Logger For Crashlytics by OmniShade
Discord Support | Forum | Email
Logger For Crashlytics is a lite tool providing a hassle-free Unity integration of Firebase Crashlytics, making the process as simple as dropping a prefab into your project. It automatically initializes the Firebase SDK on start, routes Unity logs and errors to the Crashlytics dashboard, and sets custom key data such as the currently loaded scene. This provides you with a lot extra information about what players are actually experiencing.
Features
- Just drop the prefab into your starting scene, and you're done!*
- Automatically initializes Firebase SDK on start
- Debug.LogError() calls appear as Non-Fatal events in Crashlytics
- Debug.LogWarning() calls appear in event log traces
- Debug.Log() calls appear in event log traces, for development builds
- The currently loaded scene is set as a custom key, visible in error events
- Optionally set other data like player ID, etc.
- Demo scene included to test sending errors to Crashlytics
*You'll still need to setup your Firebase project first (steps 1 to 4)
Crashlytics has become an industry-leading error-reporting tool, but the integration with Unity's error and warning log system is fussy. This quick and simple, battle-tested package gets your project set up easily, and ensures you get the maximum information in your error events so you can keep your game error-free, and players satisfied!
Using Crashlytics? Save yourself the headache, the hours, and get it done like a pro.
Please note this tool is not affiliated in any way with Firebase Crashlytics.
Discord Support | Forum | Email
Price $19.95
Modular 3D Characters Pack Vol.2 by Firetoy Studios
💎 Modular 3D Characters Pack Vol.2
🔥 A stylized 3D character with many modular parts and a customization system.
With this pack you can save 40% compared to buying packs separately.
Bundle include next packs:
⭐Key Features
- 1020+ modular pieces
- Customizable system for your characters
- 40 Characters
- Fully Rigged
- Demo scene included
- Modular body parts and clothes
- Icons for each item
⭐Modular 3D Characters Vol.3
- Beard: x56
- Glasses: x21
- Hair: x42
- Hats: x81
- Headphones: x9
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x12
- x20 Example Characters
⭐Modular 3D Characters Vol.4
- Beard: x56
- Glasses: x24
- Hair: x49
- Hats: x87
- Headphones: x6
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x9
- x20 Example Characters
⭐Polygon count of final model: ~3120K tris / ~11950K tris
⭐Package contains 2 texture 1024px.
Animations are not included!
Contact: firetoy.studios@gmail.com
💎 Modular 3D Characters Pack Vol.2
🔥 A stylized 3D character with many modular parts and a customization system.
With this pack you can save 40% compared to buying packs separately.
Bundle include next packs:
⭐Key Features
- 1020+ modular pieces
- Customizable system for your characters
- 40 Characters
- Fully Rigged
- Demo scene included
- Modular body parts and clothes
- Icons for each item
⭐Modular 3D Characters Vol.3
- Beard: x56
- Glasses: x21
- Hair: x42
- Hats: x81
- Headphones: x9
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x12
- x20 Example Characters
⭐Modular 3D Characters Vol.4
- Beard: x56
- Glasses: x24
- Hair: x49
- Hats: x87
- Headphones: x6
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x9
- x20 Example Characters
⭐Polygon count of final model: ~3120K tris / ~11950K tris
⭐Package contains 2 texture 1024px.
Animations are not included!
Contact: firetoy.studios@gmail.com
Price $49.99
Terrain Textures - FREE (for MicroVerse and other Assets) by Rowlan.Inc
The textures are provided in 2K resolution.
Overview
The 30 Terrain Textures provided in this asset are set up as terrain layers which you can use with the Unity Terrain System. Additionally included are Texture Stamps which can be used directly in MicroVerse. Besides that you can use the textures as well in combination with other assets like Gaia.
FREE
This is a "Thank you very much for your continued Support!" asset. So I made it FREE for everyone!
At first I intended to include these various terrain textures in my latest asset Road Textures for MicroVerse Roads to get terrain variations in combination with the roads.
However I thought it would be beneficial for everyone if I created a dedicated asset. This way it's easier to maintain, ie adding more textures without modifying my main asset.
And you can use the terrain textures and layers easily with other assets as well.
Terrain Stamps
The terrain textures are an ideal companion to my Terrain Stamps
Texture Source
The textures were created using Procedural and Scanning Techniques and converted to materials to be used in Unity in combination especially with MicroVerse Roads in order to create your Worlds.
Procedural creation tends to tile smoother than scanned images, however with scanned images you achieve more realism in the scene.
Screenshots
The screenshots show the terrain textures in combination with the MicroVerse vegetation demo presets among others.
Other FREE Assets
This asset works perfectly with
Recommended Assets
Feel free to adjust the material settings or use this textures in combination with procedural tools like
With assets like these it's easy to get an increasing multitude of additional looks for your terrain.
Price $0.00
Corgi Shader Curves by Wandering Corgi
Easily use AnimationCurves in both ShaderGraph materials and your own custom Shaders.
Features:
* Very simple drop in. Add PfbCorgiCurveManager to your scene and a sub-graph to your shaders and you’re good to go!
* Supports as many curves as your platform can support (limited only by texture array limits) - the editor informs you of common mistakes.
* Highly optimized curve sampling. Don’t worry about performance with these curves!
* Supports multiple precision and quality modes. If you’re shipping on mobile, lower curve sampling quality and texture precision, if absolutely necessary!
* Supports VR Multi Pass (MP) and Single Pass Instanced (SPI) rendering!
* Supports all render pipelines, both with and without ShaderGraph!
* Full source code included!
Documentation available here: Documentation
Forum post here: Unity forums
Price $5.00
Acobs File Browser by Acobs Technologies
Features
- The main file browser API supports common features of a file browser:
- Browse the file system
- Rename
- Move
- Copy
- Delete
- Filter files/directories
- Pre-defined and user-defined schortcuts to quickly access directories
- The file browser is customizable:
- The default UI can be easily customized with themes
- File browser API and UI are fully seperated, i.e., the provided UI can be extended or replaced with a custom UI
- Fine grained options to control how the file browser behaves and to limit what the user can do, e.g., disable the ability to delete files
- Pre-made basic file browser:
- File Browser API + UI to be used out of the box
- Can be used to pick files to open or save to
- Available as an "overlay file browser" displayed accross the whole screen or can be placed on a canvas in the scene
- Android specific features:
- Permission handling on Android
- Android Storage Access Framework support
- Support to intercept native dialogs (like permission requests) to, e.g., not unexpectedly end a VR/XR experience
Supported Platforms
- Windows
- Android (including support for Android Storage Access Framework)
Documentation
The documentation an be found here: filebrowser.acobstechnologies.com
The Acobs File Browser is implemented in a modular way to allow for rich customization and integration into your game menus.
The main file browser API component includes the core functionality of a file browser and helper functions to interact with the file system. You can build your own UI around this API, customize the existing one, or use the provided pre-made file browsers that can be used out of the box.
Pre-made file browsers can also be customized with themes, you can place them on any canvas, and different screen orientations for Android devices are supported.
On Android versions that require the Storage Access Framework, the user can give the app permissions for directories and then browse them as usual in this file browser.
The file browser API is fully documented and some unit tests for the Unity Test Runner are provided here.
Price $14.99
Reflective Room Manager by Ibrahim Albayrak
REFLECTIVE ROOM MANAGER
(GitHub) (LTS) (Discord) (Docs)
Reflective Room Manager is an easy-to-use, modular and adaptable advanced room system for Unity and Mirror.
That also comes with many utilities and systems.
What does this package do?
With this package, you can either set up and manage rooms for 100 people, like Pubg, or manage smaller rooms. I wanted to present you a room system developed in a completely modular structure.
It supports many different mechanics and systems, such as private rooms, different maps, different game modes, etc.
Getting Started
Get Unity 2019 / 2020 / 2021 / 2022 LTS with Mirror, Download Reflective Room Manager, open one of the examples & press Play!
Check out our Documentation to learn how it all works.
Used Packaged
- Mirror* (reqiured)
- Dotween (reqiured for examples)
- FastScriptReload
- Quantum Console
Features And Systems
- Both single room and multi room system.
- Configurable PhysicSimulator.
- Moduler Advanced Singleton System for additive scenes
- Modular collision system (designed for additive scenes and others)
- Possibility to develop a room system in any design you want with the modular room system.
- Modular and generic singleton system for room systems using additive scene design
- A modular, convenient and comprehensive Scene Management system for additive and single scenes
- Support for Additive Scenes with Physics Isolation (battle instances, levels, etc.)
Price $0.00
Water Dams - Sound Pack by Dramatic Cat
Number of Audio files: 45
Sample rate / bit rate: 48kHz / 24bit
Audio file type: waves
Audio Formats : Stereo / 5.1 / Binaural
Loopable: Yes
Recorded in Germany and France, this collection explores various water dam locations including :
- a large hydraulic dam
- a broken stone dam
- a watermill
- a small industrial dam
For almost every place, the dams were recording from several positions (front, top, side....) and from various distances up to 150 meters.
All files are seamless loops ready to use, and come in stereo, binaural or 5.1.
Audio demo >HERE<
Sound list >HERE<
Price $9.99
Broken Typewriter - Sound Pack by Dramatic Cat
Number of audio files: 220
Sample rate / bit rate: 48kHz / 24bit
Audio file type: waves
Audio formats: Stereo
Loopable: Some yes
This typewriter had a missing front plate, rusty mechanisms and gripped typebars which allow us to capture plenty of cool typewritery and mechanical sounds with a lot of details.
This pack will give you access to a wide variety of sounds like keystrokes, typebar mechanisms, buttons, switches, levers, mechanical movements and many more.
We also created seamless loops of typing at various speed for an easy integration.
Audio demo >HERE<
Sound list with descriptions >HERE<
Price $9.99
Ambisonic Waves - Sound Pack by Dramatic Cat
Number of Audio files: 64
Sample rate / bit rate: 48kHz / 24bit
Audio file type: waves
Audio Formats : Stereo / Ambisonic
Loopable: Yes
This sound library features a large variety of waves crashing on the coastline, including big waves rolling on sandy beaches, gentle water lapping on a rocky shore, calm waves gurgling between rocks and many more!
All files are seamless loops ready to use, and come in stereo and ambisonic format.
Recorded during a trip along the Gulf of Morbihan in Brittany, this collection of ambisonic sounds offers a combination of close and medium-ranged recordings, as well as some very close ones where we were standing in the middle of the waves, hoping not to damage our gear!
Audio demo >HERE<
Sound list >HERE<
Price $29.99
Horse Carriage - Sound Pack by Dramatic Cat
Number of Audio files: 121
Sample rate / bit rate: 48kHz / 24bit
Audio file type: waves
Audio Formats : Stereo / Mono
Loopable: Yes
Meet Sybelle de Bauvais, a beautiful Percheron mare who helped us record this sound collection.
Recorded with and without the carriage, the libraries features this huge draft horse walking, trotting and galloping on various surfaces such as concrete, dirt, gravel, sand, grass and others. This sound pack contains seamless loops ready to use, arrivals, departures and pass bys.
For the carriage, microphones were positionned on various positions to capture a large variety of metal rattles, squeaks and creaking sounds. The library also contains clean hoove sounds recorded with microphones mounted on, or following the rider.
Audio demo >HERE<
Sound list >HERE<
Price $39.99
Potato Gun - Sound Pack by Dramatic Cat
Number of Audio files: 64
Sample rate / bit rate: 48kHz / 24bit
Audio file type: waves
Audio Formats : Stereo
Loopable: No
Recordings of a potato gun made of PVC tubes (one barrel connected to a combustion chamber) and using hair spray for combustion. Shots are triggered manually by a lighter producing a sparkle in the combustion chamber.
This library consists of 32 shots in various configurations: with projectiles (apples), without projectiles, without the barrel, and finally with the combustion chamber opened. Each shots are available with two perspectives.
Audio demo >HERE<
Sound list with descriptions >HERE<
Price $9.99
Fantasy RPG Music /Asgard Aube Season 4 Forestia Dryad by Yoshiki Ara
Fantasy RPG Music /Asgard Aube Season 4 Forestia Dryad is a video game stock music set comprising 10 tracks, including 8 main tracks and 2 variations. It predominantly features orchestral elements. Creating stories in the world of swords and magic, and turning them into music brings joy to this Japanese individual. This album tells the tale of adventurers venturing into the kingdom of the great forest and meeting with the Green King.
Price $24.99
Horror Music Collection Ghostly Records Club by Yoshiki Ara
FORMAT: WAV 16-Bit / 44.1 kHz
Stereo/Mono: STEREO
instfument : 15
Variations:3
Total file : 18
Libraries Included:
●scard
●smell
●alone
●help_ver1
●help_ver2
●hide and seek
●overflow
●violent_ver1
●violent_ver2
●violent_ver3
●break
●please find
●peeing
●scar
●mom
●shred
●see you
●that day
The horror music collection Ghostly Records Club consists of 15 tracks, offering a horror background music (BGM) set. It aims to create an atmosphere of a quiet arrival from the darkness, minimizing religious elements. Built on drone music, it is suitable for puzzle and mystery elements, making it versatile for various applications such as Metroidvania and adventure games.
Price $24.99
Fantasy RPG Music /Asgard Aube Season 3 Volcano Phoenix by Yoshiki Ara
FORMAT: WAV 16-Bit / 44.1 kHz
Stereo/Mono: STEREO
instfument : 10
Variations:3
Total file :13
Libraries Included:
■The Land of Volcanoes
■Thousand-Year Queen
■Another Prometheus
■With the Wind[short]
■With the Wind[long]
■Phoenix Nest
■Kabuki Hero
■Forest of the unicorn
■East of Andromeda[short]
■East of Andromeda[long]
■Ritual of Resurrection
■After the Departure
■Volcano kingdom
Fantasy RPG Music /Asgard Aube Season 3 Volcano Phoenix is a video game stock music set comprising 10 main tracks and 3 variations, totaling 13 songs. The focus is primarily on orchestral elements with a blend of Japanese and Oriental melodies. The album is crafted to tell the story of adventurers visiting an Eastern-inspired kingdom in a world of swords and magic, using the narrative as a foundation for creating the music.
Price $24.99
Fantasy RPG Music /Asgard Aube Season2 Elysion -sanctuary by Yoshiki Ara
FORMAT: WAV 16-Bit / 44.1 kHz
Stereo/Mono: STEREO
instfument : 14
Variations2
Total file :16
Libraries Included:
1 Adventurers
2 Memory of Prosperity_1
Memory of Prosperity_rythmic
3 Who is the Betrayer?
4 Inscribed Words
5 Wandering Souls
6 The World She Guarded
7 Drifting in Darkness
8 Cage in the Sky
9 Something is There
10 Dream of Collapse
11 Sarcophagus
12 The Birthplace of Tragedy
13 Distant Future
Distant Future_intro
14 Connected Feelings
Fantasy RPG Music / Asgard Aube Season2 Elysion -sanctuary is a video game stock music set consisting of 14 tracks and a total of 16 files, including variations. Within it, four tracks carry elements of horror.
These pieces are highly tragic, featuring mournful melodies. They are designed to evoke images of ruins, a crumbling temple, and abandoned sanctuaries. Delicate and serene, the music creates a sense of the passage of time.
These compositions are deeply emotional, allowing you to feel a story against the backdrop. Enjoy the haunting beauty of these soundscapes.
Price $34.99
Dark Fantasy RPG Music/Dusk of the Elves by Yoshiki Ara
FORMAT: WAV 16-Bit / 44.1 kHz
Stereo/Mono: STEREO
instfument : 9
Variations:2
Total file :11
Libraries Included:
01_Abyss Guardians
02_Tainted Beast of Stygian
02_Tainted Beast of Stygian_i
03_Ceremonial Embers
04_Eidolon of Gale
05_Anima of the Dark Woods
05_Anima of the Dark Woods_ry
06_Great Leech Countess
07_Convict of Bane
08_Icy Lilies
09_Winged Serpent Knight
Dark Fantasy RPG Music /Dusk of the Elves is a set of 9 tracks, including variations, totaling 11 files of video game stock music. Inspired by the world of Darksouls, this album weaves an original musical narrative within a tale of a dark soul's realm. Encounter formidable foes such as the Guardian of the Abyss, a cursed beast, and the Queen of Leeches dwelling in the vast swamp. Immerse yourself in the epic struggle between Elves with prolonged lifespans and giants.
Price $79.99
Gyroscope and Accelerometer for WebGL by LullaByte
Listen for Gyroscope device orientation events in web browser.
Will work with most of modern mobile web browser, and can be tested using Chrome development tools.
- UnityEvent and Data Classes:UnityEvent<GyroscopeData> and UnityEvent<AccelerometerData> are Unity's event system used to handle gyroscope and accelerometer data, respectively.
GyroscopeData and AccelerometerData are data classes that hold the relevant sensor readings. - Initialization:The script contains a static class SK_DeviceSensor with static methods and events.
The Initialize() method initializes the gyroscope and sets up the JavaScript library (SK_GyroscopeJsLib) for WebGL. - Start and Stop Listeners:StartGyroscopeListener and StartAccelerometerListener methods start listening for gyroscope and accelerometer data, respectively. They take UnityAction parameters for handling the data.
Corresponding Stop methods stop listening for data. - Platform Checks:There are checks for the platform using UNITY_EDITOR and UNITY_WEBGL. If the platform is not WebGL or in the Unity Editor, warning messages are displayed.
- Reading Events:The methods OnGyroscopeReading and OnAccelerometerReading are callback methods that handle incoming sensor readings.
They convert the JSON payload into GyroscopeReadingEvent or AccelelometerReadingEvent objects and then convert the data into GyroscopeData or AccelerometerData. - SensorRotationToQuaternion:SensorRotationToQuaternion methods convert gyroscope readings to Quaternion rotations.
The readings are converted from Euler angles to Quaternion rotations.
Instructions for Use:
- Integration:Attach the script SK_DeviceSensor to a GameObject in your Unity scene.
- Gyroscope:To start listening to gyroscope data, call SK_DeviceSensor.StartGyroscopeListener(yourCallbackMethod) and pass a callback method that takes a GyroscopeData parameter.
To stop listening, call SK_DeviceSensor.StopGyroscopeListener(). - Accelerometer:To start listening to accelerometer data, call SK_DeviceSensor.StartAccelerometerListener(yourCallbackMethod) and pass a callback method that takes an AccelerometerData parameter.
To stop listening, call SK_DeviceSensor.StopAccelerometerListener(). - Callback Methods:Implement your callback methods to handle the gyroscope and accelerometer data as needed.
- Platform Checks:Be aware of the platform limitations mentioned in the warning messages for non-WebGL or Unity Editor platforms.
Make sure to test the integration in a WebGL build to ensure compatibility and proper functioning of gyroscope and accelerometer features. Adjust your application's behavior based on the sensor data received in your callback methods.
This code package provides a Unity script, SK_DeviceSensor, designed to facilitate the integration of gyroscope and accelerometer data into Unity projects, specifically tailored for WebGL builds. The package includes functionality to start and stop listeners for both gyroscope and accelerometer events.
Key Features:
- Gyroscope Integration: Start and stop listeners for gyroscope data.
Conversion methods to translate gyroscope readings into Quaternion rotations. - Accelerometer Integration: Start and stop listeners for accelerometer data.
Conversion methods to process accelerometer readings and rotations. - Ease of Use:Simple static mStart and stop listeners for accelerometer data. Conversion methods to process accelerometer readings and rotations eObject in the Unity scene.
Price $49.99
126 2D Potion Bottle Icons by SinisterCreations
126 high-resolution 2D potion bottle icons pack.
The package contains 126 unique and high-resolution potion/elixir/poisonous liquid icons.
Each Icon has its original background, however, the package also contains a transparent background image for every icon (252 files in total).
Each icon comes in 512x512 px size
.PNG file format
Price $14.99
Fantasy RPG Music /Asgard Aube Season 1 Ancient Dragon by Yoshiki Ara
FORMAT: WAV 16-Bit / 44.1 kHz
Stereo/Mono: STEREO
instfument : 23
Variations:98
Total file :31
Libraries Included:
1Prelude -Asgard Aube-
Prelude -Asgard Aube- fanfare
Prelude -Asgard Aube- Theme loop
2Armor and axe
3Dragon hunter
4Sales talk
5Live in the dark
6Cheerful village
7Devil's nest
8Battle theme
Battle theme Rythmic
9Win fanfare
10Lost elegy
11Twilight prairie
12Idylic village
13Open door
14Witch's house
15Inderground lake fairy
16Dark Prince
17Enemy
18Desrted village
19Dance of the dead
Dance of the dear Rythmic
20A sacred love shrine
21Ancient dragon
22Nemesis
23Twilight prairie orchestral
Fantasy RPG Music / Asgard Aube Season 1 Ancient Dragon is a video game stock music set consisting of 23 tracks and 31 files, including variations. With its venerable, slightly retro orchestra, the impressive melodies stir the spirit of adventure. It encompasses battle tunes, briefing music, and more—everything needed to embellish the game in one set. It's an Audio Asset that feels like a soundtrack from a real game.
Price $59.99
Chaos Warrior by JustMaks
Number of textures 91
Texture dimensions - 4096x4096 or 2048x2048 for all parts
Polygon count: 21710 (41918 tris)
Number of prefabs: 3
Rigging: Yes
Animation countl: 0
UV mapping: Yes
Animation retarget Unity. Rigged to Humanoid
Fully rigged (standard humanoid rig UE4)
The skeleton is suitable for loading animations MIXAMO
Editing the model is recommended in Maya (for example, to change the gloves)
PBR textures
-AO
-Base color
-Emissive color
-Metalness
-Normal
-Roughness
contains an ID map for changing colors
Textures 4096x4096 on all character parts
For convenience, the project contains textures and materials in 2k resolution
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets are separated for each part.
Animations: no
POLYCOUNT FOR EACH PART SEPARATELY:
Armor hands: Faces: 2052, Verts: 2370
Armor legs: Faces: 2576, Verts: 2886
Armor torso: Faces: 2626, Verts: 2655
Body: Faces: 6226, Verts: 6142
Helmet: Faces: 1770, Verts: 1768
Shield: Faces: 3411, Verts: 3314
Axe: Faces: 3049, Verts: 2908
All with weapons: Faces: 21710, Verts: 22043
Price $24.99
