Level Generator Pro 3.0 - Procedural Dungeons, Mazes, NavMesh & v6.0 Support by Despair
- 🧠 Generation Types: Dungeon & Maze
- 📊 Algorithms: Rooms & Corridors, Cellular Automata, Recursive Backtracker, Prim’s
- 🧱 Multilevel Support: For both dungeon and maze
- 🎮 Player Spawn: Auto spawn at start room or maze entrance
- 👾 AI Spawning: Multiple prefabs and configurable counts per level
- 🎲 Random Object Spawn: Floor & wall-mounted object spawning with probabilities
- 🌐 Biomes: Material sets per level (walls, floors, roofs, lights, enemies, decorations)
- 📐 Ladder Support: Optional script & configurable UV tiling
- 🏗️ Prefab Saving: Full level, NavMesh & materials saved as prefab
- 🧩 Inspector Integration: Easy-to-use custom editor UI
- 🔢 Seed-Based Generation: Fixed or randomized seed options
- 📏 Room Controls: Count, size, connection style
- 🌆 Maze Features: Custom dimensions, height, start & end locations
- 🏠 Roof Generation: For both dungeon and maze
- 🧱 Material Sets: Per-level visual style for mazes
- 🎨 Decoration System: Random props and wall decor per room
- 💡 Lighting System: Randomized lighting per biome
- 🚶 NavMesh Support: Optional NavMesh baking
- 🛠️ Editor Tools: Generate, clear, save prefab directly in Inspector
- 📦 Mesh Optimization: Combines procedural meshes for performance
6.0 Support & Full Compatibility Update
This version has been completely overhauled to ensure full support and seamless integration with Unity v6.0. To address compatibility issues and eliminate legacy errors, all scripts have been significantly rewritten and optimized.
This includes crucial changes to the NavMesh generation scripts and the core logic to align with modern API standards. You can now use this asset in your v6.0 projects without any of the error codes found in the original version, ensuring a smooth and stable experience.
VERSION HISTORY:
Version 1.0 - The Foundation
The initial version offered two distinct, single-level generation modes in one package.
- Dual Generator System: A single component could switch between generating Dungeons or Mazes.
- Dungeon Mode (v1.0): Single-Level Generation: Created basic dungeons on a single floor. Core Layout: Generated rooms and connected them with simple corridors. Basic Customization: Allowed setting grid size, room count, and dimensions. Simple Theming: Supported a single Wall and Floor material for the entire level. Basic Content: Included options for placing a Player prefab and simple decorations.
- Maze Mode (v1.0): Single-Level Generation: Created classic, single-floor mazes. Core Algorithm: Used a Recursive Backtracker algorithm. Basic Customization: Allowed setting maze dimensions, cell size, and seed. Start/End Points: Could define and randomize start and end cells. Basic Content: Supported random object spawning within the maze paths.
New in Version 2.0 - Multi-Level Architecture & Advanced Features
Version 2.0 was a massive upgrade, introducing verticality to Dungeons and adding significant depth to both modes.
- ✅ Dungeon Mode - Multi-Level & Biomes: Multi-Level Dungeons: The Dungeon generator could now create dungeons with multiple floors, connected by a levelHeight parameter. Biome System: A comprehensive Biome system was introduced for dungeons, allowing distinct themes per level, each with its own: Wall, Floor, and new Roof materials. Customizable lighting, enemy spawning, and wall-mounted decorations. Inter-Level Connectivity: Automatic ladder generation was added to connect overlapping rooms between floors. Exit Portal: An exitPortalPrefab could be added to define a clear endpoint.
- ✅ Maze Mode - More Algorithms & Variety: New Maze Algorithms: Added Prim's Algorithm as an alternative to Recursive Backtracker. Advanced Customization: Introduced an Extra Wall Removal chance to create more open, less perfect mazes. Material Sets: A "biome-like" system was added for mazes, allowing you to define multiple wall/floor material sets for varied theming. More Content: Added dedicated AI spawning and support for wall-mounted objects (e.g., torches) in corridors.
New in Version 3.0 - Unification & Pro-Level Control
Version 3.0 is a complete architectural overhaul. The key theme is feature parity: the Maze generator now inherits the powerful multi-level capabilities of the Dungeon generator, and both modes receive professional workflow features.
- ✅ Dungeon Mode - Advanced Algorithms & Layout Control: New Dungeon Algorithm: Added a Cellular Automata algorithm to create organic, cave-like dungeons. New Room Connection Styles: Choose between Direct connections (with doors) or traditional Corridors. Dungeon Flow Graph: A new system to define a sequential, story-driven path of biomes (e.g., Start → Puzzle → Boss → Exit). Randomized Room Count: Set a min/max range for room count per level for more variety.
- ✅ Maze Mode - GOES MULTI-LEVEL! Multi-Level Mazes: The Maze generator is no longer limited to a single floor! It now fully supports multi-level generation with automatic ladders to connect floors. Roof Generation & Biomes: Mazes now support roof generation and can use the full Biome system, allowing you to set a different theme for each level. Randomized Level Sizes: Optionally randomize the width and height of each maze level for more dynamic structures.
- ✅ Workflow & QoL (For Both Modes): Advanced Prefab Saving: A critical workflow upgrade. You can now save the entire generated level (both Dungeon and Maze) as a single, standalone prefab that includes the baked NavMesh and all copied materials. Seed-Based Generation: A universal, top-level seed controller for creating reproducible levels in both modes. General Optimization: The entire codebase has been refined for better performance and a smoother editor experience.
🧩 Level Generator Pro 3.0
Level Generator Pro 3.0 is an advanced and highly flexible procedural level generator for Unity. Build stunning dungeons and mazes with multilevel support, AI and player spawning, biomes, NavMesh integration, and prefab export all without writing a single line of code.
✨ Why Level Generator 3.0?
- 🛠️ Fully customizable generation
- 🏰 Dungeon & 🧩 Maze generation modes
- 🏗️ Multi-level & vertical layer support
- 👾 AI & 🎯 random object spawning
- 🌎 Biomes with enemies, lights, and decorations
- 📦 Prefab export with NavMesh & materials
- 🧩 Easy in-editor generation (no runtime required)
- 🚀 Optimized with combined mesh export
⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds, no coding required!
If you own the ORIGINAL version of Level Generator 3, you can get this new 6.0 version for FREE!
(And if you buy this version, you also get the 2021 version for free it works both ways!)
Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal
- ✅ High-Definition
For a full feature list, complete version history, and v6.0 compatibility notes, please see the Technical Details section.
Price $40.00
Level Generator Pro – Procedural Dungeons, Mazes, NavMesh & v6.0 Support by Despair
- 🏰 Dungeon Generator – Randomly builds interconnected rooms and corridors using room placement and corridor carving.
- 🌀 Maze Generator – Uses DFS-based generation with start/end control and wall structure.
- 🌲 BSP Dungeon (Placeholder) – (BSP mode exists in enum but not implemented yet.)
- 🧍♂️ Player Spawning – Optionally places a player prefab at dungeon or maze start.
- 💡 Lighting System – Adds random point lights to rooms based on chance value.
- 🪑 Decoration System – Randomly places prefabs in rooms using configurable entries and offsets.
- 🧭 NavMesh Baking – Automatically generates walkable navigation mesh after level build.
- 🧱 Optimized Wall & Floor Generation – Combines floor/wall meshes into efficient segments with material tiling.
- 🎲 Random Object Spawning (Maze) – Places specified prefabs at unique random maze positions.
- 🗺️ Customizable Sizes – Full control over grid dimensions, room sizes, maze cells, and tile scaling.
- 🧪 Seeded Randomness – Allows fixed or randomized generation via seed value.
- 🎮 Auto-Generation Option – Automatically builds level at scene start for rapid prototyping.
6.0 Support & Full Compatibility Update
This version has been completely overhauled to ensure full support and seamless integration with Unity v6.0. To address compatibility issues and eliminate legacy errors, all scripts have been significantly rewritten and optimized.
This includes crucial changes to the NavMesh generation scripts and the core logic to align with modern API standards. You can now use this asset in your v6.0 projects without any of the error codes found in the original version, ensuring a smooth and stable experience.
VERSION HISTORY:
Version 1.0 - The Foundation
The initial version offered two distinct, single-level generation modes in one package.
- Dual Generator System: A single component could switch between generating Dungeons or Mazes.
- Dungeon Mode (v1.0): Single-Level Generation: Created basic dungeons on a single floor. Core Layout: Generated rooms and connected them with simple corridors. Basic Customization: Allowed setting grid size, room count, and dimensions. Simple Theming: Supported a single Wall and Floor material for the entire level. Basic Content: Included options for placing a Player prefab and simple decorations.
- Maze Mode (v1.0): Single-Level Generation: Created classic, single-floor mazes. Core Algorithm: Used a Recursive Backtracker algorithm. Basic Customization: Allowed setting maze dimensions, cell size, and seed. Start/End Points: Could define and randomize start and end cells. Basic Content: Supported random object spawning within the maze paths.
New in Version 2.0 - Multi-Level Architecture & Advanced Features
Version 2.0 was a massive upgrade, introducing verticality to Dungeons and adding significant depth to both modes.
- ✅ Dungeon Mode - Multi-Level & Biomes: Multi-Level Dungeons: The Dungeon generator could now create dungeons with multiple floors, connected by a levelHeight parameter. Biome System: A comprehensive Biome system was introduced for dungeons, allowing distinct themes per level, each with its own: Wall, Floor, and new Roof materials. Customizable lighting, enemy spawning, and wall-mounted decorations. Inter-Level Connectivity: Automatic ladder generation was added to connect overlapping rooms between floors. Exit Portal: An exitPortalPrefab could be added to define a clear endpoint.
- ✅ Maze Mode - More Algorithms & Variety: New Maze Algorithms: Added Prim's Algorithm as an alternative to Recursive Backtracker. Advanced Customization: Introduced an Extra Wall Removal chance to create more open, less perfect mazes. Material Sets: A "biome-like" system was added for mazes, allowing you to define multiple wall/floor material sets for varied theming. More Content: Added dedicated AI spawning and support for wall-mounted objects (e.g., torches) in corridors.
New in Version 3.0 - Unification & Pro-Level Control
Version 3.0 is a complete architectural overhaul. The key theme is feature parity: the Maze generator now inherits the powerful multi-level capabilities of the Dungeon generator, and both modes receive professional workflow features.
- ✅ Dungeon Mode - Advanced Algorithms & Layout Control: New Dungeon Algorithm: Added a Cellular Automata algorithm to create organic, cave-like dungeons. New Room Connection Styles: Choose between Direct connections (with doors) or traditional Corridors. Dungeon Flow Graph: A new system to define a sequential, story-driven path of biomes (e.g., Start → Puzzle → Boss → Exit). Randomized Room Count: Set a min/max range for room count per level for more variety.
- ✅ Maze Mode - GOES MULTI-LEVEL! Multi-Level Mazes: The Maze generator is no longer limited to a single floor! It now fully supports multi-level generation with automatic ladders to connect floors. Roof Generation & Biomes: Mazes now support roof generation and can use the full Biome system, allowing you to set a different theme for each level. Randomized Level Sizes: Optionally randomize the width and height of each maze level for more dynamic structures.
- ✅ Workflow & QoL (For Both Modes): Advanced Prefab Saving: A critical workflow upgrade. You can now save the entire generated level (both Dungeon and Maze) as a single, standalone prefab that includes the baked NavMesh and all copied materials. Seed-Based Generation: A universal, top-level seed controller for creating reproducible levels in both modes. General Optimization: The entire codebase has been refined for better performance and a smoother editor experience.
🧩 Level Generator Pro – Procedural Dungeons & Mazes
Create dynamic, replayable levels in seconds! Level Generator Pro lets you generate richly detailed procedural dungeons and mazes with full NavMesh support, lighting, decorations, and player/object spawning. Perfect for roguelikes, puzzle games, or any title needing procedural level content.
⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds no coding required!
If you own the ORIGINAL version of Level Generator, you can get this new 6.0 version for FREE!
(And if you buy this version, you also get the 2021 version for free it works both ways!)
Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅Universal
- ✅High-Definition
For a full feature list, complete version history, and v6.0 compatibility notes, please see the Technical Details section.
Price $20.00
Post-Apocalyptic Survival Kit Bundle (10 Packs) by Leartes Studios
Features:
- 1000+ Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
Renders and animations were created in HDRP. Each package included in the bundle have their own compatibility. You can check them in their own asset store pages.
Bundle of our 10 Unique Environments! Don't miss the chance to get all of them together.
ALL OF THESE PACKAGES WORTH IN TOTAL 800$ ARE NOW JUST $50!
The list of these unique environments is below!
1- Future Slums Abandoned /Post-ApocalypticDistrict $119.99
2- Abandoned Swimming Pool Environment $39.99
3- Abandoned / Post-Apocalyptic Hospital Environment $59.99
4- Haunted Village Environment / Horror Village Environment $89.99
5- Post-Apo American Diner Environment / Exterior + Interior $59.99
6- Post Apocalyptic Wasteland Environment $99.99
7- The Blue Metro 2029 ( Post Apocalyptic Metro / Subway Environment ) $49.99
8- Abandoned Village Environment $119.99
9- Abandoned Industrial Factory Environment $99.99
10- Nova Space Burgers / Cyberpunk Abandoned Restaurant / Bar $59.99
Note: When you buy this lite version 'Post-Apocalyptic Survival Kit Bundle' you get free access to the packages listed above on the Unity Asset Store.
Each pack have different compatibilities. You can find the pipeline and Unity version compatibilities and technical details in the links of each pack, please check them!
For all your promotional requests, technical support needs, suggestions, please create a ticket
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDLN TWITTER YOUTUBE REDDIT
Price $99.99
Wood mannequins by Dary Palasky
Number of textures: 48
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 28387
Maximum polygon count: 28719
Number of meshes/prefabs: 3x2
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Wood mannequins
Number of characters: 2
In addition, you can buy each of the characters separately on my store page .
Creepy Mannequin
Feature:
- 1 Face blend shapes/morph target - Scream
- Hair wind simulation
- Blood/Dirt mask Face/Body
- Changing color Skin/Eyes/Hair
Polycount:
- Polygons: 28719
- Vertices: 41096
- Triangles: 57067
Sinister Mannequin
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Hair wind simulation
- Blood/Dirt mask Face/Body
- Changing color Skin/Eyes/Hair
Polycount:
- Polygons: 28387
- Vertices: 38194
- Triangles: 56149
Price $50.00
Stylized Environment Mega Bundle by Hivemind
Number of Unique Meshes: 1000+
Collision: Yes, custom and automatically generated!
Vertex Count: 28 - 50K
LODs: Yes
Number of LODs: 1 - 6
Number of Materials: 400+
Number of Textures: 1000+
Texture Resolutions: (2048x2048, 4096x4096)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Playable Demos and Showcase Available Inside Each Product Link Below | All products can be used in your commercial products including steam.
🎁 Limited Time Gift!
1) Get 🪓 Dark Fantasy Weapons - 49.99$ Value (Gifted straight to your vault!) For Free When Buying This Pack!
2) To receive your bonus 👾 Join Our Discord 👾
3) Navigate to the "free-gift" channel and click the "Open ticket" button.
🏷️ Save 200$ (Original Price 300$ Now 100$)
☠️ The Bundle includes 7 Packs ☠️
Get them for a discounted price exclusively on this bundle! (100$ instead of 300$)
- 1) Glimvale: Stylized Fantasy Open World ($39.99)
- 2) House On A Hill Environment ($29.99)
- 3) Maplewood Village: Modular Medieval Town / Village ($39.99)
- 4) Modular Desert Town ($39.99)
- 5) Modular Medieval Town ($49.99)
- 6) Stylized Nature ($59.99)
- 7) Ultimate Weapons Bundle ($29.99)
Purchasing this bundle will unlock access to the products listed above from the Unity asset store. Don't forget to check our store page after purchasing the bundle.
CONTACT US WEBSITE | JOIN US DISCORD
Price $99.99
Dystopia Mutant Soldier by Maksim Bugrimov
- Hello,
- I present to you a Dystopia Mutant soldier in the style of the post-apocalypse.
- This is a soldier with an artificial respiration device who was swallowed by an alien substance with his tentacles.
- The character is well suited for survival and doomsday style games.
- The character does not have animations,
- but it has a standard rigg that works with humanoid rig Unity And UE4-UE5
- Character Dystopia Mutant soldier
- PBR textures.
- Character
- -Albedo
- -AO
- -Metallic
- -Normal
- (4096-4096 Size)
- Polys:79,689
- Tris:154,008
- Verts:78,669
Price $34.99
Old Roads - Modular - HQ by VIS Games
All modules are based on a 4x4m raster and can easily put together exaktly.
Texture-Sizes: 4096x4096
Textures-Include: Albedo, Normal and Maskmap
Supports BuiltIn, URP and HDRP
This package contains modular elements to create old city roads. It includes, straights, curve (small, large), cross, t-cross and endparts.
In total 32 game-ready prefabs with collision meshes.
Textures come with a wet look. Cobble-Stones for the main is also included as a dry version.
Pavement borders and sewers are detailled meshes.
All modules are based on a 4x4m raster and can easily put together exaktly.
Texture-Sizes: 4096x4096
Textures-Include: Albedo, Normal and Maskmap
Supports BuiltIn, URP and HDRP
Price $9.99
Cyborg Killer 2 by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
8 materials
PBR
Albedo
Normal
Metalic_gloss
AO
28 textures
Extra joins
Jaw
The model contains 35 animations
attack(x4)
walking(x4)
straif RL(x4)
idle(x6)
death(x4)
gethit(x6)
run(x2)
faces 78875
verts 81076
tris 152366
Price $80.00
Fantasy Swords by Daelonik Artworks
[ASSET INFO] [Website] [Support]
[HIGHLIGHTS]
- Over 60 unique swords models
- 3x Lods each model
- 2k unique texture each sword
- Low polygon count
- PBR Material
- HDRP and URP ready
[DESCRIPTION]
This package contains a bunch lowpoly fantasy swords with a lot of variety and over 60 different unique models. Ready to work under all platforms with 3 lods each mesh for better performance, includes also PBR materials and ready to work under all pipelines.
[FANTASY COLLECTION]
Other assets showcasing fantasy content:
Price $19.50
Namazu Elements Plugin for Unity - Cross-platform GBaaS by Namazu Studios
- Codegen for client API wrapper for all core Elements APIs and any custom application APIs
- Client session manager
- Request/response hooks
Elements Codegen is a Unity plugin designed to seamlessly integrate with the Namazu Elements backend. It enables game designers to auto-generate robust, backend-ready C# code directly within Unity. This transforms complex API interactions—like user auth, inventory, matchmaking, leaderboards, progress tracking, sessions—into simple, maintainable methods and types. You can rapidly prototype connected or live-enabled features without manually handling requests or state persistence logic.
Generate your code using a running instance of Elements. No need to write tons of boilerplate to connect your game to Elements, just click generate and get running in a couple lines of code.
Namazu Elements is free and open source: https://github.com/NamazuStudios
Get started quickly here: https://github.com/NamazuStudios/docker-compose
Check out the manual here: https://namazustudios.com/docs
Functionality & Developer Benefits
Below, each functionality Elements offers is paired with its direct benefit to a Unity game designer:
- Offline-Ready REST Client Code
Generates C# wrappers for Elements REST APIs (user, inventory, leaderboards, matchmaking, progress, sessions, notifications, save states, etc.)
Benefit: Skip manual HTTP, JSON parsing, error handling. Focus purely on game logic. - Typed Models & State Handling
Creates data models (e.g. User, Item, Mission, LeaderboardEntry) with automatic serialization and state tracking.
Benefit: Strong typing, fewer bugs, maintainable codebase. - Serverless Function Integration
Supports deployment of cloud functions (“elements”/script containers) for custom logic with persistent state.
Benefit: Write server logic (leaderboards, rewards, matchmaking) in Java, deploy via Elements alongside Unity code https://namazustudios.com/docs/custom-code/ - Real-Time Services (WebSockets)
Auto-generates WebSocket client support for live interactions like matchmaking, notifications, progress updates.
Benefit: Built-in real-time hooks without crafting your own socket layer - OAuth2 / OIDC Authentication Flows
Templates to wire up authentication via OAuth2 or OIDC, complete with login handling and session refresh.
Benefit: Secure user identity out of the box - no rolling your own login system. - GraphQL-Style Extensibility & Swagger Integration
Integration with Swagger UI for REST inspection, and ability to implement custom server-side logic using Java annotations/extensions.
Benefit: Full visibility and customization through auto‑generated code and server-side hooks - Low-Latency, Persistent Container Support
Deploy custom logic in lightweight, persistent containers that stay hot and stateful.
Benefit: No cold starts or flakey performance when players hit live services - Comprehensive API Coverage
Includes support for essential gaming backend systems: inventory, leaderboard, match, mission, progress, reward_issuance, schedule, notification, session, save_data, large_object, profile, etc.
Benefit: One unified toolset handles all your backend needs - Codegen-Friendly Javadocs & Swagger
Automatic Javadoc and API spec generation ensures Unity C# methods are fully documented and aligned with backend endpoints.
Benefit: Developers can intuitively grasp usage without pipeline leaks. - Version Management & Back-Office GUI
Tools to configure API versions, manage sessions, mock environments, monitor health/status directly within Elements’ admin console.
Benefit: DevOps control at your fingertips—no separate dashboard tooling required https://namazustudios.com/docs/accessing-the-web-ui-crm/ - Web3 & Blockchain Off‑Ramps
Supports chain-agnostic features: wallet integration, vaults, smart contracts across Ethereum, Flow, Solana, Neo.
Benefit: Future‑proof infrastructure for NFTs, on‑chain items, or wallet‑connected gameplay https://namazustudios.com/docs/omni-chain-support/
Why It Matters for Unity Game Designers
Problem How Elements Codegen Solves It
Boilerplate backend code Automated API client generation
Error-prone JSON handling Strongly typed, serialized C# models
Stateless cloud functions Persistent serverless containers with hot memory
Slow dev cycles with manual Quick iteration with auto-deployed backend changes
Auth complexities Plug-and-play OAuth2/OIDC flows
Reactive multiplayer logic Built-in WebSocket code for real-time interactivity
Asset Store friendly install Single plugin, minimal integration hassle
Developer Action Items
- Install the Unity Elements Codegen plugin from the Asset Store.
- Connect to your Elements environment via the Elements dashboard.
- Select which APIs you need and trigger code generation.
- Import the generated code into your Unity project.
- Use models/calls directly - e.g., InventoryService.GetItems(...), Matchmaking.JoinMatch(...), Leaderboard.SubmitScore(...), etc.
- Test and mock via the built‑in Elements UI and REST Swagger playground.
- (Optional) extend server logic using Java with Elements’ server-side SDK, supported workflows, and WebSocket channels.
Final Assessment
Elements Codegen isn’t just another backend SDK - it’s a full-featured backend-as-code platform scalable for any online game. It eliminates backend friction by generating battle-tested C# client libraries, removing serialization and networking headaches, and supporting live, persistent game services out-of-the-box. It aligns with the modern Unity dev workflow- high velocity, high reliability, developer-first.
Core Technical Highlights
1. Auto-Generated, Typed REST API Clients
- Codegen generates strongly typed C# clients for all Elements backend services (Inventory, Matchmaking, Leaderboards, Sessions, Progress, etc).
- No runtime reflection or dynamic JSON parsing - compile-time safety.
- Built using [APIMATIC or OpenAPI spec]-driven generators (standardized, production-hardened).
- Includes full error handling and retry logic.
- Result: No spaghetti networking code. Safer, faster dev with clear intellisense + fewer bugs.
2. Persistent Serverless Functions
- Server-side logic written in Java, deployed to stateful container runtimes.
- Cold starts eliminated - containers maintain memory across invocations.
- Supports long-lived in-memory game state, object pooling, and complex server-side behavior.
- Result: Unlike AWS Lambda or Firebase, you can run game loop logic server-side with low latency.
3. Zero-Config WebSocket Integration
- Codegen includes ready-to-use WebSocket clients with message handling stubs.
- Hooks into matchmaking updates, notifications, presence, progress sync, etc.
- Result: Real-time multiplayer scaffolding out-of-the-box, no custom socket layer required.
4. Cross-Platform Authentication (OAuth2 / OIDC)
- Ready-to-integrate login flows for Unity (desktop, mobile, web).
- Token management, session refresh, and secure storage are all handled.
- Result: Bulletproof login system without duct-taping Firebase/Auth0/Supabase.
5. Elements Namespace Mapping
- Codegen respects the backend’s OpenAPI spec and maps each namespace/service into its own C# module:
- e.g., InventoryService, UserService, MatchmakingService, LeaderboardService.
- Result: Separation of concerns + clean folder structure, no generated monolith.
6. Generated Data Models w/ JSON Schema Validation
- Models like Item, Mission, LeaderboardEntry, UserProfile generated from backend schemas.
- Built-in serialization, deserialization, and validation conform to backend contracts.
- Result: Backend/frontend never drift. Data always lines up. No manual syncing.
7. Swagger & API Doc Integration
- Every generated class and method includes inline documentation from the backend API spec.
- Supports linking to live Swagger UI or downloading OpenAPI files.
- Result: Discoverable and explainable. New devs onboard faster.
8. Secure, Scalable Backend Infrastructure
- Built on containerized JVM microservices, with gRPC and HTTP/2 under the hood.
- Supports multi-region deployment, caching layers, message queues.
- Result: Battle-tested infra scale. Your game doesn’t break under load.
9. Codegen CLI & Build Integration
- Supports automated regeneration via CLI (for CI/CD).
- Compatible with Unity build pipelines.
- Result: Update your backend, re-gen the Unity SDK, and ship - no rebuild hell.
10. Compatibility Layer for PlayFab, Photon, etc. (Optional)
- (If applicable) Emulates PlayFab-like API surface for easier migration or side-by-side testing.
- Result: Minimize switching cost if moving off PlayFab or other services, or integrating a hybrid solution.
⚠️ Red Flags Avoided
- ❌ No reflection-based runtime models (slow, error-prone)
- ❌ No manual JSON parsing or UnityWebRequest boilerplate
- ❌ No cold-start serverless traps
- ❌ No Unity editor-only SDKs - code works in builds
- ❌ No data model drift between backend & frontend
Price $0.00
2D Platformer Tilemap Pack – Space Theme by Aether2D
Tilemap & Visual Style
This pack includes a complete modular tile palette designed for 2D platformer level creation in a space or sci-fi environment.
The tile resolution is 128x128, making it ideal for crisp visuals on modern screens while remaining lightweight for performance.
Color Depth: 32-bit RGBA
Compatible with URP and Built-in (URP strongly recommended for 2D)
Animated Elements
Three animated plants are included to enhance visual depth and motion in your levels.
Gameplay Systems
-A functional coin collection system is provided, complete with saving logic to store player progress.
-A finish trigger system using a portal prefab is also included to mark level completion.
Both systems are fully ready-to-use and script-based, making integration fast and beginner-friendly.
UI & Feedback
35 Game UI elements: Buttons, icons, coins, counters, backgrounds, power-up icons Asset sizes range from 500x500 to 3000x3000. Visual feedback is enhanced with particle effects on coin pickup and level completion portal.
Code & Documentation
All scripts are written in clean, well-structured C# with Unity beginners in mind. The included PDF documentation focuses on helping you understand how to set up and connect the key systems like the Coin System and the Finish System directly in your scene. No complex coding required, it’s designed for fast implementation with clear, step-by-step instructions.
Audio
The asset includes 4 background music tracks and essential sound effects (coin pickup, portal trigger, UI clicks). All audio is under the CC0 license, free to use in both commercial and personal projects.
Compatibility & Setup
Fully compatible with Unity URP and Built-in Render Pipelines. The folder structure is clean and optimized for fast navigation.
2D Platformer Tilemap Pack – Space Theme
Create professional-quality 2D space platformer levels in Unity with this tilemap kit. This pack provides handcrafted tiles, animated elements, and fully working gameplay systems perfect for developers aiming to build sci-fi or space-themed games quickly and efficiently.
It’s designed for Unity users who want to focus on game design and level creation without spending time on setup or custom scripting. Ideal for beginners and prototypes, but clean enough for production.
Key Features:
- Modular space tilemap: Easily build levels using hand-drawn tiles for terrain, background, and special fake tiles for gameplay illusion.
- Coin system included: Ready-to-use coin pickup mechanic with save logic and coin counter UI.
- Finish system: A particle-driven portal automatically detects the player’s arrival, plays a customizable sound, and activates the end screen UI using simple trigger-based logic.
- Animated plants: Includes 3 animated decorative elements to add variety to your environment.
- Efficient workflow: Organized project, commented C# scripts, and clear folder structure.
- Unity integration: Compatible with URP and Built-in Render Pipeline, plug-and-play setup.
This pack is a perfect asset for Unity 2D developers working on sci-fi, space, or abstract platformers and looking for a tilemap.
If you’re curious or want to follow future releases like upcoming characters, enemies, or other themed tilemaps you can check them out here:
Price $6.51
8-Bit Battle Music Pack 1 by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
8-Bit Battle Music 1
Electrifying collection of nostalgic chiptune tracks, perfect for retro-style RPGs and action games, these loopable tracks capture the essence of classic 8-bit battle music with high-energy melodies and driving rhythms.
Tracklist:
➡️ Chiptune Champions (1:24)
➡️ Skyscraper Showdown (2:14)
➡️ Glitch Attack (1:34)
➡️ Bit by Bit (1:30)
➡️ Arcade Boss (1:39)
All-in-One Packages:
✳️ Mega Game Assets All-In-One
✳️ Complete Game Music Bundle Fantasy Fanfare
Please don't forget to review and provide us with your feedback on this package, that would really help us improve our work! :)
Price $4.99
2D Dark Comic Icons & Inventory Items – Lovecraft’s Untold Stories 2 Assets by Blini Games
Max. size: 2048
File count: 418 files
Animated: No
Additional: Vector based graphics
Features:
- 418 professionally designed icons & inventory items to use as UI elements and collectible items.
- Art Style: 2D dark comic-style, ideal for Lovecraftian horror, cosmic terror, gothic adventures, RPG, Roguelike, etc...
- Optimized: Ready-to-use in Unity (supports 2D Lighting, URP, etc.).
- File Types: PNGs with transparency.
File structure:
- InventoryIcons: Inside this folder you will find the following folders:
- Equip: Icons of gear for characters, clothes and armor pieces and their enchanted versions for each of the 5 main characters of the game: Alienist, Detective, Medium, Professor and Witch, for a total of 112 items.
- Amulets: with 5 subfolders. with icons of amulets and artifacts based on the Lovecraft's Mythos for general purposes, for a total of 70 items.
- Money: 5 diferent icons representing different amounts of currency.
- Resources: with 3 subfolders. Icons for different resources based on the Lovecraft's Mythos. They can be used as representation in the UI of an item, or as droppable/Collectible item in the scenario.
- Usable, Usable2, Usable3: 3 folders with icons that represent consumible items. (Medpacks, boosts, upgrades, etc...)
- Weapons, Weapons2, Weapons3, Weapons4: 4 folders with icons that represent the weapons for the main characters in the game.
- WorldImages: This folder contains the world representation of several inventory items. How you see them when they drop in the in-game scenario. It conteins 4 folders:
- Equip: with 6 subfolders, one per each playable character.
- Resources: two items that drop from enemies in the game.
- Usable: 7 objects that drop from enemies and can be used by the characters.
- Weapon: 18 weapons for the playable characters, when they drop in the scenario.
Perfect for:
- Indie devs creating Roguelike, Action, or RPG games with dark fantasy, Lovecraftian theme.
- Prototyping or full-scale projects.
- Fans of Dark comic graphics used for Lovecraft’s Untold Stories 2’s art style
Price $39.99
2D Dark Comic Vegetation – Lovecraft’s Untold Stories 2 Assets by Blini Games
Max. size: 2048
File count: 44 files
Animated: No
Additional: Vector based graphics
Features:
- 44 professionally designed vegetation elements for general purposes (Scenarios, background, etc...).
- 3 different settings: Arkham, Sewers, Swamp.
- Art Style: 2D dark comic-style, ideal for Lovecraftian horror, cosmic terror, gothic adventures, RPG, Roguelike, etc...
- Optimized: Ready-to-use in Unity (supports 2D Lighting, URP, etc.).
- File Types: PNGs with transparency.
Perfect for:
- Indie devs creating Roguelike, Action, or RPG games with dark fantasy, Lovecraftian theme.
- Prototyping or full-scale projects.
- Fans of Dark comic graphics used for Lovecraft’s Untold Stories 2’s art style
Price $9.99
2D Dark Comic Trees – Lovecraft’s Untold Stories 2 Assets by Blini Games
Max. size: 2048
File count: 58 files
Animated: No
Additional: Vector based graphics
Features:
- 54 professionally designed trees for general purposes (Scenarios, background, etc...).
- 4 different settings: Arkham city, Forest, Swamp and Background.
- Art Style: 2D dark comic-style, ideal for Lovecraftian horror, cosmic terror, gothic adventures, RPG, Roguelike, etc...
- Optimized: Ready-to-use in Unity (supports 2D Lighting, URP, etc.).
- File Types: PNGs with transparency.
Perfect for:
- Indie devs creating Roguelike, Action, or RPG games with dark fantasy, Lovecraftian theme.
- Prototyping or full-scale projects.
- Fans of Dark comic graphics used for Lovecraft’s Untold Stories 2’s art style
Price $19.99
2D Dark Comic Buildings – Lovecraft’s Untold Stories 2 Assets by Blini Games
Max. size: 2048
File count: 30 files
Animated: No
Additional: Vector based graphics
Features:
- 31 professionally designed buildings for general purposes (Scenarios, background, etc...).
- 3 different settings: Arkham city, Docks, Forest/Swamp.
- Art Style: 2D dark comic-style, ideal for Lovecraftian horror, cosmic terror, gothic adventures, RPG, Roguelike, etc...
- Optimized: Ready-to-use in Unity (supports 2D Lighting, URP, etc.).
- File Types: PNGs with transparency.
Perfect for:
- Indie devs creating Roguelike, Action, or RPG games with dark fantasy, Lovecraftian theme.
- Prototyping or full-scale projects.
- Fans of Dark comic graphics used for Lovecraft’s Untold Stories 2’s art style
Price $19.99
Floating Background Ambience Music by cplomedia
Number of Audio Wavs: 13
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 57 minutes
Supported Development Platforms:
- Windows Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Floating Ambience Music features 13 carefully crafted tracks designed to elevate the atmosphere of your game. With its slow, relaxing, and gently drifting soundscapes, this collection creates a serene and immersive audio backdrop—perfect for ambient environments, exploration sequences, or any moment that calls for a calm and dreamy mood.
Price $15.00
Casual Games SFX and Music Pack by cplomedia
Number of Audio Wavs: 1205
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 85 minutes
Supported Development Platforms:
- Windows: YES
- Mac: YES
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Casual Games SFX and Music Pack offers a rich collection of over 1,200 high-quality sounds designed to bring your game to life. From playful beeps and cheerful peeps to dynamic swooshes and expressive win/lose cues — this pack has it all. Add charm with bubbly pops, adorable sound effects, and sweet audio touches that perfectly complement casual gameplay.
Whether you're designing colorful puzzle levels or lighthearted adventures, you'll also find immersive vehicle sounds like cars, tanks, and helicopters to elevate your scenes. Plus, carefully crafted music intros and background tracks help set the perfect tone for any moment.
This pack is your one-stop audio solution — everything you need to make your casual game sound fun, polished, and professional.
The music in the background of the preview files is "CoinWinner" by cplomedia and is part of the set.
DEMO on Youtube - Winning Sounds
DEMO on Youtube - Water Splashes
DEMO on Youtube - Shooting Sounds
DEMO on Youtube - Loosing Sounds
DEMO on Youtube - Jumping Sounds
DEMO on Youtube - Collecting and Counting Points
DEMO on Youtube - Explosions and Crashes
DEMO on Youtube - Close and Open Menues
DEMO on Youtube - Bing, Pling, Swooshes
DEMO on Youtube - Bursting Bubbles
DEMO on Youtube - Click Sounds
DEMO on Youtube - Breaking Glass
Price $20.00
Hotdog Car Vol. 2 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 37 (Base color, AO, Height, Metallic, Normal Roughness)
13 Materials
4 color variations
UV mapping: Yes
Total Pack
Polygons: 11933
Vertex: 12204
Number of meshes/prefabs: 11
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Hotdog Car V2. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $8.99
Golden Victory Stars VFX by Inguz Media
✨ Golden Victory Stars VFX Pack ✨
Give your triumphs an epic golden shine!
Introducing the Golden Victory Stars VFX Pack, a beautiful and creative collection of effects inspired by classic victory stars.
From timeless styles to fresh and unique designs, this pack offers the perfect variety to highlight your game’s most rewarding moments.
🔹 What’s included?
- 13 unique visual effects, crafted for celebrations and rewards
- Each effect comes with 9 golden star texture variations, giving you:
→ 117 ready-to-use prefabs - Plus, you’ll get 3 bonus ring-shaped emission effects, ideal for highlighting key events or UI elements.
✨ That’s a total of 120 prefabs ready to make your game shine!
🎮 Just drag and drop into your scene
🎨 Fully URP compatible and works without Post Process – what you see is exactly what you get!
Price $12.99
