Nakshatra Inventory And Player Stat System by Nakshatra Studios
Technical Details & Key Features
- Editor Extension
Inventory Manager Window with five tabs: Create Inventory, Create Item, Create Quick-Access Bar, Item Database, Create Equipment Panel
One-click “Create” buttons spawn configured UI prefabs directly into your scene
Undo/Redo support and automatic scene-dirty marking - Inventory Creation
Configurable grid layout: slots per row, rows per page, padding, spacing, cell size
Custom background sprite, slot prefab, next/previous page buttons
Built-in HUD setup: health, mana, stamina bars plus multi-tier currency displays - Item Authoring
ScriptableObject-based InventoryItem with:
Name, description, icon, stackability, max stack size
Enum-driven ItemType (Consumable, Equipment, Currency)
Stats list, amount (for consumables)
Equipment sub-type (weapon, armor, slots)
Runtime pickup prefab & pickup-text prefab assignment - Quick-Access Bar
Hotkey slots (1–0) with configurable slot count & button‐number prefab
Supports consumables and item use via QuickAccessBar.UseSlot(index) - Item Database
Auto-gathers all InventoryItem assets into a single ItemDB ScriptableObject
Editor tab to refresh or regenerate the database - Equipment Panel
Drag-and-drop UI slots for helmet, weapon, boots, etc.
Editor tab wires your EquipmentCanvas prefab to the Player:
Adds (or finds) the Equipment component on the Player GameObject
Assigns the selected ItemDB and calls PopulateAllItemsList()
Auto-maps each UI slot to its matching InventorySlot field (icon + stack text) - Runtime API
Inventory: holds pages of InventorySlot, supports add/remove, stacking, pagination
InventorySlot: data container + UI reference, SetItem(item, qty)
InventoryItem: plus ItemPickup component for world pickup behavior
Equipment: equip/unequip methods, slot lookup by item type
QuickAccessBar, HUD, UIManager: update bars, text, and slot visuals - Drag-and-Drop Handler
InventoryDragHandler supports:
Merging stacks up to maxStackSize with overflow handling
Swapping items between slots and equipment slots
Invalid-drop protection (e.g. wrong equipment slot)
Page-changing by dragging over next/prev buttons - Currency Manager
Multi-tier currency list (highest value first)
Conversion roll-over (e.g. Silver → Gold) based on per-tier conversionRate
Real-time UI Text updates
Save/Load support via GetCurrencyData() / SetCurrencyData(...) - Save/Load System
JSON-based persistence via SaveLoadManager
Serializes: inventory contents, equipped gear, quick-access slots, and currency balances
One-line editor-hookable SaveGame(...) / LoadGame(...) calls - In-World Pickup
ItemPickup MonoBehaviour with configurable collider radius & height
Instantiates pickup prefab, shows floating PickupText on trigger - Extensibility
All major classes expose public methods, events, and properties for customization
Drop-in prefabs and scriptable assets allow full UI re-theming and behavior overrides
Well-documented code and a comprehensive README for rapid integration into any project
NakshatraInventory2024 is a turnkey Unity toolkit that delivers a fully featured inventory and equipment system—no coding required. From in-editor setup to runtime integration, it handles every aspect of item management, currency, HUD display and persistence.
Key Features
- Visual Editor Workflow
Single Inventory Manager window with tabs for creating Inventories, Items, Quick-Access Bars, Item Database and Equipment Panels.
Drag-&-drop fields to assign prefabs, sprites and settings; instant “Create” buttons spawn UI elements in your scene. - Robust Inventory & Stacking
Configurable grid layouts, pagination, padding, spacing and cell sizes.
Stackable items auto-merge when dropped onto like stacks, with overflow handling.
Supports consumables, equipment, and multi-tier currency. - Quick-Access Bar
Hotkey-driven slots (1–0) for instant item use or ability triggers.
Customizable slot count and button visuals. - Equipment Panel
Drag-&-drop gear slots (helmet, weapon, boots, etc.) that auto-wire to your Player’s Equipment script.
Automatic ItemDB assignment and slot initialization. - Currency Management
Multi-tier currencies (e.g. silver → gold) with automatic conversion rolls.
On-screen UI texts update in real time.
Data saved and loaded alongside inventory. - Pickup & In-World Integration
ItemPickup component to spawn 3D prefabs that display floating text on trigger.
Configurable collider radius, pickup visuals and sound hooks. - Save & Load System
JSON-based persistence for inventory contents, equipped gear, quick-access slots and currency balances.
One-line calls in your UI manager to handle save/load. - Extensible Runtime API
Inventory, InventorySlot, InventoryItem classes for custom logic.
QuickAccessBar, CurrencyManager, Equipment and HUD scripts ready to plug into your game.
Event hooks and public methods to extend behavior.
Why You’ll Love It
- Rapid Prototyping: Build, test and iterate inventories and equipment UIs in minutes—no boilerplate.
- Designer-Friendly: Everything is exposed in the Unity inspector via clear, labeled fields.
- Polished UX: Drag-&-drop stacking, page-turning, cursor toggles, and hotkeys are all built in.
- Production-Ready: Handles edge cases (overflow stacks, invalid equipment drops) and includes undo/redo support in the editor.
- Fully Documented: Comes with step-by-step guide, API reference and example assets so your team can onboard instantly.
Equip your project with a battle-tested inventory and equipment framework—focus on gameplay, not UI plumbing.
Price $39.99
Super Responsive UI Design To UXML Converter by Octopus Realm
🛠️ Technical Details
- Unity Version Required: 2021.3 LTS or higher (supports UIToolkit production-ready projects)
- Supported Platforms: All Unity-supported platforms (Desktop, Mobile, WebGL, Console)
- Development Language: C#
- No third-party or external package dependencies requiredDependencies:
- ✅ Settings panel to control output paths, image settings, font handling, and re-fetch optionsSupported Features:
✅ Converts all Design Nodes into VisualElements (Groups, Frames, Images, Texts, Vectors, etc.)
✅ Responsive UI ready for desktop and mobile screens
✅ Handles borders, strokes, gradients, shadows, backgrounds, rotations, scale, and translation
✅ Customizable font integration (default Unity fonts or your own fonts)
✅ Supports importing images as PNG or JPG with selectable scales (1x, 2x, 3x, 4x, 512px)
✅ Auto-create clean folder structure:
Pages/ for UXML files
Styles/ for USS files
Fonts/ for font assets
Images/ for exported images
Panel Settings/ for UI panel setup
✅ Directly adds UXML screens to the current open scene (optional)
✅ Fast regeneration without re-downloading images unless selected - Automatic Linking of Panel Settings and UXML in the SceneCustomization:
Output Directory Selection
Image Format (JPG or PNG)
Image Import Scale (1x, 2x, 3x, 4x, 512px)
Use Default Unity Fonts or Custom Fonts - No external licensing required (Figma API key needed for private Design files access)License:
The Super Responsive UI Design To UI Toolkit Converter is a powerful tool that allows you to instantly convert any design — from simple to complex — into UI Toolkit (UXML and USS) components.
It generates responsive UI layouts that adapt smoothly across desktop and mobile screens.
No manual setup is needed — all design files, images, fonts, and panel settings are generated and added automatically to the current scene. This tool offers maximum control over output scale, image format, and customization options.
Key Features
- 🚀 Converts all types of Design nodes into VisualElements.
- 🎨 Generates responsive layouts supporting desktop and mobile.
- Panel Settings → inside Panel Settings📁 Creates a clean, organized folder structure:
UXML → inside Pages
USS → inside Styles
Fonts → inside Fonts
Images → inside Images - Gradient backgrounds, solid colors, and image fills🔥 Supports:
Borders, strokes, and shadows
Rotation, scaling, and translation - 🎯 Auto-adds generated pages into the current scene.
- ⚙️ Supports custom fonts easily through settings.
- 🏎️ Very fast re-generation (no need to fetch designs/images again after first download).
- ❌ No unnecessary images, icons, or styles are imported.
- 🛠️ No external dependency required.
Price $29.00
Easy Inventory: Powerful & Seamless Solution by HappyLama
Here are the key features of the package:
- 🧩 Modular Inventory System (drag-and-drop support)
- 🎯 Hotbar, Chest, and Custom Slot Types
- 🛠️ Editor Tool for Easy Item Creation
- 📦 Enum-Based Item Categories (e.g., Weapon, Ammo, Battery)
- 📁 Save & Load System with JSON
- 🔄 Dynamic Item Pickup & Drop with Position Saving
- 🔒 Customizable Slot Capacity (limited or unlimited)
- ⏳ Per-Item Usage Duration Support
- 🖼️ Item Icons and UI Integration Ready
- ⚙️ Easy Integration into Any Genre (RPG, FPS, Survival, etc.)
This package offers a fully modular and customizable inventory system with drag-and-drop functionality. It includes hotbar, chest, and item slots, supports various item types via enums (e.g., weapons, ammo, batteries), and features an integrated editor tool for creating and managing items easily.
It’s suitable for a wide range of genres, including survival, RPG, FPS, horror, or any game requiring inventory management. The system supports adjustable capacity, dynamic UI, and save/load functionality using JSON, making it ideal for both simple and complex projects.
⚠️ IMPORTANT: Before using this system, you must add the com.unity.nuget.newtonsoft-json package via the Unity Package Manager.
To do this:
- In the Unity Editor, go to Window > Package Manager.
- Click the + button in the top-left corner.
- Select "Add package by name...".
- Enter: com.unity.nuget.newtonsoft-json and click Add.
Without this package, the JSON-based save/load system will not function correctly.
Price $34.99
Mysterious Snowy Mountain Town Ruins (Modular) by Procedural
Number of textures: 211
Texture dimensions: 4K albedo, 2K normal and AO
Number of meshes: 373
Number of prefabs: 171
Rigging: No
UV mapping: Yes
LOD information: 3 LODs
Types of materials and texture maps: custom shader graph for snow materials, PBR for the rest
Key Features:
- Highly Customizable Modular System
21 Prefab Intact Houses, 22 Prefab Ruined Houses Mix and match with interchangeable modular walls (plaster & stone)Wall Sizes: 1m, 2m, 4m widths | Standard Height: 3mEasily replace any wall or part with matching dimensions for quick custom layouts
- Doors & Windows
A wide variety to suit every designFull creative freedom in every build
- AAA Quality / High Detail
Price $98.00
Desert Rocks Pack by Sat Productions
- 24 unique desert rock models
- 24 ready-to-use prefabs
- AAA-quality, hand-crafted designs
- Optimized low-poly geometry with LOD support
- 2K textures (Base, Mask, and Normal)
- Built-in colliders on all models
- Compatible with Built-in, URP, and HDRP pipelines
- Easy and quick pipeline installation
- Suitable for games, cinematics, and VR projects
- Game Ready Geometry: Average Verts count 2,402 – 5,104 (LOD0)
Desert Rocks Pack includes 24 uniquely crafted desert rock models with AAA-quality detail, perfect for realistic, natural, or arid-environment-themed projects. Each model features optimized low-poly geometry and LODs, combined with high-quality 2K textures and colliders, ensuring a strong balance between performance and visual fidelity. The pack supports all render pipelines (Built-in, URP, and HDRP) with an easy installation process, making it flexible and quick to integrate into any project. Suitable for games, cinematics, VR experiences, and more.
We'll be very happy if you leave a review!
For Any Question or Support:
📧 contact@satproductions.com
Join Sat Productions Discord Server
Price $19.99
Texture Optimizer Pro (TOP) by Gazi Akviran
- Editor only – no runtime code
- Supports Unity 2020.3+
- Compatible with URP, HDRP, and Built-in RP
- Written in clean, modular C#
- No external dependencies
- Supports both Windows and macOS
- Texture formats supported: PNG, JPG, TGA, EXR, etc.
- Backup system stores originals safely in a separate folder before any changes are made
- Optimizations are non-destructive and fully reversible
Boost your project's performance with Texture Optimizer Pro, a comprehensive solution for analyzing and optimizing textures in Unity. This editor extension scans your entire project or selected folders for textures and identifies common issues like:
- Oversized textures
- Uncompressed formats
- Unused alpha channels
- Non-power-of-two dimensions
- Redundant mipmaps
With detailed analysis reports, batch processing, customizable optimization settings, and backup/restore support, you can confidently optimize your textures and significantly reduce memory usage.
Ideal for mobile developers, VR projects, WebGL builds, and performance-critical games.
Main Features:
- One-click analysis and optimization
- Batch processing with visual progress and reports
- Automatic backup and restore system
- Platform presets (Mobile, VR, WebGL, etc.)
- Issue categorization by severity and memory savings
- Customizable optimization settings
- Clear visual feedback, charts, and memory stats
Price $15.00
Road Scans by ScansLibrary
Scanned Assets: 14 (Surface)
Included Texture Maps: Albedo, Normal, AO, Specular
This package supports Unity 6
Texture dimensions: Materials (2K)
Texture Maps: Albedo, Specular, Normal, AO maps available for each asset.
This package was created with ScansLibrary's high quality scanning technologies.
Asset List:
BS Asphalt Road 7MeWVP
BS Cracked Road eXQZdH
BS Dirty Asphalt Road 7qYg72
BS Dirty Asphalt Road bDyZjh
BS Lined Asphalt Road VxfN6W
BS Muddy Road 5Kga6R
BS New Road C2QV6V
BS Patched Road y2qMq5
BS Rural Asphalt Road qUayLh
BS Rural Road C7E3EA
BS Snowy Road hTSUyz
BS Snowy Road LVhjWD
BS Soil Road EHbX3K
BS Soil Road w3kghn
Price $69.00
Road-Lines Scans by ScansLibrary
Scanned Assets: 12 (Surface)
Included Texture Maps: Albedo, Normal, AO, Specular
This package supports Unity 6
Texture dimensions: Materials (1K)
Texture Maps: Albedo, Specular, Normal, AO maps available for each asset.
This package was created with ScansLibrary's high quality scanning technologies.
Asset List:
M Road Cross Walk k9s7He
M Road Lines sJhBkQ
M Road Straight Arrow 9cAtMY
M Road Straight Arrow JzpCyp
M Road Straight Arrow RGUrdd
M Road Straight Arrow RTs4LK
M Road White Thick Lines CvYgQp
M Road Yellow Triple Lines Mmptfa
M Road Yellow Triple Lines x4urAh
M Road Yield Symbols GPCsA3G
M Thick White Road Stripe Worn rkMEgX
M Yellow Line yzZJhEA
Price $29.00
Simple Graph and Charts by Tulga
Key Features:
- ✅ 5 Chart Types: Line, Bar, Pie, Radar, Heatmap
- ✅ Real-time support: Add/update data live without spikes
- ✅ Fully customizable: Colors, fonts, grid, labels, spacing
- ✅ Smooth animation: Per-slice/point fill, line, and fill transitions
- ✅ CSV loader included: Parse and bind CSV data in seconds
- ✅ Modular code: Easily extend with your own chart types
- ✅ UI-based system: 100% based on Unity UI (UGUI)
- ✅ Low-GC friendly: Built with pooling via UIObjectPool & ListPool
- ✅ Smart tooltip system: Popup style, axis snapping, hover effects
- ✅ Gradient & outline: Per-point color blending and edge styling
- ✅ Standalone & WebGL compatible
- ✅ Well-commented & documented: Includes full C# source with summaries
Dependencies:
- Requires TextMeshPro (TMPro)
- No third-party packages required
Simple Graph & Chart is a modular and customizable chart system built entirely on Unity UI. It’s designed for real-time performance, smooth animations, and minimal garbage generation, making it ideal for dashboards, simulation games, business apps, and educational tools.
Chart Types:
- LineGraph — Smooth or sharp lines with gradients and fills
- BarChart — Grouped or stacked, vertical or horizontal
- PieChart — Full or donut mode, animated slices, labels
- RadarChart — Multi-axis radial data with fill and ring styles
- HeatmapChart — Matrix color visualization with gradient scale
Built for developers who need fast, clean, and flexible charts in their UI without third-party dependencies.
Price $4.99
Popup Text Animator – Dialog & UI Toolkit by Luna_P
- 5 popup types included:
- Tip (auto-dismiss tooltip)
- Dialog (typing text, avatar, segmented flow)
- Confirm (customizable buttons, callbacks)
- Input (TMP input field + callback)
- Achievement (icon + text + animation)
- TextAnimatorManager: typing animation with speed control
- TextEffect: wave, pulse, bounce, color flash
- ScriptableObject-driven data structure (easy localization & config)
- Modular prefab-based system (UI can be reskinned or replaced)
- Demo scenes and test triggers included
- All C# scripts are open and editable
- Mobile & Desktop compatible
- No Asset Store dependencies
- Built-in RP compatible (2021.3+)
✨ Popup Text Animator – Dialog & UI Toolkit
A lightweight and modular popup UI system for Unity – perfect for RPGs, simulators, and casual games.
💡 Features:
- ✅ 5 popup types: Tip, Dialog, Confirm, Input, Achievement
- 🎯 Typing text animation with custom speed
- 🎨 Text effects: wave, bounce, scale, color fade
- 🧩 Easy integration – works in Built-in Render Pipeline
- 🧰 ScriptableObject content system for localization
- 📦 Works out-of-the-box with TextMeshPro
🧑🎨 Designed for:
- Indie developers
- UI/UX designers
- Non-coders
📂 What’s Included:
- Prefabs for all popup types
- Typing & effect manager
- Demo scenes
- Sample audio
- Full C# source code
🛠 Requirements:
- Unity 2021.3 or higher (Built-in RP)
- TextMeshPro
📝 License
You are free to use this asset in personal, commercial, and published projects. Redistribution or resale of the asset files themselves is not allowed.
Price $13.00
SceneFlow – Build & Switch Toolkit by FROSBYTE ARENA
🔧 Features
✅ Quick Access – Toolbar dropdown for instant scene switching
🧠 Smart Detection – Auto-detects all project scenes
⚡ Fast Navigation – One-click jump between scenes
➕ Easy Scene Creation – Instantly create new scenes without breaking your flow
📝 Scene Labels – Add notes to easily identify each scene
🛠️ Build Integration – Add/remove scenes from Build Settings with a single click
🔄 Dynamic Updates – Automatically refreshes as scenes are added or removed
🎯 Current Scene Highlight – Clear visual cue for your active scene
💡 Lightweight Tool – Editor-only, zero impact on your build size
SceneFlow supercharges your Unity workflow by making scene switching effortless. With a sleek dropdown in the toolbar, jumping between scenes becomes a one-click action—no more digging through menus or project folders. It keeps up with your project as it evolves, updating automatically as scenes are added or removed. You’ll always know which scene you're working in, and with instant scene creation built-in, you stay in the flow without breaking stride.
Price $10.99
Strategy Modular Kit by TRavljen
📦 Core & Modules Overview
Accelerate your game development with this enhanced unit system and its modules.
Define Players, Factions, Resources, Research, Attributes and use Tasks to bring unit behaviors like attacking, gathering, or building to life. Flexible and adaptable, this package provides a ready-made foundation for core game systems, leaving you free to focus on the unique elements of your game.
The solutions are suitable for any management game, let that be regular Real-time Strategy, City Simulators, Turn based action (RPG), Top down action (Click based).
This is supported by many configuration options and interfaces for additional and complex customisation in code.
Combines well with packages (not included):
Bundle:
You can get them all in a bundle here to add even more features out of the box in your projects. But if you already have the asset, the bundle will have a discount!
The demo scene provides a simple wave manager for testing incoming enemy waves. You can gather, build houses and defense towers, produce units and advance to the next age, all while defending your units from the enemy waves.
Here we have a list of modules and some of their features present in the Modular Kit package. All provide configuration options and further customisation through code.
Resources
- Create and manage resources for the game
- Define max storage per resource
Collection
- Gather resources from nearby nodes (instantly or deposit)
- Deposit resources to nearby depot stations
- Self organised gatherers, looking for nearby nodes and nearby depots.
- Use moving units for depots (example in demo is Stone mule)
Research
- Define research (title, cost, requirements, etc.)
- Track completed researches
Production
- Active production for resources, research, units, etc.
- Passive production for resources
- Define actions on units for UI
Population
- Manages current population and max capacity
- Set population hard limit
- Prevents production of units when full
- Define unit's population consumption or capacity
Build
- Define which unit is buildable and which is the builder
- Adjust pickup job range, build interval and power for the builder
- Specify if health is updated as construction progresses
- Enable auto construction or require units to build it manually
- Show different stages of construction process
Garrison
- Allow units to enter garrison
- Set garrison max capacity
- Specify entrance point and spawn point
- Garrison units immediately after production
Limitations
- Define unit limit per faction
- Modify unit limit with unit attributes (spawning new units can modify the limit)
- Modify unit limit with researches (research can modify the limit)
Interactions
- Specify limitation on interaction (max unit at once; this can be useful for a single unit interaction objects or when a unit is also a resource node that units can be assigned to)
- Specify positions available for interactions, fixed point or dynamic range that surrounds the unit
- Implement custom positions behaviour
Combat
- Set hitpoints and enable/disable invulnerability
- Specify damage, minimal and maximal range of attacks, reload time, etc.
- Specify optional damage per unit types
- Attach launcher for ranged attacks
- Use built-in projectile behaviour
- Specify unit stance (Aggresive, defensive, stand ground, no attack)
- Disable auto damage and perform the damage manually
Unit Type
Define custom unit types and use them to configure restrictions and permissisons for combat, garrions and other behaviours.
Tasks
Primary feature for any ongoing state in the Core package are tasks that allow any entity to assume a behaviour for a time period.
These define behaviours like:
- Collect resource
- Deposit resource
- Attack
- Stationary Attack
- Move and Attack
- Build unit
- Hide in garrison
Integration Examples
Preview videos were done with various projects that used assets from entire Bundle and also from well known publisher Synty Studios. They are not included with this asset or bundle and must be purchased separately.
📭 Support Ready: Have a question or need help? Reach out via Email or our Discord.
Price $20.00
10 Skeletons - posed by Arquebuse
Number of meshes/prefabs: 11
Triangle Count (min LOD/max LOD):
Skeletons (per skeleton): 1828/28588
Noose: 212/1704
Number of textures: 5
Texture dimensions: 2048x2048, 1024x1024
Types of materials and texture maps: PBR, Autodesk Interactive
Your dungeon, crypt or post apocalyptic landscape feels a bit empty and lifeless?
Fill it up with these anatomically correct skeletons!
Two of them are sitting, two more are hanging (I've included a nifty little noose to hook them up!), four are laying down, and the last two are just chilling, sitting on the floor with their backs against the wall. One of those is in the perfect position to use as a easter egg for all of you Futurama Fans.
Each model has 4 LODs to keep things light and breezy in most situations.
If you need something more messy, make sure to check out my "Skulls & Bones" package!
Price $19.99
Undergrounds / Mega Bundle 7 in 1 by Abandoned World
*You can get detailed technical information about each product by clicking on the links from the description of this product to each product individually and reading its technical specifications. Only general information about the entire set will be provided here.
3D Specification
- 496 PBR Materials
- 1172 Meshes
- 1998 Prefabs
- 5 Shaders
- Shader Graphs for HDRP & URP
- 751 Textures: 4096x4096 / 4096x2048 / 2048x2048 / 2048x1024 / 1024x1024 / 16x16
- Textures Maps: BaseColor, Normal, ORM, Alpha Mask
- ORM Shader combining maps Ambient Occlusion, Roughness and Metallic into one texture
Mega Bundle of underground environment including 4 scenes with undergrounds and 3 sets of props. All scenes are made in a modular design. By buying this set, you save significantly compared to buying all the content separately.
Features:
- Modular Environments
- LowPoly - Game Ready
- Reused Textures for less stress on memory
- Optimized the density of the textures
- Reasonable poly count
- PBR Materials
- PBR Textures are collected in ORM packages
- Many meshes have many color options
The Bundle includes:
- Modular Abandoned Shelter (80$)
- Modular Subway Tunnels (60$)
- CyberPunk Underpass (50$)
- Modular Mini Bunker (50$)
- Industrial Underground Props Pack (60$)
- Modular Pipes & Vent Pack (10$)
- Off-Road Vehicle (15$)
When you purchase this lite version of the «Undergrounds / Mega Bundle 7 in 1», you get free access to the packages listed above in the Unity Asset Store.
By purchasing a product from the list above, worth 50$+ of the above, you get a 50$ discount on upgrading to this package. In other words, the package will cost you 150$.
Additional materials:
In addition, I want to provide video reviews of the works included in this product. They were made on a different engine when the product was first released, but the content in the video corresponds to the content provided in the Unity version. The meshes, textures, and scene content are 100% the same, and the lighting in the scene is 90%-99% replicated on the Unity engine.
- Modular Abandoned Shelter: YouTube
- Modular Subway Tunnels: YouTube
- Modular Mini Bunker: YouTube
- CyberPunk Underpass: YouTube
- Off-Road Vehicle: YouTube
- Modular Pipes Pack: YouTube
Thanks for your attention! If you liked my product, please leave a review in the asset store. If you have any problems with my products, please contact me via the email address provided in the asset store.
Price $200.00
The Maniac by EksisV
Full 3D Character: A 3D model to create a unique design effect for your game.
Universal design: The model is intended for use in various artistic contexts and is universal.
- Blendshapes
Rigged: Yes
Rigged to Humanoid skeleton: Yes
IK bones are included: Yes
Animated: No
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
The Maniac game character for Horror games
VIDEO ▶📼◀ PREVIEW
🔗 ArtStation | 🔗 Instagram | 🔗 YouTube
🔎 Polycount
Maniac 🔹 Faces 124.442 🔹 Tris 124.286🔹 Verts 89.477
A humanoid RIG with extra bones.
Rig is based on an epic skeleton. It has the same names as unreal skeleton. To animate the face, I use additional bones for both eyes and for the jaw.
On the preview, you can see all the content of the model (blendshapes)
VIDEO ▶📼◀ PREVIEW BLENDSHAPES
A unique character, The Maniac, specially created for your game, designed to be versatile for the modern game.
3d model of a realistic character of a The Maniac creature.
This model has 2 skin skins, 3 clothing skins, 2 face skins
The model supports all apple arkit blendshapes, and their presentation is provided in the video preview.
The Maniac has different PBR textures.
- 47 textures all 4096
- 13 materials
📘 Main Advantages
📌 Low-poly
📌 Fully Rigged
📌 Blendshapes
Price $49.99
Bikini Girl 01 by MortuusIntus
Number of textures: 47
Texture dimensions: 4096x4096
Maximum polygon count: 52646
Number of meshes/prefabs: 7
Rigging: Yes
Animation: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Bikini Girl 01
- Rig based on the Humanoid Skeleton with additional bones.
- 52 Apple Blendshapes + 2 custom (elfEars and nailLength).
- 8 Materials - Body, Head, Suit, Jaw, Hair, Eyelashes, Cornea, Eyeball.
- Additional bones - eye_r, eye_l, breast_r, breast_l, hair_joint1-3.
- Inflatable pool ball model.
Polycount: Faces - 28711, Verts - 29270, Tris - 52646.
Contains product:
Underwear Girl - https://assetstore.unity.com/packages/3d/characters/underwear-girl-304628
Price $44.99
Essential Medieval-Fantasy Music Pack by EmilyHartnett
- 5 original loopable tracks
- 3 unique stingers
- High quality WAV audio files (44.1 kHz and 16-Bit)
- Stereo
- Unlimited Royalty free use
This pack is designed to score Medieval and/or Fantasy games with five loops and three stingers able to cover a variety of gameplay scenarios. Immerse yourself in the authentic tones with tracks containing medieval instrumentation such as lute, recorder, dulcimer and more! Also included are live recordings of guitar and vocals, adding extra vibrance to the soundscapes I have created.
This pack contains five distinct loops and three stingers that can accompany defining moments in your game.
The five loops are as follows:
- A Journey's Fool (2:50)
- Market Fair (2:02)
- Regal Awakening (2:35)
- Tavern Life (2:22)
- Desperate Heroics Vocals (2:04)
- Desperate Heroics No Vocals (2:04)
The three stingers are as follows:
- Game Over (0:13)
- Secret Discovered (0:15)
- Victory (0:07)
Listen to the Youtube video to hear all of the tracks! Some of my loops have first and second time WAV files with the second time WAV designed to be played after the first to ensure smooth looping.
Price $9.99
Undead Warden by Anatoly Arkhipov
Rigging: Yes
Skeleton: Humanoid
Number of characters: 1
Number of Animations: 0
Vertex counts of characters: warden 29875
Triangles: torturer 45428 warden 47662
Number of Materials: 7
Number of Textures: 17
Texture Resolutions: from 4096x4096 to 1024x1024
All characters have modular parts. Weapons are included in the pack. All characters are compatible with the humanoid skeleton.
Cloth simulation and solid element physics are not configured! For this, it is better to use add-ons from the store.
NO ANIMATIONS!
- Fully modular
- Full body
- Facial bones
- Weapons
- High quality
- All RP
Please leave a review if you liked my product! This will help me a lot!
If you have any problems with the product, first write to me by email!
anatoly.arkhipov.work@gmail.com
Price $44.99
Village Field Recording by rawAmbience
Number of Audio Wavs: 12
Number of Meta Sounds: 12
Sample Rate / Bit Rate: 48 kHz / 24 bit
Does Audio Loop: Seamlessly
Minutes of Audio Provided: 36:29
Immerse yourself in the tranquil sounds of the countryside with Village Field Recordings – Spring Birdsong Edition. Captured in peaceful rural settings, this high-quality audio collection transports you to a quiet village in springtime, where nature gently takes the lead.
Featuring a rich variety of birdsong—blackbirds, robins, finches, and more—accompanied by subtle ambient textures like rustling leaves, soft breezes, and distant, occasional village life sounds, these recordings offer a pure, immersive soundscape with no added music or narration.
Whether you're looking to relax, focus, or enrich your creative projects, these authentic field recordings are a versatile tool.
Perfect for:
- Game developers creating immersive outdoor or village scenes
- Filmmakers and video editors seeking natural ambient sound
- Sound designers looking for high-quality, real-world textures
- Podcasters and musicians in need of organic background audio
- Meditation and sleep aid playlists
- Nature lovers and mindfulness practitioners
Features:
- Real field recordings from rural villages during spring
- Diverse bird calls with natural environmental ambiance
- No artificial effects or added music—100% authentic
- High-quality WAV formats
- Royalty-free for personal and commercial use
Let the calm and color of a spring village soundscape elevate your next project—or simply bring a moment of nature into your day.
Price $20.00
Medieval Persant Skeleton Modular by buxoided
Rigged to Humanoid: Yes
Animated: no
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters: 30k approximately
Number of Materials and Material Instances:7/7 (body,eye,shirt,pants,hat,shoes,weapon)
Number of Textures:35
Texture Resolutions: 4k
Supported Development Platforms:pc
Windows: Yes
Mac: not tested
Important/Additional Notes:no
- from 2021.3 LTS (Built,URP,HDRP) if you have selected urp or hdrp, then you need to select your render type in the shader
- the shader works through the "shader graph"
- https://www.youtube.com/watch?v=QyiB4PgemAk change render
- Medieval skeleton of a peasant, with torn and dirty clothes
- Modular clothing
- You can change the color of the skeleton and clothes (watch the video)
- 5 hat
- 2 neck
- 5 shirt
- 2 bag
- 4 pants
- 4 shoes
- 5 weapon
- eye
- you can swap cloth with each other
- create multiple materials instance for one garment so that the colors don 't repeat .
- There are arrows that can be inserted into the body as an option.
- there are no animations from the video in the project, the colors from the video are different
Price $119.99