Blades of War: Medieval Music Bundle by Enrique Ponce
5 original high-quality WAV tracks (48 kHz / 24-bit)
Also available in 44.1 kHz / 16-bit
Also available in OGG Vorbis for Mobile Games
3 Fully loopable tracks
120 MB of content
Unlimited Royalty-Free License
These tracks cover all the needs of any simple medieval based game. From thrilling music for the battlefield to peace and tranquility for the lush pastures. This music pack is verstile as it contains both loops and stingers to take your game to the next level. The dramaticism of the large orchestration will enhance your gameplay!
Price $4.99
AA_Drive_shooting by activeanimation
Technical details
Rigging: Yes
Animation count: 84
Animation type list: fbx
motion capture
This asset is composed of various 84 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
**This package only includes the action and does not include any objects.**
Animations:
AA_Drive_shooting_type01_drive_L
AA_Drive_shooting_type01_passenger_seat_L
AA_Drive_shooting_type01_Left_rear_seat_passenger
AA_Drive_shooting_type01_Right_rear_seat_passenger
AA_Drive_shooting_type01_drive_R
AA_Drive_shooting_type01_passenger_seat_R
AA_Drive_shooting_type02_drive_L
AA_Drive_shooting_type02_passenger_seat_L
AA_Drive_shooting_type02_Left_rear_seat_passenger_L
AA_Drive_shooting_type02_Left_rear_seat_passenger_R
AA_Drive_shooting_type02_Right_rear_seat_passenger_L
AA_Drive_shooting_type02_Right_rear_seat_passenger_R
AA_Drive_shooting_type02_drive_R
AA_Drive_shooting_type02_passenger_seat_R
AA_Drive_shooting_type03_drive_L
AA_Drive_shooting_type03_passenger_seat_L
AA_Drive_shooting_type03_Left_rear_seat_passenger
AA_Drive_shooting_type03_Right_rear_seat_passenger
AA_Drive_shooting_type03_drive_R
AA_Drive_shooting_type03_passenger_seat_R
AA_Drive_shooting_type04_drive_L
AA_Drive_shooting_type04_passenger_seat_L
AA_Drive_shooting_type04_Left_rear_seat_passenger_L
AA_Drive_shooting_type04_Left_rear_seat_passenger_R
AA_Drive_shooting_type04_Right_rear_seat_passenger_L
AA_Drive_shooting_type04_Right_rear_seat_passenger_R
AA_Drive_shooting_type04_drive_R
AA_Drive_shooting_type04_passenger_seat_R
AA_Drive_shooting_type05_drive_L
AA_Drive_shooting_type05_passenger_seat_L
AA_Drive_shooting_type05_Left_rear_seat_passenger_L
AA_Drive_shooting_type05_Right_rear_seat_passenger_L
AA_Drive_shooting_type05_drive_R
AA_Drive_shooting_type05_passenger_seat_R
AA_Drive_shooting_type05_Left_rear_seat_passenger_R
AA_Drive_shooting_type05_Right_rear_seat_passenger_R
AA_Drive_shooting_type06_drive_L
AA_Drive_shooting_type06_passenger_seat_L
AA_Drive_shooting_type06_Left_rear_seat_passenger
AA_Drive_shooting_type06_Right_rear_seat_passenger
AA_Drive_shooting_type06_drive_R
AA_Drive_shooting_type06_passenger_seat_R
AA_Drive_shooting_type07_drive_L
AA_Drive_shooting_type07_passenger_seat_L
AA_Drive_shooting_type07_Left_rear_seat_passenger
AA_Drive_shooting_type07_Right_rear_seat_passenger
AA_Drive_shooting_type07_drive_R
AA_Drive_shooting_type07_passenger_seat_R
AA_Drive_shooting_type08_drive_L
AA_Drive_shooting_type08_passenger_seat_L
AA_Drive_shooting_type08_Left_rear_seat_passenger_L
AA_Drive_shooting_type08_Right_rear_seat_passenger_L
AA_Drive_shooting_type08_drive_R
AA_Drive_shooting_type08_passenger_seat_R
AA_Drive_shooting_type08_Left_rear_seat_passenger_R
AA_Drive_shooting_type08_Right_rear_seat_passenger_R
AA_Drive_shooting_type09_drive_L
AA_Drive_shooting_type09_Left_rear_seat_passenger
AA_Drive_shooting_type09_Right_rear_seat_passenger
AA_Drive_shooting_type09_drive_R
AA_Drive_shooting_type10_drive_L
AA_Drive_shooting_type10_Left_rear_seat_passenger
AA_Drive_shooting_type10_Right_rear_seat_passenger
AA_Drive_shooting_type10_drive_R
AA_Drive_shooting_type11_drive_L
AA_Drive_shooting_type11_passenger_seat_L
AA_Drive_shooting_type11_Left_rear_seat_passengert
AA_Drive_shooting_type11_Right_rear_seat_passenger
AA_Drive_shooting_type11_drive_R
AA_Drive_shooting_type11_passenger_seat_R
AA_Drive_shooting_type12_drive_L
AA_Drive_shooting_type12_passenger_seat_L
AA_Drive_shooting_type12_Left_rear_seat_passenger
AA_Drive_shooting_type12_Right_rear_seat_passenger
AA_Drive_shooting_type12_drive_R
AA_Drive_shooting_type12_passenger_seat_R
AA_Drive_shooting_type13_drive_L
AA_Drive_shooting_type13_passenger_seat_L
AA_Drive_shooting_type13_Left_rear_seat_passenger_L
AA_Drive_shooting_type13_Right_rear_seat_passenger_L
AA_Drive_shooting_type13_drive_R
AA_Drive_shooting_type13_passenger_seat_R
AA_Drive_shooting_type13_Left_rear_seat_passenger_R
AA_Drive_shooting_type13_Right_rear_seat_passenger_R
Price $24.99
AA_ Beach by activeanimation
Technical details
Rigging: Yes
Animation count: 84
Animation type list: fbx
motion capture
This asset is composed of various 84 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
**This package only includes the action and does not include any objects.**
Animations:
AA_Drive_shooting_type01_drive_L
AA_Drive_shooting_type01_passenger_seat_L
AA_Drive_shooting_type01_Left_rear_seat_passenger
AA_Drive_shooting_type01_Right_rear_seat_passenger
AA_Drive_shooting_type01_drive_R
AA_Drive_shooting_type01_passenger_seat_R
AA_Drive_shooting_type02_drive_L
AA_Drive_shooting_type02_passenger_seat_L
AA_Drive_shooting_type02_Left_rear_seat_passenger_L
AA_Drive_shooting_type02_Left_rear_seat_passenger_R
AA_Drive_shooting_type02_Right_rear_seat_passenger_L
AA_Drive_shooting_type02_Right_rear_seat_passenger_R
AA_Drive_shooting_type02_drive_R
AA_Drive_shooting_type02_passenger_seat_R
AA_Drive_shooting_type03_drive_L
AA_Drive_shooting_type03_passenger_seat_L
AA_Drive_shooting_type03_Left_rear_seat_passenger
AA_Drive_shooting_type03_Right_rear_seat_passenger
AA_Drive_shooting_type03_drive_R
AA_Drive_shooting_type03_passenger_seat_R
AA_Drive_shooting_type04_drive_L
AA_Drive_shooting_type04_passenger_seat_L
AA_Drive_shooting_type04_Left_rear_seat_passenger_L
AA_Drive_shooting_type04_Left_rear_seat_passenger_R
AA_Drive_shooting_type04_Right_rear_seat_passenger_L
AA_Drive_shooting_type04_Right_rear_seat_passenger_R
AA_Drive_shooting_type04_drive_R
AA_Drive_shooting_type04_passenger_seat_R
AA_Drive_shooting_type05_drive_L
AA_Drive_shooting_type05_passenger_seat_L
AA_Drive_shooting_type05_Left_rear_seat_passenger_L
AA_Drive_shooting_type05_Right_rear_seat_passenger_L
AA_Drive_shooting_type05_drive_R
AA_Drive_shooting_type05_passenger_seat_R
AA_Drive_shooting_type05_Left_rear_seat_passenger_R
AA_Drive_shooting_type05_Right_rear_seat_passenger_R
AA_Drive_shooting_type06_drive_L
AA_Drive_shooting_type06_passenger_seat_L
AA_Drive_shooting_type06_Left_rear_seat_passenger
AA_Drive_shooting_type06_Right_rear_seat_passenger
AA_Drive_shooting_type06_drive_R
AA_Drive_shooting_type06_passenger_seat_R
AA_Drive_shooting_type07_drive_L
AA_Drive_shooting_type07_passenger_seat_L
AA_Drive_shooting_type07_Left_rear_seat_passenger
AA_Drive_shooting_type07_Right_rear_seat_passenger
AA_Drive_shooting_type07_drive_R
AA_Drive_shooting_type07_passenger_seat_R
AA_Drive_shooting_type08_drive_L
AA_Drive_shooting_type08_passenger_seat_L
AA_Drive_shooting_type08_Left_rear_seat_passenger_L
AA_Drive_shooting_type08_Right_rear_seat_passenger_L
AA_Drive_shooting_type08_drive_R
AA_Drive_shooting_type08_passenger_seat_R
AA_Drive_shooting_type08_Left_rear_seat_passenger_R
AA_Drive_shooting_type08_Right_rear_seat_passenger_R
AA_Drive_shooting_type09_drive_L
AA_Drive_shooting_type09_Left_rear_seat_passenger
AA_Drive_shooting_type09_Right_rear_seat_passenger
AA_Drive_shooting_type09_drive_R
AA_Drive_shooting_type10_drive_L
AA_Drive_shooting_type10_Left_rear_seat_passenger
AA_Drive_shooting_type10_Right_rear_seat_passenger
AA_Drive_shooting_type10_drive_R
AA_Drive_shooting_type11_drive_L
AA_Drive_shooting_type11_passenger_seat_L
AA_Drive_shooting_type11_Left_rear_seat_passengert
AA_Drive_shooting_type11_Right_rear_seat_passenger
AA_Drive_shooting_type11_drive_R
AA_Drive_shooting_type11_passenger_seat_R
AA_Drive_shooting_type12_drive_L
AA_Drive_shooting_type12_passenger_seat_L
AA_Drive_shooting_type12_Left_rear_seat_passenger
AA_Drive_shooting_type12_Right_rear_seat_passenger
AA_Drive_shooting_type12_drive_R
AA_Drive_shooting_type12_passenger_seat_R
AA_Drive_shooting_type13_drive_L
AA_Drive_shooting_type13_passenger_seat_L
AA_Drive_shooting_type13_Left_rear_seat_passenger_L
AA_Drive_shooting_type13_Right_rear_seat_passenger_L
AA_Drive_shooting_type13_drive_R
AA_Drive_shooting_type13_passenger_seat_R
AA_Drive_shooting_type13_Left_rear_seat_passenger_R
AA_Drive_shooting_type13_Right_rear_seat_passenger_R
Price $49.99
AA_Female_Movement_1H_Weapon by activeanimation
Technical details
Rigging: Yes
Animation count: 112
Animation type list: fbx
motion capture
This asset is composed of various 112 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
** This package only includes character's action, without the animation of the weapon.
Animations:
AA_Female_1H_weapon_idle_loop
AA_Female_1H_weapon_idle_to_attack
AA_Female_1H_weapon_attack_to_idle
AA_Female_1H_weapon_attack_idle_loop
AA_Female_1H_weapon_Stand_to_Crouch_StepForward
AA_Female_1H_weapon_Stand_to_Crouch_StepBack
AA_Female_1H_weapon_Crouch_to_Stand_StepForward
AA_Female_1H_weapon_Crouch_to_Stand_StepBack
AA_Female_1H_weapon_Crouch_loop
AA_Female_1H_weapon_Crouch_to_Kneel
AA_Female_1H_weapon_Kneel_to_Crouch
AA_Female_1H_weapon_Kneel_loop
AA_Female_1H_weapon_idle_to_run
AA_Female_1H_weapon_run_loop
AA_Female_1H_weapon_run_to_idle
AA_Female_1H_weapon_idle_to_runBack
AA_Female_1H_weapon_runBack_loop
AA_Female_1H_weapon_runBack_to_idle
AA_Female_1H_weapon_idle_to_runR45
AA_Female_1H_weapon_runR45_loop
AA_Female_1H_weapon_runR45_to_idle
AA_Female_1H_weapon_idle_to_runR90
AA_Female_1H_weapon_runR90_loop
AA_Female_1H_weapon_runR90_to_idle
AA_Female_1H_weapon_idle_to_runR135
AA_Female_1H_weapon_runR135_loop
AA_Female_1H_weapon_runR135_to_idle
AA_Female_1H_weapon_idle_to_runL45
AA_Female_1H_weapon_runL45_loop
AA_Female_1H_weapon_runL45_to_idle
AA_Female_1H_weapon_idle_to_runL90
AA_Female_1H_weapon_runL90_loop
AA_Female_1H_weapon_runL90_to_idle
AA_Female_1H_weapon_idle_to_runL135
AA_Female_1H_weapon_runL135_loop
AA_Female_1H_weapon_runL135_to_idle
AA_Female_1H_weapon_idle_to_walk
AA_Female_1H_weapon_walk_loop
AA_Female_1H_weapon_walk_to_idle
AA_Female_1H_weapon_idle_to_walkBack
AA_Female_1H_weapon_walkBack_loop
AA_Female_1H_weapon_walkBack_to_idle
AA_Female_1H_weapon_idle_to_walkR45
AA_Female_1H_weapon_walkR45_loop
AA_Female_1H_weapon_walkR45_to_idle
AA_Female_1H_weapon_idle_to_walkR90
AA_Female_1H_weapon_walkR90_loop
AA_Female_1H_weapon_walkR90_to_idle
AA_Female_1H_weapon_idle_to_walkR135
AA_Female_1H_weapon_walkR135_loop
AA_Female_1H_weapon_walkR135_to_idle
AA_Female_1H_weapon_idle_to_walkL45
AA_Female_1H_weapon_walkL45_loop
AA_Female_1H_weapon_walkL45_to_idle
AA_Female_1H_weapon_idle_to_walkL90
AA_Female_1H_weapon_walkL90_loop
AA_Female_1H_weapon_walkL90_to_idle
AA_Female_1H_weapon_idle_to_walkL135
AA_Female_1H_weapon_walkL135_loop
AA_Female_1H_weapon_walkL135_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalk
AA_Female_1H_weapon_CrouchWalk_loop
AA_Female_1H_weapon_CrouchWalk_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkBack
AA_Female_1H_weapon_CrouchWalkBack_loop
AA_Female_1H_weapon_CrouchWalkBack_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkR45
AA_Female_1H_weapon_CrouchWalkR45_loop
AA_Female_1H_weapon_CrouchWalkR45_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkR90
AA_Female_1H_weapon_CrouchWalkR90_loop
AA_Female_1H_weapon_CrouchWalkR90_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkR135
AA_Female_1H_weapon_CrouchWalkR135_loop
AA_Female_1H_weapon_CrouchWalkR135_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkL45
AA_Female_1H_weapon_CrouchWalkL45_loop
AA_Female_1H_weapon_CrouchWalkL45_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkL90
AA_Female_1H_weapon_CrouchWalkL90_loop
AA_Female_1H_weapon_CrouchWalkL90_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkL135
AA_Female_1H_weapon_CrouchWalkL135_loop
AA_Female_1H_weapon_CrouchWalkL135_to_idle
AA_Female_1H_weapon_idle_to_jump
AA_Female_1H_weapon_jump_to_idle
AA_Female_1H_weapon_jump_air_loop
AA_Female_1H_weapon_jump
AA_Female_1H_weapon_attack_type1
AA_Female_1H_weapon_attack_type2
AA_Female_1H_weapon_attack_type3
AA_Female_1H_weapon_attack_type4
AA_Female_1H_weapon_attack_type5
AA_Female_1H_weapon_under_attack_type1
AA_Female_1H_weapon_under_attack_type2
AA_Female_1H_weapon_under_attack_type3
AA_Female_1H_weapon_under_attack_type4
AA_Female_1H_weapon_under_attack_type5
AA_Female_1H_weapon_provoke_type1
AA_Female_1H_weapon_provoke_type2
AA_Female_1H_weapon_provoke_type3
AA_Female_1H_weapon_provoke_type4
AA_Female_1H_weapon_provoke_type5
AA_Female_1H_weapon_greet_type1
AA_Female_1H_weapon_greet_type2
AA_Female_1H_weapon_greet_type3
AA_Female_1H_weapon_greet_type4
AA_Female_1H_weapon_greet_type5
AA_Female_1H_weapon_idle_grab_weapon_type1
AA_Female_1H_weapon_idle_throw_weapon_type1
AA_Female_1H_weapon_idle_grab_weapon_type2
AA_Female_1H_weapon_idle_throw_weapon_type2
Price $24.99
AA Female Movement Rifle Animations Package by activeanimation
Rigging: Yes
Animation count: 116
Animation type list: fbx
motion capture
This asset is composed of various 116 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
** This package only includes the action, without the inclusion of a rifle.
Animations:
AA_Female_Movement_idle_loop
AA_Female_Movement_Rifle_idle_Grab_Weapon
AA_Female_Movement_Rifle_idle_throw_weapon
AA_Female_Movement_Rifle_Change_Weapons
AA_Female_Movement_Rifle_idle_loop
AA_Female_Movement_Rifle_Crouch_loop
AA_Female_Movement_Rifle_Kneel_loop
AA_Female_Movement_Rifle_Stand_to_Crouch_StepForward
AA_Female_Movement_Rifle_Stand_to_Crouch_StepBack
AA_Female_Movement_Rifle_Crouch_to_Stand_StepForward
AA_Female_Movement_Rifle_Crouch_to_Stand_StepBack
AA_Female_Movement_Rifle_Crouch_to_Kneel
AA_Female_Movement_Rifle_Kneel_to_Crouch
AA_Female_Movement_Rifle_idle_to_run
AA_Female_Movement_Rifle_run_loop
AA_Female_Movement_Rifle_run_to_idle
AA_Female_Movement_Rifle_idle_to_runBack
AA_Female_Movement_Rifle_runBack_loop
AA_Female_Movement_Rifle_runBack_to_idle
AA_Female_Movement_Rifle_idle_to_runL45
AA_Female_Movement_Rifle_runL45_loop
AA_Female_Movement_Rifle_runL45_to_idle
AA_Female_Movement_Rifle_idle_to_runL90
AA_Female_Movement_Rifle_runL90_loop
AA_Female_Movement_Rifle_runL90_to_idle
AA_Female_Movement_Rifle_idle_to_runL135
AA_Female_Movement_Rifle_runL135_loop
AA_Female_Movement_Rifle_runL135_to_idle
AA_Female_Movement_Rifle_idle_to_runR45
AA_Female_Movement_Rifle_runR45_loop
AA_Female_Movement_Rifle_runR45_to_idle
AA_Female_Movement_Rifle_idle_to_runR90
AA_Female_Movement_Rifle_runR90_loop
AA_Female_Movement_Rifle_runR90_to_idle
AA_Female_Movement_Rifle_idle_to_runR135
AA_Female_Movement_Rifle_runR135_loop
AA_Female_Movement_Rifle_runR135_to_idle
AA_Female_Movement_Rifle_idle_to_walk
AA_Female_Movement_Rifle_walk_loop
AA_Female_Movement_Rifle_walk_to_idle
AA_Female_Movement_Rifle_idle_to_walkBack
AA_Female_Movement_Rifle_walkBack_loop
AA_Female_Movement_Rifle_walkBack_to_idle
AA_Female_Movement_Rifle_idle_to_walkL45
AA_Female_Movement_Rifle_walkL45_loop
AA_Female_Movement_Rifle_walkL45_to_idle
AA_Female_Movement_Rifle_idle_to_walkL90
AA_Female_Movement_Rifle_walkL90_loop
AA_Female_Movement_Rifle_walkL90_to_idle
AA_Female_Movement_Rifle_idle_to_walkL135
AA_Female_Movement_Rifle_walkL135_loop
AA_Female_Movement_Rifle_walkL135_to_idle
AA_Female_Movement_Rifle_idle_to_walkR45
AA_Female_Movement_Rifle_walkR45_loop
AA_Female_Movement_Rifle_walkR45_to_idle
AA_Female_Movement_Rifle_idle_to_walkR90
AA_Female_Movement_Rifle_walkR90_loop
AA_Female_Movement_Rifle_walkR90_to_idle
AA_Female_Movement_Rifle_idle_to_walkR135
AA_Female_Movement_Rifle_walkR135_loop
AA_Female_Movement_Rifle_walkR135_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalk
AA_Female_Movement_Rifle_CrouchWalk_loop
AA_Female_Movement_Rifle_CrouchWalk_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkBack
AA_Female_Movement_Rifle_CrouchWalkBack_loop
AA_Female_Movement_Rifle_CrouchWalkBack_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkL45
AA_Female_Movement_Rifle_CrouchWalkL45_loop
AA_Female_Movement_Rifle_CrouchWalkL45_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkL90
AA_Female_Movement_Rifle_CrouchWalkL90_loop
AA_Female_Movement_Rifle_CrouchWalkL90_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkL135
AA_Female_Movement_Rifle_CrouchWalkL135_loop
AA_Female_Movement_Rifle_CrouchWalkL135_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkR45
AA_Female_Movement_Rifle_CrouchWalkR45_loop
AA_Female_Movement_Rifle_CrouchWalkR45_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkR90
AA_Female_Movement_Rifle_CrouchWalkR90_loop
AA_Female_Movement_Rifle_CrouchWalkR90_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkR135
AA_Female_Movement_Rifle_CrouchWalkR135_loop
AA_Female_Movement_Rifle_CrouchWalkR135_to_idle
AA_Female_Movement_Rifle_idle_Jump
AA_Female_Movement_Rifle_idle_Jump_Start
AA_Female_Movement_Rifle_idle_Jump_Air_Loop
AA_Female_Movement_Rifle_idle_Jump_End
AA_Female_Movement_Rifle_idle_To_Standing_Position
AA_Female_Movement_Rifle_Standing_Position_Loop
AA_Female_Movement_Rifle_Standing_Position_To_idle
AA_Female_Movement_Rifle_Standing_Position_Attack
AA_Female_Movement_Rifle_Standing_Position_Attack_TurnL90
AA_Female_Movement_Rifle_Standing_Position_Attack_TurnL180
AA_Female_Movement_Rifle_Standing_Position_Attack_TurnR90
AA_Female_Movement_Rifle_Standing_Position_Attack_TurnR180
AA_Female_Movement_Rifle_Standing_Position_Death
AA_Female_Movement_Rifle_Standing_Position_Jump
AA_Female_Movement_Rifle_Standing_Position_Jump_Start
AA_Female_Movement_Rifle_Standing_Position_Jump_Air_Loop
AA_Female_Movement_Rifle_Standing_Position_Jump_End
AA_Female_Movement_Rifle_idle_To_kneeling_Position
AA_Female_Movement_Rifle_kneeling_Position_Loop
AA_Female_Movement_Rifle_kneeling_Position_To_idle
AA_Female_Movement_Rifle_kneeling_Position_Attack
AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnL90
AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnL180
AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnR90
AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnR180
AA_Female_Movement_Rifle_kneeling_Position_Death
AA_Female_Movement_Rifle_idle_To_Prone_Position
AA_Female_Movement_Rifle_Prone_Position_Loop
AA_Female_Movement_Rifle_idle_Prone_Position_To_idle
AA_Female_Movement_Rifle_Prone_Position_Attack
AA_Female_Movement_Rifle_Prone_Position_Death
Price $24.99
AA Jiangshi Animations Package by activeanimation
Rigging: Yes
Animation count: 265
Animation type list: fbx
motion capture
This asset is composed of various 265 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
Jiangshi_Type1_Idle_00
Jiangshi_Type1_Idle_01
Jiangshi_Type1_Idle_02
Jiangshi_Type1_Idle_03
Jiangshi_Type1_Idle_04
Jiangshi_Lie_Down_To_Type2
Jiangshi_Type2_Idle_00
Jiangshi_Type2_Idle_01
Jiangshi_Type2_Idle_02
Jiangshi_Type2_Idle_03
Jiangshi_Type2_Idle_04
Jiangshi_Type3_Idle_00
Jiangshi_Type3_Idle_01
Jiangshi_Type3_Idle_02
Jiangshi_Type3_Idle_03
Jiangshi_Type3_Idle_04
Jiangshi_Type1_Hopping_F
Jiangshi_Type1_Hopping_FR
Jiangshi_Type1_Hopping_R
Jiangshi_Type1_Hopping_BR
Jiangshi_Type1_Hopping_B
Jiangshi_Type1_Hopping_BL
Jiangshi_Type1_Hopping_L
Jiangshi_Type1_Hopping_FL
Jiangshi_Type2_Hopping_F
Jiangshi_Type2_Hopping_FR
Jiangshi_Type2_Hopping_R
Jiangshi_Type2_Hopping_BR
Jiangshi_Type2_Hopping_B
Jiangshi_Type2_Hopping_BL
Jiangshi_Type2_Hopping_L
Jiangshi_Type2_Hopping_FL
Jiangshi_Type3_Run_F
Jiangshi_Type3_Run_FR
Jiangshi_Type3_Run_R
Jiangshi_Type3_Run_BR
Jiangshi_Type3_Run_B
Jiangshi_Type3_Run_BL
Jiangshi_Type3_Run_L
Jiangshi_Type3_Run_FL
Jiangshi_Type3_Run_Circle_R
Jiangshi_Type3_Run_Circle_L
Jiangshi_Type2_Sprint_01
Jiangshi_Type2_Sprint_02
Jiangshi_Type3_Sprint_01
Jiangshi_Type3_Sprint_02
Jiangshi_Type2_Trip_Low_Height
Jiangshi_Type3_Trip_Low_Height
Jiangshi_Type2_Reaching_Stuck_01
Jiangshi_Type2_Reaching_Stuck_02
Jiangshi_Type3_Reaching_Stuck_01
Jiangshi_Type3_Reaching_Stuck_02
Jiangshi_Type1_Jump_to_Jiangshi_Type2
Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Start
Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Air
Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_End
Jiangshi_Type2_Jump_to_Jiangshi_Type3
Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Start
Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Air
Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_End
Jiangshi_Type1_Jump_to_Jiangshi_Type3
Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Start
Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Air
Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_End
Jiangshi_Type3_Jump
Jiangshi_Type3_Jump_Start
Jiangshi_Type3_Jump_Air
Jiangshi_Type3_Jump_End
Jiangshi_Type2_Turn_90R
Jiangshi_Type2_Turn_180R
Jiangshi_Type2_Turn_90L
Jiangshi_Type2_Turn_180L
Jiangshi_Type3_Turn_90R
Jiangshi_Type3_Turn_180R
Jiangshi_Type3_Turn_90L
Jiangshi_Type3_Turn_180L
Jiangshi_Type2_Turn_Attack_90R
Jiangshi_Type2_Turn_Attack_180R
Jiangshi_Type2_Turn_Attack_90L
Jiangshi_Type2_Turn_Attack_180L
Jiangshi_Type3_Turn_Attack_90R
Jiangshi_Type3_Turn_Attack_180R
Jiangshi_Type3_Turn_Attack_90L
Jiangshi_Type3_Turn_Attack_180L
Jiangshi_Type2_Attack_01
Jiangshi_Type2_Attack_02
Jiangshi_Type2_Attack_03
Jiangshi_Type2_Attack_04
Jiangshi_Type3_Attack_01
Jiangshi_Type3_Attack_02
Jiangshi_Type3_Attack_03
Jiangshi_Type3_Attack_04
Jiangshi_Type2_Hit_Head_R
Jiangshi_Type2_Hit_Head_L
Jiangshi_Type2_Hit_Back
Jiangshi_Type2_Hit_Upper_body_R
Jiangshi_Type2_Hit_Upper_body_L
Jiangshi_Type2_Hit_Lower_body_R
Jiangshi_Type2_Hit_Lower_body_L
Jiangshi_Type3_Hit_Head_R
Jiangshi_Type3_Hit_Head_L
Jiangshi_Type3_Hit_Back
Jiangshi_Type3_Hit_Upper_body_R
Jiangshi_Type3_Hit_Upper_body_L
Jiangshi_Type3_Hit_Lower_body_R
Jiangshi_Type3_Hit_Lower_body_L
Jiangshi_Type2_On_Fire
Jiangshi_Type3_On_Fire
Jiangshi_Type2_Electrocuted
Jiangshi_Type3_Electrocuted_Short
Jiangshi_Type3_Electrocuted_Long
Jiangshi_Type2_Death_F
Jiangshi_Type2_Death_B
Jiangshi_Type2_Death_R
Jiangshi_Type2_Death_L
Jiangshi_Type3_Death_F
Jiangshi_Type3_Death_B
Jiangshi_Type3_Death_R
Jiangshi_Type3_Death_L
Jiangshi_Type3_Stand_to_Crawl
Jiangshi_Type3_Run_to_Crawl
Jiangshi_Type3_Stand_Hit_to_Crawl
Jiangshi_Type3_Crawl_Idles_Loop_00
Jiangshi_Type3_Crawl_Idles_Loop_01
Jiangshi_Type3_Crawl_Idles_Loop_02
Jiangshi_Type3_Craw_F
Jiangshi_Type3_Craw_B
Jiangshi_Type3_Craw_Circle_R
Jiangshi_Type3_Craw_Circle_L
Jiangshi_Type3_Craw_Attack
Jiangshi_Type3_Craw_Attack_RH
Jiangshi_Type3_Craw_Attack_LH
Jiangshi_Type3_Craw_Hit_R
Jiangshi_Type3_Craw_Hit_L
Jiangshi_Type3_Craw_Hit_B
Jiangshi_Type3_Crawl_Idles_To_Death
Jiangshi_Type3_Crawl_Death_Loop
Jiangshi_Type3_Crawl_Death_to_Stand
Jiangshi_Human_Standing_Idle_Loop
Jiangshi_Human_Holding_breath_01
Jiangshi_Human_Holding_breath_01_Idle_To_Loop
Jiangshi_Human_Holding_breath_01_Loop
Jiangshi_Human_Holding_breath_01_Loop_To_Idle
Jiangshi_Human_Holding_breath_02
Jiangshi_Human_Holding_breath_02_Idle_To_Loop
Jiangshi_Human_Holding_breath_02_Loop_01
Jiangshi_Human_Holding_breath_02_Loop_02
Jiangshi_Human_Holding_breath_02_Loop_03
Jiangshi_Human_Holding_breath_02_Loop_To_Idle
Jiangshi_Human_Holding_breath_03
Jiangshi_Human_Holding_breath_03_Idle_To_Loop
Jiangshi_Human_Holding_breath_03_Loop
Jiangshi_Human_Holding_breath_03_Loop_To_Idle
Jiangshi_Human_Holding_breath_04_Turn_R
Jiangshi_Human_Holding_breath_04_Turn_R_Idle_To_Loop
Jiangshi_Human_Holding_breath_04_Turn_R_Loop
Jiangshi_Human_Holding_breath_04_Turn_R_Loop_To_Idle
Jiangshi_Human_Holding_breath_04_Turn_L
Jiangshi_Human_Holding_breath_04_Turn_L_Idle_To_Loop
Jiangshi_Human_Holding_breath_04_Turn_L_Loop
Jiangshi_Human_Holding_breath_04_Turn_L_Loop_To_Idle
Jiangshi_Human_Counterattack_Head_R_01
Jiangshi_Human_Counterattack_Head_R_02
Jiangshi_Human_Counterattack_Head_L_01
Jiangshi_Human_Counterattack_Head_L_02
Jiangshi_Human_Counterattack_Back
Jiangshi_Human_Counterattack_Upper_body_R_01
Jiangshi_Human_Counterattack_Upper_body_L_01
Jiangshi_Human_Counterattack_Lower_body_R_01
Jiangshi_Human_Counterattack_Lower_body_R_02
Jiangshi_Human_Counterattack_Lower_body_L_01
Jiangshi_Human_Counterattack_Lower_body_L_02
Jiangshi_Human_Counterattack_Lower_kick_R
Jiangshi_Human_Counterattack_Lower_kick_L
Jiangshi_Human_Counterattack_Step_On
Jiangshi_Human_Hit_Neck_R
Jiangshi_Human_Hit_Neck_L
Jiangshi_Human_Hit_Chest
Jiangshi_Human_Hit_Arm_R
Jiangshi_Human_Hit_Arm_L
Jiangshi_Human_Hit_Back
Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Kick
Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Kick
Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Push_Off
Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Push_Off
Jiangshi_Type2_Bite_Bitten_ATK_01_Start
Jiangshi_Type2_Bite_Bitten_VIC_01_Start
Jiangshi_Type2_Bite_Bitten_ATK_01_Loop
Jiangshi_Type2_Bite_Bitten_VIC_01_Loop
Jiangshi_Type2_Bite_Bitten_ATK_01_Kick
Jiangshi_Type2_Bite_Bitten_VIC_01_Kick
Jiangshi_Type2_Bite_Bitten_ATK_01_Push_Off
Jiangshi_Type2_Bite_Bitten_VIC_01_Push_Off
Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Beat_The_Fist
Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Beat_The_Fist
Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Push_Off
Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Push_Off
Jiangshi_Type3_Bite_Bitten_ATK_01_Start
Jiangshi_Type3_Bite_Bitten_VIC_01_Start
Jiangshi_Type3_Bite_Bitten_ATK_01_Loop
Jiangshi_Type3_Bite_Bitten_VIC_01_Loop
Jiangshi_Type3_Bite_Bitten_ATK_01_Beat_The_Fist
Jiangshi_Type3_Bite_Bitten_VIC_01_Beat_The_Fist
Jiangshi_Type3_Bite_Bitten_ATK_01_Push_Off
Jiangshi_Type3_Bite_Bitten_VIC_01_Push_Off
Jiangshi_Type2_Bite_Bitten_ATK_02
Jiangshi_Type2_Bite_Bitten_VIC_02
Jiangshi_Type2_Bite_Bitten_ATK_02_Start
Jiangshi_Type2_Bite_Bitten_VIC_02_Start
Jiangshi_Type2_Bite_Bitten_ATK_02_Loop
Jiangshi_Type2_Bite_Bitten_VIC_02_Loop
Jiangshi_Type2_Bite_Bitten_ATK_02_End
Jiangshi_Type2_Bite_Bitten_VIC_02_End
Jiangshi_Type3_Bite_Bitten_ATK_02
Jiangshi_Type3_Bite_Bitten_VIC_02
Jiangshi_Type3_Bite_Bitten_ATK_02_Start
Jiangshi_Type3_Bite_Bitten_VIC_02_Start
Jiangshi_Type3_Bite_Bitten_ATK_02_Loop
Jiangshi_Type3_Bite_Bitten_VIC_02_Loop
Jiangshi_Type3_Bite_Bitten_ATK_02_End
Jiangshi_Type3_Bite_Bitten_VIC_02_End
Jiangshi_Type2_Bite_Bitten_Behind_ATK_01_Escaped
Jiangshi_Type2_Bite_Bitten_Behind_VIC_01_Escaped
Jiangshi_Type2_Bite_Bitten_Behind_ATK_02
Jiangshi_Type2_Bite_Bitten_Behind_VIC_02
Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Start
Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Start
Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Loop
Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Loop
Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_End
Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_End
Jiangshi_Type3_Bite_Bitten_Behind_ATK_01_Escaped
Jiangshi_Type3_Bite_Bitten_Behind_VIC_01_Escaped
Jiangshi_Type3_Bite_Bitten_Behind_ATK_02
Jiangshi_Type3_Bite_Bitten_Behind_VIC_02
Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Start
Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Start
Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Loop
Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Loop
Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_End
Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_End
Jiangshi_Type3_Sucking_Sucked_ATK
Jiangshi_Type3_Sucking_Sucked_VIC
Jiangshi_Type3_Sucking_Sucked_ATK_Start
Jiangshi_Type3_Sucking_Sucked_VIC_Start
Jiangshi_Type3_Sucking_Sucked_ATK_Loop
Jiangshi_Type3_Sucking_Sucked_VIC_Loop
Jiangshi_Type3_Sucking_Sucked_ATK_End
Jiangshi_Type3_Sucking_Sucked_VIC_End
Jiangshi_Type3_Crawl_Grab_ATK_01
Jiangshi_Type3_Crawl_Grab_VIC_01
Jiangshi_Type3_Crawl_Grab_ATK_01_Start
Jiangshi_Type3_Crawl_Grab_VIC_01_Start
Jiangshi_Type3_Crawl_Grab_ATK_01_Loop
Jiangshi_Type3_Crawl_Grab_VIC_01_Loop
Jiangshi_Type3_Crawl_Grab_ATK_01_End
Jiangshi_Type3_Crawl_Grab_VIC_01_End
Jiangshi_Type3_Crawl_Grab_ATK_02
Jiangshi_Type3_Crawl_Grab_VIC_02
Jiangshi_Type3_Crawl_Grab_ATK_02_Start
Jiangshi_Type3_Crawl_Grab_VIC_02_Start
Jiangshi_Type3_Crawl_Grab_ATK_02_Loop
Jiangshi_Type3_Crawl_Grab_VIC_02_Loop
Jiangshi_Type3_Crawl_Grab_ATK_02_End
Jiangshi_Type3_Crawl_Grab_VIC_02_End
Price $89.99
AA_female_driving by activeanimation
Technical details
Rigging: Yes
Animation count:57
Animation type list: fbx
motion capture
This asset is composed of various 57 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:(loop)
AA_female_driving_drive_normally
AA_female_ driving_Listen_to_music_and_drive
AA_female_driving_Driving_angry
AA_female_driving_reverse
AA_female_driving_Look_in_the_left_rearview_mirror
AA_female_ driving_Look_in_the_right_rearview_mirror
AA_female_driving_Look_at_the_rearview_mirror
AA_female_driving_honk
AA_female_driving_Open_navigation
AA_female_driving_look_right
AA_female_driving_look_left
AA_female_driving_Head_out_the_window
AA_female_driving_chat
AA_female_driving_brake
AA_female_driving_bumpy
AA_female_driving_hit
AA_female_driving_Turn_left
AA_female_driving_Turn_right
AA_female_driving_drive_normally_to_drive_one_hand
AA_female_drive_with_one_hand_to_driving_drive_normally
AA_female_driving_Driving_normally_with_one_hand
AA_female_driving_Listen_to_music_and_drive_with_one_hand
AA_female_driving_driving_Driving angry_with_one_hand
AA_female_driving_reverse_with_one_hand
AA_female_driving_Look_in_the_left_rearview_mirror_with_one_hand
AA_female_driving_Look_in_the_right_rearview_mirror_with_one_hand
AA_female_driving_Look_at_the_rearview_mirror_with_one_hand
AA_female_driving_honk_with_one_hand
AA_female_driving_Open_navigation_with_one_hand
AA_female_driving_look_right_with_one_hand
AA_female_driving_look_left_with_one_hand
AA_female_driving_Head_out_the_window_with_one_hand
AA_female_driving_chat_with_one_hand
AA_female_driving_brake_with_one_hand
AA_female_driving_bumpy_with_one_hand
AA_female_driving_hit_with_one_hand
AA_female_driving_Turn_left_with_one_hand
AA_female_driving_Turn_right_with_one_hand
AA_female_driving_cheer01
AA_female_driving_cheer02
AA_female_driving_outside_to_inside_01
AA_female_driving_outside_to_inside_02
AA_female_driving_inside_to_outside_01
AA_female_driving_inside_to_outside_02
AA_female_driving_Swearing_outside_the_car_01
AA_female_driving_Swearing_outside_the_car_02
AA_female_driving_Showing_love_gesture_outside_the_car
AA_female_driving_Find_the_way_by_car
Animations:(no loop)
AA_female_driving_Steal_a_car
AA_female_driving_Jump_out_of_the_car01
AA_female_driving_Jump_out_of_the_car02
AA_female_driving_Carjacking_A
AA_female_driving_Carjacking_B
AA_female_driving_Chat_outside_the_car_01_A
AA_female_driving_Chat_outside_the_car_01_B
AA_female_driving_Chat_outside_the_car_02_A
AA_female_driving_Chat_outside_the_car_02_B
Price $14.99
AA_Female_Scooter by activeanimation
Rigging: Yes
Animation count: 33
Animation type list: fbx
motion capture
This asset is composed of various 33 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
*Idle
AA_Female_Scooter_Idle_Idle01
AA_Female_Scooter_Idle01_Loop
AA_Female_Scooter_Idle01_Idle02
AA_Female_Scooter_Idle02_Loop
AA_Female_Scooter_Idle02_Idle01
AA_Female_Scooter_Idle01_Idle
(Idle=Stand, Idle01=Sit, Idle02=Riding)
*Turn
AA_Female_Scooter_Idle02_Right01
AA_Female_Scooter_Right01_Loop
AA_Female_Scooter_Right01_Idle02
AA_Female_Scooter_Idle02_Left01
AA_Female_Scooter_Left01_Loop
AA_Female_Scooter_Left01_Idle02
AA_Female_Scooter_Idle02_Right02
AA_Female_Scooter_Right02_Loop
AA_Female_Scooter_Right02_Idle02
AA_Female_Scooter_Idle02_Left02
AA_Female_Scooter_Left02_Loop
AA_Female_Scooter_Left02_Idle02
*Action
AA_Female_Scooter_Idle02_LookRight
AA_Female_Scooter_Idle02_LookLeft
AA_Female_Scooter_Idle02_LookSideMirrorRight
AA_Female_Scooter_Idle02_LookSideMirrorLeft
AA_Female_Scooter_Idle02_SpeedUp
AA_Female_Scooter_SpeedUp_Loop
AA_Female_Scooter_SpeedUp_Idle02
AA_Female_Scooter_Idle02_Wait
AA_Female_Scooter_Wait_Loop
AA_Female_Scooter_Wait_Idle02
AA_Female_Scooter_Idle02_Cheer
AA_Female_Scooter_Cheer_Loop
AA_Female_Scooter_Cheer_Idle01
AA_Female_Scooter_Idle02_HitTheBrake01
AA_Female_Scooter_Idle02_HitTheBrake02
Price $4.99
AA_push_and_pull_Vol.02_laterally by activeanimation
Rigging: Yes
Animation count: 47
Animation type list: fbx
motion capture
This asset is composed of various 47 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_push_and_pull_laterally_stand_loop
AA_push_and_pull_laterally_stand_to_single_push_on_the_left_side_loop
AA_push_and_pull_laterally_single_push_on_the_left_side_loop
AA_push_and_pull_laterally_single_push_on_the_left_side_loop_to_stand
AA_push_and_pull_laterally_single_push_on_the_left_side_loop_can't_push
AA_push_and_pull_laterally_stand_to_single_push_on_the_right_side_loop
AA_push_and_pull_laterally_single_push_on_the_right_side_loop
AA_push_and_pull_laterally_single_push_on_the_right_side_loop_to_stand
AA_push_and_pull_laterally_single_push_on_the_right_side_loop_can't_push
AA_push_and_pull_laterally_stand_to_both_hands_Push on_the_left_side_loop
AA_push_and_pull_laterally_both_hands_Push on_the_left_side_loop
AA_push_and_pull_laterally_both_hands_Push on_the_left_side_loop_to_stand
AA_push_and_pull_laterally_both_hands_Push on_the_left_side_loop_can't_push
AA_push_and_pull_laterally_stand_to_both_hands_Push on_the_right_side_loop
AA_push_and_pull_laterally_both_hands_Push on_the_right_side_loop
AA_push_and_pull_laterally_both_hands_Push on_the_right_side_loop_to_stand
AA_push_and_pull_laterally_both_hands_Push on_the_right_side_loop_can't_push
AA_push_and_pull_laterally_stand_to_one_hand_pull_left_side_loop
AA_push_and_pull_laterally_one_hand_pull_left_side_loop
AA_push_and_pull_laterally_one_hand_pull_left_side_loop_to_stand
AA_push_and_pull_laterally_one_hand_pull_left_side_loop_can't_pull
AA_push_and_pull_laterally_stand_to_one_hand_pull_right_side_loop
AA_push_and_pull_laterally_one_hand_pull_right_side_loop
AA_push_and_pull_laterally_one_hand_pull_right_side_loop_to_stand
AA_push_and_pull_laterally_one_hand_pull_right_side_loop_can't_pull
AA_push_and_pull_laterally_stand_to_pull_both_hands_left_side_loop
AA_push_and_pull_laterally_pull_both_hands_left_side_loop
AA_push_and_pull_laterally_pull_both_hands_left_side_loop_to_stand
AA_push_and_pull_laterally_pull_both_hands_left_side_loop_can't_pull
AA_push_and_pull_laterally_stand_to_pull_both_hands_right_side_loop
AA_push_and_pull_laterally_pull_both_hands_right_side_loop
AA_push_and_pull_laterally_pull_both_hands_right_side_loop_to_stand
AA_push_and_pull_laterally_pull_both_hands_right_side_loop_can't_pull
AA_push_and_pull_laterally_stand_to_special_pull_loop_left_side
AA_push_and_pull_laterally_special_pull_loop_left_side
AA_push_and_pull_laterally_special_pull_loop_left_side_to_stand
AA_push_and_pull_laterally_special_pull_loop_left_side_can't_pull
AA_push_and_pull_laterally_stand_to_special_pull_loop_right_side
AA_push_and_pull_laterally_special_pull_loop_right_side
AA_push_and_pull_laterally_special_pull_loop_right_side_to_stand
AA_push_and_pull_laterally_special_pull_loop_right_side_can't_pull
AA_push_and_pull_laterally_success_pose01
AA_push_and_pull_laterally_success_pose02
AA_push_and_pull_laterally_success_pose03
AA_push_and_pull_laterally_success_pose04
AA_push_and_pull_laterally_success_pose05
AA_push_and_pull_laterally_success_pose06
Price $14.99
Medieval - Overpass by Insomnia Development
-Scriptable Render Pipeline Support-
Built-In, URP, and HDRP Support Included
-Models-
Average Polygon Count of Buildings ~50k
Count: 4
LODs: 4-7 levels for maximum performance customizablity
-Prefabs-
Count: 4
-Textures-
PBR: yes for HDRP installs only
Count: 22
Uncompressed Size: 4-8k
Color and Normal Maps Provided for Built-In/URP Installs
Color, Normal and Mask Maps Provided for HDRP Installs
Check Out the Games We are Making with These Assets!
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Elevate your game's visuals with our Medieval Buildings, featuring photorealistic and game-ready assets. Experience seamless integration with shared materials across buildings, custom colliders for enhanced physics performance, and adjustable LODs for optimal balance between detail and efficiency. Perfect for creating immersive, historically-rich environments with minimal performance impact. 4 high detail models are included in this pack!
◼Key Fetures◼
- Photo Realistic
- Game Ready
- Shared Materials
- Custom Colliders
- LOD Customizability
◼Building List◼
- Overpass
Price $25.00
Demolition Media Hap Pro GPU (Windows) by Demolition Studios
Ideal for large media installations / display walls / projections / immersive experiences.
Documentation and issue tracker
Request plugin demo version
Forum thread
Sample videos (needed for example scenes)
Standalone encoder app
Demolition Media Hap Pro Sync with network sync
Features:
— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.
— 100% GPU compute shader decoding with new GDeflate compression format (now no CPU overhead at all, Unity 2022.3.12f1 or newer).
— 20-90% smaller file sizes with new GDeflate compression format.
— Use Unity Timeline to control the playback.
— Seamless loop playback.
— Multichannel 5.1/7.1 audio support using Unity AudioSource.
— High quality video with the new Hap R codec.
— Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.
— Chunked Hap support for even faster multi-threaded decoding.
— Audio output through the Unity Native Audio plugin and AudioSource.
— Preload video to memory if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/VR).
Requirements for this asset version:
— Unity 2022-2023 (2022.3.12f1 and newer with DirectX12 Graphics API for 100% GPU decoding)
— Windows 10/11
This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.
See Third-Party Notices.txt file in package for details.
Price $500.00
Demolition Media Hap 2022 (Linux) by Demolition Studios
hap, gpu video playback, fast decoding, low cpu, hdr videos
Demo version, documentation and issue tracker
Sample videos (needed for example scenes)
Pro Sync version with frame based playback, network syncronization & reverse playback.
Features:
— Hardware accelerated Hap video playback without any external codecs installation
— HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.
— Amazing video quality with the new Hap R codec. No artifacts, really close to the original video. RGB/RGBA supported. Quality comparison & encoder
— Vulkan/OpenGL rendering supported. All fravours of Hap are supported.
— Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k@60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.
— Chunked Hap support for even faster multi-threaded decoding (scales with the the CPU concurrency capabilities - make sure to encode with chunks).
— Audio output through the Unity Native Audio plugin and AudioSource. Multichannel audio support.
— Can preload video to RAM if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Smooth playback and seamless looping.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/VR)
— Free demo version available (link above)
Requirements for this asset version:
— Unity 2021 - Unity 2023
— Linux 64-bit (glibc 2.35+, tested on Ubuntu 22.04)
This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.
This software uses Inconsolata font licensed under the Open Font License.
See Third-Party Notices.txt file in package for details.
Price $200.00
Demolition Media Hap Pro Sync (Linux) by Demolition Studios
Documentation and issue tracker
Sample videos (needed for example scenes)
Demolition Media Hap without sync
Features:
— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.
— Sync playback across multiple machines using UDP networking.
— Use Unity Timeline to control the playback.
— Control video playback with your own clock source.
— Ability to manually specify current video frame index.
— Reverse playback.
— Playlist & send data support for sync client/server.
— Seamless loop playback.
— Multichannel 5.1/7.1 audio support using Unity AudioSource.
— HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.
— High quality video with the new Hap R codec.
— Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.
— Chunked Hap support for even faster multi-threaded decoding.
— Audio output through the Unity Native Audio plugin (without network syncing) and AudioSource (with netowrk syncing, multichannel audio supported).
— Preload video to memory if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/VR).
Requirements for this asset version:
— Unity 2021-2023
— Linux 64-bit (glibc 2.35+, tested on Ubuntu 22.04)
This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.
See Third-Party Notices.txt file in package for details.
Price $850.00
Sci-fi Revolver ELG by WONILMAX
- The material includes 4096x4096.png textures: Albedo, MetalicSmoothness, Normal, Emissive, AO maps
- Geometry: Polygonal Quads/Tris
- Polygons: 4235, Vertices: 4200
- Number of meshes/prefabs:1/1
- Uv mapping: Yes
- Types of materials: PBR
Low-poly count, assets are ready to use on most used game engines such as Unreal, Unity3D, FPS or third-person shooter games.
- The model consists of single mesh for better game engines performance.
-Object Dimensions : Height:20cm, Width11cm, Length:30cm (Real-world scale:cm)
Price $25.00
Squid Monster Gun by WONILMAX
- The material includes 4096x4096.png textures: Albedo, MetalicSmoothness, Normal, Emissive, AO maps
- Geometry: Polygonal Quads/Tris
- Polygons: 11,577, Vertices: 11,495
- Number of meshes/prefabs:1/1
- Rigging: Yes
- Animation count: 2
- Animation type: Generic
- Animation type list: idle, shoot
- Uv mapping: Yes
- Types of materials: PBR
Low-poly count, assets are ready to use on most used game engines such as Unreal, Unity3D, FPS or third-person shooter games.
- Real-world scale: cm
- Object Dimensions: Height :22.7cm, Width 20cm, Depth:42cm
Price $15.00
Stylized Generic Rocks pack by InfinityArtStudio
3d models of the rocks.
There are 6 rock models in this pack.
All models share one texture.
URP Materials, include textures for Metallic and Specular pipelines.
All Textures are in 4k resolution (4096x4096).
Textures include albedo, normal, metallic, and specular maps.
2 color variations, brown and gray.
Total polycount: 9165 triangles.
Rocks are universal assets that are needed for any game in any genre, from fantasy to sci-fi, and these rocks can work in any of those genres. You can combine these rocks into many compositions to close any space you need. The asset pack includes 2 color variations. There are maps for URP Materials, for Metallic and Specular pipelines. Low poly meshes, 9165 triangles in total. 4k textures, all rocks use one texture set for better optimization.
Price $17.00
Pixelart_Monster_pack2_29types by AFTERTIME
This asset contains 29 of monster in Pixel animation.
It include 4 action for Frot, Left, Right, Back
Action_Leader : 34 x 41
Action_Man : 40 x 45
Angry_Man : 26 x 39
Beagle : 46 x53
Bear_Worker : 52 x 51
Burning_Man : 24 x 37
Corrupt_Man : 26 x 39
Desert_scorpion : 151 x 133
Elk : 75 x 66
Flower_Mouse : 72 x 44
Frog : 60 x 40
Giant_Mask : 112 x 75
Harpy : 50 x 39
Hippogriff : 106 x 78
Knight : 54 x 52
Lizardman_Archer : 69 x 69
Lycan : 42 x 65
Manticore : 106 x 99
Masked_Man : 26 x 38
Merchant : 34 x 43
Minos : 52 x 49
Mischief : 22 x 50
Nintailed : 66 x 57
Outeens : 72 x 57
Rampaging_Man : 40 x 45
Seed : 42 x 37
Shadowhouse : 72 x 61
Sword_Man : 24 x 37
Wolf : 51 x 45
Price $16.99
3D Stylized Hammer Assets Pack by AFTERTIME
Texture dimensions
- BaseMap:2048x2048
- Normal:2048x2048
- Metallic:2048x2048
total Polygon: 34,884
Hammer_001 : 936
Hammer_002 : 1778
Hammer_003 : 4728
Hammer_004 : 6958
Hammer_005 : 1156
Hammer_006 : 1092
Hammer_007 : 2238
Hammer_008 : 2248
Hammer_009 : 4224
Hammer_010 : 9526
Minimum polygon count:936
Maximum polygon count:9,526
Number of meshes:10/prefabs:10
Rigging: Yes/No
Animation count:0
Animation type list:None
UV mapping: Yes/No
LOD information:None
Unleash the power of creativity in your projects with the "3D Stylized Hammer Assets Pack," a diverse collection designed for creators, game developers, and 3D artists. This comprehensive pack offers a captivating assortment of stylized hammer assets, providing a perfect blend of aesthetics and functionality for a variety of applications.
Key Features of the "3D Stylized Hammer Assets Pack":
Versatile Stylized Designs: Immerse your projects in a unique visual style with our collection of stylized hammer assets. Each hammer is crafted to bring a distinct and eye-catching flair to your scenes.
High-Quality Craftsmanship: Our attention to detail is unparalleled. Meticulously crafted textures and modeling ensure that each hammer stands out with visual appeal, contributing to an immersive and engaging experience.
Easy Customization: Tailor the appearance of the hammers to suit your project's specific needs. With intuitive features, effortlessly modify colors, details, and materials, allowing you to create the perfect atmosphere for your scenes.
Seamless Integration: Designed for effortless integration into Unity projects, the "3D Stylized Hammer Assets Pack" streamlines your development process. Enjoy the convenience of assets that seamlessly fit into your scenes, reducing complexity and saving valuable time.
Community and Support: Your feedback matters to us. We are dedicated to ongoing improvements and ensuring your satisfaction. Our support team is readily available to assist you, providing the help you need for a smooth and successful integration of the hammer assets into your projects.
Elevate your creations with the "3D Stylized Hammer Assets Pack." Explore the variety of customization options and witness your projects come to life with these unique and captivating stylized hammers. Start your creative journey today and craft remarkable scenes that leave a lasting impression!
Price $9.99
Modular Highways & Freeways by VOS3D
- 8192 x 8192 base diffuse and normal maps
- 1024 x 1024 detail normal map
- Poly count ranging from 72 (short elevated highway) to 72000 (4-way stack interchange)
- 60+ meshes
- 60+ prefabs
- LOD Groups included
- Lighting included
Create massive highway networks with this extensive set of highways, freeways, interchanges and junctions.
This pack is fully compatible with Modular Roads & Avenues.
This pack includes very high resolution 8K materials for European / Asian (asphalt) as well as US style motorways (concrete). The prefabs can be directly placed onto your terrain, or elevated with 10m increments.
Modular Highways & Freeways comes with numerous straight and curved prefabs with up to 8 lanes each:
- Straight highways
- Curved highways
- S-bends
- Elevated highways
- Transition pieces
The pack also comes with a variety of interchanges:
- Cloverleaf interchange
- Trumpet interchange
- 3-way directional interchange
- 4-way stack interchange
- Compact diamond interchange
- Large diamond interchange
- Elevated diamond interchange
- Parclo AB2 interchange
- Parclo A2/B2 interchange
Additionally, there are three types of rest areas:
- Rest Area
- Gas Station
- Truck Stop
Chevron markings can be manually added and support LHT and RHT (simply mirror the prefabs).
Each segment already has street lights with a simple lighting setup. Simply select all of those lights and tweak them to your liking.
High detail elements like barriers and street lights are automatically culled from a distance using LOD Groups, which can also very easily be tweaked.
Price $24.99
