2D Stylized Tree pack 50 png by Falcon3DStudios
files sizes: 8k Psd 100mb, 50 tree png 22,3 mb
File count: 50
Animated: No
Additional: pixel-based
- The use of 2D stylized trees in games is important both visually and in terms of performance. These graphics help create natural environments and involve players more in the game world.
- 50 Stylized Tree Prefabs
- textures: 50 png 1024x1024
- 1, 8k PSD file
Price $9.99
Battle-Maid by Twelve
This asset comes with the following animations :
- Idle 8 frames
- Idle to run transition 3 frames
- Run 10 frames
- Run break 6 frames
- Jump 1 frame
- Jump fall 7 frames
- Wall slide 1 frame
- Wall jump 1 frame
- Combo attack 01 5 frames
- Combo attack 02 5 frames
- Combo attack 03 6 frames
- Combo attack sword sheathing 4 frames
- Special attack charging state 3 frames
- Special attack attacking state 1 frame
- Special attack deceleration state 10 frames
- Special attack sword sheathing 5 frames
- Hurt 5 frames
- Death 14 frames
And also comes with :
Dust effect
Price $9.99
Material Variant - Dynamic Visual Customization by the Loftens
A comprehensive asset designed to enhance visual customization in your Unity projects!
Core Technology:
- Material property blocks
Key Features:
- Update colors (HDR and standard), textures, ints, and floats
- Prevent GPU overloading with the Material Variant Manager
- Zero added material file size
- Seamless integration with most shaders/materials that accept material property block changes
- Optional Odin support for cleaner styling
- In-editor and runtime functionality
- Supports custom shader variable names
- Revert to original material stylings with a single function call
- Note system for organized themes and design stages
- Demo scenes for learning purposes (do not redistribute)
Use Cases:
Material Variant is designed to allow small changes to an object's appearance without affecting other objects sharing the same material. It is not meant to replace materials entirely but to provide a high level of customization for individual objects. However, you can also use this to create variations to materials by storing them in a prefab.
Gradient Limitations:
Material Variant does not natively support gradients. However, you can work around this limitation using the following methods:
- Modify the shader to pull gradient values from exposed color variables, allowing Material Variant to update the colors and affect the gradient.
- Set your gradient to a base color (e.g., black-to-white) and use another color to influence the fill color (e.g., multiply it with the gradient).
Due to the complexity of gradient setup, it is not recommended to use gradients with Material Variant at this time.
Introducing Material Variant, a powerful tool that revolutionizes your Unity projects' visual customization! Built upon material property blocks, our tool enables you to effortlessly manage multiple themes and styles without creating new materials or altering the original ones.
Material Variant empowers you to efficiently update colors (HDR and standard), textures, ints, and floats. Experience seamless integration with most shaders/materials that accept material property block changes, as well as optional Odin support for cleaner styling.
Key Features:
- Performance-optimized with a Material Variant Manager that prevents GPU overloading.
- No added material file size, ideal for organizing and maintaining clean projects.
- Easily create, apply, and revert back to different themes and design stages.
- Customizable note system to keep track of variations and themes.
- Supports custom shader variable names and works in both editor and runtime modes.
Our package includes several demo scenes for learning purposes (do not redistribute) that will help you unlock the full potential of Material Variant. Upgrade your projects now and elevate your Unity scenes to new heights!
Price $15.00
SCI-FI Particle System by YORIMIYA STUDIO
【How to use】
YORIMIYASTUDIO/ ParticleUI Ver.3/Prefab folder and place each prefab on the scene.
Also, if you open "ParticleUI Ver.3" Scene in YORIMIYASTUDIO/ParticleUI Ver.3/Demo, you can use each Prefab already placed.
If you want to modify particles, you are free to do so. You can modify the values and curves of each component freely by referring to each Prefab to create your original particle system. Please note that we cannot answer questions about the particle system or how to modify it. Please understand that we cannot answer any questions about the particle system or how to modify it.
【Demo Scene】
ParticleUI Ver.3.unity(Scene file)
【fbx folder】
Three fbx for particles
【Prefab folder】
--ParticleUI --[Main].prefab
ParticleUI--[Main][Red&White].prefab
ParticleUI HUD Glass.prefab
ParticleUI HUD Glass[Masked][Red&White].prefab
ParticleUI HUD Glass[Masked].prefab
ParticleUI HUD Glass[Red&White].prefab
(*There are objects divided by Parts in detail in Scene)
【Material folder】
4 materials for particles
【Shader folder】
2 shaders for masks
This is a "sci-fi UI style particle system.
It can be used in the following situations.
When you want to create a sci-fi-like expression easily.
As part of the expression of an original game
As a part of Unity's visual expression
This particle system is composed of the Unity standard "ParticleSystem" and uses only the Unity standard built-in shaders and their mask shaders.
Although the values for the particle system settings are a bit complicated, the system itself is very simple, so it is very easy to use.
Basically, you can use this particle system as long as Unity is running in your environment.
The possibilities for compliance systems are endless! !
Let's particle system!!
(※We recommend importing Unity's official post-processing stack v2.)
Price $14.00
Chromatic Chaos VHS Asset Pack by Polygonal Mind
Number of textures: 43
Texture dimensions: 512x512
Number of meshes/prefabs: 51
UV mapping: Yes
The 2010s vaporwave aesthetic has inspired us to create this asset bundle. Pots full of wavy plants, floating busts, several malfunctioning tv stations, and many more internet-related assets.
---
Take a look at all our other free asset packages: https://assetstore.unity.com/publishers/36722
Price $0.00
Camera Confiner Perspective 2D by Gamebelieve
Confiner Perspective 2D
With only a few steps you will be able to have a real reference of the confinement in 2D by means of a Boxcollider (3D).
In addition this simple but powerful tool has the ability to resize the confinement in real time from all sides:
- Righ
- Left
- Down
- Up
Save Time and money.
Price $10.00
Mutant_Monster_2 by Dima1991
Rigged: (Yes)
Rigged to humanoid skeleton: (Yes)
Animated: (Yes)
Number of Animations: 11
Number of characters: 1
Vertex counts of characters: 12111
Number of Materials: 4
Number of Textures: 13
Texture Resolutions: (bidi x4096)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:No
The model has 4 sets of unique textures
Price $24.99
2D Moving Platforms by Catkey Games
2D Moving platforms haven't known limitations with any platform.
⚒️ 2D Moving platforms allow you to add any type of platform to your worlds
Overview
This package provides two PlatformControllers with scalable, optimized, and clean code that allows you to create any type of platform and design complex levels.
Combine all the options available in the controllers and built your perfect platform game (more than +20 possible platform combinations).
Features
👾 Demo
⚒️Path types (Waypoints, Shapes, Circles, Quads, Lines, etc.)
⚙️Different shapes (Circle, Line, Quad)
🗯️ Modular
🌟 Custom Inspector
📚 Documentation
This asset contains
- 5+ Demos
- Tilesets world sprites
- Configured palettes and tiles
- Platform managers
- Utilities
- Documentation
Looking forward to working together,
Catkey dev.
You can contact me here: catkeydev@gmail.com
Price $5.00
AA_contraband_trade by activeanimation
Technical details
Rigging: Yes
Animation count: 38
Animation type list: fbx
motion capture
This asset is composed of various 38 high-quality motion capture animations needed for game development.
Animation Clips consist of looping and no looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
Loop Individually:
AA_Contraband_Trade_smuggler_idle_loop_01
AA_Contraband_Trade_smuggler_idle_loop_02
AA_Contraband_Trade_smuggler_idle_loop_03
AA_Contraband_Trade_smuggler_idle_loop_04
AA_Contraband_Trade_smuggler_idle_loop_05
AA_Contraband_Trade_smuggler_idle_loop_06
AA_Contraband_Trade_smuggler_idle_loop_07
AA_Contraband_Trade_walk_idle_loop
No Loop:
(But you can add "AA_Contraband_Trade_walk_idle_loop" to the following takes if needed.)
AA_Contraband_Trade_client_01
AA_Contraband_Trade_smuggler_01
AA_Contraband_Trade_client_02
AA_Contraband_Trade_smuggler_02
AA_Contraband_Trade_client_03
AA_Contraband_Trade_smuggler_03
AA_Contraband_Trade_client_04
AA_Contraband_Trade_smuggler_04
AA_Contraband_Trade_client_05
AA_Contraband_Trade_smuggler_05
AA_Contraband_Trade_client_06
AA_Contraband_Trade_smuggler_06
AA_Contraband_Trade_client_07
AA_Contraband_Trade_smuggler_07
AA_Contraband_Trade_client_08
AA_Contraband_Trade_smuggler_08
AA_Contraband_Trade_client_09
AA_Contraband_Trade_smuggler_09
AA_Contraband_Trade_client_10
AA_Contraband_Trade_smuggler_10
AA_Contraband_Trade_client_11
AA_Contraband_Trade_smuggler_11
AA_Contraband_Trade_client_12
AA_Contraband_Trade_smuggler_12
AA_Contraband_Trade_client_13
AA_Contraband_Trade_smuggler_13
AA_Contraband_Trade_client_14
AA_Contraband_Trade_smuggler_14
A
A_Contraband_Trade_client_15
AA_Contraband_Trade_smuggler_15
Price $14.99
Low Poly Trim Sheet Asset Collection by Oiva Kahri
Trim Sheet Asset Collection Includes
Trim Sheet Material
- Ambient Occlusion Texture
- Diffuse Texture
- Height Texture
- Metallic Texture
- Normal Texture
- Roughness Texture
Texture resolution 2048 x 2048
Collection contains 6 Meshes containing 3179 total vertices
Fountain Model 766 Triangles
Pillar 348 Triangles
Pillar Decorations 150 Triangles
Platform 830 Triangles
Railing 587 Triangles
Vase 348 Triangles
Introducing our Greek Trim Sheet Asset Collection, a must-have for any game developer looking to add a touch of ancient Greece to their project. This collection contains a variety of game-ready props that are perfect for creating immersive worlds.
The collection includes a high-quality Trim Sheet Material with textures including Ambient Occlusion, Diffuse, Height, Metallic, Normal and Roughness, all at a resolution of 2048 x 2048.
You'll find six meshes within this collection, with a total vertex count of 3179. These include a beautifully detailed Fountain Model, Pillar, Pillar Decorations, Platform, Railing and Vase, all optimized for game development with a low poly count.
Best of all, these assets can be used for commercial purposes, so whether you're creating a small indie game or a AAA title, our Greek Trim Sheet Asset Collection has you covered. Don't miss out on the opportunity to bring ancient Greece to life in your game world with these stunning low poly assets.
Price $0.00
Car Runner 3D - Pack by RacingStudio
• 10 prefabs with colliders
• 10 cars meshes + 4 wheels + 4 meshes for colliders
• 1174 - 3522 triangles per vehicle (with wheels)
• Types of materials: Standard
• 14 material for all cars + 1 materials Player + 1 material for floor
• Texture 1024x1024
• UV mapping: Yes
• LOD: No
• Rigging: Yes
• Animation count
Description
• Pack contains 10
• All cars use 14 material
• Around 1174 triangles per vehicle
• Prefabs with colliders included
• 13 Texture atlas for all cars (1024px * 1024px) + emission map
Playable demo character using the Model and 8 Animation
system
Price $29.99
Low poly Hexagon Kit by TIBA Packs
Polygon count per model ~> 1500
Rigging: Yes
Animation: No
UV mapping: No
LOD: No
Textures: No
Only URP Lit Materials
It works in Unity HDRP, Build-in or URP version, but you have to create your own texture if you're not using the URP version.It works in Unity HDRP, Build-in or URP version, but you have to create your own texture if you're not using the URP version.
— Hex tiles—
The pack contains several types of beveled and non-beveled hexagonal tiles
so you can choose the king you like the most.
— Scenes —
- Example Scene
- Preview Scene
— Follow me —
— Contact me —
tiba.packs@gmail.com
Price $15.00
Cartoon Characters - Nosedman Warriors by NOTFUN
- This pack contains 3 model of Nosedman Warrior.
Features
- 1 gradient base texture 32x32 pixels.
- Mobile, AR/VR ready
- Standart/URP materials
- UV Mapped for gradient texture
- Low Poly
- No Vertex colors
- Total triangles 3.5k (average for each)
- No LOD
Animations
- Idle
- Run
- Walk
- Step Back
- Step Left
- Step Right
- Attack Left
- Attack Right
- Shooting Left
- Shooting Right
- Jump
- Rage
- Defence
- Take damage
- Death
If that wasn't enough, we are ready to make additional animations and forms on request.
To see more of our models click here!
Nosedman Warrior
This model has 3 forms of evolution.
The model is made as an enemy for your main character. Each stage of evolution makes him stronger and stronger, so you can use it to progress your opponents and as enemy boss.
It's suitable for different genres of games, such as runners, tower defense, RPG and many others.
Please see preview images and sketchfab file to know more about the models.
If you liked this model, please rate it, it is extremely important for us!
Price $19.90
Japanese mountain shrine by Manu 3d
Number of Unique Meshes: 64
Collision: Yes
Number of Materials :56
Number of textures: 139
Texture Resolutions: 2048
Number of Average Polys:
Buildings 12k - 120k depending on complexity
Smaller props/rocks 1k-2k
LODs: Yes
Windows: Yes
Mac: Yes
Stylized Japanese mountain shrine environment filled with a variety of assets from buildings to small props, plants and rocks that can be used to create your own environments.
Example level from product images is also included in Project.
Price $34.99
Fantasy sword 01 by inveni
Number of textures: 6
Texture dimensions: 2K, 4K
Polygon count (Total): 3052
Number of meshes/prefabs: 1
Rigging: No
Animation: No
UV mapping: Yes
LODs: No
Type of materials: PBR
Texture maps: Albedo, MetallicSmoothness, Normal
This package contains a low poly model of fantasy sword with 2K and 4K textures.
All prefabs use 4096×4096 textures.
Price $4.99
Flash FX Fire Elements Pack by FXMonster
- File Formats: transparent Png.
- Each frame dimension is 512*288 px.
- 24 FPS
- Works with any render pipelines
Template was created and works correctly in version 2021.0.3
Features:
- Sprite animations work much better than any other shaders and particles due to memory capacity.
- Optimized for games.
- Pivot point set properly.
- No setup or plug-ins required.
- All materials, sprites and other parts of pack properly named.
- Demo Scene with all prefabs is included.
Supported platforms:
- Windows
- Web GL
- iOS
- Android
- Mac OS X
- Linux
How to use:
Simply drag and drop the “Fire” prefab to your scene and use it.
(Prefab(s) located under
Assets> Flash FX Fire Elements > Prefabs.
Price $17.99
2D Cartoon Energy Elements by FXMonster
- File Formats: transparent Png.
- Each frame dimension is 512*288 px.
- 30 FPS
- Works with any render pipelines
Template was created and works correctly in version 2021.0.3
Features:
- Sprite animations work much better than any other shaders and particles due to memory capacity.
- Optimized for games.
- Pivot point set properly.
- No setup or plug-ins required.
- All materials, sprites and other parts of pack properly named.
- Demo Scene with all prefabs is included.
Supported platforms:
- Windows
- Web GL
- iOS
- Android
- Mac OS X
- Linux
How to use:
Simply drag and drop the “NRG” prefab to your scene and use it.
(Prefab(s) located under
Assets> Cartoon Energy Elements > Prefabs.
Price $17.99
Magic Dissolve by GamingTomatoes
- This package only works in the Universal render pipeline..
- The shaders are made using shadergraph.
If you have any questions about this package, please let me know.
The Package contains 3 shaders:
- Dissolve shader, dissolves using 3D Simplex noise
- Materialize shader, Switches materials using 3D simplex noise
- Dissolve by distance shader, partially dissapears based on the distance of one or multiple objects (a simple script is included)
all of these are highly customisable and can use normalmaps, roughnessmaps, and ambient occlusion maps. tiling and offset can also be modified
Price $7.99
Old Car Parts / 17+ Assets by PackDev
Features included:
-Meshes (Props & Environment)
17 meshes total 17 Prefabs
Average poly count:
17030 tris per mesh
-Textures ( 1024 - 4096 )
Number of Textures: 78
-Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 19
-Skybox material: 1
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a Props package made in a PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $19.99