Stylized Rainbow Trails by Luminary Labs
1 Customizable VFX Asset
3 Unique VFX Styles
30 Style Variant Prefabs
The Stylized Rainbow Pack is a ready-to-go VFX Graph for Unity (6.0+) URP that makes it insanely easy to add living, breathing rainbows to your scenes. Drop in one optimized Graph and choose between three prefab styles—endless loops, elegant S-curves, or smooth continuous arcs—then pick from thirty handcrafted gradients (neons, pastels, and everything in between) via a simple slider or swap in your own.
Beyond color and shape, everything is exposed: particle spawn rate, trail thickness, glow size/alpha, noise-driven turbulence, burst velocity, even how tightly the trail hugs its control-point curve. You get up to four user-assigned Transforms (A–D) to sculpt your own Bezier path—just drag any GameObject into those slots, tweak its position/rotation/scale, and watch your rainbow weave through the world.
Included is a polished demo scene with animated camera fly-throughs so you can preview every style and gradient instantly. Under Unity’s standard license and compatible only with URP on 6.0+ —perfect for everything from small indie levels to epic VR adventures. 🌈
Price $0.00
WaterForge Pro - Ultimate Water Shader Solution by SpaceVIZCraft
Requirements:
- Shader Model 3.5 or higher
- Supports DirectX 11, OpenGL, Metal, Vulkan
Compatibility:
- Unity 2020.3 or higher
- Universal Render Pipeline (URP)
- Built-in Render Pipeline
- High Definition Render Pipeline (HDRP)
WaterForge Pro is the most comprehensive water shader solution for Unity, featuring over 50 ready-to-use presets covering every water type imaginable.
Key Features:
- 50+ Professional Presets (Oceans, Rivers, Lakes, Waterfalls, Stylized, Fantasy)
- Advanced Gerstner Wave System for realistic movement
- Dynamic Foam Generation with shoreline detection
- Real-time Reflections & Refractions with Fresnel
- Underwater Caustics Projection
- Interactive Ripple System with object interaction
- Flowmap Support for directional flow
- Stylized Rendering Modes (Toon, Pixel Art, Anime)
- Mobile Optimization with automatic LOD
- Full Source Code Included
- Comprehensive Documentation
- Demo Scenes with Examples
Preset Categories:
- Ocean Variants (Calm, Stormy, Tropical, Deep, Arctic)
- River Systems (Fast River, Mountain Stream, Rapids)
- Lakes & Ponds (Crystal Lake, Murky Pond, Swamp)
- Waterfalls (Large, Cascade, Small)
- Stylized Water (Toon, Pixel Art, Anime, Comic)
- Fantasy Effects (Lava, Toxic Waste, Magical, Spirit)
- Special Effects (Frozen, Boiling, Glowing, Oil)
Perfect for:
- Open World Games
- Mobile Games
- VR Experiences
- Stylized Projects
- Realistic Simulations
- Fantasy Games
- Environmental Scenes
Included:
- Main Water Shader
- Interaction System
- Ripple Effect Shader
- Preset Manager Tool
- Custom Editor GUI
- 50+ Material Presets
- Demo Scenes
- Full Documentation
- Source Code
Performance:
- Mobile Optimized Mode
- Automatic LOD System
- Shader Variants
- GPU Instancing Support
- Optimized Calculations
Price $29.99
Ball Puzzle Platformer 2D - Game Template by Black Rose Developers
Project Structure
1.Art
Art folder is subdivided into two folders.
A. Materials
Contains 9 various materials used in the game, which can be customized with different colours or textures including three physic materials.
B. Sprites:
Contains 43 unique sprites game UI (PNG)
2. Prefabs
The Prefabs folder has 50 prefabs that can be used throughout the gameplay.
3. Scenes
- MainMenu: this is the starting scene of the game which will guide you to the main game play scene or exiting the game and has level buttons in it.
- Scene-1: this is the main game play scene
4. Scriptable Objects
- Data Storage: Main storage of game data (number of levels and unlocked ones)
- Contents: this scriptable object contains the 10 ready levels
- Gameplay Data: Contains level number, win state and the game result
- UIData: Contains 4 different UI elements
- Level 1 - 10: contains scriptable objects of the game levels which have data of each level
5. Scripts
30 Scripts with clear names and functions to ensure easy understanding.
🎮 Ball Puzzle Platformer 2D 🚀🧩
Venture through 10 ready-to-play levels and solve puzzles to reach the final exit door!
Face obstacles like deadly blades, activate floor buttons to open doors, and ride sliding platforms to victory.
Use power-ups — Grow, Shrink, Speed Boost, and High Jump — to overcome challenges!
🔹 Features:
🎨 Art Assets: 43 vibrant PNG sprites (plus a game icon) + 9 customizable materials
🧩 Prefabs: 50 organized, ready-to-use prefabs for fast level design
🌍 Scenes: Main Menu + 1 immersive, extendable gameplay scene
💻 Scriptable Objects: Cleanly manage levels, game data, and UI flow
🖥️ Scripts: 30 well-structured scripts for smooth and scalable gameplay
🔧 Customization:
Easily modify art, tweak physics, add new power-ups, or create new levels to fit your game vision.
📦 Dependencies:
- Unity UI
- TextMeshPro
(Both available via Unity Package Manager)
📧 Support:
Questions? Need help?
Contact us anytime at blackrosedevelopers.com — we're happy to assist!
Price $15.00
Smart Pooling by Shawk Studios
Performance is a critical factor in the game development process, and repeated object instantiation and destruction can lead to significant performance drops, especially in intense action scenes or situations with a large number of dynamic objects. This plugin is a powerful Object Pooling solution developed to address such performance issues and ensure your game runs more smoothly.
- Improve Performance: Preventing continuous object creation and destruction, it reduces the load on the CPU and improves your game's frame rate (FPS).
- Reduce Garbage Collection: Frequent object creation and destruction cause the garbage collector to run more often, which can lead to sudden stutters. You can minimize this situation with Object Pooling.
- Improve Memory Management: Reusing pre-created objects it optimizes memory allocation and deallocation processes.
- Deliver a Faster and Smoother Gaming Experience: Thanks to performance optimizations, you can provide your players with a more stable and enjoyable gaming experience.
- Easy to use: With its simple and user-friendly API, you can easily integrate Object Pooling into your project and make object management more efficient.
- Customizable Structure: You can easily configure pool sizes, preloading options, and object retrieval behaviors according to your needs.
- Smart Object Pooling: By considering the average object usage in each game season, it can call exactly the required number of objects at the initial scene loading in the next start, allowing for advanced optimization.
Price $24.00
Enemy Fantasy Creatures Pack by Swandy
Number of textures:10
Texture dimensions: 2048x2048
Polygon count of [Model Name]
Goblin: 10 694
Skeleton: 10 294
Medusa: 28 939
Dragon: 16 286
Minimum polygon count:10 294
Maximum polygon count: 28 939
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 11
Animation type list: Generic
Animation Clips: Idle, Walk, Attack (Dragon includes only Idle and Attack)
UV mapping: Yes
LOD information (count, number of levels): None
Types of materials and texture maps: HandPainted(NPR)
Bring your fantasy worlds to life with this game-ready Fantasy Creatures Pack!
This pack includes 4 hand-painted, low-poly enemies: Goblin, Medusa, Skeleton, and Dragon—perfect for top-down, dungeon crawlers, tower defense, and 3D isometric games.
Each character is fully rigged with custom skeletons for easy animation.
Included animations: Idle, Walk, and Attack (3 animations per character, except the Dragon, which includes Idle and Attack only).
Optimized for performance and mobile-friendly, these models ensure smooth integration. Their charming, stylized design adds personality to any fantasy or strategy game.
📦 Features
- 4 enemies: Goblin, Medusa, Skeleton, Dragon
- Hand-painted, stylized low-poly art
- Custom rigs for easy animation integration
- Idle, Walk, and Attack animations (except Dragon)
- Clean topology and optimized meshes
- Mobile and performance-friendly
⚠️ Requirements
To animate characters, please install Unity's Animation Rigging package or follow the included documentation to set up characters for animation.
Price $15.00
Procedural Hit Reactions by IronSamiStudio
Breathe life into your characters with Procedural Hit Reactions – a modular, lightweight, and powerful system for dynamic, physical hit responses!
No need for countless animations or complicated setups — whether you're making shooters, action RPGs, VR games, or anything in between, this asset gives you smooth, believable hit reactions with minimal effort.
This system is actively updated and evolving — many more features and improvements are on the way!
🌟 Key Features
- Bone-Specific Reactions: Easily attach reactions to any bone or body part — head, chest, arms, even props.
- Customizable Reaction Profiles: Use simple ScriptableObjects to define reaction strength, rotation, translation, blend curves, and timing.
- Directional Awareness: Make impacts feel real by reacting to incoming bullet vectors or contact points.
- Additive or Override Modes: Blend reactions into your existing Animator-driven motions — or skip animations entirely and apply procedural motion directly to Transforms.
- Advanced Blending Controls: Fine-tune blend-in/out speeds, simulate heavy impacts with Slow Blend Mode, or carry over previous reactions for ultra-smooth realism.
- Follow-Through Effects: Make connected bones (hair, weapons, gear) naturally trail behind the main impact motion.
- Plug-and-Play Projectile Integration: Easily add our included HitReactionTrigger script to any projectile, melee weapon, or explosion — and automatically trigger hit reactions on collision. Supports both Rigidbody-based and Transform-based projectiles!
- Minimal Setup, Maximum Power: No runtime rig rebuilds. No heavy Animator constraints. Just plug, configure, and react!
- Full Flexibility: Works with animated characters (Animator) or static objects — all handled procedurally through Transform overrides when needed.
🎯 Perfect For
- Third-Person Shooters
- First-Person Games
- Melee Combat Systems
- Projectile Impact Reactions ( Arrows, bullets etc. )
- VR / AR Interactions
- Explosions, impacts, and environmental destruction
- Any project needing dynamic impact feedback
💎 Why Choose Procedural Hit Reactions?
✅ Ultra-lightweight and optimized for runtime performance
✅ Fully modular — easy to customize or extend
✅ Works alongside Unity Animator or entirely Transform-driven
✅ Minimal setup time: Get up and running in minutes
✅ Clean, readable full C# source code included
✅ Full documentation, tutorials, and active Discord support
✅ Actively updated — with even more improvements coming!
🎁 Bonus
- Ready-to-go projectile and character demo scenes included
- Full C# source code included
- Supports Unity Animator layers (for clean blending)
- Free future updates
Bring dynamic, believable hit reactions to your gameobjects today!
Feel the impact — procedurally.
✨ Links
📚 Full Documentation and Tutorials
💬 Join Our Discord for Support and News
Price $19.99
DeepVoice Pro - Text To Voice by AiKodex
FeatureㅤㅤㅤDeepVoiceㅤㅤㅤDeepVoice Pro
------------------------------------------------
Quotaㅤㅤㅤㅤㅤ80,000ㅤㅤㅤㅤㅤ150,000
Char / Genㅤㅤㅤ500ㅤㅤㅤㅤㅤㅤㅤ2,500
HQ Voicesㅤㅤㅤ25ㅤㅤㅤㅤㅤㅤㅤㅤㅤ50
Formatㅤㅤㅤㅤ.mp3 / .wavㅤㅤㅤ.wav (High)
Gen Timeㅤㅤㅤ0.3s/tokㅤㅤㅤㅤㅤ0.1s/tok
Accentㅤㅤㅤㅤㅤ✅ㅤㅤㅤㅤㅤㅤㅤㅤㅤ✅
Pacingㅤㅤㅤㅤㅤ❌ㅤㅤㅤㅤㅤㅤㅤㅤㅤ✅
Toneㅤㅤㅤㅤㅤㅤ❌ㅤㅤㅤㅤㅤㅤㅤㅤㅤ✅
If you already
No sign-up, No API Keys, no recurring payments, no subscription fees, no additional costs, just one-click easy to use inferences on our voice model.
ABOUT
DeepVoice is an LAM (Large Audio Model) of networks and libraries that are capable of life-like voice generation through text using AI and deep learning made for Unity.
QUOTA
150,000 characters per month of voice over and narration takes with DeepVoice. 150,000 characters translates to 50 pages of 12-point text in Calibri. This quota is issued on the 1st of every month. Process up to 5x characters at a time now.
LINKS
Works in realtime, both in, Edit Mode or Play Mode inside of the Unity Editor. This asset has a one-click, beginner friendly GUI and does not require any coding to use.
Please note: The voices you hear in this description and the videos (Trailer and Getting Started) are AI generated.
Please check out the forum page for the latest developments and discussion related to this asset. We are researching and adding more functionality continuously. Your support is appreciated.
Website and Support | Documentation | Forum Page
Pipelines Supported: Standard, HDRP, URP and SRP. (All)
FEATURES
🗣 Text to Voice Converter: The main function of the asset is to provide you with ready for production voices. Simply enter the text to be voiced out and click on generate.
Narration / Dialogues / Voice over / Dubbing
"In the end, it's not the powers that define us, but the choices we make"
"Sometimes, the greatest adventures are found in the most unexpected places."
"In the darkest of nights, hope shines like a single star, reminding us that heroes are born from adversity."
"Had to be me. Someone else might have gotten it wrong."
"I think it was called Ueno Station, but I'm not sure. I've never been to Tokyo before, so everything is unfamiliar to me."
Pauses
"So I think - I should take this route if I want to reach on time"
Or
"But well... I'm not entirely convinced"
Emotions
Note: The dialogue tag ("he said confused", "he shouted angrily") has been cut out using the audio trimmer within the asset.
"I have had enough!" he shouted angrily.
"I wish you were right, I truly do, but you're not" he said, assertively.
MODELS:
Examples ( [In Order] Japanese, Spanish, German, Korean, French, Hindi, Italian, Portuguese, Polish, Arabic, Indonesian, Dutch, Turkish, Filipino, Polish, Swedish, Bulgarian, Romanian, Czech, Greek, Finnish, Croatian, Malay, Slovak, Danish, Tamil, Ukrainian)
"ひとのために することは けっきょく めぐりめぐって じぶんのためにも なっているものだし" (Japanese)
"El Hombre Que Se Levanta Es Aún Más Grande Que El Que No Ha Caído." (Spanish)
"Wenn man dem Teufel den kleinen Finger gibt, so nimmt er die ganze Hand" (German)
"세상에서 보고싶은 변화가 있다면 당신 스스로 그 변화가 되어라." (Korean)
"L’amour est comme le vent, nous ne savons pas d’où il vient." (French)
"जल्दी सोना और जल्दी उठना इंसान को स्वस्थ ,समृद्ध और बुद्धिमान बनाता है." (Hindi)
"Penso che se io morissi e che con i miei mali finisse il desiderio, un amore così grande si spegnerebbe e il mondo intero rimarrebbe senza amore" (Italian)
"Os limites da minha linguagem são os limites do meu mundo." (Portuguese)
"Proście, a będzie wam dane, szukajcie, a znajdziecie." (Polish)
"الخطر الأعظم على معظمنا" (Arabic)
"Persiapkan hari ini sebaik-baiknya untuk menghadapi hari ésok yang baru." (Indonesian)
"Wees de verandering die je in de wereld wil zien gebeuren." (Dutch)
"Kadınlar beğenince değil, güvenince âşık olur." (Turkish)
"Ang pagiging dukha ay hindi hadlang sa tagumpay." (Filipino)
"För att lyckas i livet behöver du två saker: okunnighet och självförtroende." (Swedish)
"Никога не изневерявайте на специфичния си талант." (Bulgarian)
"Mai bine să ierți pe cel vinovat, decât să pedepsești pe cel nevinovat" (Romainian)
"Mluviti stříbro, mlčeti zlato." (Czech)
"ήρθα, είδα, νίκησα" (Greek)
"Yleensä elämässä on viisasta luottaa siihen, että kaikki menee hyvin." (Finnish)
"Tko svoj može biti, tuđ neka ne bude" (Croatian)
"Menderita sekarang, kesoronokan kemudian." (Malay)
"Horšia dlžoba ako chudoba." (Slovak)
"Af to onde Kaar skal man vaelge det bedste." (Danish)
"ஆனால் வெற்றி நம்பிக்கை உள்ளோரிடம் மட்டுமே வரும்." (Tamil)
"Ложка дьогтю у бочці меду" (Ukrainian)
👅 Language and Accent Support: DeepVoice_Instruct model supports Afrikaans, Arabic, Armenian, Azerbaijani, Belarusian, Bosnian, Bulgarian, Catalan, Chinese, Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, Galician, German, Greek, Hebrew, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Kannada, Kazakh, Korean, Latvian, Lithuanian, Macedonian, Malay, Marathi, Maori, Nepali, Norwegian, Persian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swahili, Swedish, Tagalog, Tamil, Thai, Turkish, Ukrainian, Urdu, Vietnamese, and Welsh.
The DeepVoice_Multi model supports different languages such as English, Japanese, German, Hindi, French, Korean, Portuguese, Italian, Spanish, Indonesian, Dutch, Turkish, Filipino, Polish, Swedish, Bulgarian, Romanian, Arabic, Czech, Greek, Finnish, Croatian, Malay, Slovak, Danish, Tamil, Ukrainian and the
🔊 Voice Modulation controls: These controls allow users to adjust parameters such as speech clarity and variability in voices, as well as add emotions through text prompting. By manipulating these parameters, users can customize the generated speech to better suit their needs and preferences.
〰️ Preview waveform: Play sound clips right inside the editor without going into the play mode. Scrub the play head to play any part of the clip. Timestamps and simple graphic of the waveform is shown for better clarity inside the editor.
✂️ Trim audio: A user friendly GUI in the Editor to trim the ends of an audio clip if in case a part of the clip is not required or is empty.
➕ Combine clips: Multiple audio clips can be combined into one using an intuitive user friendly feature in the editor. Simply select clips, rearrange their order with ease and merge them into one.
⚙️ Equalize tracks: Mastering audio clips involves equalization of clips which can easily be done within the editor itself. Simply select the clip, adjust gain, pitch and frequency band sliders. A 6 band equalization is offered in the editor.
📄 Editor Script: The Editor Script displays all the options neatly in one panel. The editor has an in-built preview audio player. Simple design for trimming, combining and equalizing or mastering audio tracks.
EDITOR
Keeping it all in the editor: Keeping all assets in one workspace inside the Editor and having to switch to fewer services can have several benefits, such as:
- Improved Efficiency: When all assets are located in one workspace, it becomes easier to access and manage them. Users do not have to spend time switching between different services or applications, which can be time-consuming and lead to a loss of productivity.
- Streamlined Workflow: Having all assets in one workspace can help create a more streamlined workflow. This is because users can easily move between different assets, such as code files, images, and documents, without having to navigate between different services. This can help to speed up the development process and make it more efficient.
- Reduced Complexity: Using fewer services can help to reduce the complexity of the development process.
In the pack, you will find a demo scene and an editor window which help you to access the TTS models. There are other useful audio settings like trimming, combining and mastering the audio track that can be accessed through the DeepVoice Editor Window.
DEPENDENCIES
This tool requires the Editor Coroutines package from the package manager and an active internet connection.
LIMITATIONS
Since this tool is still under development, there are a few limitations:
- Process up to 2500 character at a single time.
- Audio generation time is ~8-15 seconds per clip. This may increase with an increased number of tokens and user base.
- Character count per month is limited to 150000.
Price $99.99
Files and Folders Notes by Reyo
work in unity editor
Create hidden file alongside selected file should transfer when use team sharing.
Files and Folders Notes – Organize Your Project with In-Editor Notes
Take control of your Unity project’s structure with Files and Folders Notes, a lightweight but powerful Editor extension that lets you add custom notes to files and folders directly in the Project window. Whether you're working solo or in a team, this tool helps keep things clear, organized, and well-documented.
Features:
- 📝 Add Notes to Files & Folders: Attach editable notes to any asset or folder in the Project view.
- 📌 Persistent Notes: Notes are saved with the project and stay even after closing and reopening Unity.
- 👥 Team Friendly: Notes are stored in a separate config file, making it easy to share or ignore in version control.
Price $6.99
Editor Terminal by Bitpurr Digital
Features
- Tab completion.
- Run any command that you can run on your normal terminal, such as powershell or bash.
- Bundled optimization for git commands.
- Change your terminal background and font colors, change font sizes!
- Customization options are stored in Unity Editor Preferences, no need to add additional configuration files to version control.
Support for Multiple Shells
- Support Powershell and CMD on Windows and bash, zsh, sh, fish on Mac!
Supports Unity 2022.3 and up
Built for Unity 6 and compatibility added for 2022.3 and up! Tested on the following LTS versions of Unity on both Mac and Windows:
- Unity 6000.0.44f1
- Unity 2022.3.54f1
Editor Only
All of the code is isolated into an Editor Assembly, this plugin will not affect your build. So it's safe to use for developing for any platform.
For Programmers
Full source code is provided for this plugin.
Enjoy!
Editor Terminal for Unity provides an integrated terminal window to enhance your developer experience. Supporting both Windows and Mac.
- Documentation: Explore the documentation.
- Support: For questions or support requests.
Enjoy your integrated terminal experience.
Price $15.00
Samurai Mask Pack by Valeria Miller
Number of textures 148
Texture dimensions 4096x4096
Maximum polygon count 1674
Number of meshes/prefabs 10
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model pack - Samurai Mask Pack Contains 5 different masks and has 5 skins, textures and materials. All textures 4096x4096 Includes mask map. Game ready, Suits for different characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
5 Masks:
Mask Ninja Covered - 929 polygons
Ninja Mask - 1674 polygons
Mask Samurai - 942 polygons
Mask Samurai Warrior - 1594 polygons
Mask Samurai 2 - 1028 polygons
5 High poly
Textures 148
Materials 25
Price $25.00
UI Shader FX Pack - Move On UV by Duckweed Studio
Key Features:
- ✅ 240+ preset UI shader FX examples across 10 distinct art styles
- ✅ 480 high-quality texture assets with HDR color blending support
- ✅ Built with Unity's standard UI (UGUI) Image component – no custom render pipeline needed
- ✅ Layered texture blending with per-layer UV movement (speed & direction)
- ✅ Global edge fading system to ensure visual consistency across various texture types
- ✅ Unified shader structure – learn once, customize all
- ✅ Each shader supports runtime UV scaling, offset, and rotation
- ✅ Optimized for both mobile and desktop platforms
- ✅ Minimal performance overhead – suitable for UI-heavy scenes
- ✅ Drag-and-drop workflow, no scripts required
- ✅ Supports alpha transparency, additive blending, and HDR glow
- ✅ Includes demo scenes showcasing all 10 UI themes in action
Shader Types Included:
- Animated UV Scroll (1–8 layers)
- Animated UV Scroll with Edge Fade
- Multi-layer HDR glow scroll
- Directional parallax blend shaders
- Stylized overlay blend FX shaders
File Formats:
- Textures: PNG
- Demo: .unity scenes
Package Includes:
- 📦 240 ready-to-use material presets
- 🎨 480 texture assets
- 🧩10 shader variants
- 🎬 2 sample scenes (Includes Quick Start and Preview)
- 📘 Quick Start Guide PDF
- 💡 Tips for customizing UV behavior and edge blending
Textures Info :
--- Resolution Statistics ---
Low Resolution (< 1024x1024): 327
Medium Resolution (1024x1024 to 2048x2048): 152
High Resolution (> 2048x2048): 0
--- Color Depth Statistics ---
Compressed: 477
Uncompressed: 2
--- Transparency Statistics ---
With Transparency: 35
Without Transparency: 444
--- Power of Two Statistics ---
Images with Power of Two dimensions (width & height): 476
Images without Power of Two dimensions (width & height): 3
----------------------------
Create stunning animated UI effects in just minutes — no coding required!
This powerful shader-based toolkit brings life to your UI with dynamic, animated effects built on multi-layered textures, UV movement, edge fading, and seamless blending. Perfect for menus, buttons, health bars, skill frames, and more!
✨ Key Features
- Cartoon Golden, Splash Painting, Cyber & Sci-Fi, Fantasy Pastel, Fantasy Space, Dark Gothic, Chinese Ink, Fighting Red, Mystic Purple, Pure White🎨 240 Built-in FX Samples
Crafted across 10 unique UI styles: - Includes handpicked textures with HDR color overlays, specially tuned to work seamlessly with the shaders. Perfect for quick customization and fast iteration.🔥 480 Ready-to-Use Textures
- Just assign the FX material to a standard Unity Image component — no complex setup. No render textures. No scripts.⚙️ Plug-and-Play Workflow
- Easily create parallax, distortion, swirl, and aura effects by tweaking a few simple sliders.🌀 Fully Animated UV Control
Each texture layer has independent speed and direction settings. - Global edge fading enhances compatibility across irregular or non-transparent textures, keeping your effects smooth and visually consistent.🌈 Smart Edge Fading System
- All shaders follow the same intuitive structure — learn one, and you can edit them all. Master customization in under 5 minutes!🧩 Consistent Shader Logic
- Each shader supports custom Image UV controls🎚️ Advanced UV Manipulation Panel
🧠 Designed for Artists & Developers
Whether you're a game developer, UI designer, or technical artist, this pack makes it incredibly easy to build high-quality animated UI FX without writing a line of code.
✅ Why Choose This Pack?
- 🕒 Save development time with ready-made animated shaders
- 🎨 Compatible with Unity UI (UGUI) — just drag and drop
- 🔧 Expandable and fully customizable
- 🧪 Ideal for RPGs, fantasy games, sci-fi interfaces, and more
- 📚 Learn and adapt the system in minutes
Bring your UI to life — the smart, stylish, and scalable way. Try it now and start building effects like a pro! 🚀
Price $39.99
Texas Flag – Game Ready, Rigged and Animated by 3D Skill Up
Number of textures: 4 (1 textures set)
Texture dimensions: 4096px, 2048px, 1024px, 512px
Polygon count: 2490 Triangles
Number of meshes/prefabs: 1
Rigging: Yes
Animation: Yes
UV mapping: Yes
Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.
🇺🇸 Texas Flag – Game Ready, Rigged & Animated for Unity
Bring your scenes to life with this high-quality animated Texas flag, fully optimized for Unity. The mesh is clean and lightweight with only 2,490 triangles, powered by a 149-bone rig for ultra-smooth animation. Perfect for games, simulations, architectural projects, or any real-time experience.
✅ Key Features:
- ⚙️ Fully Rigged & Baked Animation (wind simulation)
- 🪶 Smooth and realistic cloth motion
- 🏗️ Game Ready – 2,490 tris / 149 bones
Price $4.99
Animation Pack - Basic Motions by PolyOne Studio
- Total Animations: 80+ high-quality animations
- Rig Type: Humanoid Compatible with Unity
- Animation Types: Root Motion & In-Place
- Frame Rate: 30 FPS
- File Formats: FBX, Unity Package
Hi everybody,
The Basic Motions Pack is a comprehensive animation set designed to bring your humanoid characters to life in RPGs, MOBAs, Action, and Adventure games.
Feature
22 animation: Angry, Climbing Down Wall, Dying, Happy, Idle, Jumping, Pointing Forward, Run, Sad, Tripping, Turn, Walk, Yelling
Perfect For:
Indie developers looking for a ready-to-use animation set.
- Game studios aiming to speed up production and maintain high-quality animations.
- Prototypes and game projects requiring fluid and natural character movement.
Technical Details:
•Compatible with: Unity (Humanoid Rig)
•File Formats: FBX, Unity Package.
•Root Motion & In-Place versions included for maximum flexibility.
Elevate your characters with fluid and immersive animations!
Contact me for support. Hope to receive feedback from everyone. Thank you very much.
Price $0.00
2D Sketchy Survival Pack by LittleMonkey
This asset pack includes the following:
Environment
Environment boulders and bushes have a pixel size of 320x320 pixels
Small trees have a pixel size of 320x320
Medium and large trees have a pixel size of 320x640
- Complete environment tileset for a single, fully developed biome
- One tree type with four growth stages
- Two large boulders and one ore node
- Two bush types, including versions with and without berries
- One spiked bush featuring an eerie eyeball design
- Two mushroom types (blue and red)
Items
The items are a 160x160 pixel size
- Over 40 hand-drawn items
- 15 food items
- 14 unique resource items
- 6 tools, each with an icon and dropped-world sprite
Structures
The structure's pixel size is 320x320 pixels
- Includes key survival structures: chest, campfire, cooking pot, bed, tent, crafting table, torch on a stick, sign, stone drying rack, and bone shrine
- Burnt versions of the tent, chest, crafting table, and campfire
- Matching fire sprite sheet for animation
Creatures & Player
Creatures and Player sprites have modular parts with a total pixel size of 900x758
- Modular sheep with parts and assembled versions (up and down facing)
- Modular cow with parts and assembled versions (up and down facing)
- Bug (cockroach) with modular parts, flying stance, and assembled sprites (up and down facing)
- Player character parts with assembled versions for up, down, and side-facing directions
* Note: The player and creatures don’t come with ready-to-use animations. However, the pack includes all the necessary body parts and assembled sprites, making it easy to create your own animations. *
A 2D hand-drawn, Don't Starve-inspired asset pack designed for top down survival and exploration games.
This pack delivers a dark, sketchbook-style atmosphere perfect for games that try to capture that dark yet interesting world look.
Price $7.00
190+ 3D Space Game Asset Ultimate Pack Low Poly by Laxminarayan Artistry
- Geometry – Triangles 1.1M
- Vertices 628.7k
- PBR No
- Textures PNG 4
- Materials 4
- UV Layers Yes
- Vertex Colors No
- Animations 0
- Rigged geometries No
- Morph geometries 0
- Scale transformations No
Important Notes (Easy Resolve Pink Materials for URP and HDRP):
This package includes an AutoSwitchMaterialShader script in the Editor folder that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.
For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.
For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.
For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.
Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.
Please refer to the Documentation📄 in the package for manual settings of materials.
- This comprehensive collection is meticulously crafted to elevate your space-themed game to new heights.
- Dive into a vast array of low-poly space elements
- Immerse your players in a captivating gaming experience with the diversity offered by this asset pack.
- Each asset is optimized for seamless integration into your game, ensuring smooth performance across various platforms.
- Scale and Size maintained according to realistic sizes, according to 1 Unit = 1 Meter = 1 Unity Cube
Price $14.99
Realistic Shields Pack by Sat Productions
- 15 unique shield models 🛡️
- AAA-quality, hand-crafted designs
- Optimized low-poly geometry for performance
- 2K textures (Base,Mask and Normal)
- Compatible with Built-in, URP, and HDRP pipelines
- Easy and quick installation
- Suitable for games, cinematics, and VR projects
- Game Ready Geometry : Average Verts count 180-1056.
The Realistic Shields Pack includes 15 uniquely crafted shield models with AAA-quality detail, perfect for realistic, medieval, or fantasy-themed projects. Each model features optimized low-poly geometry combined with high-quality 2K textures, ensuring a great balance between performance and visual fidelity. The pack supports all render pipelines (Built-in, URP, and HDRP) with an easy installation process, making it flexible and quick to integrate into any project. Suitable for games, cinematics, VR experiences, and more.
We'll be very happy if you leave a review!
For Any Question or Support :
contact@satproductions.com
Join Sat Productions Discord Server
Price $19.99
Low Poly Destroyed City by Neo Star
Topology:
On average 4k tris per mesh.
Textures:
4K diffuse, metallic, roughness, normal and maskMap.
Playable Demo -> Download
Abandoned destroyed city environment, built for post-apocalyptic and war-themed games. From crumbling buildings and graffiti-covered walls to streets littered with debris, every detail helps create a raw, immersive warzone feel that pulls players right into the chaos.
This asset pack features 62 unique meshes, including buildings and props, along with the demo map showcased in the images and playable demo.
Built with performance in mind, the buildings have an average polycount of 4K tris, making them optimized even for mobile games. To keep draw calls low, every building uses a single material, while 4K textures provide high detail and can be downscaled as needed.
Feel free to contact us with any questions or issues regarding this package, we’re here to help!
This asset was created in partnership with DAYBREAK.
🕹️ Join us on these platforms and stay in the loop for exciting new releases and game development content:
Price $44.99
LineRenderer2D Pro by Alex Villalba
Please visit https://linerenderer2d.com to see all features with animated examples.
Fully integrated in the 2D URP scene, like a sprite
- Affected by 2D lights (can ignore lighting too).
- Each line renderer belongs to a sorting layer.
Effects are applied per pixel distance, not per actual distance
- Starting at one endpoint of the line, color patterns progress one pixel at a time towards the other endpoint.
Thickness can behave in 2 different ways
- It can be constant on the screen disregarding the orthogonal size of the camera.
- Or it can adapt to it.
Reduced pixel vibration when moving the camera
- The camera's imaginary grid where the line is drawn does not exactly match the screen's grid, and the position of each point in the line does not coincide with the center of each cell in that grid either. That produces imprecisions when either points change their position or the camera moves.
- Adding some adjustments to the position of each point before drawing prevents that from happening and let us move lines smoothly, no matter their thickness.
Editor preview of the line
- You can add, remove or move points of the line strip in the scene view, and see a preview of it, including its visual effects. It will not match the actual rendering of the line because it uses the editor's camera.
Visual Effects
Dotted lines
- You can choose the length, in pixels, of the dots and the length of the space between them.
- An offset can be applied to achieve interesting effects.
- When dotted lines use textures, colors are applied to each dot, in order, no matter the dot length.
Textured lines
- Define color sequences that will repeat along the entire line strip, starting at one endpoint.
- Color sequences can be stored in textures.
Color gradients
- Lines can be colored using a 2-colors gradient whose length and starting position can be defined as desired. Texture and gradient colors are mixed.
- Enable the adaptive gradient length if you want the color gradient to extend along the line regardless of its length.
Bounds offset
- A line strip is defined by a set of points, but you can choose at which pixel the line starts and how many pixels will be drawn from there.
- Changing the start point may affect the offset of the other visual effects, optionally.
Overlay texture
- A texture can be projected on the line. The position of the texture does not depend on the position of the line. This can be used to achieve the effect of a laser ray that goes through the smoke of a room, for example.
Draw pixel-perfect 2D lines in the scene with any thickness and use them as if they were sprites. Lines are affected by layers, 2D lights, sorting layers and post-processing FXs. Add as many points as you need to create line strips and represent your ropes or cables, and update them every frame. Enable any of the visual effects available out of the box like dotted lines, textured lines, gradients, and more.
Compatibility: Windows and Mac, all versions of Unity since 2020.3.0. Depends on the 2D Renderer (URP).
Price $9.00
Space Male 02 by SerjoCG
Textures:
five 2048x2048 sets ( parts of the character)
UV mapping: Yes
Number of textures: 84
Texture dimensions: 2048x2048
Textures type: PBR
Textures Size: 1200 Mb
Supported render pipelines: Built-in
Six skin colors
Character :
faces 27 431
verts 26 491
tris 52 727
Use for create games of different genre like: RPG, shooter, strategy,etc.
The character is rigged for humanoid.
Price $40.00