StampIT! Collection - Theme: MOUNTAIN by Rowlan.Inc
StampIT! Collection - Theme: MOUNTAIN is part of the Ultimate StampIT! Collection.
This is a Mountain Theme based collection of these individual Terrain Stamp packs:
It consists of a total of 103 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Atlas, Map Magic 2, Vista, Gaia, etc.
The asset consists of the heightmaps and the brush presets, the terrain textures are not included.
You can see a preview of the Stamps in the Package Content tab.
Feel free to check out the free StampIT! Collection Examples asset before you purchase this asset.
Download
Please note that due to a Unity Asset Store limitation the access to the individual assets is provided as free upgrade instead of having the bundle containing all stamps. Just select the individual assets and assign them to your Unity account.
MicroVerse Compatibility
This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser.
Stamping
Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it.
Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it.
For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference.
World Creator
In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!
Price $45.00
Low Poly FPS Map Vol.4 by JustCreate
This pack is a collection of 75 low poly prefabs to easily create your top quality shooter map. All models are ready to be used in a scene and created with one texture for better performance! Just open included DEMO SCENE and your game is almost ready! Demo map fits perfect for deathmatches and other shooter scenarios.
Optimized for:
- Standard RP - Unity 2020.3+
- High-Definition RP - Unity 2020.3+
- Universal RP - Unity 2020.3+
Featured Assets:
- Low Poly FPS Weapons Pack vol.2
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com or join my Discord
Price $9.99
Simple Scope Shader by Daniel Fritz
Two custom Shader Graph shaders:
- Zoomed scope shader
- Reflex sight shader
Included 3D Models:
- Stylized assault rifle (MCX 32)
- Stylized holographic/reflex sight
- Stylized scope (Z 400)
Included Reticle Textures:
- Red dot reticle
- Crosshair reticle
Simple Scope Shader provides a realistic and easy to use solution for reflex sights and zoomed scopes, that can quickly be customized to suit your needs.
Features:
- Create zoomed scopes and reflex sights
- Customizable scope reticle (custom texture)
- Glowing reticle with adjustable color
- Pixel perfect zoomed scopes (dual render setup)
- Realistic Parallax/Depth effect for perfect aim
- Adjustable depth & parallax effect
- Completely customizable and implemented using Shader Graph
- URP Support
Price $6.99
Spawn Machine by Pampel Games
Requirements: Minimum Unity Version 2022.2 +
Dependencies: unity.burst, unity.mathematics, unity.splines
Features
Spawn Type Modules
- Editor Prefabs
- GameObjects
- Pool
- ECS (DOTS) Entities (Requires Unity Entities Package)
- Addressables (Requires Unity Addressables Package)
Spawn Transform Modules
- Circle
- Cube
- Manual
- Mesh
- Reference
- Skinned Mesh
- Sphere
- Spline
- Terrain
Modifier Modules
- Change Order
- Distance
- Method
- Noise Texture
- Offset
- Offset Sum
- Raycast
- Reference
- Remove
- Remove Overlap
- Rotate Around
- Set
- Slope
- Terrain Texture
- Void
+ Multiple other modules within Execute, Stop, Delay and Unity Events.
Requirements: Minimum Unity Version 2022.2 +
Dependencies: unity.burst, unity.mathematics, unity.splines
Tutorial Videos | Documentation | Discord | Contact
Instead of relying on premade spawners, with Spawn Machine you can quickly and easily create your own.
Choose from a multitude of different modules: Distance and slope filters, custom textures, void areas, terrain, mesh, spline or whatever else you need. Additionally you can apply physics simulation in the editor, save and load your spawns at runtime, split executions over time or perform tasks like spawning a particle in hit direction. Of course you can also store your tools and reuse them in other projects.
Any setups can be done directly in the inspector and without having to write a single line of code. That being said, it's also straightforward to add modules from your own scripts - or you can ask for one if you think something is missing!
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PLEASE NOTE:
Spawn Machine was developed in a Unity beta (2022.2) and will be in beta for the first two months after its launch. However, it has already been successfully tested in multiple IL2CPP and Mono builds and should be production-ready for the most part.
To thank you for your patience, the current price includes a discount.
The price will increase after the beta period from $39.95 to $59.95 USD.
---------------------------------------------------------------
HIGHLIGHTS
(See Technical Details below for a full list of modules)
⭐ Powerful
- ➤ Editor Prefabs
- ➤ GameObjects
- ➤ Pool
- ➤ DOTS Entities (optional)
- ➤ Addressables (optional)
- Any spawn type can be used with any module.
- Each module has its own set of customization options, enabling you to create almost any spawner you need.
⌚ Efficient Use
- Full control through a single inspector component for any of the spawn types and modules.
- Comprehensive event system that can be configured directly in the inspector or through code and can be used in the editor or at runtime to create super complex spawners.
- Option modules that allow you to lock transform data or split your execution over time.
- Create prefabs from your Spawn Machines to store your preferred settings for seamless reuse.
- Helpful API.
✈ Performant
- Dynamic Job System + Burst Compilation implementation that automatically activates on higher spawn counts. Reducing overhead to a minimum and giving you the power when it's needed.
- Caching and editor serialization of transform data.
- Shared data between modules (e.g. raycasts).
💾 Save System
- Easy-to-use save system that allows you to save and load spawned objects and current spawn states. Comes extremely handy in many situations, for example when spawning rooms/levels.
- Unlimited slots.
- Built-in encryption (XOR) ensures that saved data can't be easily tampered with. Optionally you can also set your own encryption keys.
✨ Gizmos System
- Choose from a multitude of gizmo settings for maximum oversight in your scenes.
- Includes a custom gizmo solution that works in a DOTS scene and utilizes GPU instancing with a vertex shader for optimized performance.
✅ Easy to Use
- Intuitive, modular design.
- Helpful tooltips.
- Up-to-date online documentation.
- Tutorial videos.
- Demo scenes.
- No coding required.
☑ Lightweight
- About 1MB total file size for your version control (excl. demo-scene).
☝ Active Support
- Discord, Email.
🧾 Full Source Code included
- Clean, modular, extensible.
Price $39.95
Korean Traditional Pattern Normal by Korea Culture Information Service Agency
Features:
- Korea Traditional Pattern Normal Texture 2300
- Sample Material 2300
Number of Materials: 2300
Number of Textures: 2300
Texture Resolutions: 2048x2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Patterns with unique traditions that exist in various cultural heritages of Korea. The Korea Cultural Information Service digitizes patterns seen in various parts of Korea and shares them as artwork. Based on the digitized pattern, the Normal map metaverse asset was created.
Price $0.00
Korean Traditional Smart Materials Vol.4 by Korea Culture Information Service Agency
Number of Unique Materials: 53
Number of Textures: 234
Texture Resolutions: 2048 x 2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Upon visiting a foreign country, we can feel the atmosphere of each other's country. These can be perceived when seeing Asphalt tiles, roads, street stones, etc. We tried to capture the feeling of Korea by creating materials varying from bricks and stones to grass, wood, and metals.
Price $0.00
Korean Traditional Smart Materials Vol.3 by Korea Culture Information Service Agency
Number of Unique Materials: 56
Number of Textures: 233
Texture Resolutions: 2048 x 2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Upon visiting a foreign country, we can feel the atmosphere of each other's country. These can be perceived when seeing Asphalt tiles, roads, street stones, etc. We tried to capture the feeling of Korea by creating materials varying from bricks and stones to grass, wood, and metals.
Price $0.00
Korean Traditional Smart Materials Vol.2 by Korea Culture Information Service Agency
Number of Unique Materials: 20
Number of Textures: 102
Texture Resolutions: 2048 x 2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Upon visiting a foreign country, we can feel the atmosphere of each other's country. These can be perceived when seeing Asphalt tiles, roads, street stones, etc. We tried to capture the feeling of Korea by creating materials varying from bricks and stones to grass, wood, and metals.
Price $0.00
Korean Traditional Smart Materials Vol.1 by Korea Culture Information Service Agency
Number of Unique Materials: 77
Number of Textures: 365
Texture Resolutions: 2048 x 2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Upon visiting a foreign country, we can feel the atmosphere of each other's country. These can be perceived when seeing Asphalt tiles, roads, street stones, etc.
We tried to capture the feeling of Korea by creating materials varying from bricks and stones to grass, wood, and metals.
Price $0.00
Korean Traditional Props by Korea Culture Information Service Agency
Features:
- Ancient_Statues 12
- Musical_Instruments 18
- Traditional_Clothes 5
- Traditional_Weapons 39
Number of Unique Meshes: 74
Collision: Yes
Vertex Count: 2,133 ~ 257,864
LODs: No
Number of Materials and Material Instances: 103
Number of Textures: 193
Texture Resolutions: 2048*2048, 1024*1024, 512*512
Supported Development Platforms:
Windows: Yes
Mac: No
We were able to make these props with the cooperation of the National Gugak Center of Korea, the Gangwon-do Cultural Heritage Research Institute and the Army Museum.
The Korean clothing included in the project are named as follows : Geommubok, Cheoyongmu, Daechwita, Dongdong and Chunaengjeon. Furthermore, those are uploaded to CLO Virtual Fashion's Connect where simulation can be applied through CLO program.
The musical instruments are called Geongo, Gyobanggo, Dangjeok, Dajaeng, Yonggo, Jeju Shamanic Janggu, Muljanggu, Sajanggu, Tewak, Mokgodong, Gayageum, Geomungo, Yogo, 8-Hyungeum and Drum.
The clothing and musical instruments were produced based on data derived from the National Gugak Center.
Below is the URL of the National Gugak Center
https://www.gugak.go.kr/site/main/index001
Weapon assets were created based on scan data from exhibits at the Army Museum.
Below is the URL of the Army Museum. https://museum.kma.ac.kr:462/sites/museum/index.do
Stone pagoda assets are stone pagodas designated as treasures in Gangwon-do. It was produced based on the scan data of the Gangwon-do Cultural Heritage Research Institute.
Below is the URL of the Gangwon-do Cultural Heritage Research Institute.
http://www.gich.or.kr/
Price $0.00
Jejumok Gwana by Korea Culture Information Service Agency
Features:
- Building_Pillars 8
- Building_Railings 5
- Building_Walls 17
- Decoration 12
- Floors 7
- Ground_Walls 3
- Roof_Foundations 17
- Roofs 8
- Stairs 2
Number of Unique Meshes: 79
Collision: Yes
Vertex Count: 4 - 1,144,020
LODs: No
Number of Materials: 76
Number of Textures: 168
Texture Resolutions: 4096*4096, 2048*2048
Supported Development Platforms:
Windows: Yes
Mac: No
Jejumok Gwana was the center of Jeju-Do governance during Joseon Dynasty. Jejumok Gwana is a Korean cultural heritage registered officially as Treasure No. 322.
It is the location where major government office facilities including Gwandeokjong Pavilion were located.
Jejumok Gwana has served as the political, administrative, and cultural center of Jeju.
The government office facility began its history immediately after the building was destroyed by fire in 1434, and the framed structure was built in the following year.
Jeju Mokgwana was intensively destroyed during the Japanese colonial period, and no traces could be found except for Gwandeokjeong.
Correspondingly, Jeju City conducted four archeological excavations from 1991 to 1998 to identify and restore the location and size of Dongheon and Naea building sites.
Along with various cultural layers from the Tamra era to the Joseon era, Dongheon and Naea building sites were also the main facilities of Jejumok Government Office.
On March 30, 1993, Jejumok Gwana area was designated as Historic Site No. 380.
This decision was based on three evidences, namely :
The cornerstone and stylobate confirmed during the excavation process
Documents of the party such as 『Tamra Sunryeokdo (耽羅巡歷圖)』 and 『Tamra Bangyeongchongnam (耽羅防營總攬)』
Central Cultural Heritage Committee members, local historians, experts, etc.
Based on the cornerstone and stylobate confirmed during the excavation process, it is based on the documents of the party such as 『Tamra Sunryeokdo (耽羅巡歷圖)』 and 『Tamra Bangyeongchongnam (耽羅防營總攬)』, as well as Central Judgments from Central Cultural Heritage Committee members, local historians, experts, etc.
The restoration work was completed in December 2002 after historical research and consultation.
Jejumok Gwana conveys Jeju's unique historical impact (to Korea / to the world).
Price $0.00
House Of Changwon by Korea Culture Information Service Agency
Features:
1 Showcase map for modular example
1 Overview Map
13 premade buildings
42 props for interior and exterior design
190+ easily-constructible, optimized meshes
Number of Unique Meshes: 228
Collision: yes
Vertex Count: 8 - 1,698,987
LODs: No
Number of Materials: 69
Number of Textures: 144
Texture Resolutions: 2048 x 2048 , 4096 x 4096
Supported Development Platforms:
Windows: Yes
"House of Changwon" is the house where Sunheung Ahn's family has lived for generations.
In order to preserve the traditional culture in Changwon City, it was slowly renovated and restored before minimizing its area as a housing complex in Changwon in 1985.
Price $0.00
AnimatableList by Script Boy
AnimatableListN<T>
AnimatableLists are generic structs with fixed capacities.
The N shows the maximum capacity of the list.
This package contains AnimatableLists with different capacities.
(AnimatableList5<T>, AnimatableList10<T>, AnimatableList20<T>)
AnimatableList Creator Window
There is an editor window to create an AnimatableList with custom capacity.
AnimatableListN<T> Public Methods
It contains most of the original List<T> methods.
{
void Add(T item)
void Insert(int index, T item)
bool Contains(T item)
int IndexOf(T item)
void CopyTo(T[] array, int arrayIndex)
T[] ToArray()
bool Remove(T item)
void RemoveAt(int index)
void Clear()
IEnumerator<T> GetEnumerator()
}
AnimatableListN<T> Public Properties
{
int Count
int Length
int Capacity
bool HasReachedMaximumSize
}
IEnumerable
It can be used in a foreach loop.
{
foreach (var num in nums) print(num);
}
Indexer
It can be indexed like arrays.
{
m_Nums[0] = a;
b = m_Nums[1];
}
We can not animate Array and List in Unity.
AnimatableList is an easy solution for this problem.
Price $15.00
RPG Monster Buddy PBR Polyart by Dungeon Mason
Number of Textures :
Default PBR ( Albedo, Metallic-Smoothness, 2 ) Polyart ( Albedo, 1 )
Texture Dimenstions : 512 x 512
Polygon count :
Cactus - 2806 Tris
Mushroom - 1273
Number of Meshes/Prefabs :
4 Meshes
6 Prefabs
Rigging : Yes
Animation List :
Attack01, Attack02, Die, Dizzy, GetHit, IdleBattle, IdleNormal, RunFWD, WalkFWD, WalkBWD, WalkLFT, WalkRight, SenseSomething, Victory, Taunting
🌝 FEATURES 🌝
- You can download the FULL Package here.
- You can have 2 different monsters with animations in PBR and Polyart style
- It only has 1 universial material with 1 albedo texture(512 x 512) and 1 Metallic Smoothiness textures(512 x 512) for all monsters. Extremely low weight in texture memory usage
- SRP HDRP/URP 100% supported ( 12.1.7 or Higher )
- Optimized for mobile games(low poly)
- Various animations(16) for all 2 enemy monsters. ( List is below at Technical Details )
Price $0.00
Succubus Sisters: Complete Edition by Ida Faber
📋 Polycount | The Character does not have LOD system
Succubus Lily
🈯️ Faces 43106 ❎ Tris 82980 ✳️ Verts 46016
Succubus Lucia
🈯️ Faces 48616 ❎ Tris 93555 ✳️ Verts 52498
Succubus Lauren
🈯️ Faces 40011 ❎ Tris 63986 ✳️ Verts 33718
⚔️ Unity project
🌟 Supported version: 2021.3.18f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone.
🌟 For facial animations use Blendshapes.
🌟 Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
🌟 Physics are not included.
🌟 AllPartsTogether.fbx file is included for customization.
🔥 Succubus Sisters | Complete Edition
Collection of low poly Succubus Girls. Contains 3 Unique modular characters. All of them have the same body: you can mix their modular clothes in an endless amount of combinations!
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Easy Color Change
🌟 Different outfits
🌟 Completely modular + interchangeable
🌠The Succubus Sisters
For more detailed information please take a look at their individual sale pages in my store!
Price $219.99
Highway Racer - Builtin by BoneCracker Games
WebGL Demo - Android Demo - Documentation - Youtube Playlist
[Important]
This is the builtin version of Highway Racer. All content and features are the same with original Highway Racer. Upgrading from original Highway Racer (URP) to this package is free. And upgrading from this package to original Highway Racer (URP) is free.
Highway Racer is physics based endless racing game against traffic. Dodge traffic vehicles at high speeds, earn score, buy & upgrade your vehicles.
Wanna create your own endless highway racing game? Package contains all necessary assets in this one single package! All player vehicles are powered by Realistic Car Controller.
Compatible with 2021.3 and later versions.
[Built-in]
Project is using Built-in Render Pipeline.
[For URP]
If you would like to use universal render pipeline, you can use the URP version of Highway Racer. If you own this asset, URP version of the asset will be free!
Highway Racer URP
[Package Contains]
* 12 Player vehicles,
* 5 Traffic vehicles,
* 4 Levels (1 main, 3 gameplay) with city environment,
* User friendly editor scripts and editor windows for create & use your own content,
* Photon integration addons,
[Leading Features]
* Powered by Latest Realistic Car Controller (V3.6),
* Tested and ready to deploy for PC, Mac, Linux, Android, iOS, WebGL,
* Game modes (including "Speed Bomb"),
* FPS, TPS and Top camera modes,
* Pooling lightmapped roads,
* Optimized scene environment,
* Optimized traffic cars without wheelcolliders,
* Lane switching traffic cars,
* Variable traffic amount,
* Unlockable Cars,
* Upgradable Cars (You can edit cars, prices, their upgrades from the editor easily),
* All systems are related with editor scripts,
* Clean and commented scripts,
* Easy to use, highly customizable,
* Detailed and updated online documentation,
* Built-in
[Multiplayer Features] (Only available with Photon PUN2)
* 1 V 1 overtaking races against syned traffic,
* Ready / Not Ready states in the room,
* Waiting opponent to load the game before the race starts,
* Kicking players,
* Nametags,
* If opponent leaves the match, rewards the player,
* Same score / points system can be used on multiplayer mode.
* Complete lobby system (create rooms / listing rooms, listing players, custom properties)
[Full PDF Documentation]
* Creating & Configurating New Vehicles,
* Creating & Configurating New Levels,
* Optimization On Levels.
* Configurating Main Menu, Options, UI Canvases, Score Systems, Multipliers,
* Photon integration.
[Notes]
* Soundtracks used in webdemo are not included in the package.
* Decals and neons are not supported in built-in version.
Price $150.00
Droll Robot 08 by GrigoriyArx
Polycount: 7846 triangles.
PBR textures, Albefo texture able toy use for Toon style render.
14 different variation of Albedo texture.
Projectiles effects and logic, controller(scripts) and example scene are included.
Animations:
- Idle
- Walk forward
- Walk backward
- Strafe left
- Strafe right
- Turn left
- Turn right
- Turn while walking left
- Turn while walking right
- Projectile attack
- Take damage from left
- Take damage from right
- Look around
- Die
Projectiles and simple Control script are included.
Price $15.00
Succubus Sisters by Ida Faber
📋 Polycount | The Character does not have LOD system
Succubus Lily
🈯️ Faces 43106 ❎ Tris 82980 ✳️ Verts 46016
Succubus Lucia
🈯️ Faces 48616 ❎ Tris 93555 ✳️ Verts 52498
Succubus Lauren
🈯️ Faces 40011 ❎ Tris 63986 ✳️ Verts 33718
⚔️ Unity project
🌟 Supported version: 2021.3.18f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone.
🌟 For facial animations use Blendshapes.
🌟 Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
🌟 Physics are not included.
🌟 AllPartsTogether.fbx file is included for customization.
🔥 Succubus Sisters | Complete Edition
Collection of low poly Succubus Girls. Contains 3 Unique modular characters. All of them have the same body: you can mix their modular clothes in an endless amount of combinations!
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Easy Color Change
🌟 Different outfits
🌟 Completely modular + interchangeable
🌠The Succubus Sisters
For more detailed information please take a look at their individual sale pages in my store!
Price $219.99
Save for Unity - Tiles Add-on by SteveSmith.Software
Requires Save for Unity Core, Pro or Expert.
NOTE: This asset is distributed as Plugin dll's. No source code is provided.
Adds support for the Unity Tile Maps workflow to the Save for Unity Core system
See the documentation for a full list of supported classes
Want to know more?
Read the Documentation | Discord | Email | Website
Price $20.00
Save for Unity - Monobehaviour Add-on by SteveSmith.Software
Requires Save for Unity Core.
NOTE: This asset is distributed as Plugin dll's. No source code is provided.
Adds support for Monobehaviour classes to the Save for Unity Core system
See the documentation for a full list of supported data types
Want to know more?
Read the Documentation | Discord | Email | Website
Price $25.00