Cyberpunk IX - Game Music Pack - Aggressive, Electronic, Midtempo, Electro by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
From censored rebels who are trying to fight for a nation, to robots who developed free thinking. Cyberpunk is made for those stories that we all love.
– Listen to this Soundtrack Pack here.
What’s Inside:
– 7 original high-quality music
– 7 original high-quality music loops
– 14 total files
Tracklist:
(00:00) 01 - Andromeda
(00:33) 02 - Angora Central
(01:03) 03 - Angora
(01:37) 04 - Can't Hear You From There
(02:07) 05 - Time To Move Baby
(02:35) 06 - This is the worst plan
(03:09) 07 - Fight Your Worth
(All file formats are in WAV, Stereo, 44.8kHz, 32bit)
With this Game Music/Soundtrack pack, you also:
– Sound Great in Any Device: All music themes and stingers are fully mixed and mastered so they sound great in any device that your game is played.
– Avoid Incongruent Volumes: All themes and stingers are mastered to reach a fully congruent volume within the full soundtrack.
– Repeat Music Seamlessly: All music themes are fully loop-able, so you can repeat the music in the game seamlessly.
About Composer:
Lufus is a music producer, composer who has made the Original Soundtrack of multi-million games like:
– Parchisi Star Online (50 Million Downloads)
– Pixel Car Racer (10 Million Downloads)
– Drift Clash (5 Million Downloads) and more
Support & Help:
If you need help downloading this soundtrack/music pack, feel free to reach out to iamlufus@gmail.com
Price $19.99
Cobra Network by ByteCobra
Cobra Network is a flexible minimalistic server-client networking package designed for use with C# projects, including Unity. It supports .NET Standard 2.1 and higher, making it a flexible choice for various software applications.
Cobra Network is designed to be minimalistic, providing only the essential features. This approach ensures that it can be easily integrated in many different types of projects, without imposing rigid coding practices. It empowers developers to expand and enhance their networking solutions in a way that aligns with their unique coding styles and requirements.
Please ensure that the latest version of Cobra Transports and its dependencies are installed and imported into your project before importing this package.
Features
- Authentication: Includes basic username/password authenticators and the ability to implement your own authentication method.
- Events: Send events between the server and the clients. Events are messages that do not require a response. These can be sent asynchronously or synchronously.
- Late Events (State Sync) This feature allows for the synchronization of the most recent server events to newly connected clients.
- Requests: For messages where a response is necessary you can send a request. These can be sent asynchronously or synchronously. If you choose to send them asynchronously you'll get the response back in the same block of code, which can make the code easier to understand and maintain than using callbacks.
- Flexible: With no dependencies on Unity, Cobra Network is versatile enough to operate within most modern C# environments, not just in Unity.
- Multiple Transports: UDP, TCP and WebSocket transports are supported via Cobra Transports, with the option to integrate custom transports if required.
- Minimalistic Design: Cobra Network focuses on essential functionalities so that the code can be easily integrated in many different types of projects.
Important
Cobra Network is designed for experienced developers and may not be suitable for beginners. Before you begin, please ensure you are either already familiar with, or prepared to learn, the following essential skills:
- Advanced C# Knowledge: Proficiency in C#, especially in areas like object-oriented programming, utilizing abstractions and virtual methods, and applying common design patterns.
- Networking Fundamentals: Basic knowledge of networking concepts such as port-forwarding, client-server model, and asynchronous programming.
- Event-Driven Programming: Experience with handling asynchronous events and designing systems that can process or dispatch events effectively.
- Concurrency and Multithreading: Skills in managing multiple connections and handling synchronous/asynchronous communication without blocking the main game thread.
- Unity Engine Proficiency: Familiarity with Unity's API, its capabilities and limitations.
- Debugging and Optimization: Ability to test, troubleshoot and optimize network communication. ParrelSync can be a helpful tool for this purpose.
- Custom Implementation Skills: Be ready to implement features like automatic game object identification or scene synchronization if you need them. This lightweight design enhances flexibility but requires developers to be able to write extensible, maintainable code.
Price $0.00
Industrial Cable Kit by VOYAGER 3D
Features include:
- 3 Cable meshes
- 2 Cable festoon meshes (Main festoon & smaller festoon attachment)
- 1 Steel beam mesh
- 30 preset folded meshes with different meshes (10 for each type of cables)
- 3 plug meshes (one for each type of cable)
- 3 wall socket meshes (one for each type of cable)
- 4 spiral cable meshes
- Asset zoo scene
Number of Material and Material Variants: 47
Number of Textures: 164
Texture Resolutions: 4096x4096, PBR
Number of meshes/prefabs: 47
LOD information: All products have 1, 2 or 3 LOD levels
This pack contains 3 base cable meshes along with their respective plugs, sockets, & spiral meshes.
The cable festoon system consists of three meshes: The main festoon, the smaller festoon attachment, and a steel beam to attach them to. In addition, for each cable type, there are 10 preset lengths.
All meshes besides the cable plugs & steel beam come with 3+ material skins.
Meshes have been created in a way best to work either on their own or with the help of the SplineMesh tool included in this pack.
An introduction for the SplineMesh tool is included. This tool is developed by Meth and also available in the Asset Store. If you want to support Meth for developing this amazing tool, please click here!
Price $29.99
Classic RPG UI 2 by PONETI
Disclaimer:
The package does not include icons for resources, armor and abilities.
Font used: Georgia (Not part of the package).
The interface does not include code, the demo scene is made based on basic Unity resources. The special appearance of the window is made using the animator controller.
All elements are hand-painted and fit perfectly for RPG and Action games. This GUI includes all the basic elements for the game interface in these genres. Supports up to 4k. Window appearance animations have also been added to the package. The main windows are easily stretched through slicing. You can also change the color of the frames in the engine itself.
It is also possible to create an interface for roguelike, action, RTS, and survival games.
Package includes:
PNG elements (32x...x2048 pixel):
- UI elements: 173 (frames, backgrounds, health bars, checkboxes, buttons, etc.)
- UI icons: 36 (73 with frame)
- Map icons: 24
Additional elements:
- Demo scene
- Prefabs: 28
- Animations: 16
- Elements for animation: 14
- PSD sources: 16
Price $19.99
Mimic by Lil_Pupinduy
Asset does not contain VFX
Rigged: Yes
Animated: Yes
Number of Animations: 8
- Idle
- Walk
- Open
- Enter
- Attack
- Attraction
- Hit
- Death
Models has LODs x 4 :
Mimic:
LOD_0 : 7.588 verts.
LOD_1 : 5.043 verts.
LOD_2 : 3.363 verts.
LOD_3 : 2.239 verts.
Chest:
LOD_0 : 3.885 verts.
LOD_1 : 2.523 verts.
LOD_2 : 1.692 verts.
LOD_3 : 1.133 verts.
Animation types: In-place
Number of prefabs: 2
Number of characters: 1
Number of Materials: 2
Number of Textures: 7
Texture Resolutions: 4096 x 4096
Asset does not contain VFX
Asset contains :
- Mimic
- Chest
- 8 Animations
Info:
- LODs x 4
- Textures: Albedo, Normal, MetallicSmoothness, Emission ( 4096 x 4096 size)
Price $6.00
Customizable 3D Characters | Stylized Characters by Tunahan Ercan
-Used Unity Legacy Shaders/Self Illimun/Diffuse.
-Minimum verts value: 16.652
-Maximum verts value: 38.072
-Rigging: No
-All characters are posed in a T-pose.
-8 different characters.
-Additionally, you can toggle the characters' clothing on and off.
You can toggle the characters' clothing on and off.
Changeable material colors.
Price $39.90
Spline Cable Kit Vol.01 by VOYAGER 3D
Features include:
- 9 base straight cable meshes that were made to be used as splines
- 4 additive plug meshes
- Cable tray kit
- 16 pre-simulated static cables
- Asset zoo scene
Number of Material and Material Variants: 35
Number of Textures: 118
Texture Resolutions: 4096x4096, PBR
Number of meshes/prefabs: 36
LOD information: All products have 1, 2 or 3 LOD levels
This pack contains a variety of cables, plugs and a cable tray kit. All cables used in combination with the SplineMesh tool included allow you to bend them however you like.
The cables were made with the intention of seamless tiling between them, while also having caps on each end. You can use the additive plug meshes to add a different style to the end of a cable too.
There are also some pre-simulated cables you could use as ground scatter. These are included as a time saver if you don't wish to fiddle around with the spline system. They're just ready to go!
An introduction for the SplineMesh tool is included. This tool is developed by Meth and also available in the Asset Store. If you want to support Meth for developing this amazing tool, please click here!
Price $29.99
HK Foot Placement - Foot IK system + Base TPC Controller by HK(Hamza Khan)
Foot height is calculated based on the animation.
This foot placement system only supports Humanoid characters.
For crouching animations there is a crouching specific behavior mode.
NOTE : This works with models with humanoid rig recognised by Mecanim and works with Unity's built-in IK.
- Move your characters feet realistically on any surface or terrain.
- Works with any model with a Humanoid rig recognized by Mecanim and uses Unity's built-in IK system.
Included :
- HK Foot Placement
- Basic TPC third person controller.
- Testing PlayGround.
HK Foot Placement Features
- Humanoid Foot Placement.
- Foot height calculated in real time based on the animation.
- No animation curves required.
- Body Position Is Calculated Based On The Two Feet.
- Supports all locomotion animations.
Third Person Controller Features
- Basic Character controller with walk, jump and running systems.
- Uses cinemachine for proper camera collisions.
- Walking & running & crouching locomotion.
Price $5.00
Cargo Ship Container Ship by LittleChild Games
Number of textures: 63
Texture dimensions: 4096*4096, 2048*2048
Polygon count of ContainerShip: 231 615 tris
Minimum polygon count: 231 615 tris
Maximum polygon count: 231 615 tris
Number of meshes/prefabs: 2/1
Rigging: No
Animation count: 0
UV mapping: Yes
Types of materials and texture maps: PBR
High-quality Cargo Ship Container Ship ( Freighter ) model which could be used in nautical genre game.
Suitable for games, mobile apps, mods or any real time applications.
This asset is optimized and hand tweaked.
The textures looks amazing and super realistic, tuned for Physically-Based Rendering.
Triangles count: 231 615 tris.
Textures resolution are 4096*4096 pixels.
Following textures included: Diffuse, normal map, AO, roughness and metallness maps.
Pivot at 0, 0, 0 at bottom center of object ;
Price $50.00
Pixelated Tool by Wu Haipeng
This tool allows you to easily achieve pixelated effects on your 2D or 3D game objects. It allows you to easily adjust the number of pixels and the speed of movement. It also supports all rendering pipelines. I hope this tool can help you well.
Features:
1. Very easy to use
2. Support 2D and 3D game object.
2. Contains multiple adjustable parameters
3. Support URP, HDRP, Built-in render pipeline
4. Support Windows, Android, IOS
5. Good support
Before importing this tool, you need to import another unity Asset
https://assetstore.unity.com/packages/3d/3d-game-kit-character-pack-135217
In order to better show you this effect, I used "Cinemachine" when making the demo. Please import "Cinemachine" in the Package Manager before importing this package.
If you plan to use it in the Built-in rendering pipeline, you need to import "Shader Graph" in the Package Manager first.
If you have any questions, please feel free to contact me.
E-mail: wud02879@gmail.com
Price $15.99
Medieval Monastery Environment (Sanctuary,Church,Modular Castle,Medieval) by JustBStudios
Number of Unique Meshes: 107
Collision: Yes,generated in Unity.
Vertex Count: 44 / 411000
LODs: (Yes up to 5 LODs)
Number of Materials: 60
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 166
Props: Flags, Candles, Chandeliers, Benches etc.[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Floors, Pillars, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Texture Resolutions: (4096 x 4096 / 8192 x 8192)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP and Built-IN file included.If you want use URP or Built-IN, you can import it.
⚔️ Features
- ⚔️Massive - Over 100+ Meshes
- ⚔️Gameready / Optimized
- ⚔️High Quality Assets
- ⚔️Unique Concepts of Assets
- ⚔️High Attention to Details
- ⚔️Finished Demo Map with Cinematic Lighting
- ⚔️Modular Architecture Meshes
*Due to the maximum size limit, we have reduced the size of textures (1024px) in this pack. You can reach high quality textures by contacting us on Discord. You can easily drag all textures to the 'Art > Texture' folder.
Here you can join JustBStudios Discord channel for live support, discounts, and Custom Outsource Environment Projects.
WEBSITE I INSTAGRAM I LINKEDIN I YOUTUBE
Price $59.99
Goods Triple by Gorodiski Games
Discord | YouTube | Instagram | Facebook
Recomended Unity version 2022.3.20f1.
Goods Triple is a puzzle game Template.
FEATURES:
-20 unique Goods.
-36 unique Levels.
-Easy to Add new Levels and new Goods.
- Applovin
a) Interstitial Ads. Shown after Level completed.
b) Rewarded Ads. To unlock Premium Good with.
c) Banner Ads.
- IAP
a) Remove Ads. Interstitial and Banner Ads will no longer be shown.
- Game Analytics
Tracked events:
a) Start/Complete Level.
b) Show/RewardReceived for Ads.
More detailed information how to setup all the features are in the Documentation and README files stored in the project.
Mesh Polycounts.
Tris: from 24 to 968.
Verts: from 27 to 797.
Textures.
Atlas diffuse texture. Size: 1024x1024.
Ground gradient texture. Size: 32x32.
2 UI Images. Size: 64x64 each.
UI Image. Size: 32x32.
Price $79.00
Hip-Hop Music Pack: Vol. 2 by Composer Squad
Number of Audio Wavs: 59
Number of Audio Cues: 59
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 73
Pack of Hip-Hop Music For Games: Volume 2
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 12 Original high-quality music tracks
- 59 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 73 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ TRACK LIST ❯❯❯❯❯
- Street Moves
- Urban Vibes
- OG
- Step Up
- Urban Hip-Hop Style
- Big Mac
- The Rise
- Urban Life
- Swag
- Flashback
- We Can Fly
- Never Give Up
❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯
Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this pack and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@composersquad.com and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.
Price $29.99
Ultimate Farm Package [Low-Poly] [Fresh Updates] by Kurzb
340-2000 Vertices at max.
This package contains total of 48 models related to “farm” theme.
Models are divided as ;
- Background Props
- Vehicles
- Tools
- Buildings
- Plants and Nature
This package will be updated and aimed to have at least 190-200 models at total.
Price $4.99
BZShaderGUI by 暴走TA_CN
BZShaderGUI Include:
Group labels
- BG: Simple grouping, merging attributes into one module
- TG: Switch hidden grouping
- FD: Rollout grouping
- SIF: Implicit label, draw if conditions are met
Data labels
- TT: Target value
Draw labels
- Dir2D : Draw components in the form of coordinate systems
- MMS: Range slider drawing
- ST: Tile and offset drawing
- V1: Vector single component drawing
- V2: Vector Bicomponent Drawing
- V3: Vector three component drawing
- V4S: Vector Four Component Drawing
BZShaderGUI is a Unity editor plugin that arranges material interfaces through tag based methods. The main purpose is to free users from writing shader interfaces and focus more on effects and performance development.
We all know that in team development, most effects require shader development, which is commonly referred to as writing Shaders. Although the development of functions is of utmost importance, promoting and implementing them after development is also a challenging task. When promoting shaders for art use, it is usually done through verbal expression, manual demonstrations, document writing, and interface development. In fact, when there are too many functions and art is tired of mass production, after a period of time, the specific usage methods will be forgotten. At this time, a friendly, easy to understand, and familiar interface becomes particularly important. A good interface can greatly reduce the cost and difficulty of using art.
Through years of work experience and collaboration with art, BZShaderGUI has emerged as a tag based interface automatic generation framework, making interface writing and maintenance simple and easy to use, allowing developers to devote more energy to more important tasks
Price $15.00
ThreadHarmonizer by PumpkinSoftware GmbH
SUPPORTED OPERATING SYSTEMS
- Windows
- Linux
- Mac OS (Silicon and Intel)
Website • Setup • Documentation
Website • Setup • Documentation
Experience the power of seamless scalability and enhanced resource utilization. Whether you're managing a single application or a complex system, our solution empowers you to achieve unparalleled performance gains without sacrificing stability or reliability.
Using ThreadHarmonizer means Unity's threads remain unchanged. Any tasks you wish to execute continuously in a multithreaded manner will still be processed during the update call. Our system ensures synchronization, preventing tasks from being missed or executed multiple times unless explicitly specified.
We include editor expansion, enabling automatic file modifications with a simple click. Should you wish to revert these changes, the option is readily available.Regardless of your project size, performance changes take effect immediately after modifying your files.
- Download & Import - Download ThreadHarmonizer from the Unity Asset Store and import it into your project.
- Add Manager - Add the ThreadHarmonizer Manager to your scene, by right clicking on the scene hierarchy.
- Adjust your Scripts - Simply select all your files at once, then right-click to choose ‘Turn to Multithreaded Script.’
For further details, please refer to the full setup instructions and consult the documentation for advanced code changes.
Price $39.99
BlackBox (Lite) - Prefab encapsulation, control overrides by Ciro Continisio
No impact on the game
The BlackBox component is an editor-only component, so it won't end up in your builds, meaning it has no impact on the game.
You can easily add, remove or readd the BlackBox component, with no consequence or changes to how your Prefabs behave at runtime.
Compatible with all Prefab types and workflows
The Black Box workflow is compatible with Variants and nesting, so you can have a locked Prefab within an unlocked Prefab, or viceversa.
If there is a workflow Black Box doesn't cover, I'd like to hear from you how I can make Black Box better. You can write to buoybase@gmail.com and we can assess if it can be added to the asset. Or hop on my Discord to have a chat.
Note: this is a free Lite version of BlackBox, and it doesn't contain all the functionality of the full version.
With all the options that Unity's Prefab system offers, even for an expert user it can be easy to make a modification by mistake on a Prefab instance and leave it as an override in the scene, something that can become a source of bugs that are pretty hard to track down.
With Black Box it's possible to prevent overrides to any Prefab by just adding one component. This is something often referred to as "turning a Prefab into a black box", or "encapsulating", "collapsing" or "locking" it (there is no official name).
Since Nested Prefabs came out in 2018, users have been asking to make encapsulation part of regular Prefab workflows. Black Box enables just that, with a single component.
📦 LOCKING 📦
Once you add the BlackBox component, any Prefab with a number of children GameObjects and components appears as a single object in the hierarchy in the Scene. The user can only change the Transform properties, and enable/disable it. To modify other properties, simply open it in Prefab mode and make changes as usual.
📦 REVEALING PROPERTIES and DISABLE APPLY 📦
The full version of BlackBox includes even more safety and productivity tools.
Documentation
You can preview the documentation and learn all about the functionality, but remember that this free version only includes Prefab locking.
Version compatibility
Please note that Black Box is only compatible with Unity 2022 and later (including Unity 6).
Price $0.00
POLYGON SWORD PACK - Low Poly EasyKit by LowPoly EasyKit
Number of textures : 1 Atlas Texturing
Texture dimensions : 900x 900 pixels
Minimum polygon count : 360
Average polygon count : 750
Maximum polygon count : 1612
Number of meshes/prefabs : 30
Rigging: Yes/No
UV mapping: Yes
Enter the realm of adventure with our Low Poly Sword Pack from LowPoly EasyKit! Immerse yourself in a collection of 30 finely crafted swords, each designed with meticulous attention to detail and optimized for seamless integration into your Unity projects.
Whether you're embarking on an epic quest, building a medieval battleground, or creating a fantasy world teeming with mythical creatures, this pack is your ultimate companion. Each sword exudes charm and character, featuring vibrant low poly aesthetics that bring your scenes to life with style and flair.
Crafted for ease of use, our pack ensures smooth implementation into your game development workflow. With versatile designs ranging from elegant longswords to fierce battle axes, the possibilities for your projects are as limitless as your imagination.
Why settle for ordinary when you can elevate your creations with our Low Poly Sword Pack? Join countless developers who have chosen LowPoly EasyKit for their asset needs and let your creativity soar to new heights. Get ready to arm your heroes and villains alike – adventure awaits with LowPoly EasyKit!
Price $15.00
Object Control for Blender users by olivecrow
🟨🟨 Limitations 🟨🟨
1. Not exactly the same as Blender's pivot system.
=> Blender uses a much more detailed pivot system for useful modeling. On the other hand, Unity uses two PivotMode and PivotRotation respectively. In this asset, objects can be controlled using only Unity's pivot system. The reason is that this is enough to place objects, and it is compatible with Unity's default system.
2. Shortcut keys are not exactly the same as in Blender.
=> In Unity, objects are controlled with [W][E][R], but in Blender, they are controlled with [G][R][S]. The default settings for this asset are set to Unity. If you want settings like Blender, you can edit it in Edit>Shortcuts. You can find the shortcuts of this asset in BLOC category in the Shortcut window.
3. Can't fine-tune with [Shift]
=> I didn't create this feature because I didn't think it was really needed. If you feel you need this feature, please send me an email.
Tired of pressing gizmos to move objects?
Are you thinking that it would be much easier to move objects around like you did in Blender?
Then this asset is exactly for you!
🟧🟧How to Use🟧🟧
After install this asset, go to [Edit > Preferences > Blender-Like Object Control] and set Enable to true.
That's all !
If you are a Blender user, you can use it right away without any additional learning!
⬛⬛Don't Worry!⬛⬛
All controls can be Undo, and if you do not want to use Blender-Like Object Control, you can completely disable it in Preferences.
🟩🟩 Features 🟩🟩
- Movement
- Horizontal Movement
- View-Based Movement
- Axis-Based Movement
- Reset Positions
- Rotation
- View-Based Rotation
- Trackball Rotation
- Axis-Based Rotation
- Reset Rotation
- Scale
- Uniform Scale
- Axis-Based Scale
- Position Scale Mode
- Reset Scale
- Undo without worry
- Campatible with the default transform gizmos
- Snapping support
- Same operation as in Blender
- Axis selection via mouse wheel
- Axis selection and movement amount setting via keyboard input
- Reset values by pressing [Alt]
- Snap by pressing [Ctrl]
- Shortcut keys can be changed in Editor>Shortcuts
- Array Modifier support
- Mirror Modifier support
- Detailed document with GIF
- Available for all versions 2021 LTS and above
- Available for all render pipelines
- You can turn it on or off when you want in Editor>Preferences
--
If you find a bug or have any questions, please send an email to the email address below.
I will respond as quickly as possible.
--
Price $28.00
Ahab's Characters: Male#2 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Body (beard and brows attached), 25162 vertices, 19389 polygons
Briefs, 3289 vertices, 3191 polygons
Eyes, 324 vertices, 320 polygons
Pants, 8466 vertices, 8281 polygons
Shoes, 2930 vertices, 3078 polygons
TankTop, 3474 vertices, 3353 polygons
Tongue, 309 vertices, 296 polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
