Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 58 sec ago

Blades of War: Medieval Music Bundle by Enrique Ponce

2024, February 8 - 17:29
Blades of War: Medieval Music Bundle is a pack 5, high quality orchestral tracks created for royalty-free use in video games. Designed for easy implementation!

5 original high-quality WAV tracks (48 kHz / 24-bit)

Also available in 44.1 kHz / 16-bit

Also available in OGG Vorbis for Mobile Games

3 Fully loopable tracks

120 MB of content

Unlimited Royalty-Free License

These tracks cover all the needs of any simple medieval based game. From thrilling music for the battlefield to peace and tranquility for the lush pastures. This music pack is verstile as it contains both loops and stingers to take your game to the next level. The dramaticism of the large orchestration will enhance your gameplay!


Price $4.99

AA_Drive_shooting by activeanimation

2024, February 8 - 17:24

Technical details

Rigging: Yes

Animation count: 84

Animation type list: fbx

motion capture

This asset is composed of various 84 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


**This package only includes the action and does not include any objects.**


Animations:

AA_Drive_shooting_type01_drive_L

AA_Drive_shooting_type01_passenger_seat_L

AA_Drive_shooting_type01_Left_rear_seat_passenger

AA_Drive_shooting_type01_Right_rear_seat_passenger

AA_Drive_shooting_type01_drive_R

AA_Drive_shooting_type01_passenger_seat_R

AA_Drive_shooting_type02_drive_L

AA_Drive_shooting_type02_passenger_seat_L

AA_Drive_shooting_type02_Left_rear_seat_passenger_L

AA_Drive_shooting_type02_Left_rear_seat_passenger_R

AA_Drive_shooting_type02_Right_rear_seat_passenger_L

AA_Drive_shooting_type02_Right_rear_seat_passenger_R

AA_Drive_shooting_type02_drive_R

AA_Drive_shooting_type02_passenger_seat_R

AA_Drive_shooting_type03_drive_L

AA_Drive_shooting_type03_passenger_seat_L

AA_Drive_shooting_type03_Left_rear_seat_passenger

AA_Drive_shooting_type03_Right_rear_seat_passenger

AA_Drive_shooting_type03_drive_R

AA_Drive_shooting_type03_passenger_seat_R

AA_Drive_shooting_type04_drive_L

AA_Drive_shooting_type04_passenger_seat_L

AA_Drive_shooting_type04_Left_rear_seat_passenger_L

AA_Drive_shooting_type04_Left_rear_seat_passenger_R

AA_Drive_shooting_type04_Right_rear_seat_passenger_L

AA_Drive_shooting_type04_Right_rear_seat_passenger_R

AA_Drive_shooting_type04_drive_R

AA_Drive_shooting_type04_passenger_seat_R

AA_Drive_shooting_type05_drive_L

AA_Drive_shooting_type05_passenger_seat_L

AA_Drive_shooting_type05_Left_rear_seat_passenger_L

AA_Drive_shooting_type05_Right_rear_seat_passenger_L

AA_Drive_shooting_type05_drive_R

AA_Drive_shooting_type05_passenger_seat_R

AA_Drive_shooting_type05_Left_rear_seat_passenger_R

AA_Drive_shooting_type05_Right_rear_seat_passenger_R

AA_Drive_shooting_type06_drive_L

AA_Drive_shooting_type06_passenger_seat_L

AA_Drive_shooting_type06_Left_rear_seat_passenger

AA_Drive_shooting_type06_Right_rear_seat_passenger

AA_Drive_shooting_type06_drive_R

AA_Drive_shooting_type06_passenger_seat_R

AA_Drive_shooting_type07_drive_L

AA_Drive_shooting_type07_passenger_seat_L

AA_Drive_shooting_type07_Left_rear_seat_passenger

AA_Drive_shooting_type07_Right_rear_seat_passenger

AA_Drive_shooting_type07_drive_R

AA_Drive_shooting_type07_passenger_seat_R

AA_Drive_shooting_type08_drive_L

AA_Drive_shooting_type08_passenger_seat_L

AA_Drive_shooting_type08_Left_rear_seat_passenger_L

AA_Drive_shooting_type08_Right_rear_seat_passenger_L

AA_Drive_shooting_type08_drive_R

AA_Drive_shooting_type08_passenger_seat_R

AA_Drive_shooting_type08_Left_rear_seat_passenger_R

AA_Drive_shooting_type08_Right_rear_seat_passenger_R

AA_Drive_shooting_type09_drive_L

AA_Drive_shooting_type09_Left_rear_seat_passenger

AA_Drive_shooting_type09_Right_rear_seat_passenger

AA_Drive_shooting_type09_drive_R

AA_Drive_shooting_type10_drive_L

AA_Drive_shooting_type10_Left_rear_seat_passenger

AA_Drive_shooting_type10_Right_rear_seat_passenger

AA_Drive_shooting_type10_drive_R

AA_Drive_shooting_type11_drive_L

AA_Drive_shooting_type11_passenger_seat_L

AA_Drive_shooting_type11_Left_rear_seat_passengert

AA_Drive_shooting_type11_Right_rear_seat_passenger

AA_Drive_shooting_type11_drive_R

AA_Drive_shooting_type11_passenger_seat_R

AA_Drive_shooting_type12_drive_L

AA_Drive_shooting_type12_passenger_seat_L

AA_Drive_shooting_type12_Left_rear_seat_passenger

AA_Drive_shooting_type12_Right_rear_seat_passenger

AA_Drive_shooting_type12_drive_R

AA_Drive_shooting_type12_passenger_seat_R

AA_Drive_shooting_type13_drive_L

AA_Drive_shooting_type13_passenger_seat_L

AA_Drive_shooting_type13_Left_rear_seat_passenger_L

AA_Drive_shooting_type13_Right_rear_seat_passenger_L

AA_Drive_shooting_type13_drive_R

AA_Drive_shooting_type13_passenger_seat_R

AA_Drive_shooting_type13_Left_rear_seat_passenger_R

AA_Drive_shooting_type13_Right_rear_seat_passenger_R






Price $24.99

AA_ Beach by activeanimation

2024, February 8 - 17:24

Technical details

Rigging: Yes

Animation count: 84

Animation type list: fbx

motion capture

This asset is composed of various 84 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


**This package only includes the action and does not include any objects.**


Animations:

AA_Drive_shooting_type01_drive_L

AA_Drive_shooting_type01_passenger_seat_L

AA_Drive_shooting_type01_Left_rear_seat_passenger

AA_Drive_shooting_type01_Right_rear_seat_passenger

AA_Drive_shooting_type01_drive_R

AA_Drive_shooting_type01_passenger_seat_R

AA_Drive_shooting_type02_drive_L

AA_Drive_shooting_type02_passenger_seat_L

AA_Drive_shooting_type02_Left_rear_seat_passenger_L

AA_Drive_shooting_type02_Left_rear_seat_passenger_R

AA_Drive_shooting_type02_Right_rear_seat_passenger_L

AA_Drive_shooting_type02_Right_rear_seat_passenger_R

AA_Drive_shooting_type02_drive_R

AA_Drive_shooting_type02_passenger_seat_R

AA_Drive_shooting_type03_drive_L

AA_Drive_shooting_type03_passenger_seat_L

AA_Drive_shooting_type03_Left_rear_seat_passenger

AA_Drive_shooting_type03_Right_rear_seat_passenger

AA_Drive_shooting_type03_drive_R

AA_Drive_shooting_type03_passenger_seat_R

AA_Drive_shooting_type04_drive_L

AA_Drive_shooting_type04_passenger_seat_L

AA_Drive_shooting_type04_Left_rear_seat_passenger_L

AA_Drive_shooting_type04_Left_rear_seat_passenger_R

AA_Drive_shooting_type04_Right_rear_seat_passenger_L

AA_Drive_shooting_type04_Right_rear_seat_passenger_R

AA_Drive_shooting_type04_drive_R

AA_Drive_shooting_type04_passenger_seat_R

AA_Drive_shooting_type05_drive_L

AA_Drive_shooting_type05_passenger_seat_L

AA_Drive_shooting_type05_Left_rear_seat_passenger_L

AA_Drive_shooting_type05_Right_rear_seat_passenger_L

AA_Drive_shooting_type05_drive_R

AA_Drive_shooting_type05_passenger_seat_R

AA_Drive_shooting_type05_Left_rear_seat_passenger_R

AA_Drive_shooting_type05_Right_rear_seat_passenger_R

AA_Drive_shooting_type06_drive_L

AA_Drive_shooting_type06_passenger_seat_L

AA_Drive_shooting_type06_Left_rear_seat_passenger

AA_Drive_shooting_type06_Right_rear_seat_passenger

AA_Drive_shooting_type06_drive_R

AA_Drive_shooting_type06_passenger_seat_R

AA_Drive_shooting_type07_drive_L

AA_Drive_shooting_type07_passenger_seat_L

AA_Drive_shooting_type07_Left_rear_seat_passenger

AA_Drive_shooting_type07_Right_rear_seat_passenger

AA_Drive_shooting_type07_drive_R

AA_Drive_shooting_type07_passenger_seat_R

AA_Drive_shooting_type08_drive_L

AA_Drive_shooting_type08_passenger_seat_L

AA_Drive_shooting_type08_Left_rear_seat_passenger_L

AA_Drive_shooting_type08_Right_rear_seat_passenger_L

AA_Drive_shooting_type08_drive_R

AA_Drive_shooting_type08_passenger_seat_R

AA_Drive_shooting_type08_Left_rear_seat_passenger_R

AA_Drive_shooting_type08_Right_rear_seat_passenger_R

AA_Drive_shooting_type09_drive_L

AA_Drive_shooting_type09_Left_rear_seat_passenger

AA_Drive_shooting_type09_Right_rear_seat_passenger

AA_Drive_shooting_type09_drive_R

AA_Drive_shooting_type10_drive_L

AA_Drive_shooting_type10_Left_rear_seat_passenger

AA_Drive_shooting_type10_Right_rear_seat_passenger

AA_Drive_shooting_type10_drive_R

AA_Drive_shooting_type11_drive_L

AA_Drive_shooting_type11_passenger_seat_L

AA_Drive_shooting_type11_Left_rear_seat_passengert

AA_Drive_shooting_type11_Right_rear_seat_passenger

AA_Drive_shooting_type11_drive_R

AA_Drive_shooting_type11_passenger_seat_R

AA_Drive_shooting_type12_drive_L

AA_Drive_shooting_type12_passenger_seat_L

AA_Drive_shooting_type12_Left_rear_seat_passenger

AA_Drive_shooting_type12_Right_rear_seat_passenger

AA_Drive_shooting_type12_drive_R

AA_Drive_shooting_type12_passenger_seat_R

AA_Drive_shooting_type13_drive_L

AA_Drive_shooting_type13_passenger_seat_L

AA_Drive_shooting_type13_Left_rear_seat_passenger_L

AA_Drive_shooting_type13_Right_rear_seat_passenger_L

AA_Drive_shooting_type13_drive_R

AA_Drive_shooting_type13_passenger_seat_R

AA_Drive_shooting_type13_Left_rear_seat_passenger_R

AA_Drive_shooting_type13_Right_rear_seat_passenger_R






Price $49.99

AA_Female_Movement_1H_Weapon by activeanimation

2024, February 8 - 17:24

Technical details

Rigging: Yes

Animation count: 112

Animation type list: fbx

motion capture

This asset is composed of various 112 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


** This package only includes character's action, without the animation of the weapon.



Animations:


AA_Female_1H_weapon_idle_loop

AA_Female_1H_weapon_idle_to_attack

AA_Female_1H_weapon_attack_to_idle

AA_Female_1H_weapon_attack_idle_loop

AA_Female_1H_weapon_Stand_to_Crouch_StepForward

AA_Female_1H_weapon_Stand_to_Crouch_StepBack

AA_Female_1H_weapon_Crouch_to_Stand_StepForward

AA_Female_1H_weapon_Crouch_to_Stand_StepBack

AA_Female_1H_weapon_Crouch_loop

AA_Female_1H_weapon_Crouch_to_Kneel

AA_Female_1H_weapon_Kneel_to_Crouch

AA_Female_1H_weapon_Kneel_loop


AA_Female_1H_weapon_idle_to_run

AA_Female_1H_weapon_run_loop

AA_Female_1H_weapon_run_to_idle

AA_Female_1H_weapon_idle_to_runBack

AA_Female_1H_weapon_runBack_loop

AA_Female_1H_weapon_runBack_to_idle

AA_Female_1H_weapon_idle_to_runR45

AA_Female_1H_weapon_runR45_loop

AA_Female_1H_weapon_runR45_to_idle

AA_Female_1H_weapon_idle_to_runR90

AA_Female_1H_weapon_runR90_loop

AA_Female_1H_weapon_runR90_to_idle

AA_Female_1H_weapon_idle_to_runR135

AA_Female_1H_weapon_runR135_loop

AA_Female_1H_weapon_runR135_to_idle

AA_Female_1H_weapon_idle_to_runL45

AA_Female_1H_weapon_runL45_loop

AA_Female_1H_weapon_runL45_to_idle

AA_Female_1H_weapon_idle_to_runL90

AA_Female_1H_weapon_runL90_loop

AA_Female_1H_weapon_runL90_to_idle

AA_Female_1H_weapon_idle_to_runL135

AA_Female_1H_weapon_runL135_loop

AA_Female_1H_weapon_runL135_to_idle


AA_Female_1H_weapon_idle_to_walk

AA_Female_1H_weapon_walk_loop

AA_Female_1H_weapon_walk_to_idle

AA_Female_1H_weapon_idle_to_walkBack

AA_Female_1H_weapon_walkBack_loop

AA_Female_1H_weapon_walkBack_to_idle

AA_Female_1H_weapon_idle_to_walkR45

AA_Female_1H_weapon_walkR45_loop

AA_Female_1H_weapon_walkR45_to_idle

AA_Female_1H_weapon_idle_to_walkR90

AA_Female_1H_weapon_walkR90_loop

AA_Female_1H_weapon_walkR90_to_idle

AA_Female_1H_weapon_idle_to_walkR135

AA_Female_1H_weapon_walkR135_loop

AA_Female_1H_weapon_walkR135_to_idle

AA_Female_1H_weapon_idle_to_walkL45

AA_Female_1H_weapon_walkL45_loop

AA_Female_1H_weapon_walkL45_to_idle

AA_Female_1H_weapon_idle_to_walkL90

AA_Female_1H_weapon_walkL90_loop

AA_Female_1H_weapon_walkL90_to_idle

AA_Female_1H_weapon_idle_to_walkL135

AA_Female_1H_weapon_walkL135_loop

AA_Female_1H_weapon_walkL135_to_idle


AA_Female_1H_weapon_idle_to_CrouchWalk

AA_Female_1H_weapon_CrouchWalk_loop

AA_Female_1H_weapon_CrouchWalk_to_idle

AA_Female_1H_weapon_idle_to_CrouchWalkBack

AA_Female_1H_weapon_CrouchWalkBack_loop

AA_Female_1H_weapon_CrouchWalkBack_to_idle

AA_Female_1H_weapon_idle_to_CrouchWalkR45

AA_Female_1H_weapon_CrouchWalkR45_loop

AA_Female_1H_weapon_CrouchWalkR45_to_idle

AA_Female_1H_weapon_idle_to_CrouchWalkR90

AA_Female_1H_weapon_CrouchWalkR90_loop

AA_Female_1H_weapon_CrouchWalkR90_to_idle

AA_Female_1H_weapon_idle_to_CrouchWalkR135

AA_Female_1H_weapon_CrouchWalkR135_loop

AA_Female_1H_weapon_CrouchWalkR135_to_idle

AA_Female_1H_weapon_idle_to_CrouchWalkL45

AA_Female_1H_weapon_CrouchWalkL45_loop

AA_Female_1H_weapon_CrouchWalkL45_to_idle

AA_Female_1H_weapon_idle_to_CrouchWalkL90

AA_Female_1H_weapon_CrouchWalkL90_loop

AA_Female_1H_weapon_CrouchWalkL90_to_idle

AA_Female_1H_weapon_idle_to_CrouchWalkL135

AA_Female_1H_weapon_CrouchWalkL135_loop

AA_Female_1H_weapon_CrouchWalkL135_to_idle


AA_Female_1H_weapon_idle_to_jump

AA_Female_1H_weapon_jump_to_idle

AA_Female_1H_weapon_jump_air_loop

AA_Female_1H_weapon_jump


AA_Female_1H_weapon_attack_type1

AA_Female_1H_weapon_attack_type2

AA_Female_1H_weapon_attack_type3

AA_Female_1H_weapon_attack_type4

AA_Female_1H_weapon_attack_type5


AA_Female_1H_weapon_under_attack_type1

AA_Female_1H_weapon_under_attack_type2

AA_Female_1H_weapon_under_attack_type3

AA_Female_1H_weapon_under_attack_type4

AA_Female_1H_weapon_under_attack_type5


AA_Female_1H_weapon_provoke_type1

AA_Female_1H_weapon_provoke_type2

AA_Female_1H_weapon_provoke_type3

AA_Female_1H_weapon_provoke_type4

AA_Female_1H_weapon_provoke_type5


AA_Female_1H_weapon_greet_type1

AA_Female_1H_weapon_greet_type2

AA_Female_1H_weapon_greet_type3

AA_Female_1H_weapon_greet_type4

AA_Female_1H_weapon_greet_type5


AA_Female_1H_weapon_idle_grab_weapon_type1

AA_Female_1H_weapon_idle_throw_weapon_type1

AA_Female_1H_weapon_idle_grab_weapon_type2

AA_Female_1H_weapon_idle_throw_weapon_type2







Price $24.99

AA Female Movement Rifle Animations Package by activeanimation

2024, February 8 - 17:24

Rigging: Yes

Animation count: 116

Animation type list: fbx

motion capture

This asset is composed of various 116 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!

** This package only includes the action, without the inclusion of a rifle.


Animations:


AA_Female_Movement_idle_loop

AA_Female_Movement_Rifle_idle_Grab_Weapon

AA_Female_Movement_Rifle_idle_throw_weapon

AA_Female_Movement_Rifle_Change_Weapons


AA_Female_Movement_Rifle_idle_loop

AA_Female_Movement_Rifle_Crouch_loop

AA_Female_Movement_Rifle_Kneel_loop

AA_Female_Movement_Rifle_Stand_to_Crouch_StepForward

AA_Female_Movement_Rifle_Stand_to_Crouch_StepBack

AA_Female_Movement_Rifle_Crouch_to_Stand_StepForward

AA_Female_Movement_Rifle_Crouch_to_Stand_StepBack

AA_Female_Movement_Rifle_Crouch_to_Kneel

AA_Female_Movement_Rifle_Kneel_to_Crouch


AA_Female_Movement_Rifle_idle_to_run

AA_Female_Movement_Rifle_run_loop

AA_Female_Movement_Rifle_run_to_idle

AA_Female_Movement_Rifle_idle_to_runBack

AA_Female_Movement_Rifle_runBack_loop

AA_Female_Movement_Rifle_runBack_to_idle

AA_Female_Movement_Rifle_idle_to_runL45

AA_Female_Movement_Rifle_runL45_loop

AA_Female_Movement_Rifle_runL45_to_idle

AA_Female_Movement_Rifle_idle_to_runL90

AA_Female_Movement_Rifle_runL90_loop

AA_Female_Movement_Rifle_runL90_to_idle

AA_Female_Movement_Rifle_idle_to_runL135

AA_Female_Movement_Rifle_runL135_loop

AA_Female_Movement_Rifle_runL135_to_idle

AA_Female_Movement_Rifle_idle_to_runR45

AA_Female_Movement_Rifle_runR45_loop

AA_Female_Movement_Rifle_runR45_to_idle

AA_Female_Movement_Rifle_idle_to_runR90

AA_Female_Movement_Rifle_runR90_loop

AA_Female_Movement_Rifle_runR90_to_idle

AA_Female_Movement_Rifle_idle_to_runR135

AA_Female_Movement_Rifle_runR135_loop

AA_Female_Movement_Rifle_runR135_to_idle


AA_Female_Movement_Rifle_idle_to_walk

AA_Female_Movement_Rifle_walk_loop

AA_Female_Movement_Rifle_walk_to_idle

AA_Female_Movement_Rifle_idle_to_walkBack

AA_Female_Movement_Rifle_walkBack_loop

AA_Female_Movement_Rifle_walkBack_to_idle

AA_Female_Movement_Rifle_idle_to_walkL45

AA_Female_Movement_Rifle_walkL45_loop

AA_Female_Movement_Rifle_walkL45_to_idle

AA_Female_Movement_Rifle_idle_to_walkL90

AA_Female_Movement_Rifle_walkL90_loop

AA_Female_Movement_Rifle_walkL90_to_idle

AA_Female_Movement_Rifle_idle_to_walkL135

AA_Female_Movement_Rifle_walkL135_loop

AA_Female_Movement_Rifle_walkL135_to_idle

AA_Female_Movement_Rifle_idle_to_walkR45

AA_Female_Movement_Rifle_walkR45_loop

AA_Female_Movement_Rifle_walkR45_to_idle

AA_Female_Movement_Rifle_idle_to_walkR90

AA_Female_Movement_Rifle_walkR90_loop

AA_Female_Movement_Rifle_walkR90_to_idle

AA_Female_Movement_Rifle_idle_to_walkR135

AA_Female_Movement_Rifle_walkR135_loop

AA_Female_Movement_Rifle_walkR135_to_idle


AA_Female_Movement_Rifle_idle_to_CrouchWalk

AA_Female_Movement_Rifle_CrouchWalk_loop

AA_Female_Movement_Rifle_CrouchWalk_to_idle

AA_Female_Movement_Rifle_idle_to_CrouchWalkBack

AA_Female_Movement_Rifle_CrouchWalkBack_loop

AA_Female_Movement_Rifle_CrouchWalkBack_to_idle

AA_Female_Movement_Rifle_idle_to_CrouchWalkL45

AA_Female_Movement_Rifle_CrouchWalkL45_loop

AA_Female_Movement_Rifle_CrouchWalkL45_to_idle

AA_Female_Movement_Rifle_idle_to_CrouchWalkL90

AA_Female_Movement_Rifle_CrouchWalkL90_loop

AA_Female_Movement_Rifle_CrouchWalkL90_to_idle

AA_Female_Movement_Rifle_idle_to_CrouchWalkL135

AA_Female_Movement_Rifle_CrouchWalkL135_loop

AA_Female_Movement_Rifle_CrouchWalkL135_to_idle

AA_Female_Movement_Rifle_idle_to_CrouchWalkR45

AA_Female_Movement_Rifle_CrouchWalkR45_loop

AA_Female_Movement_Rifle_CrouchWalkR45_to_idle

AA_Female_Movement_Rifle_idle_to_CrouchWalkR90

AA_Female_Movement_Rifle_CrouchWalkR90_loop

AA_Female_Movement_Rifle_CrouchWalkR90_to_idle

AA_Female_Movement_Rifle_idle_to_CrouchWalkR135

AA_Female_Movement_Rifle_CrouchWalkR135_loop

AA_Female_Movement_Rifle_CrouchWalkR135_to_idle


AA_Female_Movement_Rifle_idle_Jump

AA_Female_Movement_Rifle_idle_Jump_Start

AA_Female_Movement_Rifle_idle_Jump_Air_Loop

AA_Female_Movement_Rifle_idle_Jump_End


AA_Female_Movement_Rifle_idle_To_Standing_Position

AA_Female_Movement_Rifle_Standing_Position_Loop

AA_Female_Movement_Rifle_Standing_Position_To_idle

AA_Female_Movement_Rifle_Standing_Position_Attack

AA_Female_Movement_Rifle_Standing_Position_Attack_TurnL90

AA_Female_Movement_Rifle_Standing_Position_Attack_TurnL180

AA_Female_Movement_Rifle_Standing_Position_Attack_TurnR90

AA_Female_Movement_Rifle_Standing_Position_Attack_TurnR180

AA_Female_Movement_Rifle_Standing_Position_Death


AA_Female_Movement_Rifle_Standing_Position_Jump

AA_Female_Movement_Rifle_Standing_Position_Jump_Start

AA_Female_Movement_Rifle_Standing_Position_Jump_Air_Loop

AA_Female_Movement_Rifle_Standing_Position_Jump_End


AA_Female_Movement_Rifle_idle_To_kneeling_Position

AA_Female_Movement_Rifle_kneeling_Position_Loop

AA_Female_Movement_Rifle_kneeling_Position_To_idle

AA_Female_Movement_Rifle_kneeling_Position_Attack

AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnL90

AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnL180

AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnR90

AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnR180

AA_Female_Movement_Rifle_kneeling_Position_Death


AA_Female_Movement_Rifle_idle_To_Prone_Position

AA_Female_Movement_Rifle_Prone_Position_Loop

AA_Female_Movement_Rifle_idle_Prone_Position_To_idle

AA_Female_Movement_Rifle_Prone_Position_Attack

AA_Female_Movement_Rifle_Prone_Position_Death


Price $24.99

AA Jiangshi Animations Package by activeanimation

2024, February 8 - 17:24

Rigging: Yes

Animation count: 265

Animation type list: fbx

motion capture

This asset is composed of various 265 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


Animations:


Jiangshi_Type1_Idle_00

Jiangshi_Type1_Idle_01

Jiangshi_Type1_Idle_02

Jiangshi_Type1_Idle_03

Jiangshi_Type1_Idle_04

Jiangshi_Lie_Down_To_Type2

Jiangshi_Type2_Idle_00

Jiangshi_Type2_Idle_01

Jiangshi_Type2_Idle_02

Jiangshi_Type2_Idle_03

Jiangshi_Type2_Idle_04

Jiangshi_Type3_Idle_00

Jiangshi_Type3_Idle_01

Jiangshi_Type3_Idle_02

Jiangshi_Type3_Idle_03

Jiangshi_Type3_Idle_04


Jiangshi_Type1_Hopping_F

Jiangshi_Type1_Hopping_FR

Jiangshi_Type1_Hopping_R

Jiangshi_Type1_Hopping_BR

Jiangshi_Type1_Hopping_B

Jiangshi_Type1_Hopping_BL

Jiangshi_Type1_Hopping_L

Jiangshi_Type1_Hopping_FL

Jiangshi_Type2_Hopping_F

Jiangshi_Type2_Hopping_FR

Jiangshi_Type2_Hopping_R

Jiangshi_Type2_Hopping_BR

Jiangshi_Type2_Hopping_B

Jiangshi_Type2_Hopping_BL

Jiangshi_Type2_Hopping_L

Jiangshi_Type2_Hopping_FL

Jiangshi_Type3_Run_F

Jiangshi_Type3_Run_FR

Jiangshi_Type3_Run_R

Jiangshi_Type3_Run_BR

Jiangshi_Type3_Run_B

Jiangshi_Type3_Run_BL

Jiangshi_Type3_Run_L

Jiangshi_Type3_Run_FL

Jiangshi_Type3_Run_Circle_R

Jiangshi_Type3_Run_Circle_L

Jiangshi_Type2_Sprint_01

Jiangshi_Type2_Sprint_02

Jiangshi_Type3_Sprint_01

Jiangshi_Type3_Sprint_02


Jiangshi_Type2_Trip_Low_Height

Jiangshi_Type3_Trip_Low_Height


Jiangshi_Type2_Reaching_Stuck_01

Jiangshi_Type2_Reaching_Stuck_02

Jiangshi_Type3_Reaching_Stuck_01

Jiangshi_Type3_Reaching_Stuck_02


Jiangshi_Type1_Jump_to_Jiangshi_Type2

Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Start

Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Air

Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_End

Jiangshi_Type2_Jump_to_Jiangshi_Type3

Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Start

Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Air

Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_End

Jiangshi_Type1_Jump_to_Jiangshi_Type3

Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Start

Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Air

Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_End

Jiangshi_Type3_Jump

Jiangshi_Type3_Jump_Start

Jiangshi_Type3_Jump_Air

Jiangshi_Type3_Jump_End


Jiangshi_Type2_Turn_90R

Jiangshi_Type2_Turn_180R

Jiangshi_Type2_Turn_90L

Jiangshi_Type2_Turn_180L

Jiangshi_Type3_Turn_90R

Jiangshi_Type3_Turn_180R

Jiangshi_Type3_Turn_90L

Jiangshi_Type3_Turn_180L


Jiangshi_Type2_Turn_Attack_90R

Jiangshi_Type2_Turn_Attack_180R

Jiangshi_Type2_Turn_Attack_90L

Jiangshi_Type2_Turn_Attack_180L

Jiangshi_Type3_Turn_Attack_90R

Jiangshi_Type3_Turn_Attack_180R

Jiangshi_Type3_Turn_Attack_90L

Jiangshi_Type3_Turn_Attack_180L


Jiangshi_Type2_Attack_01

Jiangshi_Type2_Attack_02

Jiangshi_Type2_Attack_03

Jiangshi_Type2_Attack_04

Jiangshi_Type3_Attack_01

Jiangshi_Type3_Attack_02

Jiangshi_Type3_Attack_03

Jiangshi_Type3_Attack_04


Jiangshi_Type2_Hit_Head_R

Jiangshi_Type2_Hit_Head_L

Jiangshi_Type2_Hit_Back

Jiangshi_Type2_Hit_Upper_body_R

Jiangshi_Type2_Hit_Upper_body_L

Jiangshi_Type2_Hit_Lower_body_R

Jiangshi_Type2_Hit_Lower_body_L

Jiangshi_Type3_Hit_Head_R

Jiangshi_Type3_Hit_Head_L

Jiangshi_Type3_Hit_Back

Jiangshi_Type3_Hit_Upper_body_R

Jiangshi_Type3_Hit_Upper_body_L

Jiangshi_Type3_Hit_Lower_body_R

Jiangshi_Type3_Hit_Lower_body_L


Jiangshi_Type2_On_Fire

Jiangshi_Type3_On_Fire

Jiangshi_Type2_Electrocuted

Jiangshi_Type3_Electrocuted_Short

Jiangshi_Type3_Electrocuted_Long

Jiangshi_Type2_Death_F

Jiangshi_Type2_Death_B

Jiangshi_Type2_Death_R

Jiangshi_Type2_Death_L

Jiangshi_Type3_Death_F

Jiangshi_Type3_Death_B

Jiangshi_Type3_Death_R

Jiangshi_Type3_Death_L


Jiangshi_Type3_Stand_to_Crawl

Jiangshi_Type3_Run_to_Crawl

Jiangshi_Type3_Stand_Hit_to_Crawl

Jiangshi_Type3_Crawl_Idles_Loop_00

Jiangshi_Type3_Crawl_Idles_Loop_01

Jiangshi_Type3_Crawl_Idles_Loop_02

Jiangshi_Type3_Craw_F

Jiangshi_Type3_Craw_B

Jiangshi_Type3_Craw_Circle_R

Jiangshi_Type3_Craw_Circle_L

Jiangshi_Type3_Craw_Attack

Jiangshi_Type3_Craw_Attack_RH

Jiangshi_Type3_Craw_Attack_LH

Jiangshi_Type3_Craw_Hit_R

Jiangshi_Type3_Craw_Hit_L

Jiangshi_Type3_Craw_Hit_B

Jiangshi_Type3_Crawl_Idles_To_Death

Jiangshi_Type3_Crawl_Death_Loop

Jiangshi_Type3_Crawl_Death_to_Stand


Jiangshi_Human_Standing_Idle_Loop

Jiangshi_Human_Holding_breath_01

Jiangshi_Human_Holding_breath_01_Idle_To_Loop

Jiangshi_Human_Holding_breath_01_Loop

Jiangshi_Human_Holding_breath_01_Loop_To_Idle

Jiangshi_Human_Holding_breath_02

Jiangshi_Human_Holding_breath_02_Idle_To_Loop

Jiangshi_Human_Holding_breath_02_Loop_01

Jiangshi_Human_Holding_breath_02_Loop_02

Jiangshi_Human_Holding_breath_02_Loop_03

Jiangshi_Human_Holding_breath_02_Loop_To_Idle

Jiangshi_Human_Holding_breath_03

Jiangshi_Human_Holding_breath_03_Idle_To_Loop

Jiangshi_Human_Holding_breath_03_Loop

Jiangshi_Human_Holding_breath_03_Loop_To_Idle

Jiangshi_Human_Holding_breath_04_Turn_R

Jiangshi_Human_Holding_breath_04_Turn_R_Idle_To_Loop

Jiangshi_Human_Holding_breath_04_Turn_R_Loop

Jiangshi_Human_Holding_breath_04_Turn_R_Loop_To_Idle

Jiangshi_Human_Holding_breath_04_Turn_L

Jiangshi_Human_Holding_breath_04_Turn_L_Idle_To_Loop

Jiangshi_Human_Holding_breath_04_Turn_L_Loop

Jiangshi_Human_Holding_breath_04_Turn_L_Loop_To_Idle


Jiangshi_Human_Counterattack_Head_R_01

Jiangshi_Human_Counterattack_Head_R_02

Jiangshi_Human_Counterattack_Head_L_01

Jiangshi_Human_Counterattack_Head_L_02

Jiangshi_Human_Counterattack_Back

Jiangshi_Human_Counterattack_Upper_body_R_01

Jiangshi_Human_Counterattack_Upper_body_L_01

Jiangshi_Human_Counterattack_Lower_body_R_01

Jiangshi_Human_Counterattack_Lower_body_R_02

Jiangshi_Human_Counterattack_Lower_body_L_01

Jiangshi_Human_Counterattack_Lower_body_L_02

Jiangshi_Human_Counterattack_Lower_kick_R

Jiangshi_Human_Counterattack_Lower_kick_L

Jiangshi_Human_Counterattack_Step_On


Jiangshi_Human_Hit_Neck_R

Jiangshi_Human_Hit_Neck_L

Jiangshi_Human_Hit_Chest

Jiangshi_Human_Hit_Arm_R

Jiangshi_Human_Hit_Arm_L

Jiangshi_Human_Hit_Back


Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Kick

Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Kick

Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Push_Off

Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Push_Off

Jiangshi_Type2_Bite_Bitten_ATK_01_Start

Jiangshi_Type2_Bite_Bitten_VIC_01_Start

Jiangshi_Type2_Bite_Bitten_ATK_01_Loop

Jiangshi_Type2_Bite_Bitten_VIC_01_Loop

Jiangshi_Type2_Bite_Bitten_ATK_01_Kick

Jiangshi_Type2_Bite_Bitten_VIC_01_Kick

Jiangshi_Type2_Bite_Bitten_ATK_01_Push_Off

Jiangshi_Type2_Bite_Bitten_VIC_01_Push_Off


Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Beat_The_Fist

Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Beat_The_Fist

Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Push_Off

Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Push_Off

Jiangshi_Type3_Bite_Bitten_ATK_01_Start

Jiangshi_Type3_Bite_Bitten_VIC_01_Start

Jiangshi_Type3_Bite_Bitten_ATK_01_Loop

Jiangshi_Type3_Bite_Bitten_VIC_01_Loop

Jiangshi_Type3_Bite_Bitten_ATK_01_Beat_The_Fist

Jiangshi_Type3_Bite_Bitten_VIC_01_Beat_The_Fist

Jiangshi_Type3_Bite_Bitten_ATK_01_Push_Off

Jiangshi_Type3_Bite_Bitten_VIC_01_Push_Off


Jiangshi_Type2_Bite_Bitten_ATK_02

Jiangshi_Type2_Bite_Bitten_VIC_02

Jiangshi_Type2_Bite_Bitten_ATK_02_Start

Jiangshi_Type2_Bite_Bitten_VIC_02_Start

Jiangshi_Type2_Bite_Bitten_ATK_02_Loop

Jiangshi_Type2_Bite_Bitten_VIC_02_Loop

Jiangshi_Type2_Bite_Bitten_ATK_02_End

Jiangshi_Type2_Bite_Bitten_VIC_02_End


Jiangshi_Type3_Bite_Bitten_ATK_02

Jiangshi_Type3_Bite_Bitten_VIC_02

Jiangshi_Type3_Bite_Bitten_ATK_02_Start

Jiangshi_Type3_Bite_Bitten_VIC_02_Start

Jiangshi_Type3_Bite_Bitten_ATK_02_Loop

Jiangshi_Type3_Bite_Bitten_VIC_02_Loop

Jiangshi_Type3_Bite_Bitten_ATK_02_End

Jiangshi_Type3_Bite_Bitten_VIC_02_End


Jiangshi_Type2_Bite_Bitten_Behind_ATK_01_Escaped

Jiangshi_Type2_Bite_Bitten_Behind_VIC_01_Escaped

Jiangshi_Type2_Bite_Bitten_Behind_ATK_02

Jiangshi_Type2_Bite_Bitten_Behind_VIC_02

Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Start

Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Start

Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Loop

Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Loop

Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_End

Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_End


Jiangshi_Type3_Bite_Bitten_Behind_ATK_01_Escaped

Jiangshi_Type3_Bite_Bitten_Behind_VIC_01_Escaped

Jiangshi_Type3_Bite_Bitten_Behind_ATK_02

Jiangshi_Type3_Bite_Bitten_Behind_VIC_02

Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Start

Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Start

Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Loop

Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Loop

Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_End

Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_End


Jiangshi_Type3_Sucking_Sucked_ATK

Jiangshi_Type3_Sucking_Sucked_VIC

Jiangshi_Type3_Sucking_Sucked_ATK_Start

Jiangshi_Type3_Sucking_Sucked_VIC_Start

Jiangshi_Type3_Sucking_Sucked_ATK_Loop

Jiangshi_Type3_Sucking_Sucked_VIC_Loop

Jiangshi_Type3_Sucking_Sucked_ATK_End

Jiangshi_Type3_Sucking_Sucked_VIC_End


Jiangshi_Type3_Crawl_Grab_ATK_01

Jiangshi_Type3_Crawl_Grab_VIC_01

Jiangshi_Type3_Crawl_Grab_ATK_01_Start

Jiangshi_Type3_Crawl_Grab_VIC_01_Start

Jiangshi_Type3_Crawl_Grab_ATK_01_Loop

Jiangshi_Type3_Crawl_Grab_VIC_01_Loop

Jiangshi_Type3_Crawl_Grab_ATK_01_End

Jiangshi_Type3_Crawl_Grab_VIC_01_End


Jiangshi_Type3_Crawl_Grab_ATK_02

Jiangshi_Type3_Crawl_Grab_VIC_02

Jiangshi_Type3_Crawl_Grab_ATK_02_Start

Jiangshi_Type3_Crawl_Grab_VIC_02_Start

Jiangshi_Type3_Crawl_Grab_ATK_02_Loop

Jiangshi_Type3_Crawl_Grab_VIC_02_Loop

Jiangshi_Type3_Crawl_Grab_ATK_02_End

Jiangshi_Type3_Crawl_Grab_VIC_02_End


Price $89.99

AA_female_driving by activeanimation

2024, February 8 - 17:24

Technical details


Rigging: Yes

Animation count:57

Animation type list: fbx

motion capture

This asset is composed of various 57 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


Animations:(loop)

AA_female_driving_drive_normally

AA_female_ driving_Listen_to_music_and_drive

AA_female_driving_Driving_angry

AA_female_driving_reverse

AA_female_driving_Look_in_the_left_rearview_mirror

AA_female_ driving_Look_in_the_right_rearview_mirror

AA_female_driving_Look_at_the_rearview_mirror

AA_female_driving_honk

AA_female_driving_Open_navigation

AA_female_driving_look_right

AA_female_driving_look_left

AA_female_driving_Head_out_the_window

AA_female_driving_chat

AA_female_driving_brake

AA_female_driving_bumpy

AA_female_driving_hit

AA_female_driving_Turn_left

AA_female_driving_Turn_right

AA_female_driving_drive_normally_to_drive_one_hand

AA_female_drive_with_one_hand_to_driving_drive_normally

AA_female_driving_Driving_normally_with_one_hand

AA_female_driving_Listen_to_music_and_drive_with_one_hand

AA_female_driving_driving_Driving angry_with_one_hand

AA_female_driving_reverse_with_one_hand

AA_female_driving_Look_in_the_left_rearview_mirror_with_one_hand

AA_female_driving_Look_in_the_right_rearview_mirror_with_one_hand

AA_female_driving_Look_at_the_rearview_mirror_with_one_hand

AA_female_driving_honk_with_one_hand

AA_female_driving_Open_navigation_with_one_hand

AA_female_driving_look_right_with_one_hand

AA_female_driving_look_left_with_one_hand

AA_female_driving_Head_out_the_window_with_one_hand

AA_female_driving_chat_with_one_hand

AA_female_driving_brake_with_one_hand

AA_female_driving_bumpy_with_one_hand

AA_female_driving_hit_with_one_hand

AA_female_driving_Turn_left_with_one_hand

AA_female_driving_Turn_right_with_one_hand

AA_female_driving_cheer01

AA_female_driving_cheer02

AA_female_driving_outside_to_inside_01

AA_female_driving_outside_to_inside_02

AA_female_driving_inside_to_outside_01

AA_female_driving_inside_to_outside_02

AA_female_driving_Swearing_outside_the_car_01

AA_female_driving_Swearing_outside_the_car_02

AA_female_driving_Showing_love_gesture_outside_the_car

AA_female_driving_Find_the_way_by_car



Animations:(no loop)

AA_female_driving_Steal_a_car

AA_female_driving_Jump_out_of_the_car01

AA_female_driving_Jump_out_of_the_car02

AA_female_driving_Carjacking_A

AA_female_driving_Carjacking_B

AA_female_driving_Chat_outside_the_car_01_A

AA_female_driving_Chat_outside_the_car_01_B

AA_female_driving_Chat_outside_the_car_02_A

AA_female_driving_Chat_outside_the_car_02_B



Price $14.99

AA_Female_Scooter by activeanimation

2024, February 8 - 17:24

Rigging: Yes

Animation count: 33

Animation type list: fbx

motion capture

This asset is composed of various 33 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


Animations:


*Idle

AA_Female_Scooter_Idle_Idle01

AA_Female_Scooter_Idle01_Loop

AA_Female_Scooter_Idle01_Idle02

AA_Female_Scooter_Idle02_Loop

AA_Female_Scooter_Idle02_Idle01

AA_Female_Scooter_Idle01_Idle


(Idle=Stand, Idle01=Sit, Idle02=Riding)



*Turn

AA_Female_Scooter_Idle02_Right01

AA_Female_Scooter_Right01_Loop

AA_Female_Scooter_Right01_Idle02

AA_Female_Scooter_Idle02_Left01

AA_Female_Scooter_Left01_Loop

AA_Female_Scooter_Left01_Idle02


AA_Female_Scooter_Idle02_Right02

AA_Female_Scooter_Right02_Loop

AA_Female_Scooter_Right02_Idle02

AA_Female_Scooter_Idle02_Left02

AA_Female_Scooter_Left02_Loop

AA_Female_Scooter_Left02_Idle02



*Action

AA_Female_Scooter_Idle02_LookRight

AA_Female_Scooter_Idle02_LookLeft

AA_Female_Scooter_Idle02_LookSideMirrorRight

AA_Female_Scooter_Idle02_LookSideMirrorLeft


AA_Female_Scooter_Idle02_SpeedUp

AA_Female_Scooter_SpeedUp_Loop

AA_Female_Scooter_SpeedUp_Idle02


AA_Female_Scooter_Idle02_Wait

AA_Female_Scooter_Wait_Loop

AA_Female_Scooter_Wait_Idle02


AA_Female_Scooter_Idle02_Cheer

AA_Female_Scooter_Cheer_Loop

AA_Female_Scooter_Cheer_Idle01


AA_Female_Scooter_Idle02_HitTheBrake01

AA_Female_Scooter_Idle02_HitTheBrake02


Price $4.99

AA_push_and_pull_Vol.02_laterally by activeanimation

2024, February 8 - 17:24

Rigging: Yes

Animation count: 47

Animation type list: fbx

motion capture

This asset is composed of various 47 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!



Animations:


AA_push_and_pull_laterally_stand_loop

AA_push_and_pull_laterally_stand_to_single_push_on_the_left_side_loop

AA_push_and_pull_laterally_single_push_on_the_left_side_loop

AA_push_and_pull_laterally_single_push_on_the_left_side_loop_to_stand

AA_push_and_pull_laterally_single_push_on_the_left_side_loop_can't_push

AA_push_and_pull_laterally_stand_to_single_push_on_the_right_side_loop

AA_push_and_pull_laterally_single_push_on_the_right_side_loop

AA_push_and_pull_laterally_single_push_on_the_right_side_loop_to_stand

AA_push_and_pull_laterally_single_push_on_the_right_side_loop_can't_push

AA_push_and_pull_laterally_stand_to_both_hands_Push on_the_left_side_loop

AA_push_and_pull_laterally_both_hands_Push on_the_left_side_loop

AA_push_and_pull_laterally_both_hands_Push on_the_left_side_loop_to_stand

AA_push_and_pull_laterally_both_hands_Push on_the_left_side_loop_can't_push

AA_push_and_pull_laterally_stand_to_both_hands_Push on_the_right_side_loop

AA_push_and_pull_laterally_both_hands_Push on_the_right_side_loop

AA_push_and_pull_laterally_both_hands_Push on_the_right_side_loop_to_stand

AA_push_and_pull_laterally_both_hands_Push on_the_right_side_loop_can't_push

AA_push_and_pull_laterally_stand_to_one_hand_pull_left_side_loop

AA_push_and_pull_laterally_one_hand_pull_left_side_loop

AA_push_and_pull_laterally_one_hand_pull_left_side_loop_to_stand

AA_push_and_pull_laterally_one_hand_pull_left_side_loop_can't_pull

AA_push_and_pull_laterally_stand_to_one_hand_pull_right_side_loop

AA_push_and_pull_laterally_one_hand_pull_right_side_loop

AA_push_and_pull_laterally_one_hand_pull_right_side_loop_to_stand

AA_push_and_pull_laterally_one_hand_pull_right_side_loop_can't_pull

AA_push_and_pull_laterally_stand_to_pull_both_hands_left_side_loop

AA_push_and_pull_laterally_pull_both_hands_left_side_loop

AA_push_and_pull_laterally_pull_both_hands_left_side_loop_to_stand

AA_push_and_pull_laterally_pull_both_hands_left_side_loop_can't_pull

AA_push_and_pull_laterally_stand_to_pull_both_hands_right_side_loop

AA_push_and_pull_laterally_pull_both_hands_right_side_loop

AA_push_and_pull_laterally_pull_both_hands_right_side_loop_to_stand

AA_push_and_pull_laterally_pull_both_hands_right_side_loop_can't_pull

AA_push_and_pull_laterally_stand_to_special_pull_loop_left_side

AA_push_and_pull_laterally_special_pull_loop_left_side

AA_push_and_pull_laterally_special_pull_loop_left_side_to_stand

AA_push_and_pull_laterally_special_pull_loop_left_side_can't_pull

AA_push_and_pull_laterally_stand_to_special_pull_loop_right_side

AA_push_and_pull_laterally_special_pull_loop_right_side

AA_push_and_pull_laterally_special_pull_loop_right_side_to_stand

AA_push_and_pull_laterally_special_pull_loop_right_side_can't_pull

AA_push_and_pull_laterally_success_pose01

AA_push_and_pull_laterally_success_pose02

AA_push_and_pull_laterally_success_pose03

AA_push_and_pull_laterally_success_pose04

AA_push_and_pull_laterally_success_pose05

AA_push_and_pull_laterally_success_pose06


Price $14.99

The Dragon - Epic Boss Music (Loopable) by Unwaxed Lemons

2024, February 8 - 17:11
Loopable boss music.
  • .wav
  • Length: 00:01:21
  • Loopable: Yes
  • Stereo

A loopable, intense action piece with staccato strings, epic choir, brass and driving drums. Perfect for boss fights as well as other combat scenes within video games.


Price $4.99

Medieval - Overpass by Insomnia Development

2024, February 8 - 16:46
Stunning, photorealistic, game-ready assets with shared materials, efficient custom colliders, and LOD customizability for peak performance.

-Scriptable Render Pipeline Support-

Built-In, URP, and HDRP Support Included

-Models-

Average Polygon Count of Buildings ~50k

Count: 4

LODs: 4-7 levels for maximum performance customizablity

-Prefabs-

Count: 4

-Textures-

PBR: yes for HDRP installs only

Count: 22

Uncompressed Size: 4-8k

Color and Normal Maps Provided for Built-In/URP Installs

Color, Normal and Mask Maps Provided for HDRP Installs

Check Out the Games We are Making with These Assets!

Instagram | Discord | Youtube | Twitter


Elevate your game's visuals with our Medieval Buildings, featuring photorealistic and game-ready assets. Experience seamless integration with shared materials across buildings, custom colliders for enhanced physics performance, and adjustable LODs for optimal balance between detail and efficiency. Perfect for creating immersive, historically-rich environments with minimal performance impact. 4 high detail models are included in this pack!


◼Key Fetures◼

  • Photo Realistic
  • Game Ready
  • Shared Materials
  • Custom Colliders
  • LOD Customizability

◼Building List◼

  • Overpass

Price $25.00

Demolition Media Hap Pro GPU (Windows) by Demolition Studios

2024, February 8 - 15:29
Network synced industry-proven 100% GPU accelerated Hap video codec playback solution for Unity.

Ideal for large media installations / display walls / projections / immersive experiences.


Documentation and issue tracker

Request plugin demo version
Forum thread
Sample videos (needed for example scenes)
Standalone encoder app
Demolition Media Hap Pro Sync with network sync

Features:

Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.
100% GPU compute shader decoding with new GDeflate compression format (now no CPU overhead at all, Unity 2022.3.12f1 or newer).
20-90% smaller file sizes with new GDeflate compression format.
— Use Unity Timeline to control the playback.
Seamless loop playback.
Multichannel 5.1/7.1 audio support using Unity AudioSource.

HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.
High quality video with the new Hap R codec.
Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
Playback speed control.
Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.
— Chunked Hap support for even faster multi-threaded decoding.
— Audio output through the Unity Native Audio plugin and AudioSource.
— Preload video to memory if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/VR).


Requirements for this asset version:
— Unity 2022-2023 (2022.3.12f1 and newer with DirectX12 Graphics API for 100% GPU decoding)
— Windows 10/11

This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.
See Third-Party Notices.txt file in package for details.
Price $500.00

Demolition Media Hap 2022 (Linux) by Demolition Studios

2024, February 8 - 15:29
The industry-proven GPU accelerated Hap video codec playback solution for Unity.

hap, gpu video playback, fast decoding, low cpu, hdr videos

More info on Hap

Demo version, documentation and issue tracker

Forum thread

Sample videos (needed for example scenes)

Pro Sync version with frame based playback, network syncronization & reverse playback.

Windows version


Features:

— Hardware accelerated Hap video playback without any external codecs installation

HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.

Amazing video quality with the new Hap R codec. No artifacts, really close to the original video. RGB/RGBA supported. Quality comparison & encoder

Vulkan/OpenGL rendering supported. All fravours of Hap are supported.

— Low CPU usage. Frames are mostly decompressed on the GPU.

— Play 4k @ 120 fps, 8k @ 60 fps or 10k@60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.

— Playback speed control.

— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.

— Chunked Hap support for even faster multi-threaded decoding (scales with the the CPU concurrency capabilities - make sure to encode with chunks).

— Audio output through the Unity Native Audio plugin and AudioSource. Multichannel audio support.

— Can preload video to RAM if your SSD isn't fast enough.

— Configurable RAM/GPU memory usage.

— Smooth playback and seamless looping.

— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.

— Example scenes with the typical usage scenarios (including 360/VR)

— Free demo version available (link above)


Requirements for this asset version:

— Unity 2021 - Unity 2023

— Linux 64-bit (glibc 2.35+, tested on Ubuntu 22.04)


This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.

This software uses Inconsolata font licensed under the Open Font License.

See Third-Party Notices.txt file in package for details.


Price $200.00

Demolition Media Hap Pro Sync (Linux) by Demolition Studios

2024, February 8 - 15:29
Network synced industry-proven GPU accelerated Hap video codec playback solution for Unity. Ideal for large media installations / display walls / projections / immersive experiences.

Documentation and issue tracker

Forum thread

Sample videos (needed for example scenes)

Demolition Media Hap without sync

Windows version


Features:

Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.

Sync playback across multiple machines using UDP networking.

— Use Unity Timeline to control the playback.

— Control video playback with your own clock source.

— Ability to manually specify current video frame index.

Reverse playback.

— Playlist & send data support for sync client/server.

Seamless loop playback.

Multichannel 5.1/7.1 audio support using Unity AudioSource.

HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.

High quality video with the new Hap R codec.

Low CPU usage. Frames are mostly decompressed on the GPU.

— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.

Playback speed control.

Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.

— Chunked Hap support for even faster multi-threaded decoding.

— Audio output through the Unity Native Audio plugin (without network syncing) and AudioSource (with netowrk syncing, multichannel audio supported).

— Preload video to memory if your SSD isn't fast enough.

— Configurable RAM/GPU memory usage.

— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.

— Example scenes with the typical usage scenarios (including 360/VR).


Requirements for this asset version:

— Unity 2021-2023

— Linux 64-bit (glibc 2.35+, tested on Ubuntu 22.04)


This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.

See Third-Party Notices.txt file in package for details.


Price $850.00

Sci-fi Revolver ELG by WONILMAX

2024, February 8 - 14:08
Sci-fi Revolver ELG(Stylish electronic gun) is a high quality photorealistic Low-poly 3d model to add more details and realism to your rendering projects.

- The material includes 4096x4096.png textures: Albedo, MetalicSmoothness, Normal, Emissive, AO maps

- Geometry: Polygonal Quads/Tris

- Polygons: 4235, Vertices: 4200

- Number of meshes/prefabs:1/1

- Uv mapping: Yes

- Types of materials: PBR

Low-poly count, assets are ready to use on most used game engines such as Unreal, Unity3D, FPS or third-person shooter games.

- The model consists of single mesh for better game engines performance.

-Object Dimensions : Height:20cm, Width11cm, Length:30cm (Real-world scale:cm)


Price $25.00

Squid Monster Gun by WONILMAX

2024, February 8 - 14:08
Squid Monster Gun is a high quality photorealistic Low-poly 3d model to add more details and realism to your rendering projects.

- The material includes 4096x4096.png textures: Albedo, MetalicSmoothness, Normal, Emissive, AO maps

- Geometry: Polygonal Quads/Tris

- Polygons: 11,577, Vertices: 11,495

- Number of meshes/prefabs:1/1

- Rigging: Yes

- Animation count: 2

- Animation type: Generic

- Animation type list: idle, shoot

- Uv mapping: Yes

- Types of materials: PBR

Low-poly count, assets are ready to use on most used game engines such as Unreal, Unity3D, FPS or third-person shooter games.

- Real-world scale: cm

- Object Dimensions: Height :22.7cm, Width 20cm, Depth:42cm


Price $15.00

Stylized Generic Rocks pack by InfinityArtStudio

2024, February 8 - 14:05
Useful asset pack for any project with stylized graphics, it can be used in various scenarios, in many places. It fits many settings and can be used in fantasy, medieval, modern, and sci-fi games.

3d models of the rocks. 

There are 6 rock models in this pack.

All models share one texture.

URP Materials, include textures for Metallic and Specular pipelines. 

All Textures are in 4k resolution (4096x4096).

Textures include albedo, normal, metallic, and specular maps.

2 color variations, brown and gray.

Total polycount: 9165 triangles.


 

Rocks are universal assets that are needed for any game in any genre, from fantasy to sci-fi, and these rocks can work in any of those genres. You can combine these rocks into many compositions to close any space you need. The asset pack includes 2 color variations. There are maps for URP Materials, for Metallic and Specular pipelines. Low poly meshes, 9165 triangles in total. 4k textures, all rocks use one texture set for better optimization.  


Price $17.00

Pixelart_Monster_pack2_29types by AFTERTIME

2024, February 8 - 14:05
29 of monster in Pixels / Include 4 action (Front, Left, Right, Back)

This asset contains 29 of monster in Pixel animation.

It include 4 action for Frot, Left, Right, Back


Action_Leader : 34 x 41

Action_Man : 40 x 45

Angry_Man : 26 x 39

Beagle : 46 x53

Bear_Worker : 52 x 51

Burning_Man : 24 x 37

Corrupt_Man : 26 x 39

Desert_scorpion : 151 x 133

Elk : 75 x 66

Flower_Mouse : 72 x 44

Frog : 60 x 40

Giant_Mask : 112 x 75

Harpy : 50 x 39

Hippogriff : 106 x 78

Knight : 54 x 52

Lizardman_Archer : 69 x 69

Lycan : 42 x 65

Manticore : 106 x 99

Masked_Man : 26 x 38

Merchant : 34 x 43

Minos : 52 x 49

Mischief : 22 x 50

Nintailed : 66 x 57

Outeens : 72 x 57

Rampaging_Man : 40 x 45

Seed : 42 x 37

Shadowhouse : 72 x 61

Sword_Man : 24 x 37

Wolf : 51 x 45








Price $16.99

3D Stylized Hammer Assets Pack by AFTERTIME

2024, February 8 - 14:04
3D Stylized Hammer Assets Pack

Texture dimensions

  • BaseMap:2048x2048
  • Normal:2048x2048
  • Metallic:2048x2048

total Polygon: 34,884


Hammer_001 : 936

Hammer_002 : 1778

Hammer_003 : 4728

Hammer_004 : 6958

Hammer_005 : 1156

Hammer_006 : 1092

Hammer_007 : 2238

Hammer_008 : 2248

Hammer_009 : 4224

Hammer_010 : 9526


Minimum polygon count:936

Maximum polygon count:9,526

Number of meshes:10/prefabs:10

Rigging: Yes/No

Animation count:0

Animation type list:None

UV mapping: Yes/No

LOD information:None


Unleash the power of creativity in your projects with the "3D Stylized Hammer Assets Pack," a diverse collection designed for creators, game developers, and 3D artists. This comprehensive pack offers a captivating assortment of stylized hammer assets, providing a perfect blend of aesthetics and functionality for a variety of applications.


Key Features of the "3D Stylized Hammer Assets Pack":


Versatile Stylized Designs: Immerse your projects in a unique visual style with our collection of stylized hammer assets. Each hammer is crafted to bring a distinct and eye-catching flair to your scenes.


High-Quality Craftsmanship: Our attention to detail is unparalleled. Meticulously crafted textures and modeling ensure that each hammer stands out with visual appeal, contributing to an immersive and engaging experience.


Easy Customization: Tailor the appearance of the hammers to suit your project's specific needs. With intuitive features, effortlessly modify colors, details, and materials, allowing you to create the perfect atmosphere for your scenes.


Seamless Integration: Designed for effortless integration into Unity projects, the "3D Stylized Hammer Assets Pack" streamlines your development process. Enjoy the convenience of assets that seamlessly fit into your scenes, reducing complexity and saving valuable time.


Community and Support: Your feedback matters to us. We are dedicated to ongoing improvements and ensuring your satisfaction. Our support team is readily available to assist you, providing the help you need for a smooth and successful integration of the hammer assets into your projects.


Elevate your creations with the "3D Stylized Hammer Assets Pack." Explore the variety of customization options and witness your projects come to life with these unique and captivating stylized hammers. Start your creative journey today and craft remarkable scenes that leave a lasting impression!


Price $9.99

Modular Highways & Freeways by VOS3D

2024, February 8 - 13:41
Create massive highway networks with this extensive set of highways, freeways, interchanges and junctions.

- 8192 x 8192 base diffuse and normal maps

- 1024 x 1024 detail normal map

- Poly count ranging from 72 (short elevated highway) to 72000 (4-way stack interchange)

- 60+ meshes

- 60+ prefabs

- LOD Groups included

- Lighting included

Create massive highway networks with this extensive set of highways, freeways, interchanges and junctions.


This pack is fully compatible with Modular Roads & Avenues.


This pack includes very high resolution 8K materials for European / Asian (asphalt) as well as US style motorways (concrete). The prefabs can be directly placed onto your terrain, or elevated with 10m increments.


Modular Highways & Freeways comes with numerous straight and curved prefabs with up to 8 lanes each:


  • Straight highways
  • Curved highways
  • S-bends
  • Elevated highways
  • Transition pieces

The pack also comes with a variety of interchanges:


  • Cloverleaf interchange
  • Trumpet interchange
  • 3-way directional interchange
  • 4-way stack interchange
  • Compact diamond interchange
  • Large diamond interchange
  • Elevated diamond interchange
  • Parclo AB2 interchange
  • Parclo A2/B2 interchange

Additionally, there are three types of rest areas:


  • Rest Area
  • Gas Station
  • Truck Stop

Chevron markings can be manually added and support LHT and RHT (simply mirror the prefabs).


Each segment already has street lights with a simple lighting setup. Simply select all of those lights and tweak them to your liking.


High detail elements like barriers and street lights are automatically culled from a distance using LOD Groups, which can also very easily be tweaked.


Price $24.99

Pages