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The newest packages in the Unity Asset Store.
Updated: 53 min 27 sec ago

Disco Backgrounds Vol17 by FXMonster

2025, May 7 - 17:16
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 12

Number of Materials: 2

Number of sprite sheets:12

Number of Texture:2

Works with any render pipelines

Description

Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $29.99

Disco Backgrounds Vol10 by FXMonster

2025, May 7 - 17:16
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 10

Number of Materials: 2

Number of sprite sheets:10

Number of Texture:2

Works with any render pipelines

Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $29.99

Disco Backgrounds Vol5 by FXMonster

2025, May 7 - 17:16
Over 15 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 15

Number of Materials: 2

Number of sprite sheets:15

Number of Texture:2

Works with any render pipelines

Over 15 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $29.99

Disco Backgrounds Vol2 by FXMonster

2025, May 7 - 17:16
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 10

Number of Materials: 2

Number of sprite sheets:10

Number of Texture:2

Works with any render pipelines

Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Disco Backgrounds Vol1 by FXMonster

2025, May 7 - 17:16
Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 30

Number of Materials: 2

Number of sprite sheets:30

Number of Texture:2

Works with any render pipelines

Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux


Price $24.99

Rocket Truster by Dmitry Andreev

2025, May 7 - 15:50
Realistic and customizable rocket thruster VFX with flame, smoke, sparks, and refraction. Includes prefabs, scripts, shaders, and demo scene.

Package Contents:


1 Rocket Thruster VFX asset built with Visual Effect Graph, includes:


4 emitters: Flame, Smoke, Sparks, Refraction

9 Prefabs with pre-configured variations of the VFX for each RP


2 Custom Demo Scripts


3 Shaders


Custom shader graph for flame refraction for each RP


and skybox


4 Textures


Flame and smoke flipbook textures


Refractive noise mask


DDS cubemap skybox (used in demo scene)

1 Low-poly nozzle model for demonstration purposes


2 Materials (flame/smoke)


1 Demo Scene showcasing setup and usage for each RP


Additional Info:


All parameters are exposed and documented


Fully customizable and editable


Works out of the box with Unity URP (Universal Render Pipeline)


Tested with Unity 2022.3 LTS and later


VFX Graph integration required (Unity VFX package must be installed)


Documentation included

Visual effect graph dependence

Rocket Thruster VFX is a high-quality, stylized visual effect that simulates a realistic rocket engine flame. It’s designed for use in sci-fi, space, and futuristic genres but is fully customizable and flexible enough to fit any project requiring dynamic propulsion or flame effects.

This package includes five layered particle emitters:

  • Flame — flipbook-animated fire with customizable color, rate, lifetime, and speed.
  • Smoke — soft, evolving smoke with animated texture and size over lifetime.
  • Sparks — high-speed particles for energy and realism.
  • Refraction — heat distortion effect that adds realism with depth and movement.
  • DarkFlame - for contrast visual

All major parameters are exposed and can be controlled at runtime, including the global value, which adjusts the all effect’s intensity dynamically — perfect for use with throttle systems, boost mechanics, or animation timelines.


Whether you're building a spaceship, a sci-fi character booster, or a high-tech weapon, this VFX is optimized for Unity’s Visual Effect Graph and works out-of-the-box in URP and HDRP.


Price $12.00

Blast And Shots Pack by Dmitry Andreev

2025, May 7 - 15:49
Bring your sci-fi battles to life with stunning lasers, hits, explosions, and dynamic destruction. Ready-to-use VFX, prefabs, scripts, and shaders to boost any space shooter or futuristic game

Key Features:

  • 10 High-quality materials for weapons, hits, and visual effects
  • 3 Low-poly 3D models for demo purposes (Cannon, Rocket, Spaceships)
  • 7 Shot effect prefabs lasers, plasma, rocket etc.Ready-to-use Prefabs:
    1 Bullet prefab
    7 Guns (fully set up for each shot type and ready to Fire)
    7 Hit effect prefabs
  • 1 Demo Scene (as shown in the video)
  • 9 Custom shaders (including additive and write in render texture effects)
  • 12 Optimized textures (total size: 197 MB; 192 MB is the Skybox texture in DDS format)
  • 4 Shot VFXVisual Effects Graph assets:
    2 Destruction VFX
    4 Hit VFX
  • 8 Sounds sfx ogg.wav or shots and explode
  • Turret aiming and barrel controlModular Scripts:
    Laser firing system
    Projectile logic
    Target health management with dynamic destruction
    Object dynamic slicing into fragments
  • Optimized for performance even on mid-range devices
  • 100% customizable and extendable to fit any sci-fi style
  • Suitable for space shooters, futuristic action games, arcade projects, or prototypes

Blast and Shots Pack is a high-quality, space-themed visual effects and shooting system designed for sci-fi and arcade projects.
This asset provides everything you need to easily add beautiful laser shots, hits, explosions, and dynamic object destruction into your games or prototypes.

The included prefabs are ready to use but fully customizable. You can clone and tweak materials, VFX Graphs, and shaders to create a wide variety of unique weapon styles, explosions, and destruction effects with minimal effort.

The demo scene showcases practical use examples and can be used as a base to speed up your own project development.

Whether you are building a top-down space shooter, a 3D battle arena, or a cosmic adventure, Blast and Shots Pack provides a flexible, lightweight foundation for sci-fi combat effects.


Price $27.00

Black Hole Tornado by Dmitry Andreev

2025, May 7 - 15:49
VFX Spiral system simulating black holes or tornadoes. Includes 3 effects, 9 prefabs, 3 shaders, and a cosmic skybox. Designed for space-themed projects.

Technical Details

  • 3 Visual Effects:
    Flipbook-based spiral
    Procedural spiral with noise
    Burst spiral with full immediate formation
  • 9 Prefab Variations:
    Hand-tuned with different speeds, sizes, and chaos levels
  • 3 Particle Shaders:
    2 Procedural shaders (noise & mask blending)
    1 Flipbook shader
  • 1 Skybox Shader
    Cosmic-style, seamless cube rendering
  • 1 Skybox Material
  • Textures:
    1 CubeMap (DDS format, 2048px per side, 192 MB)
    2 Procedural mask textures (256×256 px)

Designed specifically for space-themed environments, this package allows you to simulate swirling black holes, stylized vortexes, and dynamic tornado effects — all integrated into a cosmic visual world.

Tested on URP Unity 6

Description

This asset delivers a highly customizable spiral-based VFX system ideal for simulating black holes, vortexes, or tornadoes. Built with space environments in mind, it includes 3 visual effects:

  • Helix (Flipbook-based)
  • HelixProceduralParticle (Perlin noise shader)
  • HelixProceduralParticleBurst (instant spiral fill)

Each effect is designed to support rich parameter control over motion, chaos, and visual complexity.
The asset also features a high-resolution cosmic skybox, further enhancing space-themed scenes.


Please rate asset if you like it


Price $15.00

Ultimate Stylized Weapons - Low Poly 3D Models Pack by ithappy

2025, May 7 - 15:32
495 unique models with interactive parts, three styles per asset, and full compatibility with first- and third-person perspectives.

▶️ Geometry

495 Unique Weapons

321k triangles all pack


Each Weapons has an average of 500 triangles.


▶️ Scale

Real-world-size


▶️ Materials

The pack includes 4 materials:

Color, Crystal, Emission, Metal


▶️ Textures

The pack includes 1 texture:

Resolution: 1024px.


▶️ Files

We can provide additional file formats for your convenience:

Blender, FBX, USDZ, C4D, Maya, 3DSMax, OBJ, GLTF

Ithappy Discord Community

Сonnect with digital art enthusiasts, and stay up to date on new products, tutorials and more! 💥🎮


All lists 🎮

You can look through all the packs in the category you need and choose the ones you like the most!


PLATFORMERS

CHARACTERS

LOCATIONS

ENVIRONMENT

CITIES

INTERIORS

PROPS

FREE


▶️ Key Features ◀️

Around 500 Unique Models. The pack includes approximately 500 weapon models, with 165 assets created in each of the three styles: medieval, sci-fi, fantasy.
Three Styles per Asset. Each weapon comes in three stylistic versions. Use them across different types of projects, or treat each style as an upgrade or skin.
Interactive Assets. Many models include movable parts and detachable mechanisms, allowing for simple and fun animations like rotating blades, striking elements, or activating attachments.
All Major Weapon Types Covered. We've researched real melee weapon types and included most of them. Each weapon class usually features around five unique models, so you can choose the ones that fit your project best.
Designed for First- and Third-Person View. Weapons are visually optimized for both perspectives. Thanks to clean shapes, strong silhouettes, and balanced detailing, they also work great as icons or in UI.
Optimized for Performance. Each model averages around 500 triangles and uses 2–3 materials, ensuring smooth integration into real-time projects.

Support. Free updates and technical support available in our Discord.


▶️ Pack Content ◀️


Medieval Style

Swords & Blades: One Handed Sword(x5), Two Handed Sword(x5), Short Sword(x5), Katana(x5), Sabre(x5), Rapier(x5), Knife(x5), Dagger(x5), Sai(x5)
Axes & Heavy Weapons: One Handed Axe(x5), Two Handed Axe(x5), Tomahawk(x5), Hammer(x5), Mase(x5), Morgenstern(x4)
Polearms & Long Weapons: Spear(x5), Pike(x4), Halberd(x5), Glaive(x5), Trident(x5), Scythe(x5)
Ranged Weapons & Ammunition: Bow(x5), Crossbow(x3), Arrow(x3), Crossbow Bolt(x3), Bow Quiver(x1), Crossbow Quiver(x1)
Shields: Tall Shield(x2), Round Shield(x5), Square Shield(x6)
Special & Throwables: Wand(x4), Kunai(x5), Chakram(x5), Dynamite(x3), Grenade(x5)


Fantasy Style

● It has the same listing as Medieval Style.


The weapons are designed in five distinct visual subtypes, making them suitable for different factions, worlds, and moods:


1. Classic Medieval – traditional shapes with ornate details and gold accents.

2. Dark Metal – brutal forms, dark steel, spikes, and an aggressive look.

3. Ice / Frost – cool blue tones, crystal elements, and sharp edges.

4. Nature / Magic – organic shapes, green highlights, runes, and plant motifs.

5. Royal / Divine – light colors, gold trim, and elegant, noble design.


Sci-Fi Style

● It has the same listing as Medieval Style.


The key features of this style can be described as aggressive shapes, non-standard geometry, and bright neon accents that create the feel of high-tech, energy-based weapons.
Each model is detailed with modular parts, inserts, and visual elements that suggest internal mechanics and a built-in power source.


If you liked this package, please leave a review! Creativity to you!


Follow us, new packs coming out, updates, promotions, tutorials:

DISCORD | EMAIL | INSTAGRAM | YOUTUBE


Price $69.00

Ultimate Hologram Shader URP by GamePlan Assets

2025, May 7 - 15:15
Step into the future with the Ultimate Hologram Shader! This powerful shader offers the ability to create breathtaking holographic effects, ideal for all your high-tech needs.

🔲 Main Texture (_MainTex):


The base texture used for the hologram effect. Can be any texture, typically something that defines the object's material properties.


🔲 Base Color (_BaseColor):


A customizable color applied over the texture. This will multiply with the main texture's color, giving you full control over the hologram's overall appearance.


🌟 Hologram Color (_HologramColor):


Sets the primary color of the hologram's glowing effect. This can be used in combination with the main texture to enhance the visual style.


Brightness (_Brightness):


Adjusts the intensity of the overall hologram. Use this to make your hologram brighter or dimmer depending on your scene's needs.


🔲 Alpha (_Alpha):


Controls the transparency of the hologram. Use this to create more or less transparency, which is especially useful for faded or semi-transparent holograms.


💡 Rim Color (_RimColor):


The color of the rim lighting, which enhances the edges of the object to give it a glowing, high-tech feel. Often used to simulate fresnel lighting effects.


🌐 Rim Power (_RimPower):


Controls the intensity of the rim lighting effect. The higher the value, the sharper and more pronounced the edge glow will be.


🔦 Scan Tiling (_ScanTiling):


Determines how many scan lines appear on the hologram. The greater the value, the tighter the lines will be. A key element in creating a high-tech, scanning display effect.

🚀 Scan Speed (_ScanSpeed):


Controls the speed at which the scan lines move across the surface. Use negative values for reverse motion, adding further customization to the animation.

Glow Tiling (_GlowTiling):


Determines the frequency of the glowing effect, similar to scan tiling. It controls the speed and number of glowing pulses across the object.


🌟 Glow Speed (_GlowSpeed):


Adjusts how fast the glow effect pulsates. Higher values make the glow move quicker, creating a dynamic and futuristic look.


Glitch Intensity (_GlitchIntensity):


Introduces a dynamic "glitch" effect where the object's vertices shift unpredictably. The higher the value, the more intense the glitch effect will be, creating a distorted and futuristic malfunction effect.


📱 Flicker Texture (_FlickerTex):


A control texture for alpha flickering effects. This texture can be animated or adjusted to make the hologram appear to flicker, simulating faulty displays or adding a lively effect.


🌀 Flicker Speed (_FlickerSpeed):


Controls the speed of the flicker effect, which can make the hologram appear to turn on and off rapidly. The higher the value, the faster it flickers.

🚀 Ultimate Hologram Shader for Unity 🚀

Bring your 3D models to life with the Ultimate Hologram Shader! Create stunning futuristic, high-tech, and glitchy holographic effects with full customization. This shader includes a wide range of features such as scan lines, glow effects, rim lighting, and even a glitch effect for added realism and excitement.



For a list of features, see Technical Details


Price $15.00

Fighting Rock Song #03 - The Unknown by Dbuit Music

2025, May 7 - 15:02
Rock music for your Fighting Game

WAV Quality: 44.100 Hz sample rate.

32 bits depth

MP3 Quality: 44.100 Hz sample rate


Loopable

Stereo

1 Song (wav and mp3)

·The Unknown : 2:21


Price $7.00

time reversal, time loops and checkpoint rewind system (HDRP) by YAHYA.BK

2025, May 7 - 14:59
Create immersive time loops and rewind effects by saving and restoring full scene states with visuals—ideal for checkpoints, reverse mechanics, or cinematic sequences.
  • Full-scene time reversal and time loop system
  • Captures and replays player view with smooth frame sequences
  • Saves and restores all scene object states
  • Includes visual and audio effects for time transitions
  • Customizable playback duration, transition speed, and buffer size
  • Modular script design for easy extension
  • Supports custom global volume profiles for visual styling
  • Setup-friendly with clear API methods for recording and reversing
  • Designed for Unity’s High Definition Render Pipeline (HDRP)
  • Compatible with any 2D or 3D game genre needing time-based effects

This package enables full-scene time reversal and looping by capturing and replaying the player's visual experience alongside world state restoration. It's perfect for games needing time-based mechanics such as rewinds, death replays, or time loops. The system is genre-agnostic and works in any 2D or 3D game where you want to manipulate time.

The setup is flexible and customizable—developers can tweak the duration and frequency of captured frames, transition effects, visual volume profiles, and sound effects. Easily integrate it into your existing scenes with minimal setup and modify the visual feedback to suit your art style or atmosphere.

it includes two demo scenes in 2D and in 3D.

This asset uses the Star model by Savino and the Platformer Art Deluxe sprites pack by Kenney and the Furniture Kit models pack by Kenney from opengameart.org under the Creative Commons 0 license . and the time Reverse sound effects from Freesound.org under the Creative Commons 0 license.

(see Third-Party Invoices.txt file in the package for details)


Price $15.00

Damage Hit Reactions Animation Pack by The Mighty Cat Games

2025, May 7 - 14:57
Damage Hit Reactions Animation Pack A comprehensive Hit Reactions Animation Pack featuring a wide range of impact responses to various attack types, including physical, elemental, and sci-fi damage.

Number of Animations: 63

Animation types: Root Motion & In place (optional)

VIDEO PREVIEW (link)


63 Animations! A comprehensive Hit Reactions Animation Pack featuring a wide range of impact responses to various attack types, including physical, elemental, and sci-fi damage.


Package Animations:

  • Bonus ActuallyLoseBalance
  • Bonus Bottom Hit
  • Bonus CoverHead
  • Bonus Cover Face
  • Bonus Elbow Hit
  • Bonus HurtTheHand
  • Bonus JunkHit
  • Bonus ToeSnap
  • Elemental Fire
  • Elemental Shock
  • HeavySlash Left 01
  • HeavySlash Left 02
  • HeavySlash Right 01
  • HeavySlash Right 02
  • Idle FullHealth
  • Idle HeavyDamage
  • Idle MediumDamage
  • Last Stand 01
  • Last Stand Left
  • Last Stand Right
  • Lower Back HeavyAttack
  • Lower Back LightAttack
  • Lower Back MediumAttack
  • Lower Front HeavyAttack
  • Lower Front LightAttack
  • Lower Front MediumAttack
  • Lower Left HeavyAttack
  • Lower Left LightAttack
  • Lower Left MediumAttack
  • Lower Right HeavyAttack
  • Lower Right LightAttack
  • Lower Right MediumAttack
  • Middle Back HeavyAttack
  • Middle Back LightAttack
  • Middle Back MediumAttack
  • Middle Front HeavyAttack
  • Middle Front LightAttack
  • Middle Front MediumAttack
  • Middle Left HeavyAttack
  • Middle Left LightAttack
  • Middle Left MediumAttack
  • Middle Right HeavyAttack
  • Middle Right LightAttack
  • Middle Right MediumAttack
  • Shot MiddleFront Front
  • Shot UpperBack Left
  • Shot UpperBack Right
  • Shot UpperFront Left
  • Shot UpperFront Right
  • Slash Left 01
  • Slash Left 02
  • Slash Right 01
  • Slash Right 02
  • StaggerBreak 01
  • StaggerBreak 02
  • Upper Back HeavyAttack
  • Upper Back LightAttack
  • Upper Back MediumAttack
  • Upper Front HeavyAttack
  • Upper Front LightAttack
  • Upper Front MediumAttack
  • Upper Left HeavyAttack
  • Upper Right HeavyAttack

Perfect for games and cinematic projects needing diverse, realistic reaction animations without facial expressions or dialogue.


Stay Mighty!


Price $29.99

Hand Gestures Animation Pack by The Mighty Cat Games

2025, May 7 - 14:54
Hand Gestures Animation Pack A versatile animation pack focused on expressive hand gestures and item interactions.

Number of Animations: 55

Animation types: Root Motion & In place (optional)

VIDEO PREVIEW (link)


Perfect for games, cinematics, and virtual experiences, this pack includes a wide range of animations.


Package Animations:

  • Game Clap
  • Game RockPaperScissor Paper 120bpm
  • Game RockPaperScissor Rock 120bpm
  • Game RockPaperScissor Scissors 120bpm
  • Game ThumbWrestling Idle
  • Game ThumbWrestling Play 01
  • Game ThumbWrestling Play 02
  • Gestures CallMe
  • Gestures CallMeDouble
  • Gestures Continue 01
  • Gestures Continue 02
  • Gestures Continue 03
  • Gestures DevilHorns
  • Gestures DontKnow
  • Gestures DoubleQuotes
  • Gestures FingerGun
  • Gestures FingerGunDouble
  • Gestures FingerWagging
  • Gestures HandShake 01
  • Gestures HandShake 02
  • Gestures MiddleFinger
  • Gestures MiddleFingerDouble
  • Gestures OkeyHandSign
  • Gestures PeaceSign
  • Gestures Pointing 01
  • Gestures Pointing 02
  • Gestures Pointing 03
  • Gestures Pointing 04
  • Gestures Stop
  • Gestures ThumbsDown
  • Gestures ThumbsUp
  • Gestures ThumbsUpAndDown
  • Interactions InspectHands
  • Interactions PressButton 01
  • Interactions PressButton 02
  • Interactions PressButton 03
  • Interactions PressButton 04
  • Interactions Turning 01
  • Interactions Turning 02
  • Items Binocular
  • Items BookUse 01
  • Items BookUse 02
  • Items BottleUse
  • Items DoublePistol
  • Items DumbbellUse 01
  • Items DumbbellUse 02
  • Items ForkUse
  • Items KeyboardAndMouseUse
  • Items KeyboardUse
  • Items Money
  • Items MouseUse
  • Items Painting 01
  • Items Pistol
  • MilitarySigns 01
  • MilitarySigns 02

Ideal for dialogue scenes, NPC behavior, and immersive storytelling.

Stay Mighty!


Price $29.99

Japanese Temple Pack [HDRP] by Minod studio

2025, May 7 - 14:48
The package includes several famous temples of Japan.

Number of textures: 99

Texture dimensions: 256x1 024 to 4096x4096

Minimum vertex count: 144

Maximum vertex count: 236 648

Number of meshes/prefabs: 22 meshes / 22 prefabs

Rigging: No

UV mapping: Yes

LOD information: Most meshes have 4 Lods

Types of materials and texture maps: The materials use Shader Graph. Versions of the temple materials with PBR textures are included.

The architectural foundation for the creation of these Japanese temples draws inspiration from several iconic historical structures, including the Kunozan Toshogu Shrine, Byodo-in, Kondo, and the Pagoda of Hōryū-ji. These landmarks were carefully studied and referenced to capture the elegance, harmony, and spiritual essence characteristic of traditional Japanese temple design. Also includes a modular gallery.


The temple materials are designed in such a way that any texture or color on the object can be easily replaced.


The temples also have materials with PBR textures, which makes them usable in the Standard Render Pipeline.


Price $39.90

Elements Of Infographics by FXMonster

2025, May 7 - 14:46
Over 8 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 8

Number of Materials: 2

Number of sprite sheets: 8

Number of Texture:2

Works with any render pipelines

Over 8 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $29.99

Symphonie Nature Essentials Pack: Forest Environment by Symphonie Studio

2025, May 7 - 14:44

If you encounter any difficulties or want to learn more about us!

| Discord |



-- IMPORTANT --

  1. Purchasing this pack saves you $5 compared to buying all included assets separately.
  2. Shadergraph ,Cinemachine and InputSystem (from Unity Registry) are required for this package to work!
  3. Symphonie Nature Essentials Pack include
    1. Easy Water (Ocean & Lakes)
    2. Capybara | Stylized Critters (Lite)
    3. Pig | Stylized Critters
    4. Stylized Forest Kit
  4. This means that the exceptional upgrade benefits these assets enjoy will also apply when you own this integrated pack.
    1. Stylized Battleship already includes Easy Water ,who already own Easy Water can get Stylized Battleship for just $10
    2. Already own Capybara | Stylized Critters (Lite) Upgrade to Capybara | Stylized Critters for just $13
    3. Those who own the Stylized Forest Kit can get Corgi | Stylized Critters for just $3
    4. Those who own the Stylized Forest Kit can get Cartoon Jelly Slime for only 3$!


Price $18.00

200+ Camp Animations by RB_Studio

2025, May 7 - 14:40
The goal of this animation pack is to collect all the animations necessary for a cozy survival in one place.

Project contains:


"Baze"/Idle - 5

Bonfire.Cooking.Soup - 16

Bonfire.Craft.Kitchen- 4

Bonfire.Craft.Stone - 12

Bonfire.Craft.Wood - 12

Bonfire - 6

Log.Craft - 6

Log.Drinking - 12

Log.Eating.Fruits - 14

Log.Eating.Meat- 12

Log.Сooking.Meat - 10

Log.Eating.Soup - 12

Log.Nearby.Cooking.Meat - 10

Log.Nearby.Craft - 6

Log.Nearby.Drinking - 12

Log.Nearby.Eating.Fruits - 12

Log.Nearby.Eating.Meat - 12

Log.Nearby.Eating.Soup - 12

Log.Nearby.Sit+Sleep - 4

Log.Nearby.Sit - 8

Log.Nearby.Sleep - 8

Log.Sit+Sleep - 4

Log.Sit - 8

Log.Sleep - 8

Tent.Sleep - 8


Number of Animations in Total: 238

The package contains animations of two packages - female and male. The animations are intentionally not overloaded with realism, but work on immersion.


The main advantage of this pack is a lot of transitions from one state to another. This allows your characters to do multiple functions without leaving their places.


For this, the project contains such animations as: sitting near a log and on a log, eating, drinking from a flask, sleeping on a log and next to a log, cooking various types of food, creating a fire, climbing into a tent.


Each animation sequence consists of 3-12 linked animations, many of which are linked to other sequences. This should give you the ability to customize the animation cycle as needed or create mechanics using them.


Price $24.99

Simple Prototype Character by Symphonie Studio

2025, May 7 - 14:39
Help creators quickly build their own game prototypes

Art assets:

Character Models

  • CH_Dr.Claire : Do not rely on the avatar feature; the assembled sample character is ready. (tris 3193)
  • BaseAvatar : Basic component with only bones, suitable for SimpleAvatar and provided avatar part models to create various NPCs
  • BaseAvatar_Meshed : Base avatar with mesh Can also be used as a character placeholder in the scene (tris 2216)
  • ChesspieceHuman : Chess piece-shaped character placeholder, assists in rapid prototyping

Avatar Part Models

  • AvatarSet2 : Male character, composed of Body, Head, and Leg
  • AvatarSet4 : Female character, composed of Body, Head, and Leg

Shaders

  • VertexColor : Primarily used for processing vertex colors. Its main function is to pass the color information of each vertex to the surface output, allowing the model to display different colors during rendering.
  • CharacterNormal : Used for rendering characters, supporting a variety of color and sheen mixing. Its main function is to mix different color properties and input colors to generate more complex visual effects.

Animations

Four movement animations :

  • Walk
  • Sneak
  • Run
  • PanicRun

Four idle animations :

  • Idle
  • Idle_LookAround
  • SneakIdle
  • Sneak_LookAround

If you encounter any difficulties or want to learn more about us!

| Discord |


The environment resources in the demonstration video are not included in this package!


-- IMPORTANT --

The function for avatar parts in the video is not included in this package

it comes from SimpleAvatar


Art assets:


Character Models


  • CH_Dr.Claire : Do not rely on the avatar feature; the assembled sample character is ready. (tris 3193)
  • BaseAvatar : Basic component with only bones, suitable for SimpleAvatar and provided avatar part models to create various NPCs
  • BaseAvatar_Meshed : Base avatar with mesh Can also be used as a character placeholder in the scene (tris 2216)
  • ChesspieceHuman : Chess piece-shaped character placeholder, assists in rapid prototyping

Avatar Part Models

  • AvatarSet2 : Male character, composed of Body, Head, and Leg
  • AvatarSet4 : Female character, composed of Body, Head, and Leg

Shaders

  • VertexColor : Primarily used for processing vertex colors. Its main function is to pass the color information of each vertex to the surface output, allowing the model to display different colors during rendering. (Currently only supports built-in)
  • CharacterNormal : Used for rendering characters, supporting a variety of color and sheen mixing. Its main function is to mix different color properties and input colors to generate more complex visual effects.(Currently only supports built-in)

Animations


Four movement animations :

  • Walk
  • Sneak
  • Run
  • PanicRun

Four idle animations :

  • Idle
  • Idle_LookAround
  • SneakIdle
  • Sneak_LookAround


Price $0.00

WallJump State for Animal Controller by Luxus-1

2025, May 7 - 14:14
Wall Jump State adds wall sliding and jumping to characters using the Malbers Animations Controller.

Add vertical movement to your characters with the Wall Jump State, it's built for Malbers Animations Controller. Ideal for action, platformer, and adventure games, it lets characters cling, slide, and jump off walls.


Some of the environments shown in the pictures and clips are from Synty Studios:
POLYGON Dungeon Realms – Low Poly 3D Art by Synty


Price $15.00

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