Ax Angel Studios - Shattered Silence by Gotcha Gotcha Games
Formatted into:
ogg
M4a
Mp3
Contents:
14 tracks
"Ax Angel Studios - Shattered Silence" is a collection of audio assets suitable for RPG Maker Unite.
This chilling mystery horror music album pack by Ax Angel Studios is perfect for your RPG, horror, and adventure mystery games.
With 14 tracks(12 loopable)Inspired by classic horror games from the late 90s and early 2000s, you're sure to find what you need to start your trek into the chilling and mysterious RPG of your dreams... Or nightmares.
Price $12.99
SCI FI: SPIKARIAN by PROTOFACTOR, INC
The package only uses Standard Built-In materials that can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is a Spikarian. This 3 fingers humanoid alien will be the perfect fir for your Sci Fi project.
Geometry is 29.82 Ktris. Rig is 61 bones and set to Mecanim Humanoid. Model uses 4 materials: Armor, Body parts, eye and fur that use respectively 4096*4096, 2048*2048, 1024*1024 and 4096*4096 PBR textures set.
The package includes a massive comprehensive set of 300+ animations (including in place and root motion variations) to help kick start developing your project.
Price $44.99
Bipedal Animal Robots by JUNNICHI SUKO
Number of textures:50
Texture dimensions:4K
Polygon count of
AllosaurusRobotExterior:29004Verts 41600Tris
AllosaurusRobotSkeleton:407639Verts 212350Tris
GallimimusRobotExterior:25369Verts 18704Tris
GallimimusRobotSkeleton:290306Verts 149517Tris
JerboaRobotExterior :21266Verts 29748Tris
JerboaRobotSkeleton:82079Verts 104664Tris
OstrichRobotExterior:9148Verts 5176Tris
OstrichRobotSkeleton:62010Verts 66324Tris
Number of meshes/prefabs:8
Rigging: Yes
Animation count:4x(39)+(InPlace variations)
Animation type list:(The following 39 animations are included for each robot. It also includes an InPlace type animation that removes the Root node movement.)
AttackLeft
AttackRight
Bite
DashForward
DashJumpLeft
DashJumpRight
DashLanding
DashLeft
DashRight
Death
DefaultPose
DownPose
FallForward
Hit
Idle1
JumpStart
Kick
Landing
LeftPose
LookAround
Rebirth
RightPose
RunForward
RunLeft
RunRight
SideStepLeft
SideStepRight
SitDown
SitDownIdle
StandUp
TurnLeft90
TurnRight90
UpPose
WalkBack
WalkBackLeft
WalkBackRight
WalkForward
WalkLeft
WalkRight
UV mapping: Yes
Types of materials and texture maps:
Base color, Normal map, and packed ORM(AO, Roughness, metallic) textures.
The Models folder contains meshes, animations, and textures for each model.
The materials are adjustable in color.
The Demo folder provides controllable characters using these models.
HydraulicCylinderController is a script that extends and retracts cylinders in response to movement.
This is done with the included animations, but it was prepared with the intention of use in scenarios beyond the included animations, such as using IK.
SuspensionMorphController is a script that morphs the suspension springs in response to movement.
Price $45.99
Runtime Spawner by Megacrush Interactive
Note: Runtime Spawner only handles spawning logic and object pooling, it is not dependent on any AI behaviour or Navigation system and as such, can be used with any existing (or custom) implementations, for example:
Navmesh:
- Unity Navmesh
- A* Pathfinding
AI Behaviour
- Blaze AI
- Emerald AI
- Behaviour Designer
- Your custom AI behaviour
- etc
Global & Biome (region) and Wave based spawning
- Global spawning system within range of the player
- Regional (location based) spawning
- Wave spawning - tower defense / horde style spawning
Object Pooling & Culling
- Automatically pools all spawned objects
- Optional culling beyond a specified range of the camera / player
Example Scenes demonstrating all functionality, including simple example agent behaviour
Tired of hand placing your enemies? Want to add some procedural variety to your crowds? The Runtime Spawner can be used to automate the placement of thousands of enemies in your game worlds.
Additionally, managing large numbers of animated characters and instancing game objects is very taxing on your game's performance. Runtime Spawner also includes a built in Object Pooling system to automatically handle pooling of your characters!
Define any number of custom regions within your world, each with their own custom spawn rules and agents, creating custom biomes, spawn frequency and variation for your game.
Designed specifically for large scenes and open world games, the Runtime Spawner seamlessly integrates with any AI system, and is not dependent on any other internal Unity systems (Terrain, pathfinding or otherwise). Use whatever AI system, build your worlds however you would like, and Runtime Spawner can handle the placement and spawning of your AI!
Includes:
- Global Spawning (anywhere on a navmesh)
- Area Spawning (custom biomes)
- Wave Spawning (trigger horde waves)
- Wave Triggering (triggers that automatically trigger waves)
- Custom wave spawnpoint locations (when waves are triggered, control placement of their spawnpoints)
- Timed 'return instance to pool' component
- Culling (automatic management of instances near the player)
- Fully documented C# API, robust inspectors
- Much more!
Online Documentation
The most up to date version of the documentation is online here:
- User Manual: https://megacrush.gitbook.io/runtime-spawner-user-manual
- API Documentation: https://www.megacrush.app/api/runtime-spawner
Feedback / Get in touch
- For support, please email support@megacrush.app or visit our website at https://www.megacrush.app/support
You can also get in touch:
- on Discord: https://discord.com/invite/kvsMqeFS7Y
- or Twitter: https://www.twitter.com/megacrushinc
Price $50.00
Sci-fi Robot PETMAN by WONILMAX
- The material includes 4096x4096.png textures: Albedo, MetalicSmoothness, Normal, Emissive, AO maps
- Geometry: Polygonal Quad/Tris/N-gon
- Polygons: 232979, Vertices: 232897
- Number of meshes/prefabs:1/1
- Rigging: Yes
- Animation count: 29
- Animation type: Generic
- Animation type list: Base_static_pose, idle1, Stare Back, idle2, Walk_inPlace, Walk_Root, Run_inPlace, Run_Root, Attack Ready, Attack Ready End, Missile Attack1, Missile Attack2, Air Attack Ready, Air Attack idle, Air Attack1, Air Attack2, Air Attack End(Cap), Turn Left, Turn Right, Stare Left, Stare Left to Origin, Stare Right, Stare Right to Origin, Forward JUMP, Big Attack JUMP, Damage1, Damage2, Damage3, Death
- Uv mapping: Yes
- Types of materials: PBR
Assets are ready to use on most used game engines such as Unreal, Unity3D, FPS or third-person shooter games.
- The model consists of single mesh for better game engines performance.
- Assets are ready to use on most used game engines such as Unreal, Unity3D, FPS or third-person shooter games.
- Object Dimensions: Height : 200cm, Width : 135cm, Length: 105cm (Real-world scale)
Price $35.00
Runtime Navmesh Baker by Megacrush Interactive
The Runtime Navmesh Baker unlocks the ability to dynamically generate navmeshes for your game at runtime! No pre-calculated navmeshes, almost zero setup!
Simply add a NavMesh Baker component to a gamobject, tell it where your player is, and go!
Configure:
- Update Rate: How often the navmesh is recalculated
- Move Threshold for regeneration - if the player hasn't moved far enough, it doesn't regenerate
- Navmesh Size - generate a 50m sq navmesh, 100m sq, whatever you want! (note smaller navmeshes will generate faster)
- optionally pre-bake a region around the player for when the game starts for any agents that are spawned close to the player at game startup.
Generate Navmesh for your AI pathfinding at runtime using the Runtime Navmesh Baker. Very simple integration, fast generation.
Uses the runtime baking functionality built into the AI Navigation package and wraps it into an easily integrated runtime component for use in your own games.
Tested with Unity 2022.3.
Note: Samples depend on TextMeshPro, Cinemachine and the old Input Manager, but the package itself does not.
Unity's AI Navigation package provide easy to use Navmesh tools, however they require you to bake you rnavmesh at Edit time, before you bundle or test your game.
Working on large worlds / maps? Then the Runtime Navmesh Baker is here to save you!
Don't get stuck precalculation of the navmesh in edit mode, which simply doesn't work for large worlds.
Part of the Pixel Wizards 'Open World' toolset in development.
Online Documentation
The most up to date version of this documentation is online here:
- User Manual: https://megacrush.gitbook.io/runtime-navmesh-baker
- API Documentation: https://www.megacrush.app/api/runtime-navmesh-baker/
Feedback / Get in touch
- For support, please email support@megacrush.app or visit our website at https://www.megacrush.app/support
You can also get in touch:
- on Discord: https://discord.com/invite/kvsMqeFS7Y
- or Twitter: https://www.twitter.com/megacrushinc
Price $20.00
Fireworks Celebration Entertainment Pack by Daniel Riches
Uses Unity's Visual Effect Graph.
No custom shaders used.
Suitable for a wide range of games, customize almost every aspect of these fireworks!
- Compatible in URP and HDRP.
- Customize particle scales, lifetimes, speeds, colors and more.
- Includes randomized color versions of most Fireworks.
- Includes Firework Display VFX-Graph, letting you send events which will launch Fireworks from one of 10 random locations.
No custom shaders used.
- Catherine Wheel
- Sparkler Hand, Launchers, Fountains, Circular, Area and Line Emitters
- Ember Launchers, Fountains, Circular, Area and Line Emitters
- Basic Fireworks
- Multi-Burst Fireworks
- Cloud Fireworks
- Disc Fireworks
- Shower Fireworks
- Vector Image Fireworks
- Signed Distance Field Fireworks
- Flare Launchers
PLEASE NOTE: Unity has fixed a console warning in 2022.3.21 regarding GetParticleIndex shaders, if you see this error in other versions it should not effect the graphs in any way.
Price $19.99
Feedback & Bug Reporting: Capture bug details and screenshots with ease by Sparrow: Little Helpers
- Compatibility: checked with the 2020, 2021 and 2022 LTS versions.
- Performance: designed so that there is little impact on the performance of builds.
🗒️ Documentation | 📺 Youtube | 🗯️ Discord | 📧 Contact | 🌍 Website
Looking for a way to streamline feedback and bug reporting processes directly from your Unity projects? With our system, collecting crucial information, stack traces, and logs when errors occur has never been easier. Works automatically in the background or with a user-initiated feedback form that's super easy to setup. Our system ensures your reports reach your inboxes quickly and efficiently - and we support a lot of different inboxes to make sure the reports land excatly where you need them.
MAIN FEATURES
💬 Collect feedback and bug reports: Empower your users to send bug reports or even automate the process entirely. Including screenshots, stack traces, and descriptions, these reports are sent directly to the tool you find most convenient to use.
💡 Easy Setup & Use: Get up and running in minutes with our straightforward setup process, requiring minimal configuration.
✅ Comprehensive Integration: Seamlessly sends feedback and bug reports to a wide array of APIs including Notion, Jira, OpenProject, Discord, Slack, Email, Trello, GitHub, Unity Cloud Diagnostics, and custom APIs.
🔍 Granular Data Collection: Tailor which data are collected and sent while ensuring user privacy and relevance. It's easy to customize the system to fit your project's unique requirements.
📸 Screenshot Support: Automatically capture and send screenshots alongside reports for visual context, enhancing the debugging process (Note: screenshot upload to GitHub and Notion will be added later).
🔧 Automatic & Manual Reporting: Choose between fully automated reporting upon specific triggers or manual reporting via a user-friendly UI form.
🛠️ Customizable UI: Comes with a customizable prefab for user-initiated reports, allowing for a seamless integration into any project.
WHY CHOOSE THIS PACKAGE?
✨ Quick and easy: all our Unity assets are designed to be easy to use and super efficient - no need to add complexity to your workflows! We want to make things simple for you.
🔎 Transparent and adjustable: the full code for this project is included, allowing you to adjust it to your needs.
🐦 Sparrow product line: this package is sleek and agile, adding as little overhead to your projects as possible. Check out our other packages that are part of this series!
🗺️ Roadmap: we’re using the package ourselves in our projects, continuously adding more integrations and features as we go. Let us know what you need!
❓ Support: we have an extensive documentation and a support community on our discord server. The package has been tested with Unity 2020, 2021, 2022 and 2023.
Price $39.99
Low Poly Police Station Pack by Shrimple3D
Unity Version: 2022.3.2f1 and above
Number of textures: 12
Texture dimensions: 4096*4096, 2048*2048, 1024*1024
Minimum polygon count: 50
Maximum polygon count: 5 500
Number of prefabs: 390
Rigging: Yes
Animations: No
▶ FEATURES◀
- Demo Scene of a Simple Police Precinct;
- Police Cars and Helicopter;
- Rigged Police Weapons;
- Police Station Interior Props and Tools;
- Modular Walls, Windows, Doors and Cells;
- Fully Rigged Characters with Facial Expressions Blend Shapes;
- 3 Colors of Police Uniform;
- Meshes, Textures, and Materials Optimized for Best Performance;
- Sky Dome with Day/Night Texture, Sun, Stars, Moon and Clouds;
▶ PACKAGE INCLUDES◀
- 61 Character (including Police Officers, Detectives, SWAT and Criminals);
- 89 Modular Building Prefabs;
- 7 Decals (including bullet holes, blood and chalk outline)
- 7 Environment Assets (Sky Dome, Grass, Tree and Clouds);
- 187 Interior Props;
- 34 Tools (including 2 Pistols, 3 Rifles, 2 Shotguns, Grenades, Baton, Shields, Tasers, Bullets and Radio);
- 5 Vehicles (3 Cars, 1 SWAT Van, 1 Helicopter);
▶ NOTE ◀
Animations and Poses for characters are NOT included in the project. Promo materials show Animations and Poses for demonstration purposes only.
Models do NOT have custom colliders, only default Unity Mesh Colliders.
Pistols, Rifles, Taser and Shotgun rigged and ready to be animated.
Please, share your reviews to help improve the quality of projects!
▶ SEE ALSO ◀
- Low Poly Restaurant Kitchen Pack
- Low Poly Fitness Gym Pack
- Low Poly Board Games Set
- Low Poly Castaway Survival Pack
- Low Poly Horror Bundle
- Low Poly Gaming Lounge
- Low Poly Apartment Buildings
- Low Poly Fire Station
Price $39.99
Epic 2D RPG Treasure Collection by Luminar Studios
File Sizes: 512x512
File Count: 288
Animated: No
Additional: Pixel based
Texture Types: PNG (transparent background for easy integration)
Resolution Details: High resolution to support zoom-in without loss of quality
Variety: Includes coins (silver, gold), chests (open, closed), flasks, necklaces, swords, and colored gems (purple, pink, orange, red, blue, green)
Suitable for: RPG games, fantasy settings, treasure-themed game environments
Adaptability: Assets designed for easy integration into various game scenarios
Epic RPG Treasure Collection
Immerse your game in the allure of adventure with our "Epic RPG Treasure Collection", a premier set of 288 high-quality, pixel-based assets, each meticulously crafted at a resolution of 512x512 to ensure clarity and detail. Perfect for RPG and fantasy settings, this collection enriches your game with a wealth of detailed, immersive treasures and artifacts.
Key Features:
- Potions: 32 unique potion bottles, each designed with intricate details to represent various magical effects and concoctions.
- Rings: 32 ornate rings, offering a range of designs from simple elegance to elaborate magical artifacts.
- Gold Coins: 16 variations, including single coins, handfuls, piles, and bars, embodying the essence of treasure.
- Silver Coins: 16 variations mirroring the gold, providing diversity in your game's economy.
- Chests: 16 chests available in 4 distinct positions (open, closed, left, right), resulting in 64 possible interactions for dynamic loot discovery.
- Gemstones: A dazzling array of 96 gems in six colors (purple, pink, orange, red, blue, green), perfect for crafting quests or as currency.
- Seamlessly Integrative Design: The collection's pixel-based assets are crafted for easy integration into diverse in-game scenarios, enhancing the visual richness without the need for animation.
- AI-Enhanced Creation Process: Utilizing Stable Diffusion's textToImg/ImgToImg with checkpoint Noosphere v4.2 and ControlNets like IPAdaptor and SoftEdge, each asset is iterated upon for unique, creative results. Post-processing in Photoshop further enhances quality.
The "Epic RPG Treasure Collection" offers game developers a comprehensive toolkit for bringing depth, interaction, and visual splendor to RPGs and fantasy adventures, ensuring every player's journey is richly rewarding.
Price $4.99
Stylized Sci-Fi Modern City by StylArts
Features:
- 136 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 2048
- 1024
Collision: Yes, Custom collisions for complex assets
LODs: Yes
Average Poly Count: around 1K up to 11K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Tree, Billboard, Bench, Pipes, Hologram, Decals etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Buildings, Street, Bridge, Stairs etc... [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 136
Number of Materials and Material Instances: 94
Number of Textures: 168
Supported Development Platforms: All Platforms
This package is designed for these two render pipelines: HDRP and URP pipelines. Materials are created with shader graphs that support HDRP and URP pipelines. The package was uploaded as an HDRP file. You can import the URP file in the package to use in your project.
Stylized Sci-Fi Modern City is a high-quality modular asset pack including a wide variety of easy-to-assemble modular building assets and high-quality props. You can quickly iterate between mesh and material variations to populate and polish your game environment.
The environment is made by talented Artist Dylan Marx
Concept Art by Amazing Artist Xavier Rault
Price $79.99
InfinityFootPrint by SmallBurger
- Footprint effect:Continuously generate footprints, even achieving a trailing effect.
- Capture once per character:Ensure that each character only emits one footprint per frame, ensuring good performance on mobile devices.
- Dynamic mapping of the footprint capture range:
Support dynamic mapping of the footprint capture range, enabling the use of fixed-size dynamic textures to handle footprint generation in infinitely large worlds, thus significantly reducing memory usage and ensuring optimal performance. - Soft mask:Provide the functionality of a soft mask, similar to soft shadow effects.
- Tint color:Support the modification of footprint colors.
- Toon library:Comes with a library of toon rendering-related shader functions.
- Plug-in matching:Works better when paired with the Camera-Adherent GPU Particles plugin.
Provides corresponding surface shader examples for customization regarding this aspect.
Price $60.00
Camera-Adherent GPU Particles by SmallBurger
- GPU simulation(Use compute shader)
- GPU frustum culling(Use compute shader)
The Camera-Adherent GPU Particles is a cutting-edge plugin designed for creating captivating lens-front special effects. If you have ever encountered issues related to mobile performance, particle camera tracking, or preheating, it should be a good choice for you. Crafted with a focus on optimal performance for mobile devices, its feature list includes:
- Efficient Particle Simulation:
Utilizing CPU-based particle simulation and culling processes without the need for SSBO buffers, ensuring excellent performance on mobile devices and seamless cross-platform compatibility. - Selective Particle Systems:
Support for generating particle systems exclusively in front of the camera, reducing the computational load of particle simulation and rendering. - GPU Instance Architecture:
Implemented with GPU instance architecture, avoiding the use of geometry shaders to significantly reduce mesh count, thereby enhancing cross-platform support. - Versatile Particle Features:
Comprehensive particle functionalities such as displacement vectors, fade in/out effects, noise parameters, soft particles, and more. - Stretched Direction Support:
Intuitive support for Stretched Direction, equivalent to Unity's Streched Billboard, providing enhanced visual effects. - Snow and Ice Storm Examples:
Includes sample implementations for creating mesmerizing snow and ice storm effects, showcasing the plugin's capabilities. - Rain Example:
Features a detailed rain simulation example, demonstrating the plugin's flexibility in handling diverse weather effects.
Price $60.00
Lockers Collection v.1 by ProMaxx Studio
Locker 1
Vert - 160
Tr - 264
Locker 2
Vert - 116
Tr - 200
Locker 3
Vert - 88
Tr - 152
Locker 4
Vert - 84
Tr - 160
Locker 5
Vert - 224
Tr - 392
Handle 1
Vert - 289
Tr - 520
Handle 2
Vert - 99
Tr - 194
Handle 3
Vert - 52
Tr - 90
Lock 1
Vert - 128
Tr - 206
Lock 2
Vert - 352
Tr - 652
Lock 3
Vert - 48
Tr - 92
Lock 4
Vert - 376
Tr - 570
Key
Vert - 136
Tr - 262
Texture Resolutions: 2048x2048 (Albedo, Normal, RGBA)
Here you will find a Lockers collection with the ability to customize the handles and lock to your preference.
Price $15.00
