Side View-Character - Skeleton Pack by SoftCone Studio
This asset is one of the packages in the SideView character editor.
You must install Side View Character Editor Asset before using this package.
This asset does not contain animations. This asset includes 14 skeleton sets, 1 skeleton arrow, 8 skeleton eyes, 2 skeletal shields, and 8 skull weapons. If you have any questions or requests about assets (new animation, characters, etc.), please contact us at the address below.
Price $10.00
You must install Side View Character Editor Asset before using this package.
https://assetstore.unity.com/packages/3d/characters/side -view-character-editor-103406
This asset does not contain animations. This asset includes 14 skeleton sets, 1 skeleton arrow, 8 skeleton eyes, 2 skeletal shields, and 8 skull weapons. If you have any questions or requests about assets (new animation, characters, etc.), please contact us at the address below.
http://cafe.naver.com/softconestudio
Price $10.00
Scene Manager Pro by Scott Durkin
Quickly switch between your scenes with our user friendly dockable window!
Including full color customization, path directory & a built in auto saver!
Stop wasting time looking for your scenes when you can have them in a window of their own! We've provided a user friendly dockable window with color customization, path firectory, our own built in auto saver and Scene Manager preferences.
Doc | Contact
Features/Functionality
:: Scene Viewer - Displays all your scenes located in a folder of your choice inside a dockable user friendly interface.
:: Search box - We included a search box inside the Scene Viewer so you can filter through all the scenes displayed.
:: Refresh - This button located inside of the Scene Viewer will refresh any new scenes that you save into the directory.
:: Auto-Refresh - This refreshes the Scene Viewer automatically without you having to press the standard refresh button.
:: Color Codes - Color codes allows you to customize how your scenes are displayed i.e. Your active scene could be Green while your inactive scenes are Red.
:: Folder Directory - We allow you to choose where the scenes get loaded from linking the path.
:: Auto-Saving - Enabling this will display a count down in the bottom of the scene viewer and will save the projects at the end of the count down.
:: Log Save Events - This logs a message into the console with the time of the save that took place.
:: Save Assets - Writes all unsaved asset changes to disk when preforming a global save.
:: Save Before Running - Depending on the settings selected this will save the whole project before entering play mode.
:: Save on Hierarchy Change - Making changes in the hierarchy can get messy and productive so you can save the projects every time an amount of changes are made.
:: Preferences - Located within Unity Preferences is the Scene Manager preferences where you can customize the colors and path directory.
Have something you want us to add? Contact us
Price $9.99
Including full color customization, path directory & a built in auto saver!
Stop wasting time looking for your scenes when you can have them in a window of their own! We've provided a user friendly dockable window with color customization, path firectory, our own built in auto saver and Scene Manager preferences.
Doc | Contact
Features/Functionality
:: Scene Viewer - Displays all your scenes located in a folder of your choice inside a dockable user friendly interface.
:: Search box - We included a search box inside the Scene Viewer so you can filter through all the scenes displayed.
:: Refresh - This button located inside of the Scene Viewer will refresh any new scenes that you save into the directory.
:: Auto-Refresh - This refreshes the Scene Viewer automatically without you having to press the standard refresh button.
:: Color Codes - Color codes allows you to customize how your scenes are displayed i.e. Your active scene could be Green while your inactive scenes are Red.
:: Folder Directory - We allow you to choose where the scenes get loaded from linking the path.
:: Auto-Saving - Enabling this will display a count down in the bottom of the scene viewer and will save the projects at the end of the count down.
:: Log Save Events - This logs a message into the console with the time of the save that took place.
:: Save Assets - Writes all unsaved asset changes to disk when preforming a global save.
:: Save Before Running - Depending on the settings selected this will save the whole project before entering play mode.
:: Save on Hierarchy Change - Making changes in the hierarchy can get messy and productive so you can save the projects every time an amount of changes are made.
:: Preferences - Located within Unity Preferences is the Scene Manager preferences where you can customize the colors and path directory.
Have something you want us to add? Contact us
Price $9.99
Scene Manager Lite by Scott Durkin
Quickly switch between your scenes with our user friendly dockable window!
Including full color customization & path defining!
Stop wasting time looking for your scenes when you can have them in a window of their own! We've provided a user friendly dockable window with color customization and our own Scene Manager preferences.
Doc | Contact
Features/Functionality
:: Scene Viewer - Displays all your scenes located in a folder of your choice inside a dockable user friendly interface.
:: Search box - We included a search box inside the Scene Viewer so you can filter through all the scenes displayed.
:: Refresh - This button located inside of the Scene Viewer will refresh any new scenes that you save into the directory.
:: Auto-Refresh - This refreshes the Scene Viewer automatically without you having to press the standard refresh button.
:: Color Codes - Color codes allows you to customize how your scenes are displayed i.e. Your active scene could be Green while your inactive scenes are Red.
:: Folder Directory - We allow you to choose where the scenes get loaded from linking the path.
:: Preferences - Located within Unity Preferences is the Scene Manager preferences where you can customize the colors and path directory.
Have something you want us to add? Contact us
Price $0.00
Including full color customization & path defining!
Stop wasting time looking for your scenes when you can have them in a window of their own! We've provided a user friendly dockable window with color customization and our own Scene Manager preferences.
Doc | Contact
Features/Functionality
:: Scene Viewer - Displays all your scenes located in a folder of your choice inside a dockable user friendly interface.
:: Search box - We included a search box inside the Scene Viewer so you can filter through all the scenes displayed.
:: Refresh - This button located inside of the Scene Viewer will refresh any new scenes that you save into the directory.
:: Auto-Refresh - This refreshes the Scene Viewer automatically without you having to press the standard refresh button.
:: Color Codes - Color codes allows you to customize how your scenes are displayed i.e. Your active scene could be Green while your inactive scenes are Red.
:: Folder Directory - We allow you to choose where the scenes get loaded from linking the path.
:: Preferences - Located within Unity Preferences is the Scene Manager preferences where you can customize the colors and path directory.
Have something you want us to add? Contact us
Price $0.00
Hoppity Game Example by Kuneko
Hoppity Game Example
This package contains the complete source code and all assets used to create my simple game 'Hoppity'.
- Low poly, mobile friendly, 3d models, all unwrapped, textured, and (where necessary) rigged and animated.
- All scripts are well optimized and have been written in a self documenting code style in C#. All functions are appropriately named and a .PDF is included as a reference to document the function of each script.
- Hoppity is a very simple 3d game that could help those new to game development who wish to learn programming or veteran game developers looking for a basic game to re-skin and build upon.
Download and play the PC, Mac, and Linux versions here.
Price $10.00
This package contains the complete source code and all assets used to create my simple game 'Hoppity'.
- Low poly, mobile friendly, 3d models, all unwrapped, textured, and (where necessary) rigged and animated.
- All scripts are well optimized and have been written in a self documenting code style in C#. All functions are appropriately named and a .PDF is included as a reference to document the function of each script.
- Hoppity is a very simple 3d game that could help those new to game development who wish to learn programming or veteran game developers looking for a basic game to re-skin and build upon.
Download and play the PC, Mac, and Linux versions here.
Price $10.00
AAA Island Environments by Bicameral Studios
AAA Island Environments brings the simplicity of dragging and dropping beautiful island environments right into your game; OR, the freedom to assemble your own gorgeous world using our wide variety of terrains, trees, plants, grass and rocks. This Package Contains: - 30 highly-detailed, 2.5km x 2.5km terrains - 20 fully editable trees - 80 unique plants - 10 types of rocks & boulders - 8 realistic grass textures - 2 stunning skyboxes - A total of 30 fully completed island environments ready to drag and drop into your game - Detailed documentation Trees, plants and rocks all come with LODs to suit your optimization needs. Terrain, tree and plant textures are in 4096 x 4096, rock and grass textures are in 2048 x 2048. If you would like use the full potential of this package, more details and instructions can be found in the documentation included. Sections in the documentation include: setup, terrain, vegetation, scripts, optimization, and more. Water is not included in this package, but can be found here. If you have any questions or concerns feel free to Email us! Facebook | Youtube
Price $39.99
Price $39.99
Free Island Collection by Bicameral Studios
At Bicameral Studios we would like to give back to the wonderful game-development community, with this quality, free terrain package. If you've found this package useful, don't forget to leave a review! This Package Contains: - 5 highly-detailed, 2.5km x 2.5km terrains - 2 realistic grass textures (2048 x 2048) - 8 high quality terrain textures (4096 x 4096) - 1 stunning skybox If you like this free island collection, check out our AAA Island Environments package filled with trees, plants, rocks, grass, and other assorted fauna. Water is not included in this package, but can be found here. If you have any questions or concerns feel free to Email us! Facebook | Youtube
Price $0.00
Price $0.00
Sneakers for Base UMA by o3n Studio
Description
Price $3.99
This package contains sneaker shoes wardrobe items for Base UMA Male and Female Races. UMA is required for this package to work.
Version Details (1.0)
- Initial release
How do I get set up?
- Please remember to add the folder to UMA Global Library by selecting UMA Global Library Window and dragging the UMA_sneakers_01 folder to the drop area in the window.
Price $3.99
MorphMixer by Crazy Minnow Studio, LLC
youtube | website | unity forum | email
MorphMixer is an editor extension that allows you to create new BlendShapes by combining one or more existing BlendShapes within the Unity editor. Whether you're using one of the many character generations systems, contracting out your characters, or designing your own and simply want the convenience of mixing up new BlendShapes from existing ones within the editor, MorphMixer is a simple, non-destructive, in-editor tool designed specifically for the task.
The perfect companion to lip-synchronization assets - works GREAT with SALSA!
Character generation systems such as Fuse, iClone, Autodesk Character Generator, Daz3D, and MakeHuman include many BlendShapes. Some of these system provide viseme shapes for speech while others do not, some provide emotion BlendShapes while others provide basic facial movements. MorphMixer allows you to mix and match existing BlendShapes together to form the perfect smile, frown, or other expression and save your mix as a new BlendShape. This simplifies animation by allowing you to merge down complex multi-shape expressions into a single BlendShape, avoid BlendShape conflicts caused by trying to use the same BlendShape for speech and expressions at the same time, or create speech visemes by combining multiple basic facial movement BlendShapes, assuming your existing BlendShapes can be combined to create sufficient detail. (e.g. Fuse characters have sufficient starting BlendShapes to craft viseme BlendShapes using MorphMixer.)
MorphMixer is non-destructive because it duplicates your mesh and performs all BlendShape actions on the duplicate only, so you can always fall back to your original .fbx or .blend mesh file. It also includes a preset system so you can create BlendShape mixes, save them as presets, and easily apply them to multiple characters that share the same BlendShapes and BlendShape indexes. If you create a BlendShape, then change your mind about the way it should look, MorphMixer allows you to delete BlendShapes as well.
Supports Unity & Unity Pro.
Tested on these Character Systems:
•Fuse (Adobe & Mixamo)
•Autodesk Character Generator
•Daz3D (Genesis 2, 3, 8)
•iClone
•MakeHuman
Price $20.00
MorphMixer is an editor extension that allows you to create new BlendShapes by combining one or more existing BlendShapes within the Unity editor. Whether you're using one of the many character generations systems, contracting out your characters, or designing your own and simply want the convenience of mixing up new BlendShapes from existing ones within the editor, MorphMixer is a simple, non-destructive, in-editor tool designed specifically for the task.
The perfect companion to lip-synchronization assets - works GREAT with SALSA!
Character generation systems such as Fuse, iClone, Autodesk Character Generator, Daz3D, and MakeHuman include many BlendShapes. Some of these system provide viseme shapes for speech while others do not, some provide emotion BlendShapes while others provide basic facial movements. MorphMixer allows you to mix and match existing BlendShapes together to form the perfect smile, frown, or other expression and save your mix as a new BlendShape. This simplifies animation by allowing you to merge down complex multi-shape expressions into a single BlendShape, avoid BlendShape conflicts caused by trying to use the same BlendShape for speech and expressions at the same time, or create speech visemes by combining multiple basic facial movement BlendShapes, assuming your existing BlendShapes can be combined to create sufficient detail. (e.g. Fuse characters have sufficient starting BlendShapes to craft viseme BlendShapes using MorphMixer.)
MorphMixer is non-destructive because it duplicates your mesh and performs all BlendShape actions on the duplicate only, so you can always fall back to your original .fbx or .blend mesh file. It also includes a preset system so you can create BlendShape mixes, save them as presets, and easily apply them to multiple characters that share the same BlendShapes and BlendShape indexes. If you create a BlendShape, then change your mind about the way it should look, MorphMixer allows you to delete BlendShapes as well.
Supports Unity & Unity Pro.
Tested on these Character Systems:
•Fuse (Adobe & Mixamo)
•Autodesk Character Generator
•Daz3D (Genesis 2, 3, 8)
•iClone
•MakeHuman
Price $20.00
Prison Interior Vol2 by ESFGames
A very nice and high quality package containing modular assets that can be used to create A Prison interior and prison hallways.
The demo scene includes 2 prison blocks, one with actual cells and another one with double beds in an open space.
All objects have prefabs with their own materials.
Objects are all low poly and optimized. Great to use on any device.
All assets have been set up to work with the PBR metallic/roughness method.
This pack contains:
29 Prefabs.
14 materials.
1 Demo Scene.
Textures maps for most objects:
Diffuse map.
Normal map.
Metallic map.
Roughness map (in alpha of Metallic)
All textures are 2048x2048 and can be downscaled to your liking.
Price $19.99
The demo scene includes 2 prison blocks, one with actual cells and another one with double beds in an open space.
All objects have prefabs with their own materials.
Objects are all low poly and optimized. Great to use on any device.
All assets have been set up to work with the PBR metallic/roughness method.
This pack contains:
29 Prefabs.
14 materials.
1 Demo Scene.
Textures maps for most objects:
Diffuse map.
Normal map.
Metallic map.
Roughness map (in alpha of Metallic)
All textures are 2048x2048 and can be downscaled to your liking.
Price $19.99
Survival Food MRE Ration PBR by devotid
Survival Food MRE Ration PBR
3 Separate Objects
Details:
- MRE 388 Tris
- Tuna Can 356 Tris
- Soup Can 356 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $5.99
3 Separate Objects
Details:
- MRE 388 Tris
- Tuna Can 356 Tris
- Soup Can 356 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $5.99
Cigarette Lighter PBR by devotid
Cigarette Lighter PBR
4 Separate Objects
Details:
- Lighter Body 480 Tris
- Flint Wheel 316 Tris
- Fuel Lever 96 Tris
- Fuel Adjuster 132 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $0.00
4 Separate Objects
Details:
- Lighter Body 480 Tris
- Flint Wheel 316 Tris
- Fuel Lever 96 Tris
- Fuel Adjuster 132 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $0.00
LED Camping Lantern Torch PBR by devotid
LED Camping Lantern PBR
4 Separate Objects
- Emission and Point Light.
Details:
- Lantern Base 3284 Tris
- Center Glass 756 Tris
- Top Handle 416 Tris
- Top Hook 192 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $4.99
4 Separate Objects
- Emission and Point Light.
Details:
- Lantern Base 3284 Tris
- Center Glass 756 Tris
- Top Handle 416 Tris
- Top Hook 192 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $4.99
Rocks Boulders PBR Pack by devotid
Rocks Boulder PBR Pack
8 Separate Objects
Details:
- 8 Total Rocks - 98-154 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $3.99
8 Separate Objects
Details:
- 8 Total Rocks - 98-154 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $3.99
Recurve Bow PBR by devotid
Recurve Bow PBR
- 4 Separate Objects
- Simple draw and fire animations included.
Details:
- Main Box 2562 Tris
- String 960 Tris
- Arrow 472 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $8.99
- 4 Separate Objects
- Simple draw and fire animations included.
Details:
- Main Box 2562 Tris
- String 960 Tris
- Arrow 472 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $8.99
Compass PBR by devotid
Compass PBR
4 Separate Objects
Details:
- Base 648 Tris
- Ring 672 Tris
- Needle 132 Tris
- Lens 92 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $6.99
4 Separate Objects
Details:
- Base 648 Tris
- Ring 672 Tris
- Needle 132 Tris
- Lens 92 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $6.99
Camping Tent with Carry Bag by devotid
Camping Tent Hiking PBR
4 Separate objects
with modeled interior and carry bag
- Standard and Camo Military Version
Details:
- Tent 2130 Tris
- Tent Bag 1078 Trisv - Tent Door Closed 108 Tris
- Tent Door Open 332 Tris
- PBR Textures are 4k
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $9.99
4 Separate objects
with modeled interior and carry bag
- Standard and Camo Military Version
Details:
- Tent 2130 Tris
- Tent Bag 1078 Trisv - Tent Door Closed 108 Tris
- Tent Door Open 332 Tris
- PBR Textures are 4k
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $9.99
Flashlight Torch PBR by devotid
Flashlight Torch PBR
Details:
- Flashlight 1210 Tris
- Glass Lens 68 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $4.99
Details:
- Flashlight 1210 Tris
- Glass Lens 68 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $4.99
Hiking Backpack Camping by devotid
Hiking Back Pack
Details:
- 4 Separate Objects
- 2 Different Versions
- One Camo Version and One Standard
- Pack Frame 3716 Tris
- Main Pouch 3026 Tris
- Bed Roll 1768 Tris
- Sleeping Bag Roll 1168 Tris
- PBR Textures are 4k
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $14.99
Details:
- 4 Separate Objects
- 2 Different Versions
- One Camo Version and One Standard
- Pack Frame 3716 Tris
- Main Pouch 3026 Tris
- Bed Roll 1768 Tris
- Sleeping Bag Roll 1168 Tris
- PBR Textures are 4k
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
Price $14.99