Ahab's Characters: Female#3 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Belt, 1725 vertices, 1645 polygons
Body (brows attached), 18252 vertices, 16910 polygons
Bra, 3947 vertices, 3548 polygons
Eyes, 324 vertices, 320 polygons
Heel_L, 449 vertices, 439 polygons
Heel_R, 449 vertices, 439 polygons
Panty, 2281 vertices, 1932 polygons
Scalp, 402 vertices, 380 polygons
Shirt, 6961 vertices, 6849 polygons
Skirt, 5053 vertices, 4948 polygons
Tongue, 309 vertices, 296 polygons
Hair, 22547vertices, 19250 polygons
Specs, 5190 vertices, 9098 polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
Ahab's Characters: Female#1 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Belt, 1507 vertices, 1504 polygons
Body (brows attached), 18134 vertices, 17007 polygons
Bra, 3868 vertices, 3471 polygons
Dress, 10862 vertices, 10720 polygons
Eyes, 324 vertices, 320 polygons
Heel_L, 449 vertices, 439 polygons
Heel_R, 449 vertices, 439 polygons
Panty, 1540 vertices, 1438 polygons
Tongue, 309 vertices, 296 polygons
Hair, 14457 vertices, 19837 polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
Ahab's Characters: Male#1 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Belt, 6359 vertices, 6240 polygons
Body (beard ad brows -if any- attached), 24682 vertices, 19220 polygons
Eyes, 324 vertices, 320 polygons
Holster, 5143 vertices, 9999 polygons
Briefs, 2618 vertices, 2489 polygons
Pants, 8227 vertices, 8039 polygons
Shoes, 2930 vertices, 3078 polygons
Tongue, 309 vertices, 296 polygons
Turtle_Neck_Top, 2867 vertices, 2797 polygons
Gun, 4393 vertices, 4721 polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
3D model of big truck with trailer by Sidra Max
*You can use these models in any game and project.
*These models are made with order and precision.
*Very low poly .
The body of the model is texture.
*Number of materials: 12.
*Average poly count : 37,000.
*Average number of vertices : 32,000.
*Textures : 4096 / 2048 (BMP).
*Each model has 10 texture.
*Number of meshes/prefabs : 1
*Normal map : yes .
3D model of big truck with trailer.
Low-poly.
Average poly count : 37,000.
Average number of vertices : 32,000.
Textures : 4096 / 2048 (BMP).
High quality texture.
Normal map : yes.
The body of the model is texture.
Number of textures: 10.
Number of materials: 12.
Isolated parts (Door, steering wheel, wheels, body).
Its dashboard is simple.
You can use this model in all games.
Price $50.00
Desert Environment pack - Low Poly 3D by Quad.Vertex
- FBX files
- Materials for both Build-In and URP
- Prefabs for both Build-In and URP
- Scenes for both Build-In and URP
- Meshes - 300 unique models
- Total polycount - 200k
- Textures - 1 png 8kb (palette)
pre-made Locations
- village - car dumpster - amusement park
- abandoned city - RV trailer park - rocky desert nature zone
Amount of models
- Props - 133
- RV trailers - 8
- Village buildings - 13
- Amusement park - 32
- Car dumpster - 12
- Cars - 2 / tractor - 1 / airplane - 1
- Nature - 36
- Abandoned city - 13
- Terrain - 28
The models in this pack have some movable/removable parts such a car wheels, garbage bins lids, carousel spinning wheel, mill blades, mail boxes doors and others.
With a touch of imagination you will be able to create dozens of beautiful locations.
Most suitable for third-person or top-down view.
Price $19.99
Atakebune (Japanese Ship) by Minod studio
Features:
- The materials is very flexible and allows you to change colors, textures, etc.
- Can be used with open sails, folded or without sails.
- The interior of the ship is available.
- Accurately created collisions make it easy to use the asset in your project.
- With the help of additional materials, it is possible to use assets in the Standard render.
Number of textures: 97
Texture dimensions: 1024x1024 to 4096x4096
Vertex Count:
Main body: 30 515
Building: 48 409
Minimum polygon count: 2
Maximum polygon count: 48 409
Number of meshes/prefabs: 26 meshes / 26 prefabs
Rigging: No
UV mapping: Yes
LOD information: Up to 4 levels.
Japanese warship of the 16th - 17th centuries
Available easy customization of materials. Allowing you to easily change basic textures of the ship (Available in HDRP).
Made according to real schemes, so the ship is as close as possible to real dimensions and proportions.
There are also materials available that you can use in the Standard Render Pipeline.
Price $34.99
Medieval Melodies by Desert Country Records
File types: Wav
Sample Rate: 44100 Stereo
Bit Depth: 24 bit PCM
Loopable: No
These audio files were recorded by me and used iZotope AI for mastering. Feel free to use them in any project you wish. I would love to see what kind of us they get. These are full audio tracks for ambient music etc. They are not sound sfx.
Price $19.99
Beachy Props Pack - VOL 1 by PijayArt
- PBR Textures (Physically Based Rendering).
- Multi Resolution Textures: From 512x512 to 2048x2048.
- Collection of 30 Models.
- Channel Packed RGB Texture (Roughness, Metallic, Ambient Occlusion).
- Custom Collisions.
- Optimized for Games.
Number of Models: 30
Tris Count: 192 to 6,642
Number of Prefabs: 90
Number of Materials: 80
Number of Textures: 141
Texture Resolutions: 512, 1024 and 2048 (For Different Models). Textures: Albedo, MaskMap (Metallic, Roughness, Ambient Occlusion Mixed) and Normal Map.
LODs: No.
On this First Beachy Project you will find 30 Beach Props, including: Umbrella, Beach Toys, Towels, Drinks, Buoys and more. All to give a new look in your Sunny Scene!
Are you liked this product? Feel free to take a look on my another products! Here
Price $16.50
Hair Physics - Utilities by Neko Legends
Code Files: 5
HairPhysicsBone
HairPhysicsCollider
HairPhysicsColliderEditor
HairPhysicsEditor
HairPhysicsManager
This package is currently included in the Neko Legends - All Access Assets.
The Neko Legends Hair Physics asset provides a simple solution for characters with hair bones to have bouncy hair. Just add the component to your character, drag in the hair root transform, and select “Setup Hair Physics”!
This is a simplified, one click, simulated system using fake physics (for speed) so it is not meant to be simulate real physics and collisions. For a more a sophisticated system that also supports hair and cloth physics, I recommend MagicaCloth 2!
Installation Instructions on how to get Demo scene to work as shown in video:
1) All Neko Legends demo scenes share code and assets so make sure to install the free dependency Shared Assets URP first!
2) Then install the optional Cel Shader used in the demo scene (it will show up as pink unless you replace the material after opening the demo scene)
Features
- One-click-setup
- Comes with 3 ready-to-use hair styles
- Motion sensitivity, stiffness, and dampening settings with curve settings
Price $15.00
Stylized Barrel Pack (Lowpoly) by 4d_Art
Features:
Number of Unique Meshes: 5 Static Meshes
- 1x Generic Barrel (736 Polys)
- 1x TNT Barrel (895 polys)
- 1x Water Barrel (829 polys)
- 1x Sand Barrel (771 polys)
- 1x Stick of TNT (18 polys)
Colliders/Collision: Custom Colliders meshes are included
LODs: LOD0 and LOD1
Materials and Material Instances: 1 x Material shared across all the barrels
Textures:
1x - Base Color Map (Albedo)
1x - MetallicSmoothness Map
1x - Normal Map (its optional to use this)
1x - Occlusion Map (its optional to use this)
Optional Extras included:
Some separate maps depending on your projects requirements, of course these are for optional use:
1x Colour ID Mask
1x Metalness Map
1x Rougness Map
Texture Resolutions: Up to 1024 x 1024
-All barrels share just 1 material across all 5 meshes.
-Materials, textures, Collider meshes and LODs are supplied and viewable in a Demo scene where you can see the setup.
Feel free to email me for any ideas or updates you would love to see, im happy to provide updates to this package.
Ka-boom!!
Price $4.99
Animated Digit Clock by Alexey Master
The model is a low poly mesh with one custom shader.
You can separately adjust the appearance of the face and body to suit your scene, from reflective to matte to replacing textures with other textures you have.
You can duplicate prefab and materials and create a set of clocks with different looks and times.
There are 7 textures TGA
DigitClock01 : 1 mesh 188 triangles
One prefab ,
Rigging : No
UV mapping: Yes
Custom Shader : Yes
This package allows you to add an animated digital clock to your scene that will display the current time, days of the week, date and month.
Simply place a digital clock prefab in your scene and the digital clock will display the current time.
Notes: This package only contains one model, it is a digital clock model, and other items such as furniture with marketing images are not included in this package.
Price $5.00
Golden Sun Wellness & Spa (URP) by DEXSOFT
Technical details:
- Number of meshes: 110
- Number of prefabs: 109
- Number of materials: 86
- Number of textures: 159 (+ sky textures)
- Number of terrain layers: 7
- Texture formats: PNG and TGA
- Textures sizes: up to 2K
- Including Albedo, Normal, Metallic and Emissive maps
Poly count examples:
- Bar Counter: 2169
- Plastic Chair: 1520
- Bar Chair: 8254
- Coffee Machine: 5040
- Sunbed: 4669
- Umbrella: 4679
- Ticket Machine: 3368
- Stairs: 1456
- Table: 944
- Sink: 612
- Pool Stairs: 700
- Slider: 1928
- Sofa: 4528
- Locker: 944
- Lavatory: 5280
- Glass Fence: 1068
- Plant: 3100
- Tree: 1525
URP version only!
The building has 2 main floors, 1 entrance hall, 4 balconies, 5 swimming pools, 1 bar with rest area, toilets and changing rooms.
Meshes:
110 game-ready models are included in this pack: umbrellas, tables, sunbeds, lockers, toilets, chairs, bar elements, plants, signs and others.
The wellness environment is modular, you can design yours with the provided constructive elements, such as: walls, floors, stairs, glass walls, glass fences, metal panels, columns and others.
Scene:
The complete scene shown in the video is included in this pack and it can be used as a starting point in your games and 3D projects!
Terrain with 7 paint layers and additional foliage models is included.
Note:
The side panels and posters use images from free image sources (www.unsplash.com) and the Sun Wellness & Spa logo is our original design.
Level performance is a little lower than expected, due to rendering in Realtime without any baking in Unity Engine. Improving the quality with baking is up to you.
Contact:
Email: info@dexsoft-games.com
Join Discord Server
Price $29.99
Keys by Ninoshik
Features:
- 2d icons
- Transparent background
- .png format
Number of Textures: 203 items (175 keys and 28 locks)
Texture Resolutions: 1024*1024px
A set of 203 unique realistic key and lock icons. Here you will find fresh clean keys, rusty keys, fantasy keys, precious metal keys and neon keys.
If you have specific requests for exclusive materials, you can contact me via e-mail: nino.lavrenkova@gmail.com
Price $5.99
Fantasy Rings by Ninoshik
Features:
- 2d icons
- Transparent background
- .png format
Number of Textures: 503 items
Texture Resolutions: 1024*1024px
503 unique ring icons inspired by natural elements and elements, as well as fantasy creatures
If you have specific requests for exclusive materials, you can contact me via e-mail: nino.lavrenkova@gmail.com
Price $11.99
Minimalistic Horror Sounds by Audible Dread
For a tracklist of all 20 tracks click HERE.
All the files come in WAV 24bit 48khz, stereo.
The chase is finally over and you can catch your breathe, yet you feel the tension in the air. You are unable to explain it, but you know something is not right. These soundscapes will help you in creating subtle unease while building towards the next big scare. Give the preview a listen!
Price $7.99
Medieval Town(1) by SingingVoxel
- Home: 132 modules
- Church: 31 modules
- Urban environment: 59 modules
You can change the materials of the main elements of the models at your discretion (stone, wood, walls). And also, on your own materials, if you are not satisfied with the project materials.
Features:
Medieval Town
Fantasy
Number of Unique Meshes: 233
Collision: automatically generated
Vertex Count: min 176 max 200493
LODs: No
Number of Materials and Material Instances: 51
Number of Textures: 135
Texture Resolutions: 1024х1024, 2048Х2048
Supported Development Platforms:
Windows: Yes
Mac: No
Price $149.99
Cartoon Characters Pack by Dreams Studio
Texture dimensions:1024X1024
Number of textures:16
Rigging:Yes
Don't miss out on release discounts!
♣Features♣
Characters (x2)
Barbarian warrior,Barbarian Druid
Weapon(x2)(Included in character model)
whip,Staff
texture size:1024 x 1024
Number of texture map:Barbarian warrior(9),Barbarian Druid(7)
Material is using URP Toon Shader(Asset Store Free Shader)https://assetstore.unity.com/packages/vfx/shaders/urp-toon-shader-259777
Polycount:
Characters
Barbarian warrior: 15044 triangles
Barbarian Druid: 11946 triangles
Weapon
whip: 545 triangles
Staff: 828 triangles
Rigging:Yes
Animations
Barbarian warrior:
Barbarian warrior_attack
Barbarian warrior_attack2
Barbarian warrior_die
Barbarian warrior_hit
Barbarian warrior_idle
Barbarian warrior_walk
Barbarian Druid:
Barbarian Druid_attack
Barbarian Druid_skill
Barbarian Druid_skill2
Barbarian Druid_idle
Barbarian Druid_hit
Barbarian Druid_die
Barbarian Druid_walk
If you like this resource, please take a few minutes to leave a rating or review. Thank you so much.
Price $17.99
Golden Pioneer 1866: Rifle 3D Model Game Ready by 3D Skill Up
Number of textures: 4 (1 textures set)
Texture dimensions: 4096px, 2048px, 1024px, 512px
Polygon count: 6182 Triangles
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.
🌵 Golden Pioneer 1866 Rifle 3D Model
Immerse yourself in the thrilling world of the Wild West with our Golden Pioneer 1866 Rifle 3D Model. Inspired by the legendary Yellowboy 1866, this meticulously crafted model is a tribute to the adventurous spirit of the frontier, designed to bring a sense of authenticity and atmospheric depth to your projects.
Engineered with precision, featuring a low-poly topology and High-Res PBR textures, our Golden Pioneer 1866 Rifle achieves a stunning level of realism. It's the perfect asset for evoking the gritty, gun-slinging ambiance of the old West, whether you're creating a historically accurate simulation or incorporating elements of the era into a more contemporary narrative.
🎮 Game Ready
Tailored for effortless integration with Unity, this 3D model of the Golden Pioneer 1866 Rifle is game-ready, ensuring smooth performance and a straightforward setup. Essential for developers crafting tales steeped in Wild West lore, or for any game looking to add a touch of historical charm.
The package includes prefabs for quick implementation and versatility in use. Also provided are all necessary textures (Base Color, Metallic-Smoothness, Normal, AO) compatible with the Universal Render Pipeline Shader, available in various resolutions to meet your project's needs: 4096x4096 px, 2048x2048 px, 1024x1024 px, 512x512 px.
Elevate your game's atmosphere with the timeless appeal of the Golden Pioneer 1866 Rifle 3D Model, and let your players embark on a journey through the lore and legends of the Wild West!
Price $9.90
