BigWorldHorizonProxy by IGDMaster
This installation package contains a set of editor tool codes and a set of runtime component codes
BigWorld Horizon Proxy — Large‑World Horizon Baking & Distance Replacement
- Overview: A professional rendering accelerator that bakes distant scenery into single‑quad textures and swaps them in by distance, slashing draw calls and far‑scene overdraw. Fast to deploy, ideal for open worlds and large environments.
- Use Cases: Mountains/skyline and city backdrops, massive vegetation backgrounds, racetracks and crowd stands, large sandbox/survival maps.
- One‑click bake: Layer‑based color capture, 512/1024/2048 resolutions
- Auto outputs: PNG texture, single‑quad mesh, unlit material (IGD/BigWorld/HorizonProxyUnlit)
- Distance replacement: Runtime manager enables/disables proxies by camera distance
- Lightweight & universal: Single quad, no compute shaders, works with URP/BiRP/HDRP
- Visual & safe: Debug gizmos, sane texture import settings, non‑destructive workflow
- Benefits: Minutes to integrate, dramatically reduces far‑scene cost and stabilizes frame rate on large maps.
- Included: Editor window/hierarchy menu/custom inspector, runtime manager, dedicated unlit shader, docs.
WebSite: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $16.88
Multiplayer Toolkit - Session Edition by Laszmoe
Multiplayer Toolkit – Session Edition is a PlayMaker-based visual scripting toolkit for building multiplayer gameplay logic without coding.
It enables synchronized systems, shared-session workflows, RPC-style communication, and player state management entirely through PlayMaker FSM actions.
Core Design Focus
• Shared-session multiplayer gameplay
• Visual logic — fully PlayMaker-driven, no scripting required
• Quick setup suitable for prototype-to-production workflows
• Expandable structure with reference templates such as session list, chat, item switching, and matchmaking samples
RPC & Data Framework
Includes a flexible data-driven messaging system that allows multiple variable types
(int, float, bool, string, vector2, vector3) to be packed into a single network payload — handled visually via FSMs.
Player Utility Systems
Provides visual tools for player identity resolution, join-order detection, avatar lookup, authority checks, and connection awareness — all inside PlayMaker.
Networking Events
Common networking lifecycle events are automatically exposed as PlayMaker global events, allowing FSMs to react to connection, session, loading, and message-progress notifications.
Getting Started
Import PlayMaker, add the included runner prefab to your scene, and open any of the sample scenes to explore visual workflow patterns — you can begin creating multiplayer logic immediately.
Documentation Included
📌 Full setup and action reference:
Assets/Multiplayer Toolkit – Session Edition/Document.pdf
The document includes integration guidance, usage examples, and template breakdowns.
Support & Contact
📩 For questions, feedback, or technical support, contact:
jungjoonchun@naver.com
PlayMaker is a registered trademark of Hutong Games LLC.
This toolkit provides compatibility features for PlayMaker but is not affiliated with or officially endorsed by Hutong Games LLC.
Fusion is a trademark of Exit Games.
This toolkit is not affiliated with or endorsed by Exit Games.
Created by a developer actively building multiplayer titles.
Multiplayer Toolkit – Session Edition is a visual scripting toolkit for PlayMaker, allowing developers to build advanced multiplayer logic entirely without coding.
With this toolkit, you can:
• Sync networked variables, events, and RPCs directly through PlayMaker actions
• Manage player spawning, connections, and session flow visually
• Use built-in networking actions with no scripting
• Combine PlayMaker FSMs with your chosen networking backend to create scalable multiplayer logic
This package is ideal for teams or solo developers who prefer node-based workflows when working on multiplayer titles leveraging external networking frameworks.
No additional scripting is required, and all included sample scenes are designed to work with URP for best consistency.
Included Sample Scenes
• ItemSlot – demonstrates RPC-style data sync and interaction
• SessionList – handles session creation and discovery
• Chat – shows simple player-to-player communication
• Matchmaking – demonstrates lobby and connection flows
• Multi RPC Data Test – tests complex network message transmission
Best for:
PlayMaker users who want to build visual multiplayer logic without scripts.
Price $30.00
Kaiju Multiplayer Engine for Steam by Kaiju Solutions
- Works on all platforms Steam supports being Windows, Mac, and Linux.
- Supports disabling domain reload, letting you enter play mode faster!
- Supports Mono and IL2CPP scripting backends.
Kaiju Multiplayer Engine integrates with the below tools. None of these tools are distributed with Kaiju Multiplayer Engine. Kaiju Multiplayer Engine and Kaiju Solutions Inc. are not affiliated in any way with these tools or their respective owners.
- Steamworks.NET by Riley Labrecque which is available under the MIT License.
- Multiplayer Play Mode by Unity Technologies which is available under the Unity Package Distribution License.
- ParrelSync by Ian (VeriorPies), Greg M (hwaet), and ParrelSync Contributors which is available under the MIT License.
- Netcode for GameObjects by Unity Technologies which is available under the Unity Companion License.
- FishNet by FirstGearGames which is available under a custom license.
- PurrNet by Pebbles Games Consultancy Corporation, Riten SARL which is available under the MIT License.
Sample icons included with Multiplayer Engine for Steam are from "Shape Characters" by Kenney under the Creative Commons CC0 license.
Manual | Scripting API | Contact | FAQ | Demo
- Work with your favourite networking stack!
- Netcode for GameObjects
- PurrNet
- FishNet
- Implement your own custom networking solution!
- Test your game locally using Multiplayer Play Mode or ParrelSync.
- Browse lobbies, add custom filters, and invite and join friends!
- Set lobbies to public, friends only, or invite only!
- Kick or ban players from your lobby!
- Full voice and text chat support!
- Dedicated editor windows to easily test all functionality.
- A developer UI allows for testing all functionality in standalone builds.
- Play a demo of Kaiju Multiplayer Engine!
- From the included standalone networking sample and demonstrates the developer UI.
- Demo available for Windows. This demo uses a placeholder app ID for Steam, therefore certain features such as the invite overlay will not function.
Price $24.99
Stylized Medieval Modular Fort and Castle by JustCreate
Gamedev community where you can share your works, read asset announcements and get customer support
Build a fortified medieval stronghold with this Stylized Medieval Modular Fort and Castle pack!
This pack lets you easily create medieval forts, castles, and small settlements using a clean and flexible modular system with a consistent stylized look. Perfect for RPGs, strategy games, or fantasy worlds, the pack combines strong fortifications with cozy countryside elements to bring your scenes to life.
Features:
- Modular Fort and Castle Walls
- Two Visual Variants: Wood and Stone
- Small Stylized Castle
- Defensive Structures (walls, towers, fortifications)
- Decorative Props for Environmental Storytelling
- 2 Stylized Farm Houses
- Farming plants: Corn, Wheat, Pumpkins, Sunflowers
- Beautiful Stylized Nature to Enrich the Location
- Easy-to-Combine Modular System for Custom Layouts
Whether you’re building a medieval fortress, a guarded settlement, or a peaceful fortified farm area, this pack gives you the freedom to quickly assemble visually cohesive and atmospheric locations.
Note: Buildings do not include interior assets.
Optimized for:
- Universal RP - Unity 2022.3+ (default)
- Standard RP - Unity 2022.3+ (included .unitypackage)
- High-Definition RP - Unity 2022.3+ (included .unitypackage)
Featured Assets:
- Stylized Fantasy Medieval Bundle
- Stylized Medieval Modular Characters
Join the Just Create Studio community on: Discord | Twitter | Instagram
info@justcreate3d.studio - customer support
Price $49.99
Level Building Sidekick by ISILAB
A Mixed-Initiative PCG Tools For Level Desing:
A complete toolkit for level design & rapid prototyping!
Features
- Dungeon Generation
- Wave Function Collapse Map Generation
- Props & Entities Population Assistant
- Quest Generation
Minimal Version: Unity 6000.0.40f1
Level Building Sidekick allows interactive software developers to define the architecture, constraints, graphical elements and decorative details to be used in the construction of a proposed game level.
LBS is a tool that allows software developers to define the architecture, constraints, graphical elements, and decorative details that will be used in the construction of a level for video games and other areas. This process enables increased team productivity and the quality and diversity of content they can offer to their users. The tool allows artists to upload any assets they have created for their projects, enabling them to compose custom asset sets for different genres, sections, or styles. LBS is a mixed-initiative content generation tool focused on creating content such as levels, population, and missions.
The intelligent assistants automatically suggest options or variations of this content that share common characteristics with what was initially established by developers. Thus, when creating a level proposal, it is easy to have a variety of configuration alternatives thanks to the different artistic resources that the designer can upload and the suggestions given by the intelligent assistants.
Price $100.00
Old Hammer by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 3276 triangles
This model features a worn steel head with visible surface blemishes.
The wooden handle has clear grain texture and is partially wrapped with distressed blue tape. Suitable for antique, industrial, or abandoned scenes, and ideal as a melee weapon for post-apocalyptic or survival environments.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 3276 triangles
Price $9.29
Retro Computer C64 by Valentyn Bahinskyi
Number of textures 3
Texture dimensions 4096x4 96
Rigging: No
UV mapping: Yes
Polygon count of 1697
Texture (base color, Roughness, Ao, Normal map, Metalic)
A game-ready 3D model Retro Computer C64 , Originally created with Blender 4.2, the texture and material are already packed into the .blend. Model has clean and neat topology and geometry Model has neat UV map 2k texture
File Includes: FBX, OBJ, Blend, spp . PBR Texture (base color, Roughness, Ao, Normal map, Metalic)
High quality texture with the stunning 4K, aswell as 2K, resolution. You can use any that fit your needs.
Polygons 1697 , Vertices 2045.
Price $19.00
Retro Video Monitor by Valentyn Bahinskyi
Texture dimensions 4096x4 96
Rigging: No
UV mapping: Yes
Polygon count of 444
Texture (base color, Roughness, Ao, Normal map, Metalic)
A game-ready 3D model Retro Video Monitor, Originally created with Blender 4.2, the texture and material are already packed into the .blend. Model has clean and neat topology and geometry Model has neat UV map 2k texture
File Includes: FBX, OBJ, Blend, spp . PBR Texture (base color, Roughness, Ao, Normal map, Metalic)
High quality texture with the stunning 4K, aswell as 2K, resolution. You can use any that fit your needs.
Polygons 444 , Vertices 492.
Price $8.00
[JamsTree] Text To Speech using Azure (TTS) by JAMSTREE
- Uses Azure Text-to-Speech via REST API and SDK
- Fully integrated into Unity Editor (preview playback support)
- Includes a simple settings window for Azure credentials, region, and voice selection
- Multiple playback modes:
Toggle mode
Multi-channel mode - Lightweight and easy to integrate
- Demo scene included
- Compatible with Unity's Built-in and URP pipelines
- Includes full documentation and README file
[JamsTree] Text To Speech using Azure is a lightweight and easy-to-integrate Unity package that enables text-to-speech synthesis using the Azure Speech REST API and SDK.
It supports multiple playback features:
- Toggle mode: Playback starts when you press the start button and ends when you press the stop button.
- Multi-channel mode: Play multiple voices simultaneously with independent channel control.
A demo scene is included for quick testing and integration, and the Azure region, subscription key, and voice options can be easily configured through a built-in editor settings window.
⚠️ Note: This package uses the Azure Speech service and requires an Azure subscription.
Depending on usage, additional charges may apply based on your Azure pricing plan.
Price $25.00
Synapse - Convenience by Ironcow Studio
• Scene Hotkey System (Alt + 1~4)
Instantly move between working, editor, DontDestroy, and Intro scenes.
• Scene Navigator Dropdown
Adds a toolbar dropdown beside the Play button that lists all project scenes by folder.
• Prefab Quick Placer
Automatically registers prefabs from the designated folder to the Hierarchy right-click menu.
• RenderTextureCamera (Runtime)
Generates live RenderTextures dynamically to avoid build-size bloat.
• ProjectSettingTool Integration
Seamless connection with the Synapse Common module for unified settings management.
• GC-Free, Reflection-Based Implementation
Optimized for zero allocations and lightweight editor performance.
The Synapse Convenience Toolkit is a productivity module of the Synapse Framework designed to streamline everyday Unity workflows.
✨ Key Features
• **Scene Hotkey System (Alt + 1~4)**
- Instantly jump between key scenes such as Working, Editor, DontDestroy, and Intro.
• **Scene Navigator Dropdown**
- Adds a toolbar dropdown beside the Play button that lists all project scenes, grouped by folders.
• **Prefab Quick Placer**
- Automatically registers prefabs from your designated folder to the Hierarchy right-click menu for instant creation.
• **RenderTextureCamera (Runtime)**
- Generate live RenderTextures at runtime without storing large assets in your build.
• **ProjectSettingTool Integration**
- Works seamlessly with the Common module for unified project configuration.
🎯 Why Use It
- Reduce repetitive scene and prefab setup tasks.
- Navigate your project instantly with keyboard shortcuts and dropdown menus.
- Keep builds lightweight with runtime RenderTexture generation.
- Fully customizable and reflection-based for zero setup overhead.
Tested in Unity 2022.3 LTS and 6000
Compatible with all Synapse Framework modules.
Price $29.00
Pooled Object System by Joshua Elder
- ScriptableObject-driven pool configuration
- Global and scene-scoped pools with automatic cleanup
- Safe prewarming with optional warm-up over multiple frames
- Configurable pool exhaustion policies: Expand, Deny Spawn, Despawn Oldest
- Weighted prefab variants per pool key
- Type-safe spawning (Spawn<T>()) and string-key spawning
- Automatic return on disable safety
- Timed despawn using scaled or unscaled time
- Pool lifecycle callbacks for clean state resets
- Runtime statistics, peak usage tracking, and debug overlay
- Editor validation tools to detect configuration issues
The Pooled Object System is a production-ready alternative to Unity’s standard instantiation workflow, designed to reduce allocations and improve runtime performance.
Pools are defined using ScriptableObjects, supporting reusable configurations, scene-scoped cleanup, and flexible exhaustion behaviour. Optional lifecycle callbacks allow pooled objects to reset state safely, while built-in safety features prevent object leaks and misuse.
The system includes debugging tools, runtime statistics, and a complete demo scene demonstrating common use cases such as bullets, explosions, enemies, and debris. It is suitable for VFX, projectiles, AI, UI elements, and any frequently spawned runtime objects.
Price $25.00
StylizedWeaponPack-01 by Artcopilot
Texture: Single texture atlas (albedo only)
Polygon count:
Weapon01: 942 triangles
Weapon02: 1517 triangles
Weapon03: 903 triangles
Weapon04: 1666 triangles
Weapon05: 915 triangles
Weapon06: 1162 triangles
Weapon07: 1020 triangles
Weapon08: 2612 triangles
Weapon09: 1398 triangles
Weapon10: 1084 triangles
Weapon11: 1186 triangles
Weapon12: 2739 triangles
Weapon13: 1964 triangles
Weapon14: 2012 triangles
Weapon15: 1405 triangles
Weapon16: 1034 triangles
Weapon17: 2719 triangles
Weapon18: 1075 triangles
Weapon19: 1728 triangles
Weapon20: 929 triangles
Weapon21: 1728 triangles
Weapon22: 1353 triangles
Weapon23: 2041 triangles
Weapon24: 2386 triangles
Weapon25: 1778 triangles
🔹 Render Pipeline Support: This package is set up with URP by default, but all materials can be upgraded manually for Built-in and HDRP using Unity’s material upgrade tools.
Stylized Weapon Pack - 01 offers a collection of 25 unique, cartoon-style weapons designed for stylized and colorful games. This asset is perfect for developers looking to add fun and visually consistent weaponry to their game projects or animations.
🔹 Key Features:
25 handcrafted stylized weapons
Ideal for FPS, TPS, sci-fi, or casual games
Lightweight mesh structure and clean topology
Optimized single material and texture for all models (supports flat and gradient shading)
Compatible with URP
Price $60.00
Christmas Music Pack Vol. 1 by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Christmas Music Volume 1
Merry Christmas! In this music pack you'll find five warm, Christmas-themed tracks specially made for this time of year!
Tracklist:
- Silver Bells (1:45)
- Gingerbread & Candy Cane (2:00)
- Winter Wonderland (2:03)
- Gingerbread Groove (1:51)
- Busy Snowshoe Hares (1:59)
- All tracks are loopable or have loopable versions included!
More Music Series:
- Atmospheric Harp Music
- Cute RPG Music
- Dark Fantasy Music
- Epic Medieval Music
- Farming RPG Music
- RPG Medieval Fantasy Music
Price $4.99
Wolf - animated animal by Mixall
Number of textures:
Texture dimensions:
Polygon count of :
Number of meshes/prefabs:
Rigging: Yes
Animation count:
Animation type list:
UV mapping: Yes
Types of materials and texture maps: PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Wolf - animated animal. The pack includes an animated wolf model and 10 animations
Key Features ★
- Animated model: 10 animations
- low poly model with wool (you can off woll)
- PBR textures
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
-Animals and insects - Big Pack
-Professions - Low-poly characters
-River fish - underwater world
-Cartoon birds - big animation pack
-Ocean fish - underwater world
-Reptiles and Amphibians - Animals Pack
-Characters pack - doctors and patients
-Sea Creatures - Shark, dolphin, stingray and turtle
-Spiders - characters with animations
-Soaring birds - animals for environment
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $19.99
Gang members - characters pack by Mixall
Number of textures: 25
Texture dimensions: 4096x4094
Polygon count of: 26 600 Faces
Number of meshes/prefabs: 21/3
Rigging: Yes
Animation: No
UV mapping: Yes
LOD: No
Types of materials and texture maps: PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Gang members - characters pack.
Gang members - characters pack: a pack of three characters with different skin tones and facial features. You can use them as the main character in your project or as NPC
Warning!! All textures in the PBR package. They are suitable for both URP and Build-in. In the standard state, everything is configured under the URP. If you have the whole scene "Pink", change the render settings.
★ Key Features ★
- 3 gang members
- PBR textures
- Rigid model
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
-Characters pack doctors and patients
-Characters pack laboratory scientists
-Spiders - characters with animations
-Toy Soldiers - characters and weapons-Bikers
-Shark, dolphin and other sea animals
-Ski - Props for Winter Runner
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $19.99
Modular Melee Mace Pack | Low Poly Stylized Melee Weapon Procedural Parts Pack by Powerhouse3D
Technical Notes
- Includes 3D models, texture maps, and prefabs only
- Pivots are set for modular/procedural use
- Models share consistent stylized proportions
Triangle Counts
- Studded Mace: 880
- Spiked Mace: 1,652
- Thorned Spiked Mace: 3,108
- Wrapped Mace (Set): 2,092
- Bladed Out Mace: 880
- Bladed In Mace: 952
- Wrapped Spiked Mace (Set): 3,056
- Wrapped Thorned Spiked Mace: 4,698
This just the maces from my ModularMelee pack, offering a wide variety interchangable parts for highly customizable maces.
Key Features
- Low-poly stylized mace prefabs built from modular components
- Consistent pivots for easy part swapping
- Designed for real-time use on desktop, mobile, and VR
- 2K PNG texture maps
- FBX format + Unity package with pre-assigned materials
- Unified stylized proportions across all pieces
- Easily convertible to URP/HDRP if needed
Intended Uses
- Procedural weapon assembly systems
- Crafting, upgrading, and modular part-swap mechanics
- Randomized loot generation
- Stylized player/NPC melee loadouts
- Rapid prototyping
- Any project requiring modular, low-poly melee weapons
Price $15.00
Oni Monster by SDKwarrior
LODs: (No)
Rigged: (Yes)
Animation (Yes) - 9
Number of Characters: 1 Modular
Vertex Counts of Characters: (16k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 20
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
There are extra bones joint_Jaw
My portfolio on ArtStation www.artstation.com/sdkwarrior
👍 Oni
A model for your amazing game, video, demo or movie.
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Adjustable body parts
👉Change color cloth and eye
👉Smart materials.
👇Animation (Yes)
Attack - 4
Walk - 1
Death - 1
Higt - 1
Idle - 2
👇 Polycount
🐥 Faces 16k 🐥 Tris 30k 🐥 Verts 15k
CLOTH
🐥 Faces 15k 🐥 Tris 28k 🐥 Verts 15k
WEAPON
🐥 Faces 8k 🐥 Tris 15k 🐥 Verts 8k
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 For facial animations use Blendshapes
Price $64.99