Creepy Flying Girl by Tselueva
Number of Unique Meshes: 1
Collision: No
LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes, UE5 Epic Skeleton
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes
Triangles: 17,880
Animated: Yes
Number of Animations: 38
Number of Materials: 30
Number of Textures: 63
Texture Resolutions: 4096x4096
- Triangles 17,880
- Texture resolutions: 4096x4096
- 2 types of wear of clothes and body (high and low wear)
- Pre-made color textures for body (3), clothes (3), hair (6), eyes (6)
- Included all necessary textures for hair (AO, Depth, Direction, Emission, Flow, ID, Normal, Opacity, Random, Root)
- Rigged to Epic skeleton, IK bones are included
- 38 animations ( Idle x 2, Angry x 2, Attack x 6, GetHit x 6, Death x 4, StartFly x 2, Fly x 2, Dodge x 4, TurnLeft x 3, TurnRight x 3, Turn180 x 3, Fly1To2)
- 22 Blendshapes
- No cloth simulation, all animations baked into bones
Price $50.00
Essential Menu Select Sounds by rawAmbience
Number of Audio Wavs: 100
Sample Rate / Bit Rate: 96 kHz / 24 bit
Does Audio Loop: Seamlessly
Minutes of Audio Provided: 01:06
Essential Menu Select Sounds is a curated sound effects library featuring 100 clean, responsive, designed UI sounds built for modern digital interfaces. Perfect for games, mobile apps, software, and interactive systems, this collection delivers the fundamental audio cues needed to guide users through your menus with clarity and polish.
Every sound is delivered in 96 kHz / 24-bit WAV, offering top-tier quality and precision for high-end production workflows. This collection focuses on menu selection sounds only, keeping your toolkit focused, streamlined, and ready for plug-and-play use.
Whether you're building a slick game menu or a clean, minimal mobile interface, these sounds will instantly improve user experience with subtle, tactile feedback that feels intuitive and satisfying.
📷
Features:
- 100 designed menu select sounds
- Unified and consistent naming for clean workflow integration
- Ideal for confirm, hover, toggle, back, and invalid UI actions
- Single-source recordings with minimal layering for clarity
- 96 kHz / 24-bit WAV format
- Royalty-free license for unlimited commercial use
📷
Great For:
- Game developers
- Mobile app designers
- UI/UX sound design
- Motion design and prototypes
- Software developers
- Embedded interface systems
Price $11.99
Boogie Woogie by cplomedia
Number of Audio Wavs: 12
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 31 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Boogie Woogie features 12 vibrant tracks tailored for your game. Elevate your sound design with upbeat, playful, and nostalgic old-school boogie music that brings energy and charm to every scene.
Price $15.00
Cartoon City Free - Low Poly City 3D Models Pack by ithappy
▶️ Geometry
79 Unique Assets
49k triangles all pack
▶️ Scale
Real-world-size
▶️ Materials
The pack includes 16 materials:
Asphalt, Billboard, Car_Color, Car_Taillight, Color, Color_Glass, Emissive, Glass, Graffiti, Grass, Metal, Road_Side, Roads, Scrolling_Text, Tile_1.
▶️ Textures
The pack includes 9 textures:
Banners, Graffiti, Road_Signs, Roads, Scrolling_Text, Texture, Tiles_2, Tiles_2_Normal, Tiles_2_Roughness.
▶️ Files
We can provide additional file formats for your convenience:
Blender, FBX, USDZ, C4D, Maya, 3DSMax, OBJ, GLTF
Сonnect with digital art enthusiasts, and stay up to date on new products, tutorials and more! 💥🎮
All lists 🎮
You can look through all the packs in the category you need and choose the ones you like the most!
● CITIES
● PROPS
● FREE
▶️ Key Features ◀️
● 80 models. Buildings, cars, roads, and various city props, allowing you to create your own city-themed game.
● Demo scene is a prepared location that you can view in pictures, ready for use in your projects and will save your precious time. You can use it or create your own unique level.
● Ease of Use. The pack includes two files with different Unity versions, and in each one, the scene is set up in three render pipelines. Simply download the version you need and open the scene in your preferred render pipeline. Everything is clear and easy to use.
● Models are optimized for game engines, easily editable and customizable. You can also use them for animations, advertising and marketing, VR/AR.
● Support. Free updates and technical support available in our Discord.
▶️ Pack Content ◀️
Demo scene is a prepared location that you can view in pictures.
80 models:
● Buildings (x4)
Eco Building Grid, Eco Building Slope, Eco Building Terrace, Regular Building Twisted Tower Large.
● Cars (x6)
Delivery van, sedan, hatchback, sports car, classic car.
● Roads (x7)
Straight and curved road segments, intersections, T-junctions, multi-lane and single-lane sections, turning pieces.
● Sidewalks (x5)
Straight sections, corner sections, paved areas with curbs, paved areas without curbs, paved areas with green strips.
● Vegetation (x3)
Palm, Bush.
● Billboards (x5)
Park ad, gaming console ad, hanging banner, digital text board, digital landscape board.
● Props (x18)
Fountain, traffic lights, street lights, bus stop, trash bins, dumpsters, recycling containers, graffiti sign.
* Some objects consist of multiple models, so the total number of assets and the number of assets in the categories differ.
If you liked this package, please leave a review! Creativity to you!
Follow us, new packs coming out, updates, promotions, tutorials:
DISCORD | EMAIL | INSTAGRAM | YOUTUBE
Price $0.00
Atmospheric Eerie & Horror Music Loops by Argenta Design
Every Loop is named differently.
Every loop , might or might not have a "SHORT", "MEDIUM" & "LONG" Versions,
High quality lossless Waveform files (Wav).
You can use for your convenience.
All Files Combined make '90' files,
WaveForm Files have a bit depth of "16 bit" and the sample rate is "44.100 khz"
40' different Music Loops of the highest possible quality,
these loops are much needed for games with horror, atmospheric & eerie scenes,
and might be also used in sci-fi settings .
these 40 Loops are each named differently, with the ADDED BONUS :
of at least 2 different variations for every LOOP,
Every loop , might or might not have a "SHORT", "MEDIUM" & "LONG" Versions,
High quality lossless Waveform files.
You can use for your convenience.
All Files Combined make '90' files,
Contact Us At : https://argentadesign.carrd.co/
Email : oussikhazmenski@gmail.com
Price $7.99
Low Poly Motorbike Pack by ArtStudios3d
Technical Details
-Texture Sizes: 2048 x 2048
-Collision: Custom and Meshes
-Vertex Count: 284 - 5915 Tris
-Number of Meshes: 55
-Number of Prefabs: 40
-Number of Materials: 30
-Number of Textures: 59
P.S. If you are happy with the pack, please leave a rating
Have a question? Write me at artstudios3d@gmail.com
We have prepared for you 5 motorcycles assembled from several parts
- base
- wheels
- steering wheel
- ready preset for riding
There are also separate models that you can use as you wish.
Drivable/Simple Character Controllers
Supports Realistic Ash Vehicle Physics:
- https://assetstore.unity.com/packages/tools/physics/arcade-bike-physics-224528
Price $15.00
Fantasy Dungeon Creator – Modular 3D Assets + Props + Ambience + SFX (Built-in) by 3D-Disco
Model Preview and Documentation:
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Assets #1
- Assets #2
- Assets #3
- Assets #4
- Assets #5
- Audio #1
- Audio #2
- SFX
- Documentation
Complete Fantasy Dungeon Creator – Modular 3D Assets + Props + Ambience + SFX
Take your RPG, dungeon crawler, or fantasy adventure to the next level with this all-in-one Fantasy Dungeon Creation Pack, meticulously crafted for both realism and workflow efficiency. Whether you're building eerie caverns, sprawling underground lairs, or richly detailed fantasy interiors, this pack delivers everything you need — in one place.
You can find the list and the description of all included assets here.
1. Fantasy Dungeon – Modular Building Blocks
- Design and construct your own fantasy cave or cavern using 14 optimized building blocks, from lava tiles and rock walls to pillars and stairs.
- Includes two rigged and animated dungeon doors (metal and wooden) with open/close cycles — ideal for immersive interactions and gameplay triggers.
- Built with clean topology, grid snapping in mind, and ready for procedural generation workflows.
Asset Name - Polygons / Vertices
Boulder 1 - 42 / 44
Boulder 2 - 30 / 31
Boulder 3 - 44 / 42
Door #1 - 1370 / 1386
Door #2 - 1196 / 1218
Lava Tile - 6 / 8
Lava Tile Angled - 5 / 6
Lava Tile Rounded - 26 / 20
Pillar Round - 84 / 104
Pillar Square - 80 / 77
Rock Wall #1 - 22 / 24
Rock Wall #2 - 23 / 24
Rounded Inward - 16 / 16
2. Fantasy Dungeon – Props Pack
- Populate your dungeon with 50+ props — from chests, cages, books, weapons, and scrolls to torches, banners, and altars.
- Each prop is designed to fit seamlessly with the modular assets and bring your dungeon to life.
- Some props are paired with custom sound effects (e.g., chest open/close) for added immersion.
Asset Name - Polygons / Vertices
Axe - 345 / 340
Banner (dragon - 4 types) - 272 / 191
Banner (eagle - 4 types) - 216 / 198
Banner (lion - 4 types) - 280 / 259
Barrel - 408 / 366
Barrel Damaged - 532 / 502
Bed - 464 / 527
Bench - 548 / 552
Bone - 80 / 78
Book Closed (3 types) - 68 / 68
Book Opened (3 types) - 128 / 128
Bookcase - 221 / 282
Cage - 1832 / 1835
Carpet - 685 / 1034
Chain Floor - 1952 / 940
Chain Wall - 1472 / 1460
Chest - 1526 / 1662
Coin - 88 / 82
Gem 1 - 56 / 44
Gem 2 - 40 / 42
Gem 3 - 40 / 42
Key - 248 / 257
Key Chain - 1384 / 1431
Lever Base 1 - 272 / 272
Lever Base 2 - 152 / 148
Potion 1 - 300 / 270
Potion 1 Empty - 204 / 184
Potion 2 - 138 / 144
Potion 2 Empty - 100 / 104
Potion 3 - 240 / 210
Potion 3 Empty - 180 / 160
Scroll Closed - 366 / 368
Scroll Opened - 73 / 78
Shield 1 - 560 / 566
Shield 2 - 148 / 150
Skull - 249 / 245
Stool - 324 / 306
Sword - 149 / 158
Table - 542 / 552
Table Round - 324 / 306
Throne - 372 / 492
Torch - 229 / 235
Weapon Rack - 168 / 208
Weapons 1 - 1110 / 1108
Weapons 2 - 380 / 400
3. Fantasy Dungeon Ambience – Audio Pack
- Set the mood with 5 professionally mixed and mastered loopable ambience tracks that cover a range of dark and mysterious dungeon vibes.
- Perfect as background layers for tension, exploration, or combat scenes. All tracks are loopable with seamless intros/outros.
4. Fantasy Dungeon SFX Pack
- 50 high-quality sound effects designed to match the environment and props — from magical whooshes and eerie echoes to footsteps, creaks, rumbles, and more.
Technical details:
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution
Why this pack?
This is not just a model pack — it's a complete environment solution tailored for fantasy cave/dungeon design. Whether you're prototyping or producing full-scale RPG levels, this pack offers:
- Modular building blocks for flexible level design
- A wide variety of props to enrich your scene
- Game-ready sound effects and ambient music for immersion
- Optimized assets for Unity, Unreal, and Blender
- Ideal for manual or procedural level generation systems
Check out what our previous customers have said about this model and their experience with us!
- These models are great, obviously, just look at them. Before my purchase I had a few questions for the seller. Our correspondence went back and forth very quickly, and each time the seller was both helpful and gracious. The models are, ya, great .. the seller though, is wonderful!
- Great model and great people behind it! Very kind and supportive. All recommendations for cooperation! Wish you all best! And as Spock used to say Live long and prosper! :)
- Great customer support from the seller, I needed a few tweaks on this model and they responded and sent updated model ASAP. Can't recommend enough!
- I've bought a few models from 3d-disco, all I can say is that they are top notch quality!
- Worked great! Better than expected. A+ model
- Great set of models. Easy to use. Thanks!
- Very easy to use. Thanks.
- Great model and great support!
- Exactly what I have been looking for.
- Excellent. Just what I needed.
Price $99.99
Epic Fantasy Dynamic - Game Music Pack - Orchestral, RPG, Fantasy Emotional BGM by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
No AI was used to create any aspects of this product.
This game music pack is now available in the Ultimate Game Music Collection.
Made exclusively for RPGs, Adventure and Fantasy games, Epic Fantasy Dynamic is a Game Music pack that brings life to your games.
From normal heroes who want to save the village, to talking animals that need to bring justice to a kingdom. Epic Fantasy Dynamic is made for those stories that we all love.
Dynamic feature:
This game music pack is dynamic, which means that all the songs contain 3 layers of music intensity: Layer 1 (low), Layer 2 (medium) Layer 3 (full intensity).
You can listen in the music preview only the layer 3 (the full maximum intensity).
– Listen to this Soundtrack Pack here.
What’s inside:
– 8 original high-quality music
– 24+ original high-quality music loops & layers
– 30+ total files
– Unlimited royalty-free usage
Tracklist:
(00:00) 01 - Boundaries
(00:33) 02 - A Whole New World
(01:03) 03 - Vigilant
(01:37) 04 - Dancing In Human Flesh
(02:07) 05 - Facing Monsters
(02:35) 06 - In The Place
(03:09) 07 - Narratives
(03:36) 08 - Shopping
(All file formats are in WAV, Stereo, 44.8kHz, 32bit.)
With this game music/soundtrack pack, you also:
– Sounds great in any device: All music themes and audio are fully mixed and mastered for seamless playback on any device.
– Avoid incongruent volumes: All themes and stingers are mastered for consistent volume throughout the soundtrack.
– Repeat music seamlessly: All music themes are fully loop-able, allowing for uninterrupted gameplay.
Reviews from past music packs:
“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome…” by Kudorado on 8-Bit Casual Bundle Vol. 3.
“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer...” by Chief_Whale_In_Space on Cyberpunk X.
“Great Music Pack And Artist... Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.
About composer:
Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).
Support & help:
If you need help downloading these soundtrack/music packs, feel free to reach out to iamlufus@gmail.com
Price $27.99
Medieval Wall_Torch_2 by Arcane Rift
Texture resolution: 2k and 4k.
PBR textures, PNG format.
Demo scene included.
The model includes:
-height: 100cm
-Polys: 265
-Tris: 510
-Verts: 269
-2 materials(Wall_Torch_2 and Crystal)
-1 mesh
-1 prefab
-UV mapping: 1
-Textures resolution: 2k and 4k, PNG format.
-PBR texture maps: Wall_Torch_2 (Albedo, Metallic, Normal, Roughness, Ambient Occlusion).
-PBR texture maps: Crystal (Albedo, Normal, Emission).
For the correct display of textures, I used the Material Shader - Autodesk Interactive, but you can choose an alternative shader.
The Low-poly Wall_Torch_2 is created in a realistic-fantasy style and is perfect for your projects.
This model was created in 3ds Max and textured in Substance Painter.
If you liked this package, please leave a review. Creativity and enjoyment to you!
The model includes:
-height: 50cm
-Polys: 1104
-Tris: 2204
-Verts: 1162
-2 materials(Wall_Torch_2 and Crystal)
-1 mesh
-1 prefab
-UV mapping: 1
-Textures resolution: 2k and 4k, PNG format.
-PBR texture maps: Wall_Torch_2 (Albedo, Metallic, Normal, Roughness, Ambient Occlusion).
-PBR texture maps: Crystal (Albedo, Normal, Emission).
For the correct display of textures, I used the Material Shader - Autodesk Interactive, but you can choose an alternative shader.
Price $8.99
EDM Gaming VIII - Rhythm, Arcade, Racing, Electronic Game Music Pack by Lufus
EDM Gaming VIII - Rhythm, Arcade, Racing, Electronic Game Music Pack
Compiled exclusively for Arcade, Racing, Anime and Rhythm games, EDM Gaming VIII is a Game Music pack that brings life to your games.
From normal aliens who want to save a virtual world, to talking animals who wear the coolest jackets. EDM Gaming VIII is made for those stories that we all love.
– Listen to this Soundtrack Pack here.
What’s inside:
– 8 original high-quality music
– 21+ original high-quality music loops
– 29+ total files
– Unlimited royalty-free usage
Tracklist:
(00:00) 01 - NITROGEN
(00:33) 02 - CLOSE TO YOU (REMASTER)
(01:03) 03 - ETHERBASS
(01:37) 04 - NANORAT
(02:07) 05 - NOW OR NEVER
(02:35) 06 - DECODER
(03:09) 07 - PIXEL STARDUST
(03:36) 08 - NOW OR NEVER
(All file formats are in WAV, Stereo, 44.8kHz, 32bit.)
With this game music/soundtrack pack, you also:
– Sounds great in any device: All music themes and audio are fully mixed and mastered for seamless playback on any device.
– Avoid incongruent volumes: All themes and stingers are mastered for consistent volume throughout the soundtrack.
– Repeat music seamlessly: All music themes are fully loop-able, allowing for uninterrupted gameplay.
Reviews from past music packs:
“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome…” by Kudorado on 8-Bit Casual Bundle Vol. 3.
“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer...” by Chief_Whale_In_Space on Cyberpunk X.
“Great Music Pack And Artist... Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.
About composer:
Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).
Support & help:
If you need help downloading these soundtrack/music packs, feel free to reach out to iamlufus@gmail.com
Instagram // Twitter // YouTube // Website
Price $19.97
Seamless Converter Shader by Occlusionn
📦 Package Contents
- SeamlessConverter.shadergraph 🎨
- Sub-graphs (Backend, Normal Map Converter, Texture Converter) 🛠️
- 4 demo materials + 2 sample scenes 🎮
- PDF quick-start guide 📖
✨ Key Features
- Hexagon mask + UV offset blend 🔶
- Texture / Both / Debug visual styles 🎨
- Optional Triplanar & Spherical projection modes 🌐
- Normal-map support with strength & offset sliders 📏
- Per-cell Focus, Rotate & Zoom randomisation 🔄
- Ratio modes: Standard • Auto • Free 📊
- 0 C# scripts – pure shader solution 🛠️
📋 Requirements
- Unity 2021.3 LTS or newer 📦
- Shader Graph package (built-in to URP & HDRP, importable in Built-in) 🎨
🌐 Render Pipelines
- Built-in RP 🛠️
- Universal RP (URP) 🌍
- High Definition RP (HDRP) 🎮
💻 Supported Platforms
- Windows 🪟
- macOS 🍎
- Linux 🐧
- Android 🤖
- iOS 📱
- WebGL 🌐
- Consoles* 🎮
Platform coverage matches the chosen render pipeline.
🏷️ Version 1.0.0 – First public release (June 2025) 🚀
🌟✨ Seamless Converter Shader 🌟✨
🛠️🎨 A modular, hex-based material solution designed to eliminate visible tiling artifacts from non-seamless textures – all directly within Shader Graph. 🎨🛠️
✨ No scripts required! ✨
✨ No complex setup!✨
Just drag 🖱️, drop 🗑️, and render! 🖥️🎮
🔍🔧 How It Works
🏢 Procedurally generates a hexagonal grid across the mesh surface.
🔄 Applies per-cell randomized UV offset, rotation, and zoom.
🔗 Blends UVs seamlessly at cell boundaries to remove visible repetition.
🌈💫 Why You'll Want This
🛠️ Pipeline-agnostic – Compatible with Built-in, URP, and HDRP.
🚀 Zero Setup – Drop the shader into your material, assign a texture, and go!
🎛️ Live Preview – Real-time parameter control via Inspector.
🌄 Ideal Use Cases – AI-generated assets 🤖, photo-scanned surfaces 📸, stylized props 🎭, terrain textures & more.
🛠️📚 Fully Editable Shader Graph
📚 Learn, modify, and extend as needed.
🌟🎮 Feature Overview
🔄 Effect Seamless – Master toggle for hex-based logic.
🎨 Style – Switch between Texture, Both, or Debug views.
🔄 Focus – Adjust cell blend softness for smooth transitions.
🔄 Rotate – Per-cell random rotation control.
🔍 Zoom – Per-cell random scale variation.
🌄 Triplanar Projection – Automatic top, side, and front projection blending.
🌍 Sphere Mapping – Spherical UV support with polar blending.
📏 Normal Map Support – Adjustable strength and depth offset.
🔄📏 UV Ratio Modes
Manage how UVs respond to mesh scaling using the Ratio setting:
📏 Standard – Keeps UV behavior consistent regardless of mesh scale changes; UVs behave relative to the mesh's internal UV map.
🔄 Auto – Adapts UV scaling proportionally to mesh dimensions; uniform scaling won’t affect the UV appearance.
🌌 Free – Scales UVs freely based on world size; as the object grows, texture tiling expands proportionally. Ideal for procedural geometry.
🎮🌄 Included Demo Scenes
✈️ Plane – Flat surface test.
🏞️ Triplanar – Cliff and terrain projection.
🌍 Sphere – Planet-like UV test surface.
📚💬 Support & Community
💬 Join our Discord for support, tips, and shader discussions.
If this shader improves your workflow, consider leaving a review – your feedback fuels future updates! 🚀💫🌟
Price $15.00
Decal Collider by Occlusionn
🔍 Technical Details
Compatibility
- 🏗 Unity – 2022.3 LTS or newer (Mono & IL2CPP)
- 🌈 Render Pipelines – Built-in, URP (forward & deferred), HDRP (2021.3+)
- 🖥 Platforms – Windows (DX11/12), macOS (Metal), Linux, Android (GLES3/Vulkan), iOS (Metal), WebGL 2.0
Physics & Mesh
- 🎯 Pixel-Perfect Colliders – Triangle trimming matches alpha mask exactly
- 🔄 Convex / Non-Convex – Toggle per decal for dynamic or static objects
- 🕳 18 Projection Modes – Forward, reverse, double-sided, box volume, hemisphere, custom normal
Editor Tooling
- ✋ Live Handles – Move, rotate, offset & thickness directly in Scene view
- 🧩 Custom Inspector – Foldout groups: Projection, Mesh, Physics, Alpha Mask, Layers
- ♻️ Undo / Redo Safe – Full history tracking, prefab overrides preserved
- 📊 Stats Overlay – Triangles, ray count, build time, memory in real time
API & Extensibility
- 💻 Pure C# Source – ~1 900 LOC, fully namespaced, no external plugins
- 🔌 Key Calls – Build(), RebuildSafe(), BuildAsync(), fluent setters for chaining
- 🛠 Events – OnBuildStarted, OnBuildFinished, OnAlphaSample for analytics
🚀 Decal Collider takes the pain out of decal physics!
Generate perfect, alpha-trimmed visual meshes and matching MeshColliders in a single click. No more invisible gaps or oversized hitboxes. Just drop it into any render pipeline and start projecting.
✨ Key Features
- 🛠️ One-Click Build – Select the Decal → hit Rebuild → done.
- 🎯 Pixel-Perfect Colliders – Colliders are trimmed to your decal’s alpha, so players only hit what they see.
- 💥 18 Projection Directions – Forward, inverse, box, hemisphere & more.
- ⚙️ Live Scene Handles – Move, rotate, and adjust depth and mesh offset directly in the Scene view.
- 📦 Runtime API – Full C# API (with XML documentation) for procedural decals, analytics, and pooling.
- ⏳ Stats Panel – Instantly see the triangle count, ray count, build time, and memory usage.
- ♻️ Undo-Safe & Prefab-Friendly – Works in Edit & Play mode, fully supports Prefabs.
- 🛡️ Zero Runtime GC – Optimized for mobile.
- 🌈 Built-in, URP, HDRP – Tested with Unity 2022.3 LTS+.
📂 What’s Inside?
- ⚙️ Core DecalCollider component (runtime & editor scripts)
- 🖥️ Editor Tools: custom inspector, gizmos, beam visualiser
- 🎮 Demo Scenes: stickers of important world locations and a world map
- 📚 PDF & Online Documentation + quick-start guide
- 🐉 Sample Textures (CC0)
🔌 Integration
- Import the package.
- Select any object in your scene and add the DecalCollider component via the "Add Component" button in the Inspector panel.
- Click 'Rebuild' – the collider & visual mesh are generated instantly.
- (Optional) Control everything at runtime via DecalCollider.Build(), RebuildSafe(), or the fluent API.
🔖 Requirements
- Unity 2022.3 LTS+
- Render Pipelines: Built-in, URP, HDRP
- Need help or have a feature request? Join our Discord
- Thank you for checking out Decal Collider – happy projecting! 🎉
Price $4.99
Magikus by Magikus Studios
Included Modules:
- Utilities
Handy methods for math, strings, randomness, input, looping, easing, file handling and more. Built as extension methods to keep code short and readable. - Decorators
Inspector attributes like [Button], [Toggle], [Line], [Title] and [Collapse] to make the editor more visual and easier to work with. - Structures
Serialized types like Toggle<T>, Switch<T> and Flexor3<T> to group and organize data without custom scripts. - Machines
Tween engines, update loops, cycles and state machines to help manage logic that runs over time. - Systems
Out-of-the-box systems for pooling, timescale control, label-based tagging and decoupled event messaging using ScriptableObjects. - Tools
Editor windows for organizing your hierarchy, editing curves, managing script files and tracking object references.
Requirements:
- Unity 2021.3 or newer
- Works in both Built-In and URP
- No external dependencies (Some features make use of TextMeshPro)
- Full C# source code included
- Editor tools are editor-only and do not impact runtime performance
Magikus is a personal toolkit I’ve been building and refining over the years while working on Unity projects. It’s made to solve recurring problems, reduce repetitive code and make the editor a bit more friendly.
The toolkit is split into focused modules:
- Utilities for quick scripting helpers
- Decorators to improve the Unity Inspector
- Structures for clean, reusable data logic
- Machines for time-based behaviors
- Systems like pooling and timescale control
- Tools to improve the editor experience
Everything is customizable, source-included and built to be practical (no bloated features or forced workflows). You can just grab what you need, plug it into your project, and start using it right away. If you’re prototyping or deep in a big game, Magikus can help you stay organized and save time.
Full documentation is available at: https://www.magikusstudios.com
Price $35.00
Medieval & Carnival Tents by 3DForge
Bring your Fantasy Worlds, Medieval Towns, Vibrant Festival Grounds or Warcamps to life with this diverse collection of tents.
With Deep Noble colors, to Vibrant lively Festival color sets, you will have 11 Texture Sets to choose from.
Mix & Match roofs, side walls and flap trims to make your own combinations.
This package includes:
- Wide Variety:
- Includes Market Place tents, Merchant tents, Noble pavilions, Festival tents, War tents, from basic Foot Soldiers to the main Warlord tent.
- 221 Meshes.
- 783 Prefabs.
- 4 x Medieval texture sets.
- 7 x Carnival texture sets.
- 4, 6, 8 & 12 sided trent designs for each Texture set.
- 5 x Flaps Trim designs for each Texture Set.
- Many style to choose from, with different sizes for all the ranks inbetween.
- Different texture sets allows to easily setup of different faction in your game.
- Roofs Seperated for easy transparency for TopDown & 3rd Person use.
- Closed Exterior versions.
- Open versions with interiors visable.
- Modular Elements:
- With components provided in a modular fashion, you can mix, match and swop between Sides, Roofs and Flap Trims to create your own color combinations.
- Perspective Ready:
- For immersive FPS, over-the-shoulder third-person, and strategic top-down gameplay.
Price $34.99
Realistic ARPG VFX Starter Pack - Lightning Spells by Piloto Studio
This package contains lots of game-ready VFX, coming in a variety of flavors to spice up your game! This pack is updated very frequently with new content, and its price gets adjusted periodically to reflect that.
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- 1 Shader for all 3D Models
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- Realistic Art Style
- Drag and Drop!
Price $29.99
Dagger's Asset Cleanup by DaggerDev
Tool Type: Unity Editor Extension
Namespace: Dagger.AssetCleanupTool
Target Use Case: Unused asset cleanup
Supported Unity Versions: Unity 2021.3 LTS or later
Platform Support: Editor-only, does not affect builds
Behavior Details:
- Files are only scanned inside folders you manually select.
- Asset usage is determined based on scene references and Resources/ folder contents.
- Files with extensions .cs, .unity, and .dll are always ignored.
- Deletion automatically removes empty folders after asset cleanup.
- Dry run reports are grouped by asset type and support in-editor review.
- Selection changes are cached for performance in large projects.
- The full asset list supports sorting by filename, path, and file size.
- Filtered asset types include Textures, Models, Audio, Materials, Shaders, Prefabs, and Others.
Clean your Unity project with confidence.
Dagger's Asset Cleanup is a Unity Editor utility that helps you quickly identify and remove unused assets from your project. Whether you're preparing for a release, reducing build size, or organizing a large project, this tool gives you full control over what stays and what goes. Highly recommended after importing large or multiple assets to save up space.
🚀 Features:
- 🎯 Folder-based scanning — Scan only the content folders you care about.
- 🎬 Scene-scoped reference checks — Only assets used in selected scenes are marked as used.
- 🧪 Dry Run Mode — Simulate deletion and review a categorized report before committing.
- 🔍 Search and filter — Focus on specific asset types like textures, models, audio, etc.
- 🗂 Grouped asset reports — View results in collapsible, sortable tables with filenames, sizes, and full paths.
- ✅ Per-file selection — Choose exactly what gets deleted.
- 🧹 Automatic empty folder cleanup — No unused folders left behind.
- 🧾 Live size estimates — See total file size and selected size instantly.
The tool will appear under the "Tools" tab in the Unity Editor. Be sure to follow the usage instructions carefully.
⚠️ Warning:
This tool performs real file deletions. Always back up your project before use. Assets referenced dynamically or via scripts may not be detected and could be mistakenly flagged. The author is not responsible for any lost data.
Additionally, it is strongly discouraged to include your entire Assets/ folder in the scan, as this may lead to unintended behavior or the removal of critical files.
Price $0.00
Missing Reference Pinger by CandleLit Studio
- Compatibility: Unity 2019.4 or higher
- Dependencies: Requires TextMeshPro (TMPro) for full functionality. No other external dependencies.
- Supported Platforms: Works in the Unity Editor on Windows, macOS, and Linux.
- Scripting Language: C#
- Editor Extension: Built as a custom EditorWindow, accessible via the Unity "Tools" menu.
- Components Supported: Unity UI (Image, Button, Toggle, Slider, InputField, ScrollRect, etc.), Renderers (SpriteRenderer, MeshRenderer, SkinnedMeshRenderer, BillboardRenderer etc), Colliders/Colliders2D (BoxCollider, MeshCollider, CapsuleCollider etc), AudioSource, and more Custom MonoBehaviours and ScriptableObjects. Allows adding more types buy including additional assemblies.
- Customizable search limits to balance performance and thoroughness.Features:
Scans for null references, missing scripts, and type mismatches.
Configurable component and field filters with persistent settings via EditorPrefs.
Supports inactive GameObjects with toggleable inclusion.
Detailed issue reporting with clickable entries for quick navigation in the Unity Editor. - File Size: Approximately 20 KB (single C# script)
- Ease of Use: No setup required; simply add the script to your project and access it via the "Tools/Null Reference Pinger" menu.
Usage
- Add the script to your Unity project.
- Open the tool via Tools > Null Reference Pinger in the Unity Editor.
- Select scanning modes (Scene, Assets, or both) and configure component filters.
- Run a search to identify issues, navigate through results, and ping objects directly in the Editor.
- Customize field inclusion in the Settings panel to focus on relevant properties.
Support
For questions, bug reports, or feature requests, contact candlelitstudio@yahoo.com or visit www.candlelitstudio.com page for more details and instruction.
Enhance your Unity development workflow with Missing Reference Pinger, an essential tool for detecting and managing null or missing references across your scenes and assets. This editor extension empowers developers to quickly identify problematic fields in components, ScriptableObjects, and prefabs, ensuring your project runs smoothly.
Key Features:
- Comprehensive Scanning: Detect null references, missing scripts, and mismatched types in scenes, assets, and custom scripts.
- Customizable Filters: Choose specific components (e.g., UI, TextMeshPro, AudioSource) and fields to scan, tailoring the tool to your project's needs.
- Interactive UI: Intuitive interface with foldouts, toggleable filters, and issue navigation for efficient debugging.
- Ignore List: Temporarily ignore specific issues to focus on critical problems without losing track of others.
- Custom Script Support: Allows to include custom MonoBehaviours and ScriptableObjects for thorough inspection.
- EditorPrefs Integration: Save and load your filter settings for consistent workflows across sessions.
- Performance Optimized: Includes a search limit with an option to override, ensuring fast scans even in large projects.
Whether you're a solo developer or part of a large team, Null Reference Pinger saves time and reduces errors by pinpointing issues before they cause runtime problems. Perfect for polishing your game or application for release.
Price $4.99
Traffic Engine - Vehicle by Blackbyte Games
Vehicle Components & Systems
- VehicleAuthoring: Main vehicle configuration with classification, dimensions, movement properties, and physics settings
- LightAuthoring: Individual light setup for headlights, brake lights, turn signals, and hazard lights with automatic day/night cycles
- SpawnerAuthoring: Intelligent spawning system with vehicle collision avoidance and lane compatibility detection
- SpawnSystem: High-performance entity-based spawning with spatial collision avoidance using optimized 2D grid
- MovementSystem: Unity.Vehicles physics integration along with kinematic movement for fallback support.
- PerceptionSystem: Vehicle-to-vehicle awareness, traffic signal, and lane state awareness using Native collections for efficient lane-based queries
- ObstacleAvoidanceSystem: Dynamic obstacle classification with emergency braking and lane change validation
- LaneChangingSystem: Smooth lane transitions with gap detection and turn signal coordination
- LaneGraphSingletonSystem: Thread-safe blob asset integration for 10,000+ lane networks with 0.1s sync intervals to update lane states for intersection component.
Performance & Scalability
Leverages Unity's DOTS architecture with Entity Component System, Job System, and Burst Compiler for maximum performance. Handles large-scale traffic scenarios while maintaining smooth framerates across all platforms.
Critical Setup Requirements
- Lane Connectivity: Proper lane connections essential - even small gaps on the lane component setup can cause vehicles to get stuck or behave unpredictably
- LaneGraph Initialization: Must be initialized at runtime before vehicle spawning or the spawner system will not function
- Lane Curvature Design: Gradual curves recommended over tight turns - physics-based steering works better with flexible curves to avoid oversteer
- Auto Transmission Requirement: Physics movement only works with Unity.Vehicles auto transmission enabled (automatically configured during setup)
- SubScene Workflow: Vehicle spawners must be placed within SubScenes for optimal DOTS performance
Technical Implementation
- Physics Integration: Dual-mode system supporting full Unity.Vehicles physics or kinematic movement fallback
- Vehicle Lights: Compatible with all render pipelines - requires materials with _BaseColor, and _EmissionColor or _EmissiveColor properties
- Global Lighting Settings: TimeOfDay (0-1 range), WeatherDarkness, and automatic headlight threshold controls
- Movement Customization: Configurable steering constants, following distances, and acceleration parameters
Perfect for developers creating realistic traffic simulations with authentic vehicle physics and intelligent AI behavior.
🔥 EARLY ACCESS PRICING - The most affordable full-physics traffic system on the market! Price increases as features are completed. SO grab'em now!
100% Real Physics. 100% DOTS Performance. Unbeatable Value.
TrafficEngine delivers authentic Unity.Vehicles physics simulation at an unprecedented price point. Experience genuine vehicle dynamics with suspension, tire physics, and realistic steering - all optimized with Unity's cutting-edge DOTS architecture for exceptional performance.
⚡ Advanced Systems at Entry-Level Pricing
Physics Implementation
- Full Unity.Vehicles integration with real suspension and tire grip dynamics
- Physics-based steering that responds naturally to road curves and conditions
- Genuine vehicle mass, acceleration, and braking characteristics
Enterprise-Grade DOTS Architecture
- Built from ground-up with Entity Component System for maximum efficiency
- Job System and Burst Compiler integration for multi-threaded performance
- Handle thousands of vehicles simultaneously with smooth framerates
- Memory-efficient blob assets for 10,000+ lane networks
Sophisticated AI Systems Already Implemented
- Intelligent perception system with vehicle-to-vehicle awareness using spatial hashing
- Dynamic merge behavior with intelligent gap detection and timing
- Advanced lane-changing with turn signals and smooth transitions
- Obstacle avoidance with emergency braking and recovery behaviors
- Different vehicle responses for various obstacle types (debris, slopes, speed bumps)
- Predictive speed control for curves and intersection management
- Vehicle lights system with brake lights, turn signals, and automatic headlights
- Professional LaneGraph integration for complex road networks
🚀 Upcoming Features (Justifying Future Price Increases)
- LOD system along with physics-kinematic conversion for distant vehicles
- More vehicle types (trucks, buses, trailers)
- Spatial Audio System with engine and tire sounds
- Conversion of lights system to full GPU-based shader
- Lateral offset to lane path driving for realistic positioning
- Extended API for spawning/despawning and runtime control
- More comprehensive editor tools and visual configuration
Experience the future of traffic simulation today. TrafficEngine combines cutting-edge technology with accessible pricing - a combination that won't last long.
Note: Assets shown in promotional videos are not included - TrafficEngine provides the traffic simulation system only.
Price $50.00
Dragon1 - 2D Animated Character by JUAN CARLOS BRAVO ESCOBAR
Technical details
Pixel art 2D character: Dragon1
- Includes 3 animations: Fly, Attack, Damage
- Unity Animator Controller with parameters ready to use
- Movement script with 4-directional control (WASD / Arrows)
- Compatible with Unity 2021.3+
- Works on Built-in and URP
- Includes sample scene and UI buttons
- Bonus: Button sprites for input visualization
Art specifications:
- Format: PNG (32-bit RGBA, transparent background)
- Total frames: 7
- Sprite dimensions: 800 × 600 px
- Color depth: 32-bit
- Transparency: Yes
Dragon1 is a pixel art 2D animated character designed for Unity.
It includes smooth flying, attack, and damage animations, ideal for platformer, metroidvania, or action games.
All animations are customizable, and the asset is lightweight and easy to integrate.
Use it freely in commercial or personal projects — just don’t redistribute or resell the asset directly.
Created with care by Juan Carlos Bravo Escobar.
Price $14.99
16-Bit Sci Fi by Bit By Bit Sound
File type: WAV
Sample Rate: 44.1 kHZ
Bit depth: 16-Bit
Loopable: Yes
Stereo
Add that 16-Bit flair to your project with my 16-Bit Sci-Fi pack.
This bundle features 5 sci fi inspired tracks with an authentic SNES sound.
Lightweight in size, but heavy hitting in vibe!
Runtime: 7:44
Price $5.00
