Pixel Art Top-Down RPG NPC by AF Game Assets
Fully created and turned into a prefab. Each character comes with his own animations. You can place them in your environments and have your RPG more alive than ever!
Contains:
- Barman (Idle, Get new glass & Clean it, Surprised)
- Librarian (Idle, Put books away, Surprised)
- Sitting Monk (Idle, drinking, Surprised)
- Sheild Man (Idle, Cross Arms, Surprised)
- Tentacle Butcher (Idle, Tentacle, Surprised)
- All the sprites have transparent background
If you have some questions about this asset, you can contact me by email: afgameassets@gmail.com
Price $13.49
RPG Paladin by Mingdongman 3D
This package contains:
◼ Two models (5500 and 4600 triangles).
◼ Fully rigged, 11 animations included.
◼ Two staffs included.
◼ Textures: two albedo (1K / 512), two normal (1K / 512) and two specular (1K / 512).
Price $8.99
25 Metal Materials Ready, Volume. 9 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Metal Materials Ready, Volume. 9 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Metal Materials Ready, Volume. 9 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
25 Metal Materials Ready, Volume. 8 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Metal Materials Ready, Volume. 8 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Metal Materials Ready, Volume. 8 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
25 Metal Materials Ready, Volume. 7 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Metal Materials Ready, Volume. 7 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
50 Metal Materials Ready, Volume. 6 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
25 Metal Materials Ready, Volume. 6 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
2D Character - Leprechaun by COPY SPRIGHT
The character texture size is 450x430 including animation safe frame. The true character resolution is roughly around 135x180 (depending on animation frame).
Characters are designed to work in four directions. Animations to the left and right are the same sprite. To get the right facing version it needs to be mirrored. This is a very common practice but it might result in small detail faults (e.g. eye patch change).
Character-Animations (934 sprites):
Idle: 63 sprites
Run: 30 sprites
Walk: 42 sprites
Jump: 57 sprites
Duck: 63 sprites
Crawl: 57 sprites
Slide: 33 sprites
Hold bomb: 84 sprites
Carry bomb: 80 sprites
Throw bomb: 60 sprites
Hit 1: 39 sprites
Hit 2: 39 sprites
Vanish: 32 sprites
Rifle shooting: 4 sprites
Gun shooting: 4 sprites
Bow shooting: 5 sprites
Sword swing: 60 sprites
Hammer swing: 115 sprites
Sythe swing: 70 sprites
Basic Weapon Animations (174 sprites):
Bow: 21 sprites
Gun: 3 sprites
Hammer: 69 sprites
Rifle: 3 sprites
Sword: 36 sprites
Sycthe: 42 sprites
World Animations (191 sprites):
Bomb on ground: 18 sprites
Carrying bomb: 60 sprites
Holding bomb: 63 sprites
Bomb explosion: 11 sprites
Arrow: 1 sprite
Bullet: 4 sprites
Desert tilemap: 1 sprite
Muzzle flash: 2 sprites
Player Shadow: 1 sprite
Wood barrier: 30 sprites
Constraints:
This is just sprites and pre-build animations on a demo scene. No code included. Make something great out of it. :-)
Free Character Example:
Feel free to check out this free character first before you by the package:
2D Character - Astronaut
Price $7.99
2D Character - Judge by COPY SPRIGHT
The character texture size is 450x430 including animation safe frame. The true character resolution is roughly around 135x180 (depending on animation frame).
Characters are designed to work in four directions. Animations to the left and right are the same sprite. To get the right facing version it needs to be mirrored. This is a very common practice but it might result in small detail faults (e.g. eye patch change).
Character-Animations (934 sprites):
Idle: 63 sprites
Run: 30 sprites
Walk: 42 sprites
Jump: 57 sprites
Duck: 63 sprites
Crawl: 57 sprites
Slide: 33 sprites
Hold bomb: 84 sprites
Carry bomb: 80 sprites
Throw bomb: 60 sprites
Hit 1: 39 sprites
Hit 2: 39 sprites
Vanish: 32 sprites
Rifle shooting: 4 sprites
Gun shooting: 4 sprites
Bow shooting: 5 sprites
Sword swing: 60 sprites
Hammer swing: 115 sprites
Sythe swing: 70 sprites
Basic Weapon Animations (174 sprites):
Bow: 21 sprites
Gun: 3 sprites
Hammer: 69 sprites
Rifle: 3 sprites
Sword: 36 sprites
Sycthe: 42 sprites
World Animations (191 sprites):
Bomb on ground: 18 sprites
Carrying bomb: 60 sprites
Holding bomb: 63 sprites
Bomb explosion: 11 sprites
Arrow: 1 sprite
Bullet: 4 sprites
Desert tilemap: 1 sprite
Muzzle flash: 2 sprites
Player Shadow: 1 sprite
Wood barrier: 30 sprites
Constraints:
This is just sprites and pre-build animations on a demo scene. No code included. Make something great out of it. :-)
Free Character Example:
Feel free to check out this free character first before you by the package:
2D Character - Astronaut
Price $7.99
2D Character - Lion by COPY SPRIGHT
The character texture size is 450x430 including animation safe frame. The true character resolution is roughly around 135x180 (depending on animation frame).
Characters are designed to work in four directions. Animations to the left and right are the same sprite. To get the right facing version it needs to be mirrored. This is a very common practice but it might result in small detail faults (e.g. eye patch change).
Character-Animations (934 sprites):
Idle: 63 sprites
Run: 30 sprites
Walk: 42 sprites
Jump: 57 sprites
Duck: 63 sprites
Crawl: 57 sprites
Slide: 33 sprites
Hold bomb: 84 sprites
Carry bomb: 80 sprites
Throw bomb: 60 sprites
Hit 1: 39 sprites
Hit 2: 39 sprites
Vanish: 32 sprites
Rifle shooting: 4 sprites
Gun shooting: 4 sprites
Bow shooting: 5 sprites
Sword swing: 60 sprites
Hammer swing: 115 sprites
Sythe swing: 70 sprites
Basic Weapon Animations (174 sprites):
Bow: 21 sprites
Gun: 3 sprites
Hammer: 69 sprites
Rifle: 3 sprites
Sword: 36 sprites
Sycthe: 42 sprites
World Animations (191 sprites):
Bomb on ground: 18 sprites
Carrying bomb: 60 sprites
Holding bomb: 63 sprites
Bomb explosion: 11 sprites
Arrow: 1 sprite
Bullet: 4 sprites
Desert tilemap: 1 sprite
Muzzle flash: 2 sprites
Player Shadow: 1 sprite
Wood barrier: 30 sprites
Constraints:
This is just sprites and pre-build animations on a demo scene. No code included. Make something great out of it. :-)
Free Character Example:
Feel free to check out this free character first before you by the package:
2D Character - Astronaut
Price $7.99
2D Character - King by COPY SPRIGHT
The character texture size is 450x430 including animation safe frame. The true character resolution is roughly around 135x180 (depending on animation frame).
Characters are designed to work in four directions. Animations to the left and right are the same sprite. To get the right facing version it needs to be mirrored. This is a very common practice but it might result in small detail faults (e.g. eye patch change).
Character-Animations (934 sprites):
Idle: 63 sprites
Run: 30 sprites
Walk: 42 sprites
Jump: 57 sprites
Duck: 63 sprites
Crawl: 57 sprites
Slide: 33 sprites
Hold bomb: 84 sprites
Carry bomb: 80 sprites
Throw bomb: 60 sprites
Hit 1: 39 sprites
Hit 2: 39 sprites
Vanish: 32 sprites
Rifle shooting: 4 sprites
Gun shooting: 4 sprites
Bow shooting: 5 sprites
Sword swing: 60 sprites
Hammer swing: 115 sprites
Sythe swing: 70 sprites
Basic Weapon Animations (174 sprites):
Bow: 21 sprites
Gun: 3 sprites
Hammer: 69 sprites
Rifle: 3 sprites
Sword: 36 sprites
Sycthe: 42 sprites
World Animations (191 sprites):
Bomb on ground: 18 sprites
Carrying bomb: 60 sprites
Holding bomb: 63 sprites
Bomb explosion: 11 sprites
Arrow: 1 sprite
Bullet: 4 sprites
Desert tilemap: 1 sprite
Muzzle flash: 2 sprites
Player Shadow: 1 sprite
Wood barrier: 30 sprites
Constraints:
This is just sprites and pre-build animations on a demo scene. No code included. Make something great out of it. :-)
Free Character Example:
Feel free to check out this free character first before you by the package:
2D Character - Astronaut
Price $7.99
2D Character - Knight by COPY SPRIGHT
The character texture size is 450x430 including animation safe frame. The true character resolution is roughly around 135x180 (depending on animation frame).
Characters are designed to work in four directions. Animations to the left and right are the same sprite. To get the right facing version it needs to be mirrored. This is a very common practice but it might result in small detail faults (e.g. eye patch change).
Character-Animations (934 sprites):
Idle: 63 sprites
Run: 30 sprites
Walk: 42 sprites
Jump: 57 sprites
Duck: 63 sprites
Crawl: 57 sprites
Slide: 33 sprites
Hold bomb: 84 sprites
Carry bomb: 80 sprites
Throw bomb: 60 sprites
Hit 1: 39 sprites
Hit 2: 39 sprites
Vanish: 32 sprites
Rifle shooting: 4 sprites
Gun shooting: 4 sprites
Bow shooting: 5 sprites
Sword swing: 60 sprites
Hammer swing: 115 sprites
Sythe swing: 70 sprites
Basic Weapon Animations (174 sprites):
Bow: 21 sprites
Gun: 3 sprites
Hammer: 69 sprites
Rifle: 3 sprites
Sword: 36 sprites
Sycthe: 42 sprites
World Animations (191 sprites):
Bomb on ground: 18 sprites
Carrying bomb: 60 sprites
Holding bomb: 63 sprites
Bomb explosion: 11 sprites
Arrow: 1 sprite
Bullet: 4 sprites
Desert tilemap: 1 sprite
Muzzle flash: 2 sprites
Player Shadow: 1 sprite
Wood barrier: 30 sprites
Constraints:
This is just sprites and pre-build animations on a demo scene. No code included. Make something great out of it. :-)
Free Character Example:
Feel free to check out this free character first before you by the package:
2D Character - Astronaut
Price $7.99
2D Character - Jesus by COPY SPRIGHT
The character texture size is 450x430 including animation safe frame. The true character resolution is roughly around 135x180 (depending on animation frame).
Characters are designed to work in four directions. Animations to the left and right are the same sprite. To get the right facing version it needs to be mirrored. This is a very common practice but it might result in small detail faults (e.g. eye patch change).
Character-Animations (934 sprites):
Idle: 63 sprites
Run: 30 sprites
Walk: 42 sprites
Jump: 57 sprites
Duck: 63 sprites
Crawl: 57 sprites
Slide: 33 sprites
Hold bomb: 84 sprites
Carry bomb: 80 sprites
Throw bomb: 60 sprites
Hit 1: 39 sprites
Hit 2: 39 sprites
Vanish: 32 sprites
Rifle shooting: 4 sprites
Gun shooting: 4 sprites
Bow shooting: 5 sprites
Sword swing: 60 sprites
Hammer swing: 115 sprites
Sythe swing: 70 sprites
Basic Weapon Animations (174 sprites):
Bow: 21 sprites
Gun: 3 sprites
Hammer: 69 sprites
Rifle: 3 sprites
Sword: 36 sprites
Sycthe: 42 sprites
World Animations (191 sprites):
Bomb on ground: 18 sprites
Carrying bomb: 60 sprites
Holding bomb: 63 sprites
Bomb explosion: 11 sprites
Arrow: 1 sprite
Bullet: 4 sprites
Desert tilemap: 1 sprite
Muzzle flash: 2 sprites
Player Shadow: 1 sprite
Wood barrier: 30 sprites
Constraints:
This is just sprites and pre-build animations on a demo scene. No code included. Make something great out of it. :-)
Free Character Example:
Feel free to check out this free character first before you by the package:
2D Character - Astronaut
Price $7.99
2D Character - Model by COPY SPRIGHT
The character texture size is 450x430 including animation safe frame. The true character resolution is roughly around 135x180 (depending on animation frame).
Characters are designed to work in four directions. Animations to the left and right are the same sprite. To get the right facing version it needs to be mirrored. This is a very common practice but it might result in small detail faults (e.g. eye patch change).
Character-Animations (934 sprites):
Idle: 63 sprites
Run: 30 sprites
Walk: 42 sprites
Jump: 57 sprites
Duck: 63 sprites
Crawl: 57 sprites
Slide: 33 sprites
Hold bomb: 84 sprites
Carry bomb: 80 sprites
Throw bomb: 60 sprites
Hit 1: 39 sprites
Hit 2: 39 sprites
Vanish: 32 sprites
Rifle shooting: 4 sprites
Gun shooting: 4 sprites
Bow shooting: 5 sprites
Sword swing: 60 sprites
Hammer swing: 115 sprites
Sythe swing: 70 sprites
Basic Weapon Animations (174 sprites):
Bow: 21 sprites
Gun: 3 sprites
Hammer: 69 sprites
Rifle: 3 sprites
Sword: 36 sprites
Sycthe: 42 sprites
World Animations (191 sprites):
Bomb on ground: 18 sprites
Carrying bomb: 60 sprites
Holding bomb: 63 sprites
Bomb explosion: 11 sprites
Arrow: 1 sprite
Bullet: 4 sprites
Desert tilemap: 1 sprite
Muzzle flash: 2 sprites
Player Shadow: 1 sprite
Wood barrier: 30 sprites
Constraints:
This is just sprites and pre-build animations on a demo scene. No code included. Make something great out of it. :-)
Free Character Example:
Feel free to check out this free character first before you by the package:
2D Character - Astronaut
Price $7.99
Construction Vehicles Pack by Mehdi Rabiee
* The package contains 12 vehicles
* Average poly count: 20k tris.
* Textures High Quality
* Low poly (Mobile Optimized)
* Vehicles have separate parts
* The inside of these models are designed
* Textures size : 2048 * 2048 / 1024 * 1024 (BMP)
Other Assets
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Price $95.00