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Ancient Artifact #17 | Animated & Full VFX by WB 3D-Assets

Asset Store newest packages - 2025, December 16 - 20:03

🧱 Topology

🔹LOD0: 11132 Tris

🔹LOD1: 5484 Tris

🔹LOD2: 1038 Tris


🎞 Animated

🔹The core is continuously rotating


VFX

🔹 Ember particles, smoke and heat distortion effects on the orbs

🔹 Pulsing glow effect on the core


🎨 PBR Textures (URP)

🔹2x BaseColor Map (4096x4096)

🔹2x Normal Map (4096x4096)

🔹2x Metallic/Smoothness Map (4096x4096)

🔹2x Ambient Occlusion Map (4096x4096)

🔹1x Emission Map (4096x4096)

🔹2x BaseColor Map (512x512)

🔹2x Normal Map (512x512)

🔹1x Metallic/Smoothness Map (512x512)

🔹1x Smoothness Map (512x512)

🔹2x Emission Map (512x512)


🎨 PBR Textures (HDRP)

🔹2x BaseColor Map (4096x4096)

🔹2x Normal Map (4096x4096)

🔹2x Mask Map (4096x4096)

🔹1x Emissive Map (4096x4096)

🔹2x BaseColor Map (512x512)

🔹2x Normal Map (512x512)

🔹2x Mask Map (512x512)

🔹2x Emissive Map (512x512)

🔹1x DistortionNoise (512x512)


🧩 Materials

🔹artifact_17_ARMS_MAT

🔹artifact_17_CORE_MAT

🔹artifact_17_MAIN_MAT

🔹artifact_17_ORBS_MAT

🔹HeatDistortion_MAT

🔹SparkEffect_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

A colossal ancient alien fusion engine, forged from scarred obsidian-black metal and crowned with twin helical plasma vents.


This foreboding reactor hums with barely contained power, its central iris contracting around a searing blue-white core while massive spiral exhaust fins hurl burning crimson-orange orbs of superheated plasma into the void. The spherical housing is covered in weathered panels etched with faint, glowing runes and studded with pulsing red and green status nodes that betray its volatile state. Deep scorch marks, impact fractures, and layers of cosmic erosion reveal millennia of relentless operation. Perfect for derelict starship cores, forbidden alien power chambers, apocalyptic weapon engines, or ominous sci-fi set dressing.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


Price $15.00

Metal Toolbox | 3 Colors, 2 Variants | 2 Lite-Versions (Static opened & closed) by WB 3D-Assets

Asset Store newest packages - 2025, December 16 - 20:03

🧱 Topology (Closed)

🔹LOD0: 5984 Tris

🔹LOD1: 2936 Tris

🔹LOD2: 549 Tris


🧱 Topology (Open)

🔹LOD0: 6738 Tris

🔹LOD1: 3269 Tris

🔹LOD2: 584 Tris


🎨 PBR Textures (Standard/URP)

🔹6x BaseColor Map (4096x4096)

🔹2x Normal Map (4096x4096)

🔹2x Metallic/Smoothness Map (4096x4096)

🔹2x Ambient Occlusion Map (4096x4096)


🎨 PBR Textures (HDRP)

🔹6x BaseColor Map (4096x4096)

🔹2x Normal Map (4096x4096)

🔹2x Mask Map (4096x4096)


🧩 Materials

🔹tb_used_MAT

🔹tb_worn_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

Add gritty realism to your scene with this rugged Metal Toolbox prop, featuring dual condition states and multiple color options.


Crafted from heavy, weathered steel, this classic workshop staple offers a static, lived-in structure for an authentic, long-used appearance. The distressed blue paint is chipped and rusted in all the right places, while the interior boasts practical compartments ideal for stashing tools or loot. Available in three color variants: blue, red, and green, and in both “used” and “worn” conditions to match a range of storytelling needs, from semi-operational workshops to post-apocalyptic ruins.


This asset is a Lite version of the interactive & animated 'Metal Toolbox. This is exclusively a static model only.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


***Background Environment by Leartes Studios***




Here you can find the interactive & animated version:

Metal Toolbox | 3 Colors, 2 Variants | Interactive & Animated


Price $13.50

Ancient Artifact #20 by WB 3D-Assets

Asset Store newest packages - 2025, December 16 - 20:03

🧱 Topology

🔹LOD0: 3070 Tris

🔹LOD1: 1532 Tris

🔹LOD2: 304 Tris


🎨 PBR Textures (URP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Metallic/Smoothness Map (4096x4096)

🔹1x Ambient Occlusion Map (4096x4096)


🎨 PBR Textures (HDRP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Mask Map (4096x4096)


🧩 Materials

🔹artifact_20_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

A dense, asymmetrical metallic relic shaped into a spiraling, multi-lobed form.


This ancient object resembles a fractured mechanical core, its surface etched with irregular concentric rings that wrap around the body like traces of an obsolete machining process. The metal is heavily weathered, marked by oxidation, pitting, impact scars, and uneven surface wear that catches light across its rugged contours. Darkened alloys blend with subtle highlights, suggesting long exposure to pressure, heat, or corrosive environments. The tapered top appears sheared or broken, hinting at a former connection to a larger mechanism or structural assembly. Its irregular mass and enigmatic construction make it suitable as a puzzle element, lost technological fragment, or mysterious metallic artifact within ancient machinery halls or subterranean complexes.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


Price $8.00

Ancient Artifact #18 by WB 3D-Assets

Asset Store newest packages - 2025, December 16 - 20:03

🧱 Topology

🔹LOD0: 6792 Tris

🔹LOD1: 3376 Tris

🔹LOD2: 644 Tris


🎨 PBR Textures (URP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Metallic/Smoothness Map (4096x4096)

🔹1x Ambient Occlusion Map (4096x4096)


🎨 PBR Textures (HDRP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Mask Map (4096x4096)


🧩 Materials

🔹artifact_18_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

A spherical ancient relic, forged from blackened bronze and adorned with numerous weathered golden orbs protruding from its surface.


This enigmatic artifact features a complex arrangement of large, hollowed-out circular openings that intersect through its core, creating a cage-like structure, while the cracked golden spheres, once perhaps glowing with inner power, now appear fused or broken after millennia of use. The deep central cavity and interlocking voids suggest it may have functioned as a planetary gear, arcane energy conduit, or celestial alignment device within a long-lost mechanism. Heavy patina, erosion marks, and mineral deposits speak of ages spent buried or submerged. Perfect for ancient temples, steampunk machinery, cosmic puzzle scenes, or forgotten dwarven vaults.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


Price $8.00

Quick See Through Shader by Gee Zyy Games

Asset Store newest packages - 2025, December 16 - 19:45
ShaderObject allows you to create a “see-through” effect by revealing areas on surfaces where the ray hits. This can be used for effects such as looking through walls or even revealing 3D characters.

SeeThroughShader creates a see-through effect by revealing surface areas hit by a ray, useful for visual effects like looking through walls or revealing hidden 3D objects or characters. It also includes several customizable features listed below.


  • Free Active Feature

What it does:

When true, the player can emit the raycast and trigger the shader effect without first switching/activating the weapon.

When false:

The weapon must be activated (or the gun enabled) before the raycast will produce the see-through effect.

Usage tip:

Set Free Active Bool = true for debugging or tools where you want instant testing. Set it to false for game modes where the effect should only work while the weapon is active.



  • Shader Size Feature

What it does:

Controls the final radius/size of the hole created by the shader — i.e., how large the see-through area becomes.

Effect:

Larger values = larger visible hole.

Usage tip:

Use this with Shader Fade Speed to create smooth growth from impact point to full size.



  • Shader Border Size Feature

What it does:

Controls the thickness of the outline (a circular border) drawn around the see-through hole.

Usage tip:

Increase border size to emphasize the effect, or keep it small for a subtle cutout.



  • Shader Fade Speed Feature

What it does:

Determines the lerp speed of the shader effect from its initial state to the Shader Size.  

Example behavior:

With a small initial hole, the shader will interpolate (grow) to Shader Size at the rate controlled by this parameter.



  • Ray Distance Feature

What it does:

The maximum raycast length used to detect targets. The shader effect only triggers when the raycast hits an object within this distance. 

Effect:

Shorter distances limit the effect to close targets; longer distances allow far targets to be affected.



  • Shader Mask Feature

What it does:

A layer mask that restricts which objects the shader system will detect and affect. Only objects on layers included in this mask will respond to the raycast and show the see-through effect. 

Usage tip:

Use the mask to avoid unintended objects being affected and to optimize performance by raycasting only against relevant objects.


⚠️ This package is only supported with Unity URP (Universal Render Pipeline).


Price $5.99

Army Deck Builder for Large Scale Combat System by TopsonGames

Asset Store newest packages - 2025, December 16 - 18:07
Create professional "Total War" style army selection menus with this Large scale combat system addon. Features faction selection, dual-sided army editing, army costs and smart AI army generation.

Dependencies:

  • Requires: Large Scale Combat System (for unit spawning and battle logic).
  • Requires: TextMeshPro (for high-quality UI text).

Core Features:

  • Data-Driven Architecture: Built entirely on Unity ScriptableObjects for easy editing and modularity.
  • Code Quality: Clean C# code wrapped in the TopsonGames namespace to prevent conflicts.
  • Save System: Uses ScriptableObjects as temporary "Save Files" to pass data seamlessly between the Menu Scene and Game Scene.

Included Content:

  • ArmyBuilderManager (Core Logic Script)
  • UnitSelectCardUI & ArmySlotUI (UI Logic Scripts)
  • Tooltip / Hover System 
  • Demo Scene & Prefabs for the UI Layout

Compatibility:

  • Developed for Unity 6 / Unity 2022+
  • Extensible for custom RTS or Strategy projects.

⚠️ IMPORTANT: This asset is an ADD-ON. It requires the Large Scale Combat System to function.


Transform your RTS battles into true strategy gameplay


The Army Deck Builder expands combat system into a full strategy / RTS experience. 

Inspired by the Total War custom battle builder, it provides a complete, data-driven campaign menu solution. Players can draft armies, manage resources, and analyze unit statistics before entering the battlefield.


Designed for seamless integration, this system handles the complex logic of army composition and UI management, saving you weeks of coding and design work.


⚔️ Key Features

  • Dual-Army Editing System – Instantly switch between building the Player’s Army and the Enemy’s Army.
  • Smart AI Generation – Auto-populate enemy armies with balanced compositions based on faction and budget.
  • Faction & Budget Management – Support for multiple factions with unique unit pools and dynamic cost balancing.
  • Detailed Tooltip System – HoverUI shows stats like Health, Armor, Damage, plus “Good Against / Bad Against” counter-logic.
  • Advanced Filtering – Quickly filter unit cards by type (Infantry, Cavalry, Ranged, etc.).
  • Visual Polish – Dynamic faction icons, map previews, and battle mode selection (Siege / Land Battle).

🔧 Workflow

  1. Create Data – Define Units, Factions, and Damage Rules with ScriptableObjects.
  2. Build UI – Drag & drop the ArmyBuilderManager and UI prefabs into your scene.
  3. Launch Battles – Save drafted armies to ArmySO assets, ready for your Large Scale Combat System spawner.

🎯 Perfect For

  • Developers building RTS or strategy games in Unity.
  • Projects inspired by Total War, custom battle builders, or large-scale combat simulations.
  • Anyone who wants to add army drafting, resource management, and tactical depth to their battle system.

Price $15.00

LOD for Animator - Optimize your Animators by TopsonGames

Asset Store newest packages - 2025, December 16 - 18:07
PERFORMANCE: Animator LOD System uses Unity Jobs & Burst for CPU-efficient culling and frame rate reduction. Drastically improves performance of animated characters. Essential optimization!
  • Extreme Performance: Utilizes Unity Job System and Burst Compilation for all distance and frustum calculations, maximizing multi-core efficiency and providing significant performance boosts.
  • Intelligent Dynamic LOD: Dynamically changes the Animator.enabled state and frame update frequency (e.g., update every 1st, 2nd, 4th frame) based on configurable distance tiers.
  • Frustum & Distance Culling: Automatically disables both the Animator and the associated SkinnedMeshRenderer (optional) when the unit is outside the camera frustum or beyond the set Cull Distance.
  • Zero Setup Per Animator: Simply attach the lightweight AnimatorLOD component to your character's root, and the system automatically manages registration, cleanup, and LOD logic.
  • Clean Integration: Works as a central manager (AnimatorLODManager) that handles all units in a single batched Job, ensuring minimal API usage and low overhead per unit.
  • Desynchronized Updates: Automatically randomizes the start frame of each animator's update cycle to spread the workload evenly across multiple frames, preventing sudden performance spikes.
  • Supports All Render Pipelines: The LOD logic is independent of the rendering pipeline (works with Standard, URP, and HDRP).

Stop Animators from Killing Your Frame Rate!


Try the DEMO and see the difference: demo

Have questions? feel free to join our discord: discord


The Animator LOD System is a cutting-edge solution designed to solve one of the biggest performance bottlenecks in Unity: CPU cost from the Mecanim Animation System.

Unlike standard LOD systems that only reduce mesh complexity, our tool intelligently controls the Animator update frequency and component activity based on distance and camera visibility.


By utilizing the Unity Job System and Burst Compilation, all distance and frustum checks are offloaded to multiple CPU cores, offering massive performance gains over traditional single-threaded LOD approaches. This is a must-have for any game featuring large crowds, vast worlds, or numerous animated objects.


Suitable for Any Project:

The system is highly customizable and suitable for virtually any genre where you need to manage many animated entities:

  • MMOs & RTS: Handle way more on-screen animators without a frame drop.
  • Open-World & Survival: Ensure smooth performance while characters are moving in the distance.
  • Mobile Games: Critically reduce CPU overhead for better battery life and frame stability.

Is the content customizable?

Absolutely! The core of the system is the AnimatorLODSettings scriptable object, which gives you complete control:

  • Define custom distance tiers and set the exact frame update rate (e.g., update every 2, 4, or 8 frames) for each LOD level.
  • Tweak the Cull Distance and Culled Update Rate for objects outside the camera frustum or too far away.
  • Optionally disable the SkinnedMeshRenderer when objects are culled to save on draw calls.

Price $19.99

Razor Scorpion – Stylized Fantasy Monster (Rigged + Animations) – PixeliusVita by PixeliusVita

Asset Store newest packages - 2025, December 16 - 17:20
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,701 verts / 7,306 tris

Rigging: 71 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported.

This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.


Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,701 verts / 7,306 tris

Rigging: 71 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

All Animation

  • Monster 13 (Rigged, Animated) | NO FACIAL
  • 10 Animation In-Place:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 10 Animation Root Motion:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 15 Texture Different Type.
  • Cel-Shader Mobile Friendly for Monster.
  • Optimized stylized textures and materials.
  • Lightweight setup suitable for low device-mobile and PC, prototype project.
  • Includes clean prefab organization and naming convention.
  • Fully editable and extendable for your own projects.

Price $12.99

Steampunk Cannon V1 – Fantasy Weapon | Built-In & URP Compatible by Kraffing

Asset Store newest packages - 2025, December 16 - 16:40
The package includes a variety of Steampunk Cannon, with 4x4 color variations, all designed in a stylized style.

This 3D modeling includes:

Textures PBR 2048x2048

Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)

8 Materials

4 color variations

UV mapping: Yes


Steampunk_Cannon_1_1

Polygons: 12126

Vertex: 12583


Number of meshes/prefabs: 4

Collision On

Windows: (Yes)


Unity Render Pipeline

Built-in

URP

Kraffing presents a 3D modeling Steampunk Cannon V1. Recreated design so you can use it in personal projects, scenes, videogames and more.


INSTAGRAM


Price $5.99

Fridge V2 – Kitchen Appliance | Game Ready PBR | Built-In & URP Compatible by Kraffing

Asset Store newest packages - 2025, December 16 - 16:40
The package includes a variety of Fridge, with 4 color variations, all designed in a stylized style.

This 3D modeling includes:

Textures PBR 2048x2048

Number of textures PBR: 28 (Base color, AO, Height, Metallic, Normal Roughness)

4 Materials

4 color variations

UV mapping: Yes


Fridge_2_1

Polygons: 11201

Vertex: 11143


Number of meshes/prefabs: 4

Collision On

Windows: (Yes)


Unity Render Pipeline

Built-in

URP

Kraffing presents a 3D modeling Fridge V2. Recreated design so you can use it in personal projects, scenes, videogames and more.


INSTAGRAM


Price $5.99

Blizzard Transitions (11.11) by FXMonster

Asset Store newest packages - 2025, December 16 - 16:36
Over 17 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 17

Number of Materials: 2

Number of sprite sheets: 34

Number of Texture: 35

Works with any render pipelines

Over 17 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Plasticine VFX (04.04.23) by FXMonster

Asset Store newest packages - 2025, December 16 - 16:36
Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 30

Number of Materials: 2

Number of sprite sheets: 30

Number of Texture: 31

Works with any render pipelines

Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Plasticine Shapes (04.01.23) by FXMonster

Asset Store newest packages - 2025, December 16 - 16:36
Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 26

Number of Materials: 2

Number of sprite sheets: 28

Number of Texture: 29

Works with any render pipelines

Over 26 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

HiTech Backgrounds Pack 1 by FXMonster

Asset Store newest packages - 2025, December 16 - 16:36
Over 14 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 14

Number of Materials: 2

Number of sprite sheets:14

Number of Texture: 15

Works with any render pipelines

Over 14 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Vj Pack Vol02 by FXMonster

Asset Store newest packages - 2025, December 16 - 16:36
Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 20

Number of Materials: 2

Number of sprite sheets: 20

Number of Texture:21

Works with any render pipelines

Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Gold Collection Background (1) by FXMonster

Asset Store newest packages - 2025, December 16 - 16:36
Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 20

Number of Materials: 2

Number of sprite sheets: 20

Number of Texture: 21

Works with any render pipelines

Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Vj Pack Vol04 by FXMonster

Asset Store newest packages - 2025, December 16 - 16:36
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 10

Number of Materials: 2

Number of sprite sheets: 11

Number of Texture:2

Works with any render pipelines

Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Smoke And Fire Explosions And Transitions (31.05.22) by FXMonster

Asset Store newest packages - 2025, December 16 - 16:36
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 10

Number of Materials: 2

Number of sprite sheets: 30

Number of Texture: 31

Works with any render pipelines

Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Pixel UI & HUD by Dead Revolver

Asset Store newest packages - 2025, December 16 - 16:04
A complete pixel art UI & HUD pack, with lots of useful elements, components and variations.​

Total File Size: 45MB

File count: 3000+

Animated: Yes

Additional: Pixel based

A complete pixel art UI & HUD pack, with lots of useful elements, components and variations.

Contains 700+ unique sprites and a total of 3000+ sprites when including theme & style variations.


Contents:

Buttons

20+ button styles with state animations.


Banners

20+ banners for titles, notifications, statuses and more.


Lists

List items, checklist items, menu items, save slot list items with hover effects and more.


Cursors & Selectors

50+ mouse cursors, selectors and other click effects.


Tooltips & Dialogue

30+ tooltips and text/speech boxes for dialogue, notifications, tips or information. Includes modular speech bubble pointers with multiple variations and styles.


Form Elements

40+ form elements including checkboxes, radio buttons, toggle buttons, dropdowns, toggles, switches, scrollbars, sliders and more.


Panels

20+ panel styles to construct frames, windows and panels.


Grids

Multiple grid slots styles to construct things like inventories, shops, item selection screens and more. Also contains animated selectors and focus borders.


Value Bars

15+ value bar types to represent things like health, mana, progress, potions, boss health, power etc.


Value Slots

15+ slot bar types to represent things like health, ammo, shurikens, round counters, gems, oxygen, power, etc.


Skill Tree

Skill tree slots, connectors and focus animations and selectors.


Minimap

Tileset for a minimap display including icons.


Stars, Jewel, Decorators, Indicators & More

Animated stars, jewels, bookmarks, decorators, dividers, borders and more.


Style & Themes

All elements contain different colors/themes and includes a white version to be colored in-engine. Sprites are also nine-sliceable where applicable.


LICENSE: Can be modified, or used personally and commercially with no crediting required.


Price $9.99

Whispering Fir Forest Biome by Creation Forge

Asset Store newest packages - 2025, December 16 - 15:54
A Low Poly Fir forest environment kit with glowing/Fir mushrooms, trees, rocks, grass, and high-quality 4K textures — perfect for RPG, survival, and adventure games.

Whispering Fir Forest Biome is a complete, stylized forest environment pack designed for Unity projects that require high visual quality, performance optimization, and flexibility.

This package includes multiple fir tree variations, terrain-ready assets with LODs, detailed foliage, mushrooms (including glowing variants), rocks, ground textures, and environmental props such as fallen trees and broken branches.
Every major asset is provided in two versions:

  • Terrain Version – optimized for Unity Terrain trees with LODs
  • Simple Version – standard meshes without LODs for manual placement

All assets use high-quality 4K textures, clean materials, and are optimized for real-time rendering.

Perfect for:

  • Fantasy & enchanted forests
  • Survival games
  • RPG environments
  • Stylized open worlds
  • Atmospheric scenes

🌲 Included Assets

Trees (Fir Forest)

4 unique Fir Tree types, each with:

  • Terrain Version (with LODs, combined mesh)
  • Simple Version (separate bark & leaves meshes)

Fir Tree 1

  • Terrain: 46,834 vertices | 49,408 triangles
  • Simple:
    Bark: 14,722 vertices | 17,296 triangles
    Leaves: 32,112 vertices | 32,112 triangles

Fir Tree 2

  • Terrain: 31,713 vertices | 31,322 triangles
  • Simple:
    Bark: 14,401 vertices | 14,010 triangles
    Leaves: 17,312 vertices | 17,312 triangles

Fir Tree 3

  • Terrain: 22,955 vertices | 26,208 triangles
  • Simple:
    Bark: 13,505 vertices | 16,128 triangles
    Leaves: 9,450 vertices | 10,080 triangles

Fir Tree 4

  • Terrain: 29,286 vertices | 25,434 triangles
  • Simple:
    Bark: 13,456 vertices | 15,936 triangles
    Leaves: 15,830 vertices | 9,498 triangles

🌿 Environment Props

  • Fallen Tree
    10,711 vertices | 10,638 triangles
  • Broken Tree Stump
    2,054 vertices | 1,530 triangles
  • Broken Branch
    375 vertices | 452 triangles
  • Withering Pine Needle Pile
    1,359 vertices | 683 triangles

🍄 Foliage & Mushrooms

  • Fir Mushroom
    2,219 vertices | 3,024 triangles
  • Glowing Mushroom
    1,074 vertices | 1,584 triangles

🌾 Grass & Ground Cover

  • Simple Grass
    Healthy & Withered variants
    38 vertices | 20 triangles
  • Flower Grass
    70 vertices | 36 triangles

🪨 Rocks

  • Rock (2 Variants)
    Simple Rock
    Mossy Rock
    2,019 vertices | 3,072 triangles each

🌍 Ground Textures (Terrain Layers)

  • Rocky Ground
  • Mossy Ground

Both provided as 4K terrain-ready textures with materials.

⚙️ Technical Details

  • Render Pipeline: Built-in / URP compatible
  • Texture Resolution: 4K (4096×4096)
  • LOD Groups: Yes (Terrain versions)
  • Colliders: Yes (Mesh / Terrain-appropriate)
  • Materials: Included
  • Prefabs: Included
  • Terrain Trees: Supported
  • Optimized for large scenes

🧠 Naming Convention

  • Assets prefixed with Terrain_ → optimized for Unity Terrain (with LODs)
  • Assets prefixed with Simple_ → standard meshes without LODs

This allows easy workflow control depending on use case.


🎮 Demo Scene Included

  • Fully assembled forest environment scene
  • Lighting, fog, and atmosphere set up
  • Demonstrates proper usage of:
    Terrain trees
    Props
    Ground layers
    Asset scale and density

Perfect for previews, learning, or direct use as a starting environment.

The Whispering Fir Biomes Pack provides a complete fantasy environment kit designed for quick scene building and flexible customization. This package is suitable for a wide range of projects — from survival and RPGs to horror, adventure, and exploration games.

Customization

  • Includes 4K textures, allowing you to balance visual quality and performance.
  • Modular assets (trees, rocks, vegetation, mushrooms) can be easily rearranged or duplicated to create endless variations.
  • Glowing/Normal mushrooms include emissive materials for a magical or mysterious atmosphere — fully tweakable in Unity’s material inspector.
  • Terrain materials are ready to use but can also be blended, recolored, or customized for unique looks.

Genre Suitability

  • Fantasy / RPG → enchanted forests, magical landscapes, mystical quests.
  • Survival / Open World → immersive outdoor environments with natural variety.
  • Horror / Mystery → glowing mushrooms and dark forest settings add atmosphere.
  • Adventure / Exploration → ready-to-use scene for fast prototyping.

Whether you’re building a mystical enchanted forest or a dark, haunted woodland, this pack gives you the flexibility to match your project’s mood and style.


Price $9.00

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