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Updated: 41 min 2 sec ago

Nakshatra URP Toon Shader Pack – Pro Stylized Outline & Dissolve Suite by Nakshatra Studios

2025, July 9 - 14:54
Stylized URP toon shader pack with outlines, dissolve, rim light, and PBR support. Includes sharp-edge variant for cubes. Shadow compatible and optimized for performance.

Technical Details

Render Pipeline Compatibility:
✔️ Universal Render Pipeline (URP 12 and above)
❌ Not compatible with Built-in or HDRP

Shader Features:

  • 🎨 Toon shading with adjustable shadow and highlight thresholds
  • ✏️ Object-space outline rendering (with outline color and width controls)
  • 🧱 Sharp-edged geometry support (no gaps/distortion)
  • 🔥 Dissolve effect with edge color and noise texture
  • 🌟 Rim lighting with intensity, color, and toggle control
  • 💡 Shadow casting and receiving support
  • 🧪 PBR Inputs:
    _MainTex (Albedo)
    _BumpMap (Normal Map)
    _MetallicGlossMap (Metallic/Smoothness)
    _OcclusionMap (AO)
    _EmissionMap (Glow)
  • ✨ Alpha blending / transparency support
  • 🧩 No custom render features required
  • 📏 Optimized for performance and mobile-friendly

Tested On:

  • Unity 2022.3 LTS
  • Unity 2023.x (URP 12–15)
  • Android, Windows, WebGL

Included Files:

  • Nakshatra_Toon_Shader_URP.shader (soft-edged)
  • Nakshatra_Toon_Shader_URP_Sharp-Edged.shader (hard-edged)
  • Sample materials and textures
  • Demo scene
  • README documentation

URP Setup Requirement:
To render outlines correctly, disable Depth Priming Mode in the URP Renderer settings.

The Nakshatra URP Toon Shader Pack is a professional-grade stylized shader suite built specifically for Unity's Universal Render Pipeline (URP). This all-in-one package brings together powerful features like crisp object-space outlines, dynamic dissolve effects, toon shading, rim lighting, and full PBR support—making it perfect for anime-style, fantasy, or mobile-friendly games.

This shader pack includes two fully optimized variants:

  • A general-purpose shader ideal for soft, rounded 3D models like characters and props.
  • A sharp-edged optimized shader that maintains clean, consistent outlines on cubes, buildings, and other hard-surface geometry—eliminating the common outline distortion issues seen in stylized shaders.

It supports shadow casting and receiving, transparency, emission, and physically-based inputs (Albedo, Normal, Metallic/Smoothness, Occlusion, Emission), allowing you to blend stylized aesthetics with realism where needed. The dissolve effect is edge-colored and affects both mesh and outline for visually stunning transitions or death effects.

Whether you're working on a colorful RPG, a top-down survival game, or a cel-shaded adventure, the Nakshatra URP Toon Shader Pack will help you achieve high-quality visuals with performance-optimized rendering.

🎯 No render feature setup required. Works out of the box with URP 12+.


⚠️ Just disable Depth Priming Mode in your URP Renderer to ensure outlines render correctly.



Price $7.99

Outline Engine Pro URP by Polymorphix

2025, July 9 - 14:29
A complete PBR shader with a dynamic, gaze-based outline system. Perfect for creating beautiful, interactive object highlighting with minimal setup.
  • Render Pipeline: Built-in Render Pipeline
  • Shader Language: CG / HLSL
  • Core Feature: A single, unified shader for PBR rendering (Albedo, Normal Map, Metallic, Smoothness, Emission) and outline effects. No need for multiple materials.
  • Outline Algorithm: Includes a second pass that uses a silhouette-aware vertex extrusion method for clean and stable edges.
  • Interaction System: Comes with a simple and effective gaze-based raycasting system. The outline is automatically enabled on objects the camera is pointed at.
  • Customization: Full control over base material properties, emission, and outline color/width directly from the material inspector.
  • Scripts: Includes clean, namespaced C# scripts for camera control (MouseLook), object targeting (OutlineTarget), and interaction (OutlineRaycaster).
  • Setup: Simply add the OutlineTarget script to your objects and the OutlineRaycaster to your camera. The system handles the rest.
  • Note: The OutlineTarget script uses Renderer.material, which creates a unique material instance per object at runtime to control the _ShowOutline property.

Upgrade your project with Outline Engine Pro! This is a full PBR surface shader with a built-in, dynamic outline system. Create stunning materials with metallic, smoothness, and emission, then watch as a crisp outline appears when you look at objects. The advanced silhouette-aware algorithm ensures high-quality edges. Perfect for providing clear, interactive feedback in FPS, adventure, or puzzle games. Easy to set up and highly customizable.


Price $15.00

Outline Engine Pro by Polymorphix

2025, July 9 - 14:29
A complete PBR shader with a dynamic, gaze-based outline system. Perfect for creating beautiful, interactive object highlighting with minimal setup.
  • Render Pipeline: Built-in Render Pipeline
  • Shader Language: CG / HLSL
  • Core Feature: A single, unified shader for PBR rendering (Albedo, Normal Map, Metallic, Smoothness, Emission) and outline effects. No need for multiple materials.
  • Outline Algorithm: Includes a second pass that uses a silhouette-aware vertex extrusion method for clean and stable edges.
  • Interaction System: Comes with a simple and effective gaze-based raycasting system. The outline is automatically enabled on objects the camera is pointed at.
  • Customization: Full control over base material properties, emission, and outline color/width directly from the material inspector.
  • Scripts: Includes clean, namespaced C# scripts for camera control (MouseLook), object targeting (OutlineTarget), and interaction (OutlineRaycaster).
  • Setup: Simply add the OutlineTarget script to your objects and the OutlineRaycaster to your camera. The system handles the rest.
  • Note: The OutlineTarget script uses Renderer.material, which creates a unique material instance per object at runtime to control the _ShowOutline property.

Upgrade your project with Outline Engine Pro! This is a full PBR surface shader with a built-in, dynamic outline system. Create stunning materials with metallic, smoothness, and emission, then watch as a crisp outline appears when you look at objects. The advanced silhouette-aware algorithm ensures high-quality edges. Perfect for providing clear, interactive feedback in FPS, adventure, or puzzle games. Easy to set up and highly customizable.


Price $15.00

Stylized Poly Nature by Nicrom

2025, July 9 - 14:29
Stylized Poly Nature is a 3D environment art pack that blends the Low Poly art style with the Stylized art style, allowing you to create unique looking game worlds.

Low Poly Models

- x16 pine trees (104 - 3298 tris)

- x3 birch trees (198 - 366 tris)

- x2 big palm trees (212 - 1890 tris)

- x1 small palm tree (246 - 2298 tris)

- x3 tree trunks (138 - 524 tris)

- x2 broken brunches (178 - 192 tris)

- x9 lily pads (54 - 944 tris)

- x6 flowers (55 - 276 tris)

- x2 reedmace's (108 - 476 tris)

- x3 mushrooms (98 - 560 tris)

- x17 rock walls (198- 639 tris)

- x3 rocks pillars (261 - 421 tris)

- x9 boulders (116 - 272 tris)

- x3 cobbles (110 - 552 tris)

Stylised Models

- x1 low grass (36 - 106 tris)

- x1 mid grass (26 - 76 tris)

- x1 tall grass (28 - 112)

- x4 flowers without stem (32 - 64 tris)

- x6 flowers with stem (12 - 192)

Shaders

- Low poly vegetation

- Low poly tree with patterns

- Low poly lily pad

- Low poly reedmace

- Stylized grass

- Stylized flowers with/without stem

- Water with color depth and refraction

- Skybox

Textures

- x4 low/mid grass

- x5 tall grass

- x6 flower petals

- x3 flower stems

- x3 bark patterns

- x4 terrain textures

- x3 noise/normal maps

- x2 butterfly

VFX

- Butterflies

- Fireflies

- Falling leaves

Support and Social Links

Discord | Forum | Facebook


Key Features

- Most of the models have LODs to ensure an optimal performance.

- The models have custom lightmap UVs.

- All vegetation shaders have wind simulation.

- Slope correction shader feature. When enabled, the grass/flowers/reedmace will point upwards even when placed on steep slopes.

- The grass and flower shaders use white and greyscale textures. This makes it easy to customize the colors or use custom textures.

- Water shader with color depth and distortion.

- Custom material inspectors. Tooltips are displayed when the mouse is hovering over a field name.

- Large demo scene that showcases the 3 biomes.


Other Assets by Nicrom

- Palette Modifier - Editor extension that allows you to modify, directly inside Unity the colors of a texture atlas used by Low Poly models.


Compatibility with Third Party Assets

- Amplify Shader Editor


Third Party Assets Used in the Promotional Materials

- Bakery - GPU Lightmapper

- Magic Light Probes


Price $45.00

Super Level Optimizer & Mesh Combiner – Ultimate Scene Performance Tool by Despair

2025, July 9 - 14:28
A Unity Editor tool that optimizes scenes by combining meshes, auto-tagging static objects, and disabling shadows for small objects all to improve performance.
  • 🧱 Mesh Combiner (Batch Reducer):
    Merges selected GameObjects that share the same material into a single mesh, reducing draw calls and improving rendering performance.
  • 🏷️ Auto Static Marker:
    Scans all scene objects and marks those containing a specific keyword in their name as Static to benefit from Unity’s Static Batching.
  • 🌫️ Shadow Caster Optimizer:
    Automatically disables shadow casting on MeshRenderers smaller than a specified size threshold, ideal for minor props and clutter objects.

The Super Level Optimizer is a powerful Unity Editor extension that improves performance and reduces draw calls in your scenes. It provides tools to combine meshes with shared materials, automatically mark objects as static using a name keyword, and disable shadow casting on small objects. This workflow is ideal for large or complex levels where optimization is crucial for runtime efficiency.



Supported Render Pipelines:

✅ Standard/Built-In

✅ Universal

✅ Hdrp



For a list of features, see Technical Details


Price $15.00

2D Weapon Character Editor - Animated by Viet Art 2D

2025, July 9 - 14:27
2D Weapon Character Editor - Animated provides good quality assets, combined with the editor will help you create beautiful human characters for your mobile games.

Features

● Use the skinning editor (you can also create or customize characters with the included Atlas Sprite)

● Basic character animation (default Unity animation, with bone skinning)

● Inventory with icons included

● Create and customize characters

● Change facial styles (33 facial styles)

● Change character styles (26 character styles)

● Change weapons (Over 30 guns, 15 melee types)

● Character animations: idle, run, wound, die, change weapon, attack/shoot (you can customize animations to your liking)


Art Assets:

● There are mainly 2 PSB files: DefaultSkin (size: 688x565px, format: psb), FullSkin (size: 688x565px, format: psb)

● Atlas files:

- AtlasSpriteAsset (3500x3450px, format: png) includes character body and weapon equipment sprites

- UI_FaceFrame_370x370 (size: 370x370px, format: png)

- UI_FaceSkin_400x400 (size: 400x400px, format: png)

- UI_BodySkin_257x257 (size: 257x257px, format: png)

- UI_WeaponSkin (size: max height 270px - min height 60px - max width 552px - min width 165px , format: png)

1 Background (size: 1024x576, format: png), 1 Shadow (size: 203x35px, format: png), 1 CheckIconUI (size: 252x126px, format: png), 1 FrameItem (size: 256x256px, format: png), 1 SelectedFrame (size: 256x256px, format: png)


Requirements:

Unity 2D Sprite

Unity 2D Animation


Tech specs

● Unity 2021+

● Clean code with comments

● This asset is perfect for anyone developing 2D games for PC, Mobile. The characters fit any genre


Important notices

● Assets cannot be used for NFT projects and AI image editing or creation tools!!!

● Follows Unity Asset Store EULA


It would be great if you rate ★★★★★ my assets and leave your feedback! Your reviews inspire me to create and improve my assets. Thanks and good luck with your projects!

Various customization of characters, weapons, melee. Perfect for shooting, survival, zombie games... on mobile platforms. This package includes a full sprite collection, character and weapon editor, basic animations, custom shop system with icons. My built-in editor will help you customize characters and play animations.


Price $34.99

2D Dragon ex1_Animation by wolfstar

2025, July 9 - 14:26
Simply attach your script and visual effect to it, and it’s ready to use.

Animated: Yes

Animation type : Idle , Move , Hurt , Abnormal , Attack1 , Attack2, Die

Additional: Vector

Some characters do not have a MOVE animation included.

Contains 36 2D dragon characters, each with a head, hands, legs, and body parts, a total of 6 parts, some with wings, a total of 8, all have completed bone

Sizes:about 1200×1200px to 2000×2000px

PNG pictures

PSB file



Price $9.99

Cute Bee 01 - Honey Pals by Simiyaworks

2025, July 9 - 14:24
Cute Bee is a stylized and animated 3D character, perfect for mobile, casual, or kids games. Part of the Honey Pals series — ready to buzz into your next project! U+1F41D

Number of textures: 1

Texture dimensions: 2048×2048

Polygon Count: 5,600 Tris / 2,982 Verts

Number of meshes/prefabs: 2 meshes / 1 prefab

Animation count: 10

Animation types: Attack, Die, Shoot, Fly Fast, Fly Normal, Fly Idle, Get Hit, Idle on Ground, Land, Takeoff

UV mapping: Yes

LOD information: No LODs

Types of materials and texture maps: PBR (Unity Built-in Standard) — includes Albedo, Metallic/Smoothness


Use Unity’s built-in converter to migrate textures from the Built-in Render Pipeline to URP.

This package includes an animated stylized 3D bee character, ideal for casual, mobile, kids, or stylized adventure games. With clean topology and polished animations, it's perfect for flying, idle, attack, and more. Wings and facial features bring life to your scenes.

"Cute Bee" is part of the charming Honey Pals series — a great fit for games focused on nature, fun, or friendship!


Additional animations are planned for future updates. 

Suggestions and requests are always welcome!


Price $15.00

Game Engine by Pampel Games

2025, July 9 - 14:12
Introducing Game Engine Version 3 – the productivity tool.

REQUIREMENTS

  • Minimum Unity Version 2022 LTS +

DEPENDENCIES

  • unity.mathematics

PROPERTY MODULES

  • Object (Components, Scriptable Objects, etc.)
  • Material
  • Volume (all Render Pipelines)
  • Cinemachine 2 (Cinemachine 3 doesn't require an integration)
  • Method Get (up to one parameter)
  • Method Set (up to two parameters)

ACTION MODULES

  • Set
  • Update
  • Animate
  • Shake
  • Repeat
  • Wait
  • Spawn Object (internal pool)

MODIFIERS

  • Unity.Mathf
  • Unity.Mathf (constants)
  • Unity.Mathf (t)
  • System.Math
  • Clamp
  • Invert
  • Math Operator
  • Remap Curve
  • Sum
  • Time

EVENTS

  • OnExecutionCalled
  • OnExecutionStart
  • OnExecutionStop
  • OnExecutionPause
  • OnExecutionResume
  • OnExecutionInterrupt
  • OnActionStart
  • OnActionStop
  • OnGetValueOver
  • OnGetValueUnder
  • OnSetValueOver
  • OnSetValueUnder
  • OnTimePassed
  • OnFramesPassed
  • OnDestroy

INTERRUPTION

  • Block All
  • Consecutive
  • Cooldown
  • Duration Longer
  • Duration Shorter
  • Value Higher
  • Value Lower

DISCOUNTS

Automatically applied at checkout if you own this asset


Any feature missing? Any other questions?

Please don't hesitate to reach out.

Minimum Unity Version 2022.3 LTS +


Documentation | Discord | Contact


Game Engine lets you set up various runtime logic directly in the Inspector. It features a fully modular design - built to help you create features quickly and easily while offering a wide range of possibilities.


Create effects, bind different value types, animate anything you want, however you want: components, scriptable objects, materials, post-processing volumes, even methods with up to two parameters.


A comprehensive Event System, Save System, Interruption System, and more are included to take your productivity to the next level.


Whether you're a beginner or an experienced developer, Game Engine will help you save time and streamline your workflow.



HIGHLIGHTS


Binding

Bind and animate any property or field - even nested ones - from any component, material, post-processing volume, scriptable object or any other derived Object. For example, you can bind a material float to a UI text string or a custom health field to a volume override.


Actions & Modifiers

Modules can be combined in any way you desire: update values, animate properties, shake, spawn objects, bind different value types, and even call methods. Any value type can also be modified using a wide range of functions, all accessible through simple dropdown menus.


Interruption System

Let’s say you want to animate a property to create an effect that plays forward and then reverses back. What happens if a new effect triggers before the first one finishes? Game Engine handles these situations for you seamlessly.


Event System

Make use of events that trigger under specific conditions. For example, you can execute an event when a property falls below or exceeds a certain value. Events can be added in the Inspector, or you can use Unity Actions if you prefer to work with code.


Methods

You can use any property or field as method parameters (up to two!). For example, you can animate a Blend Tree or dynamically apply force to a Rigidbody.


Game Engine System

One component to rule them all! Conveniently control multiple Game Engines through the System Component, which offers execution functionalities, along with clear information about the current status - all within an easy-to-use interface.


Save System

Save and load any values - including the current animation status - with a simple method call. This is incredibly helpful in many situations, such as when using Game Engine for character stats or to control a weather system. You may also use the save system independently for specific components; it’s all up to you!


Execution

Play, pause, stop, and resume any currently executing action. Game Engine also features an internal interruption system, which can be conveniently added as a module.


Lightning-Fast

The tool is optimized for maximum performance, making it suitable for any platform - including mobile and VR.


Extensible

Create your own modules by inheriting from the base classes. Custom modules are automatically added to the dropdown menus and can of course be combined with any of the included modules.



DISCOUNTS

Automatically applied at checkout if you own this asset


Price $49.95

Ultimate Sci-fi Sound Effects Pack by HAN Studios

2025, July 9 - 13:57
Sci-fi Vol.1: Ultimate Sci-Fi Sound Effects Pack

Audio file types: Stereo WAV

Sample rate: 48 kHz

Bit depth: 16 bits

Loopable: Yes

500+ High-Quality Ultimate Sci-Fi Sound Effects Pack

Step into the future with Ultimate Sci-Fi SFX, a comprehensive and high-quality collection of sci-fi sound effects, specifically designed to elevate your game, film, or multimedia project to the next level. With over 100 unique, clearly categorized, and ready-to-use sound effects, this pack is an indispensable resource for any developer looking to create a vibrant and authentic futuristic world.


Why choose Ultimate Sci-Fi SFX?


Rich Variety: From powerful spaceship engine roars to subtle UI sounds, from robotic footsteps to dazzling energy explosions, this pack includes everything you need to build a complete sci-fi soundscape.

Professional Quality: Each sound effect is meticulously recorded and processed to ensure maximum clarity, depth, and impact, delivering an immersive and authentic audio experience.

Easy Integration: All audio files are neatly organized into intuitive folders, making it easy to find and integrate them into your project quickly.

Optimized for Unity: The sound files are pre-formatted and ready for direct use in Unity, saving you time and effort during development.



Pack Contents Include:


Explore the diverse range of carefully categorized sound effects:


- Alarm: Urgent alarms, danger warnings, and other alert signals.

- Ambience: Deep space atmospheres, spaceship hums, and futuristic environmental sounds.

- Data: Data processing sounds, information transfer, and digital interface effects.

- Electronics: Beeps, hums, power-ups, and power-downs of advanced electronic devices.

- Energy: Laser gunshots, energy explosions, energy shields, and other energy-related effects.

- Engine, Air release: Spaceship engine sounds, compressed air releases, and large mechanical noises.

- Fly by: Spaceship fly-bys, creating a sense of speed and scale.

- Mechanics: Metal and plastic movements, gear sounds, robotic movements, and complex mechanisms. (e.g., HAN_Mechanics Metal Movement, HAN_Mechanics Plastic Movement)

- Powers: Generator sounds, hums, electrical sparks, and power source related effects. (e.g., HAN_Power Generator, HAN_Power Hum, HAN_Power Sparks)

- Servo: Servo motor sounds from small to large, robotic movements, and automated mechanisms. (e.g., HAN_Servo Large, HAN_Servo Medium Plastic, HAN_Servo Small Metal)

- Synthesized: Unique synthesized sound effects, including energy waves, powerful impacts, and synthesized bass drops/rises. (e.g., HAN_Energy Wave, HAN_Synthesized Impact, HAN_Synthesized Bass)



Perfect for:


Sci-fi games (FPS, RPG, strategy, adventure)

Short films, animations, and sci-fi documentaries

VR/AR projects

Sound design for futuristic applications

Don't miss the opportunity to elevate your project with this essential sci-fi sound collection. Get Sci-fi vol 1 today and start building the future!


Price $29.99

City-Themed Low-Poly Characters – Free Pack by Ayuo Dev

2025, July 9 - 13:56
Free pack: 5 fully rigged modular city male characters, Mixamo ready. Expand your project instantly.
  • 5 fully rigged modular male characters
  • Compatible with Unity Humanoid rig (Mixamo compatible)
  • Includes 1 custom idle animation
  • Poly count: ~3,000 – 5,500 triangles per character
  • Texture size: 2048x2048 (Main textures), atlas optimized
  • Modular clothing system — each clothing piece can be used separately
  • Fully customizable colors via material settings
  • Created in Unity 6000.0.29f1 (Unity 6)
  • Render Pipeline: Universal Render Pipeline (URP)
  • Manual shader reassignment needed for HDRP / Built-In pipelines
  • Optimized for mobile, desktop, and stylized games

🧩 Made with CharCrafter

These characters were created using CharCrafter V1.2, my modular character creation system. If you want full control over creating your own characters — with modular outfits, blendshapes, preset saving, and more — check out the full tool here:
🔗 CharCrafter - Moduler Low-Poly Character Creation


🧍‍♂️ Stylized Male Character Pack – Free Sample

This free pack includes 5 fully rigged, low-poly male characters, ideal for modern city-themed projects. Each character is skinned, animated-ready, and optimized for mobile and desktop games.

✅ What's Included:

  • 👨‍⚕️ Doctor
  • 🏃 Athlete
  • 🧢 Casual Urban
  • 📦 Delivery Worker
  • 👔 Office Worker

Each model is unique, lightweight, and built for fast integration into any Unity project.

🎨 Features

  • Fully rigged & skinned
  • URP-ready (easy manual conversion to HDRP/Built-in by switching shaders)
  • One included idle animation
  • Mixamo-compatible humanoid rig
  • Basic color customization via materials

🔧 Compatibility

  • Unity 6000.0.29f1 or newer
  • Designed for URP, compatible with HDRP and Built-in via manual material swap

📧 Contact & Community

Email: ayuodev@gmail.com
Discord: Join the Community

🔓 License

This package is free for use in personal and commercial projects under Unity's standard asset store license.


Price $0.00

Cute Girl Monica by Dara Sol

2025, July 9 - 13:55
3D Model of Cute Girl Monica. She will be a perfect character for a dress-up game or could be used as VTuber/Streamer avatar! The model is completely modular and has color options.

Polycount:

SK_MONICA:

Verts: 71846

Faces: 68488

Tris: 133478

SK_MONICA_1:

Verts: 55436

Faces: 51946

Tris: 100641

SK_MONICA_MODULAR_1:

Verts: 46428

Faces: 42949

Tris: 82778

SK_MONICA_MODULAR_2:

Verts: 49306

Faces: 45582

Tris: 87925


Notes: no LOD, no blueprints, no animations, no physics!


Rigged: Yes

Rigged to Epic skeleton: Yes

Number of Characters: 1

Number of Meshes/Prefabs: 5

Animated: No

Number of Materials: 30

Number of Textures: 76

Texture Resolutions: 4K

Types of materials and texture maps: PBR Textures Metall/Roughness

Render pipelines: Built-in, URP, HDRP

Unity Project:

  • Render pipelines: Built-in, URP, HDRP.
  • Humanoid rig with eye bone.
  • For facial animations use Blendshapes.
  • Physics is not included.
  • AllPartsTogether.fbx file is included for customization!
  • Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.

Polycount:


SK_MONICA:

Verts: 71846

Faces: 68488

Tris: 133478

SK_MONICA_1:

Verts: 55436

Faces: 51946

Tris: 100641

SK_MONICA_MODULAR_1:

Verts: 46428

Faces: 42949

Tris: 82778

SK_MONICA_MODULAR_2:

Verts: 49306

Faces: 45582

Tris: 87925


Rig:

This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls.

Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1zzIdxfsogXhyGR-cvqHiHAg3dPwbd7P-xaO658NVK5E/edit?usp=sharing

Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample in Unreal Engine.


Blendshapes:

52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.

Includes special blendshapes to adjust ears, nails, butt and breast.


Modularity:

The model is completely modular!

To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.

Clothes can be taken off completely, and full-body is included. The body texture is censored and adult parts are not modeled.


Material ID for:

  • Eyes
  • Body
  • Head
  • Cloth
  • Accessories
  • Underwear

These colors are included for clothes by default: pink, grey. blue. Many eye and hair colors.


4K Textures:

BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, Emissive, Opacity/Alpha

9 Texture Set: Body, Head, Mouth, Hair, Eyelashes, Eyes, Clothes, Underwear, Accessories



If you have any questions, issues or need additional files (UE project, obj, fbx) please contact me: darasol3d@gmail.com



Price $69.99

EasyDrag 3D – Physics-Based Drag & Drop System by Polymorphix

2025, July 9 - 13:52
EasyDrag 3D is a simple, physics-based drag & drop system for Unity. Grab, move, and rotate Rigidbody objects with your mouse in 3D scenes – no code needed.

🧩 EasyDrag 3D – Drag & Drop System


EasyDrag 3D is a lightweight and intuitive drag & drop system for Unity that lets you easily grab, move, and rotate 3D Rigidbody objects using the mouse with zero coding required.

Whether you're building a puzzle game, an inventory system, or any interactive 3D experience, EasyDrag 3D gives you the tools to add smooth, physics-based object manipulation to your project in seconds.

🚀 Features

  • 🔹 Click and drag any Rigidbody object
  • 🔹 Restrict interaction by LayerMask
  • 🔹 Scroll to rotate objects along the camera forward axis
  • 🔹 Adjustable move and rotation speed
  • 🔹 Automatically disables gravity while dragging
  • 🔹 Fully customizable from the Inspector
  • 🔹 Minimal, clean code – easy to extend

🛠️ How to Use

  1. Add the ObjectGrabbing script to an empty GameObject
  2. Assign a draggable LayerMask
  3. Add Rigidbody components to the objects you want to drag
  4. Press Play – that’s it!

🧠 Use Cases

  • Physics-based puzzle games
  • Sandbox interaction
  • 3D level editors
  • VR or mouse-controlled manipulation systems
  • Educational simulations

Compatibility

  • Works with Unity 2020+
  • Compatible with all 3D Render Pipelines (URP, HDRP, Built-in)
  • Requires no third-party packages

📦 Includes

  • Full source code (C#)
  • Sample scene
  • Clean and documented script
  • Easy-to-follow comments

Price $15.00

Modular Village & Nature Environments Bundle (10 Packs) by Leartes Studios

2025, July 9 - 13:47
Bundle of our 10 Unique Modular Village & Nature Environments

Features:

  • 1000+ Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Supported Development Platforms: All Platforms

Render Pipeline Disclaimer:

Renders and animations were created in HDRP. Each package included in the bundle have their own compatibility. You can check them in their own asset store pages.

Bundle of our 10 Unique Modular Village & Nature Environments! Don't miss the chance to get all of them together.

ALL OF THESE PACKAGES WORTH IN TOTAL 500$ ARE NOW JUST $100!

The list of these unique environments is below!

1- Bandit Valley Village $79.99

2- Crystals and Crafting Environment $69.99

3- Fire Watch Tower Environment ( Nature , Mountains , Landscape ) $99.99

4- Pirate Tavern $69.99

5- Sorcerer's Hut $79.99

6- Spanish Cottage $59.99

7- The Pine Environment (Foliage , Island , Nature , River ) $99.99

8- The Aftermath Environment (Medieval, Village) $79.99

9- Witch Village Environment $79.99

10- Asian Fishing Village Environment $79.99

Note: When you buy this lite version 'Modular Village & Nature Environments Bundle' you get free access to the packages listed above on the Unity Asset Store.

Each pack have different compatibilities. You can find the pipeline and Unity version compatibilities and technical details in the links of each pack, please check them!

For all your promotional requests, technical support needs, suggestions, please create a ticket

Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.

INSTAGRAM FACEBOOK LINKEDLN TWITTER YOUTUBE REDDIT


Price $79.99

Nature and Artifact Parallax Background Bundle by LudicArts

2025, July 9 - 13:00
5 multi-layer, hand-painted parallax backgrounds where nature and human-made structures collide.
  • Mayan Temple Background (5 layers, High Resolution 4500×3600 px PNG files)
  • Dungeon Background (9 layers, High Resolution 5600×3600 px PNG files)
  • Snowy Village Background (10 layers, High Resolution 5600×3600 PSD and PNG files)
  • Spooky Cemetery Background (9 layers, High Resolution 4500×3600 px PNG files)
  • Underwater Word Background (8 layers, High Resolution 4500×3600 px PNG files)

This bundle is suitable for RPGs, platformers, adventure games and more!


Includes the following backgrounds:

Characteristics:

  • Parallax background
  • Hand-painted
  • Highly detailed

Price $25.00

Texture Manager by OctaBlade

2025, July 9 - 12:47
Easy assign/apply textures into materials or game objects with different features.

The Texture Assigner is a utility component that enables efficient texture-to-material and texture-to-object and material-to-object mapping in 3D environments.


Auto Assign

  • According by name convention
  • Save time

Manual Assign

  • according by order / sequences
  • not bound by name convention
  • easy check and compared

Texture Assigner is a tool designed to streamline the process of applying textures to materials and game objects in your 3D projects. It offers both manual and automatic assignment modes, allowing users to either directly choose textures or let the system intelligently assign them based on predefined rules or file naming conventions. This makes it easier and faster to set up materials across large scenes or complex assets.


Manual Assignment: Users can manually select and apply specific textures to material slots or directly onto game objects.


Automatic Assignment: The tool parses texture filenames and automatically assigns them to the correct shader properties or material/object slots based on naming conventions or folder structures.


Batch Processing: Capable of assigning textures to multiple materials or game objects simultaneously.


Material Integration: Works with standard material systems. (e.g., Unity Standard Shader, URP, HDRP, or custom shaders).


Editable Shader Properties: User can easily set up name that match user files name and shader properties.


Materials auto-created: Materials will be created if material folder path is empty to avoid material create one by one.


Price $23.99

Simple Time & Weather by GhostbuGaming

2025, July 9 - 12:43
Easy to implement day & night cycle system for HDRP. The package also includes an experimental Weather System, which can be used as foundation to creating your own weather cycle system.

Requirements

-Unity 6 LTS (Haven't tested on previous versions but the package was intially created on 2024.2)

-High Definition Render Pipeline (Weather & Lighting)

-Input System (Player Controller)

-DX12 Support

Simple Time & Weather

The package was initially created for a game I was working on but I couldn’t finish it as I was hired to work full time as a Print Designer, but it has a good foundation so I made some changes are released it so you guys can use it on your game


Features

-Customizable Day & Night Cycle

-Moon Phases

-Milky Way During New Moon

-Fog, Cloudy, Rain & Thunder Storm Weathers (Only foundation)


The package features day & night cycle, it’s really customizable, just drag the “Environment” & “Night Light” prefab to your scene

Environment has all the Time & Weather Scripts and Effects while Night Lights is a filler light while neither the sun or the moon are lighting the scenes.

Note: The lightning looks good at night.


DayNight Cycle Script

You can play with the variables that are on the script DayNightCycle on the object “Sun&Moon” to adjust time and time scale

Volume: Reference to the global volume to tamper with the exposure as the Moon and Sun are rotating

TimeScale: Determines how quickly time passes, 1 = real time increment 1 second = 1 second in-game

Day Float: Tracks the moon phases 0 or 29 means new moon
HourFloat, Minute Float and Second Float: Lets you tamper with the time, change time of the day and positions of the sun & moon.
Sun: The directional light that represent sun, actually I made it the parent of moon so that the moon rotates with the sun while having it’s on rotation to simulate moon phases
Moon: The directional light that represent moon, has rotation of its own to simulate moon phases, but also it has to rotate with the sun so make it a child of Sun if you are to put it together from scratch

WeatherSystem: Reference to the weather system to tamper with the temperature as the sun and moon rotate around


WeatherSystem Script
The weather system was initially too complicated so had to cut down few things, I created the script to simulate real time weather, but it was too complex and messy so now it’s more like a foundation or a framework you can build up on
Player: Tracking the player position so the effects happens within range (Note: due to the this may not work with multiplayer games unless you are keeping the weather system client sided)

Foggy: Determines whether it’s a foggy weather or not

Raining: Starts raining if true, and if the cloud intensity is high enough and really cloudy, lightning effects starts with an interval of 50 seconds by default

Fog Increment: Determines how quickly it gets foggy or fog goes away
Cloud Shape: Gives you access to control the shape of the cloud, you can use this to control shape of the cloud directly without any hassle of learning the volumetric cloud API

Cloud Intensity: Decides the intensity of the clouds and the chances of lightning bolts appearing during raining, it’s not controllable directly but you can change intensity by changing the wind speed, lower the wind speed higher the intensity.

Wind Speed: If you ask me if this accurate, I think so, I did some research at the time, but Wind Speed in this system is inversely proportional to Cloud Intensity

Profile: Reference to the global volume profile that has Visual Environment, Physical Based Sky, Volumetric Clouds and Fog (Just the base fog), priority of this profile shouldn’t be higher than the Fog profile

Fog: Separate volume profile to control the fog during foggy weather, Fog in the game controlled by adjust the weight value of this profile

Rain & Ripple: Reference to the particle effects, you can swap it with your custom effects or even VFX for better performance just change the variable type to GameObject and make it play on awake and on loop.

Lightning: This is the object that spawns during rain, it’s randomly spawn and destroyed after a few seconds, from the prefab this looks like an empty object but it actual spawns with the sfx and particle effects

Lightning Interval: Determines how often lightning Strikes


Movement & FreeLook Scripts are simple first person scripts that you can attach to any objects with a camera parented to it to turn it into a first person controller, pretty self explanatory variables.


Lightning System Script: The script that attaches the object spawned in WeatherSystem with the sfx and the particle effects, by choosing randomly between the three effects I already created for the system along with the sound effects


DestroyObject Script: WeatherSystem uses this script to destroy the lightning object after spawning.


Price $10.00

TLD LOD Generator by TLD

2025, July 9 - 12:26
Professional LOD generation tool. One-click mesh optimization for better game performance. Includes batch processing and documentation.

- One-click LOD generation for any mesh

- Professional mesh simplification algorithms

- Batch processing for multiple objects

- Real-time mesh validation system

- UV seam and boundary preservation

- Custom quality reduction curves

- Unity LODGroup integration

- Progress tracking and error handling

- Undo support and backup system

- Works with all render pipelines (Built-in, URP, HDRP)

- Compatible with Unity 2019.4+

- Comprehensive documentation included

- email support

- Regular updates and improvements

TLD LOD Generator - Professional Mesh Optimization


Boost your game's performance with industry-standard Level of Detail (LOD) generation!


🚀 One-Click Performance Optimization


Transform any 3D model into multiple optimized versions automatically. Perfect for mobile games, VR/AR projects, and any application requiring smooth framerates.


✨ Key Features


- Instant LOD Generation - Select GameObject, click generate, done!

- Professional Algorithms - Industry-standard mesh simplification

- Batch Processing - Handle multiple objects simultaneously  

- Real-Time Validation - Prevents errors before generation

- Advanced Controls - UV preservation, boundary detection, normal handling

- Unity Integration - Seamless LODGroup component setup


🎯 Perfect For


- Mobile game optimization

- VR/AR performance requirements

- Console game development

- Indie projects needing professional tools

- Any project requiring performance optimization


📊 Proven Results


- 20-80% triangle reduction per LOD level

- Significant FPS improvements on all devices

- Maintained visual quality at appropriate distances

- Reduced memory usage and draw calls


🛠️ Easy Workflow


1. Select any GameObject with meshes

2. Configure quality settings (or use smart defaults)

3. Click "Generate LODs"

4. Instant performance boost!


📦 What's Included


- Complete LOD Generator tool

- Comprehensive PDF documentation

- Email support (24hr response)

- Regular updates


💬 Support


Email: tldproductionbusiness@gmail.com

YouTube: @TheLastDreamProductions


Transform your game's performance today!


Price $0.00

Super Scene Snap Pro – Screenshot, GIF & HDRI Suite by Syed zain ul abideen

2025, July 9 - 11:53
Capture instant screenshots, GIFs, and HDRIs in Unity. Multi-resolution, hotkeys, PNG/JPG/EXR, alpha support, templates, and more—all in one powerful Editor tool for creators.

Instant Screenshot Capture – Hotkey-based (Ctrl+S by default)
Multi-Resolution Export – Batch capture at multiple resolutions
Image Format Support – Save as PNG, JPG, or EXR
GIF Recording – Record scene animations (frame-by-frame PNG output)
HDRI Capture Tool – Export full 360° equirectangular maps in HDR or EXR
Custom Templates – Save/load resolution presets for app stores and social media
Alpha Transparency & Background Override
Camera or Scene View Support
Auto Folder Management & Timestamping
Editor-only, Non-intrusive, Lightweight

SceneSnap Pro – Screenshot, GIF & HDRI Suite

Capture Stunning Media Instantly in the Unity Editor – Screenshots, GIFs, HDRIs, and More!

SceneSnap Pro is the ultimate Unity Editor extension for game developers, artists, and publishers who need high-quality screenshots, animated GIFs, and HDRI environment maps — all from a single, intuitive interface. Whether you're preparing store-ready images, social media posts, or cinematic captures, SceneSnap Pro delivers precise, professional-grade results instantly.


Price $299.99

Game Metal Bundle 3 by OISSMusic

2025, July 9 - 11:34
This is catchy, powerful and aggressive metal tracks. Perfect sound for action, fighting or FPS games.

Number of Audio: 25

WAV format

Sample rate / bit rate: 44,100 Hz

Does Audio Loop: Yes

Additional: Stereo

100% Human-Crafted Audio



Full Preview: https://youtu.be/fdiS2j9St38



**What will you get:**

- 5 high-quality *WAV tracks (16-bit; 1411 kb/s; 44.1 kHz)

- Over 30 minutes of original music themes

- Loop versions included

- YouTube-Safe music tracks



**Track-list:**

Action Hero (174bpm)

- Action Hero (1:51)

- Action Hero (short - 1:29)

- Action Hero (short loop - 1:11)

- Action Hero (short 2 - 1:07)

- Action Hero (short 3 - 0:34)

Bulletproof Hero (108bpm)

- Bulletproof Hero (1:51)

- Bulletproof Hero (loop - 1:46)

- Bulletproof Hero (short - 1:24)

- Bulletproof Hero (short 2 - 1:06)

- Bulletproof Hero (short 3 - 0:48)

Demon Force (85bpm)

- Demon Force (2:01)

- Demon Force (loop - 1:30)

- Demon Force (short - 1:38)

- Demon Force (short 2 - 1:16)

- Demon Force (short 3 - 0:53)

Reality Distortion (200bpm)

- Reality Distortion (2:10)

- Reality Distortion (loop - 1:40)

- Reality Distortion (short - 1:32)

- Reality Distortion (short 2 - 0:49)

- Reality Distortion (short 3 - 0:27)

Static Veil (140bpm)

- Static Veil (2:24)

- Static Veil (loop - 2:03)

- Static Veil (short - 1:42)

- Static Veil (short 2 - 1:15)

- Static Veil (short 3 - 0:48)


Price $19.99

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