Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 22 min 8 sec ago

Adventure Game Pack by Jack Littman

2024, February 13 - 16:16
A soundtrack for all your fantasy/adventure needs.

Audio file types: WAV

Sample rate: 16

Bit depth: 44100

Loopable: No

Additional: Stereo

This pack is suitable for adventure, fantasy or any RPG game. It was inspired by Final Fantasy and Zelda Ocarina of Time. 


Price $15.00

Zombies Bundle V1 by Studio New Punch

2024, February 13 - 16:15
Zombies Bundle V1 - 5 Assets, all with 4k textures and many materials

4k Textures

Low Poly

Humanoid Skeleton

PBR realistic materials

Modular

Standard, URP and HDRP projects

Glowing Eyes

Body Parts for dismemberment

One material per model (Woman have two materials, skin and hair material)

4 skins per model


Zombies Bundle V1 is a bundle which includes 5 assets. After purchasing this bundle, visit each package listed below, and you will be able to get them for free.


You get ONE zombie for FREE for this price with this bundle!


Links to the Assets:


Zombie Man A

Zombie Man B

Zombie Man C

Zombie Woman D

Zombie Woman E


Common Features:


Skinned and Rigged to Humanoid Skeleton


NO ZOMBIE ANIMATIONS INCLUDED!

You can use any Mecanim compatible animation to live it up! See at the bottom for more info.


Low Poly


Around 7-10000 vertices


One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.


4096x4096 texture maps (can be scaled down for more performance)


4 Head Blend Shapes:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right


One PBR material per model (Women have two materials, skin and hair material)


4 skins per model,

2 Bloody, and 2 just the same but clean(not bloody) if you want to add your own blood or damage)



Included are prefabs with Customization Script


Standard, URP and HDRP materials and prefabs


Emissive map for the glowing eyes, can be turned on/off


Eyes and Jaw have bones too


Included is also Instantiate Scripts to spawn the customized character.

The models have NO animations included!

It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.

The videos use Zombie Starter - MoCap Pack by MoCap Online.

They have also Zombie PRO pack, check them out!

You can use also Mixamo.com FREE animations!



Price $80.00

Find References To Asset by OmniShade

2024, February 13 - 15:43
Reverse-search for all references to an asset. Super useful, with ultra-fast near-instant results.

This tool functions by doing a full GUID search on all assets using ripgrep. The results are 100% accurate on all asset types to the extent of my testing and knowledge, and has been battle-tested on real projects. While this is normally a highly intensive search process and can take 20-30 seconds on larger projects using conventional search tools like grep, the speed of ripgrep cuts the search speed down by 10x such that the results are near-instant.

Discord Support | Forum | Email


Find References To Asset is a lite editor tool that performs a reverse search, finding all references to a specified asset. It's simple to use, supports finding multiple assets simultaneously, and super fast with near-instant results even on massive projects!


This tool may be your single most-often used tool once you have it, particularly for developers and artists. It's extraordinarily useful for debugging, tracking how assets are used, or if they're unused even.


Features

  • Ultra-fast, near-instant results
  • Auto-search selected asset on open
  • Support for searching multiple assets simultaneously
  • Option to exclude assets not in the build
  • Click on search results to quickly ping the asset
  • Search for previous results to recursively look up ancestor references

Note: This tool relies on ripgrep for its ultra speed (up to 10x faster than grep), a freely downloadable command-line tool available on Mac, Windows, and Linux. ripgrep is so fast, there is no need for indexing or caching files like alternative search solutions.


That's it, I hope you love it!

It's unbelievable that a tool as useful and convenient as this is not included in Unity. Once you have this, it is absolutely indispensable.


*Note that this reverse asset search is NOT replicable with any built-in Unity methods or search functionality, as this kind of search is very difficult to do efficiently without tools like ripgrep.


Discord Support | Forum | Email


Price $19.95

Static Sprites by OmniShade

2024, February 13 - 15:43
Optimize Sprite rendering with static batching. Even thousands of sprites on-screen is no problem!

Static Sprites works by disabling the SpriteRenderers on any children game objects in the hierarchy of the attached component on start, and generating new combined sprite meshes to be rendered in their place. The combined mesh contains the proper geometry and UV coordinates to render the contained sprites, and a new combined mesh is generated for each grouping of differing textures, colors, materials, sorting order, etc. The less variations you have, the better the grouping can be. In the optimal scenario, it can be just 1 drawcall rendering 1 giant mesh, if all the sprites are placed within the same atlas. This works with sprite atlasing as well, which is highly recommended when rendering sprites to achieve optimal performance.


Additionally, there is support for exporting combined sprites out to a folder. This is not required for using Static Sprites, but may speed up startup times if there are a very large number of sprites to be combined.


Please note that while static batching is great for performance, some care must be taken if many of the sprites will not be visible at the same time, as static batching can hinder the functionality of camera frustrum culling and cause needlessly extra vertices to be sent to the GPU.

Discord Support | Forum | Email


Static Sprites is a lite tool to optimize the rendering of non-moving sprites. The improved performance means you can now render thousands of sprites on even low-end mobile devices without a hitch!


As a technical background, Unity normally dynamically batches the rendering of sprites as an optimization. Dynamic batching means it groups the geometry into similar renderable batches each frame, and this generally works pretty well for small moving geometry. However, dynamic batching is not optimal for non-moving sprites, since the CPU still does a lot of work constructing the batches each frame. If you open the Unity Profiler or Frame Stats, you can check the Dynamic Batching batched draw calls count. That is all the redundant work, since the sprites don't move.


Static batching on the other hand, is much faster as it pre-generates the batches and geometry to be rendered just once. However, Unity's static batching system only works for meshes, unfortunately. Toggling the Static checkbox on sprites does nothing.


That's where Static Sprites comes in. Simply attach this component to a game object, and any sprite that is in the hierarchy under it is statically batched on start. It does this automatically, intelligently combining sprites into singular meshes while respecting differing materials, textures, atlasing, colors, sorting orders and layers, and Flip XY direction.


Features

  • Automatically static batches non-moving sprites
  • Supports differing textures, colors, materials, atlasing, sorting layer ID, sorting order, and Flip XY
  • API to unbatch sprites as well
  • Support for exporting combined sprites to a folder outside Play mode

See Technical Details for in-depth details.


And that’s it! If you are using sprites in your game, this is an easy-win for optimization.

Increase your framerate, save battery life, and render more sprites!


Discord Support | Forum | Email


Price $19.95

Cooking Toolkit by HeneGames

2024, February 13 - 15:27
Introducing Cooking Toolkit – Your Ultimate Unity Asset for virtual cooking for you cooking game! Get ready to elevate the gaming experience with delicious virtual treats – bon appétit!

Documentation | YouTube | Discord


This helpful tool lets you quickly make different types of cookable food prefabs by using ready-made templates. Scale the Heat Source prefabs within your cooking zones. Place food prefab over the designated Heat Source area and the cooking process start, available across stove, oven, and deep-frying heat sources.


Explore tutorials on my YouTube channel for a step-by-step guide on the full potential of this asset. Have questions or seeking guidance? Join my Discord channel and ask me directly.


Key Features


Easy Food Creation

Effortlessly create a variety of food assets using master prefabs included with the asset.


Sliceable food

You can create sliceable food items with the master prefabs.


Dynamic Cooking Methods

Take the cooking experience to the next level with three distinct cooking methods – stovetop frying, deep frying, and oven baking.


Example Scenes for Guidance

To make integration seamless, we've included example scenes. These scenes serve as valuable templates, providing users with a clear understanding of how to implement the asset in their projects.


----------------------------------------------------------------------------------


The asset's technique is manipulating vertex colors, serving as masks for the accompanying shader. This dynamic shader alters prefab material textures, unlocking endless creative possibilities.


The asset does not come with any kind of interaction code or player controller. This asset is just the core mechanics of cooking.


Price $15.99

Shaders Limiter by FewClicks Dev

2024, February 13 - 14:46
This tool can dramatically reduce your project's build time and runtime memory usage. It gives you faster iterations and better performance.

Shaders Limiter is the best solution to reduce the build time and memory usage of your project. It gives you total control over every single shader variant that goes into your game.


Some core features include:


» Stripping shaders based on keywords or shader variant collections

» A preview of all shader keywords specified by Unity in the project

» A preview of all currently enabled global keywords used by the project

» Shaders' keyword library that can be easily extended

» Shader variant collection inspection, modification, and merging



It works in all rendering pipelines and on all platforms. Can be used together with the Addressables package.


Documentation can be found here.


Price $34.99

Object Capture for Unity Kit by Silver Tau

2024, February 13 - 14:26
Object Capture for Unity Kit is a powerful tool that provides photogrammetry capabilities and uses the Object Capture API to scan objects and create 3D models for the Unity Engine.

Features:

- An independent solution with its interaction with RealityKit;

- OBJ utility;

- QuickLook utility;

- Share utility;

- Flashlight feature;

- Implementation of the standard module;

- Full ability to work in the Unity engine;

- Full customization;

- Saving scanned objects;

- The ability to work in the Unity engine editor;

and much more!

Object Capture for Unity Kit is a powerful tool that provides photogrammetry capabilities and uses the Object Capture API to scan objects and create 3D models for the Unity Engine. With a wide range of utilities and full customization options, the Object Capture for Unity Kit empowers users to unleash their creativity and create captivating environments.


The main features of this API include:


Creating a 3D model: The Object Capture for Unity Kit allows you to create a 3D model of any scanned object using device sensors, trained machine learning models, and Unity's rendering capabilities.


Photogrammetry: Create 3D objects from a series of photos, either your own or taken in the app, using photogrammetry.


High-Speed: Engineered and extensively optimized for superior performance.


Quality: Take high-quality images of objects to generate 3D models.


Displaying AR tips: During the scan, users receive virtual on-screen prompts that indicate the direction and progress of the scan.


Export 3D model: After scanning an object, you can export a 3D model in various 3D formats (.obj, .ply, .usda, .usdc, .usdz).


Import 3D model (.obj): Using the utilities developed and built into the plugin, you can easily import Unity models into both the Runtime and Editor.


Flashlight utility: With this utility, you can control the device's flashlight anytime.


Quick Look utility: You can use Quick Look in your app so that users can see incredibly detailed visualizations of objects in the real world quickly and easily.


Share utility: With this utility, you can easily share any files and folders.


Lightweight Integration: The API is purposefully designed to minimize unnecessary additions or extra burden on your project.



Everything is in your hands. Imagine, create and enjoy!



Supported platforms: iOS, IPadOS



Need help or want to know more?

Page | Documentation



Features:

- An independent solution with its interaction with RealityKit;

- OBJ utility;

- QuickLook utility;

- Share utility;

- Flashlight feature;

- Implementation of the standard module;

- Full ability to work in the Unity engine;

- Full customization;

- Saving scanned objects;

- The ability to work in the Unity engine editor;

and much more!


Price $75.00

Sci-Fi Heavy Station Kit spaceship-1 by DOTTEAM

2024, February 13 - 13:50
Not even scratched the surface... One would say: let the work speak instead. But is there even work to speak?
  • ☂ For a Smooth ride

First Install Post Processing (if you hadn't yet):

  1. ✔️ Clean 3D Project & Color Space set to LINEAR is Recommended
  2. ✔️ Window ➥ Package manager ➥ Post Processing ➥ Install
  3. ✔️ IMPORT ASSET!

-------------------------------------------------------------------------

  • STATS

Basic Materials - x7

Metalness - Workflow

Linear - Color space

Deferred - Rendering path (for SSR)

Built-in - render Pipeline (for SSR)

Lightmaps - not custom

Shader Render Pipeline compatibility - no custom shaders present

Script compatibility - recommended 2022.3+

Post Processing & SSR - by Unity Technologies


OVERVIEW - list of features and prefabs

  • PREFABS

46 Prefabs, including:

x2 Cockpit

x29 Console

x1 Fuselage

x2 Screen

x7 Ship_Systems

x5 Weapon

  • LODs

LODs are designed for the largest spacecraft meshes:

➥ Cockpit (LOD0 - LOD1 - LOD2) 5612 - 4468 - 2805

➥ Console (LOD0 - LOD1 - LOD2 - LOD3) 13586 - 9544 - 6793 - 3723

➥ Dome Out (LOD0 - LOD1 - LOD2) 668 - 502 - 443

➥ Dome In (LOD0 - LOD1 - LOD2) 516 - 386 - 308

➥ Fuselage (LOD0 - LOD1 - LOD2 - LOD3) 10106 - 8346 - 6000 - 2811


♫ Sounds

Dome (Open/Close, Blocked)

Chassis (Open/Close, Blocked)

Turbites (1x Start, 1x At Work, 1x Stop)

Ambient (1x Spaceship, 2x Devices)

Also included are all sounds of Sci-Fi Heavy Station Kit overall


🎮 C# Interactives:

Console

Consoles are game objects that the player can interact with.

The spacecraft control console allows you to enter flight mode.🎮


💫 C# Animations

Dome Open/Close Animation.

Chassis Open/Close Animation.

Turbine Flying Animation.

Screen Hologram Elements Loop Animation. 💫


  • 📌 Links

Discord | Contact form | Twitter @DotTeam_Dev | Unity Forum | More assets | Website |

Documentation Playlist | Documentation PDF 📌


  • DISCLAIMER

Key images from the marketing materials include a background image of the space from the Sci-Fi Heavy Station Kit hangars and the Sci-Fi Heavy Station Kit hangars AUGMENTED, as well as an image of the plasma jets from the spaceship turbines.

The space sky material and plasma effect are not included in this asset.


  • SPACESHIP

This is a small high-speed spacecraft for one astronaut.

It is equipped with different types of engines and is designed for short distance travel and long space jumps.

He also has a powerful weapon for a short fight.


➥ Spaceship with Exterior + Cockpit Interior

➥ ♫ Sounds ♫ + 🎮 C# Interactives 🎮 + 💫 C# Animations 💫


Buttons and levers in the cockpit, maneuvering turbines, landing gear and weapons are made as separated.


The spaceship uses the flight script from the Dugout shuttles.


Additionally, an external ground control console is added as a bonus.


This spacecraft is ideal for use with space stations:


Sci-Fi Heavy Station Set SPACE STATION-1

Sci-Fi Heavy Station Set SPACE STATION-2

Sci-Fi Heavy Station Set SPACE STATION-3


... as well as with other stations or ready-made shuttles that you can build yourself with the help of the Heavy Station Kit series:

  • TL;DR

Heavy Station Kit is a series of modular artistic kits, and the pieces of one kit are compatible with another kit, within Sci-Fi Heavy Station series. AUGMENTED edition of Base & Hangars & Colony & Dugout shares 4 Purposes, 4 Interior Sizes (dugout "S", colony "M", base "X", hangars "XL") and over 1850 Prefabs.


------------------------------------------------------------------


🔍 For list check "Technical Details" drop out at the bottom 🔍

  • 🔍 Hint - more info needed? 🔍

⬇⬇⬇ To reveal, press on the "Technical details" words below ⬇⬇⬇


Price $24.99

Normal Cursor Movement by Taylor Made Code

2024, February 13 - 12:14
Easily Add Cursor / Mouse base movement to your game with Normal Cursor Movement. From Teleportation, Physics based, direct movement and even rotation.

Normal Cursor Movement contains four diffrent movement types, each with two types of input to be selected. 

  • Basic
    • Direct Input
    • Joystick Input
  • Click To Move
    • Teleport Movement
    • Lerp Movement
  • Velocity Movement
    • Direct Input
    • Joystick Input
  • Rotation
    • Direct Input
    • Joystick Input

The script requires, the Taylor Made Code (Core) product. This is due to our custom edtior system that ensures all of our scripts are a consistent design laguage and that they work flawlessly together. The required version is 2.1.0 and larger.


Normal Cursor movement is customisable by the end user. Using our own Editor system derived from the Unity UI Toolkit for the scripts Custom editor is designed to ensure the script is easy to understand script for anyone. 


Types Of Movement:

Normal Cursor Movement contains four diffrent movement types, 

  • Basic
  • Click To Move
  • Velocity Movement 
  • Rotation

The Basic movement just adjusts the scripts position, This supports both Joystick and direct input styles. 

Click to move is for teleportation movement and movement towards the location clicked in world with Linar Interpolation. Simply, the object to move will move towards the clicked location in th world. 

Velocity movement moves the Object with a rigidbody component. This movement modes supports both Joystick and Direct input styles. 

Rotatation allows the script to rotate the object to move, this is perfect for an marbles physics game or inspecting an object a player finds in the game world. 


The customisation doesnt stop there, For Velocity, rotation and Basic movement we have created two types of input. A classical joystick style of movement. For this a GUI joystick shows on the screen. These elements can be customised through the generated GameObject sprites. The second is a direct movement, where the object to move only moves while the cusor is moving. This is perfect for click and dragging around a world map. 


Intergration:

At Taylor Made Code having our scripts work as smoothly as possible with other asset store products of our own and other publishers making is critical. To achive this we have used Events. These are integrated into the score of the script and will trigger all conntected code. The specifics of triggering the provided events are in the documentation. 


Support:

At Taylor Made Code, the future proofing of our scripts. This was taken into account when designing all of our products. This is why we have a tab to select types of feature that are used. If there is enough user demand we can add more features to the script quickly and easly. If you have an idea or a wanted feature for the script contact us as it might just be added in the next product update. 


Price $15.98

Free Sound Manager by Taylor Made Code

2024, February 13 - 11:49
Build upon unity default Audio Implementation adding that extra bit of polish to your project, A User friendly interface ensures that anyone on their game dev journey can easily understand the script.

The script requires, the Taylor Made Code (Core) product. This is due to our custom edtior system that ensures all of our scripts are a consistent design laguage and that they work flawlessly together. The required version is 2.1.0 and larger.

Free sound manager is a collection of extra and useful features that can be added onto any audio source without issure or interfering with other code or systems. Our script is designed to handel the basic logic of the wanted feature and adjust the audio source. 


The extra features that can be found in Free Sound Manager are: 

  • Random Audio Source Playback (Multiple Audio File)
  • Delayed Loop
  • Random Pitch
  • Fade In 
  • Fade Out

Sounds are normally an over looked area of game developement, This is due to people not fully relising the effect that sound effects have on the players immersion. 



Random Audio Scource Playback

  • This feature allows our script to randomly play back one of the provided audo sources, This will change per play. This is meant to allow you to have multiple variations of the same sound to randomly be played.


Delayed Loop

  • This feature allow you to loop an audio clip with a random amount of delay between each loop. If your game has an repeating audio this is a perfect feature, add a random delay and this will help prevent the player from being annoyed by the repeating sound. 


Random Pitch

  • The Random Pitch Feature allows you to turn one sound of footstep into thousands of diffrent sounds. All without having to re-record, storing more audio files and organising the sound files. 


Fade In

  • The Fade In Feature, just fades the audio track in. This can prevent any sharp start on audio tracks.


Fade Out

  • The Fade Out feature just fades the audio track out. This prevents a sudden end of your audio tracks.


Intergration:

  • At Taylor Made Code having our scripts work as smoothly as possible with other asset store products of our own and other publishers making is critical. To achive this we have used Events. These are integrated into the score of the script and will trigger all conntected code. The specifics of triggering the provided events are in the documentation.


Support:

  • At Taylor Made Code, the future proofing of our scripts. This was taken into account when designing all of our products. This is why we have a tab to select types of feature that are used. If there is enough user demand we can add more features to the script quickly and easly. If you have an idea or a wanted feature for the script contact us as it might just be added in the next product update.

Price $0.00

Toastify by OSMX

2024, February 13 - 11:40
Enhance your Game user experience with Toastify, providing a visually appealing and user-friendly way to communicate important information within your application.

Getting Started

Download and Import: Download the Toastify Unity Package and import it into your Unity project.

Setup in Scene:

  • Create an empty GameObject in your scene.
  • Attach the ToastifyManager script to the GameObject.

Displaying Toasts:

  • Use ToastifyManager.Toast("Your Message", yourToastOptions) to display toasts.
  • Customize toast options such as title, type, delay, and callbacks.

Example

// Display a success toast

ToastifyManager.Toast("Operation successful!", new ToastOptions { type = ToastType.Success });


// Display a warning toast with custom options

ToastOptions warningOptions = new ToastOptions

{

    title = "Warning",

    type = ToastType.Warning,

    delay = 2f,

    closeOnClick = false

};


ToastifyManager.Toast("This is a warning message.", warningOptions);


Toastify is a lightweight and customizable toast notification system. Toast notifications serve as unobtrusive, transient messages that provide users with information about specific events or actions within the application.


Enhance your Game user experience with Toastify, providing a visually appealing and user-friendly way to communicate important information within your application.


Features:

- Simple Integration: Easily integrate toast notifications into your Unity project with minimal setup.

- Customization Options: Customize the appearance and behavior of toasts, including position, duration, title, and type.

Customize the appearance of toast cards with new color options.

  • background: Set the background color of the toast card.
  • textColor: Define the text color of the toast card.

- Flexible Toast Types: Define different toast types, each associated with a distinct color and icon, such as Success, Error, Warning, and Information.

- Event Hooks: Attach callbacks to toast events, such as on open and on close, to execute specific actions based on user interactions.

- Position Control: Choose from four predefined positions (TopLeft, TopRight, BottomLeft, BottomRight) to display toasts where they best fit your UI.

- Cancellable Toasts:

  • Introducing the ability to cancel specific toasts based on their unique identifiers.
  • Use ToastifyManager.CancelToast(string id) to programmatically cancel and remove a specific toast by providing its ID.
  • Returns true if the toast is successfully canceled, and false if the specified toast ID is not found.


Price $4.99

Join The Dots Map Generator 3D by jointhedotsmapgenerator

2024, February 13 - 11:07
“MAP GENERATOR 3D” allows you to generate endless visually impressive maps with a very high level of customization in minimal time.

• The user interface is so simple that it makes it an essential tool for designers and artists, as well as for programmers.

• The UI is proposed through parameters exposed in a single “scriptable object”, an approach that greatly facilitates the saving of the generated plans, largely avoiding touching parts of the “asset” that could break its functionality.

• Proposes integrated solutions for the generation of the map, the integration of art in the map created through a material assignment interface and the population of the map with “props” (trees, houses, stones, platforms, etc.) through two types of “spawners”. All these systems working together allow you to automate the creation of complex maps populated in a pre-established way with just the push of a button.

• In all cases there are parameters to customize the “spawners” (include or not “collider”, vertical offsets, initial rotation of the props to adapt to the configuration of the assets created by each artist (orientation axis, prefab with children and different LOD, etc), scale, “art prefab”, density, etc).

• In the process of “playing” with the parameters of the user interface to generate the map, it can show in real time the effects of the variations that the user is making, greatly facilitating the process of searching for a desired result.

• Easy to use UI. No programming required.

• All source code is included.

• “MAP GENERATOR 3D” is lightweight and optimized for performance.

• “MAP GENERATOR 3D” is the perfect companion to an “asset” with high quality materials. Our approach of integrating most of the map art through the assignment of a few materials (in “MapMatSO”) allows you to generate as many maps as you want in a matter of minutes with an impressive “look” and with a maximum level of customization.

• “MAP GENERATOR 3D” is not an art “asset” but a procedural map generation utility with a very high level of customization and a utility for integrating “materials” and “props” created by artists. By not including the “prebabs” and “materials” necessary to create impressive maps, we have had to work harder to lay out the parameters and create the methods necessary to integrate art created by real artists, which we consider to be something that contributes greater added value to the end user of our “3D MAP GENERATOR”.

•* “MAP GENERATOR 3D” does not include the character controller shown in the example scenes and marketing images and videos.

•* “MAP GENERATOR 3D” does not include any of the art assets shown in the example scenes and marketing images and videos (models and materials).

• The package works with all processing pipelines (integrated, URP, SRP, HDRP, custom RP). It is not a graphics package. You will only need to convert sample model materials for your SRP if you are not using the built-in SRP.

As an amateur game developer, working without an art and design team makes you realize that creating a functional and beautiful map, where all the “Gameplay” you have in your head comes to life, is the phase of the development process which consumes the most time to achieve mediocre results at best.


If you create an ideal map in your mind and assign it a comparative value of 10, there would be two extreme situations. The first is to have unlimited resources as a development team with artists, designers and programmers, in this case you will be able to get a map worth 9.5 in a reasonable time, let's say, again for comparative purposes, that at a cost 10 At the other extreme is an amateur developer who has himself and a lot of enthusiasm. Well, this amateur developer, with “MAP GENERATOR 3D” will be able to obtain, in minimal time, infinite plans of value 6 and with a total cost of 1.


Price $49.99

Unlimited Music Bundle: Vol. 11 by Composer Squad

2024, February 13 - 10:22
Unlimited Music Bundle: Your Definitive Soundtrack Solution for Games

Number of Audio Wavs in Volume 1: 202

Number of Audio Wavs in Total*: 3237

Sample rate / bit rate: 16 Bit, 44,100 Hz





* Unlimited Game Music Bundle is divided into 11 volumes, if you buy either one you get access to the other 10 for free!

Introducing the Unlimited Music Bundle: Your Definitive Soundtrack Solution for Games


Unlock a world of unparalleled audio excellence with the Unlimited Music Bundle – the quintessential collection crafted for game developers. Boasting an immense library of 3000+ audio files spanning 90 themes and genres, this bundle is a game-changer.


Dive into a staggering 43+ GB library of music in WAV format, meticulously engineered for professional-grade soundscapes. Each track is thoughtfully composed with versatility in mind, offering full versions, alternative renditions, seamless loops, intros, and stingers – granting you unprecedented creative flexibility.


But that's not all. With 73+ hours of captivating melodies and dynamic compositions, the Unlimited Music Bundle transcends boundaries, catering to every conceivable game genre – from pulse-pounding action to fantastical realms and beyond.


Unlimited Music Bundle is split into 11 volumes, if you buy either one you get access to the other 10 for free!


For easier navigation, the bundle is organized into 90 themed folders:

  1. Adventure - LISTEN
  2. Ambient - LISTEN
  3. Ambient Vol.2 - LISTEN
  4. Acoustic - LISTEN
  5. Casual - LISTEN
  6. Celebration - LISTEN
  7. Chill-Hop - LISTEN
  8. Christmas - LISTEN
  9. Cinematic - LISTEN
  10. Cinematic Vol.2 - LISTEN
  11. Cinematic Piano - LISTEN
  12. Combat - LISTEN
  13. Comedy - LISTEN
  14. Contemplative - LISTEN
  15. Cute - LISTEN
  16. Cyberpunk - LISTEN
  17. Dark - LISTEN
  18. Discovery - LISTEN
  19. Dramatic - LISTEN
  20. Dramatic Vol.2 - LISTEN
  21. Dramatic Vol.3 - LISTEN
  22. Dreamy - LISTEN
  23. Dubstep - LISTEN
  24. EDM - LISTEN
  25. EDM Trap - LISTEN
  26. Emotional - LISTEN
  27. Energetic - LISTEN
  28. Erotic - LISTEN
  29. Ethereal - LISTEN
  30. Ethnic - LISTEN
  31. Exciting - LISTEN
  32. Extreme Action - LISTEN
  33. Fantasy - LISTEN
  34. Fashion - LISTEN
  35. Feel-Good - LISTEN
  36. Funky - LISTEN
  37. Future Bass - LISTEN
  38. Future Bass Vol.2 - LISTEN
  39. Futuristic - LISTEN
  40. Happy - LISTEN
  41. Heroic - LISTEN
  42. Hip-Hop - LISTEN
  43. Hip-Hop Vol.2 - LISTEN
  44. Hopeful - LISTEN
  45. Horror - LISTEN
  46. Indie Rock - LISTEN
  47. Inspirational - LISTEN
  48. Investigation - LISTEN
  49. Jazz - LISTEN
  50. Joyful - LISTEN
  51. Kids - LISTEN
  52. Latin - LISTEN
  53. Lo-Fi - LISTEN
  54. Lo-Fi Vol.2 - LISTEN
  55. Meditation - LISTEN
  56. Motivational - LISTEN
  57. Motivational Vol.2 - LISTEN
  58. Mysterious - LISTEN
  59. Nature - LISTEN
  60. Peaceful - LISTEN
  61. Pop-Rock - LISTEN
  62. Positive - LISTEN
  63. Psychedelic - LISTEN
  64. Racing - LISTEN
  65. Reggae - LISTEN
  66. Rock - LISTEN
  67. Romantic - LISTEN
  68. Sad - LISTEN
  69. Sensual - LISTEN
  70. Shooter Game - LISTEN
  71. Sneaking - LISTEN
  72. Solo Piano - LISTEN
  73. Space - LISTEN
  74. Sports - LISTEN
  75. Summer - LISTEN
  76. Summer Hip-Hop - LISTEN
  77. Survival - LISTEN
  78. Suspense - LISTEN
  79. Synthwave - LISTEN
  80. Technology - LISTEN
  81. Tension - LISTEN
  82. Trap Beats - LISTEN
  83. Trap Beats Vol.2 - LISTEN
  84. Travel - LISTEN
  85. Ukulele - LISTEN
  86. Upbeat - LISTEN
  87. Uplifting - LISTEN
  88. War - LISTEN
  89. Western - LISTEN
  90. Winter - LISTEN

❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS BUNDLE ❯❯❯❯❯

  • 3000+ high-quality audio files in WAV Format
  • Full Tracks, Alternative Versions, Loops, Intros & Stingers
  • 90 Different Game Music Themes
  • 73+ Hours of Extraordinary Music
  • 43+ GB of 16 Bit, 44,100 Hz WAV Files
  • Commercial Rights & Royalty-Free License

❮❮❮❮❮ UNBELIEVABLE VALUE❯❯❯❯❯


What sets this bundle apart is its unparalleled value proposition. Split into 11 volumes, purchasing just one grants you unrestricted access to all 10 remaining volumes for free. Valued at over $40,000 if licensed individually, this monumental collection can be yours for less than 1% of that cost – a testament to our commitment to empowering creators with accessible, top-tier resources.


❮❮❮❮❮ THE TRUTH IS ❯❯❯❯❯


As creators ourselves, we understand the challenges faced by game developers in sourcing premium music that resonates with their vision. For over 15 years, Composer Squad has been at the forefront of crafting exceptional soundtracks for films, TV shows, games, commercials and videos. Now, we're proud to present the Unlimited Music Bundle – a culmination of our expertise and passion, designed to revolutionize your creative journey.


Empower your projects with the sonic mastery they deserve. Elevate your games, captivate your audience, and unleash your full creative potential with the Unlimited Music Bundle – your definitive soundtrack solution.


❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯


Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this bundle and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@composersquad.com and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.



Price $199.99

magic aura by cula

2024, February 13 - 10:19
This is a magic aura effect that can be used as a background or skill effect. It is a magic effect with a total of 5 types and 5 different colors for each type.

What was used to create this effect

Cylinder mesh and disk mesh were used.

It was produced using a variety of textures and colors, using 5 types and 5 colors to match each type. There are a total of 25 pieces.

This effect is designed to be used as a magic skill or background effect.

It can be used as a barrier over a large area, it can be created under the character's feet when the character casts a skill, and it can be used to drop or appear items.

To customize effects, simply edit the starting color in each effect's prefab.


When you run it, run the files in the following order: cula vfx - magic aura - Settings and run the magic aura scene.


Price $15.00

Magic Circla Skill - package V.1 by cula

2024, February 13 - 10:19
This product sells the existing magic circle, Magic Circle Skill - 1, and Magic Circle Skill - 2 as a package.

magic circle : 2 types and 5 effects for each type

The magic circle floating in the air has three components that rotate at different angles.


Magic Circle Skill - 1, Magic Circle Skill - 2 : A magic circle is created in the air, various effects fall from the magic circle, and new effects appear when it hits the ground. There are a total of 5 effects, 5 of which are different and have unique effects. Additionally, each magic circle is divided into 3 stages. Stage 1 consists of 1 magic circle, Stage 2 consists of 1 large magic circle and 2 small magic circles, and Stage 3 consists of 1 large magic circle and 4 small magic circles.



This is an asset that combines the existing magic circle, Magic Circle Skill - 1, and Magic Circle Skill - 2 into one asset.

As the name of the product suggests, it is an effect based on a magic circle and can be used as a game skill or various background effects.

Among them, magic circla can be used as a skill effect, but it is also suitable as a background effect. For example, you can create a more dynamic magic book by creating it on the displayed book. You can also use magic circla and other skills - 1 and 2 together You can use the magic circle skill in front of the character and the magic circle skill above the monster's head for a more complete magic circle skill effect.


Price $20.00

Button Animator Pro by Mishas Tools

2024, February 13 - 09:52
Bring your buttons to life by adding visually appealing feedbacks and effects. Animate and create professional-quality buttons with complex behaviors in a few clicks. Save time and performance!

Button Animator Pro is an extensive and powerful solution for UI buttons in Unity. Offering advanced animating possibilities, it brings your buttons to life in very few simple steps. This flexible tool allows you to effortlessly create, animate, and apply effects to any button in your game. It is designed to help game developers of any game build visually appealing and interactive buttons quickly and efficiently, all through a custom user-friendly inspector GUI. There is no need to create animation by coding or by using Unity’s Animation. Save time and performance!


Every Unity developer can benefit from Button Animator Pro by adding professional-quality interactive buttons to their games. See yourself the difference it can make in your work!


Note! DOTween Asset is required for this asset to work. Make sure to install it to your project.


Performance:

Button Animator Pro is designed with performance in mind. By utilizing an object pooling system for wave and particle system effects, the asset ensures that your game maintains high performance even with complex button animations and effects. The asset has almost no influence on build size and has been tested on desktop and mobile platforms, indicating outstanding performance. Using this asset is the same as using DoTween’s solution directly. Button Animator Pro simplifies the process of creating complex animations in an easy way.


ASSET OVERVIEW:

Easy to use (No coding skills required)

High performance

Demo scenes and documentation included

Cleverly designed interactive Inspector Editor with animations.


COMPATIBILITY:

Supports all Render Pipelines

Supports all Canvas / Canvas Scaler settings imaginable

TextMeshPro compatibility

Works with every platform


KEY FEATURES:

  • 💻 Resolution Independent
  • ✅ Native Editor Integration
  • ↩️ Editor Undo system support
  • 💡 Easy-to-use Editor Interface
  • ✂️ Dublicate buttons; transfer any parameters
  • ▶️ Editor preview functionality
  • 💾 Animation presets
  • 📃 Detailed documentation
  • 🎉 Effects
  • 📣 Events

ANIMATIONS:

  • 4 animatable properties for buttons and text (Move, Rotate, Scale, Color)
  • 10 different animation-triggering events and callbacks
  • 3 custom events
  • Loop animations
  • In-Out, Punch, Shake animations with ton of customizability
  • Wave effects and particle system effects support
  • Blend multiple animations from different events to create seamless interaction

Click here for Documentation

Support for any questions or support requests: mishastools@gmail.com


Asset uses PlayParticlesInEditorExtension under MIT License; see Third-Party Notices.txt file in package for details.


Price $29.99

Surgery Pack by VP.Studio 3d

2024, February 13 - 09:51
A set of high quality retro medical equipment is perfect for your horror game or surgeon simulator All instruments with moving parts have rigged LODs and 8K textures that give incredible detail, 3 material options: clean, shabby and rusty with the possibility of smooth adjustment, there are also destroyed versions of many models. Please note that the demo scene is not included in the set Also, due to the peculiarities of the engine, the unreal engine on the glass may have some flickering of the liquid inside, to get rid of this effect you can turn off the liquid in the material instance

Technical Details Features: (Please include a full, comprehensive list of the features of the product)

Smart customizable material Destroyed variants High quality models Number of Unique Meshes: 191

Collision: Yes automatically generated
Vertex Count: 240-310000
LODs: Yes 4
Number of Materials and Material Instances: 52
Number of Textures: 105
Texture Resolutions: 4096*4096
Supported Development Platforms:
Windows: Yes
Mac: Yes

Price $119.99

Art Gallery Vol.10 by AK STUDIO ART

2024, February 13 - 09:22
"Art Gallery Vol.10" is a comprehensive asset pack designed for those looking to create an impressive and unique art gallery in their Unity projects.

Technical specifications:

- Number of Unique Meshes 50.

- Number of polygons – from 2 (for simple models) to 7,092 (for complex models).

- Texture size (1024 x 1024 to 2048 x 2048).

- Types of texture maps – BaseMap, Normal, MaskMap.

The package contains:

· 28 Fbx models

· 33 Prefabs with colliders

· 108 Textures

· Optimized 3D Models

· VR Ready

· Baked GI

· Post Processing Setup

· 2 demo scenes with lightmap

"Art Gallery Vol.10" is a comprehensive asset pack designed for those looking to create an impressive and unique art gallery in their Unity projects. This resource offers a wide variety of elements to bring your gallery to life with style and authenticity.

It includes four different types of paintings, each with its own style and theme, from classic paintings to modern and abstract art, allowing you to create a diverse and visually appealing exhibition.

Additionally, you'll find four types of display cases, perfect for showcasing small works of art, sculptures, or any other valuable objects in a secure and elegant environment. These display cases are designed with realistic details to add a touch of authenticity to your gallery.

To complement the art display, this asset offers a selection of fourteen statues of various sizes and styles, ranging from classical figures to modern sculptures, allowing you to create unique compositions and add visual depth to your gallery.

Furthermore, to effectively organize and decorate your gallery, "Art Gallery Vol.10" includes an additional element: a partition wall specifically designed to divide the space and provide an additional canvas for displaying artworks or decorative elements. This partition wall can be customized and decorated to suit any gallery style you wish to create.

With "Art Gallery Vol.10", you'll have everything you need to design an impressive and captivating art gallery in your Unity projects, providing your users with a visually stunning and memorable experience.


Price $19.99

3D Stylized Helicopters - Cartoon Assets by Blend Pixel Studio

2024, February 13 - 09:07
The Stylized Helicopters are low poly, rigged, animated and perfect for creating games with a strong focus on air combat or for advertising and other purposes.

Number of textures: 64

Polygon count: 59711

Number of meshes/prefabs: 4

Rigging: No

UV mapping: Yes

Animation count: 2


If you liked those Models, please rate it, it is extremely important for us!


3D Stylized Helicopters

This pack features 4 stylized 3D Helicopters, enriching your game development experience. The Air planes comes with animations such as In-Flight, and Preflight-Check.

All animations In Place.

Optimized for games(low poly).

Features:

  • The package is created for the HDRP, URP pipeline.
  • Animated.
  • Optimized and well-designed assets.

The models is in prefabs and ready to be added to the game.

Whether you're creating a flight simulator or an action-packed shooter, the Stylized Helicopters are the perfect addition to your game development toolkit.

This Pack includes Models, Prefabs, Animations and materials.



Price $49.99

Eroded rocks by Dmitriy Dryzhak

2024, February 13 - 04:24

This package contain 38 meshes of a different eroded rocks which can be used in any type of landscapes.


Support, URP and HDRP shaders are here:

My Discord group



Triangles counts:

ErodedRock_Gr_1 - 89564 triangles

ErodedRock_Gr_10 - 53260 triangles

ErodedRock_Gr_11 - 56002 triangles

ErodedRock_Gr_12 - 27079 triangles

ErodedRock_Gr_13 - 20821 triangles

ErodedRock_Gr_2 - 32219 triangles

ErodedRock_Gr_3 - 33790 triangles

ErodedRock_Gr_4 - 49046 triangles

ErodedRock_Gr_6 - 48934 triangles

ErodedRock_Gr_7 - 74430 triangles

ErodedRock_Gr_8 - 64423 triangles

ErodedRock_Gr_9 - 28232 triangles

ErodedRock_GrS_1 - 9146 triangles

ErodedRock_GrS_2 - 8074 triangles

ErodedRock_GrS_3 - 5944 triangles

ErodedRock_GrS_4 - 5332 triangles

ErodedRock_GrS_5 - 7628 triangles

ErodedRock_GrS_6 - 7628 triangles

ErodedRock_GrS_7 - 6150 triangles

ErodedRock_GrS_8 - 9164 triangles

ErodedRockB_1 - 10614 triangles

ErodedRockB_2 - 12324 triangles

ErodedRockB_3 - 9768 triangles

ErodedRockB_4 - 7826 triangles

ErodedRockBB_1 - 8280 triangles

ErodedRockBB_2 - 8514 triangles

ErodedRockF_1 - 6370 triangles

ErodedRockF_2 - 3760 triangles

ErodedRockS_1 - 3814 triangles

ErodedRockS_2 - 3804 triangles

ErodedRockS_3 - 3024 triangles

ErodedRockS_4 - 2336 triangles

ErodedRockS_5 - 2130 triangles

ErodedRockS_6 - 2666 triangles

ErodedRockSmall_1 - 826 triangles

ErodedRockSmall_2 - 484 triangles

ErodedRockSmall_3 - 250 triangles

ErodedRockSmall_4 - 96 triangles



Price $30.00

Pages