75 Fabric Materials Ready, Volume. 11 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 302 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
3) Color Desaturation
surface dirt color can be adjusted and desaturated based on the chosen color Tone.
4) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
5) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
6) Far Field Fall-off:
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Min/Max Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders.
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Assets: 1 (debug material)
Parallax Height| Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
Fuse Box Puzzle - Unity .FBX 3D Model.- by Mauro Poggi
This fuse box allows you to use the fuse as you want, making a puzzle, searching and adding the fuses for the desire effect, or what you want.
Mesh complexities:
- Total:
- Verts: 4787
- Tris: 9242
- Fuse box:
- Verts: 3374
- Tris: 6458
- Fuses (each one):
- Verts: 342
- Tris: 680
Please contact me via e-mail if you are having issues with our assets
The video animation is for show what you can do with the padlock; The animation is not included
Price $4.99
PlayableMusic: Rock Music Pack by PlayableMusic
This rock music themed pack contains a collection of several tracks in the rock genre. Which is a very broad genre from easy rock ballads to heavy metal.
In this pack you will find a couple of tracks from some of the many sub genres that rock contains.
So power your action packed or casual game with some guitar shredding rock solid music.
Rock Music Pack contains 10 unique tracks of which some have multiple versions. Which brings us to a combined total of 20 tracks.
10 normal tracks that can be used for soundtracks or regular in-game playback and 10 looped tracks for infinite playback.
It also contains 4 stingers which can be used for special in-game events.
This pack currently contains the following tracks:
--------------------------------------------------
Name: Into the Arcade
Type: track
Signature: 4/4
Tempo: 140
Genre: Rock
Duration normal track: 00:03:05
Duration loopable track: 00:02:48
Context: Beat pumping guitar play with some nice synths to get your arcade feel flowing.
Name: Time Warrior
Type: track
Signature: 4/4
Tempo: 140
Genre: Rock
Duration normal track: 00:01:51
Duration loopable track: 00:01:32
Context: Intermission music. Time to review those highscores or buying stuff in your shop.
Name: Empty String
Type: track
Signature: 4/4
Tempo: 140
Genre: Rock
Duration normal track: 00:03:24
Duration loopable track: 00:03:01
Context: Easy generic guitar rock music.
Name: Iron Valley
Type: track
Signature: 4/4
Tempo: 140
Genre: Metal
Duration normal track: 00:02:32
Duration loopable track: 00:02:17
Context: Easy hard rock casual music.
Name: Avoiding Damage
Type: track
Signature: 4/4
Tempo: 180
Genre: Rock
Duration normal track: 00:02:12
Duration loopable track: 00:02:00
Context: Bring in the clowns. Happy rock polka.
Name: Guitar Zero
Type: track
Signature: 4/4
Tempo: 140
Genre: Rock
Duration normal track: 00:02:48
Duration loopable track: 00:02:30
Context: Generic easy casual rock music.
Name: Destruction Derby
Type: track
Signature: 4/4
Tempo: 130
Genre: Rock
Duration normal track: 00:02:57
Duration loopable track: 00:02:27
Context: Easy going casual gameplay music.
Name: Cold Start
Type: track
Signature: 4/4
Tempo: 120
Genre: Rock
Duration normal track: 00:00:50
Duration loopable track: 00:00:32
Context: Short low profile menu or pause background loop.
Name: Metal Armour
Type: track
Signature: 4/4
Tempo: 140
Genre: Metal
Duration normal track: 00:02:48
Duration loopable track: 00:02:37
Context: Heavy metal for some brutal hardcore first person brutal killing spree action or RTS mass attack.
Name: Tungsten Unicorn
Type: track
Signature: 4/4
Tempo: 170
Genre: Metal
Duration normal track: 00:04:01
Duration loopable track: 00:03:12
Context: Killing Bill with a loud heavy metal guitar sitting on a trance pad. Say whut !?
Name: Defeat
Type: stinger
Signature: 4/4
Tempo: 140
Genre: Rock
Duration normal track: 00:00:17
Context: Game over
Name: Victory
Type: stinger
Signature: 4/4
Tempo: 140
Genre: Rock
Duration normal track: 00:00:10
Context: You win.
Name: Defeat Metal
Type: stinger
Signature: 4/4
Tempo: 140
Genre: Metal
Duration normal track: 00:00:10
Context: Game over
Name: Victory Metal
Type: stinger
Signature: 4/4
Tempo: 140
Genre: Metal
Duration normal track: 00:00:10
Context: You win.
Price $24.99
Cartoon Race Track Spa by RCC Design
This asset is a pre-built race track, and comes with many "standalone" objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Base (road, grass, gravel, curbs)
* Banners
* Buildings
* Colliders
* Objects
* Roadmarks (lines, startline)
* Seats
* Trees
* Walls and barriers
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 1 meter, 2 meters and 4 meters long metal barrier elements
* Barrier mounting pole
* 20 boards for different team names for garages
* 9 diffrent tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* 6 types of walls - short, long, with or without safety fences
* Long and short turn warning signs
* Track crossing bridge
* Orange traffic cone
* 3 distance markers
* Start light set and pitlane exit light
* Garage building
* Start line and grid slot line
* Lamp post
* Metal pole for turn warning signs
* Paddock building
* Tower
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small
* White tent for mechanics or guests
* Safety blocks made of tyres
* 2 RVs.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit. The limit is only your imagination.
Technical details
Complete track geometry:
Polygons: 1,042,717
Triangles: 1,458,482
Edges: 1,874,018
Vertices: 865,670
17 Materials
19 Textures:
* baloons_spa.PSD - 1024x1024px
* banners_spa.PSD 4096x4096px
* barriers_spa.PSD 1024x1024px
* barriers_spa_normal.PSD 1024x1024px
* garages_spa.PSD 4096x4096px
* garages_spa_specular.PSD 4096x4096px
* grass_1_spa.PSD 4096x4096px
* grass_2_spa.PSD 4096x4096px
* gravel_spa.PSD 4096x4096px
* spa.psd 4096x4096px
* spa_colliders.psd 256x256px
* metal_fence_spa.PSD 1024x1024px
* road_spa.PSD 8192x8192px
* road_spa_normal.png 8192x8192px
* road_spa_specular.psd 8192x8192px
* rock_spa.PSD 1024x1024px
* trees_spa.PSD 1024x1024px
* tyres_spa.PSD 1024x1024px
* tyres_spa_normal.PSD 1024x1024px
For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.
Price $12.00
Lowpoly Vintage Car Pack 1960 by Flovi Studios
This “Lowpoly Vintage Car Pack” represents a collection of cars from the early/mid 1960′. Windows, doors, trunks, steering wheels and wheels are separate models.
Colors are easily adjustable and can be edited with simple programs such as paint, if needed. If you have any question regarding that or need help feel free to contact us any time.
The texture resolution is from 128×128 to 1024×1024. A reflection and emission texture is included as well. The later one comes in two versions: One where the emergency lights are emitted, and one where only front and back lights of cars are emitted.
All cars come with lowpoly interior.
The polygon count is from ~2600 to ~5200 for each car.
Included is:
- 1 taxi
- 1 ambulance car
- 1 fire brigade car
- 4 police cars (panel, fordor, tudor, coupe)
- 5 civilian cars (panel, fordor, tudor, coupe, pickup)
- 7 additional colors
Other information:
The screenshots were made directly inside the Unity Engine. Unity's standard asset "Post Processing" was used to give the images a nicer look. However, Unity's post processing is not included in this asset.
If you have any questions or requests please feel free to get in touch at anytime.
Price $24.99
Messerschmitt BF-109 by Viverna
The model has real-world proportions and is ready for your game or rendering project. All parts that need to be animated were modeled separately - see screenshots. Every object was given a proper orientation and name. Сanopy can be open.
Material: HDRP materials, PBR Metallic setup
Textures: Albedo, Normals, MADS(Metalic, AO, Details, Gloss), Emissive
Textures size: Cockpit - 512x512, Fuselage -2048x2048, Wings - 2048x2048, Glass 1024x1024.
Textures format: pnt/.tga
Polycount:
Vertices:11.939
Polygons:12.448
Include: 4 prefabs, chassis remove/release animations.
UV mapping: UVs were manually unwrapped and carefully organized to maximize texture space. Overlapping(Front part and glass isn't overlap)
Note:Start a new Unity project using the High-Definition RP-template or if you are already using High-Definition RP-based projects, please import package directly.
Demo scene designed for HDRP only, but you can also use the model resources in compatible with Legacy PBR shader scene.
Contact Info
If you have questions, suggestions or need support you can reach me by email and I will get back to you asap. Email: viverna.3d@gmail.com
Price $15.99
Stylized Fantasy Outfits Pack by N-hance Studio
THIS ASSET IS AN ADDITIONAL PACKAGE FOR Modular Fantasy Stylized Human Female and Modular Fantasy Stylized Human Male!
3 Different color materials and hue shift node for wider armor customization included.
Modular Parts except for weapons, shoulders and helmets are made via Skinned Mesh Renderer. To show/hide the component, you have to check/uncheck Skinned mesh renderer in Selected mesh.
Weapons, shoulders and helmets are done via Static Meshes.
This asset includes custom animations that fit the asset pack.
This asset includes Custom Body shader materials with masks to wear armor pieces properly. To set visibility of body part, open Body material and set check marks properly!
PBR Stylized Material:
-42 Hand painted Diffuse Maps
-11 Normal maps
-23 Opacity maps for Body material for armor wearing (Including masks from other Outfit packs)
-8 Emissive maps
Create your own style with:
-3 Base armor and weapon colors
-3 New Eye colors
-3 New Undead-like skin colors
-Hue Shift Node
-Modular Equipment
TECHNICAL INFORMATION:
Render Pipeline: Built-In
Contains Custom Shaders: Yes
Number of Custom Shaders: 4
Rigged: Yes
Animated: Yes
Number of characters: 4
Deathknight:
Vertex count(Female): 13,317
Triangle count(Female): 25,250
Vertex count(Male): 12,978
Triangle count(Male): 24,800
Mage:
Vertex count(Female): 10,553
Triangle count(Female): 20,518
Vertex count(Male): 9,431
Triangle count(Male): 18,354
Texture Resolutions: 256x256, 1024x1024, 2048x2048
Number of Textures: 84
Number of Prefabs: 12
Number of Controllers: 4
Number of Outfits: 4(2 per gender)
Number of Materials: 45
Price $79.99
Advanced Scene Manager by Lazy Solutions
Supported 2019.4 or higher, Older versions has not been tested.
Advanced Scene Manager, aims to improve Scene management, and greatly save dev time. You can get up and running in just a few moments saving hours to months, depending on the complexity of your game.
We aim to make an asset so simple and effective that you no longer need to build up complex systems. A huge benefit to our workflow is that it enables people to work on the same level by separating it, lowering the chance for merge conflicts and reducing massive scenes.
Features
• Quick to set up, easy to update as your project evolves. We work with collections, they are an organized way to load in multiple scenes at once.
• Better organized, with collections, tags, naming and colors, it is easy to see what’s going on.
• Referenses, we use references to open and close scenes, but times come where strings are the best way. We try to support as many use cases as we can.
• Loadingscreens, Easy to implement loadingscreens, automated with full control. Check out this quick showcase where we quickly set up a loadingscreen, video
• Addressable support, we help sync the scenes to addressable system. You need to know how addressables work. See our documentation page for addressable support here. Addressables dependencies are only needed if you choose to use this feature.
Community Feel free to join our discord any time, where you can ask question and help, give us feedback or suggestions to improve our asset!
Thank you, for choosing our asset!
Links
Documentation
Discord
Unity Forums Thread
Publisher Website
Price $56.00
Pixel Art Top-Down RPG NPC by AF Game Assets
Fully created and turned into a prefab. Each character comes with his own animations. You can place them in your environments and have your RPG more alive than ever!
Contains:
- Barman (Idle, Get new glass & Clean it, Surprised)
- Librarian (Idle, Put books away, Surprised)
- Sitting Monk (Idle, drinking, Surprised)
- Sheild Man (Idle, Cross Arms, Surprised)
- Tentacle Butcher (Idle, Tentacle, Surprised)
- All the sprites have transparent background
If you have some questions about this asset, you can contact me by email: afgameassets@gmail.com
Price $13.49
RPG Paladin by Mingdongman 3D
This package contains:
◼ Two models (5500 and 4600 triangles).
◼ Fully rigged, 11 animations included.
◼ Two staffs included.
◼ Textures: two albedo (1K / 512), two normal (1K / 512) and two specular (1K / 512).
Price $8.99
25 Metal Materials Ready, Volume. 9 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Metal Materials Ready, Volume. 9 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Metal Materials Ready, Volume. 9 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
25 Metal Materials Ready, Volume. 8 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Metal Materials Ready, Volume. 8 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Metal Materials Ready, Volume. 8 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
25 Metal Materials Ready, Volume. 7 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Uniform Metallic Strength
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Metal Materials Ready, Volume. 7 by Interactive Arts
Reference and Documentations
Shader Smart: Rusty and Polished Metal Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99