ScriptableManager by Opal
Key Requirements
- Unity Version: 2021.3 or higher.
- Platforms: This is an editor-only tool and works on any platform supported by the Unity Editor (Windows, macOS, Linux).
Dependencies
- This asset has no external dependencies. It uses standard Unity Editor APIs and does not require any other packages from the Asset Store or the Unity Registry.
- The user interface is built with UI Toolkit.
Included Content
- Full C# source code.
- Assembly definition file for better project organization.
- USS stylesheet for UI customization.
ScriptableManager is the powerful, all-in-one solution you need to bring order and efficiency to your ScriptableObjects workflow.
This editor tool allows you to find, edit, manage, and analyze all your ScriptableObjects from a single, clean interface.
- Boost Your Productivity: Find any asset in seconds with advanced search filters, including a property-based search that allow for example to find every weapon with damage > 50 or every character with isPlayerControlled == true instantly.
- Prevent Broken References: With the powerful two-way dependency and reference analysis, you can see exactly where each asset is being used. Refactor your project with confidence, knowing you won’t break anything.
- Streamline Your Workflow: Edit assets directly within the manager, drag and drop them into the inspector, and organize your most-used objects with a favorites system. Everything is designed to keep you in the zone.
- Keep Your Project Clean: Use customizable settings to exclude third-party assets or plugin folders from scans, ensuring your workspace remains focused and relevant.
Features
1. Organization & Management
- Advanced Search & Filtering: Instantly find any asset by name or ScriptableObject type.
- Property-Based Filtering: Filter assets based on the value of any serializable field (numbers, strings, booleans, enums, etc.). Combine multiple conditions for highly specific queries.
- Favorites System: Bookmark your most-used assets for one-click access in a dedicated panel.
- Recently Modified: Automatically track and access recently changed assets.
- Flexible Sorting: Organize your assets by name, type, or modification date.
- Scene-Aware Filtering: Show only the ScriptableObjects that are referenced in the currently active scene.
2. Workflow & Integration
- Direct Asset Editing: Select any asset to view and edit its properties directly within the manager's inspector panel.
- Drag & Drop Support: Drag assets from the manager to any field in the Inspector or into your scene.
- Quick Asset Creation: A dedicated creation window lets you find and create any ScriptableObject with a [CreateAssetMenu] attribute.
- Customizable Settings: Configure scan settings and exclude specific paths.
3. Analysis & Insights
- Two-Way Dependency Analysis: A powerful view to see what each asset Uses (its dependencies) and who it is Used By (its referencers).
- Scene Reference Scanner: Find every GameObject in your scenes that holds a reference to a selected ScriptableObject.
4. Configuration & Support
- Easily open the manager via Tools > ScriptableManager.
- Full customization available via the settings panel (⚙️ icon).
- For any questions or support requests, please contact us at contact@opalstudio.fr
Price $19.99
Josh's Ultimate Systems Bundle by Joshua Elder
Many more assets planned to be added, when more get added the price will rise!
Josh's Ultimate Systems bundle contains lots of for sale assets in a bundle, these assets allow you to make your game quickly. This bundle will regularly be updated with new assets made by myself.
Price $75.00
Realistic Fire Explosion Pack by SOLODREAM CREATION
Realistic Fire Explosion Pack are supported URP only.
This package is not supported Built-in renderer and HDRP.
- Total of 5 prefabs and 1 materials included
- Total of 4 VFX (Fire Explosion 1, 2, 3, Shockwave Smoke)included
- 2 shaders (heat distortion & checkboard) included
- Flipbook sequence (number of tiles): 5x5 & 8x8
- Decal Texture Size: 204px x 204px
- Rock Texture Size: 2048px x 2048px
- 3 scripts included:
- CameraShake.cs
- ExplosionTrigger.cs
- 1 Post Processing Volume for URP
News & Updates 👉
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Realistic Fire Explosion Pack are supported URP only.
This package includes:
- Highly Customizable for VFX (adjust particles spawn rate gradient, lifetime, size, and more via Inspector)
- Highly Customizable for Shader (control heat distortion strength, speed & mask in Inspector)
- [Script] Camera shake and explosion triggerer
- [VFX] 3 different types of fire explosions + 1 shockwave smoke VFX
- [Shader Graph] Heat distortion
- [Flipbook] smoke & explosion flipbook
- [Post Processing] Post Processing Volume for URP
- Performance-optimized VFX
- Documentation
Originally made in URP.
Visual Effect Graph (VFX) from the Package Manager is required.
This asset uses the following third-party components:
- Rock OBJ mesh & T_Rock texture are used under the Sketchfab license.
See the included Third-Party Notices.txt file in the package for more details.
Feel free to contact me if you are facing any problems. :)
Price $7.99
VFX - Toon Muzzle Flash by Cartoon VFX by Wallcoeur
- 💥 45+ Slash VFX Particle System (classic,electric,laser...)
- 🎲 Simple and Effective Particle: Ideal for your indie game.
- 🌟 Flipbook-Based Animations: Smooth and efficient animations that look great across various styles and resolutions.
- 🎨 Fully Customizable: Adjust parameters like size, intensity, and color to match your project's aesthetic.
- ⚡ Optimized for Performance
- 🛠️ Easy Integration: Prefabs ready to use with Unity's URP and Built In, making it quick and simple to add Impact effects to your Games. Demo scene integrated to test and create your own VFX !
Price $15.00
VFX - Muzzle Flash by Cartoon VFX by Wallcoeur
23 + Prefab
17 + Material
Textures Size : 2048*2048
URP friendly
- 💥 23+ Slash VFX Particle System
- 🎲 Simple and Effective Particle: Ideal for all type of game ! VFX inspired by the best-known games (Valorant,Counter Strike... etc)
- 🌟 Flipbook-Based Animations: Smooth and efficient animations that look great across various styles and resolutions.
- 🎨 Fully Customizable: Adjust parameters like size, intensity, and color to match your project's aesthetic.
- ⚡ Optimized for Performance
- 🛠️ Easy Integration: Prefabs ready to use with Unity's URP and Built In, making it quick and simple to add Impact effects to your Games. Demo scene integrated to test and create your own VFX !
Price $15.00
Fantasy lantern torch - game ready by Imersual Studio
Number of textures : 3
Texture dimensions : 4K
Polygon count : 12K
Number of meshes : 1
Number of prefabs : 1
Rigging:No
UV mapping: Yes
Types of materials and texture maps : PBR
Give your medieval or fantasy scenes a warm, believable light source. This stylized hand torch is fully PBR, low-poly, and game-ready, with clean UVs and emissive glow for real-time use in Unity/Unreal. Perfect for dungeons, castles, taverns, and VR walkthroughs.
Features
Stylized metal + glass look with subtle ornament details
Emissive flame/bulb channel for instant glow (no VFX required)
Low-poly, optimized topology for real-time projects
UV-unwrapped, non-overlapping; baked AO for extra depth
Ready prefabs/pivots for easy placement and scaling
Technical Details
Formats: FBX
Textures: 4K PNG (Albedo, Normal, Roughness/Metalness)
Materials: Standard PBR (Unity URP/HDRP, Unreal Metallic/Roughness)
Approx Tris: 12K (efficient for crowds and VR)
Scale: Real-world, centimeters; pivot at grip
Package Content
1 torch mesh (FBX)
1 Unity folder with material setup (URP/HDRP notes)
1 Unreal-ready FBX with packed ORM workflow
Texture set + simple demo scene/light example
Use Cases
Dungeon crawlers, RPGs, adventure games
Cinematics, architectural mood lighting, VR/AR tours
Props for marketplaces, taverns, corridors, ruins
Price $4.99
Restaurant Crime Scene by Leartes Studios
Features:
- 126 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, up to 5 LOD for Complex assets
Average Poly Count: around 2 up to 62K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness/Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Fan Blades, Police Scanners, Crates, Crime Tags, Police Drones, Cables, Tables, Laptops, TVs, Chairs, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Floors, Walls, Windows, Planes, Pillars, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 126 Unique Meshes
Number of Materials: 78
Number of Textures: 175
Supported Development Platforms: All Platforms
Restaurant Crime Scene Environment with 126 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $49.99
Hologram VFX URP by Sekochi Games
Package Contents
- Asset Name: Hologram Projector
- Format: FBX (Mesh) + PNG (Texture)
- Variant: Mesh & Texture
- Purpose: Used for demo purposes, showcasing the hologram effect
- Asset Name: Stanford Buddha
- Format: FBX (Mesh)
- Variant: Mesh
- Purpose: Used for demo purposes, testing hologram effect
- Asset Name: Stanford Dragon
- Format: FBX (Mesh) + PNG (Texture)
- Variant: Mesh & Texture
- Purpose: Used for demo purposes, testing hologram effect
- Asset Name: Suzzane
- Format: FBX (Mesh)
- Variant: Mesh
- Purpose: Used for demo purposes, testing hologram effect
- Asset Name: Utah Teapot
- Format: FBX (Mesh)
- Variant: Mesh
- Purpose: Used for demo purposes, testing hologram effect
Using the Material
You can use provided materials or build your own using the provided Shader Graphs. To use this material,
simply drag this material to the object in Scene view or attach this Material to the MeshRenderer's material section.
Making your own Hologram Shader
Within the Shader Graph folder, there is provided a template called `Template_Hologram` which includes all the functionality
provided within this package. I recommend to read the comments and adjust as needed as it will help you with a starting point.
After making adjustments, you can create a material from this Shader Graph and attach it to the object for use.
Configuring Material Properties
The VFX is completely procedural, meaning that you can tweak every parameter to produce different interesting results to craft new patterns,
displacement properties, and extra functionalities. To tweak these parameters, go to the Material and adjust the values as needed.
Using the Hologram Projection Ray VFX
To use the Hologram Projection Ray, drag the VFX GameObject into the Scene (can be found in VFX folder). It spawns a particle system for the
rays of light and some dust specs for extra visual flair. Adjust the values of these VFX within the Inspector as needed.
Transform your 3D models into a sci-fi holograms with this Hologram VFX package for Unity 6 URP. It includes both Materials and VFX that is customizable to fit your aesthetics.
Perfect for games, cinematics, or tech demos, this package combines Shader Graph and VFX Graph to create a customizable, lightweight holographic effect that works on any model. It is also modular with loads of Sub Graphs to combine behaviors.
Key Features
- Customizable Holograms – Adjust color, scanlines, rim light, emission, and fresnel effects to suit your style.
- Dynamic Displacement – Add glitchy, unstable hologram effects using vertex displacement with noise-driven motion.
- Projection VFX – Realistic particle-based light projection with controllable speed, lifetime, direction, and textures.
- Low Performance Impact – Uses procedural shaders and sprite-based particles for efficiency.
- Demo Scenes Included – Ready-to-use example setups to help you integrate into your projects quickly.
Price $0.00
Props Pack - Stylized Rock by PolyOne Studio
- Low-poly & Optimized: 50 to 500 tris per asset, perfect for real-time use
- High-Quality Textures: 4K Base Color maps included
- Clean UV Mapping: Well-optimized for seamless texturing
- Game-Ready: Works with Unity, and more
- Organized Files: Each asset is neatly arranged for easy use
Hi everyone,
I’m excited to introduce the 25 stylized rock, designed in a fresh low-poly stylized style. This asset pack is perfect for saving time in your film and game projects Discover a unique 3D model pack in a minimalist low-poly style, designed to optimize productivity and save time while maintaining impressive detail. This collection is the perfect addition to elevate your project, adding a realistic and mysterious touch.
Features:
- Low-poly & Optimized: 50 to 500 tris per asset, perfect for real-time use
- High-Quality Textures: 4K Base Color maps included
- Clean UV Mapping: Well-optimized for seamless texturing
- Game-Ready: Works with Unity, and more
- Organized Files: Each asset is neatly arranged for easy use
Package description included:
Collection includes
- 25 model stylized rock
- Texture 4k include: Albedo, Mixed AO, Normal OpenGL, Roughness.
Contact me for support. Hope to receive feedback from everyone. Thank you very much.
Price $6.80
Shader Pack - Vertical Fog by PolyOne Studio
- Unity 2021.3 LTS or newer
- URP 12–14 compatible
- Implemented as a URP Renderer Feature (no custom shaders required for objects)
- Mobile-friendly, low GPU costFeatures:
1. Height-based vertical fog
2. Adjustable fog color, density, start height, end height, and distance fade
3. Supports dynamic lighting and camera movement
4. Works seamlessly with stylized or low-poly environments - Package includes: Renderer Feature, demo scene, material presets, and documentation
- Vertical Fog URP adds smooth height-based fog to your scenes, creating depth, mood, and strong environmental atmosphere. Designed for stylized visuals, it blends color, distance, and height falloff to achieve soft gradients similar to AAA atmospheric rendering.
- Easy to integrate: simply add the included URP Renderer Feature, adjust fog height, density, color, and fade distance. Works well for forest scenes, low-poly art, and cinematic environments. Optimized for mobile and PC.
Price $5.99
Shader Pack - Toon Water by PolyOne Studio
- Requires Unity 2021.3 LTS or newer, URP version 12–14.
- Includes a single shader file (.shader /.uss) with a sample material (.mat).
- Key features:
1. Real-time animated waves with adjustable speed, amplitude, and direction.
2. Optional environment/skybox reflection and refraction.
3. Color tint, transparency control, and depth-based fading for shallow/deep water.
4. Basic interaction support: objects slightly distort the water surface (vertex/normal-based).
5. Mobile-friendly performance (Android/iOS) and smooth 60+ FPS on desktop in the demo scene. - Package includes: Shader, sample Material, Demo scene, and PDF documentation for setup and customization.
- Format: URP-native, no additional assets required, fully compatible with Unity’s standard URP workflow.
Bring your scenes to life with the “WaterFlow” URP water shader. It features dynamic waves, reflections, time-based movement, and subtle object interaction (e.g., boats, characters). Easily customize parameters such as water color, transparency, wave speed, amplitude, and environment/sky reflections. Fully optimized for performance, making it suitable for both mobile and desktop projects. Includes quick-start documentation and a demo scene (beach or lake) for seamless integration.
Price $6.80
Grand Ornate Chandelier - Stylized (Game Ready) by Imersual Studio
Number of textures : 3
Texture dimensions :4K
Polygon count : 7.3K
Number of meshes : 1
Number of prefabs : 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps : PBR
Add a statement ceiling piece to your scene. This stylized chandelier combines filigree metal bands with emissive tube lights for a warm, modern-meets-classic look. Fully PBR, low-poly, and UV-unwrapped, it drops straight into Unity.
Emission note: the glow color/intensity is easily adjustable directly in the material (Emission color/strength), so you can match any palette in seconds.
Features
Emissive tube lights with material-level color & intensity controls
Clean, optimized topology for real-time use (VR friendly)
Non-overlapping UVs with baked AO for added depth
Prefab with ceiling-mount pivot + demo lighting setup
Consistent scale; works with modular interiors
Price $4.99
Horror Collection v2 by Dary Palasky
Number of textures: 219
Texture dimensions: (1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 24188
Maximum polygon count: 46865
Number of meshes/prefabs: 3x27
Rigging: Yes
Animated: Yes (Wicked Nun, White Lady)
UV mapping: Yes
LOD information: No LODs
In addition, you can buy each of the characters separately on my store page or by clicking on the character's name
Please note that the models have no facial bones; facial animation is done using blendshapes.
---------------------------------------
Feature:
- 52 Face blend shapes/morph target
- 8 ready-made facial emotions
- Cloth physics simulation
- Blood/Dirt mask: Face/Body/Cloth
- Color mask: Skin/Eyes/Hair/Cloth
- 2 Skins
Polycount:
- Polygons: 45049
- Vertices: 62849
- Triangles: 86789
---------------------------------------
Feature:
- 52 Face blend shapes/morph target
- 8 ready-made facial emotions
- Blood/Dirt mask: Face/Cloth
- Color mask: Skin/Eyes/Hair/Cloth
- Rig: Humanoid
Polycount:
- Polygons: 46865
- Vertices: 79873
- Triangles: 92708
---------------------------------------
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Cloth physics simulation
- Blood/Dirt mask: Face/Body/Cloth
- Color mask: Skin/Eyes/Hair/Cloth
- Rig: Humanoid
Polycount:
- Polygons: 26650
- Vertices: 33770
- Triangles: 35617
---------------------------------------
Feature:
- 31 Face blend shapes/morph target
- 6 ready-made facial emotions
- Blood/Dirt mask: Face/Cloth
- Color mask: Skin/Hair/Cloth
- Rig: Humanoid
Polycount:
- Polygons: 24188
- Vertices: 28366
- Triangles: 47123
---------------------------------------
Feature:
- Blood/Dirt mask: Face/Cloth
- Color mask: Cloth
- 19 animation
- Rig: Generic
Polycount:
- Polygons: 29708
- Vertices: 37957
- Triangles: 58800
Animation list:
- Idle
- Walk
- Walk_Left
- Walk_Right
- Walk_Back
- Scream
- Run_1
- Run_2
- Run_3
- Death_1
- Death_2
- Hit_1
- Hit_2
- Hit_3
- Block
- Attack_1
- Attack_2
- Attack_3
- Attack_4
---------------------------------------
Feature:
- 52 Face blend shapes/morph target
- 9 ready-made facial emotions
- Blood/Dirt mask: Face/Cloth
- Color mask: Skin/Eyes/Hair/Cloth
- 18 animation
- Rig: Generic
Polycount:
- Polygons: 38432
- Vertices: 48931
- Triangles: 76031
Animation list:
- Idle
- Walk
- Walk_Left
- Walk_Right
- Walk_Back
- Scream
- Run_1
- Run_2
- Run_3
- Death_1
- Death_2
- Hit_1
- Hit_2
- Hit_3
- Block
- Attack_1
- Attack_2
- Attack_3
Price $375.00
Bioflare Scorpion – Stylized Fantasy Monster (Rigged + Animation) – PixeliusVita by PixeliusVita
Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5,741 verts / 7,628 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5,741 verts / 7,628 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 14 (Rigged, Animated) | NO FACIAL
- 11 Animation In-Place:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 11 Animation Root Motion:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $12.99
Static 3D Asset Setup by WB 3D-Assets
🛠️ Tool Type
Editor-only Unity tool (no runtime components)
🧪 Tested Unity Versions
🔹 Unity 2021.3.45f2 LTS
🔹 Unity 2022.3.62f3 LTS
🔹 Unity 6 (6000.2.13f1)
🎮 Render Pipeline Compatibility
🔹 Built-in Render Pipeline
🔹 Universal Render Pipeline (URP)
🔹 High Definition Render Pipeline (HDRP)
📁 Asset Type
🔹 Editor script (.cs)
🔹 No shaders, meshes or runtime assets included
🎨 Texture Handling
🔹 Suffix-based texture detection
🔹 Automatic import settings configuration
🔹 Supports: Base Color, Normal, AO, Metallic, Roughness, Mask, Emission, Height, Opacity, Detail
🧩 Material Handling
🔹 Automatic texture-to-material assignment
🔹 Pipeline-aware material properties
🔹 Built-in, URP and HDRP supported
📦 Mesh & Prefab Utilities
🔹 Scene instancing from FBX
🔹 LOD Group creation (LOD0–LOD3 by naming convention)
🔹 Mesh Collider generation from LOD0
🔹 Prefab creation and updating
⚙️ Dependencies
🔹 Unity Editor only
🔹 No runtime dependencies
🔹 No external packages required
🔐 Safety
🔹 Undo support for material changes
🔹 No project-wide or irreversible settings
🔹 Full user control at all times
🧰 Static 3D Asset Setup
Static 3D Asset Setup is a powerful Unity editor tool designed for the structured preparation, organization and technical setup of static 3D assets.
It supports common workflows related to folder structures, textures, materials, meshes, prefabs and scenes and is specifically designed to speed up recurring setup tasks while promoting consistent asset structures - pipeline-agnostic and editor-only.
✨ Key Features
📁 Project & Folder Structure
🔹Automated creation of structured asset folders
🔹Optional render-pipeline subfolders (Built-in, URP, HDRP)
🔹Scene creation directly during project setup
🎨 Texture Handling
🔹Automatic texture import configuration based on naming suffixes
🔹Support for Albedo, Normal, AO, Metallic, Roughness, Mask, Emission, Height, Opacity and Detail
🔹Clean, consistent texture setups without manual rework
🧩 Material Assignment
🔹Automatic texture-to-material assignment via naming logic
🔹Pipeline-specific material properties are handled accordingly
🔹Informative feedback when textures cannot be assigned
📦 Mesh & Prefab Workflow
🔹Add meshes directly to the scene
🔹Automatic creation of LOD Groups and Mesh Colliders
🔹Create and update prefabs from scene objects
🔹Structured asset placement including labels
🎯 Intended Use
This tool is intended for:
🔹Asset Store publishers
🔹3D artists and technical artists
🔹Solo developers and small teams
🔹Users working with static 3D assets in Unity
Not intended for:
🔹Runtime logic
🔹Gameplay systems
🔹Dynamic material control at runtime
🔧 Render Pipeline Support
✅ Built-in Render Pipeline
✅ Universal Render Pipeline (URP)
✅ High Definition Render Pipeline (HDRP)
Pipeline-specific differences are respected without enforcing automatic or irreversible settings.
ℹ️ Note
This tool is designed as a supportive editor-only utility.
It does not affect runtime logic or project settings and always leaves full control over structure, assignments and final asset settings to the user.
Price $15.00
Procedural Creature Leg System by Aligathor Productions
⚙️ Main Features
- 🧠 Smart Procedural Motion – automatic walking and stepping logic, no animation clips required.
- 🦾 Real-Time IK Solver – each leg uses an integrated inverse kinematics system for smooth and precise placement.
- 🌍 Dynamic Ground Alignment – the body automatically tilts and adjusts height to match the terrain surface.
- 🎛️ Fully Customizable – control step height, timing, randomization, and gait patterns directly in the Inspector.
- 👣 Multi-Leg Support – works seamlessly with any number of legs or creature designs.
- 🎮 Player Input Ready – WASD to move, Q/E to rotate, and Shift to sprint.
- 💡 Bonus: “Googly Eye” Script – adds playful, animated eyes that bring your creatures to life!
- 🧩 No Coding Required – drag, drop, and tweak!
Procedural Creature Leg System is a Unity tool that brings realistic, physics-based movement to any multi-legged creature, robot, or alien — without the need for hand-made animation clips. Whether you want spiders, mechs, or exotic beasts that adapt to terrain and slopes, this system provides a fast and flexible solution that feels alive.
🧰 What’s Included
- 3 fully rigged and animated creatures examples ready to use.
- Clear and detailed documentation explaining every parameter (with screenshots).
- Bonus “GooglyEye” script for fun visual touch.
💻 Render Pipeline Compatibility
✅ Built-In
✅ URP
✅ HDRP
✅ CustomRP
(Demo models use URP materials. You can easily convert them for your own render pipeline.)
Price $12.00
Ancient Artifact #16 | Lite-Version (Static) by WB 3D-Assets
🧱 Topology
🔹LOD0: 16948 Tris
🔹LOD1: 8442 Tris
🔹LOD2: 1632 Tris
🎨 PBR Textures (Standard/URP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Metallic/Smoothness Map (4096x4096)
🔹1x Ambient Occlusion Map (4096x4096)
🔹1x Emission Map (4096x4096)
🎨 PBR Textures (HDRP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Mask Map (4096x4096)
🔹1x Emissive Map (4096x4096)
🧩 Materials
🔹artifact_16_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
Unlock forgotten civilizations with this high-quality Old Civilization Rune Key asset.
Carved from ancient stone and adorned with luminous cuneiform inscriptions, this artifact serves as an arcane access device from a long-lost empire. The glowing runes, etched in the style of old Mesopotamian or Babylonian script, radiate in vivid orange and icy blue, suggesting divine energy or encrypted rituals. At each end, intricately engraved golden buttons add a layer of tactile functionality, reinforcing its role as a mystical key or activation tool. Worn surfaces and fine detailing evoke centuries of use, perfect for temples, stelae chambers, or ancient alien interfaces.
This asset is a lite version of the interactive 'Ancient Artifact #16'. This is exclusively a static model only.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Here you can find the interactive version:
Ancient Artifact #16 | Interactive
Price $8.00
Ancient Artifact #21 | Animated & VFX by WB 3D-Assets
🧱 Topology
🔹LOD0: 9312 Tris
🔹LOD1: 4654 Tris
🔹LOD2: 928 Tris
🎞 Animated
🔹The glyphs rotate in a ping-pong motion by ±120 degrees
🔹The sphere is shaking centered
✨ VFX
🔹 The seams on the sphere pulse
🎨 PBR Textures (URP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Metallic/Smoothness Map (4096x4096)
🔹1x Ambient Occlusion Map (4096x4096)
🔹1x Emision Map (4096x4096)
🔹1x BaseColor Map (2048x2048)
🔹1x Normal Map (2048x2048)
🔹1x Metallic/Smoothness Map (2048x2048)
🔹1x Ambient Occlusion Map (2048x2048)
🎨 PBR Textures (HDRP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Mask Map (4096x4096)
🔹1x Emissive (4096x4096)
🔹1x BaseColor Map (2048x2048)
🔹1x Normal Map (2048x2048)
🔹1x Mask Map (2048x2048)
🧩 Materials
🔹artifact_21_BP_MAT
🔹artifact_21_SP_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
A levitating metallic sphere encircled by a fragmented ring of ancient stone blocks.
The core is formed from a worn alloy shell, etched with scratches, embedded glyphs, and intersected by four glowing seams that pulse with a sharp orange energy. Carved stone inlays sit recessed within the metal, contrasting the smooth surface with mineral texture and geometric markings. Surrounding the sphere is a broken ring of stacked stone segments, each drilled and stepped, their weathered forms hovering in deliberate alignment while the sphere shaking centered within.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Price $15.00
Ancient Artifact #19 | Animated & VFX by WB 3D-Assets
🧱 Topology
🔹LOD0: 12236 Tris
🔹LOD1: 6116 Tris
🔹LOD2: 958 Tris
🎞 Animated
🔹The core is rotating and floating
✨ VFX
🔹 Flickering glowing rings of heat
🎨 PBR Textures (URP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Metallic/Smoothness Map (4096x4096)
🔹1x Ambient Occlusion Map (4096x4096)
🔹1x BaseColor Map (1024x1024)
🔹1x Normal Map (1024x1024)
🔹1x Metallic/Smoothness Map (1024x1024)
🔹1x Ambient Occlusion Map (1024x1024)
🔹2x BaseColor Map (512x512)
🔹2x Normal Map (512x512)
🔹2x Metallic/Smoothness Map (512x512)
🔹2x Ambient Occlusion Map (512x512)
🔹2x Emission Map (512x512)
🎨 PBR Textures (HDRP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Mask Map (4096x4096)
🔹1x BaseColor Map (1024x1024)
🔹1x Normal Map (1024x1024)
🔹1x Mask Map (1024x1024)
🔹2x BaseColor Map (512x512)
🔹2x Normal Map (512x512)
🔹2x Mask Map (512x512)
🔹2x Emissive Map (512x512)
🧩 Materials
🔹artifact_19_MAIN_MAT
🔹artifact_19_TRANSP_MAT
🔹artifact_19_GLOWRING_MAT
🔹artifact_19_GLOWCORE_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
A compact ancient power unit, encased in a weathered black frame and centered around a sealed glass chamber.
Inside the vessel hovers a glowing, biconical crystal - suspended in mid-air and pulsating with cold blue energy. The cylindrical chamber is enclosed between two thick plates, each embedded with radiant glowing rings and crowned by a worn glass dome. Mechanical side supports, adorned with repeating segments and carved details, connect the top and bottom, lending the device both stability and a cryptic mechanical aesthetic. Subtle engravings and circuit-like inlays hint at advanced containment or transmission purposes, while the scorched surface wear suggests long-term exposure to intense heat or radiation. The overall form evokes the impression of a sealed core or dormant reactor from a lost civilization.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Price $15.00