- Naga Warrior | Ranged| Two-Handed | Bow and arrows
- Naga Mage | Ranged | Unharmed
💫 Each Animator Controller includes around 6 Animation Clips*:
- 1 Idle
- 1 Run
- 1 Stun
- 1 to 3 Attack variations*
- 1 Cast Spell*
- 1 Self Cast Spell*
* depending on the character
🎨 Includes texture masks for easy customization. Use them to edit the textures or drop them in your shaders to dynamically change colors or apply effects in specific areas at runtime.
Models are Low Poly and mainly designed for Top-Down games.
Features
- 2 unique characters (+ texture variants)
- 5 custom Animation Controllers
- ~6 Animation Clips for each Animation Controller
- Texture masks for texture editing or real-time customization via shaders
- Fully rigged and skinned
- Clean topology and UVs
- Demo scene
- Low Poly with Vertex Count from 2100 to 2600 per mesh
- Ideal for Top-Down, ARPG, RTS, and stylized RPG projects
Save with our bundles that include this pack
- Fantasy Medieval Creatures Bundle (4 Packs) - save more than 30%
- Fantasy Medieval Ultimate Bundle (8 Packs) - save more than 50%
Combine this asset pack with our other packs
- Fantasy Medieval Creatures - Animated Orcs
- Fantasy Medieval Creatures - Animated Goblins
- Fantasy Medieval Creatures - Animated Kobolds
- Fantasy Medieval Arenas and Dungeons
- Fantasy Medieval Weapons - Melee & Ranged
- Fantasy Medieval Shields
- Fantasy Medieval Potions
Compatibility
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
Support
If you have any questions, issues, requests or suggestions, please do not hesitate to email us at info@dragonkinstudios.com
Price $29.99
Fantasy Medieval Creatures - Animated Kobolds by Dragonkin Studios
💥 Add danger and chaos to your fantasy world with Fantasy Medieval Creatures - Animated Kobolds!
🗡️ Populate your dungeons, arenas, caves, marshes, and forests with a dark and dangerous clan of kobolds. From lightweight warriors to clever shamans, this pack adds personality and power to your enemies, bosses, or even playable characters.
⚔️ All characters come fully rigged and animated, ready to drop into your project and bring combat to life.
👣 Includes footprint textures and prefabs, allowing your characters to leave visible tracks on the ground.
👤 Includes 4 unique 3D characters:
- 1 Kobold Boss
- 2 Kobold Warriors
- 1 Kobold Shaman
✨ Includes 5 custom Animator Controllers:
- Kobold Boss | Melee | Dual-Wielding | Swords, axes, or maces
- Kobold Warrior | Melee | One-Handed | Spear and shield
- Kobold Warrion| Ranged | Two-Handed | Blowgun
- Kobold Shaman | Ranged | One-Handed | Wand and shield
💫 Each Animator Controller includes around 8 Animation Clips*:
- 1 Idle
- 1 Run
- 1 Stun
- 1 to 3 Attack variations*
- 1 Jump start
- 1 Jump idle
- 1 Jump end
- 1 Cast Spell*
- 1 Self Cast Spell*
* depending on the character
🎨 Includes texture masks for easy customization. Use them to edit the textures or drop them in your shaders to dynamically change colors or apply effects in specific areas at runtime.
Models are Low Poly and mainly designed for Top-Down games.
Features
- Footprint textures and prefabs
- 4 unique characters
- 5 custom Animation Controllers
- ~8 Animation Clips for each Animation Controller
- Texture masks for texture editing or real-time customization via shaders
- Fully rigged and skinned
- Clean topology and UVs
- Demo scene
- Low Poly with Vertex Count from 1600 to 2600 per mesh
- Ideal for Top-Down, ARPG, RTS, and stylized RPG projects
Save with our bundles that include this pack
- Fantasy Medieval Creatures Bundle (4 Packs) - save more than 30%
- Fantasy Medieval Ultimate Bundle (8 Packs) - save more than 50%
Combine this asset pack with our other packs
- Fantasy Medieval Creatures - Animated Orcs
- Fantasy Medieval Creatures - Animated Goblins
- Fantasy Medieval Creatures - Animated Nagas
- Fantasy Medieval Arenas and Dungeons
- Fantasy Medieval Weapons - Melee & Ranged
- Fantasy Medieval Shields
- Fantasy Medieval Potions
Compatibility
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
Support
If you have any questions, issues, requests or suggestions, please do not hesitate to email us at info@dragonkinstudios.com
Price $29.99
Fantasy Medieval Equipment Bundle (3 Packs) by Dragonkin Studios
⚔️ Arm and fortify your heroes with Fantasy Medieval Equipment Bundle!
This bundle includes a collection of 3 unique packs of items: Weapons, Shields, and Potions.
Models are Low Poly and mainly designed for Top-Down games.
The regular combined price of the included packs is $53 - Save more than 30% with this bundle!
Included packs
Note: After purchasing this bundle, you will get free access to the individual packs on the Unity Asset Store.
Combine this bundle with our other packs
- Fantasy Medieval Creatures - Animated Orcs
- Fantasy Medieval Creatures - Animated Goblins
- Fantasy Medieval Creatures - Animated Kobolds
- Fantasy Medieval Creatures - Animated Nagas
- Fantasy Medieval Arenas and Dungeons
Compatibility
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
Support
If you have any questions, issues, requests or suggestions, please do not hesitate to email us at info@dragonkinstudios.com
Price $36.99
Low Poly Samurai Starter Pack by tt-3D
- **File Format:** FBX, Prefab
- **Rigging:** Yes (Humanoid)
- **Animation count:** 0 (Please use standard Humanoid animations)
- **Polygon count:** Approx. 600 triangles per character
- **Number of meshes/prefabs:** 5 Characters
- **UV mapping:** Yes
- **Texture resolution:** 256x256
- **Materials:** Standard Shader
Ideally suited for **Mobile**, **Prototyping**, and **Hyper-Casual** games where performance is key.
**Key Features:**
* **Ultra Low Poly:** Incredible performance with approx. **600 tris** per character.
* **Mobile Friendly:** Highly optimized for mobile devices and applications.
* **Humanoid Rig:** Fully compatible with Unity's Mecanim Humanoid system. Ready to use with standard animations.
* **Compatibility:** Setup with Standard Shader. Easily upgradable to URP or HDRP pipelines.
**Package Content:**
Contains **5 unique Prefabs** ready to drop into your scene:
1. **Samurai**
2. **Samurai Female**
3. **Ninja**
4. **Foot Soldier**
5. **Bad Magistrate**
Price $9.99
Lyrical Game Music - Video Games by Denki Gaka
Audio file type
- WAV (uncompressed PCM)
Sample rate
- 48,000 Hz (48 kHz)
Bit depth
- 16-bit
Stereo or mono
- Stereo (2 channels)
Loopable
- No
Most video game music assets are entirely instrumental. The Lyrical Game Music series is set to change that. This musical asset features 19 original lyrics written by Paul McCarl. Each lyric is based around a particular video game theme. These lyrics were processed using Suno AI to create original songs with full vocals and then mastered as .WAV files for use in your Unity projects.
Included Song Lyric Themes and Uses:
01 Ready for Action (Action Hero Theme)
02 Ready! Set! Fight! (One-On-One combat)
03 Platforming Is Fun (2D and 3D Platformers)
04 Keep Running (Endless Runners)
05 Alien Attack (Alien Shooters)
06 Faster Than Light (Space Exloration)
07 Gotta Get the High Score (Game Agnostic High Score Theme)
08 Match Three (Match 3 Puzzles)
09 Mind Games (Strategy Games)
10 Explore (Open World Exploration)
11 Play My Role (Fantasy Role-Playing)
12 Privateer (Pirate Games)
13 Finish First (Racing/Driving)
14 Welcome to the Casino (Casino Gambling)
15 Deal the Cards (Playing Cards; No Casino Mentioned)
16 Love is the Reward (Dating Sims/Romance/Visual Novels)
17 Girl With a Gun (Sultry Female Assassin)
18 Beat Down (Side-Scrolling Brawlers)
19 My Future Dawns (Personal Power and Redemption)
The package includes both a PDF and a TXT file with the complete lyrics for your convenience. To preview the full lyrics, check out the images included here on the store page.
Each song comes with an main version and an alternate version. Both versions are fully unique original compositions. The lyrics are the same, but the tone, style, instrumentation, and vocals are distinctly different. In some cases, we have included additional bonus tracks to support various use cases. On some songs we have included two versions using a male vocalist for one and a female vocalist for the other due to the "personal" message in the song. This allows for a selection supporting either gender of player character in your game. In song 18, Beat Down, there is a line that says, "Did you kidnap my girlfriend?" We have include male and female vocalist versions using "boyfriend" and "girlfriend" to support any scenario.
The Preview video includes clips from the main versions. The Alternates video uses clips from the alternate versions. The Bonus video has clips from all the other bonus tracks we have included. This includes the alternate versions for songs with both male and female versions, as well as a few extra cuts we judged too good not to include.
This collection features nineteen (19) original lyrics written by a human and fifty-five (55) original musical compositions with full vocals created using AI.
Price $29.99
Flare Engine + Pixelverse Bundle! by Two Bit Machines
This is a Unity editor tool only.
This bundle combines two independent Unity tools into one package.
Flare Engine is a complete 2D platformer creation system, character controllers, camera systems, and gameplay utilities designed to accelerate game development.
Pixelverse is an in-editor pixel art creation tool, offering sprite drawing, animation, tileset editing, and export pipelines directly inside Unity.
Each tool is a standalone product and can be used separately. The bundle simply provides both together under a single purchase.
Price $52.00
Low Poly Sci-Fi RTS pack by Small Hearth Studios
Technical Details
Texture: 3 2048x2048 Texture Atlas
Tri Count: Average of 1400
Minimum Tri Count: 56
Maximum Tri Count: 2960
Number of Meshes/Prefabs: 18
UV Mapping: Yes
Colonize planets and wild alien flora and build your next off world home with this stylised Low Poly Sci-Fi RTS Pack, featuring buildings and robot drones can be used to create your next game. The collection includes buildings such a barracks, eco hub, laser turret, power plant, satellite dish, shield generator, teleporter, and a set of robot drones to act as RTS units, including a miner, tree cutter, gathering truck, floating satellites, beacon drone and some rocks to make your own landscape.
All models are optimised for performance, with most assets kept around 1800 tris, making them perfect for low-poly games.
This pack contains:
18 OBJ files
18 FBX files
18 STL files
3 2048x2048 textures
RTS Buildings
Barracks
Eco hub
Laser turret
Power plant
Satellite dish
Shield generator
Teleporter
Robot Drones
Miner Drone
Saw Drone
Truck Drone
Satellite Drone
Beacon Drone
Landscape
Alien rocks x3
Follow me on my Patreon: Here to vote on what packs I should make next!
Price $0.00
Noah's Ark by Liu Jia
- Render Pipeline Compatibility: Built-in , URP, HDRP
- Vertices: 14604
- Triangles: 14862
- Textures: Yes (Albedo / Normal / Roughness / Metallic)
- Texture Resolution: 2K (2048×2048)
- Materials: 7
- Rigged: No
- Animations: Yes
- UV Mapping: Yes (non-overlapping)
- LOD: No
- Colliders: No
This is a Noah's Ark 3D model.
Main Features:
1 model, 1 prefab.
Contains color map, normal map, metallic map and roughness map.
The resolution of each texture is 2048*2048
Triangles: 14604, Vertices: 14862.
If you have any questions, please feel free to contact me.
Email: liuerjie20131314@163.com
Price $15.00
Stylized Sword - PBR Textures by DreamFactoryDev
Total 21 Model are in the package and all are PBR textures
Number of textures : Per model 1 textures (PBR)
Texture dimensions : 2048 x 2048
Polygon count : 25k
Minimum polygon count : 25k
Maximum polygon count : 50K
Number of model/prefabs : Total model are 21 with prefabs
Types of materials and texture maps: PBR
Here is the new Swords made by different different styles, you can use in your games, it is shoutable with RPG games, Fighting Games, Hyper casual Games etc.
Price $25.00
Ancient Kingdoms Military Cultures by Imaginary Polygons
Each unit is rigged and has 4 levels of LODs that are as follows(no props equipped).
UV Unwrapped: NO
Rigged: YES
256x256 textures
latin_hastatus
-----------------
latin_hastatus_LOD0 887 faces (LOD0)
latin_hastatus_LOD1 700 faces (LOD1)
latin_hastatus_LOD2 474 faces (LOD2)
latin_hastatus_LOD3 275 faces (LOD3)
--------------------------------------------------
Total for latin_hastatus: 2,336 triangles
latin_mariner
----------------
latin_mariner_LOD0 774 faces (LOD0)
latin_mariner_LOD1 626 faces (LOD1)
latin_mariner_LOD2 412 faces (LOD2)
latin_mariner_LOD3 247 faces (LOD3)
--------------------------------------------------
Total for latin_mariner: 2,059 triangles
latin_princeps
-----------------
latin_princeps_LOD0 898 faces (LOD0)
latin_princeps_LOD1 702 faces (LOD1)
latin_princeps_LOD2 467 faces (LOD2)
latin_princeps_LOD3 262 faces (LOD3)
--------------------------------------------------
Total for latin_princeps: 2,329 triangles
latin_citizen
----------------
latin_citizen_LOD0 765 faces (LOD0)
latin_citizen_LOD1 603 faces (LOD1)
latin_citizen_LOD2 410 faces (LOD2)
latin_citizen_LOD3 243 faces (LOD3)
--------------------------------------------------
Total for latin_citizen: 2,021 triangles
punic_citizen
----------------
punic_citizen_LOD0 765 faces (LOD0)
punic_citizen_LOD1 603 faces (LOD1)
punic_citizen_LOD2 410 faces (LOD2)
punic_citizen_LOD3 243 faces (LOD3)
--------------------------------------------------
Total for punic_citizen: 2,021 triangles
punic_mercenary
------------------
punic_mercenary_LOD0 826 faces (LOD0)
punic_mercenary_LOD1 653 faces (LOD1)
punic_mercenary_LOD2 438 faces (LOD2)
punic_mercenary_LOD3 259 faces (LOD3)
--------------------------------------------------
Total for punic_mercenary: 2,176 triangles
punic_noble
--------------
punic_noble_LOD0 898 faces (LOD0)
punic_noble_LOD1 702 faces (LOD1)
punic_noble_LOD2 467 faces (LOD2)
punic_noble_LOD3 262 faces (LOD3)
--------------------------------------------------
Total for punic_noble: 2,329 triangles
punic_slave
--------------
punic_slave_LOD0 774 faces (LOD0)
punic_slave_LOD1 626 faces (LOD1)
punic_slave_LOD2 412 faces (LOD2)
punic_slave_LOD3 247 faces (LOD3)
--------------------------------------------------
Total for punic_slave: 2,059 triangles
greek_citizen
----------------
greek_citizen_LOD0 765 faces (LOD0)
greek_citizen_LOD1 603 faces (LOD1)
greek_citizen_LOD2 410 faces (LOD2)
greek_citizen_LOD3 243 faces (LOD3)
--------------------------------------------------
Total for greek_citizen: 2,021 triangles
greek_mariner
----------------
greek_mariner_LOD0 733 faces (LOD0)
greek_mariner_LOD1 594 faces (LOD1)
greek_mariner_LOD2 394 faces (LOD2)
greek_mariner_LOD3 234 faces (LOD3)
--------------------------------------------------
Total for greek_mariner: 1,955 triangles
greek_slave
--------------
greek_slave_LOD0 774 faces (LOD0)
greek_slave_LOD1 626 faces (LOD1)
greek_slave_LOD2 412 faces (LOD2)
greek_slave_LOD3 247 faces (LOD3)
--------------------------------------------------
Total for greek_slave: 2,059 triangles
greek_soldier
----------------
greek_soldier_LOD0 826 faces (LOD0)
greek_soldier_LOD1 653 faces (LOD1)
greek_soldier_LOD2 438 faces (LOD2)
greek_soldier_LOD3 256 faces (LOD3)
--------------------------------------------------
Total for greek_soldier: 2,173 triangles
iberian_warrior_1
--------------------
iberian_warrior_1_LOD0 859 faces (LOD0)
iberian_warrior_1_LOD1 678 faces (LOD1)
iberian_warrior_1_LOD2 445 faces (LOD2)
iberian_warrior_1_LOD3 270 faces (LOD3)
--------------------------------------------------
Total for iberian_warrior_1: 2,252 triangles
iberian_warrior_2
--------------------
iberian_warrior_2_LOD0 891 faces (LOD0)
iberian_warrior_2_LOD1 716 faces (LOD1)
iberian_warrior_2_LOD2 465 faces (LOD2)
iberian_warrior_2_LOD3 288 faces (LOD3)
--------------------------------------------------
Total for iberian_warrior_2: 2,360 triangles
celtic_chief
---------------
celtic_chief_LOD0 1,202 faces (LOD0)
celtic_chief_LOD1 947 faces (LOD1)
celtic_chief_LOD2 621 faces (LOD2)
celtic_chief_LOD3 348 faces (LOD3)
--------------------------------------------------
Total for celtic_chief: 3,118 triangles
celtic_warrior_1
-------------------
celtic_warrior_1_LOD0 911 faces (LOD0)
celtic_warrior_1_LOD1 726 faces (LOD1)
celtic_warrior_1_LOD2 474 faces (LOD2)
celtic_warrior_1_LOD3 280 faces (LOD3)
--------------------------------------------------
Total for celtic_warrior_1: 2,391 triangles
celtic_warrior_naked
-----------------------
celtic_warrior_naked_LOD0 907 faces (LOD0)
celtic_warrior_naked_LOD1 747 faces (LOD1)
celtic_warrior_naked_LOD2 453 faces (LOD2)
celtic_warrior_naked_LOD3 276 faces (LOD3)
--------------------------------------------------
Total for celtic_warrior_naked: 2,383 triangles
celtic_warrior_armoured
--------------------------
celtic_warrior_armoured_LOD0 1,050 faces (LOD0)
celtic_warrior_armoured_LOD1 820 faces (LOD1)
celtic_warrior_armoured_LOD2 542 faces (LOD2)
celtic_warrior_armoured_LOD3 304 faces (LOD3)
--------------------------------------------------
Total for celtic_warrior_armoured: 2,716 triangles
Contains a set of 5 cultures: Latin, Celtic, Punic, Iberian and Greek.
Contains sample props that are in the AK Props asset
Price $15.00
Deco Curtains Baroque Series DoubleFlower LT2 - G2 N1 by AvpTankPowerJC
Total Polygons:
Tris: 8130
Vertex: 4071
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Curtain Baroque 3D Model design LT2 - GR02 - N1 A semi-realistic 3D Curtain asset, ideal for rendering, design, and games.
Price $19.00
Stylized Modular Characters Bundle Vol 2 by Firetoy Studios
Compatibility: Unity 2022.2.21f1 or newer
Render Pipeline: Supports Built-In, URP, HDRP
Rigging: Fully rigged and compatible with Mixamo and other third-party animation packages
Animations: Not included – works seamlessly with external animation assets
Textures: 1024x1024 resolution
Polycount: Ranges from 2.000 to 19.000 depending on customization
LODs: Not included
With this pack you can save 72% compared to buying packs separately.
Bundle include next packs:
- Stylized City Characters Vol 2
- Stylized Sci-Fi Characters Vol 2
- Stylized Modular Characters Vol 2
- Stylized Battle Royale Characters Vol 2
- Stylized Criminal Characters Vol 2
- Stylized Military Characters Vol 2
- Stylized Street Characters Vol 2
- Stylized Battle Characters Vol 2
- Stylized Survival Characters Vol 2
- Stylized Fantasy Knight Characters Vol 2
✨ Features:
👗 3197 modular wardrobe pieces for limitless outfit combinations.
🧍♂️ Streamlined humanoid rig compatible with Mixamo and other major animation pipelines.
🧩 In‑editor customization scene included—mix, match, and preview looks in seconds.
🎨 Change skin tone, hair color, and outfit styles effortlessly—each clothing item includes 3 distinct color variations.
🖼️ Optimized 1024×1024 textures, easily downsizable to fit your project’s performance needs.
🚻 Male and female base bodies provided out of the box.
🎨 Includes UI icons for each clothing category — perfect for character selection menus and customization interfaces.
🕺 Animations not included, giving you full control over which animations to use.
🛠️ Customization Options:
- Total: 3197 Unique Assets
- 200 Presets
- 326 Eyebrows
- 122 Beards
- 66 Glasses
- 122 Gloves
- 16 Fullbody
- 144 Hairstyles
- 124 Hats
- 24 Headphones
- 30 Helmets
- 20 Eye
- 20 Mouth
- 45 Masks
- 145 Pants
- 145 Shoes
- 160 Torso
📁 Package Includes:
- FBX models, prefabs, textures (PNG)
- Ready-to-use character prefabs
- Demo customization scene
- Organized project folder for fast integration
- UI icons for clothing categories and presets
🧑🎨 Perfect for: Stylized RPGs, mobile games, social hubs, and character creation systems
🎮 Compatible with Unity 2022.2+ | URP & HDRP & Built-In supported
📬 Contact: firetoy.studios@gmail.com
📦 Free updates & support included
Price $69.99
SummonStyle: Hardline - Illustrative, Comic Style Control System by SummonBox Studio
⚡ Key Features
1. Global Style System
- One environment lighting state for the entire scene
- One skybox and starfield
- One outline configuration
- All driven by a single component
2. Style Presets
- Save complete world looks as `SSHStyleAsset`
- Apply or blend presets at runtime
- Build time-of-day, weather, mood, or biome systems
- Demo includes full preset blending system
3. Stylized Lighting & Shadows
- Deterministic environment light
- Graphic shadow bands with tint and cutoff
- Shadow occlusion via distance volumes
- No BRDFs, no light loops, no probes
4. Outlines
- Screen-space color outlines
- Geometry-based depth & normal outlines
- Noise, clipping, and depth response
- Fully art-directable
5. Procedural Skybox
- Gradient band sky
- Dual-tone color system
- Procedural starfield
- Fully controllable via API
6. Hardline Shader Suite
- Unlit core geometry shaders
- Two-color base/accent system
- Procedural and textured variants
- Wind, water, foliage, FX shaders
- Fully integrated with environment & shadows
📦 Included Sample Assets
Included with the demo are a set of sample assets you can use to experiment with the system before assigning your own content.
- 46 Stylized Materials
- 75 Stylized Meshes (FBX)
- 74 Ready-to-use Prefabs
- 4 Global Style Presets (`SSHStyleAsset`)
The sample assets cover:
- Characters and creatures
- Terrain and environment pieces
- Flora and vegetation
- Props and structures
- Water, sky, and FX elements
They are intended for learning, testing, prototyping, and to demonstrate the system in the included demo scene.
Performance Model
Hardline sits between URP Unlit and URP Lit:
URP Unlit: Cheapest
Hardline: Medium
URP Lit: Most expensive
It sits in this spot since it does sample internal textures, but does not partake in:
- Light loops
- BRDF evaluation
- Reflection probes
- Per-pixel light accumulation
Cost is dominated by:
- Screen resolution
- Visible pixel count
- Outline complexity
Summon Style: Hardline is not a toon shader pack. It is a complete stylized rendering pipeline that replaces Unity’s physically-based lighting with a global style system.
Hardline gives your entire scene:
- One environment lighting state
- One skybox
- One outline system
- One global visual language
All materials respond to the same shared world style, allowing you to art-direct the entire look of a scene from a single control point — in editor or at runtime.
Hardline is designed for illustrated, graphic, cel-shaded, and hand-painted styles where consistency, control, and predictability matter more than physical realism.
🎨 What You Get
Summon Style: Hardline includes a complete integrated system:
- Hardline shader suite (terrain, props, characters, FX, water, foliage)
- Stylized environment lighting and shadow system.
- Procedural skybox with gradient bands and starfield
- Screen-space color and geometry outlines.
- Global style controller (`SSHStyleManager`)
- Runtime style API for gameplay systems
- Style preset assets (`SSHStyleAsset`)
- Full URP render feature integration
- Wizard Window for Setup and Removal utilities
- Demo scene with runtime day/night cycle
- Sample materials, meshes, and style presets
- Full documentation and API reference
💪 Perfect For
- Stylized and cel-shaded games
- Graphic and illustrated worlds
- Anime-inspired visuals
- Narrative and adventure games
- Stylized RPGs
- Indie projects with strong art direction
- Teams that want consistent visual language
- Developers who want deterministic lighting
🚀 Workflow
Artists & Designers
- Use the `SSHStyleManager` inspector to art-direct the world
- Tune environment light, shadows, sky, and outlines
- Save looks as reusable style presets
- See the entire scene update instantly
Developers
- Drive the style system through `SSHStyleManager.API`
- Apply or blend presets at runtime
- Build time-of-day, weather, mood systems
- Control visuals without touching materials or lights
🧩 Demo Scene
We included a demo that shows:
- One style system controlling an entire world
- Preset blending for sunrise, day, sunset, night
- Procedural sky transitions
- Dynamic environment lighting
- Runtime API usage
The demo’s day/night system is a reference implementation for:
- Time-of-day systems
- Weather systems
- Mood and biome transitions
📚 Documentation & Support
Includes:
- Full local documentation
- Online documentation portal
- API reference
- Setup and installation guides
- Custom shader guides
- Preset workflow guides
Direct support provided by **SummonBox Studio** via official support channels.
Price $49.00
Numb - Ambient Music Pack by juanjo_sound
- 16 Tracks
- Wav format
- 44.1kHz, 16bit
- Loopable
I composed this music pack influenced by my love of the ambient genre.
This pack includes:
- 8 original tracks (mostly ambient) plus 8 seamlessly looping versions (one for each track).
Full tracks range in length between 1:01 and 2:49 (all fade out naturally).
Looping versions range in length between 0:52 and 2:38.
Total pack length (including loop versions): 24:37
Details:
- Composer: juanjo_sound
- Created with: FL Studio (no AI used)
- Format: WAV
Happy creating!
Price $4.99