Floating Background Ambience Music by cplomedia
Number of Audio Wavs: 13
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 57 minutes
Supported Development Platforms:
- Windows Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Floating Ambience Music features 13 carefully crafted tracks designed to elevate the atmosphere of your game. With its slow, relaxing, and gently drifting soundscapes, this collection creates a serene and immersive audio backdrop—perfect for ambient environments, exploration sequences, or any moment that calls for a calm and dreamy mood.
Price $15.00
Casual Games SFX and Music Pack by cplomedia
Number of Audio Wavs: 1205
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 85 minutes
Supported Development Platforms:
- Windows: YES
- Mac: YES
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Casual Games SFX and Music Pack offers a rich collection of over 1,200 high-quality sounds designed to bring your game to life. From playful beeps and cheerful peeps to dynamic swooshes and expressive win/lose cues — this pack has it all. Add charm with bubbly pops, adorable sound effects, and sweet audio touches that perfectly complement casual gameplay.
Whether you're designing colorful puzzle levels or lighthearted adventures, you'll also find immersive vehicle sounds like cars, tanks, and helicopters to elevate your scenes. Plus, carefully crafted music intros and background tracks help set the perfect tone for any moment.
This pack is your one-stop audio solution — everything you need to make your casual game sound fun, polished, and professional.
The music in the background of the preview files is "CoinWinner" by cplomedia and is part of the set.
DEMO on Youtube - Winning Sounds
DEMO on Youtube - Water Splashes
DEMO on Youtube - Shooting Sounds
DEMO on Youtube - Loosing Sounds
DEMO on Youtube - Jumping Sounds
DEMO on Youtube - Collecting and Counting Points
DEMO on Youtube - Explosions and Crashes
DEMO on Youtube - Close and Open Menues
DEMO on Youtube - Bing, Pling, Swooshes
DEMO on Youtube - Bursting Bubbles
DEMO on Youtube - Click Sounds
DEMO on Youtube - Breaking Glass
Price $20.00
Hotdog Car Vol. 2 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 37 (Base color, AO, Height, Metallic, Normal Roughness)
13 Materials
4 color variations
UV mapping: Yes
Total Pack
Polygons: 11933
Vertex: 12204
Number of meshes/prefabs: 11
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Hotdog Car V2. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $8.99
Golden Victory Stars VFX by Inguz Media
✨ Golden Victory Stars VFX Pack ✨
Give your triumphs an epic golden shine!
Introducing the Golden Victory Stars VFX Pack, a beautiful and creative collection of effects inspired by classic victory stars.
From timeless styles to fresh and unique designs, this pack offers the perfect variety to highlight your game’s most rewarding moments.
🔹 What’s included?
- 13 unique visual effects, crafted for celebrations and rewards
- Each effect comes with 9 golden star texture variations, giving you:
→ 117 ready-to-use prefabs - Plus, you’ll get 3 bonus ring-shaped emission effects, ideal for highlighting key events or UI elements.
✨ That’s a total of 120 prefabs ready to make your game shine!
🎮 Just drag and drop into your scene
🎨 Fully URP compatible and works without Post Process – what you see is exactly what you get!
Price $12.99
Portal and Window Shader by Adrift Team
Technical details:
- 5 shaders
- 2 showcase scenes
- 8 portal prefabs ready to use
- 10 meshes
- +40 textures
- +35 materials
Create visually appealing portals and windows to other dimensions and universes with this amazing set of shaders, allowing you to set them in any place you desire.
With the use of shader masks create fake windows on your scenes to add the illusion of having vasts environments at the other side of a wall or just add a vibrant looking glowing portal connected to the starry sky.
Price $15.00
Cemetery Kit - Normalgon by Normalgon
Assets Included
Textures:
- 8 normal maps (4096×4096 PNG)
Materials:
- 5 PBR normal-mapped materials for smooth shaded structures and props
- 1 PBR vertex color material for flat shaded structures and props
- Several unlit materials for interiors and glowing surfaces
Scenes:
- 1 demo scene
- 1 zoo/gym scene
Structures – Details
- Crypt_Arch: 12,015 verts
- Crypt_Large: 12,226 verts
- Crypt_LionHead: 5,708 verts
- Crypt_Rect: 4,433 verts
- Crypt_Square: 6,029 verts
- Mausoleum: 36,290 verts
- Small tombstones range from ~600 to 3,000 verts
Props – Details
- Gate (with swinging doors, gargoyle posts, and fence)
- Gnarled trees
- Pathway stones
- Grave markers: 4 coffins, 2 crosses, 3 grave mounds, 10 headstones, 4 tombstones, 1 knight statue
Normalgon: Cemetery Pack is a simple and fun set of models for prototyping your game, built to bring an eerie and moody touch to your environments. It includes several unique features:
Beautiful and Optimized
Normalgon models use (optional!) hand-sculpted normals applied to low-poly meshes for a smooth but minimal aesthetic, no need for millions of polygons. All models also use baked-in vertex colors instead of separate materials, giving a noticeable performance boost on XR and mobile devices without losing visual appeal on high-end platforms. It’s a lot of extra work for me and a great result for you!
Pick Your Style
Every model comes in two versions: smoothed or flat-shaded. Choose the look that fits your world best.
A full list of models is included below, and if you need something else, feel free to ask. I'm happy to add more!
Price $20.00
Workshop Tools – Free Low Poly Asset Pack by Nebula Forms
- • Number of textures: 1
- • Texture dimensions: 128 × 128 px
- • Polygon count (per object): from 22 to 1,074 tris (total: 11,444)
- • Number of meshes/prefabs: 22
- • Rigging: No
- • Animation count: 0
- • UV mapping: Yes (non-overlapping, atlas-based)
- • LODs: No
- • Render pipeline compatibility: Supports HDRP and URP (shader files included – lighting setup required manually in URP/Built-in)
- • Materials: 1 stylized material using a compact 128×128 color palette atlas (non-PBR)
Workshop Tools – Free Low Poly Asset Pack is a compact set of stylized low poly hand tools and workshop props, ideal for industrial or factory-themed game environments.
This pack includes a selection of tool models taken from the Conveyor Works – Low Poly Factory Asset Pack, a premium asset pack featuring over 200 modular factory elements.
Only the tool assets are taken from the main pack — additional items like the workbench, shelves, and wall decor are unique to this free version and not found in the premium collection.
All assets are:
- ✅ Optimized for Unity
- 🎨 use a single optimized stylized material with a compact 128×128 texture atlas (color palette map) — ensuring minimal memory usage and consistent visuals across assets
- 🖼️ Designed in HDRP with support files included for URP and Built-in Render Pipeline (only materials and shaders are adapted — lighting must be set up manually)
Included models:
🔧 hammer, axe, shovel, fire extinguisher, wrench sets, screwdrivers, pliers, pallet jack, pushcart, tool shelves, workshop table, and more.
This free toolkit is ideal for:
- 🔹 Prototyping factory or warehouse levels
- 🔹 Expanding your industrial asset collection
- 🔹 Testing your pipeline before purchasing the full Conveyor Works system
Try these tools for free — and upgrade anytime to unlock the full modular factory experience.
Price $0.00
Toon & Playful GUI + Icons by Adrift Team
- Icons resolution: 1024 x 1024 px
- File count: 381 Icons & 662 GUI
- Animated: No
- Additional: Pixel Based
Bring a unique style to your game with this pack of hand-drawn GUI and Icons! Inspired by Toon Aesthetics, this Playful Asset Pack is super easy to implement in any project and will take it to the next level with its charming Icons.
🔥Key Features:
- Hand-Drawn Unique 2D Icons
- Complete GUI System (Buttons, Inputs, and so on)
- More than 660 UI Assets & 380 Icons
- PSD GUI & Icons Resources
- GUI Assets are Sectioned to allow Modularity and Custom Edits in-engine
- Includes Custom Color Palette for the GUI
✨ GUI Assets:
- Buttons: Circular, Square, and Rectangular with the Possibility of Modifying the Shape
- Dropdowns: One Color or Two Colors Text Holders and Dropdowns, all Modular
- Sliders & Bars: Titles Text Holders, Big and Small Sized Tool Tips, Sliders & Bars, all Modular
- Toggles & Marks: Check Toggle, Dot Toggle, Localization Tag, Numbered Marks, Remark Elements, Star Tag, Switch...
Thank you all for purchasing our pack!
Check out our Toon Faces and Rigged Characters Package to match this one:
https://assetstore.unity.com/preview/327658/1094095
Or our Beach City MEGA Pack - Low Poly Assets to create your own city:
https://assetstore.unity.com/packages/3d/environments/beach-city-mega-pack-low-poly-assets-324053
Or maybe our Handpainted Shader and Stylized Textures to bring that painterly look to your projects:
https://assetstore.unity.com/packages/vfx/shaders/handpainted-shader-and-stylized-textures-326664
Price $24.90
Knife Pack Vol. 2 – Neon Sci-Fi Blades by PolyNest
Number of textures: 1
Texture dimensions: 4x4
Number of meshes/prefabs: 15/15
Minimum polygon count: 169
Maximum polygon count: 391
Rigging: No
UV mapping: No
Types of materials and texture maps (e.g., PBR): Albedo and Emissive PNG
Demo scene included (URP only)
15 stylized sci-fi knives with glowing neon blades.
Knife Pack 2 – Neon Sci-Fi Blades includes 15 unique low-poly knife models with emissive highlights. Perfect for futuristic or stylized games.
Check out the FREE DEMO SCENE with 3 sample knives.
🔗 Knife Pack 1 – Futuristic Blades: SciFi Knife Pack 01
🧪 Knife Pack 1 - Free Demo : SciFi Knife Pack 01 FREE
🎮 What’s Included:
- 15 unique knife models
- 15 prefabs (compatible with all render pipelines)
- 1 texture (4×4 PNG – Albedo + Emissive)
- Optimized mesh geometry
- Pipelines supported: URP, HDRP, Built-in
- Demo scene included (URP only)
🧪 Ideal For:
- Sci-fi, cyberpunk, survival, and shooter games
- VR/AR and mobile projects
- Stylized FPS, TPS, and top-down perspectives
💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!
Price $8.99
SciFi Knife Pack 01 by PolyNest
Number of textures: 1
Texture dimensions: 8x8
Number of meshes/prefabs: 16/48
Minimum polygon count: 134
Maximum polygon count: 302
Rigging: No
UV mapping: No
Types of materials and texture maps (e.g., PBR): Albedo and Emissive PNG
Demo scene included (URP only)
A stylish collection of 16 unique lowpoly knife models, perfect for modern, sci-fi, survival, or tactical games. Each knife comes with 3 color variants – blue, green, and orange – with prefabs set up for all major Unity pipelines.
Check out the free demo scene with 3 sample knives (URP only)!
📦 What’s Inside:
- ✅ 16 handcrafted knife models (lowpoly & stylized)
- ✅ 3 prefab variants per knife (blue, green, orange)
- ✅ Total: 48 prefabs, organized by color
- ✅ URP demo scene included
- ✅ Compatible with URP, HDRP, and Built-in RP
- ✅ Lightweight texture (8x8 PNG – albedo + emissive)
🎮 Optimized For:
- Mobile & PC games
- Sci-fi, survival, shooter, and tactical genres
- Stylized or minimalist visual styles
- Projects requiring modular or color-customizable weapons
🛠️ Technical Details:
- Texture: 1 × 8×8 PNG (Albedo + Emissive)
- Mesh: Optimized lowpoly
- Prefabs: Fully set up and organized in 3 folders
- Pipelines: URP (demo), HDRP, Built-in
- Format: Unity prefab package (no scripts required)
💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!
Price $7.99
SciFi Knife Pack 01 FREE by PolyNest
Number of textures: 1
Texture dimensions: 8x8
Number of meshes/prefabs: 16/48
Minimum polygon count: 134
Maximum polygon count: 302
Rigging: No
UV mapping: No
Types of materials and texture maps (e.g., PBR): Albedo and Emissive PNG
Demo scene included (URP only)
🧪 Knife Pack – Demo Scene (URP Only)
A free demo scene featuring 3 stylized lowpoly knife prefabs from the full Knife Pack – Futuristic Blades. This scene demonstrates emissive materials, prefab structure, and URP compatibility.
Get the full Knife Pack – Futuristic Blades with 16 unique models and 48 prefabs!
🎮 What’s Included:
- 3 unique knife prefabs (1 per color: blue, green, orange)
- URP-ready materials (albedo + emissive)
- Optimized meshes and lighting setup
- Organized folder structure
- Fully editable scene
🎮 Optimized For:
- Mobile & PC games
- Sci-fi, survival, shooter, and tactical genres
- Stylized or minimalist visual styles
- Projects requiring modular or color-customizable weapons
🛠️ Technical Details:
- Texture: 1 × 8×8 PNG (Albedo + Emissive)
- Mesh: Optimized lowpoly
- Prefabs: Fully set up and organized in 3 folders
- Pipelines: URP (demo), HDRP, Built-in
- Format: Unity prefab package (no scripts required)
💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!
Price $0.00
Knife Pack Vol. 2 Demo – Free by PolyNest
Number of textures: 1
Texture dimensions: 4x4
Number of meshes/prefabs: 3/3
Minimum polygon count: 208
Maximum polygon count: 323
Rigging: No
UV mapping: No
Types of materials and texture maps (e.g., PBR): Albedo and Emissive PNG
Demo scene included (URP only)
Try before you buy – explore the neon sci-fi style.
This free demo features 3 unique low-poly knives from Knife Pack 2 – Neon Sci-Fi Blades. Each knife comes with emissive materials and optimized geometry.
🔗 Get the full version : Knife Pack Vol. 2 – Neon Sci-Fi Blades
🔗 Knife Pack 1 – Futuristic Blades: SciFi Knife Pack 01
🧪 Knife Pack 1 - Free Demo : SciFi Knife Pack 01 FREE
🎮 What’s Included:
- 3 unique knife models
- 3 prefabs (URP, HDRP, Built-in compatible)
- 1 texture (4×4 PNG – Albedo + Emissive)
- URP demo scene only
⚙️ Render Pipelines:
- Prefabs: URP ✅ HDRP ✅ Built-in ✅
- Demo Scene: URP only ⚠️
💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!
Price $0.00
Dungeon Builder Pro 3.0 – Procedural Level Generator with NavMesh & Spawner by Despair
🧠 Algorithms & Architecture
- Dual Generation Algorithms: Switch between "Rooms & Corridors" and "Cellular Automata" at runtime.
- Multi-Level Support: Supports multiple stacked floors with vertical ladder connections.
- Modular Generation: Each phase (grid, rooms, corridors, build, lights, enemies) is individually extendable.
🏞️ Biomes & Styling
- Per-Level Biomes: Each level can have a different biome with its own materials, enemies, lights, and decorations.
- Smart Tiling System: Auto-applies tiling scale per material based on floor/wall/roof size.
- Custom Material Saving: Automatically saves tiled materials when exporting prefabs.
🛠️ Editor & Prefab Workflow
- Custom Editor Tools: Generate, clear, and export dungeons directly from the Inspector.
- Full Prefab Export: Saves the dungeon as a reusable prefab, including tiled materials and baked NavMesh.
- NavMesh Asset Exporting: Saves the baked NavMesh as a separate asset with the prefab.
🧱 Geometry Generation
- Procedural Rooms: Creates non-overlapping rooms with adjustable size ranges.
- Corridor Carving: L-shaped hallway connections, or direct room adjacency.
- Wall Generation: Smart directional wall segments with decoration support.
- Floor & Roof Optimization: Combines large areas into single quads to reduce draw calls.
🎮 Gameplay Integration
- Player Spawn System: Automatically places player prefab or fallback capsule.
- NavMesh Baking: Optionally generates NavMesh for AI pathfinding using Unity's system.
- Enemy Spawning: Biome-based enemy room logic with spawn limits and randomization.
- Decoration System: Wall-based and free-form decorations per room using spawn rules.
- Lighting System: Dynamic point lights with per-biome intensity, range, and spawn chance.
🚪 Vertical Connectivity
- Ladder System: Generates ladders between levels with automatic side framing and rungs.
- Optional MonoBehaviour Support: Copy your custom scripts and values onto ladders.
VERSION HISTORY:
Version 1.0 - The Foundation
The initial version provided a solid foundation for creating basic, single-level dungeons.
- Single-Level Generation: Creates a dungeon on a single floor.
- Basic Room & Corridor Layout: Generates rooms of a specified size and connects them with simple, two-unit wide corridors.
- Core Customization: Allowed setting grid size, room count, and room dimensions.
- Simple Theming: Supported assigning a single Wall and Floor material for the entire level.
- Basic Content: Included options for placing a Player prefab and spawning simple decorations within rooms.
- NavMesh Support: Capable of generating a basic NavMesh for the level.
New in Version 2.0 - Multi-Level Architecture & Biomes
Version 2.0 was a massive architectural leap, introducing verticality and environmental variety.
- ✅ Multi-Level Dungeons: The most significant upgrade was the ability to generate dungeons with multiple floors, connected by a levelHeight parameter.
- ✅ Biome System: A comprehensive Biome system was introduced. Instead of single materials, you can now create distinct Biomes, each with its own:
Wall, Floor, and new Roof materials.
Customizable lighting (intensity and range).
Enemy spawning (defining prefabs, count, and chance).
Advanced decoration options, including wall-mounted decorations. - ✅ Inter-Level Connectivity: Automatic ladder generation was added to connect overlapping rooms between different levels.
- ✅ Exit Portal: An exitPortalPrefab was added to define a clear endpoint for the dungeon.
- ✅ Advanced Wall Generation: The wall generation logic was improved for better optimization and to support wall decorations.
New in Version 3.0 - Advanced Algorithms & Pro Workflow
Version 3.0 focuses on professional-grade control, vastly expanded variety, and critical workflow enhancements.
Core Generation & Variety
- ✅ Multiple Generation Algorithms: Choose between the classic Rooms & Corridors or the new Cellular Automata algorithm to create more organic, cave-like layouts.
- ✅ Seed-Based Generation: A critical new feature that allows you to generate specific, reproducible level layouts using a seed. Perfect for testing, debugging, and sharing your creations.
- ✅ Randomized Room Count: Instead of a fixed number, you can now set a minimum and maximum range for the room count, adding more unpredictability and variety to your dungeons.
Layout & Storytelling Control
- ✅ Dungeon Flow Graph: Go beyond random generation. This new system (previously called Sequential Biomes) allows you to define a logical path for the player, ensuring a hand-crafted, story-driven experience (e.g., Start → Puzzle Room → Treasure Room → Boss → Exit).
- ✅ Room Connection Styles: Control how your dungeon feels by choosing between Direct room-to-room connections for an open feel or traditional Corridors for a classic dungeon crawl.
Workflow & Quality of Life (QoL) Improvements
- ✅ Advanced Prefab Saving: The "Save As Prefab" function is now more powerful than ever. It not only bakes the NavMesh directly into the prefab but also copies all materials, creating a truly standalone, drag-and-drop ready level.
- ✅ Instant Generation: Generate and clear your dungeon with a single click directly from the Inspector for rapid iteration.
- ✅ Bug Fixes & Refinements: Includes key improvements, such as a fix for the "Place Along Walls" feature, ensuring more stable and reliable object placement.
- ✅ Optimization: The core script has been refined for a faster, more optimized workflow, especially for modern engines.
Dungeon Generator 3.0 creates fully playable, multi-level dungeons in seconds using Rooms & Corridors or Cellular Automata. Features include biome styling, NavMesh baking, dynamic lights, decorations, AI spawning, and editor-integrated prefab export. Ideal for roguelikes, RPGs, or quick prototyping in any genre.
❓ Why Dungeon Generator 3.0?
- ⚡ Instant Results – Generate complex multi-level dungeons in seconds.
- 🧩 Modular & Flexible – Customize generation phases, biomes, and styles.
- 🧠 Smart AI Support – Includes NavMesh baking and enemy placement.
- 🖼️ Visual Control – Auto-tiling, lighting, and decoration per biome.
- 🛠️ Editor Tools – Generate, clear, and save prefabs directly from the Inspector.
- 🎮 Gameplay Ready – Fully playable output with player & exit spawn logic.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal Render Pipeline
- ✅ High Definition Render Pipeline
For a full feature list and the complete version history see Technical Details.
Price $25.00
Level Generator Pro 3.0 - Procedural Dungeons, Mazes, NavMesh & Object Spawning by Despair
🧠 Generation Types: Dungeon & Maze
📊 Algorithms: Rooms & Corridors, Cellular Automata, Recursive Backtracker, Prim’s
🧱 Multilevel Support: For both dungeon and maze
🎮 Player Spawn: Auto spawn at start room or maze entrance
👾 AI Spawning: Multiple prefabs and configurable counts per level
🎲 Random Object Spawn: Floor & wall-mounted object spawning with probabilities
🌐 Biomes: Material sets per level (walls, floors, roofs, lights, enemies, decorations)
📐 Ladder Support: Optional script & configurable UV tiling
🏗️ Prefab Saving: Full level, NavMesh & materials saved as prefab
🧩 Inspector Integration: Easy-to-use custom editor UI
🔢 Seed-Based Generation: Fixed or randomized seed options
📏 Room Controls: Count, size, connection style
🌆 Maze Features: Custom dimensions, height, start & end locations
🏠 Roof Generation: For both dungeon and maze
🧱 Material Sets: Per-level visual style for mazes
🎨 Decoration System: Random props and wall decor per room
💡 Lighting System: Randomized lighting per biome
🚶 NavMesh Support: Optional NavMesh baking
🛠️ Editor Tools: Generate, clear, save prefab directly in Inspector
📦 Mesh Optimization: Combines procedural meshes for performance
VERSION HISTORY:
Version 1.0 - The Foundation
The initial version offered two distinct, single-level generation modes in one package.
- Dual Generator System: A single component could switch between generating Dungeons or Mazes.
- Dungeon Mode (v1.0):
Single-Level Generation: Created basic dungeons on a single floor.
Core Layout: Generated rooms and connected them with simple corridors.
Basic Customization: Allowed setting grid size, room count, and dimensions.
Simple Theming: Supported a single Wall and Floor material for the entire level.
Basic Content: Included options for placing a Player prefab and simple decorations. - Maze Mode (v1.0):
Single-Level Generation: Created classic, single-floor mazes.
Core Algorithm: Used a Recursive Backtracker algorithm.
Basic Customization: Allowed setting maze dimensions, cell size, and seed.
Start/End Points: Could define and randomize start and end cells.
Basic Content: Supported random object spawning within the maze paths.
New in Version 2.0 - Multi-Level Architecture & Advanced Features
Version 2.0 was a massive upgrade, introducing verticality to Dungeons and adding significant depth to both modes.
- ✅ Dungeon Mode - Multi-Level & Biomes:
Multi-Level Dungeons: The Dungeon generator could now create dungeons with multiple floors, connected by a levelHeight parameter.
Biome System: A comprehensive Biome system was introduced for dungeons, allowing distinct themes per level, each with its own:
Wall, Floor, and new Roof materials.
Customizable lighting, enemy spawning, and wall-mounted decorations.
Inter-Level Connectivity: Automatic ladder generation was added to connect overlapping rooms between floors.
Exit Portal: An exitPortalPrefab could be added to define a clear endpoint. - ✅ Maze Mode - More Algorithms & Variety:
New Maze Algorithms: Added Prim's Algorithm as an alternative to Recursive Backtracker.
Advanced Customization: Introduced an Extra Wall Removal chance to create more open, less perfect mazes.
Material Sets: A "biome-like" system was added for mazes, allowing you to define multiple wall/floor material sets for varied theming.
More Content: Added dedicated AI spawning and support for wall-mounted objects (e.g., torches) in corridors.
New in Version 3.0 - Unification & Pro-Level Control
Version 3.0 is a complete architectural overhaul. The key theme is feature parity: the Maze generator now inherits the powerful multi-level capabilities of the Dungeon generator, and both modes receive professional workflow features.
- ✅ Dungeon Mode - Advanced Algorithms & Layout Control:
New Dungeon Algorithm: Added a Cellular Automata algorithm to create organic, cave-like dungeons.
New Room Connection Styles: Choose between Direct connections (with doors) or traditional Corridors.
Dungeon Flow Graph: A new system to define a sequential, story-driven path of biomes (e.g., Start → Puzzle → Boss → Exit).
Randomized Room Count: Set a min/max range for room count per level for more variety. - ✅ Maze Mode - GOES MULTI-LEVEL!
Multi-Level Mazes: The Maze generator is no longer limited to a single floor! It now fully supports multi-level generation with automatic ladders to connect floors.
Roof Generation & Biomes: Mazes now support roof generation and can use the full Biome system, allowing you to set a different theme for each level.
Randomized Level Sizes: Optionally randomize the width and height of each maze level for more dynamic structures. - ✅ Workflow & QoL (For Both Modes):
Advanced Prefab Saving: A critical workflow upgrade. You can now save the entire generated level (both Dungeon and Maze) as a single, standalone prefab that includes the baked NavMesh and all copied materials.
Seed-Based Generation: A universal, top-level seed controller for creating reproducible levels in both modes.
General Optimization: The entire codebase has been refined for better performance and a smoother editor experience.
🧩 Level Generator Pro 3.0
Level Generator Pro 3.0 is an advanced and highly flexible procedural level generator for Unity. Build stunning dungeons and mazes with multilevel support, AI and player spawning, biomes, NavMesh integration, and prefab export all without writing a single line of code.
✨ Why Level Generator 3.0?
- 🛠️ Fully customizable generation
- 🏰 Dungeon & 🧩 Maze generation modes
- 🏗️ Multi-level & vertical layer support
- 👾 AI & 🎯 random object spawning
- 🌎 Biomes with enemies, lights, and decorations
- 📦 Prefab export with NavMesh & materials
- 🧩 Easy in-editor generation (no runtime required)
- 🚀 Optimized with combined mesh export
⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds, no coding required!
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal
- ✅ High-Definition
For a full feature list and the complete version history see Technical Details.
Price $40.00
Conditional Events by Gabriel Pereira
CONDITIONAL EVENTS is a powerful tool to create your IF statements in Inspector.
Drag and drop Scene objects to create your conditions.
Main features:
- Multiple arguments
- Reorder conditions
- Dynamic arguments with the possibility of informing additional static arguments
- Small and intuitive
Check the playlist for more information:
Price $6.00
Hierarchy State Keeper by RisingFox Games
Are you tired of the editor resetting your hierarchy state every time a scene is loaded?
Hierarchy State Keeper keeps your hierarchy view exactly as you left it – no more re-expanding or re-selecting. Save valuable time and avoid frustration by letting you pick up exactly where you left off.
⚙️ Features
• preserves foldout states and selection
• option to save changes during play mode
• supports multi-scene setups
👍 Advantages
• saves time and improves focus
• instant setup – works out of the box
Built for developers who care about efficiency.
If you have any problems, questions or feature requests feel free to contact me through my email: support@risingfoxgames.com
Price $5.00
Native Time Picker for Android Platform by Scared Crow Games
- Drop-in C# class: AndroidTimePicker.cs
- No external libraries or Java plugins required
- One-liner API
- Demo scene
Platform Compatibility
- Android 5.0 (API 21) and above
- Not available on iOS (you can provide a stub or custom implementation)
Requirements
- Unity 2020.3 LTS or newer (tested up to 6000.x)
- Android build target
Native Time Picker for Android platform is a lightweight and easy-to-use plugin that lets you integrate native Android UI into your Unity projects. Seamlessly capture user input for time selection using the familiar Android look and feel, without writing Java code.
Price $0.00
Stylized Fire Hydrant – Game Ready Asset by Nosense Studio
- Number of textures: 8
- Texture dimensions: 2K
- Polycount: 3560 triangles, 1884 vertices
- Ideal for Video games, Animations, Stylized renderings
- Includes 4 color variants
This low-poly model is fully game-ready, optimized for seamless integration into your projects. It adopts a versatile artistic style, adapting equally well to cartoon, semi-realistic or stylized worlds.
Price $0.00
Mage Bundle Samples - Free Motion Capture by Rapa XR
Animation Count: 9
Skeleton: Dude Skeleton
Experience a taste of our magical universe with the Free Mage Sample Pack! This collection of 9 HD 60 FPS animations offers a glimpse into our premium Mage series, featuring spell-casting, elemental conjurations, and epic power-ups. Perfect for game developers, these animations are versatile, game-ready, and compatible with popular engines.
Animation List:
- AS_Mage_Ability_Disk_Throw
- AS_Mage_Ability_Spell_HighRtLight_02
- AS_Mage_Ability_SuperBlast_High_EXT
- AS_Mage_Elemental_Air_Conjure_01
- AS_Mage_Elemental_Fire_Volley_01
- AS_Mage_Powerup_Light_01
- AS_Feminine_Mage_CloudCover_01
- AS_Feminine_Mage_Air_02
- AS_Feminine_Mage_PowerUp_01
Key Features:
- 9 HD 60 FPS animations showcasing magical abilities and power-ups.
- Realistic, motion capture animations for immersive gameplay.
- Compatible with Unity Dude Skeleton.
- Inspired by anime-style magic and spellcasting effects.
Social Media Links:
Support the Studio:
As an indie solo mocap studio, I truly appreciate the support from my customers—your purchases keep the lights on and allow me to continue creating motion capture animations.
If you'd like to support my work even more and get access to exclusive content, consider visiting my Patreon.
Every bit of support means the world to me!
Price $0.00
50 Low poly Bedrooms Pack by Mesh Master
Number of textures[1]
Texture dimensions[1024*1024]
Average poly count per room[500-2000]
Rigging: No
UV mapping: Yes
This package contains 50 low poly bedrooms.Bring your game or animation to life with this 50-piece low poly bedroom pack, carefully crafted for optimized performance and visual appeal. Perfect for mobile, VR, stylized PC/console games.This pack offers a wide variety of bedroom styles, layouts, and furniture combinations.Optimized low poly meshes for high performance.cludes furniture, decor and structural elements.Clean topology and UV mapping.Ideal for mobile games,simulations, or prototypes.
Price $4.99
