Survival & Crafting – Icon Pack Vol. 2 by B & B Creations
- 30 unique 2D icons
- PNG format with transparent backgrounds
- Three sizes: 64px, 128px, 256px
- Categories: tools, materials, crafting, cunstruction, upgrade components
- Consistent stylized art for clean UI design
- Ideal for survival, crafting, RPG, and simulation games
- Royalty-free for personal and commercial use
This 2D icon pack (vol. 2) contains 31 handcrafted icons designed for survival, crafting, and inventory-based games. Each icon is stylized with clean readability in mind and is ideal for UI design, inventory screens, and crafting menus.
Includes categories such as tools, raw materials, crafting, and construction. All icons come in three sizes (64px, 128px, 256px) as PNGs. Assets are game-ready and compatible with Unity.
Suitable for a wide range of genres including survival, RPG, and simulation games.
Price $8.99
SCI-FI Robot Arm Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 23 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
4 color variations
UV mapping: Yes
Total Pack
Polygons: 7086
Vertex: 7415
Number of meshes/prefabs: 2
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling SCI-FI Robot Arm 1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Advanced Dissolve Shader by Game Slave
- Unlit dissolve shader
- PBR dissolve shader
- Toon dissolve shader
- Sample scene with a model
- PDF manual with usage instructions
Note:
This is a URP asset made with Shader Graph. Please make sure your project is using the Universal Render Pipeline.
This is a custom dissolve shader that you can adjust to fit your project’s needs. It includes Toon, PBR, and Unlit versions. Customize the axis, shape, color, and brightness of your dissolve effects!
Price $15.00
Spiral Keyboard & Menu by Heelio
FEATURES
🌀Spiral Keyboard
Create an infinite spiral keyboard easily with the following features:
- a variety of settings to customize the spiral shape:
- radius
- max visible items & fading
- spiral depth
- 2D/3D mode
- items angle & scale
- colors
- spacing
- ... and more!
- easily interchangeable character sets using Scriptable Objects
- compatible with Unity's Localization package
- in-editor events registration (Highlight, Press, Release, ValueChanged, Submit)
- keyboard switcher buttons to switch between your predefined set of keyboards
- custom buttons to define your own actions
- compatible with all Render Pipelines
- compatible with all Canvas Render Modes
- compatible with both Unity's legacy Input Manager AND new Input System package
- leave the default material for perfect, automatic items shaping, OR use your own sprites instead
✨Spiral Menu
Instead of a keyboard, you can also create a custom menu containing only buttons with actions of your choice, still with most of the Spiral Keyboard features!
An infinite spiraling keyboard/menu inspired by the famous Beyond Good and Evil keyboard, highly customizable to fit your needs. A quite uncommon yet very practical input method for gamepads, that is sure to make your game stand out from the crowd!
Note
This asset was created with large items in mind, for scenarios where a traditional radial menu is not enough - it basically works like a radial menu but overlaps in a spiraling fashion and loops back at the beginning. Therefore be warned that it might not be suitable if you have few items to browse (although it does work).
Price $15.00
AAA Nebula Skyboxes by Spherica Emporium
Features:
- 8 Unique HDRs - 12k resolution
- Ultra Realistic skyboxes
- Highly detailed HDRs
- Detailed sample Maps
- Customizable material Instances
- Can be used in games, cinematics, wallpapers and more!
Maps: 24 total (Built in, URP, HDRP)
Materials: 16 total (Skybox Materials - Built in, URP, HDRP)
Global Volumes: 16 total
Number of unqiue HDRs: 08
HDR Resolutions: 12k
Documentation: 01
Supported Render Pipelines:
Built In: Yes
URP: Yes
HDRP: Yes
Additional Notes: For any help please feel free to mail us at bestfriend2k21@gmail.com
N.B : This asset supports Built-in, URP and HDRP
Nebula Space Skyboxes ( Game ready and Render ready):
This pack includes fully customizable nebula skyboxes skyboxes. Dive into the realism of space in Unity Engine with 8 unique and stunning HDR nebula skyboxes. Add more depth to your games, cinematics, renders or create high resolution desktop wallpapers! High resolution HDRs. You can use this pack to create realistic sci-fi space games or cinematic experiences or renders. Don't forget to create beautiful wallpapers for your desktop and lock screen background! Enjoy!!
Check Out my Other Assets:
This package contains:
1. Realistic Space Skies: Experience the beauty of space environments.
2. High Resolution HDRs: Enjoy stunning high-resolution images for a visually stunning experience.
3. Included Skybox Materials: Ready-to-use materials for creating realistic skyboxes in your scenes.
4. Detailed Maps: Access detailed maps with visual depth.
5. Detailed Materials: Play around with the settings of the materials.
6. Material Instances: Customizable material instances, allowing you to easily adjust and customize easily
Price $16.99
Anime Fantasy Pack 1 by smoky_fox
Number of textures: 68
Minimum polygon count:30k
Maximum polygon count:70k
Number of meshes/prefabs: 18
Rigging: Yes
Animation count: 80+
Animation type list: Walking
UV mapping: Yes
6 characters type characters in Fantasy style
Sex: 2 Male, 4 Female
Rig: Humanoid
Polygons: 40k-54k average each character
Texture Resolution: 4K Textures
Texture Maps: Diffuse
Shader: Unity-chan Shader
Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.
Support: Unity 2018.1 & Above
Pipeline: Standard Only (For other pipelines such as LWRP or HDRP, kindly switch the Shader to one supported on that platform)
Price $70.00
Vehicles Sample Pack Vol.1 by HAN Studios
Audio file types: Stereo WAV
Sample rate: 48 kHz
Bit depth: 16 bits
Loopable: Yes
1500+ High-Quality Powerful Engines, Dynamic Machinery SFX for Your Game World
Bring authenticity and life to every vehicle in your game with the "Vehicles Sample Pack Vol.1" audio sample pack. Specifically designed for game developers, this comprehensive collection offers a diverse library of high-quality sounds, covering everything from roaring engines to intricate machinery sounds.
Why "Vehicles Sample Pack Vol.1" is the perfect choice for your game project:
Rich Variety: Explore a wide range of vehicle and machinery sounds, including:
Powerful Trucks: Engine sounds, horns, doors, and hoods from various trucks like Dump Truck, Fuel Truck, Humvee, Jeep Wrangler, Dodge Ram, and more.
Industrial Machinery: Detailed sounds of gears, generators, lifts, servos, and other machinery types, perfect for industrial or sci-fi environments.
Miscellaneous Sounds: Includes steam sounds, crashes (like RC car crashes), and other diverse transportation effects.
Superb Audio Quality: Each sound is professionally recorded and processed to ensure maximum clarity, detail, and impact within a game environment.
Ready for Integration: Audio files are neatly organized by category, making it easy for you to find and integrate them into your game engine (Unity, Unreal Engine, Godot, etc.).
Enhance Immersion: Authentic vehicle and machinery sounds are a key factor in creating immersion. This pack helps your game world feel more alive and believable than ever before.
Whether you are developing a high-speed racing game, a construction simulation, an adventure exploration game, or any other genre featuring vehicles and machinery, "Vehicles Sample Pack Vol.1" is an essential audio resource to elevate the quality of your product.
Don't miss the opportunity to own this premium collection of vehicle and machinery sounds. Let "Vehicles Sample Pack Vol.1" breathe life into your game world!
Price $19.99
HellaFlush: DriftStyleCars_4 by Hella_Flush
*URP*
Polygon count: 1500 - 6000 triangles per vehicle.
Number of textures: 19 (16 car colors, 1 car light, 1 wheels, 1 tire)
UV mapping: Yes (for texture)
LOD: No
Texture dimensions: 720px * 720px (car colors, tire, wheels)
Number of prefabs: 13 (12 types of car models, 1 wheels setting)
Modifiable Materials: 19 (16 car colors, 1 car light, 1 wheels, 1 tire)
Number of Meshes: 14 (12 types car, 1 wheels, 1tire)
Easy and quick to use for games where cars are used.
Detailed information:
- 12 types of car models
- 4 drift style cars + ( 2 types of body kits each)
- 16 kinds of colors
- 14 vehicle variations + 2 excluesive colors
- Prefabs (Car + Wheels + tire setting) / (+Colliders)
- Texture (720px*720px)
- Perfect for third-person games.
- It's of great quality even if you zoom in and take a picture.
In the future, we plan to make more diverse vehicle models, tuning parts, wheels, tires, and more.
Requests, Inquiries, Questions please contact HellaFlush5272@gmail.com
Price $9.99
Component Browser by CodeWee
- Supports all GameObjects and Components in loaded Scenes
- Fully integrated into the Unity Editor
- Tested in both light and dark Editor themes
- Lightweight and performant, designed for large-scale scenes
"Simplify your Unity Editor experience with a powerful List View of all Scene Components."
- Component Browser revolutionizes how you explore and manage GameObjects and Components in your Unity project. Unlike the traditional Hierarchy view, this Editor extension displays all Components across loaded Scenes in a clean, flat List View, helping you quickly locate and manage elements without diving through nested structures.
- With intuitive features like sortable columns, component type filters, and direct selection highlighting in the Hierarchy, you can focus on building your game rather than searching for objects. Whether you're managing large-scale scenes or debugging complex setups, Component Browser provides a faster, smarter way to work inside Unity.
- Supports Unity 2022 and Unity 6000+ (Unity 6.x).
- ListEditorControl v1.0.4 or later is required.
Price $5.00
Sci-fi Characters Bundle by Danylo Fursov
Number of textures: 239
Texture dimensions: 4096x4096, 2048x2048, 1024x1024
Polygon count: 798,421
Number of meshes: 209
Number of prefabs: 672
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: 0
Types of materials and texture maps: PBR
Highly detailed, realistic 3D Sci-fi Characters bundle that includes 6 characters. Each character is built with modular parts. There are 3 male, 2 female, and 1 robot characters.
Characters are made up of modular parts; human body parts can be excluded to avoid overlap and reduce polycount.
Characters do not have LOD system
Key Features
- Supports Built-in, URP, and HDRP
- Fully Rigged with Humanoid Rig
- Advanced materials with easily customizable colors and layers
- Includes full-body mesh and modular parts
Materials
Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
All materials are easily extendable, allowing the addition or removal of layers if needed.
4K Textures
BaseColor, Normal, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity
Polycount
Sci-fi Robot Character
Faces 35,953 ・ Tris 70,900 ・ Verts 35,840
Sci-fi Character 02
Faces 53,232 ・ Tris 106,250 ・ Verts 53,378
Sci-fi Character 03
Male (most complex variation)
Faces 84,384 ・ Tris 168,410 ・ Verts 95,895
Female (most complex variation)
Faces 100,394 ・ Tris 200,472 ・ Verts 122,555
Sci-fi Character 04
Male (most complex variation)
Faces 60,357 ・ Tris 116,684 ・ Verts 66,180
Female (most complex variation)
Faces 70,018 ・ Tris 135,705 ・ Verts 78,726
Price $149.99
WARP Sci-fi Pack Modular Weapon Parts by Monstronauts
Key Features:
- 16 Modular Mix & Match Weapon Parts
- Standard & Worn Materials
- Mass Set Materials Tool
Number of textures: 8
Texture Dimensions: 4096x4096
Types of Texture Maps Included for Assets:
- AlbedoTransparency
- Emission
- MetallicSmoothness
- Normal
Average Polygon Count: ~916 tris
Minimum polygon count: 25 tris
Maximum polygon count: 4.1k tris
Supported Render Pipelines:
- Universal Render Pipeline
Number of meshes/prefabs: 31
Rigging: No
UV mapping: Yes
LOD information (count, number of levels): 1
Types of materials and texture maps (e.g., PBR):
- Standard Material (PBR)
- Worn Material (PBR)
Key Features
- 16 Modular Mix & Match Weapon Parts
- Customizable Modular Weapon Barrels, Frames, Stocks, Magazines, Attachments, Optics, and more!
- Standard & Worn Materials
- Mass Set Materials Tool
Compatibility
- URP
What’s Included
- 16 Modular Mix & Match Weapon Parts
- 2 Object Material Presets: Standard & Worn
- Mass Set Materials Tool
WARP Sci-Fi Pack Modular Weapon Parts is designed to work in Universal Render Pipeline (URP) by default.
This pack only contains modular weapon parts, environmental assets can be found on our interior pack!
Price $15.00
Iron Lady Knight by Petros
Number of textures 24
Texture dimensions 2048x2048
Polygon count of
Body - 28,008 vertices 54,094 triangles
Simulated Cloth - 566 vertices 1.004 triangles (uses proxy in UE)
Sword - 1.266 vertices 2.524 triangles
Number of meshes/prefabs 4/3
Rigging: Yes
Animation count7
UV mapping: Yes
LOD information (no)
Types of materials and texture maps (PBR)
|YOUTUBE|DISCORD|ARTSTATION|FAB|
Iron Lady is a game ready fantasy character that I made for Unreal Engine and Unity.
✦ Key Features :
My unique design (created in Zbrush)
Clean and quality model + rig
Cloth Simulation
2 mesh resolution (optimised lowpoly + high definition)
Rigged to UE5 Mannequuin (works with all Animations on market)
✦ Important
Renders made in Marmoset toolbag + raytracing, Screenshots in UE5 + Unity.
All images and videos were recorded using integrated gpu.
Join my Discord server for more discussions.
✦ Technical Info
Body - 28,008 vertices 54,094 triangles
Simulated Cloth - 566 vertices 1.004 triangles (uses proxy in UE)
Sword - 1.266 vertices 2.524 triangles
6 Materials : 3 for Armor 2 Cloth 1 Sword
Body,Cloth,Sword:
2K textures : 2048x2048 px
BaseColor, Normal OpenGl, AO
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
Skeleton is clean - no bones added or removed.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Tested with
Game Animation Sample
Standard 3rd person template animations
Echo Animations
✦ Unity Project and compability
Project build on Standart render pipeline.
Animations of Mannequins included.
Physics is not setup
2021.3 +
Suports SRP, URP, HDRP.
Thanks!
Price $50.00
Asian Fantasy Girl by Petros
Number of textures 28
Texture dimensions 2048 - 4096
Polygon count of
Body - 15,855 vertices 31,360 triangles
Hair - 45.769 vertices 44.524 triangles
Bandages - 1.109 vertices 1.942 triangles
Number of meshes/prefabs 6 / 2
Rigging: Yes
Animation count 7
UV mapping: Yes
LOD information no
Types of materials and texture maps (PBR)
|YOUTUBE|DISCORD|ARTSTATION|FAB|
Asian Girl is a game ready fantasy character that I made for Unreal Engine and Unity.
Youtube Video Presentation: https://youtu.be/OyiUjwqtmjo
✦ Key Features :
My unique design (created in zbrush)
Modular (you can remove any part)
Beatutiful simulated hair
2 body mesh resolution (lowpoly + high definition)
3 Hair proxy simulation setup (simple, complex, none)
Rigged to UE5 Mannequuin (works with all Animations)
✦ Important
Tell me if you want feature like face ARKIT blendshapes, UE4 rig, lower hair polycount and so on.
Renders made in Marmoset toolbag + raytracing, Screenshots in UE5 + Unity.
All images and videos were recorded using integrated gpu, sorry for poor quality.
Join my Discord server for more discussions.
✦ Technical Info
Body - 15,855 vertices 31,360 triangles
Hair - 45.769 vertices 44.524 triangles
Bandages - 1.109 vertices 1.942 triangles
7 Materials : 4 for body 1 Hair 1 Eye 1 Bandages
Body:
4K textures : 4096x4096 px
BaseColor, Normal OpenGl, AO
Hair:
4K textures : 4096x4096 px
Opacity, ID map, Root map, Depth
Bandages:
2K textures : 2048x2048 px
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Tested with
Game Animation Sample
Standard 3rd person template animations
Echo Animations
✦ Unity Project and compability
I am new to Unity and some features are not implemented.
Project build on Standart render pipeline.
Hair simulation is not implemented on Unity project at the moment.
2021.3 +
Suports SRP, URP, HDRP.
Thanks!
Price $50.00
Thunder Roller Rider by UltraGames Entertainment
Number of textures:1
Texture dimensions:1024*1024
Polygon count of [Model Name]:3618
Minimum polygon count:3618
Maximum polygon count:3618
Number of meshes/prefabs:1
Rigging: No
Animation count:0
Animation type list:0
UV mapping: Yes
LOD information (count, number of levels):no
Types of materials and texture maps :PBR
This asset features a stylized combat motorcycle equipped with a heavy spiked roller and electrifying paint design. It's perfect for use in racing, action, post-apocalyptic, or vehicular combat games. The model is low-poly and optimized for both mobile and desktop platforms. All key parts—textures, colors, wheels, roller weapon, and body—are modular and customizable to fit different themes or gameplay needs. Great for boss battles, chase scenes, or enemy units in stylized 3D environments.
Price $4.99
Skull Racer car with cutter by UltraGames Entertainment
Number of textures:1
Texture dimensions:1024*1024
Polygon count of :4458
Minimum polygon count:4458
Maximum polygon count:4458
Number of meshes/prefabs:1
Rigging: No
Animation count:0
Animation type list:0
UV mapping: yes
LOD information (count, number of levels):no
Types of materials and texture maps: PBR
This package includes a stylized, low-poly combat racing vehicle equipped with fiery decals, rotating skull saw blades, and a high-powered engine design. Ideal for action-racing, post-apocalyptic, and battle-themed games. The asset is fully customizable—textures, colors, and modular parts (wheels, blades, engine, etc.) can be easily modified to fit different game styles. Optimized for mobile and desktop platforms, it's suitable for arcade-style racers, vehicular combat games, or boss encounters in stylized 3D environments.
Price $7.99
Localify - Smart Game Localization by Dmytro Mahas
Technical Details
- Built with UI Toolkit
- Requires Unity 2022.1 or newer
- Designed for Editor + Runtime integration
- Export format: language-based JSONs (StreamingAssets)
- Editor data storage: SQLite
- Editor scripting: clean, extendable C# with UniTask support
✅ Dependencies:
- com.unity.nuget.newtonsoft-json – v3.0.1 or newer
- com.cysharp.unitask – v2.3.3 or newer
Localify is a modern, modular localization tool built specifically for Unity developers who want full control over their multilingual pipeline — from key creation to build export.
With an intuitive and responsive UI Toolkit-based editor, you can manage localization keys, organize them into flexible groups, assign fonts and materials, and track the translation status of every entry.
Whether you're working solo or in a team, Localify offers the clarity and structure needed to scale your localization efforts efficiently.
✨ Core Features:
- Real-time translation with your own API keys (OpenAI / Google Translate)
- Font & material mapping for different languages (TextMesh Pro compatible)
- Modular architecture – use only what you need
- Status tracking – instantly see which entries are done or in progress
- Category-based grouping (e.g., UI, Dialogue, Tutorial…)
- JSON export for clean runtime usage
- SQLite-backed editor for fast, persistent editing
- Custom editor UI built with Unity UI Toolkit
🛠 DeepL integration is planned and marked as “Coming Soon” within the interface.
🔗 Resources
- Localify Documentation📖 Main Documentation
Full feature overview, workflow, and examples: - Installation & Setup Guide🧩 Installation & Dependencies Guide
Step-by-step instructions for setting up Localify and installing required Unity packages
Contact & Support
- 📬 Support: localify.net+support@gmail.com
- ✉️ General contact: localify.net+contact@gmail.com
Price $25.00
Mobile Crystal Shader by BOXTANK2012
Fresnel Reflection System - Adjustable Fresnel effects that simulate realistic crystal edge glow
Specular Reflections - High-quality outer surface specular reflections
Cubemap Reflections - Support for HDR reflections and blur effects
Normal Map Support - Enhanced surface detail representation
Custom Shadows - Adjustable shadow strength
MobileCrystal is a high-performance mobile crystal shader designed specifically for Unity URP (Universal Render Pipeline).
It provides realistic crystal effects including Fresnel reflections, specular reflections, internal textures, and background effects while maintaining excellent mobile performance.
Price $5.99
Famas (Fps - Tps) by AB3DX
🔗Meshes & Materials & Textures🎐
- Number of Unique Meshes: 12
- Number of Materials and Material Instances: 37
- Number of Textures: 71
- Texture Resolutions: (2048X2048) Upgradeable (4K-8K)
- Texture Maps:AlbedoTransparency, MetallicSmoothness and Normal
🔮Collision: (Yes automatically generated)
🛠️Vertex Count:
🔫Gun
- Famas : 15.408
📦Accessory
- SM_Bullet Bucket : 120
- SM_Bullet Magazine : 1.859
- SM_Belt : 880
- SM_Holoptic : 1.616
- SM_Tripod : 1.186
- SM_Knife : 917
- SM_Magazine : 1.527
- SM_Magazine_Lid : 18
- SM_c600 :2.686
- SM_Suppressor : 717
📦 For different weapon models and more weapon attachments : AB3DX
🚹 Skeletal System : Includes skeletal structure and animation.
🎮Animation :
- Character arm animations
- Ads and Hip animations
- Fire & Fire Automatic
- Reload
- Reload Loop
- Chamber round
📺Videos
🕹️Character Animations
Includes skeletal structure and animation. Compatible with FPS and TPS character arm animations
🔴Note : In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.
📚Overview
All objects in the pack are fully UV matched with the corresponding textures.
Elements which require animation have been detached, and named
Optimized for game engines.
Model unwrapped manually to make most efficient use of the UV space.
Model scaled to fit actual version existing models.
🎨Visuals & Art:
🔴High Quality Models
🟠Low Poly Models
🟡Detachable Meshes
🟢Replaceable coating
🔵Removable logo💠
🟣Optimized♻️
📧Custom pattern request : ab3dxwork@gmail.com
Price $99.99
Super Virtual Joysticks – Solo Studio 54 by Solo Studio 54
- Unity Version: 2022.3.6f1 or higher
- Render Pipeline Compatibility: Built-in Render Pipeline
- Mobile Ready: ✅ Fully supports touch input
- Input System: Custom script-based (no dependency on Unity’s Input Systems)
- Script Type: C# (modular and beginner-friendly)
- Prefabs Included:
Move Joystick
Aim Joystick
Bullet with Trail FX - Sprite Customization: Joystick base and knob can be swapped via inspector
- Snap Modes: None / 4-Way / 8-Way
- Visual FX:
Knob squash/stretch effect
Bullet trails with customizable length and color - Touch Support: Built-in, no additional setup needed
- Documentation: Included (PDF and scene text)
- Demo Scene: Included and playable out of the box
- Platform Support: Android, iOS, WebGL, Windows
📄 Super Virtual Joysticks – Documentation
Version: 1.0
Publisher: Solo Studio 54
Unity Version: 2022.3.6f1 or newer
Render Pipeline: Built-in RP
🎮 Overview
Super Virtual Joysticks is a complete plug-and-play virtual joystick system for Unity, ideal for twin-stick shooters, platformers, and mobile games. Includes movement + aim controls, bullet firing system, and juicy visuals.
📁 Folders Overview
- Demo/ – Ready-to-play test scene
- Prefabs/ – Joystick and Bullet prefabs
- Scripts/ – All C# scripts for Joysticks, Player, Bullet
- Sprites/ – PNGs for knobs, bases, and demo visuals
- Documentation/ – This file
🚀 Setup Instructions
- Drag SuperVirtualJoysticks.unitypackage into your project.Import the Package
- Go to Assets/SoloStudio54/SuperVirtualJoysticks/Demo/Demo.unity.Open Demo Scene
- Deadzone and smoothing adjustable in inspector.Customize Joysticks
JoystickBase and JoystickKnob sprites can be changed in the VirtualJoystick component.
Snapping options: None, 4-direction, or 8-direction. - Bullets are fired from FirePoint and use Bullet.cs logic.Player Setup
Player prefab is controlled via PlayerController.cs
Movement and aiming are handled independently using two joysticks. - Knob squashes and stretches when dragged.FX & Juice
Bullets include optional TrailRenderer for visual polish.
🎨 Changing Sprites
- This allows multiple themes and easy prefab reuse.In the VirtualJoystick component (on the joystick GameObject):
Set Joystick Base Sprite and Joystick Knob Sprite using Sprite fields (not SpriteRenderer directly).
🎯 Snap Modes
- None: Full analog 360° control
- Four: Locks to up/down/left/right
- Eight: Adds diagonal movement (NW/NE/SW/SE)
🧠 Script Reference
VirtualJoystick.cs
Handles input, direction vector, snapping, juice scaling.
PlayerController.cs
Uses two joysticks to move and rotate the player. Fires bullets with fire rate control.
Bullet.cs
Controls bullet movement and destroys them off-screen.
✅ Features Summary
- 🕹️ Dual Joystick system (move + aim)
- 🎯 Snap Modes: None, 4, 8 directions
- 🔥 Bullet firing with trail FX
- 🧃 Juice: squishy knob scale on drag
- 📱 Mobile-ready with touch input
- 🎨 Themeable joystick sprites
- 💾 Clean, modular C# code
- 🧩 Plug-and-play – drop it into your own project
🔧 Notes
- Best used in Canvas → Screen Space – Overlay for UI accuracy.
- Adjust Joystick Radius, Dead Zone, and Smoothing Speed for gameplay feel.
Price $20.00
