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The newest packages in the Unity Asset Store.
Updated: 45 min 9 sec ago

Pixel Magic - Image Editor by PixelCraft

2024, April 11 - 16:55
PixelMagic Image Editor: Transform images effortlessly! Convert to pixel art, generate gradients, create outlines, adjust brightness, apply blur, and more. Unleash your creativity now!

Key Features:

  • Convert images to pixel art
  • Remapping for creative effects
  • Grayscale transformation for monochrome aesthetics
  • Brightness adjustment to control light levels
  • Darken image for dramatic impact
  • Invert colors for artistic variation
  • Sketch image for a hand-drawn look
  • Adjust saturation to enhance colors
  • Apply posterize effect for a retro vibe
  • Change contrast for dynamic range
  • Threshold for precise control over image thresholding
  • Solarize effect for unique visual effects
  • Blur effect for softening details
  • Duotone effect for adding depth and dimension
  • Emboss effect for a raised appearance
  • Glow effect for adding luminance
  • Hue displacement for color shifting
  • Noise effect for adding texture
  • Tilt-shift effect for creating selective focus
  • Generate gradients for smooth transitions
  • Generate borders for framing images
  • Remove colors for minimalist designs
  • Create outlines for emphasis
  • Resize images for various platforms
  • Generate color palettes for color inspiration
  • Alpha gradient for transparent effects
  • Multiply image for blending layers seamlessly

PixelMagic Image Editor is a versatile and powerful tool designed for artists, designers, and photographers to enhance and manipulate images with ease. Packed with a wide range of essential operations, PixelMagic empowers users to transform their images into stunning works of art. From converting images to pixel art to applying various effects like remapping, grayscale transformation, and brightness adjustment, PixelMagic offers a comprehensive suite of features to cater to all your image editing needs. Whether you're looking to enhance colors, add effects, or fine-tune details, PixelMagic provides the tools you need to unleash your creativity. With its intuitive interface and extensive range of operations, PixelMagic is the ultimate image editing solution for professionals and enthusiasts alike.

Key Features:

  • Convert images to pixel art
  • Remapping for creative effects
  • Grayscale transformation for monochrome aesthetics
  • Brightness adjustment to control light levels
  • Darken image for dramatic impact
  • Invert colors for artistic variation
  • Sketch image for a hand-drawn look
  • Adjust saturation to enhance colors
  • Apply posterize effect for a retro vibe
  • Change contrast for dynamic range
  • Threshold for precise control over image thresholding
  • Solarize effect for unique visual effects
  • Blur effect for softening details
  • Duotone effect for adding depth and dimension
  • Emboss effect for a raised appearance
  • Glow effect for adding luminance
  • Hue displacement for color shifting
  • Noise effect for adding texture
  • Tilt-shift effect for creating selective focus
  • Generate gradients for smooth transitions
  • Generate borders for framing images
  • Remove colors for minimalist designs
  • Create outlines for emphasis
  • Resize images for various platforms
  • Generate color palettes for color inspiration
  • Alpha gradient for transparent effects
  • Multiply image for blending layers seamlessly

Whether you're a professional graphic designer, a digital artist, or a hobbyist photographer, PixelMagic Image Editor offers the tools you need to take your images to the next level. Unlock your creativity and bring your vision to life with PixelMagic.


Price $35.00

DSRC - Track03 (HDRP) by Arkhham

2024, April 11 - 16:55

AAA Racetrack for desktop & console platforms.


Pack Details:


•Shaders - All the shader included in the project has been made with shadergraph.


•Base track - The base track is about 500,000 tris. It has been split into multiple sections and LOD - Grouped to save polycount on each frame


•Car - Main car has about 19,000 tris. It also comes with easy to customizable textures where you can add your own logos and names on the car.


•Props - Props are highly detailed, usually their poly averages at 1k. Every prop is Lod - grouped to keep the polycount low on far distance. They have also been atlased save draw calls. Props such as Extinguisher, T2_PitWalls, Trolleys, Tire_warmers, Generator, MarshallRoom, Pitstop Equipment, SpeedSigns, camhuts, Parking vehicles and track lights.


•Grandstands - Track has 5 grandstands, 1 main grandstands and a pit building. They are highly detailed. They share material and LOD - Grouped to save performance.


•Characters - This pack also offers Characters to add to the track. They have different shirts for each team, so you can add your own logos and text to each team. Characters have been rigged, they use generic rig and have about 6k tris. It has Crew, Marshalls, cameraman and driver, variations totalling at 30 characters. Characters also have props so you can make them unique, such as camera, caps, headphones and walkie talkie


•Garages - 1 unique garage and 4 texture variation garages. You can add your own logos and names on the garages. Polycount is above 26k tris, it has split into multiple objects and lod_Grouped to save performance.


•Textures - PBR Workflow, Highly detailed 2k textures and some 1k depending upon the type of material. Some textures have atlased based on their type and frequent usage to save draw calls (Best workflow).


•Colliders - This pack comes with a custom collider for the track. Instead of adding colliders for each and every prefab. It only adds to important stuff and with low poly. Some props that can interact with car have box colliders (Best workflow for racing games).


For more inquiries please contact me at Mudhham@gmail.com



Price $39.00

Stylized Sea Animals Pack #3 by N-hance Studio

2024, April 11 - 16:47
Stylized Sea Animals and creatures with options for customization for your RPG, MOBA, or MMO

Development Render Pipeline: Built-In

Rigged: Yes

Animated: Yes

Number of Characters: 6

Number of Prefabs: 60(30 with PC shader & 30 with Mobile shader)

____________________________

Triangle Count of characters:

  • Big Eye Bream - 1,350
  • Carp Fish - 1,488
  • Copper Shark - 3,272
  • Cyrtocara Fish - 1,370
  • Giant Octopus - 4,914
  • Lobster - 7,222

____________________________

Number of Textures: 51

Texture Resolutions: 2048x2048

Number of Materials: 60 (30 PC shaders & 30 Mobile shaders)

Number of Animations:

  • Big Eye Bream - 22
  • Carp Fish - 22
  • Copper Shark - 22
  • Cyrtocara Fish - 22
  • Giant Octopus - 15
  • Lobster - 31

Join the N-hance Studio community on: Discord and Facebook


_____________________________________________________________________________

Attention:

In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!

_____________________________________________________________________________


Asset Description:

This package is designed for stylized / fantasy games. This creature pack is well detailed and can be used for First and Third Person camera.


Various color Materials for wide customization included!


Choose between different styles:

  • Blue Big Eye Bream
  • Green Big Eye Bream
  • Yellow Big Eye Bream

  • Blue Carp Fish
  • Green Carp Fish
  • Yellow Carp Fish

  • Blue Copper Shark
  • Grey Copper Shark
  • Purple Copper Shark

  • Blue Cyrtocara Fish
  • Green Cyrtocara Fish
  • Purple Cyrtocara Fish

  • Purple Giant Octopus
  • Red Giant Octopus
  • Yellow Giant Octopus

  • Blue Lobster
  • Red Lobster
  • Yellow Lobster

+Bonus Skins:

  • Purple Big Eye Bream
  • Red Big Eye Bream

  • Purple Carp Fish
  • Purple Carp Fish

  • Green Copper Shark
  • Red Copper Shark

  • Grey Cyrtocara Fish
  • Yellow Cyrtocara Fish

  • Green Giant Octopus
  • Grey Giant Octopus

  • Green Lobster
  • Grey Lobster

PBR Stylized Material:

  • 18 Hand-painted Diffuse Maps
  • 6 Normal Maps
  • 3 Emissive Maps
  • 6 Ambient Occlusion Maps
  • 6 Smoothness Maps

Price $74.99

Aquatic Ambient Music Pack by Bailey Barnes

2024, April 11 - 16:23
With this music pack you'll be able to give your games the emotional impact you've been looking for!

Aquatic Ambient Music Includes:

  • 6 original Wav tracks (16-bit / 44.1 kHz)
  • 1 Loop

Tracks:

  1. Electric Waves 01:01
  2. Extraordinary 02:30
  3. Hidden Treasure 01:51
  4. Loop_Aquatic 01:25
  5. Ocean Melody 01:51 
  6. Tides 01:01

Aquatic Ambient Music is filled with 6 great tracks which includes 1 loop! These beautiful sounding tracks are tailered toward action adventures games that need some ambience and/or impactful music to help draw players even deeper into your video game!




Price $4.99

SpaceBannerAdMobile - FREE by Space Cat Games

2024, April 11 - 16:23
Effortlessly integrate banner advertisements into your mobile game with the SpaceAdMobile plugin, supporting a streamlined implementation process for Google AdMob and Yandex.Ads advertising networks.

Choose between two advertising networks, Google AdMob or Yandex.Ads, for your mobile application.

SpaceAdMobile plugin allows selective integration, providing the flexibility to include only the desired advertising network. During the asset import process:

  • For Yandex.Ads Integration: Ensure to add the YANDEX_MOBILE_ADS directive to your project settings.
  • Selective Plugin Installation: Customize your plugin setup by optionally deselecting either the Yandex.Ads plugin (for Google AdMob) or the SpaceAdMobile (for Yandex.Ads) folder during import, accommodating your project's specific advertising strategy.

The SpaceAdMobile plugin offers a comprehensive solution for integrating advertising functionalities seamlessly into mobile applications.


  • Cross-Platform Compatibility

Fully supports Android and iOS operating systems, boasting platform agnosticity with compatibility for both the Apple App Store and Google Play Store.


  • Banner-Only Ad Integration

This plugin is tailored to streamline the integration of banner advertising into your mobile application.

To access the full version that supports all ad types, click here.


  • Ease of Implementation

Bundled prefabs for straightforward integration, alongside extensively documented code to streamline the development process.


  • Intelligent Ad Handling

Automatically transitions to real ads for applications installed from official online stores, enhancing the user experience.


  • Free Asset

Enjoy this asset at no cost, eliminating the need for any paid investment.


Seamlessly integrate banner ads into your app today!


========================================================


Requirements and Setup:


For Google AdMob integration:

  • Plugin Version: Ensure the AdMob plugin version is 9.0.0 or higher within the 9.x.x range.
  • Account Configuration: A configured AdMob account is necessary.
  • AdMob Plugin Importation Instructions: Follow Google's official guide at: https://developers.google.com/admob/unity/quick-start

For Yandex.Ads integration:

  • Plugin Version: Ensure the AdMob plugin version is 6.4.0 or higher within the 6.x.x range.
  • Account Configuration: A configured Yandex.Ads account is necessary.
  • Yandex.Ads Plugin Importation Instructions: Yandex's official documentation is available at: https://yandex.ru/support2/mobile-ads/en/dev/unity/quick-start


Price $0.00

UNI VFX: Ultimate pack for Visual Effect Graph by Asset Mage Webyw

2024, April 11 - 16:23
Huge and highly diverse set of advanced VFX to supercharge your game. Includes advanced shaders made in Shader Graph.

Shields work only in URP 3D projects. Intersection effect requires Depth texture enabled on the Universal Render Pipeline Asset.


Dissolve/Materialize shader supports: albedo, normal map, metalic and smoothness, ambient occlusion and emission. It doesn’t support transparency.



List of all effects and events

Essentials:

  • Missile – create, loop, hit, stop
  • Heal – create, loop, hit, stop
  • Teleport – in, out
  • Aura – create, loop, end, stop
  • Detonation – buildup, hit, stop
  • Pickup – loop, hit, stop
  • Melee – hit, crit
  • Barrier – create, loop, hit, end, stop
  • Leap – hit, loop, stop
  • Buff – buildup, loop, hit, stop

Shields & Defense:

  • Angelic Protection – create, loop, hit, end, stop
  • Shield Bubble – create, loop, hit, end, stop
  • Shield Dome – create, loop, hit, break, end, stop
  • Arc Shield – create, loop, hit, end, stop
  • Patterned Shield – create, loop, hit, break, end, stop
  • Area Defense – create, loop, hit, break, end, stop
  • Defensive Energies – create, loop, end, stop
  • Deflection – hit, crit

Dissolve & Teleport:

  • Energy DM – in, out
  • Patterned DM – in-bottom, out-top, in-top, out-bottom
  • Lines DM – in, out
  • Smoke DM – in, out
  • Abrupt DM – in, out
  • Wormhole – create, loop, hit, end, stop
  • Teleport – create, loop, hit, end, stop
  • Gateway – create, loop, hit, end, stop

Missiles & Explosions:

  • Orb – buildup, create, loop, hit, stop
  • Razor Missile – create, loop, hit, stop
  • Sweeping Wave – create, loop, hit, end, stop
  • Comet – create, loop, hit, stop
  • Lightning Spear – buildup, create, loop, hit, stop
  • Onslaught – buildup, hit, stop
  • Crushing Pull – create, loop, hit, stop
  • Outburst – create, loop, hit, stop
  • Mark of Death – create, loop, hit, stop
  • Strafe – create, loop, hit, stop

Characters & Artifacts:

  • Rage – create, loop, end, stop
  • Arcane Protection – create, loop, hit, end, stop
  • Destructive Elements – create, loop, end, stop
  • Energize – create, loop, end, stop
  • Encouragement – create, loop, end, stop
  • Mist – create, loop, end, stop
  • Blessing – create, loop, end, stop
  • Level Up – hit, crit
  • Malediction – create, loop, hit, end, stop
  • Touch of the Dead – create, loop, end, stop

The 'Stop' event stops the generation of new particles without abruptly removing existing ones. There are at least two prefabs per effect with different appereance.


48 Meshes optimized for VFX


114 unique textures. 91 of them have 1024px width. Smaller textures are used for tiny elements like sparks, embers etc.

UNI VFX

  • UNIversal visual effects for Unity URP
  • Uses highly performant GPU particle systems made in Visual Effect Graph.
  • Includes special effects for shields, dissolve and characters.
  • Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor.
  • Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting.
  • A total of 145 VFX Events (not including 'stop' events), 96 Prefabs, 114 Textures and 48 Meshes optimized for VFX. Full content breakdown in the 'Technical details' below.


Contains the following packs:



❓ What are (VFX) Events?

Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Barrier is damaged you send the ‘hit’ event that displays the corresponding effect. When the barrier expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.



✔️ Let's have a look at the details:

  • Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector.
  • Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
  • Where appropriate, world-space is used so moving objects or characters leave trails and particles behind.
  • Has optimized meshes to reduce overdraw.
  • Utilizes custom uber effect shader made in Shader Graph for most VFX. Also uses custom shaders for Shields and Dissolve/Materialize.
  • Character VFX particles spawn directly on animated skinned mesh using a new feature in the Visual Effect Graph. Connecting your mesh is easily done in the Inspector.
  • 1k textures with few exceptions used for tiny elements like sparks, embers etc.


⚙️ Requirements

Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.

Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).

If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in UNI VFX\-Pack name-\Visual Effects. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.



I tried to make everything self-explanatory but some of the effects are bit more complex. If something isn't clear, the Manual in the UNI VFX folder should quickly bring you up to speed, or you can contact me directly.


Price $55.99

G-Fit Connect - Get Health data from Google Fit in Android by BNB Creations

2024, April 11 - 16:21
G-Fit Connect is a package that let your Android app or game acquire health data from users Google Fit account such as Steps and Distance walked, Heart Rate etc.

Supports Android

Works in Editor

G-Fit Connect is a package that let your Android app or game acquire health data from users Google Fit account such as Steps and Distance walked, Heart Rate etc.

  • It is easy to set up.
  • Supports Android.
  • Works in Editor, so easy to test.

Package set up to get heart rate, steps and distance data from user's Google Fit account within the time of execution and number of seconds before the time of execution which is defined by you.


Source code available.

Well documented. Therefore,

        -Easy to understand and modify code.

        -Easy to expand to get any other data provide by Google Fit APi.



Price $50.00

Epic Suspense Cinematic by Maumarkez

2024, April 11 - 16:17
Epic Cinematic suspenseful music perfect to describe tense moments.

3 tracks:

- Epic scifi Trailer - Length: 2:34

- Epic Suspense Trailer - Length: 1:10

- The Alarm - Length: 2:02


44.1 Khz 16/24 bit Wav files.

A collection of 3 tracks with music played by orchestra, synths and drums/percussions. These tracks have got a tenseful and suspenseful mood, perfect to describe action or very tense scenes or moments.


Price $40.00

Banjo Country Music by Maumarkez

2024, April 11 - 16:17
Country Music played by banjos, drums, acoustic guitars, bass and drums. Perfect for Games with country vibes.

2 tracks:

-Country Banjo, length 1:16

-Country Chase, length 1:18


44.1 Khz 16/24 bit Wav files.

A pack of 2 songs with banjo as a lead instruments. These tracks are funny and a bit humourous but with a country mood, suitable to games that need this kind of music. 


Price $30.00

Awesome Accessories by Aureola

2024, April 11 - 16:16
Unity tools for game devs: manage user settings, configurations, scene loading, translations, and more. Open source (MIT). Simplify common development tasks!

AudioManager


The AudioManager is designed to manage audio sources and volumes within a Unity project. It allows for the control of music, sound effects, and voice separately with individual volume controls as well as a master volume control that affects all audio sources. The class includes functionality to play, stop, and check if audio is playing. It also provides adjusted volume properties that take into account both individual and master volumes.


ConfigManager


The ConfigManager s designed to manage configuration settings for a Unity project. It loads configuration data from a specified JSON file and stores the data in a runtime cache. The class supports a variety of data types, including primitives, Vector2, Vector3, Quaternion, and Color. It also includes functionality to clear the cache and retrieve stored values.


PubSubManager


The PubSubManager class implements a simple publish-subscribe system in Unity, enabling loose coupling between components. Events can be published to channels, and objects can subscribe or unsubscribe to these channels to receive events. You can add an instance of the PubSubManager to any Manager of this package to enable event-based communication between different parts of your project.


ScenesManager


The ScenesManager is designed to manage scene operations such as loading, exiting, and transitioning between scenes in a Unity project. It allows for asynchronous scene loading and unloading, with support for additive scenes. The class also provides events for scene operations, enabling custom behaviors during scene transitions.


ScreenshotManager


The ScreenshotManager facilitates the capture and storage of screenshots within a Unity project. It allows customization of the storage directory and includes optional debug logging. This class utilizes a coroutine to capture screenshots at the end of the current frame, ensuring that the captured image represents the fully rendered scene.


SettingsManager


The SettingsManager facilitates the management of application settings within a Unity project. It provides a structure for loading, saving, and accessing settings data through a customizable settings driver. The class raises events on key operations such as loading, saving, changes, and errors, allowing for responsive and dynamic settings management.


TranslationManager


The TranslationManager is designed to facilitate the management of translations within a Unity application, providing the infrastructure to support multiple languages. It allows for dynamic language switching, supports the retrieval of translated strings, and manages the active translation set.


WebRequestService


The WebRequestService provides a flexible and convenient way to handle web requests within Unity applications. It supports GET, POST, and other HTTP methods, customizable timeouts, debugging options, and callbacks for success and failure scenarios.

This Unity package includes essential tools for developers: AudioManager for sound control, ConfigManager for settings, ScenesManager for scene transitions, ScreenshotManager for captures, SettingsManager for application preferences, TranslationManager for multilingual support, and WebRequestService for network requests. Simplify your project management with these integrated solutions.


Price $0.00

Propolly GDS: Create Files - Editor Window by Propolly GDS

2024, April 11 - 16:05
An intuitive Unity Editor Window designed to streamline file creation within your projects.

Technical Details:

  • Directory View: Dedicated tab to selecting the directory in which to create your files.
  • Text Files: Dedicated tab to generating text files. Options include ".txt", ".json", ".xml", ".csv", ".md", ".yaml", ".ini", ".cfg", ".log", ".bat", ".sh", ".html", ".css". Created with simplicity and modularity in mind, adding or removing text file types is as easy as adding or removing the text files from the FileTypes string array in Constants.
  • C# Templates: Dedicated tab to generating C# classes. The options available are C# class with the ability to add a constructor. Abstract Class, Interface, MonoBehaviour with the ability to automatically add Awake, OnEnable, Start and Update functions by toggling them on/off. Scriptable Objects, Singletons automatically set up in the Awake function and the ability to add OnEnable, Start and Update functions by toggling them on/off. Finally, UI Documents, with a UxmlFactory and initializer method automatically included. Designed with simplicity and modularity in mind, users can easily customize and create new templates by simply copy pasting an existing template and reformating it to fit their needs. New templates must be registered in Resources in order to appear in the Editor Window drop down.
  • C# classes from JSON: Dedicated window to automatically loading JSON from resources, reading and parsing its contents into files. The window will allow the user to change any class names, field names and field data types before creating the classes. By hitting create, classes are automatically generated.
  • Namespace generator: C# files from template or JSON both allow the user to toggle namespace inclusion on / off. Namespaces are automatically generated from the file's directory path and included in the C# script.

CREATE FILES - Editor Window

Introducing an intuitive Unity Editor Window designed to streamline file creation within your projects. Featuring four user-friendly tabs, this tool simplifies the process of organizing and generating various file types, including text files (.txt, .json, .xml, etc.), C# files from templates (classes, interfaces, MonoBehaviour, etc.), and automatic C# file generation from JSON. With options for custom namespaces, constructors, and method inclusion, enhance your development workflow and maintain clean, efficient code across your Unity projects.


Unlock Efficiency and Creativity in Unity File Management

Our Unity Editor Window tool is an asset designed to empower developers with a seamless and efficient way to create and manage a wide array of file types directly within Unity. With a focus on usability and customization, this tool is crafted to cater to both novice and experienced developers looking to enhance their productivity and code organization.


Feature-Rich Tabs for Comprehensive File Management

  • Tab 1: Directory Selection Begin by choosing the perfect directory for your new files, ensuring that your project remains well-organized from the start.
  • Tab 2: Text File Creation Generate various types of text files (.txt, .json, .xml, .csv, .md, .yaml, .ini, .cfg, .log, .bat, .sh, .html, .css) with just a few clicks. This tab simplifies the process of adding essential text-based resources to your project.
  • Tab 3: C# Files from Templates This tab is a treasure trove for developers looking to efficiently create C# files. Choose from templates for standard classes, abstract classes, interfaces, MonoBehaviour scripts, ScriptableObjects, Singletons, and UI documents, with customizable options for namespaces, constructors, and common Unity methods (Awake, OnEnable, Start, Update). The Singleton template uniquely facilitates automatic setup as a Singleton, ensuring best practices in design pattern implementation.
  • Tab 4: C# Files Generated from JSON Elevate your data-driven projects with the ability to automatically generate C# files from JSON. This feature parses JSON files, suggests naming and data types, and allows for easy customization before generating the final C# objects in your chosen directory.

Customization at Your Fingertips

Flexibility is a core component of our tool, enabling you to toggle features like namespaces, constructors, and Unity methods on or off based on your specific needs. This level of customization ensures that the generated code aligns perfectly with your project's architecture and coding standards.


Automatic Namespacing Based on Directory Structure

To further streamline your workflow, our tool automatically generates namespaces based on the directory structure, promoting a clean and organized codebase.


Enhance Your Unity Experience

Whether you're working on a small indie project or a large-scale game, our Unity Editor Window tool is designed to save you time, reduce repetitive tasks, and help maintain a high standard of code organization. Embrace a more efficient development process with our tool, an essential addition to any Unity developer's toolkit.

Available now on the Unity Asset Store, this tool is your key to unlocking a more streamlined, efficient, and organized development workflow. Enhance your Unity projects with our intuitive file management solution today!


How to use

  • Step 1: Initiating Your Journey Embark on your creative endeavor by navigating to the top menu. Here, select Tools, Propollygds, Create files to unveil the portal to productivity. This initial step places a world of file management and creation at your fingertips.
  • Step 2: Streamlining Your Environment Optimize your workspace by seamlessly docking the editor window within easy reach. This strategic placement ensures swift access and enhances your workflow, making your project management more efficient and user-friendly.
  • Step 3: Navigating Your Project Landscape Dive into your digital terrain by selecting the *Directory* tab. Locate the folder where you wish to bring your new files into existence and select it with a click. This step is your gateway to organized file creation.
  • Step 4: File Creation [Text Files] Unleash the potential to generate various types of text files (.txt, .json, .xml, .csv, .md, .yaml, .ini, .cfg, .log, .bat, .sh, .html, .css) effortlessly. Simply enter your desired file name, select the file type from the dropdown menu, and hit create. Witness the instant birth of your new file, a testament to the simplified process of integrating essential text-based resources into your project.
  • Step 4: File Creation [C# Files] Discover a goldmine for developers aiming to efficiently create C# files. Select from an array of templates, including standard classes, abstract classes, interfaces, MonoBehaviour scripts, ScriptableObjects, Singletons, and UI documents. Customize options for namespaces, constructors, and common Unity methods (Awake, OnEnable, Start, Update). The Singleton template notably ensures an automatic setup as a Singleton, embedding best practices in design pattern application. Enter the file name, select your template, and customize further to meet your project's needs. Toggle the 'Include namespace' option for automatic namespace generation based on the file's location.
  • Step 4: File Creation [C# Files from JSON] Elevate your data-driven projects with the feature to automatically generate C# files from JSON. This tool parses JSON files, suggests naming and data types, and facilitates customization before generating the final C# objects in your chosen directory. Include your JSON file in the resources folder for automatic detection. Upon selecting the JSON, you can review its contents, adjust class and field names, and select appropriate data types. Once satisfied, proceed to create the classes directly in your desired directory.
  • Step 5: Enjoy! Revel in the capabilities at your disposal and may this asset significantly enhance your productivity. We welcome your feedback and suggestions for future enhancements, many of which are already in development for the next release.

Price $5.00

D Kit 02 Egyptian Common House Architecture Kit by DuoDraconis

2024, April 11 - 15:57
Modular kit to create common egyptian styled brick buildings

Features

  • 4x floor and ceiling tiles (dual use)
  • 2x windows
  • 2x doors
  • 2x columns
  • 1x gate
  • 1x ladder
  • 11x fence elements
  • 22x outer wall elements (inclusive two decoration option per segment)
    • 5x roof segments
    • 7x ledge segments
    • 9x foundation segments
  • 22x inner wall elements (inclusive one decoration option per segment)
  • 2x stairs system with optional railing on each side

Number of Unique Meshes 93

Prefabs 131

Collision Yes, custom

Vertex Count 42666

LODs Yes, custom(level 0 to 4)

Number of Materials 13)

Type of Materials PBR

Number of Textures 60

Texture Resolutions 2048*2048, 128x128

Animations No

This systemic kit contains all necessary segments to create common and mundane ancient Egyptian buildings. These buildings can be small sheds, full mansion, a small village, urban city area or dungeon walls for a maze-like application. Wall elements are boxed mapped and allow manual swapping of textures based on seamless square textures. Decorative elements have unique UVW maps. The Texture resolution is 2024x2024 pixels, except the metal texture for objects with no metal parts. There they are 128x128 pixels. All elements are based on a 50x50x50 grid or a multiple of it. The kit contains 93 unique meshes and 60 textures.


This kit is optimized for maximal visualization and it is recommended to reduce textures size and LOD based on project needs and does not contain any animation, but is made with animation in mind. For example all doors are separate elements with the pivots on the joints of the door. Furthermore due to the way of the custom handmade LOD’s, it is possible to use the LOD 3 or 4 for a very low poly environment.


Price $19.99

Accept Slider by Mariukh Viacheslav

2024, April 11 - 15:50

Accept slider is a good replacement for the confirmation window.

In interfaces where you need to make sure that the click was accidental.


To confirm the choice, the user simply needs to drag the slider from the starting position to the end


The component is very easy to use and customize



Price $0.00

Projectile Factory for Magic Arsenal by Archanor VFX by Infinity PBR / Magic Pig Games

2024, April 11 - 15:31
Projectile Factory is a powerful behavior based system. This package contains game-ready Projectiles from Magic Arsenal particles.

--------------------------------------------------

Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

--------------------------------------------------


Projectile Factory is a behavior based projectile system that unifies your projectiles into an easy to use, extensible, and open framework. It enables quick and simple changes to how projectiles behave by swapping out behaviors.


This is a INTEGRATION PACKAGE between Projectile Factory and Magic Arsenal. Install both packages, and you'll have game-ready Projectiles using Magic Arsenal particles.


Projectile Factory levels up your game, and will make adding new projectiles simple and efficient.


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

⭐️ Active development and updates


--------------------------------------

☀️ Other Integrations ☀️

Grab these free integrations with popular Particle packages from the Asset Store! Install the particles + Projectile Factory, and the integration will bring you game-ready Projectiles ready to be used and customized!


👉 POLYGON Particle FX by Synty Stuidios

👉 Sci-FI Arsenal by Archanor VFX

👉 Realistic Effects Pack 4 by kripto289

👉 Cartoon FX Remaster by Jean Moreno

👉 Sci-Fi Effects by FORGE3D

--------------------------------------


✅ Integration Demo Scene Setup

** Install Projectile Factory and Magic Arsenal first **


1. Install TextMeshPro and Post Processing, both of which you can install via the Package Manager.

2. Add two layers: "Projectile" and "Post Processing"

3. Make sure all projectiles are in the "Projectiles" layer (including children when prompted)

4. Set up the Post Processing on the Camera:

-- Set the layer of the Camera to "Post Processing"

-- Set the "Volume Blending / Layer" option in the "Post Process Layer" component to "Post Processing"

5. Press Play!


--------------------------------------

Check out more info & all of our models at InfinityPBR.com

--------------------------------------


If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!


--------------------------------------


SEO Friendly Description:

Projectile Factory is a versatile and robust projectile system designed for game developers looking to elevate their gaming experience across various genres and themes. Whether you're crafting an immersive RPG, a fast-paced FPS, or exploring other game types like action-adventure, strategy, or simulation, Projectile Factory seamlessly integrates into your development process. Its behavior-based approach allows for rapid customization and implementation of projectiles, fitting perfectly into fantasy, sci-fi, military, or any thematic setting your game demands. The system's adaptability ensures that regardless of the narrative or aesthetic, your projectiles maintain consistency and functionality, enhancing gameplay and player engagement.


With Projectile Factory, developers gain access to a comprehensive suite of tools and resources that streamline the creation and management of in-game projectiles. The system supports a wide range of game types, from RPGs where magical spells and arrows are essential, to FPS games requiring precise and realistic bullet physics. Its compatibility with various themes, including fantasy worlds filled with dragons and mages, sci-fi universes with advanced alien technology, or post-apocalyptic landscapes, makes it an indispensable asset for developers aiming to create dynamic and immersive environments. The integration with popular particle packages from the Asset Store, like POLYGON Particle FX and Magic Arsenal, further enhances the visual appeal and functionality of projectiles, ensuring that every shot, spell, or throw contributes significantly to the game's narrative and aesthetic coherence.


In summary, Projectile Factory is not just a tool but a gateway to expanding the creative horizons of game development. Its ease of use, combined with extensive documentation and a supportive community, makes it an excellent choice for developers working on RPGs, FPSs, and beyond. Embracing themes from fantasy to sci-fi, Projectile Factory ensures that your game's projectiles are not only visually stunning but also mechanically sound, providing a seamless and engaging experience for players across various gaming genres.


Price $0.00

Projectile Factory for Sci-Fi Arsenal by Archanor VFX by Infinity PBR / Magic Pig Games

2024, April 11 - 15:31
Projectile Factory is a powerful behavior based system. This package contains game-ready Projectiles from Sci-Fi Arsenal particles.

--------------------------------------------------

Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

--------------------------------------------------


Projectile Factory is a behavior based projectile system that unifies your projectiles into an easy to use, extensible, and open framework. It enables quick and simple changes to how projectiles behave by swapping out behaviors.


This is a INTEGRATION PACKAGE between Projectile Factory and Sci-Fi Arsenal. Install both packages, and you'll have game-ready Projectiles using Sci-Fi Arsenal particles.


Projectile Factory levels up your game, and will make adding new projectiles simple and efficient.


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

⭐️ Active development and updates


--------------------------------------

☀️ Other Integrations ☀️

Grab these free integrations with popular Particle packages from the Asset Store! Install the particles + Projectile Factory, and the integration will bring you game-ready Projectiles ready to be used and customized!


👉 POLYGON Particle FX by Synty Stuidios

👉 Sci-FI Arsenal by Archanor VFX

👉 Realistic Effects Pack 4 by kripto289

👉 Cartoon FX Remaster by Jean Moreno

👉 Sci-Fi Effects by FORGE3D

--------------------------------------


✅ Integration Demo Scene Setup

** Install Projectile Factory and Sci-Fi Arsenal first **


1. Install TextMeshPro and Post Processing, both of which you can install via the Package Manager.

2. Add two layers: "Projectile" and "Post Processing"

3. Make sure all projectiles are in the "Projectiles" layer (including children when prompted)

4. Set up the Post Processing on the Camera:

-- Set the layer of the Camera to "Post Processing"

-- Set the "Volume Blending / Layer" option in the "Post Process Layer" component to "Post Processing"

5. Press Play!


--------------------------------------

Check out more info & all of our models at InfinityPBR.com

--------------------------------------


If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!


--------------------------------------


SEO Friendly Description:

Projectile Factory is a versatile and robust projectile system designed for game developers looking to elevate their gaming experience across various genres and themes. Whether you're crafting an immersive RPG, a fast-paced FPS, or exploring other game types like action-adventure, strategy, or simulation, Projectile Factory seamlessly integrates into your development process. Its behavior-based approach allows for rapid customization and implementation of projectiles, fitting perfectly into fantasy, sci-fi, military, or any thematic setting your game demands. The system's adaptability ensures that regardless of the narrative or aesthetic, your projectiles maintain consistency and functionality, enhancing gameplay and player engagement.


With Projectile Factory, developers gain access to a comprehensive suite of tools and resources that streamline the creation and management of in-game projectiles. The system supports a wide range of game types, from RPGs where magical spells and arrows are essential, to FPS games requiring precise and realistic bullet physics. Its compatibility with various themes, including fantasy worlds filled with dragons and mages, sci-fi universes with advanced alien technology, or post-apocalyptic landscapes, makes it an indispensable asset for developers aiming to create dynamic and immersive environments. The integration with popular particle packages from the Asset Store, like POLYGON Particle FX and Magic Arsenal, further enhances the visual appeal and functionality of projectiles, ensuring that every shot, spell, or throw contributes significantly to the game's narrative and aesthetic coherence.


In summary, Projectile Factory is not just a tool but a gateway to expanding the creative horizons of game development. Its ease of use, combined with extensive documentation and a supportive community, makes it an excellent choice for developers working on RPGs, FPSs, and beyond. Embracing themes from fantasy to sci-fi, Projectile Factory ensures that your game's projectiles are not only visually stunning but also mechanically sound, providing a seamless and engaging experience for players across various gaming genres.


Price $0.00

Projectile Factory for Sci-Fi Effects by FORGE3D by Infinity PBR / Magic Pig Games

2024, April 11 - 15:31
Projectile Factory is a powerful behavior based system. This package contains game-ready Projectiles from Sci-Fi Effects particles.

--------------------------------------------------

Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

--------------------------------------------------


Projectile Factory is a behavior based projectile system that unifies your projectiles into an easy to use, extensible, and open framework. It enables quick and simple changes to how projectiles behave by swapping out behaviors.


This is a INTEGRATION PACKAGE between Projectile Factory and Sci-Fi Effects. Install both packages, and you'll have game-ready Projectiles using Sci-Fi Effects particles.


Projectile Factory levels up your game, and will make adding new projectiles simple and efficient.


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

⭐️ Active development and updates


--------------------------------------

☀️ Other Integrations ☀️

Grab these free integrations with popular Particle packages from the Asset Store! Install the particles + Projectile Factory, and the integration will bring you game-ready Projectiles ready to be used and customized!


👉 POLYGON Particle FX by Synty Stuidios

👉 Magic Aresenal by Archanor VFX

👉 Sci-FI Arsenal by Archanor VFX

👉 Realistic Effects Pack 4 by kripto289

👉 Cartoon FX Remaster by Jean Moreno

--------------------------------------


✅ Integration Demo Scene Setup

** Install Projectile Factory and Sci-Fi Effects first **


1. Install TextMeshPro and Post Processing, both of which you can install via the Package Manager.

2. Add two layers: "Projectile" and "Post Processing"

3. Make sure all projectiles are in the "Projectiles" layer (including children when prompted)

4. Set up the Post Processing on the Camera:

-- Set the layer of the Camera to "Post Processing"

-- Set the "Volume Blending / Layer" option in the "Post Process Layer" component to "Post Processing"

5. Press Play!


--------------------------------------

Check out more info & all of our models at InfinityPBR.com

--------------------------------------


If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!


--------------------------------------


SEO Friendly Description:

Projectile Factory is a versatile and robust projectile system designed for game developers looking to elevate their gaming experience across various genres and themes. Whether you're crafting an immersive RPG, a fast-paced FPS, or exploring other game types like action-adventure, strategy, or simulation, Projectile Factory seamlessly integrates into your development process. Its behavior-based approach allows for rapid customization and implementation of projectiles, fitting perfectly into fantasy, sci-fi, military, or any thematic setting your game demands. The system's adaptability ensures that regardless of the narrative or aesthetic, your projectiles maintain consistency and functionality, enhancing gameplay and player engagement.


With Projectile Factory, developers gain access to a comprehensive suite of tools and resources that streamline the creation and management of in-game projectiles. The system supports a wide range of game types, from RPGs where magical spells and arrows are essential, to FPS games requiring precise and realistic bullet physics. Its compatibility with various themes, including fantasy worlds filled with dragons and mages, sci-fi universes with advanced alien technology, or post-apocalyptic landscapes, makes it an indispensable asset for developers aiming to create dynamic and immersive environments. The integration with popular particle packages from the Asset Store, like POLYGON Particle FX and Magic Arsenal, further enhances the visual appeal and functionality of projectiles, ensuring that every shot, spell, or throw contributes significantly to the game's narrative and aesthetic coherence.


In summary, Projectile Factory is not just a tool but a gateway to expanding the creative horizons of game development. Its ease of use, combined with extensive documentation and a supportive community, makes it an excellent choice for developers working on RPGs, FPSs, and beyond. Embracing themes from fantasy to sci-fi, Projectile Factory ensures that your game's projectiles are not only visually stunning but also mechanically sound, providing a seamless and engaging experience for players across various gaming genres.


Price $0.00

Projectile Factory for Cartoon FX Remaster by Jean Moreno by Infinity PBR / Magic Pig Games

2024, April 11 - 15:31
Projectile Factory is a powerful behavior based system. This package contains game-ready Projectiles from Cartoon FX Remaster particles.

--------------------------------------------------

Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

--------------------------------------------------


Projectile Factory is a behavior based projectile system that unifies your projectiles into an easy to use, extensible, and open framework. It enables quick and simple changes to how projectiles behave by swapping out behaviors.


This is a INTEGRATION PACKAGE between Projectile Factory and Cartoon FX Remaster. Install both packages, and you'll have game-ready Projectiles using Cartoon FX Remaster particles.


Projectile Factory levels up your game, and will make adding new projectiles simple and efficient.


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

⭐️ Active development and updates


--------------------------------------

☀️ Other Integrations ☀️

Grab these free integrations with popular Particle packages from the Asset Store! Install the particles + Projectile Factory, and the integration will bring you game-ready Projectiles ready to be used and customized!


👉 POLYGON Particle FX by Synty Stuidios

👉 Magic Aresenal by Archanor VFX

👉 Sci-FI Arsenal by Archanor VFX

👉 Realistic Effects Pack 4 by kripto289

👉 Sci-Fi Effects by FORGE3D

--------------------------------------


✅ Integration Demo Scene Setup

** Install Projectile Factory and Cartoon FX Remaster first **


1. Install TextMeshPro and Post Processing, both of which you can install via the Package Manager.

2. Add two layers: "Projectile" and "Post Processing"

3. Make sure all projectiles are in the "Projectiles" layer (including children when prompted)

4. Set up the Post Processing on the Camera:

-- Set the layer of the Camera to "Post Processing"

-- Set the "Volume Blending / Layer" option in the "Post Process Layer" component to "Post Processing"

5. Press Play!


--------------------------------------

Check out more info & all of our models at InfinityPBR.com

--------------------------------------


If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!


--------------------------------------


SEO Friendly Description:

Projectile Factory is a versatile and robust projectile system designed for game developers looking to elevate their gaming experience across various genres and themes. Whether you're crafting an immersive RPG, a fast-paced FPS, or exploring other game types like action-adventure, strategy, or simulation, Projectile Factory seamlessly integrates into your development process. Its behavior-based approach allows for rapid customization and implementation of projectiles, fitting perfectly into fantasy, sci-fi, military, or any thematic setting your game demands. The system's adaptability ensures that regardless of the narrative or aesthetic, your projectiles maintain consistency and functionality, enhancing gameplay and player engagement.


With Projectile Factory, developers gain access to a comprehensive suite of tools and resources that streamline the creation and management of in-game projectiles. The system supports a wide range of game types, from RPGs where magical spells and arrows are essential, to FPS games requiring precise and realistic bullet physics. Its compatibility with various themes, including fantasy worlds filled with dragons and mages, sci-fi universes with advanced alien technology, or post-apocalyptic landscapes, makes it an indispensable asset for developers aiming to create dynamic and immersive environments. The integration with popular particle packages from the Asset Store, like POLYGON Particle FX and Magic Arsenal, further enhances the visual appeal and functionality of projectiles, ensuring that every shot, spell, or throw contributes significantly to the game's narrative and aesthetic coherence.


In summary, Projectile Factory is not just a tool but a gateway to expanding the creative horizons of game development. Its ease of use, combined with extensive documentation and a supportive community, makes it an excellent choice for developers working on RPGs, FPSs, and beyond. Embracing themes from fantasy to sci-fi, Projectile Factory ensures that your game's projectiles are not only visually stunning but also mechanically sound, providing a seamless and engaging experience for players across various gaming genres.


Price $0.00

Projectile Factory for Realistic Effects Pack 4 by kripto289 by Infinity PBR / Magic Pig Games

2024, April 11 - 15:31
Projectile Factory is a powerful behavior based system. This package contains game-ready Projectiles from Realistic Effects Pack 4 particles.

--------------------------------------------------

Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

--------------------------------------------------


Projectile Factory is a behavior based projectile system that unifies your projectiles into an easy to use, extensible, and open framework. It enables quick and simple changes to how projectiles behave by swapping out behaviors.


This is a INTEGRATION PACKAGE between Projectile Factory and Realistic Effects Pack 4. Install both packages, and you'll have game-ready Projectiles using Realistic Effects Pack 4 particles.


Projectile Factory levels up your game, and will make adding new projectiles simple and efficient.


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

⭐️ Active development and updates


--------------------------------------

☀️ Other Integrations ☀️

Grab these free integrations with popular Particle packages from the Asset Store! Install the particles + Projectile Factory, and the integration will bring you game-ready Projectiles ready to be used and customized!


👉 POLYGON Particle FX by Synty Stuidios

👉 Magic Aresenal by Archanor VFX

👉 Sci-FI Arsenal by Archanor VFX

👉 Cartoon FX Remaster by Jean Moreno

👉 Sci-Fi Effects by FORGE3D

--------------------------------------


✅ Integration Demo Scene Setup

** Install Projectile Factory and Realistic Effects Pack 4 first **


1. Install TextMeshPro and Post Processing, both of which you can install via the Package Manager.

2. Add two layers: "Projectile" and "Post Processing"

3. Make sure all projectiles are in the "Projectiles" layer (including children when prompted)

4. Set up the Post Processing on the Camera:

-- Set the layer of the Camera to "Post Processing"

-- Set the "Volume Blending / Layer" option in the "Post Process Layer" component to "Post Processing"

5. Press Play!


--------------------------------------

Check out more info & all of our models at InfinityPBR.com

--------------------------------------


If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!


--------------------------------------


SEO Friendly Description:

Projectile Factory is a versatile and robust projectile system designed for game developers looking to elevate their gaming experience across various genres and themes. Whether you're crafting an immersive RPG, a fast-paced FPS, or exploring other game types like action-adventure, strategy, or simulation, Projectile Factory seamlessly integrates into your development process. Its behavior-based approach allows for rapid customization and implementation of projectiles, fitting perfectly into fantasy, sci-fi, military, or any thematic setting your game demands. The system's adaptability ensures that regardless of the narrative or aesthetic, your projectiles maintain consistency and functionality, enhancing gameplay and player engagement.


With Projectile Factory, developers gain access to a comprehensive suite of tools and resources that streamline the creation and management of in-game projectiles. The system supports a wide range of game types, from RPGs where magical spells and arrows are essential, to FPS games requiring precise and realistic bullet physics. Its compatibility with various themes, including fantasy worlds filled with dragons and mages, sci-fi universes with advanced alien technology, or post-apocalyptic landscapes, makes it an indispensable asset for developers aiming to create dynamic and immersive environments. The integration with popular particle packages from the Asset Store, like POLYGON Particle FX and Magic Arsenal, further enhances the visual appeal and functionality of projectiles, ensuring that every shot, spell, or throw contributes significantly to the game's narrative and aesthetic coherence.


In summary, Projectile Factory is not just a tool but a gateway to expanding the creative horizons of game development. Its ease of use, combined with extensive documentation and a supportive community, makes it an excellent choice for developers working on RPGs, FPSs, and beyond. Embracing themes from fantasy to sci-fi, Projectile Factory ensures that your game's projectiles are not only visually stunning but also mechanically sound, providing a seamless and engaging experience for players across various gaming genres.


Price $0.00

Projectile Factory for POLYGON Particle FX by Synty Studios by Infinity PBR / Magic Pig Games

2024, April 11 - 15:31
Projectile Factory is a powerful behavior based system. This package contains game-ready Projectiles from POLYGON Particle FX by Synty Studios particles.

--------------------------------------------------

Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

--------------------------------------------------


Projectile Factory is a behavior based projectile system that unifies your projectiles into an easy to use, extensible, and open framework. It enables quick and simple changes to how projectiles behave by swapping out behaviors.


This is a INTEGRATION PACKAGE between Projectile Factory and POLYGON Particle FX by Synty Studios. Install both packages, and you'll have game-ready Projectiles using POLYGON Particle FX by Synty Studios particles.


Projectile Factory levels up your game, and will make adding new projectiles simple and efficient.


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

⭐️ Active development and updates


--------------------------------------

☀️ Other Integrations ☀️

Grab these free integrations with popular Particle packages from the Asset Store! Install the particles + Projectile Factory, and the integration will bring you game-ready Projectiles ready to be used and customized!


👉 Magic Aresenal by Archanor VFX

👉 Sci-FI Arsenal by Archanor VFX

👉 Realistic Effects Pack 4 by kripto289

👉 Cartoon FX Remaster by Jean Moreno

👉 Sci-Fi Effects by FORGE3D

--------------------------------------


✅ Integration Demo Scene Setup

** Install Projectile Factory and POLYGON Particle FX by Synty Studios first **


1. Install TextMeshPro and Post Processing, both of which you can install via the Package Manager.

2. Add two layers: "Projectile" and "Post Processing"

3. Make sure all projectiles are in the "Projectiles" layer (including children when prompted)

4. Set up the Post Processing on the Camera:

-- Set the layer of the Camera to "Post Processing"

-- Set the "Volume Blending / Layer" option in the "Post Process Layer" component to "Post Processing"

5. Press Play!


--------------------------------------

Check out more info & all of our models at InfinityPBR.com

--------------------------------------


If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!


--------------------------------------


SEO Friendly Description:

Projectile Factory is a versatile and robust projectile system designed for game developers looking to elevate their gaming experience across various genres and themes. Whether you're crafting an immersive RPG, a fast-paced FPS, or exploring other game types like action-adventure, strategy, or simulation, Projectile Factory seamlessly integrates into your development process. Its behavior-based approach allows for rapid customization and implementation of projectiles, fitting perfectly into fantasy, sci-fi, military, or any thematic setting your game demands. The system's adaptability ensures that regardless of the narrative or aesthetic, your projectiles maintain consistency and functionality, enhancing gameplay and player engagement.


With Projectile Factory, developers gain access to a comprehensive suite of tools and resources that streamline the creation and management of in-game projectiles. The system supports a wide range of game types, from RPGs where magical spells and arrows are essential, to FPS games requiring precise and realistic bullet physics. Its compatibility with various themes, including fantasy worlds filled with dragons and mages, sci-fi universes with advanced alien technology, or post-apocalyptic landscapes, makes it an indispensable asset for developers aiming to create dynamic and immersive environments. The integration with popular particle packages from the Asset Store, like POLYGON Particle FX and Magic Arsenal, further enhances the visual appeal and functionality of projectiles, ensuring that every shot, spell, or throw contributes significantly to the game's narrative and aesthetic coherence.


In summary, Projectile Factory is not just a tool but a gateway to expanding the creative horizons of game development. Its ease of use, combined with extensive documentation and a supportive community, makes it an excellent choice for developers working on RPGs, FPSs, and beyond. Embracing themes from fantasy to sci-fi, Projectile Factory ensures that your game's projectiles are not only visually stunning but also mechanically sound, providing a seamless and engaging experience for players across various gaming genres.


Price $0.00

Projectile Factory - Behavior Based Projectile System by Infinity PBR / Magic Pig Games

2024, April 11 - 15:30
Powerful behavior based system. Projectile Factory makes it easy to create unique projectiles using any object or particle system. Makes projectiles FUN.

--------------------------------------------------

Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

--------------------------------------------------


Projectile Factory is a behavior based projectile system that unifies your projectiles into an easy to use, extensible, and open framework. It enables quick and simple changes to how projectiles behave by swapping out behaviors.


You can also create custom behaviors unique to your project, enabling the exact type of projectiles you want while retaining the unified setup, regardless of how your projectiels are made, or which Asset Store packages they come from.


Projectile Factory levels up your game, and will make adding new projectiles simple and efficient.


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

⭐️ Active development and updates


--------------------------------------


☀️ FREE Integrations ☀️

Grab these free integrations with popular Particle packages from the Asset Store! Install the particles + Projectile Factory, and the integration will bring you game-ready Projectiles ready to be used and customized!


👉 POLYGON Particle FX by Synty Stuidios

👉 Magic Aresenal by Archanor VFX

👉 Sci-FI Arsenal by Archanor VFX

👉 Realistic Effects Pack 4 by kripto289

👉 Cartoon FX Remaster by Jean Moreno

👉 Sci-Fi Effects by FORGE3D


--------------------------------------


✅ Demo & Integration Demo Scene Setup

1. Install TextMeshPro and Post Processing, both of which you can install via the Package Manager.

2. Add two layers: "Projectile" and "Post Processing"

3. Make sure all projectiles are in the "Projectiles" layer (including children when prompted)

4. Set up the Post Processing on the Camera:

-- Set the layer of the Camera to "Post Processing"

-- Set the "Volume Blending / Layer" option in the "Post Process Layer" component to "Post Processing"

5. Press Play!


--------------------------------------

Check out more info & all of our models at InfinityPBR.com

--------------------------------------


If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!


--------------------------------------

SEO Friendly Description:

Projectile Factory is a versatile and robust projectile system designed for game developers looking to elevate their gaming experience across various genres and themes. Whether you're crafting an immersive RPG, a fast-paced FPS, or exploring other game types like action-adventure, strategy, or simulation, Projectile Factory seamlessly integrates into your development process. Its behavior-based approach allows for rapid customization and implementation of projectiles, fitting perfectly into fantasy, sci-fi, military, or any thematic setting your game demands. The system's adaptability ensures that regardless of the narrative or aesthetic, your projectiles maintain consistency and functionality, enhancing gameplay and player engagement.


With Projectile Factory, developers gain access to a comprehensive suite of tools and resources that streamline the creation and management of in-game projectiles. The system supports a wide range of game types, from RPGs where magical spells and arrows are essential, to FPS games requiring precise and realistic bullet physics. Its compatibility with various themes, including fantasy worlds filled with dragons and mages, sci-fi universes with advanced alien technology, or post-apocalyptic landscapes, makes it an indispensable asset for developers aiming to create dynamic and immersive environments. The integration with popular particle packages from the Asset Store, like POLYGON Particle FX and Magic Arsenal, further enhances the visual appeal and functionality of projectiles, ensuring that every shot, spell, or throw contributes significantly to the game's narrative and aesthetic coherence.


In summary, Projectile Factory is not just a tool but a gateway to expanding the creative horizons of game development. Its ease of use, combined with extensive documentation and a supportive community, makes it an excellent choice for developers working on RPGs, FPSs, and beyond. Embracing themes from fantasy to sci-fi, Projectile Factory ensures that your game's projectiles are not only visually stunning but also mechanically sound, providing a seamless and engaging experience for players across various gaming genres.


Price $28.00

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