Spice Up: Blurry by Fronkon Games
🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS ♥
✓ Many configuration options.
✓ Up to ten layers.
✓ Full source code (scripts, shaders and demo).
💡 Online documentation, support and free updates.
💡 Desktop, mobile and web.
💡 Unity 2021.3 or higher.
💡 Universal RP 12.1.7 or higher.
❤️ Leave a review if you found this asset useful, thanks! ❤️
Price $5.00
Haptic Patterns - Virtual Reality by Scuttled Tech
- Compatible with all VR controllers that support haptics, out of the box
- Unity XR Interaction Toolkit integration
DEMO | Discord
Using complex vibration patterns you can easily enhance the overall immersion of your virtual reality experience as well as convey important information to your players. Haptic patterns can be triggered immediately upon actions or progressively played over time such as when slowly pulling a pistol trigger.
Playback Types
- Play patterns progressively - Allows you to feel individual clicks and vibrations as you e.g. slowly push a button or rack a pistol slide.
- Play Over Time - Easily play a pattern over time, can be played upon certain events e.g. when holstering a weapon in order to make it extra identifiable for your players
Object-wide Oscillation Simulation
Moreover, every haptic vibration naturally spreads to any supporting hand with varying intensity, producing a delicate impression of vibrations traveling through an object. For instance, when racking a pistol slide with one hand, the vibrations propagate to the other hand, enhancing the overall immersive experience.
Intuitive Callbacks
The package is seamlessly integrated with the Unity XR Interaction Toolkit and features simple one line code callbacks. The package also features a range of premade patterns, all of which can be explored in the demo.
Requirements
Project with Unity XR Interaction Toolkit already installed and configured
With VR Haptic Feedback, you can take your virtual reality experience to the next level and provide users with a truly immersive and realistic VR experience that engages all of their senses. Don't settle for basic vibrations - enrich your game with VR Haptic Patterns today!
Price $9.99
Faceless Demon by Njordmund
Number of textures 6
Texture dimensions 4096
Maximum polygon count 8423
Number of meshes/prefabs 3
Rigging: Yes
Animation count 25
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Additional bones that are added to skeleton:
jaw
tongue 01-04
Textures:
4K PBR Textures(tga)
3 materials
6 textures
Animations:
Model contains 25 animations:
atack(x5)
spell
walk(x2)
run
strafe LR
rage
idle(x4)
gethit(4)
death(x3)
walkback
turn180
Polycount:
Verts: 8423
Faces: 7366
Tris: 14008
Price $40.00
Impostor Graph by Lukas Chodosevicius
- HDRP support
- URP support
- Shader Graph support
- Runtime/Editor baking
- Fast baking (Few seconds)
The Impostor Graph is a tool that allows users to create custom impostors for real-time rendering of distant objects. It enables users to build a graph of nodes that output texture atlases, materials, meshes, or other custom data, providing complete control over the impostor building process.
What is the purpose of impostors, and in which scenarios can you see the biggest benefits of this technique?
Typically, open-world games have huge, open areas that can be seen from far away, resulting in an extreme number of triangles on the screen. Usually, because of the distance, those triangles only occupy a small number of pixels, resulting in redundant vertex shader costs. Impostors allow for a tremendous reduction in triangle count by having pre-baked geometry in textures.
What sets this impostor solution apart from others?
- This solution is designed to integrate seamlessly with existing Unity UX and technology, such as SRP/Shader Graph
- It uses Octahedral Impostors, which manage to retain quality close to the original geometry.
- It is highly customizable, including the build process and rendering through Shader Graph.
Can I customize the impostor baking process?
Yes, this package allows for customizing the impostor baking process using graphs, which allows for a huge variety of customization. The package uses NodeGraphProcessor for the graphs.
Does it work with SRP?
Yes, it works with both URP/HDRP and potentially with custom RP.
Does it work with the Built-in Render Pipeline?
No, it does not currently work with the Built-in Render Pipeline, but this may change in the future if there is a need.
Can I build impostors at runtime?
Yes, you can.
Can I use it with ECS?
Yes, the impostor build process essentially outputs material, mesh, and textures, making it quite compatible with Entities and Entities Graphics.
Have other questions?
Do not hesitate to ask in Discord!
Dependencies
- Unity 2021.3
- com.unity.render-pipelines.universal or com.unity.render-pipelines.high-definition
- com.unity.shadergraph
- com.unity.render-pipelines.core
- com.unity.mathematics
Price $70.00
Some Cool Assets Bundle by STE Games
You get more than 80% off for each when you buy them this bundled.
Here are the links to the individual models:
- 20 Buildings, Warehouses, Hangars URP
- 20 Buildings, Warehouses, Hangars HDRP
- 20 Buildings, Warehouses,Hangars SRP
- 40 Wall Fences with Gates Pack
- Bridges Pack PBR
- Fence Tool
- Destructible Props
- Tunnels Pack
The description and image shots of the individual assets are seen when you click each link.
After purchasing this bundle, visit the links of the individual assets in the Instructions.txt in this bundle and you will get them free.
Price $30.00
Idle RPG War by Vagho
It is a template for creating multiplayer games like these
Also the package contains “LuckyCode” package with many systems for creating games such as ObjectPool, Game real time Event Management, LevelUpProperties , Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar
Futures
- Editable game configs for Enemies Level Up Properties and Player
- Platform with camera motion cycling
- Smooth animations and effects like Coin collect effect and Damage effect
- Ability to use an unlimited number of LevelUp Player Properties
- Ability to use different types of enemies
Price $29.99
AIM-92 Stinger Launcher by Pukamakara
- Asset model has 10 objects
- Polycount:
Launcher:
- 11.641 polys
- 21.086 tris
- 11.634 verts
Missile
- 896 polys
- 1.752 tris
- 946 verts
Textures (*.TGA) 4096x4096
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
Contains launcher and missile
Low poly
Real world scale
Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
- Light rig/HDRI
- Helicopter
Tags:
aim 92 aim-92 stinger launcher rocketry rocket missile u.s. aircraft airplane helicopter weapon equipment war military explode explosive anti tank force air
aim,92,aim-92,stinger,launcher,rocketry,rocket,missile,u.s.,aircraft,airplane,helicopter,weapon,equipment,war,military,explode,explosive,anti,tank,force,air
Price $25.00
GPU ECS Animation Baker by The Orange Coder
GPU ECS Animation Baker will bake all vertex bone weights into the UV channels of the meshes (uv1, uv2 & uv3) + all the bone transforms per frame into animation textures.
A custom vertex shader will take care of the rest.
An ECS animation system takes care of updating the shader values each frame.
The custom vertex shader is implemented as a ShaderGraph Subgraph, so it can be easily integrated in any of your existing ShaderGraph shaders.
The baker supports LODS, blending & transitions.
In principle all features that are supported by the Skinned mesh renderer, can be used during the baking process into the animation textures, although it's important to realize that the skinned mesh renderer is not used at runtime, only during baking.
The GPU ECS Animation baker allows you to convert you existing animators & skinned mesh renderers to GPU ECS animators.
The animators are convertable to ECS entities and the animations run entirely on the GPU.
This allows you to add crowds of animated characters to your Unity game. You can build realtime strategy games with large armies of individually animated characters, while preserving a decent framerate.
For more info go to https://www.headfirststudios.com/theorangecoder
Price $49.00
Animation Event Tool by KpiosFws
The project saves project data through ScriptableObject. The editor edits the data of ScriptableObject, and the editing process can be completely separated from the AnimationClip file. When you apply changes after completing the editing, it will completely overwrite the original events data of the corresponding AnimationClip file.
The project does not contain animation files, the animation comes from mixamo
Price $9.99
Easy Prefab Painter by Kristian
- Integrated in Scene View Overlays
- Automatic prefabs collection creation and deletion
- SO* Settings to save your favorite prefab groups and painting settings
SO* - Scriptable Object Asset
Paint prefabs with ease in Scene View with Overlays.
Automatically created collections to keep hieararchy clean with ability to move them wherever in your scene.
SO Settings to keep your prefabs together and save your painting settings.
Price $9.93
Tools 23 - Masked Input by Brain Station 23
Tools 23-Masked Input is a tool for a unity system. A mask is defined by a format comprising mask literals and mask definitions.
- Format Validation: The tool should validate that the input format matches the expected mask format. For example, if the mask format is for a date, the input should only accept dates in the correct format (e.g. MM/DD/YYYY).
- Mask Literals: The tool should automatically insert mask literals as the user types, and prevent the user from deleting them. This ensures that the input conforms to the expected format.
- Mask Definitions: The tool should define a set of mask definitions for each mask type (e.g. Date, Phone Number). These definitions specify which characters are allowed at each position in the input string.
- Customization: The tool should allow customization of the mask definitions to support different formats based on regional or business requirements. For example, a phone number mask may need to support different international formats.
- Input Restrictions: The tool should restrict input based on the mask format. For example, if the mask is for a phone number, the input should only allow numeric characters.
- Display Formatting: The tool should format the input string based on the mask format. For example, if the mask is for a currency, the input should display the value in the correct currency format.
- Integration: The tool should integrate seamlessly with other components of the application, such as data binding and validation.
Supported OS: Android & iOS
A mask is defined by a format comprising mask literals and mask definitions. Any character not in the definitions list below is considered a mask literal. Mask literals will be automatically entered for the user as they type and will not be able to be removed by the user. Tools-23 Masked Input extends TMP_Inputfield to make it show masked behavior.
5 masks are available in this tool 23
- Date
- Phone Number
- Currency
- Time
- Credit Card
Price $0.00
Scene Dynamics: Interactive Doors, Objects & Effects by Spotless Games
Introducing Scene Dynamics: Interactive Doors, Objects & Effects - a powerful and versatile Unity script that will revolutionize the way you create and manage interactions within your game. This all-in-one solution offers seamless control over the movement and manipulation of various game objects, making it an essential tool for any game developer.
Key Features:
- Dynamic Object Control: Control doors, objects, and other elements in your scene with ease, using a robust and user-friendly system.
- Advanced Door System: Create doors that can be opened, closed, locked, and unlocked with optional key requirements, all controlled by a single script.
- Customizable Interactions: Use tags, key presses, or button interactions to trigger object movements and events in your scene.
- Built-in Effects and Sound Management: Enhance your control with integrated sound and particle effects, as well as custom UnityEvents for further customization.
- Time-Controlled Animation Curves: Define open and close durations, delays, and animation curves for precise control over object movements.
- Expandable for Any GameObject: Although initially designed for doors, Scene Dynamics can be easily adapted to animate and control any GameObject in your scene, making it a versatile addition to your Unity toolkit.
- Flexible Movement Types: The DoorManager asset offers a choice between two distinct movement options, Offset and Waypoints, designed to cater to your specific needs.
- The Waypoints system allows for precise control over door movement by setting multiple positions the door will follow. With the convenient auto-generate waypoints feature, you can quickly create a series of waypoints for each door part directly in the Unity Editor. To provide a seamless editing experience, the custom editor displays gizmos in the Scene View, making it easy to visualize and edit the waypoints. Spheres represent each waypoint's position, while lines connecting them illustrate the door's movement path.
- The Offset movement type, on the other hand, offers a simpler approach where the door moves a specified distance from its original position along a defined axis. This option is ideal for users who require a more straightforward door movement solution.
Choose the movement type that best suits your project requirements, and enjoy the flexibility and ease of use that the DoorManager asset brings to your game development process
- Effortless Integration: Easily integrate Scene Dynamics into your existing projects without the need for extensive reworking or refactoring.
- Comprehensive Documentation: Benefit from thorough documentation and support to ensure a smooth implementation and maximize the potential of Scene Dynamics.
Elevate your game development with Scene Dynamics: Interactive Doors, Objects & Effects, and experience the ultimate solution for dynamic object manipulation and interaction in Unity. Don't miss out on this valuable asset – get your hands on Scene Dynamics today and bring your game world to life!
Experience DoorManager's capabilities in the video, showcasing the script's potential.
Note: Models & effects assets in the first video are for demonstration purposes only and not included in the asset! It's just a project I'm working on
Everything in the Demo Scene is included, even a simple first Person Character Controller!
Price $15.00
Building - Town Pack 02 Stylized 3D Game Assets by nigelgohart
Number of textures: 1
Texture dimensions: 128x128
Minimum polygon count: 70
Maximum polygon count: 550
Number of meshes/prefabs: 20 meshes, 27 prefabs.
UV mapping: Yes
This package comes with high-quality 7 building & 20 building part models.
These versatile models can be easily imported into a variety of 3D software programs and are perfect for use in a range of creative projects.
Price $15.00
Ambiance & Drone Sound Pack by LegroSFX
Audio file types: .Wav
Sample rate: 44,100Hz Sample Rate
Bit depth: 320Kbps Bit rate
Additional: Stereo
Do Sound Fx Loop: Yes
Windows and Mac: Yes
Support Dev Platform: Yes
-Dynamic sound
-Well organized
Number of Audio Waves: 101
If you're looking for a comprehensive collection of high-quality ambiance and drone sounds, then look no further than this sound pack. With 102 different sound recordings to choose from, this pack offers an extensive range of ambiance and drone sounds that are perfect for film, television, video games, and more.
The ambiance sounds included in this pack cover a broad range of environments and moods, from the tranquility of a forest, the openness of a grassland, the majesty of a mountain, to the harshness of a desert. Whether you're looking to create an immersive outdoor soundscape or to capture the sounds of nature in its rawest form, this pack has got you covered. Additionally, the sound pack includes ambiance sounds for different weather conditions like rain, cold, and snow, as well as specific sounds like a river, shore, and campfire.
The drone sounds, on the other hand, offer a different flavor of soundscape, with a range of mysterious, holy, futuristic, and otherworldly soundscapes to choose from. These sounds are perfect for creating a sense of awe and wonder, as well as fear and tension. You can use them to create a sci-fi or futuristic world, a haunted or mystical landscape, or to add an extra layer of intrigue and depth to your project.
All of the sounds in this pack are loopable, which means that you can create seamless and endless soundscapes that perfectly match the length and pacing of your project. With such a vast collection of sounds to choose from, you're sure to find the perfect ambiance or drone sound to match the mood and tone of your project.
In summary, this ambiance and drone sound pack is an indispensable tool for anyone looking to create immersive and engaging soundscapes for their projects. With its broad range of sounds and loopable nature, it's the perfect solution for adding an extra layer of depth and realism to any project.
Price $12.99
Footsteps SoundFX Pack by LegroSFX
Audio file types: .Wav
Sample rate: 44,100Hz Sample Rate
Bit depth: 320Kbps Bit rate
Additional: Stereo
Do Sound Fx Loop: No
Windows and Mac: Yes
Support Dev Platform: Yes
-Dynamic sound
-Well organized
Number of Audio Waves: 427
You can view the entire sound list
Introducing our latest sound pack - Footstep Sound Effects! This comprehensive collection boasts 19 unique surface textures and over 427 high-quality recordings, making it the ultimate tool for sound designers and editors looking to add realistic footsteps to their projects.
Our pack features a wide variety of surface textures, including CLOTH, DIRT, FOREST, GIANT, GRAVEL, ICE, LEAVES, MAT, MUD, MECHANIC METAL, RUG, SAND, SHOES, SNEAKERS, SNOW, WATER, and WOOD. Each surface has been carefully recorded and edited to ensure that every step sounds authentic and immersive.
Whether you're working on a film, TV show, video game, or any other project that requires realistic footsteps, our sound pack has got you covered. With a huge range of textures and variations to choose from, you can easily create a truly unique soundscape that perfectly matches the visuals.
So what are you waiting for? Add our Footstep Sound Effects pack to your library today and take your projects to the next level!
*** If you need files in "ogg." format after purchasing, just send me an e-mail.
Price $12.99
ZombiGurl by Livi3d
Number of textures 5tex Body/1Eye
Texture dimensions 4k
Polygon count of [Model Name]ZombiGurl
Minimum polygon count 6000
Maximum polygon count 6000
Number of meshes/prefabs
Rigging: Yes
Animation count 0
Animation type list
UV mapping: Yes
Types of materials and texture maps (e.g., PBR)
Low poly model Game ready zombie girl scary,video game in the engine look at my page
Price $29.00
Medieval Weapon Set - Lowpoly Textured and Colorbased URP by suerozcelik
Features;
-.fbx, .obj, .dae, .unityasset(URP&HDRP)
-Two version, textured & colored.
-Texture file sizes, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096.
UV mapping: Yes
Axe :
-Polygons: 155
-Vertices: 345 Lance ;
Polygons: 660
Vertices: 1560
Halberd ;
Polygons: 559
Vertices: 1170
Boar Spear ;
Polygons: 152
Vertices: 297
Spear ;
Polygons: 126
Vertices: 220
Scythe ;
Polygons: 203
Vertices: 399
Falchion ;
Polygons: 228
Vertices: 537
Flanged Mace ;
Polygons: 264
Vertices: 694
Macil ;
Polygons: 211
Vertices: 408
Morningstar ;
Polygons: 217
Vertices: 449
Scimitar ;
Polygons: 223
Vertices: 584
Shortsword ;
Polygons: 128
Vertices: 354
Longsword;
Polygons: 178
Vertices: 516
Warhammer ;
Polygons: 317
Vertices: 723
Metal Shield ;
Polygons: 404
Vertices: 176
Round Shield ;
Polygons: 655
Vertices: 1793
Medieval Weapons Set.
Features;
-.fbx, .obj, .dae, .unityasset(URP&HDRP)
-Two version, textured & colored.
-Texture file sizes, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096.
UV mapping: Yes
Included;
Axe,
Boar Spear,
Falchion,
Flanged Mace,
Halberd,
Lance,
Longsword,
Morningstar,
Macil,
Metal Shield with five pattern,
Round Shield with five pattern,
Scimitar,
Scythe,
Shortsword,
Spear,
Warhammer,
*if you buy this product you can upgrade to hdrp version for free
Price $24.99
Viking 0 1 by artmarkevich
Number of textures 12
Texture dimensions 4096
Polygon count of [Viking01 - 19640]
Maximum polygon count - 19640
Number of meshes/prefabs 1
Rigging: Yes
Animation count 14
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Hello, let me introduce you Low-poly model of the character Viking01
It is possible use the model in different games: first-person, RPG, shooters, horror...
Textures pack consists of 12 texture maps
Texture resolution - 4096x4096
Standard human Maya skeleton, you can retarder, + add. bones
The model has 1 skins & 3 materials
The model contains 14 animations
walk (x2) Attack (x1) Idle (x4)
Get hit (x2) run (x2)
death (x1) jump(x2)
For doubl side text upload
Technical dimensions of the model:
faces 19640 verts 21612 tris 38139
For Materials "Cloth & Armor" use Standard Double Sided Shaders Ciconia Studio
https://assetstore.unity.com/packages/vfx/shaders/free-double-sided-shaders-23087
Price $30.00
Character Creator and Environment Bundle NEON3D by Neon3D
Character Creator Neon3D
Male character (rigged, polygon count:1,318)
Female character (rigged, polycount:1,352)
Blendshapes: 20
Hair styles: 30
Beard styles: 15
Hats: 15
Glasses: 15
Necklaces: 15
Shirts: 16 (PNG textures)
Change color to skin, eyes, eyebrows, shirt, shoes, pants, socks and to many other different features.
Supports Built-in, URP, HDRP.
(+BONUS) City Example Scene:
COMES WITH: low poly bus model, low poly car model, streets, bus stops, benches, trees, parking spots, roads and buildings.
Character Creator 2 Neone3D
Male character (rigged, polygon count:3,912 ver)
Female character (rigged, polycount:3,912 ver)
Blendshapes: total: 20
-Face: 6
-Body: 4
-Arms: 6
-Legs: 4
Hair styles: 25
Beard styles: 10
Hats: 5
Glasses: 5
Shirts: without-sleeves, short-sleeves, long-sleeves.
Jacket: comes uppon different shirts.
Shoes: 2 materials.
Shirt textures: 6 (PNG, 2K)
Low-Poly Nature and More - NEON3D
Trees:
-------
BigTree - 83 Vertices
CurvedTree - 84 Vertices
FokieniaTree - 73 Vertices
FokieniaTree2 - 288 Vertices]
RegularTree - 30 Vertices
TallTree - 66 Vertices
Tree7 - 216 Vertices
Cutten trunks:
--------
CuttenTrunk1 - 18 Vertices
CuttenTrunk2 - 21 Vertices
CuttenTrunk3 - 18 Vertices
Trunks:
--------
Trunk1 - 18 Vertices
Trunk2 - 21 Vertices
Trunk3 - 18 Vertices
Trunk4 - 18 Vertices
Trunk5 - 21 Vertices
Trunk6 - 18 Vertices
Logs:
------
Log1 - 80 Vertices
Log2 - 80 Vertices
Log3 - 96 Vertices
Branches:
-----------
Branch1 - 10 Vertices
Branch2 - 20 Vertices
Branch3 - 46 Vertices
Branch4 - 88 Vertices
Branch5 - 15 Vertices
Cliffs & Rocks
-----------
BigRock1 - 82 Vertices
BigRock2 - 110 Vertices
BigRock3 - 82 Vertices
Rock1 - 54 Vertices
Rock2 - 54 Vertices
Rock3 - 54 Vertices
Rock4 - 54 Vertices
Rock5 - 54 Vertices
Mountain1 - 78 Vertices
Mountain2 - 154 Vertices
Bridges & Barrels
-----------
Bridge1 - 32 Vertices
Bridge2 - 168 Vertices
Bridge3 - 344 Vertices
Barrel - 240
Flowers:
---------
Flower1 - 90 Vertices
Flower2 - 122 Vertices
Flower3 - 278 Vertices
Flower4 - 98 Vertices
Flower5 - 106 Vertices
Grass:
---------
Grass1 - 96 Vertices
Grass2 - 114 Vertices
Grass3 - 126 Vertices
Grass4 - 216 Vertices
Grass5 - 648 Vertices
Grass6 - 216 Vertices
Demo scene Forest
Skies: 2
Water: 1
Contact us anytime here, available for support.
NEON3D Introducing:
Bring your game to life with the Character Creator Double-Pack! This versatile package allows you to easily design and customize high-quality characters with a wide range of clothing, accessories, and special features. A combination of two of our Character Creator assets of NEON3D.
You can learn more about Character Creator LP and CN and others assets here:
1) Character Creator LP NEON3D
2) Character Creator CN NEON3D
3) Low-Poly Nature and More - NEON3D
Get FREE asset to extend your development possabilities here:
For more of NEON3D < click here
See UPDATES, NEWS, TUTORIALS, and more content by following us on:
ENJOY ENDLESS CREATIVITY!
Price $65.00
Zombie Drift by BoneCracker Games
WebGL Demo - Android Demo - Documentation
Drift around the arena and wipe away the zombies. Earn coins, and unlock & upgrade new vehicles, unlock & upgrade new weapons. Be prepared well and bring more chaos on upcoming waves!
Can be used with any kind of land vehicle, any kind of weapon, any kind of enemy, prop, environment model of yours.
Package Features
- Includes latest version of the Realistic Car Controller (V3.62)
- Tested with PC, Mac, Linux, Android, iOS, and WebGL
- 10 player vehicles with customizable hp, armor, and health
- 3 different type of zombies with customizable hp, armor, and health
- Total count of 15 waves for demo
- Complete UI for main menu & gameplay including options
- Randomly prop spawning
- Unlock / upgrade / repair vehicles
- Unlock / upgrade / repair / attach / detach weapons
- Save / Load weapons & vehicles
- Shortcut buttons for desktop and mobile
- Arena model with environments
- 5 Prop models
- New Input System
- Soundtrack manager
- API to add / consume coins, lock / unlock waves, lock / unlock vehicles & weapons
- All commented C# scripts
- Clean hierarchy and project
Editor Extension Features
- Creating & customizing new waves and their new enemies
- Creating & customizing new player vehicles
- Creating & customizing new weapons and adding them to the vehicles
- Customizable shared settings
- All player vehicles and enemies are stored in corresponding scriptableobjects
* Soundtracks used in the demo are not included in the package
Price $150.00