Magic Menu by Hasan Rakib
Magic Menu is a UI management system designed for Unity's UI system known as "UGUI". It provides a simple and intuitive workflow to manage different parts of the UI of your game.
The system is designed to be artist friendly, which means that it can be used without writing a lot of code. This makes it easy to create and iterate over the different parts of the UI which reduces the development time and improves the overall workflow.
Price $0.00
Hierarchy Designer by Pedro Verpha
Hierarchy Designer was officially tested on the following editors:
- 2023.2.3f1
- 2022.3.17f1
- 2022.3.16f1
- 2021.3.33f1
- 2020.3.48f1 or older versions are NOT supported!
* Hierarchy Designer will be supported for Unity 6. *
Hierarchy Designer is...
- Easy to use.
- Customizable.
- An EditorOnly tool, it does NOT affect your build or project.
- Dynamic. It works on both Dark and Light editor theme mode.
- Does NOT use DLLs. Scripts are written in C# and can be easily modified.
- Does NOT add extra tags, layers, unwanted GameObjects (e.g., Managers, Ruleset), ScriptableObjects, extensions, or other elements.
| Features:
- Folders.
- Separators.
- Utility Tools.
- Hierarchy Tree.
- Displays GameObject's Main Icon.
- Displays GameObject's Components.
- Displays GameObject's Tag and Layer.
- Provides Short-Cuts for quick utility
- Includes Settings to toggle features.
- More coming soon...
IMPORTANT:
Hierarchy Designer only works on 2021 or newer editor versions.
* Hierarchy Designer is currently in development, which means that more features and improvements will be added. *
Price $0.00
Cutscheme 3D by Madsir Studio
Cutscheme Prefabs
Cutscheme 3D comes with three ready-to-use Cutscheme prefabs for you to add to your scenes.
OneShotCutscheme is an editable, pre-built Cutscheme intended to display an alternative camera angle for a brief period during runtime. This prefab can be edited into a full cutscene.
There are also triggered and time-enabled versions:
TriggeredOneShotCutscheme
DelayedOneShotCutscheme
Build custom cutscenes using the Cutscheme Controller component.
- Generate a sequence of camera shots for each of the shots in your cutscene.
- Direct a camera (or parent of a camera) through your cutscene using the camera shots' positions.
- (Optional) Disable the cutscene's main camera after the cutscene ends.
Camera Shot Controls
- Position of each camera shot.
- Duration the camera shot stays still before transitioning to the next.
- Zoom in or out to a new orthographic size at the speed of your choice.
- Shake the camera at the magnitude of your choice.
- Play an audioclip at the start of the camera shot.
- Speed up or slow down time during the camera shot.
- Transition to the next shot by cutting instantly or panning/rotating at the speed of your choice.
Cutscheme Audio
- Add a main audio track for the cutscene.
- Option to only play audio originating from the cutscene and mute everything else.
- Loop the cutscene audio and control the volume from Cutscheme Controller.
- Fade the audio in and/or out at the beginning and/or end.
- Set the spread angle of Cutscheme audio.
Cutscheme Options
- Fade the cutscene in/out at the beginning and end.
- Reset the camera(s) back to their original FOV after the cutscene ends.
- Reset the camera(s) back to their original transforms after the cutscene ends.
- Choose whether the cutscene can be skipped.
- Set the system's timers to ignore time scale.
- Change to a new scene via build index.
Cutscheme Object Control
Enable or disable objects or their Behaviours before, during, and after the cutscene.
- Objects and Behaviours hidden before cutscene will be automatically disabled in the editor, though can be enabled and disabled manually.
- Objects and Behaviours hidden during the cutscene are hidden at the start of the cutscene and enabled again after the cutscene.
- Objects and Behaviours hidden after the cutscene are disabled after the cutscene ends.
Cutscheme Filter System (Built-In RP only)
Add a quantity of filters to the system to use during the cutscene.
- Display up to two camera filters at a time during each shot in the cutscene.
- Customize with your own filters (Materials) or use the ones that come with the package.
Cutscheme Filters: Vignette, Film Grain, Warm, Night, Grayscale, Brownscale
Cutscheme Effect System (URP only)
Copies the volume you add into the system and uses the copy to create and control effects for the cutscene. After the cutscene, Cutscheme Effect enables the original volume and removes the copy.
- Display multiple camera effects during each shot in the cutscene.
- Customize the override values for the copy's Vignette, Hazy, Grainy, and Color
Cutscheme Effects: Vignette, Hazy, Grainy, Trippy, Color, Colorcycle, Grayscale
Additional Features:
- Cutscheme 3D User Manual (RTF & Menu Window)
- Helpful Scripts Pack (Trigger/Enable/Disable Objects)
- Cutscheme Audio Pack (6 tracks, featured in Demo video)
Cutscheme 3D uses your input to build a sequence of camera shots in the Editor, and at Runtime directs your camera through the sequence to create your cutscene.
Customize each shot's position, rotation, duration, and transition. Manage audio, apply effects, enable skipping, and more all from one component. No coding necessary.
Use pre-built Cutschemes or easily create custom cutscenes which can be activated automatically, triggered by collision, or enabled after a set period of time.
For perspective cameras only. For orthographic cameras, check out Cutscheme 2D.
Includes customizable VFX systems for Standard and Universal Render Pipelines.
Price $25.00
Limitless Distortion Vol.2 by limitless unity development
• Fully suitable for Desktop, Mobile, WebGL.
• Works with Unity 2021/2022/2023+
• Mask effects with texture
• Apply effects to UI or any layer separately
• Cinemachine support
• Customizable render ordering
UNITY FORUM | YOUTUBE TUTORIALS
• Apply effects to UI elements separately (Works for any layer)
• Mask effects with any texture (Render texture or sprite)
• Customizable render ordering to achive unique look
• Full support HDRP/ URP/ Built-In
• Demo scene and All source code include in the package.
=============
● Retro Look Pro - 28 Retro/VHS/CRT/TV and other effects.
● Limitless Glitch Effects - collection of 21 post-processing effects imitating video glitches.
=============
[SUPPORT]
=============
If you run into any issues or have questions, please do not hesitate to reach out !
I will do my best to respond as soon as I can.
Contact email:
limitlessunitydevelopment@gmail.com
=============
Price $15.00
Stylized Сraft - Blacksmith and Enchanted by Infinity3DGame
The total number of objects (prefabs): 46
This package contains:
1) Models:
- 13 ChestsBox (12 - 498 tris)
- 6 Tables (32 - 344 tris)
- 5 Fences (12 - 370 tris)
- 8 MarqueeAnvil (48 - 1904 tris)
- 10 Others(12 - 498 tris)
- 4 Compositions
2) Textures:
2 Atlas textures (Diffuse Map) - resolution 4096x4096
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $16.00
ObjectNet - Easier Multiplayer System by OnlineObject
- Proprietary transport system
- Reliable and Unreliable delivery system
- Auto Spanw/Destroy objects
- Remote Input Controls
- Movement Prediction
- Multiple working modes
- Embedded Server: Any player can host a game.
- Relay Server
- Authoritative Server
- Peer to Peer
- Lobby System
- Login
- Encryption
- Login
- Smart Changes Detection
- Variables Synchronization
- Remote method execution
- And much more...
ObjectNet is the easier Multiplayer System for Unity.
ObjectNet is an event system multiplayer solution designed to be easy and simple and can be used on any type of project without any limitation on CCU, Servers, Players, or anything else.
ObjectNet can be used on new and existing projects, with just a few clicks you can see your multiplayer game starting to work without the need to change any asset or code in your project.
*******************************************************************
The painful process of creating or including multiplayer on your game can be scary or incomprehensible even for experienced programmers, ObjectNet arrives to fill this lack providing a bunch of tools to allow anyone to create their own multiplayer game.
*******************************************************************
▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish.
▣ No linked services: Store your server wherever you want, Amazon, Azure, Vultr, Custom, Lan, no matter where.
▣ Windows and Linux: Build your server to run on Windows or Linux instances and store it in any cloud service that you wish.
▣ Easy and Simple: Just drag NetworkPrefab to your scene and configure a few steps to see your multiplayer working.
▣ Events Based: There are no transversal dependencies, each event is responsible for doing one thing in the game, you can trace, debug, and locate everything.
▣ Automatic Synchronization: Synchronize movement, scale, rotation, animation, particles, etc ( with just a few clicks )
▣ Flexible Server Strategy: With just one click you can change from LAN, Embedded, Relay, PeerToPeer, or Authoritative server ( No code changes required ).
▣ Transport System: Choose between ObjectNet and Unity, or create your transport system.
▣ Scalable: With few resource requirements you can run on a small server and grow according to your demand.
▣ Focus on your mechanics: ObjectNet will handle spawn, despawn, synchronization, and all tedious and common aspects of each multiplayer game.
▣ No Cheats: Use authoritative server and Remote Input controls to leave your game free of cheating.
Main Features
- Proprietary transport system
- Unity transport system can also be used
- Create your transport system
- Bi Channel
- Reliable and Unreliable delivery system
- Auto Spawn/Destroy objects
- The system will detect when objects are created or destroyed and keep everything synchronized( Movement, Rotation, Scale, Animation, Particles, etc... )
- Remote Input Controls
- Make cheaters crazy by sending player input only and processing everything on the server.
- Movement Prediction
- Embedded movement prediction
- Create your custom movement prediction
- Multiple working modes
- Embedded Server: Any player can host a game.
- Relay Server
- Peer to Peer
- Authoritative Server
- Remote methods execution
- No exclusively RPC calls and no annotations, you can dynamically select if your method will be executed locally, on the server, on all clients, or let the system decide for you depending on your gaming mode.
- Lobby System
- Embedded lobby system
- Login
- Embedded login system, you can validate against everything that you wish.
- Encryption
- Optional Encryption System. You can encrypt messages using embedded encryption or create your algorithm to encrypt and just plug it in.
- Smart Changes Detection
- The system will update things only when changes occur and ensure that this change was propagated correctly using a smart detection system, this will reduce the amount of data sent and received.
- Variables Synchronization
- Synchronize variables without any code changes on NetworkBehaviour scripts
- Receive a callback when a variable changes its value
- This provides a powerful tool to update clients without creating large blocks of code.
- Custom Data Stream
- Send and receive complex data structures by creating your data streams.
- Custom behaviours
- Create custom behavior to synchronize any data between players and servers.
- And much more.....
Low Intrusive
You can use it on your new project or into your existing game, ObjectNet is the less intrusive solution for multiplayer gaming. For simple games, almost no code changes are required, for more complex games a certain level of change may need to be required.
Intuitive UI
A simple and clean UI System can guide you on each aspect and feature of ObjectNet.
Adaptative
Inherit your MonoBehaviour scripts from NetworkBehaviour and all network features will be available to your classes.
High Isolation Level
You can run methods for Active and Passive objects separately.
Agnostic
Create any type of game, ObjectNet is not tied to your game logic, you can implement any type of game using ObjectNet.
- FPS
- Cooperative
- Racing
- Card Game
- Etc...
Rich Manual
A pretty rich manual is available online to solve any question ( Online Manual )
Full Documented API
All classes, methods, and attributes are fully documented through a public API Document ( API Documentation )
Detailed Example Scenes
24 Examples of scenes with the main features ready to use.
Note: ObjectNet is a multiplayer solution that works independently of the render pipeline, nonetheless, the examples were created using Universal Render Pipeline ( URP ) and another extra package was provided to convert materials into Build In Render Pipeline.
Multiple Platforms
Windows, Linux, MacOS
Android
IOS
Xbox
Nintendo Switch
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ATTENTION
*******************************************************************
WebGL is not natively supported, to use ObjectNet on WebGL projects you need to create your web-socket transport system or use an existing one.
*******************************************************************
Price $80.00
Ultimate Stamp Bundle for GAIA - Best of 2024 by Rowlan.Inc
In order to learn more about the brushes please visit the official Unity documentation about Brushes and in particular the information about Stamping.
The Ultimate Stamp Bundle for Gaia - Best of 2024 in high quality 4K resolution is based on the Ultimate StampIT! Collection. It contains new variations of the most favored stamps by the community.
This bundle contains a total of 150 high quality textures in these 15 categories, all of them in one single asset:
- Canyons
- Craters
- Dunes
- Highlands
- Islands
- Meadows
- Monument Desert
- Rocky Desert
- Rocky Plateaus
- Rugged Rocks
- Seaside Cliffs
- Terrace Fields
- Tundra
- Valleys
- Volcanos
The high quality heightmaps can be used as stamps with Gaia in order to stamp features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Unity Terrain Tools, Atlas, Map Magic 2, Vista, etc.
The asset consists of the heightmaps and the brush presets, the terrain textures are not included.
You can see a preview of the Stamps in the Package Content tab. For more screenshots please check out the individual packages.
Feel free to check out the free StampIT! Collection Examples asset before you purchase this asset.
About this asset
I kept getting asked by the community about new variations of my terrain stamps. So I decided to create a completely new set of stamps. The set is based on the stamps in the Ultimate StampIT! Collection and provides new variations of them. The heightmaps in this asset are unique and not contained in the other assets. If you already own the Ultimate StampIT! Collection, you can get this asset with a minimal upgrade fee.
The stamps for this Best of 2024 edition were chosen depending on requests I got from the community and on the download data of my stamps.
I hope you guys enjoy this extension and please do share what you create with the stamps. I'm always eager to see what everyone creates using my work and how everyone benefits from it.
Frequently Asked Questions
Question: How does this work with Gaia?
Answer: The stamps ready to use. They are converted to the image format that's common for Gaia and pre-configured so that you can access them directly with the Gaia Stamper.
Question: What is the difference to the Ultimate Stamp Bundle - Best of 2024 ?
Answer: This asset is preconfigured for Gaia. I did the conversion of all of the 150 stamps so that you don't have to. This asset is ready to use. Just install it and pick your preferred stamps in Gaia.
Question: If I own the Ultimate Stamp Bundle - Best of 2024, do I have to buy this version for Gaia again?
Answer: The upgrade to the version without Gaia is free. In the same way the other direction, i. e. the upgrade to this Gaia specific version is free as well. Just assign it to your account if you already own one of them.
Question: How does this asset compare to the individual assets of the Ultimate StampIt! Collection?
Answer: The stamps in the individual assets of the Ultimate StampIt! Collection are varied by ground details like erosion, sedimentation, cavity and slope considerations, etc. The stamps in this Best of 2024 bundle are variations of selected stamps of the individual assets.
Question: If I already own the Ultimate StampIT! Collection, should I get this bundle?
Answer: This asset contains new unique variations of stamps. In case you want more, I think it's worth the minimal upgrade fee.
Question: Is this a single download or a bundle?
Answer: This is a single download, all stamps are within this asset.
Dependencies
This asset is configured for Gaia, but you can easily use it in combination with other assets as well. Even standard Untiy terrain.
Showcase Images and Videos
The images and videos show examples about the stamps being used to create terrain in general, their use is not limited to Gaia. You can use them in other applications and assets as well, basically every application and asset that supports heightmaps. Please take a look at the individual packages to see information about the videos and their content.
Price $50.00
Epic Fantasy - Game Music Pack - Orchestral, RPG, Fantasy, Epic Emotional BGM by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
From normal heroes who want to save the village, to talking animals that need to bring justice to a kingdom. Epic Fantasy is made for those stories that we all love.
– Listen to this Soundtrack Pack here.
What’s Inside:
– 07 original high-quality music
– 07 original high-quality music loops
– 14 total files
– Unlimited Royalty-Free License
Tracklist:
(00:00) 01 - Boundaries
(00:33) 02 - A Whole New World
(01:03) 03 - A Whole New World (Piano Version)
(01:37) 04 - Dancing In Human Flesh
(02:07) 05 - Facing Monsters
(02:35) 06 - In The Place
(03:09) 07 - In The Place (Alt Version)
(All file formats are in WAV, Stereo, 44.8kHz, 32bit)
With this Game Music/Soundtrack pack, you also:
– Sound Great in Any Device: All music themes and stingers are fully mixed and mastered so they sound great in any device that your game is played.
– Avoid Incongruent Volumes: All themes and stingers are mastered to reach a fully congruent volume within the full soundtrack.
– Repeat Music Seamlessly: All music themes are fully loop-able, so you can repeat the music in the game seamlessly.
About Composer:
Lufus is a music producer, composer who has made the Original Soundtrack of multi-million games like:
– Parchisi Star Online (50 Million Downloads)
– Pixel Car Racer (10 Million Downloads)
– Drift Clash (5 Million Downloads) and more
Support & Help:
If you need help downloading this soundtrack/music pack, feel free to reach out to iamlufus@gmail.com
Price $17.99
20 Games For Beginners - puzzle, casual, retro, survival, platformer source code by Aleksa Racovic
This bundle comprises 20 comprehensive game source codes, offering you a substantial collection.
Acquiring this bundle grants you a significant discount, considering that acquiring these games individually would amount to $339.92. Therefore, by opting for this bundle, you can save a total of $261.92.
Included in this bundle are the following games:
- Stupid Arrow $19.99
- Find The Hole $9.99
- Through The Hoop $18.99
- Fill The Trucks $18.99
- Stone Balls $19
- Color Run $19
- Infinite Loop $19
- Spikes Everywhere $19
- Color Matcher $19
- Jumping Ball $19
- Pattern Match $19
- Finger Football $19
- Up Down $19
- Arrow Racer $19
- Space Climber $19
- Stack Tower $19
- Endless Tunnel $9.99
- Dunk $18.99
- Infinite Brick Breaker $9.99
- Infinite Line Runner $4.99
Price $78.00
Medieval Fantasy GameMusic Pack by Pablo Wunderlich
The music is in high quality 16 bit and 48 kHZ.
This medieval game music pack is perfect for you if you're looking for medieval music. It includes both the looped and unlooped versions of each track. Themes include;
- Main Intro Epic Fantasy Theme.
- Battle theme 1
- Battle theme 2
- Catabombs theme
- Destroyed Village theme
- Fancy theme
- Forest day theme
- Forest night theme
- Peaceful village theme
- Pirate theme
- Tavern day theme
- Tavern Night Theme
- Tavern Rowdy theme
- Tavern upscale theme
- Temple Theme
- Town day theme
- Town night theme
Price $0.00
Paper&Book Sound FX - Essentials by Grafinery Interaktiv
Audio file types: Wav
Sample rate: 44.100
Bit depth: 24
Loopable: Yes(Partly)
Additional: Mono
Within this pack, you'll find a diverse collection of sound effects. These include sounds for turning pages, opening and closing books, and handling scrolls, as well as the distinctive noises associated with paper movements.
This mini set includes 103 sounds. All sounds are recorded in our foley studio with high-quality equipment. All files are 24bit/44.1kHz; if you need 32bit/192kHz versions of sounds, please contact us.
Price $9.99
Chain and Gear Generator by Kaliper Tech
Features
- 3D chain generation around any number of points
- Customizable gears
- Specialized shader employing stencil buffer for hole adjustment
- Object pooling implementation for optimized chain parts (links) and gear teeth
- User-friendly custom editor for easy manipulation
- Interconnected movement between chains and gears
- Default models provided by us, created in Blender
Link to documentation
https://docs.google.com/document/d/1Aq2NZMK6_pXqzfpuGhTuZg8Xu4HSQl8wMJdN7LGH14g/edit?usp=sharing
This package automates the creation of chains around selected shapes (initially set as gears), adapting dynamically based on shape number and placement within the scene. Featuring extensive customization, the chains facilitate adjustments in volume, tension, link intervals, and appearance.
These selected shapes can also transform into diverse gears by incorporating custom teeth and holes while adjusting their respective values.
Price $0.00
CLICK SFX PACK HOVE AUDIO by HoveAudio
Audio file types: wav
Sample rate: 96kHz
Bit depth: 24 bit
Mono
Case_A - 4 wavs
Case_B - 5 wavs
Clip - 4 wavs
Fightstick - 10 wavs
Gamecube_Controller - 33 wavs
Guitar_Pedal_A - 6 wavs
Guitar_Pedal_B - 7 wavs
Guitar_Pedal_C - 16 wavs
Headphones - 2 wavs
Knife_A - 4 wavs
Knife_B - 8 wavs
Light_Switches - 12 wavs
Mouse - 20 wavs
Pens - 9 wavs
Powerstrip - 4 wavs
PS4_Controller - 13 wavs
Ratchet - 14 wavs
TV_Remote - 1 wav
All sound effects are dry with minimal processing, perfect for customization to your exact needs. Anything related to technology, mechanical tools, or user inferface could benefit from the addition of this pack.
Price $0.00
Omni Animation - Knife Pack by Opsive
The Omni Animation Knife Pack contains 302 mocap pistol animations. These animations were recorded by a professional with a real weapon for Omni Animation, our AI-driven animation solution. All animations were cleaned in Motion Builder for production ready use.
Animation List | Windows Demo | WebGL Demo | Forum | Discord
The Knife Pack includes 2 different hand variations:
- Forward Grip
- Reverse Grip
The Knife Pack is integrated with the Ultimate Character Controller allowing you to quickly swap out the animations for a high quality result.
Price $135.00
Mesh Nodes by Badjano Entertainment
## Issue Tracking
Please visit https://github.com/BadjanoEntertainment/MeshNodes
# MeshNodes Documentation
## Overview
MeshNodes is a node-based mesh editing tool. It allows for the creation, manipulation, and editing of meshes in a node-based environment, providing a visual and intuitive way to work with meshes.
## Key Components
### MeshNodes Editor
The MeshNodes editor is a custom editor that provides a visual interface for working with MeshNodes. It allows you to create and connect nodes to define complex mesh transformations. You can launch the MeshNodes editor by clicking on the `Tools` menu.
### GUISkin File
The GUISkin file located at `Assets/MeshNodes/Resources/GUISkins/EditorSkins/NodeEditorSkin.guiskin` allows you to customize the appearance of the nodes in the MeshNodes editor. You can modify this file to change the colors, fonts, and other visual properties of the nodes.
## Usage
To use MeshNodes, open the MeshNodes editor by clicking on the `Tools` menu. Before adding nodes, you first need to create a new graph. Right-click inside the node editor and choose `Graph/New`.
Once the new graph is created, you can add nodes by right-clicking inside the node editor and choosing `New Node`, then select the node you wish to add. Connect nodes by clicking and dragging from the output of one node to the input of another. This allows you to define the transformations you want to apply to your mesh.
Inside the output node, there is a `Build Mesh` button. Clicking this button will add the mesh to your scene and also save a mesh file into the `MeshNodes/Database/Meshes` folder.
Please note that the MeshNodes scripts are compiled into a DLL and should only be used inside the nodes visual interface. They are not accessible for direct modification.
Price $99.99
Low Poly Tree and Rock Collection by Danktastic Designs
3 - "16x16" pixel textures, 'Default', 'Fall Red', and 'Fall Yellow'
Total object count, 247
Total Tri count 64,652
Lowest tri count, 24
Highest tri cont, 1,318
Most between, 200-700
UV Mapping, Yes
Rigging, No
LOD, No
Here is a low poly collection of various trees in different sizes. Includes rocks, stumps, logs, small vegetation, props, and some snow covered assets. Tree types include birch, maple, oak, willow, spruce, snow covered spruce, cypress, palm, and dead trees.
The trees are complete assets and area also broken down into pieces for user customization. There are over 40 trees, ten rocks, a handful of scene props, and a bunch of understory plants.
SEASONAL OPTIONS
There are two alterations to the texture asset that allow you to swap tree color to a fall red and yellow. The tree trunks alone provide a 'Winter' look. And because the foliage on the trees has been seperated, it would allow you to scale foliage size to simulate growing(code not provided for this).
TREE FELLING OPTION
Most of the trees have seperated stump and tree top models to provide the option for a chopping/felling animation or ragdoll(also not provided).
Price $20.00
Character Customization Pro by Rio 3D Studios
Features:
- Easy integration into Unity projects.
- Extensive clothing options.
- User-friendly customization interface.
- Full Source Code!
- Outfit sorting.
- Outfit categories.
- Category sorting.
- Saving equipped outfits.
Character Customization Pro, a versatile Unity asset that allows users to customize their in-game character's appearance with a wide range of clothing options.It allows users to change various clothing items, providing a dynamic and immersive in-game experience.
This asset enables you to utilize characters compatible with the Asset Store, featuring distinct SkinnedMeshRenderers. You can seamlessly mix and match their components to create prototypes until you decide to integrate custom characters. Moreover, it seamlessly integrates with your custom characters that are designed with separate SkinnedMeshRenderers.
⚠️ NOTICE ⚠️
this asset requires Starter Assets - Third Person Character Controller and Adventure Character in order to work. Import Starter Assets - Third Person Character Controller and Adventure Character packages manually.
🔗 LINKS 🔗
Price $19.90
Prowlynx Save Manager by Prowlynx
Features
- Features simple API that is powerful for most use cases.
- Full source including customization support for what your use case is.
- If you do not want to use our supplied Save Manager you can simply extend it for your use case.
- Automatic installation of dependencies (UniTask & Cloud Save)
Supported OS
- Windows (64-bit)
- Mac
- Linux
Welcome to Prowlynx Save Manager
Advanced and comprehensive save manager base featuring auto-saving and custom visitor-based architecture.
Ready for easy saving without compromising on quality? This asset is for you.
- ⌛ (Optional) Auto-saving on app end/quit.
- 🎬 (Optional) Auto-loading on scene loaded (makes sure your start methods have all been called).
- 🔁 (Optional) Continually saves at a predefined interval you set.
- 🧩 Does not replace MonoBehavior or make your inherit from a base class, uses an interface (ISaveCapable).
- 👩💻 Comes with 3 example storage targets: JSON, JSON with Encryption and ☁ Unity Cloud Save .
- 🛠 We take care of the work in terms of starting and initializing Unity Services with our manager (you can customize it however!).
- 📦 You can use as many storage targets as you like (AWS S3, Azure, your own custom cloud, binary file, another asset from here...), plug and play supported through the ISaveStorageTarget interface.
- 👋 Simple visitor pattern means your scripts get alerted and provide (saving) or are given the data (loading) they need to save and load.
- 💭 All you have to do is write the code to appropriately update your game state (change some UI, load a component, update a script).
Helpful Links
- Examples
Price $19.99
Heroes Symphony by CamiloFabrizio
Audio file types: WAV
Sample rate: 44100
Bit depth: 1411
Loopable: Yes
Additional: Stereo
The tracks inside are:
Adventure Life: Brave tune thought as a main theme or a hero's theme. Orchestral tune inspired by Game of Thrones and Pirates of the Caribbean main themes.
Around the Fire: A quiet song composed to calm scenes or stages. Was originally created for a character selection or character creation scene, could be easily used in a homely environment.
Ascending: A dramatic orchestral tune, that could be used for cinematic scenes in videogames or trailers. The tune has two parts, the first one has a melody that can't grow up until it can explodes in the second part.
Duel of Gladiators: Dramatic and strong theme created to ambient epic battle scenes, war scenes of boss fights.
Explorers: A theme that invites to adventure, created to set the mood for a hero who goes through a dangerous new world or territory.
Game Over: A short lose theme.
March of Triumph: A tune to begin the adventure, invites with heroism to the unknown. Could be used as a main theme, a trailer or promotional video theme.
Road of the Hero: Another theme to invite our heroes to go into adventure.
Story of Two: A sweet pizzicato strings melody for kind, cute or childish scenes.
The Final Shot: An energetic tune for action scenes, or boss battles.
The Hero of the Day: An epic tune that was thought for a final scene, celebrating the victory of our heroes.
Victory Fanfare: A short win theme.
Where Dragon Flies: A very epic theme thought as an inspirational tune.
Price $15.00
Sound xR Core by Yamaha Corporation
The main functions of "This package" are as follows.
For more information, please refer to "release notes / introductory manual" included in this package.
【Operating environment (recommendation)】
・Correspondence platform:
Windows10/11 (64bit only)
macOS 11.6.2 or later (Intel/Apple silicon)
Android 10 or later (ARM64 only)
iOS 14.2 or later
・Operation confirming Unity:
Unity 2020, 2021, 2022
・reproduction environment :
for headphone / earphone
【Function】
1:Binauralizer
This package can convert audio source to be spatialized.
・mono in / stereo out
・a sampling frequency : 48 kHz corresponds
2:HOA (Hight Order Ambisonics)
This package can play an HOA file.
・correspond to the 1-5th Ambisonics
・the Ambisonic format of B-Format (AmibiX) -- correspondence (file format: wav)
・a sampling frequency : 48 kHz corresponds
3:Audio source playback area setting function
This package contains components that control the area in which audio source are played.(This component is provided as a sample)
・Place a GameObject in the scene to specify the area where the audio source can be heard.
・Add SpatializedSoundArea component to any GameObject that has an AudioSource.
SpatializedSoundArea component is located in Sound xR > Efftct > Spatializer > SpatializedSoundArea.
・Set the GameObject prepared in step 1 in the Playback Area of the SpatializedSoundArea component.
【Others】
<About HRTF characteristic sets>
You can select the HRTF (head-related transfer function) characteristic set used for spatial audio processing from the two types.
If you have any questions, please contact us from the inquiry form on the official website of this package.
https://cloud-solutions.yamaha.com/soundxr/
【What's Sound xR®?】
Sound xR® is a spatial audio solution for earphones/headphones that has been developed based on YAMAHA's ViReal™ total solution technology for immersive sound.
Official Website:https://cloud-solutions.yamaha.com/soundxr/
【About this package】
「Sound xR Core」
(a spatial audio processing engine for earphones and headphones)
【Contents】
Sound xR Core (hereinafter referred to as "This package") enables you to design an interactive and high-quality sound image localization and sound space in the application area of xReality, which is a generic term for VR/AR/MR/SR. "This package" can be used with ordinary earphones or headphones to create a 360° three-dimensional representation of sound in all directions. "This package" provides the Plug-in for developing Windows, macOS, Android, and iOS applications under the Unity environment, in the Unity Package format.
【Package Contents】
"This package" consists of
・plug-in(software, Unity Package format)
・read me(english・japanese)
【Support】
"This package" complies with a non-standard Unity Asset Store EULA.
You must agree to a non-standard Unity Asset Store EULA prior to purchase.
For details on a a non-standard Unity Asset Store EULA, please check the following site.
https://cloud-solutions.yamaha.com/soundxr/terms
"This package" is a buyout type product. Once purchased, this package can be used unlimitedly.
If you have any questions, please contact us from the inquiry form on the official website of this package.
https://cloud-solutions.yamaha.com/soundxr/
Price $990.00
