Ultimate Reference Finder - One Click Solution by Smash Game Studios LLP
Unity Version: 2019.4 LTS or newer
Compatibility
- ✅ Unity 2019.4 LTS
- ✅ Unity 2020.3 LTS
- ✅ Unity 2021.3 LTS
- ✅ Unity 2022.3 LTS
- ✅ Unity 2023.x
- ✅ Built-in Render Pipeline
- ✅ Universal Render Pipeline (URP)
- ✅ High Definition Render Pipeline (HDRP)
Ultimate Reference Finder is an essential productivity tool that revolutionizes how you manage object references in Unity projects. Whether you're working on a small indie game or a large-scale production, this plugin saves hours of manual searching and helps maintain clean, optimized projects.
⚡ Key Features
🎯 Instant Reference Finding
- Right-click any asset or GameObject to find all references instantly
- Cross-scene analysis without opening scenes
- Nested hierarchy support with full path visualization
- Works with prefabs, variants, and complex dependencies
🧹 Unused Asset Detection
- Automatically scan your entire project for unused assets
- Identify orphaned materials, textures, audio clips, and more
- Bulk delete or quarantine unused assets
- Export detailed cleanup reports (CSV/JSON)
⚠️ Broken Reference Detection
- Find missing scripts, materials, and components
- Smart filtering ignores Unity primitives and system references
- Quick navigation to problematic objects
- Comprehensive scanning across all asset types
🚀 Performance Optimized
- Intelligent caching system for instant results
- Async scanning keeps your editor responsive
- Configurable batch processing for large projects
- Memory-efficient SerializedObject scanning
💼 Perfect For
- Indie Developers - Keep small projects clean and organized
- Large Teams - Collaborate without reference conflicts
- Asset Store Publishers - Ensure clean, professional packages
- Technical Artists - Quickly audit material and texture usage
- Project Managers - Monitor project bloat and dependencies
🎨 User-Friendly Interface
Tabbed Workflow
- References Tab - Find and navigate to all object references
- Unused Assets Tab - Manage and cleanup unnecessary files
- Broken References Tab - Identify and resolve missing references
Smart Navigation
- Select/Ping buttons for instant object location
- Hierarchy path display for complex nested structures
- Context information showing exactly where objects are used
- Integrated search and filtering system
⚙️ Configurable & Flexible
Advanced Settings
- Customize scan scope and exclusion patterns
- Configure performance options for your workflow
- Set up automatic filtering rules
- Export preferences and sharing options
Project Integration
- Works with all Unity versions 2019.4+
- Compatible with URP, HDRP, and Built-in pipelines
- Supports all asset types and custom components
- Non-destructive - never modifies your project without permission
📊 Professional Reporting
- Export unused asset reports for stakeholder review
- Generate reference dependency charts
- CSV/JSON export for external analysis
- Perfect for milestone reviews and audits
🛠️ Developer-Friendly
- Clean, documented codebase
- Extensible architecture
- Performance-optimized algorithms
- Comprehensive error handling
Price $10.00
Podcast Studio (URP) by DEXSOFT
Technical Details:
- Number of Meshes: 79
- LODs: Yes, 1-4 per model
- Number of Prefabs: 94
- Number of Materials: 80
- Number of Textures: 174
- Texture Resolutions: up to 4K
- Texture Formats: TGA and PNG
Podcast Studio asset pack offers a fully modular, game-ready environment designed for virtual podcasting, livestreaming, cinematic production and in-game media scenes.
URP Version Only!
The apartment-style studio includes a central podcast set, a separate photo area and an upper floor with dedicated makeup and changing rooms.
The pack includes 79 unique meshes and a fully built example scene.
Meshes:
- Furniture: tables, podcast chairs, office chairs, lounge seating, shelves
- Studio gear: microphones, headphones, tripods, cameras
- Lighting equipment: softboxes, spotlights, stands
- Decorative props: acoustic panels, rugs, plants, storage boxes, accessories
- Miscellaneous: screens, mugs, clipboards, equipment cases
Example Scene:
- A main podcast set with furniture, lighting rigs, and media equipment
- A photo area equipped with lighting and backdrops for portraits or thumbnails
- An upstairs floor featuring makeup and changing rooms, ideal for full media workflows
- This scene is fully prepared for immediate use or further customization
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Price $29.99
Knight Defender by Dima1991
---------------------------------------- short technical description ----------------------
- Vertex counts of characters: 66255
- Texture Resolutions: (body x4096 armor x4096 sword x2048 shield x2048)
- Number of Animations: 47
------------------------------------------------ SUPPORT ----------------------------------
Email: dima.3dartist@gmail.com
----------------------------------------Knight Defender------------------------------------
Knight Defender - https://youtu.be/fAKvMThKH1Y
------------------------------------------ FEATURES --------------------------------------
- Original design (noAI).
- modular model
- 3 recruitment of unique texturesrecruitment of animation;
shield:
5x attack
1x death
3x hit
4x idle
1x run
4x Walk
1x Jump
1x rage
1x block
Sword
7x attack
1x Death
2x hit
3x idle
2x run
1x rage
2x bow_Turn 90 left
2x bow_Turn 90 Right
6x Walk
Price $34.99
The Bazaar (Market) by Meshingun Studio
Features:
- Includes Showcased Preassembled Scene
- Attention to Detail / AAA Quality
- Modular Assets
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Texture Sizes:
4096
2048
1024
Collision: Yes, (Generated box and mesh collider in Unity)
LODs: Yes, 5 LODs for complex assets
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity
Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material
Number of Meshes: 254 Unique Meshes
Number of Shaders and Materials: 70
Number of Textures: 194 High Quality Textures
Supported Development Platforms: All Platforms
─────────────── LINKS ───────────────
Join our Discord to get the latest updates and news about our products, get support, participate in our contests, and win exciting prizes.
🎬 Watch Showcase
📝 Face any issues? Read Documentation
───────────── FEATURES ──────────────
- This pack includes :
- Showcase and Overview Map
- 6 Shaders and 70 Materials
- 254 Unique and Modular Assets
- Modular Architecture Pieces such as Walls, Floors, Roofs etc.
- Foliage such as Palms and etc..
- 194 High Quality Textures
- Tillable and Trim sheets
- Unique textures
Price $94.99
A* Pathfinding & Follower Toolkit for 2D by CoreBit_Studio
- Intelligent A* pathfinding for 2D grid-based scenes
- Real-time obstacle updates (supports dynamic changes)
- FollowerPathAgent component with intuitive Inspector controls
- Adjustable move speed, follow behavior, and obstacle margin
- Built-in movement events: `OnStartMove`, `OnEndMove`, `OnMoveLeft`, `OnMoveRight`, and more
This toolkit allows any GameObject to follow an optimized, obstacle-aware path using grid-based A* logic — perfect for top-down 2D games, AI agents, or companion systems.
It’s fast, modular, and easy to integrate into any existing Unity project.
## ✅ Key Features
- Intelligent A* pathfinding for 2D grid-based scenes
- Real-time obstacle updates (supports dynamic changes)
- FollowerPathAgent component with intuitive Inspector controls
- Adjustable move speed, follow behavior, and obstacle margin
- Built-in movement events: `OnStartMove`, `OnEndMove`, `OnMoveLeft`, `OnMoveRight`, and more
- Supports various use cases: click-to-move, enemy chasing, companion follow
- Includes demo scenes and a step-by-step setup guide
---
## 📦 Package Includes
- Full C# source code
- 3 Demo Scenes:
• Click-to-Move
• AI Follower + Player Controller
• Static Target Navigation
- PDF Guide: “How to Use” with screenshots
- Lightweight and plugin-free structure for easy import
---
## 🎮 Try the Demo!
Want to see the toolkit in action?
Check out the live demo on itch.io:
https://corebitstudio.itch.io/a-path-follow-toolkit-for-2d
Try the gameplay, test the features, and explore how easy it is to integrate!
---
## 📌 Visual Note
Characters shown in screenshots and the promo video are for demonstration only.
To keep the package lightweight and avoid dependencies on large animation plugins, the demo scenes included in the final asset use clean placeholder visuals.
🔁 All core functionality and scene logic remains exactly the same.
---
## 🎯 Perfect For
- Top-down 2D games
- AI followers and pet systems
- Smart enemy movement
- NPC pathfinding
- Click-to-move mechanics
---
## 🔧 Requirements
- Unity 2021.3 LTS or newer
- 2D projects (URP and Built-in RP supported)
---
## 📘 Documentation
A detailed, beginner-friendly PDF guide (“How to Use”) is included in the package with clear steps and visuals.
---
## 💬 Need Help?
Questions or feedback?
Contact us at 📧 corebitstudio@gmail.com or visit our publisher page on the Asset Store.
---
## 🛠️ Save development time and drop in intelligent 2D movement with the A* Path & Follow Toolkit — fast, modular, and ready to go.
Price $15.00
Stylized Skeletons-warrior Pack01 by diomkin
Number of textures 213+191+176+104
Texture dimensions 4096x4096
Polygon count of Stylized Skeletons-warrior Pack01
Maximum polygon count 97441+52418+72687+52263
Number of meshes/prefabs 3+3+3+3
Rigging: Yes
Animation count 35+27+29+34
UV mapping: Yes
Types of materials and texture maps PBR
(The asset contains All Render Pipelines, Built-in, URP, HDRP.)
The Skeleton Arche STY01 model contains 3 skins, 36 materials, 213 PBR+Mask textures 4096x4096 (UVs: 7), 35 animations, blendshapes, Extra bones for helmet straps, bow,arrow.
Polycount:
Verts - 73850
Faces - 97441
Tris - 145642
Skeleton - 50126 tris
Bow - 46632 tris
Arrow - 2088 tris
Quiver - 13038 tris
Armor - 28740 tris
Cloth - 3709 tris
Chainmail - 1309 tris
Animations: 35
Attack x5
BackWalk x2
Death x6
Dodge x3
GetHit x2
Idle x6
Run x2
Strafe LR x6
Walk x3
--------------------------
The Skeleton Shielder STY02 model contains 3 skins, 30 materials, 191 PBR+Mask textures 4096x4096 (UVs: 10), 27 animations, blendshapes, Extra bones: armor, sword,shield.
Polycount:
Verts - 52418
Faces - 56790
Tris - 102623
Skeleton - 50126 tris
Shackles - 2904 tris
Sword - 17266 tris
Shield - 5039 tris
Armor - 23646 tris
Skirt - 1637 tris
Chainmail - 2005 tris
Animations: 27
Attack x4
BackWalk x2
Death x4
Dodge x1
GetHit x2
Idle x4
Run x2
Strafe LR x4
Walk x2
Weapon ON/OFF x2
--------------------------
The Skeleton Swordsman STY03 model contains 3 skins, 27 materials, 176 PBR+Mask textures 4096x4096 (UVs: 9), 29 animations, blendshapes, Extra bones: armor, sword.
Polycount:
Verts - 58321
Faces - 72687
Tris - 115199
Skeleton - 50126 tris
Armor - 56852 tris
Sword - 17266 tris
Chainmail - 1946 tris
Animations: 29
Attack x5
BackWalk x2
Death x4
GetHit x2
Idle x4
Run x2
Strafe LR x4
Walk x2
Turn x2
Weapon ON/OFF x2
--------------------------
The Skeleton Lich STY04 model contains 3 skins, 18 materials, 104 PBR+Mask textures 4096x4096 (UVs: 6), 34 animations, blendshapes, Extra bones for armor, weapon, cloth,
Polycount:
Verts - 48325
Faces - 52263
Tris - 96028
Skeleton - 49332 tris
Armor - 32340 tris
Weapon - 4792 tris
Cloth - 6660 tris
Shackles - 2904 tris
Animations: 34
Attack x4
BackWalk x2
Death x6
GetHit x2
Idle x6
Run x2
Strafe LR x4
Walk x2
Turn x2
Weapon ON/OFF x2
Price $179.99
Digits FX - Epic Counters & Progress Bars by Kronnect
- Works with Built-in Rendering Pipeline, URP and HDRP.
- Supports Unity 2022.3 and Unity 6
- Full C# source code included.
- Easy-to-use components and a powerful scripting API.
- Includes a pooling system for high-performance instantiation of 3D digits.
Digits FX is a powerful and versatile asset for creating stunning counters, timers, progress bars, and damage indicators in your games. Effortlessly bring numbers to life with a huge collection of built-in effects, transitions, and animations. Whether you need a simple countdown timer or a complex, cinematic score display, Digits FX has you covered.
Built for performance and ease of use, Digits FX integrates seamlessly into your project, providing components for both 3D scenes and UI canvases. With its deep customization options and powerful Scriptable Object-based profiles, you can create, save, and reuse countless unique styles with ease.
⭐ Key Features ⭐
Powerful Text & Number Formatting
- Flexible Format Strings: Display numbers, time, percentages, and scores exactly how you want. Use familiar formats like "0,000.00", "SCORE: 00000", or "HH:MM:SS".
- Custom SDF shaders: Leverages TextMeshPro SDF fonts but uses a custom SDF shader to deliver stunning effects.
- Advanced Layout Control: Full control over alignment, font size (with auto-fit), spacing, and padding.
Stunning Visual Effects
- 7 Amazing Transition Effects: Animate between numbers with Scroll, Morph, Fade, Pixelate, and three different Flip transitions (Vertical, Horizontal, Clock-style).
- Rich Styling Options:
- Color: Use a single color or apply beautiful Gradients with custom angle and frequency.
- Outline & Shadow: Add depth with highly customizable outlines and drop shadows.
- Texturing: Apply custom textures to the face of your digits or the background.
- 20+ Special FX: Add that extra flair to your numbers!
- Bevel & Glass: Create a 3D look with beveling or a cool refraction effect with Bevel Glass.
- Glow: Make your digits shine.
- Fire & Ice: Add procedural burning or frozen effects.
- Glitch & Scan Lines: Create retro or sci-fi digital displays.
- Pulse & Tremble: Add dynamic, attention-grabbing animations.
- Wave & Heat Wave: Distort your numbers for a fluid or heated look.
- Glitter, Speed Lines, Edge Fade,
- and many more!
Integrated Progress Bars
- Horizontal & Circular: Display progress with classic or radial bars.
- Highly Customizable: Control border, background, fill (solid or gradient), and padding.
- Segmented Display: Divide your progress bar into discrete steps, perfect for loading bars or segmented health.
Full Animation & Audio Control
- Flexible Animation Engine: Animate numbers with a target value and duration, or run a continuous counter. Control duration per-step or for the entire animation.
- 13 Easing Functions: From Linear to EaseOutBounce, choose the perfect animation curve.
- Lifecycle Events: Use OnAnimationStart, OnAnimationStep, and OnAnimationStop to trigger gameplay events.
- Audio Feedback: Assign sounds to play on each number change or at the end of an animation sequence.
Workflow & Ease of Use
- Digits Profiles: Save all your settings into reusable Scriptable Objects. Create a library of styles and switch between them at runtime.
- Object Pooling: Includes a pooling system for Digits3D to ensure great performance with zero garbage collection during gameplay.
- 3D & UI: Includes Digits3D for in-scene objects and DigitsUI for Unity's Canvas system.
- Demo Scenes: Get started quickly with example scenes covering countdowns, damage indicators, and scripting examples.
- Clear Documentation: A comprehensive guide to get you up and running in no time.
Price $24.99
Interiors A by Loafbrr
all materials use 1k an 2k res textures
object count 418
1. tris: 66886; Polygons: 31962; Verts: 55087
2. uv mapped
3. 8 materials with variations
4. no rig
5. no animation
6.no AI
Modular Interiors for office-like areas or a house,
233 pieces including 9 doors and 33 preset made stairs,
I made a demo level for testng the modular parts and they seem alright
Price $0.00
Workbench - decor & tools by Quad.Vertex
The asset pack consists of 51 models with a total polygon count of 61k. When assembled, the polygon count is 100k.
A separate texture set is used for the wood material (for the entire table), another one for all the decorations, as well as for the tools.
The resolution of all textures is 2k.
It includes modular, game-ready props with clean topology, PBR textures, and optimized performance. Ideal for first-person, third-person, or VR experiences, this asset helps bring immersive environments to life quickly and efficiently.
Price $14.99
3D Showroom Level Kit Vol 28 by Creepy Cat
Number of textures: 55
Texture dimensions: 1024/2048/4096/8192 various sizes
Minimum polygon count: 10
Maximum polygon count: Usually around 100/4500 poly per object
Number of meshes/prefabs: 96 meshes/59 prefabs
UV mapping: Yes
Types of materials and texture maps: URP / PBR (Diffuse/Normal/Ao/Illum/Details)
The product: This kit is a mysterious scifi museum/showroom modular kit, which means that nothing is fixed and all the elements can be modified according to your desire.
The images and videos come from the example map, which is provided with the package. Showroom only for interior! Take attention to this detail...
The low poly modeling of my products, and the optimization of my textures, make them compatible with all platforms (PC/Mac, Mobile, VR). I designed this package to be multi-themed, it can become a Museum?! Or a Showroom?!
Note: A modular kit is a bit like a construction game. You can either use the elements / maps of the package, or build your own environment for the needs of your project.
You want a more long showroom? Add or remove seat? It's possible! The grid system allows you to insert or remove elements to adjust them to your needs.
The colors can also be changed! Is your client's logo red? No problem! You can change the colors of the lighting and materials.
Price $25.00
Pick Up & Carry Animation Pack by Raisecreation
Total Number of Animations: 65
Animation types : In_place
A custom skeleton rig
Windows: (Yes)
Mac: (Yes)
65 Carry & Interaction Animations for Games. Bring lifelike object handling to your game with this comprehensive animation set, meticulously crafted in Autodesk Maya. Perfect for RPGs, survival games, and immersive sims. designed to cover a wide range of pick-up, carry, and place-down scenarios across human and object interactions.
🔥 Key Features
✔ Professional Animations - Covers all interaction types✔ 3 Weight Classes - Heavy/Medium/Small objects✔ Realistic Physics - Weight shifts, balance adjustments✔ Context-Sensitive - Table/shelf/floor variations✔ Seamless Transitions - Prone/crouch/stand flows
📺 Watch Full Demo: Animations Show-reel Video
Contact: raisecreation14@gmail.com
🧩 Complete Animation List (65 Total):
🧍♂️ Heavy Item Animations:
- AS_P_Heavy_Item.fbx
- AS_P_Heavy_Item_idle.fbx
- AS_P_Heavy_Item_to_Head.fbx
- AS_P_Heavy_Item_Head_idle.fbx
- AS_P_Heavy_Item_Head_Walk.fbx
- AS_P_Heavy_Item_Head_off.fbx
- AS_P_Heavy_Item_Put.fbx
- AS_P_Heavy_Item_Walk.fbx
🧑🤝🧑 Human Carry Animations:
- AS_P_Human_V1.fbx
- AS_P_Human_to_Shoulder.fbx
- AS_P_Human_to_Shoulder_Walk.fbx
- AS_P_Human_Shoulder_Walk_React.fbx
- AS_P_Human_to_Shoulder_React.fbx
- AS_P_Human_Shoulder_out.fbx
- AS_P_Human_Shoulder_out_React.fbx
- AS_P_Human_Put_V1.fbx
- AS_P_Human_V1_React.fbx
- AS_P_Human_Walk_V1.fbx
- AS_P_Human_Walk_V1_React.fbx
- AS_P_Human_Put_V1_React.fbx
Human reaction value -
📦 Medium Item Animations:
- AS_P_Medium_Item_Ground.fbx
- AS_P_Medium_Item_idle.fbx
- AS_P_Medium_Item_Walk.fbx
- AS_P_Medium_Item_Walk_V2.fbx
- AS_P_Medium_Item_to_Shoulder.fbx
- AS_P_Medium_Item_Shoulder_Idle.fbx
- AS_P_Medium_Item_Shoulder_Walk.fbx
- AS_P_Medium_Item_Shoulder_2_Idle.fbx
- AS_P_Medium_Item_Shoulder_2_Walk.fbx
- AS_P_Medium_Item_Suitcase.fbx
- AS_P_Medium_Item_Suitcase_idle.fbx
- AS_P_Medium_Item_Suitcase_Put.fbx
- AS_P_Medium_Item_Suitcase_Walk.fbx
- AS_P_Medium_Item_Table.fbx
- AS_P_Medium_Item_Table_Put.fbx
- AS_P_Medium_Item_Table_Put_V2.fbx
- AS_P_Medium_Item_Table_V2.fbx
- AS_P_Medium_Item_Put.fbx
🎒 Small Item Animations:
- AS_P_Small_Item_idle.fbx
- AS_P_Small_Item_Walk.fbx
- AS_P_Small_Item_Above.fbx
- AS_P_Small_Item_Hip_V1.fbx
- AS_P_Small_Item_Hip_V2.fbx
- AS_P_Small_Item_Floor_V1.fbx
- AS_P_Small_Item_Floor_V2.fbx
- AS_P_Small_Item_Table.fbx
- AS_P_Small_Item_Shelf.fbx
- AS_P_Small_Item_Shelf_V2.fbx
- AS_P_Small_Item_Prone_V1.fbx
- AS_P_Small_Item_Prone_V2.fbx
- AS_P_Small_Item_crouch_V1.fbx
- AS_P_Small_Item_crouch_V2.fbx
🔁 Supporting Movement & Transitions:
- AS_P_Idle.fbx
- AS_P_Backpack.fbx
- AS_P_to_crouch.fbx
- AS_P_crouch_Idle.fbx
- AS_P_crouch_to_Stand.fbx
- AS_P_crouch_to_Prone.fbx
- AS_P_Prone_Idle.fbx
- AS_P_Prone_to_crouch.fbx
- AS_Tried.fbx
Price $10.00
Area FX Generator by Duckweed Studio
Textures Info :
--- Resolution Statistics ---
Low Resolution (< 1024x1024): 267
Medium Resolution (1024x1024 to 2048x2048): 155
High Resolution (> 2048x2048): 0
--- Color Depth Statistics ---
Compressed: 422
Uncompressed: 0
--- Transparency Statistics ---
With Transparency: 4
Without Transparency: 418
--- Power of Two Statistics ---
Images with Power of Two dimensions (width & height): 417
Images without Power of Two dimensions (width & height): 5
----------------------------
Area FX Generator allows you to build complex area-based effects by simply editing a spline and assigning materials. It automatically generates top, bottom, and side mesh surfaces, while rendering edge effects using LineRenderers. With built-in support for multi-layer animated shaders, this tool makes creating stylized zones, magic circles, force fields, or sci-fi zones quick and flexible.
✨ Key Features
- 🎯 Spline-Based Editing: Define any shape by editing a Spline — no 3D modeling required.
- 🌀 Auto-Generated Geometry: Instantly creates top, bottom, and side meshes along with top/bottom LineRenderers.
- 🌈 Multi-Layer Shaders: All FX elements support customizable, multi-layer UV animations for rich visual detail.
- 🧩 Drag & Drop Ready: Includes 100+ FX-ready materials and 400+ stylized textures across various themes.
- ⚙️ Easy Customization: Fully exposed parameters for size, mesh height, material tiling, and more.
- 🧠 Learn in Minutes: Designed with simplicity in mind — go from zero to effects in just 3 steps!
🚀 Quick Start in 3 Simple Steps
1️⃣ Edit the Spline
- Select the spline GameObject
- Switch Scene view mode from Object (cube icon) to Spline (curve icon)
- Move the knots to define your area
2️⃣ Generate the FX
- Select the Area FX Generator component
- Adjust parameters like height, material tiling, offset, etc.
- Click Generate or Clear & Generate to apply changes
3️⃣ Customize Materials
- Tweak the shader properties in the Inspector
- Swap or layer textures for unique animated effects
- All changes apply in real time — iterate fast!
🔥 Perfect For
- Magic circles, traps, or healing zones
- Sci-fi barriers or detection areas
- Tactical or strategy area indicators
- Stylized region effects in 2D/3D games
Whether you're building an RPG, RTS, or stylized sci-fi world — Area FX Generator gives you fast, flexible tools to enhance your environments with stunning area effects.
Try it now and build magical zones like a pro!
Price $50.00
Lodestar SDK by Bifrost
Key Features:
- Real-Time 6DoF Tracking - Access high-fidelity position and orientation data in real time.
- Low Latency - Optimized for time-sensitive applications such as XR, mocap, and virtual production.
- Plug-and-Play Integration - Rapidly configure and deploy Lodestar in Unity scenes with minimal setup.
- Multi-Sensor & Multi-Target Support - Track multiple devices or rigid bodies simultaneously in complex environments.
- Scalable & Modular Design - Suitable for research prototypes, enterprise deployments, and production environments.
Ideal For:
- Virtual and Augmented Reality
- Simulation and Digital Twins
- Motion Capture and Virtual Production
- Robotics and Autonomous Systems
Platform Requirements:
- Unity 2022.3 LTS or later
- Unity Input System 1.7.0 or later
- Lodestar Hub (and paired Pucks) connected via USB
The Lodestar Unity SDK enables seamless integration of spatial tracking data from the Lodestar system into Unity-based applications. Designed for developers working in XR, robotics, simulation, mocap, and virtual production environments, this SDK provides a robust interface to access Lodestar’s 6DoF data streams.
With a streamlined API and support for multi-tracker setups, the SDK empowers developers to build high-fidelity interactive experiences where spatial accuracy and responsiveness are critical. The SDK leverages Unity’s Input System to enable cross compatability with minimal setup.
Price $0.00
Speedlines Essentials by Phantom Island
Contents:
24 Materials
18 Textures
19 Demo Scenes
5 Scripts
18 Prefabs
Speedlines Essentials - Particle Effects
By Phantom Island
Enhance Your Game with Stunning Visual Effects!
Bring your game to life with Speedlines Essentials, a versatile particle effects pack featuring dynamic speedlines, trails, and environmental particles. This asset provides a wide range of customizable effects to elevate your scenes.
Key Features:
✔ Speedlines & Motion Effects – Speedlines and particles that visualize and intensify with movement, dash bursts, and Tron-style trails
✔ Environmental Particles – flickering fires, swaying grass, magical pixies, and growing plants for immersive worlds
✔ Easy Integration – out of the box working and standalone Prefabs
✔ Interactive Demo Scenes – preview effects in the sample scenes
Included Effects:
- Speedlines:
Directional Speedlines
Space Speedlines (colored variations)
Basic Speedlines, Speedlines (colored variations), Speedlines Flash
Doom Style - Trails, Dashes and Bursts:
Afterburner Trail, Speed Trails (Tron-Like colored varations)
Dash Fire Particles, Dash Lightning Particles
Burst - Environmental:
Fires
Windy Grass
Pixies
Plant Growth
How to Use:
- Explore the demo scenes in Play Mode to see the effects in action
- Use the ParticleTester script (press number keys or Space) to trigger non-looping effects
- Drag Prefabs into your scene and customize them for your needs
Perfect for racing games, action RPGs, platformers, sci-fi adventures, and fantasy worlds— Speedlines Essentials give your game the visual polish it deserves!
Download now and supercharge your game’s visuals! 🚀🔥
Price $4.99
Low Poly Horror Forest by MR POLY
- Number of Prefabs: 70+
- Poly Count (Average): 17–>2.6k vertices per object
- Texture Size: 512x512
- Formats: .FBX, .prefab, .PNG
MR POLY presents,
Create chilling and atmospheric low poly forest environments with this carefully crafted asset pack. Designed with stylized visuals and optimized geometry, this pack is ideal for horror-themed games, fantasy adventures, haunted woods, or creepy graveyard settings.
⭐ Key Features:
- Stylized low poly art style perfect for horror, fantasy, or stylized projects.
- Over 70 ready-to-use modular prefabs (trees, rocks, mushrooms, props, and more).
- Includes spooky environment elements like gravestones, candles, hanging lanterns, crosses, and watchtower.
- Fully optimized for performance – ideal for mobile, VR, and desktop.
- Includes a complete URP demo scene for quick setup and inspiration.
🧩 Included Prefabs:
- twisted trees, stone rocks, mushrooms in various forms, tree stumps and broken logs, spooky gravestones and stone crosses, hanging lanterns, candles, a wooden bridge, an iron gate, a haunted watchtower, and stylized cabins for forest dwellers.
- All assets are modular, game-ready, and provided with materials and prefabs compatible with URP and Built-in pipelines. HDRP materials are also included for advanced users.
📦 Other Assets:
Enhance your experience by pairing this asset pack with our other collections:
Price $17.50
Checkpoint and Missions System by Play2Make Studios
- Demo scene of the checkpoints - press play to see.
- Demo scene of the quest system including 2 quests with rewards and requirements to be completed in sequence, NPC who offers the quests to the player.
- Quest information displayed in the UI.
- Quest rewards and player xp controller.
- Possibility of saving the player's position upon reaching the checkpoints.
- Possibility of destroying the checkpoint or not upon contact with the player.
- Possibility of displaying a canvas upon collision with the checkpoint.
- Identification in the NPC if there is a quest to pick up/deliver or not.
- Works great in 2D, 3D, AR & VR.
- Separate documentation for each system included, with PDFs, images and videos.
Easy to understand and modify the functions according to the user's needs, all steps are being debugged to further facilitate adaptation to your project.
Price $4.99
Core-Collapse by Juan Rodriguez
- A modular structural collapse system based on supports.
- Highly customizable
- Supports off-grid objects
- Compatible with built-in or custo physics engine
Core-Collapse is an environmental-destruction asset for Unity3D. This asset handles modular destructible environments with collapsible structures in a very efficient way. It also includes procedural fragmentation thanks to ezy-slice
Price $0.00
Pliers 3D Model Game Ready by 3D Skill Up
Number of textures: 4 (1 textures set)
Texture dimensions: 4096px, 2048px, 1024px, 512px
Polygon count: 1564 Triangles
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.
🔧 Realistic Pliers – Unity URP Game-Ready Asset 🧰
Add realism and utility to your Unity project with this high-quality Pliers 3D Model. Perfect for workshop scenes, crafting systems, survival games, toolkits, mechanical simulations, and industrial environments, this low-poly, game-ready asset ensures excellent performance while maintaining visual accuracy.
The model features realistic proportions, a metallic worn surface, and rubber-coated ergonomic grips, making it an ideal prop for first-person tool systems or immersive VR/AR experiences.
🎮 Optimized for Unity & URP
Designed specifically for Unity and the Universal Render Pipeline (URP), this asset offers top-tier performance and visual fidelity. Whether you’re building a repair mechanic, resource gathering game, or detailed workshop simulation, these pliers are ready to drop into your scene.
🛠 Key Features:
✅ Low-Poly & Game-Optimized – Efficient for real-time use
✅ High-Resolution PBR Textures – Albedo, Normal, Metallic-Smoothness, AO
✅ Texture Resolutions – 4096x4096, 2048x2048, 1024x1024
✅ URP-Ready – Compatible with Unity’s Universal Render Pipeline
✅ Unity Prefab Included – Quick drag-and-drop scene integration
✅ Accurate Scale & Proportions – Based on real-world pliers design
📦 What’s Included?
🔹 3D Pliers Model (Game Ready Prefab)
🔹 PBR Textures (Albedo, Normal, Roughness, Metallic, AO)
🔹 Unity prefab with URP shaders
🔹 Multiple texture resolutions
📌 Perfect for Unity Projects Like:
✔ Workshop Simulators & Garage Scenes
✔ Crafting & Repair Mechanics
✔ First-Person Inventory Props
✔ Survival & Resource Games
✔ Mechanical Puzzle Games
✔ VR/AR Industrial Interactions
🔧 Enhance your Unity game or simulation with this realistic Pliers 3D Model – optimized for performance and ready for action.
💡 Download now and expand your in-game toolkit with this essential asset!
Price $4.99
Simple 2D Mesh Generation and Mining System by Simple Salad
- Mesh generation (random and manual) using the marching squares algorithm
- Cave creation and smoothing in all generation modes
- Automatic chunk creation to save on performance
- Mining
- Building
- Saving mining/building progress
- 2D and 3D collision
Demo character sprites and cloudy background in marketing images not included.
Online Documentation at Github
Simple to use but customizable and feature rich:
A mesh can be made with Simple drag and drop (no additional scripting). Adding custom mining, building, saving, and even generation is quick and well documented.
Dynamic:
This package can be placed into any project and will build a mesh for you that is updatable.
It works perfectly in both 2D projects that use 2D physics and colliders and "fake 2D" projects that use the 3D physics and colliders but have a 2D camera perspective. It works well with other systems and projects including:
- Building/mining games
- Dungeon Crawlers
- Exploration (especially cave exploration)
- Projects demanding procedural generation
Optimized:
Automatic chunking and quick updating makes this marching squares generation pretty optimized.
Price $20.00
Fast Sky - Procedural Dynamic Sky Shader | Realistic & Stylized by Norex Studios
- Performant
- Real-Time Generation
- Provided Presets and Demo Scenes
- Adaptable to various visual styles
- Non-volumetric
- Background Shader
- Cloud layers support
- Sun, Moon and Stars support
- Supported on all platforms
Documentation | Discord | Youtube
Documentation | Discord | Youtube
What is Fast Sky
Fast Sky is an extension of default procedural skybox shader, providing additional support for clouds and night elements (moon and stars). The skybox is rendered in real-time meaning that, the entire atmosphere is generated directly in the fragment shader allowing for infinite detail without impacting texture memory or build size.
Features
- Performance : One of Fast Sky's core strengths is its minimal performance impact. This ensures that adding stunning skies and clouds to your scene doesn't bog down your game's framerate, leaving valuable resources for other critical game elements.
- Real-Time Generation, Zero Pre-processing: Fast Sky dynamically generates cloud structures in real-time without needing to worry about any time-consuming pre-processing steps or bulky texture atlases. This drastically reduces both runtime GPU memory consumption and your game's overall build size.
- Intuitive Workflow and User Interface: Fast Sky boasts an easy-to-use workflow and UI, making the process of creating and customizing skies incredibly straightforward.
- Layered Clouds: Fast Sky allows you to stack up to four distinct cloud layers. This multi-layered approach enables the creation of mesmerizing cloudscapes.
- Night Sky: Fast Sky features night skys elements such as moon and stars. It also support day-night transitions which is dependent on the direction of the sun. This effortlessly allows you to integrate day and night cycle's in your game.
- Versatile Visual Styles: Fast Sky is highly adaptable to both stylized and realistic visual styles. Its flexible design allows you to seamlessly integrate a wide range of artistic directions, ensuring your skybox complements your game's overall look and feel.
- Ready-to-Use Presets: Fast Sky comes with a selection of provided presets and demo scenes. These pre-made sky configurations serve as excellent starting points, which you can then easily expand upon to perfectly suit the unique needs and artistic direction of your game.
Limitations
- Non Volumetric: Fast Sky isn't a volumetric solution due to performance reasons. This means you might not get a 100% physically accurate lighting results, however the approximations made still tend to produce realistic and good-looking results.
- No Clouds Flythrough Support: Since Fast Sky is a non-volumetric background shader, flying through clouds is not possible.
In essence, Fast Sky empowers Unity developers to create dynamic, visually captivating skies with unprecedented ease and efficiency, all while maintaining optimal performance.
SUPPORTED UNITY VERSIONS
• Unity 2021.3+
• Unity 6 Fully Supported
SUPPORTED RENDER PIPELINES
• Builtin RP.
• Universal RP.
CONTACT
Email : norecx.customer@gmail.com
NOTE
Some of the assets in the screenshots are NOT included in this package.
Price $20.00
