Fast Mobile Gaussian Blur by Rufat Ismaylov
Fastest Solution on the market
This package consists of two shaders for applying the blur on the screen. This solution is currently the fastest blur I the market. Both of the shaders were tested on a low-end mobile device in the loaded scene in order to optimize the performance and fps.
SHADERS
* BLUR - The fastest blur in the Asset Store. Completely optimized blur, implemented using gaussian blur. Implemented in single-pass. Runs at 45-58 FPS on a low-end mobile device(with proper settings).
* BLUR MASK - Completely optimized blur, implemented using gaussian blur. Can be used with the mask. Implemented in single-pass. Runs at 42-55 FPS on a low-end mobile device(with proper settings).
All the testing was made on low-end mobile device Meizu M2 Note in the scene containing:
-101 different gameObjects,
-101 Materials,
-1 Directional Light(realtime),
-45k polygons
Price $4.99
Cool Racing Music Pack by W.O.W Sound
Album Contains:
[ Music ]
1. CRM_Final_Stage_FULL_Loop (1:44)
+ Less_SFX_Loop
+ Retro_Groove_Loop
2. CRM_Galaxy_Dance_FULL_Loop (1:40)
+ moreBeat_Loop
+ Dance_Ver2_Loop
3. CRM_Light_Chaser_FULL_Loop (1:46)
+ noLeadSynth_Loop
+ noSFX_Loop
4. CRM_Sonic_Field_FULL_Loop (1:35)
+ moreBeat_Loop
+ noMel_Loop
[ Stingers and SFXs ]
1. Back_Button (0:01)
2. Enter_Button (0:01)
3. Fail_Trigger (0:01)
4. Invalid_Selection (0:02)
5. Open_Menu (0:01)
6. Select_Button (0:01)
[ Format ]
wav - stereo, 48Hz, 16bit
[ Additional VFX Art ]
AA VFX, Amitai Angor, https://www.youtube.com/dvdangor2011
[ Support Email: hello@wowsound.com.sg ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $24.90
Manny by Art404
Price $0.00
Giant Black Widow Spider by Moonstar2D Arts
Features:
- excellent 7 animations
- 100% vector
- HD sized animation and body part exports in .png format
- source files included (.ai, .scml)
List of animations:
1. attack
2. crouch
3. die
4. hurt
5. idle
6. spit web attack
7. walk
The black widow spider itself is 1000×800px large. The animations are 2800×1100px large
Price $7.99
Heavy Armored Warrior by qiaofuwenlu
Uses texure: diffuse,normal,metallic
The triangle statistics of model: 12485
The bind of bones is fit by Generic,not fit by humanoid.
There are 34 animations:
Idle:5
Attack:13
Get Damage:7
Pose:4
Jump:1
Die:1
Walk:1
Salute:1
Defense:1
Good performance on both PC and mobile plateform.
Price $29.00
Old building NYC #3 by LemmoLab
Polygons - 1 051
Triangles - 1 927
Vertices - 1 399
*For this package you need to have "Substance in Unity" plugin
Model consists of 5 meshes: 512x512 textures (AlbedoTransparency, Normal, MetallicSmoothness)
*Also added 1024х1024 textures in separate folder "Textures_1024"
Clean modeling, correct scale, UV, and texturing.
Correct naming of objects and materials.
Price $0.00
Dark Ambient & Drone Pack Vol. 1 by DinV Studio
Listen Here
Tracklist:
1. Robinhud Game
2. K1
3. Menu Var1
4. Menu Var2
5. Cosmicwater
6. Cosmicway
7. Glass Var1
8. Glass Var2
9. Surrex Enjoy, and please review. If you have any questions, use our Support E-Mail, or visit Facebook Page.
Price $18.00
PBR Material Bundle Vol1 (445) by Cole
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Ultimate Material pack Vol1
Ultimate Material pack Vol2
Ultimate Material pack Vol3
Ultimate Glass Materials
Ultimate Wood Materials
Ultimate Flesh and Blood Materials
Ultimate Sci-Fi Panel Materials
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This Bundle contains 445 Material !!!!!!! +-few
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Asphalt 2
Brick 24
Cartoon 6
Concrete 22
Fabric 21
Floor 8
Ice 5
Leather 6
Lava 4
Glass 59
Ground 26
Metal 36
Plastic 8
Roof 1
Rope 1
Snow 2
Sand 9
Stone 5
Rock 10
Wall 14
Wood 66
Panel 2
Blood 12
Flesh 46
Sci-fi panel 58
Every material is ready for use.
Almost every material procedurally generated.
All texture resolution is 2048x2048 pixel
Every material is tileable/seamless.
texture format is PNG
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If you feel like please give me a review, it's so much help to me. Thank you!!
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And of course if you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
Price $69.99
UBindr Pro by Grobian Games
UBindr allows you to publish data from your C# code to the Unity UI with minimal to no code changes. It supports two way binding, so that changes made by the user are passed back to the C# code. It fills some of the same need that Angular, Knockout or React fills for Web applications. It makes building UIs easier and leaves the code cleaner.
For a few tutorials on how to use UBindr Pro, see Overview
Price $20.00
Real Car 2 by Maker Games Studios
Perfect for Third Person Games,Car Destruction Games or any other Car Games.
LOD Details:
Model has 4 LOD's:
-LOD0 without Wheels: 35571 tris
-LOD1 without Wheels: 22813 tris
-LOD2 without Wheels: 9419 tris
-LOD3: 105 tris
-LOD0: Wheels: 3574 x 4 tris
-LOD1: Wheels: 1900 x 4 tris
-LOD2: Wheels: 664 x 4 tris
Complete Car LODs:
-LOD0: 49867 tris
-LOD1: 29577 tris
-LOD2: 11239 tris
-LOD3: 105 tris
- Materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Car only using one single Atlas PBR Texture.
- Car using Five Materials Paint,Body,Glass,Mirror,Rim.
- Emissive texture for lights included.
- Model is properly scaled and aligned along Z-axis.
- Fully textured Good Quality Interior and Exterior.
- Separated four wheels,
- Separated steering wheel and dashboard pointers. Ready to animate.
- Separated glasses.
- Separated 4 doors and mirrors. Ready to animate.
- Separated Front and Back Bumpers.
- Separated Bonnet and Boot.
- Changeable Rim Color.
Note: Best for Third Person Games,Car Destruction Games or any other Car Games.
Always use PSD and standard shader source to Albedo Alpha for better Realistic results.
Please Review Asset after Purchase because we are always waiting for your kind and great reviews.For any help please contact to mail.
Also check our other Assets
Realistic PBR Weapons Pack
Low Poly PBR Bicycle
Low Poly PBR Food Cart
Price $24.99
The Gingerbread Shapes by PARTYHEAD ASSETS
Here are the details:
- 18 gingerbread shapes (Rectangle, Square, Rhombus, Triangle, Heart, Star, Semicircle, Circle, Oval, Parallelogram, Pentagon, Hexagon, Heptagon, Octagon, Nonagon, Decagon, Trapezoid and Crescent).
- Basic version.
- Blackline version.
Email: adolfo-1985@hotmail.com.
Enjoy and be happy :).
Price $8.00
4K Scanned Apples by Game-Ready South
Features:
•Best Quality
•Photogrammetry
•True Albedo
Number of Meshes:8
Number of Textures:28
Number of Materials:8
Number of Prefabs:8
4K Scanned Apples is a part of 4K Photogrammetry Set Vol.1 [Vegetables]
Price $14.99
Airy UI - Easy UI Animation by Ahmed Sabry
You can easily create menus and popups animations away from Unity animation system and without writing one line of code.
You can select your animations from Airy UI presets or you can make your own custom animation using Airy UI very fast.
Airy UI also makes it easy to set the UI elements' anchors with just a single click In addition to a professional ESC and Back button functionality to hide and close the menus.
Airy UI saves a lot of effort and a huge amount of time.
For Tutorial Videos Click Here
Price $5.00
Apartment - interior and props by Mixaill
The pack contains the following objects:
Kitchen:
- chair
- table
- fridge
- washer
- kitchen Cabinet
- stove
- sink
- wall cabinet
- microwave
- electric kettle
- drawing
- towel holder
- socket
- switch
- radiator
Bathroom:
- bath
- shutter
- shower
- toilet paper
- toilet
- brush
- bucket
- mop
- sink
- toothbrush
- cupboard
- bottle
- mat
Room girls
- bed
- mat
- cupboard
- chest of drawers
- Teddy bear
- chair
- chandelier
- pictures
- 2 types of boxes
Hall
- sofa
- ottoman
- TV
- clock
- indoor plant
- guitar
- 2 table
Bedroom
- table
- bed
- cupboard
- chair
Hallway
- lamps
- cupboard
- mat
- a door
- chest of drawers
All textures PBR.
We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $49.99
Player Prefs Plus by SteveSmith.Software
Save and Retrieve preferences for multiple players.
Preference data types include :-
int, string, float, bool, long, byte, DateTime, Vector 2,3 and 4, Color, Quaternion, Rect, Sprite, GameObject and UnityEngine.Object
Supports arrays of all data types above.
Setup and copy default values
GUI Editor and code for defining preferences and values
Powered by SQL4Unity.
Visit Publishers Website for full online documentation
Price $0.00
Digger by Amandine Entertainment
Forum | Doc | Discord
> > SPECIAL LAUNCH OFFER! Don't miss it, the price will be higher in a week or two!
More and more AAA games add gentle overhangs and caves to their environment to make it more realistic, more interesting and more diversified.
A common way to do this is to create 3D models with an external modeling tool, and then place them manually over the terrain and blend them with it. This is tedious, unpractical and inefficient unless you have an army of 3D artists and level designers... and even in that case, you'd probably want them to focus on more valuable work.
This is where Digger comes to action. No more external tool required, no more loss of time, no more headache. It lets you create caves and overhangs on your terrain directly within the scene view, in a few clicks.
It will make you feel like you have a voxel terrain in your hands, without the downsides. It actually keeps the new, fast and reliable Unity's terrain system and creates seamless cave/overhangs meshes just where you need. Internally, Digger uses voxels and Marching Cubes to create meshes, but instead of replacing the entire terrain with a voxel terrain, it creates a mix of them and gives you the best of both worlds.
With this tool, you will be able to:
- Dig in your Unity terrain just like if it was a smooth voxel terrain.
- Create overhangs (the opposite of digging).
- Apply different textures on the overhangs, in the caves, etc.
However, you won't be able to:
- Dig in real-time and at runtime.
- Generate caves procedurally.
If you need these features, you should get a full voxel-based terrain solution, like Ultimate Terrains.
« Wait! I heard that Unity 2019 will have caves built-in, so why should I buy this? »
As things stand, Unity plans to give a clean way to cut holes in the terrain, that's all. A hole is not a cave, it's just about cutting a piece of terrain so you can, for example create the entrance of a tunnel. Actually, when this feature will be available, Digger may become even more powerful as it should be an excellent companion for terrain holes feature.
Full feature list:
- Easy to setup
- Dig/add mater on terrain
- Paint texture on cave meshes
- Reset back to terrain (locally)
- 'Sync & Refresh' button to recompute everything (useful if terrain textures or terrain heights changed)
- Clear (remove all modifications made with the tool)
- Undo/redo
- Automatic collision solver
- Create LOD groups (for caves/overhangs meshes) automatically
- Remove grass and details automatically
- Persists modifications on the fly
- Multi-terrains support
- Add triplanar mapping to standard terrain shader
- Includes a triplanar mapping shader for meshes equivalent to the terrain shader
- Supports CTS, but without the possibility to change textures of meshes. Texture can only be the same as terrain texture above. This should become possible in a future version of CTS.
Limitation:
- Doesn't work properly with terrain lightmapping
- Until Unity releases the official terrain holes feature (expected to be in Unity 2019.2), Digger has to create bigger meshes to handle collision. Most of the time, you should not care about this, but if you cover your entire terrain with caves and overhangs, there will be an impact on performance. If this is what you want to do, you should get a full voxel-based terrain solution, like Ultimate Terrains.
Roadmap:
- Remove trees automatically (unless it kills the perf)
- Add details objects on caves/overhangs meshes
- HDRP/LWRP support (waiting for triplanar mapping in HDRP/LWRP terrain shaders)
Features that will have to wait for Unity 2019.2 and the official terrain hole feature:
- Lightmap support in caves (light passing through terrain holes), depending on feasibility
- Pathfinding
Digger requires Unity 2018.3 (or a more recent version) as it's built on the new terrain system. It also requires Burst, Collections and Mathematics packages.
Price $28.00
