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The newest packages in the Unity Asset Store.
Updated: 13 min 16 sec ago

Medieval Loops by cplomedia

2026, January 11 - 18:58
"Medieval Loops" includes 16 rather melancholic, mystical songs for your medieval game.

Number of Audio Wavs: 16

Sample Rate / Bit Rate: 44,100 Hz / 16bit / Stereo

Does Audio Loop: Yes

Minutes of Audio Provided: 22 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

"Medieval Loops" includes 16 rather melancholic, mystical songs for your medieval game. All tracks are loopable.

DEMO

DEMO on Youtube


Price $15.00

Relaxed Casual Game Music Loops by cplomedia

2026, January 11 - 18:58
Relaxed Casual Game Music Loops features a collection of 37 high-quality sound files designed to enhance your game or film.

Number of Audio Wavs: 37

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: YES

Minutes of Audio Provided: 35 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Relaxed Casual Game Music Loops features a collection of 37 high-quality sound files designed to enhance your game or film. These laid-back, feel-good music loops create the perfect atmosphere for casual games, keeping players relaxed, engaged, and immersed in an enjoyable experience.

DEMO

DEMO on Youtube


Price $15.00

Killer Doll Animations by RamsterZ

2026, January 11 - 17:33
A set of animations for a twitchy, unnatural, doll or similar monster with a bonus included character model.

Total Anims: 75
Attack 13
Death 2
Dodge 3
Idle 11
Jump 3
Run 11
Sit 8
Stagger 7
Turn 2
Walk 15


Poses 30


Meshes

Number of Characters: 1

Texture Resolutions:
Body: 4k
Eyes: 512
Head: 4k

Vert Count: 17625

Root Motion: Yes

UV Mapping: Yes

Rigging: Yes

Blend Shapes/Morph Targets: No

Types of materials and texture maps: Base color, ambient occlusion, normal, metallic smoothness

This is a set of creepy animations for a killer doll, mannequin, android, robot or similar monster. There are 75 animations and 30 static poses (105 total). This pack includes idles, attacks, staggers, jumpscares, death and revive, 8-directional run and walk animations and three more forward walk and forward run animation, and more.  



A free bonus character model is also included.

The character animations are humanoid type and use rootmotion.

The animations themselves are compatible with all render pipelines.


Price $24.99

[FreeTrial] Tricauda (Rig + Animation) – PixeliusVita by PixeliusVita

2026, January 11 - 10:11
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4463 verts / 5487 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4463 verts / 5487 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 013 animations Idle Walk
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.



Price $0.00

[FreeTrial] Bicauda (Rig + Animation) – PixeliusVita by PixeliusVita

2026, January 11 - 10:10
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 17 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4475 verts / 5448 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 17 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4475 verts / 5448 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 13 animations Idle Walk
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

M1917 Light Tank by Red Blue Pixel Studio

2026, January 11 - 04:58
The M1917 Light Tank was the first U.S.-built tank, based on the Renault FT and key to early American armored development.

Number of meshes/prefabs: 05

Poly Count: 67k - 121k

UV mapping: Yes

Number of Materials: 33

Number of Textures: 96

Texture Resolutions: (4K)

Types of materials and texture maps: (PBR

WW1 M1917 Light Tank


Bring authentic early armoured warfare to your project with the WW1 M1917 Light Tank, a highly detailed and fully rigged light tank inspired by one of the most iconic WW1 armoured vehicles. Built for performance, realism, and flexibility, this asset is perfect for games, cinematics, simulations, and educational projects set during the First World War.

Featuring multiple texture styles, high-quality PBR materials, and full compatibility with Unity’s Built-in, URP, and HDRP render pipelines, the M1917 Light Tank is ready for seamless integration into any project. From its compact armoured hull to rugged battlefield wear, every detail is carefully crafted to deliver a believable and immersive WW1 vehicle.


Key Features


  • Historically inspired design with accurate proportions and clean topology for real-time use. Realistic WW1 M1917 Light Tank Model
  • – Ideal for both gameplay mechanics and cinematic motion Fully Rigged for Animation
  • – Movable turret and articulated components

  • Includes clean, worn, muddy, rusted, and battle-used versions. Multiple Texture Variations
  • Albedo, Normal, Metallic, Roughness, and Ambient Occlusion maps included for realistic surface response under any lighting. High-Quality PBR Textures (Up to 4K)

Prefabs included for:

  • – HDRP Complete Render Pipeline Compatibility
  • – Built-in Render Pipeline
  • – URP

Balanced polycount with efficient UV layout to ensure smooth performance across platforms. Optimized for Games

  • – Ready for immediate use Easy to Use
  • – Drag-and-drop prefabs
  • – Well-organized project structure

Ideal For

  • -Vehicle packs and battlefield environment kits WW1 war and shooter games
  • -Military simulations
  • -RTS & strategy titles
  • -Cinematics and cutscenes
  • -Historical reconstructions and educational content

Price $29.99

Poly HP - DemonEye by Downrain DC

2026, January 11 - 02:28

Mecanim Humanoids : No

Animated : Yes

Animation types : In-place

Render Pipelines : Built-in / URP

Intended Platform : All

Platforms Tested : Windows

Documentation : No

DemonEye


Triangles ​: 2992

​Vertices​ : 1540


Texture Resolutions :​ 1024x1024

Number of Textures :​ ​​3


Rigged :​​ Yes

Number of Animations :​​​ 10

- Idle

- Flying_Fast

- Flying_Slow

- Attack_01

- Attack_02

- Attack_03

- CastSpell

- Dizzy

- Damage

- Die


Price $8.99

ZenCoder - Inject Logic. See It Run Instantly. by Divinity Codes

2026, January 10 - 19:53
Inject and run C# code directly on GameObjects. No recompiles, no restarts. One component, one editor, instant results in Unity.

Core Features:


  • Attach ZenCoder to any GameObject and write logic directly inside Unity - no recompilation needed.Component-Based Execution
  • Write reactive and continuous logic using familiar callbacks.Live Lifecycle Methods
    Use Unity methods like Start, Update, Awake, OnTriggerEnter, and many more.
  • Apply changes the moment you write them. No Play Mode restarts. No domain reloads.Instant Feedback
  • Enjoy full IntelliSense-style suggestions tailored to your selected target component.Context-Aware Coding
  • Swap between components at any time without losing your code or session state.Dynamic Target Switching

Advanced Capabilities:

  • Rapid Prototyping: Test gameplay mechanics, adjust physics, tune animations, or explore AI behaviors live.
  • Event Hooking: React to Unity lifecycle events without editing your main scripts.
  • Scene-Scoped Scripts: Keep logic local and clean. No new files, no project clutter.
  • Seamless Iteration: Write, test, and refine, all while staying in Play Mode.
  • Lightweight Integration: No setup required. Just add the component and start coding.

And Much More!!

ZenCoder supports over 60 Unity lifecycle methods, deep reflection, rich IntelliSense, error highlighting, and a built-in Control Center to manage your live scripts.


Supported OS: Windows / macOS

Link to documentation: https://divinitycodes.de


ZenCoder is a runtime C# scripting tool that lives inside the Unity Inspector.


It lets you write and run logic directly on any component, instantly, no recompilation, no domain reloads, no editor windows.


With ZenCoder, your selected component becomes your live target. You can call methods, tweak fields, simulate behavior, or run any C# code in real-time, all without touching the original script.


ZenCoder is ideal for debugging, rapid prototyping, and deep interaction with runtime systems. Whether you're working with XR, Animation, Timeline, Multiplayer, or plain MonoBehaviours, ZenCoder gives you full control without breaking your flow.


ZenCoder features fully custom-designed icons and interface elements created in-house by DivinityCodes. It uses the Fira Mono font for a clean, readable code experience. Additionally, ZenCoder integrates components from Microsoft Roslyn to provide deep syntax evaluation and dynamic compilation. All third-party components are used under compliant licenses. Full details are available in DivinityCodes/ZenCoder/Third-Party Notices.txt.


Price $22.99

[FreeTrial] Hellclaw (Rig + Animation) – PixeliusVita by PixeliusVita

2026, January 10 - 10:58
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4193 verts / 5924 tris

Rigging: 48 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4193 verts / 5924 tris

Rigging: 48 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported



🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 13 animations Idle Walk
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

Integration of Pixel Crushers Dialogue System into Game Creator 2 by Arawn

2026, January 10 - 10:28
Integrates Pixel Crushers Dialogue System with Game Creator 2, enabling GC2 Conditions and Instructions directly in dialogue entries for faster, visual storytelling.
  • Dependencies: Pixel Crushers Dialogue System, Game Creator 2
  • Installation: Import this package after DS and GC2; run the patcher once
  • Editor integration: extends Dialogue Editor with inline GC2 Condition/Instruction/Sequence lists
  • Runtime impact: editor‑only patching; no additional runtime components required
  • Compatibility: works with existing Dialogue System databases and entries
  • Platforms: all Unity‑supported platforms (editor tooling only)
  • Render pipelines: Built‑in/URP/HDRP (editor‑only)

Bring Pixel Crushers Dialogue System and Game Creator 2 together with a seamless editor‑level bridge. Dialogue System For Game Creator 2 adds native support for GC2 Conditions, Instructions, and Sequences directly inside Dialogue System entries, so you can author gameplay logic visually while keeping your narrative workflow intact. No more bouncing between inspectors or maintaining parallel logic, everything lives where your dialogue is built.



This integration patches and extends the Dialogue Editor with inline GC2 lists for each entry. You can use GC2 logic alongside (or instead of) Lua, preserve existing Dialogue System pipelines, and keep your narrative data structured while still leveraging Game Creator 2’s powerful visual scripting ecosystem.



Key highlights:

  • Inline GC2 Conditions and Instructions per dialogue entry
  • Visual authoring directly in the Dialogue Editor
  • Works with existing Dialogue System databases and workflows
  • Designed to feel native to both Pixel Crushers and GC2
  • Faster iteration with fewer context switches

Ideal for story‑driven games, quests, and branching conversations where you want the robustness of Dialogue System combined with the speed and clarity of Game Creator 2’s visual tools.


Price $29.00

Ambience by David Skala

2026, January 9 - 20:48
Ambience is a collection of 12 immersive, atmospheric tracks and loops. Each track captures a distinct mood, from serene landscapes to mysterious, haunting spaces.

Number of Audio Files

-12 full-length ambient tracks

- 9 seamless loop versions

- 21 audio files total


File Types Included

-WAV (44.1 kHz, 16-bit, stereo, uncompressed)

-MP3 (320 kbps, stereo)


Sample Rate

44,100 Hz (44.1 kHz)


Bit Depth

16-bit


Loudness / Mastering

-Mastered to game-friendly levels

-Clean atmospheres with low peak transients

-Optimized for background playback


Looping

-All loop versions are seamless, engineered with smooth crossfades

-Full versions are not looped (creative/cinematic use)


Channels

-Stereo


Total Runtime

  • Full tracks: 28 minutes total
  • Loops: 20–40 seconds each

Perfect for:

-Adventure & exploration games

-Narrative / emotional experiences

-Horror & mystery

-Ambient survival

-Puzzle & relaxing games

-Menus, UI, and in-game backgrounds

-Trailers & cinematic moments


Royalty-free for use in commercial and non-commercial projects.
No attribution required (though appreciated).
You may use, modify, and integrate the audio into your game — but you may not resell the raw audio files as your own standalone asset pack.


Price $14.99

PBR Cinematic Drone by SOIL

2026, January 9 - 20:42
A cinematic real looking drone for AA or AAA usage

16351 Polygons


2 Materials

  • 4k PBR Textures for body
  • body has an emissive map
  • 512x512 Textures for lens glas
  • Textures are made for Built-in/URP. If you need HDRP, please Unity's internal texture converter in your HDRP project!

A wonderful cinematic good looking drone modelled by VirbrantZone from 2018, was now optimized and retextured by me. I went over the whole topolgy, reduced a big number of polygons and comepltely retextured it.

I grabbed this piece because I was not able to find any believable drone for high quality cinematics (ofc also suitable for AA and AAA games). You can see its deployment in the one cinematic screenhot that is provided here.


The # of polygons (16351) is more for AA and AAA games, but can also be used for mobile if you have a mesh optimization/poly reduction addon, many of which are available here in the Asset Store.


It has one material for the body and one extra small textured material for the lens glas.

The body uses one emissive map








Price $13.00

Modular Man Constructor by 3Dora

2026, January 9 - 20:37
A fully modular stylized male character creator for Unity. Build hundreds of unique characters using 446 parts, one Vertex Color material, and a Humanoid rig.

Rig: Humanoid

Number of Modular Parts: 416

Material Type: Single Vertex Color material

Textures: Not required (Vertex Color workflow)

UV Mapping: Fully unwrapped

Polygon Count: Varies by assembled setup (optimized for real-time)

Character Count: Unlimited combinations

Renderer Compatibility: Built-in, URP, HDRP (Vertex Color compatible)

Animation Compatibility: Any Humanoid animation

Platforms Supported: PC, Mobile, VR/AR, WebGL

Prefabs Included: Yes

Editor Tools: Character assembly utilities included

File Format: FBX + Unity Prefabs

Modular Male Character Creator – Stylized Modular Character Builder for Unity


Create hundreds of unique characters directly inside Unity!

The Modular Male Character Creator is a fully modular system designed for fast character customization and high performance across all types of game projects. Mix and match hundreds of components to create characters in various styles — casual, formal, adventurous, and more — all assembled effortlessly inside the Unity Editor.


⭐️ Key Features

🔹 416 Modular Parts


A large library of modular assets, including:

• hairstyles and beards

• hats and headwear

• tops and bottoms

• footwear

• accessories

• modular body parts


Combine elements freely to build unlimited unique characters.


🔹 Single Vertex Color Material


All modules share one universal Vertex Color material, providing:

• easy color customization

• minimal draw calls

• excellent performance even on mobile devices


🔹 Full Character Constructor Inside Unity


Assemble characters directly in the Unity Editor:

• switch parts in real time

• modify colors

• save and create variations

• quickly populate scenes with unique NPCs


🔹 Consistent Stylized Look


A polished, cohesive, stylized aesthetic featuring:

• soft shapes

• clean shading

• a modern and appealing game-ready look


Perfect for casual, RPG, adventure, simulation, and mobile games.


🔹 Unity Mecanim Compatible


The character is fully rigged with a Humanoid skeleton, allowing seamless use of Unity’s built-in or third-party animations.


🔹 Optimized for All Platforms


Suitable for use in:

PC • Mobile • VR/AR • WebGL


🎮 Ideal For


• UI-based character creator systems

• automatic NPC generation

• RPG, adventure, casual, and simulation games

• rapid prototyping and scene assembly

• teams needing fast, modular character variation


📦 Includes


✔️ 416 modular objects

✔️ Stylized full-body male character

✔️ Universal Vertex Color material

✔️ Ready-to-use prefabs

✔️ Modular assembly tools

✔️ Humanoid rig compatible with animations


Price $25.00

Easy Interaction System: UI, World / Gamepad+Mouse integration by GeAr Development

2026, January 9 - 20:25
A lightweight, unified interaction system for UI and 3D/2D World objects. Includes virtual cursor support for Gamepads using the New Input System. Drag, drop, and interact!

Does your game need a simple way to click 3D objects and UI buttons using the same logic?

Stop writing separate raycast loops and UI handlers. [Nombre del Asset] unifies interaction into a single, easy-to-use workflow. Whether you are using a Mouse or a Gamepad (Virtual Cursor), your interactions work exactly the same way using standard Unity Events.

Perfect for Point & Click games, Menus, Puzzles, and Interactable Environments.

✨ Key Features:

  • ⚡ Unified Workflow: Treat a 3D Chest and a UI Button exactly the same. Both use the Interactable base class.
  • 🎮 New Input System Native: Built from the ground up for Unity's new Input System.
  • 🕹️ Gamepad Virtual Cursor: Automatically converts Gamepad thumbstick input into cursor movement. No extra setup required.
  • 📷 Camera Agnostic: Works perfectly with both Perspective and Orthographic cameras.
  • 🧱 2D & 3D Support: Works with 3D Colliders and 2D Physics/UI.
  • 🎨 Visual Feedback: Includes Hover, Click, and Enter/Exit events ready to hook up to Animations or Sound.
  • 🔧 Zero Code Setup: Use Unity Events (OnClick, OnEnter, OnExit) directly in the Inspector.

📦 What's included?

  • Core Interaction Manager (Singleton).
  • Virtual Cursor Logic (Mouse & Gamepad).
  • Base Interactable Scripts (World & UI).
  • Helper scripts: Hover Effects, Color Changers, OneShot Animations.
  • Demo Scene.

Setup is effortless:

  1. Drop the UI_Cursor prefab into your scene.
  2. Add BasicInteractable to a 3D object or UI_BasicInteractable to a Canvas button.
  3. Assign your events in the Inspector.
  4. Play!

Price $4.99

Character Select Kit - ScriptableObject driven, plug and play! by GeAr Development

2026, January 9 - 20:25
Plug-and-play character selector driven by ScriptableObjects. Gamepad + mouse support, instant or slide transitions, PlayerPrefs/JSON saving, demo scene included
  • ScriptableObject-driven character data (prefab, name, description, portrait, ID).
  • Drop-in CharacterSelectionManager with clean C# API (rotation, zoom, navigation, save/load).
  • Smooth left/right slide transition between characters (distance, duration and easing curve configurable).
  • Gamepad, mouse and keyboard support via Unity New Input System (sticks, shoulders, wheel).
  • Character rotation around Y axis for 3D model showcase.
  • Camera FOV-based zoom (min/max FOV, stick speed, wheel step, invert option).
  • Smart camera focus: looks at a Head tagged Transform, or falls back to combined renderer bounds.
  • Optional continuous camera follow toggle (enable/disable from inspector).
  • Automatic thumbnail strip generation with highlight for the active character.
  • Selection persistence through PlayerPrefs or JSON file in Application.persistentDataPath.
  • Scene view gizmos to visualize slide positions and character bounds.
  • Example scene, sample ScriptableObjects and UI setup included as a reference implementation.

Simple Character Selector — ScriptableObject Driven, Plug & Play

Simple Character Selector is a drop-in character selection screen designed to get you from “no menu” to “production-ready selector” in minutes.


Just plug in your character prefabs and ScriptableObjects and you’re done — it works out of the box with mouse, keyboard and gamepad using the New Input System.


What it does

  • A complete 3D character selection scene: main character showcase, thumbnail strip and “Select” button.Ready-made character select screen
  • Each character is defined via a ScriptableObject (CharacterData): prefab, display name, description, portrait and optional ID. No hard-coded references.ScriptableObject-driven data
  • Swap between characters with left/right slide transitions driven by an AnimationCurve. You can also disable transitions for instant changes.Smooth slide transitions
  • Navigation with left stick or shoulder buttons, rotation with right stick, zoom and scroll wheel support out of the box (Unity New Input System).Gamepad, mouse and keyboard support
  • Rotate the active character freely to show off your models. Perfect for 3D characters, skins or cosmetic items.360° character showcase
  • Smooth zoom in/out by changing the camera field of view (right stick Y + mouse wheel), with configurable min/max FOV and speeds.FOV-based zoom
  • Optional toggle to enable/disable automatic camera follow.Smart camera focus
    The camera automatically looks at a Head tagged Transform on your prefab. If none is found, it falls back to the combined bounds center of the model.
  • Automatic thumbnail buttons generated from your character list, with visual highlight for the currently selected character.Thumbnail strip with highlight
  • Saves the selected character using PlayerPrefs or a JSON file. Loading tries by ID, then name, and finally by index, so your selection survives content changes.Selection persistence
  • Visualize slide positions, character bounds and holder placement directly in the Scene view for easier tuning.Editor gizmos for layout

Customization

  • Works with any 3D or 2D character prefab (humans, creatures, vehicles, weapons, etc.).
  • Easy to reskin: replace the UI sprites, fonts and colors to match your game’s art style.
  • All key behaviours are exposed via inspector fields and clean C# methods (rotation, zoom, navigation, saving).
  • Action, RPG, platformer, roguelite, multiplayer, party games, etc.Suitable for almost any genre that needs character or skin selection:

Package contents

  • CharacterSelectionManager main C# script.
  • CharacterData ScriptableObject definition.
  • Example scene with a ready-made character selection layout.
  • Sample characters, thumbnails and UI setup to use as a reference or starting point.

Does not include


  • This package focuses on technical code and development only; all characters, environments and artwork shown in screenshots are for demonstration purposes and are not included in the asset.

Price $6.99

30 Medieval Fantasy Tracks Music Pack by alkakrab

2026, January 9 - 19:25
Includes 30 Medieval Fantasy Tracks + Loops

Audio file types: wav

Sample rate: 44100

Bit depth: 24bit

Loopable: Yes

Additional: Stereo


30 Medieval Fantasy Tracks Music Pack

This Pack Contains:

  • 30 Medieval Fantasy Tracks + Loops

Features:

  • Loops - Looped and Non-Looped versions of ALL Tracks!

License Info

  • Free for commercial use.
  • You won't face any problems with your game's Youtube videos.
  • If you have some questions, contact me at alkakrab04@gmail.com

Nature, bird, rain sounds in the Youtube video are added for watermarking reasons, you don't have them in the actual tracks


Price $24.99

Advanced Lightning Strike VFX & Skill System by SF Studio

2026, January 9 - 19:23
Create fully customizable lightning strikes with shader driven effects, VFX Graph control, skill system prefabs and a demo scene for instant use in any project style.
  • This package currently supports only the Universal render pipeline
  • This package is not tested for VR
  • 60+ vfx graph properties for fully customization
  • Simple Skill system included
  • Extensive documentation explaining how to use use and configure the asset (can be found online on my homepage)
  • Demo scene with all different VFX variants

Bring powerful and fully customizable lightning strikes into your project with this complete visual effect and gameplay ready package. Every effect is driven by a shader based lightning core that feeds into the VFX Graph which allows you to shape the look and feel of each strike with precision. The system is flexible enough to fit any art direction since you can replace textures and tune the full range of properties to match stylized, realistic or experimental styles.


📝 Online Documentation

📧 E-Mail


✨Key Features


Extensive customization


Explore more than 60 VFX Graph properties arranged in clear normal and advanced categories. Use simple controls for quick adjustments or dive into advanced options with animation curves and detailed lifetime settings for color, size and behavior.



Versatile effect set


• Lightning that can be procedural or created through your own texture


• Flash and glow elements for pre strike buildup and impact moments


• Electricity effects that enhance both the anticipation and the moment of contact


• Two different impact particle sets for the final burst of energy


• Support for a custom impact texture for complete control


• Double strike mode for dramatic multi hit sequences



Ready to use prefabs


The package includes eight preconfigured lightning strike prefabs that can be used instantly or serve as a foundation for your own variations.



Skill system included


You get four different strike position prefabs and a strike manager that handles activation and coordination of all effects. This makes it easy to integrate the lightning strikes as skills in your gameplay loop.



Performance friendly


Built for the Universal Render Pipeline and powered by VFX Graph, the package runs efficiently on a wide range of hardware including mobile devices.



Demo scene


A clean demo scene is included so you can test the entire setup and spawn lightning skills right away.



Give your game a striking burst of energy and control every detail with a system designed for creators who want visual quality and flexible workflows.


Price $9.99

Retro computer RS_80 by Valentyn Bahinskyi

2026, January 9 - 19:14
A game-ready 3D model Retro computer RS_80

Number of textures 1

Texture dimensions 4096 ×4096

Polygon count of [974]

Rigging: No

UV mapping: Yes

Types of materials and texture maps ( PBR)

A game-ready 3D model Retro computer RS_80 . Originally created with Blender 4.3. The texture and material are already packed into the .blend file. The model has clean and neat topology and geometry, along with a well-organized UV map.

File Includes:

.FBX, .OBJ, .Blend, .spp (Substance Painter project). PBR Textures: Base Color, Roughness, AO, Normal Map, Metallic.

High-Quality Textures:

High quality texture with the stunning 4K, aswell as 2K, resolution. You can use any that fit your needs.

Polygons: 974. Vertices: 1251.

This asset is optimized for real-time rendering and game development.


Price $16.00

Devourer by OverVortex

2026, January 9 - 19:09
Devourer is a rigged fantasy monster with PBR textures and combat animations, ready for use in action, RPG, or horror projects.

• Fully animated creature character

• Includes 3 skin variations

• 9 animations included (idle, run, attack, death, etc.)

• PBR materials (Metallic workflow)

• Albedo, Normal, Metallic, AO textures

• Texture resolution: 4096x4096

• Polygon count: 5128 tris

• Rigged and skinned

• Additional jaw bone for mouth animation

• Game-ready prefab


PBR texture (Metallic workflow)


The model contains 9 animations:

- Attack (x3)

- Idle (x2)

- Death (x1)

- Run (x2)

- Run Back (x1)


Textures included:

- Albedo

- Ambient Occlusion

- Metallic

- Normal


Texture resolution:

- 4096x4096


Technical details:

- Faces: 5128

- Vertices: 2606

- Triangles: 5128


Price $27.99

Low Poly Stylized Kittens by Fluffy Beast

2026, January 9 - 19:08
This is a pack of cute, stylized and low poly kittens.

Number of models: 2

Rigged: Yes

Animation count: 42

Animation type: Root Motion and In-Place


Short haired kitten:

Number of LODs: 3 (LOD0, LOD1 and LOD2)

Triangle count: 4328 (LOD0), 1978 (LOD1), 750 (LOD2)

Number of Prefabs: 12

- 4 for HDRP, URP and Built-In each

Number of materials/ material variants: 21

- 4 fur colors and 3 eye colors for each render pipeline (HDRP, URP, Built-in)

Number of textures: 32

- 4 different fur colors (texture resolutions 4k, 2k, 1k, 512x512, for each fur color)

- normal maps resolutions 4k, 2k, 1k, 512x512

- 3 different eye colors (texture resolutions 512x512, 256x256, for each)


Fluffy Kitten:

Number of LODs: 3 (LOD0, LOD1 and LOD2)

Triangle count: 5010 (LOD0), 2052 (LOD1), 760 (LOD2)

Number of Prefabs: 6

- 2 for HDRP, URP and Built-In each

Number of materials/ material variants: 6

- 2 fur colors for each render pipeline (HDRP, URP, Built-in)

Number of textures: 12

- 2 different fur colors (texture resolutions 4k, 2k, 1k, 512x512, for each fur color)

- normal maps resolutions 4k, 2k, 1k, 512x512

The pack contains two models, a short haired and a fluffy kitten.

The models are stylized to fit a low poly game but proportions and animations are mostly realistic. Both kittens are supposed to be around the size of a 2 month old cat.


Also included are a variety of hand painted textures: 4 different fur colors for the short haired model (two tuxedo cats, a black and an orange cat), two different fur colors for the fluffy model (tricolored and birman) and three eye colors (green, yellow and blue).


Both models were rigged to the same skeleton and animated.

Animations include:

- walking

- walking backwards

- trotting

- galloping

- jumping

- paw slap

- pouncing

- sitting down

- lying down

- sleeping

- idle animations

Most animations come in a In-Place and a Root Motion version.


Price $29.99

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