Pixel World - Modular Buildings by PONETI
32x32 pixel grid;
PNG.
A large set of tiles and facade elements for creating your own building for your Top-Down game, using a 32x32 pixel grid. You can also use the texture for 3D pixel style models.
The package includes:
Materials:
- Wood (timber, walls, parquet, partitions, walls, props, roof, doors);
- Thatch (roof, canopy);
- Stone (foundation, walls, arches, statues, castle elements, towers, chimneys);
- Ceramics (tiles, brick);
Sprites:
- 3 Spritesheets with building elements (wood, stone, additional roof);
- 4 Spritesheets with ready-made buildings (wood, stone, stone plus wood, brick);
- 5 Building prefabs.
- Demo scene.
Perfectly matches assets from the Pixel World series
Disclaimer: The pack includes only buildings and materials, the pack does not include content from other Pixel World assets.
Price $15.00
Arcade Game Saloon by Switchboard Studios
Features:
- 86 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
- Material Variations for some assets
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 455K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Arcade Machine, Freezer, AirHockey Table, Basketball Game, Change Machine, Arcade Neon Sign, Racing, Skeeball, MopBucket, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Ceiling, Roofs, Door etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 86 Unique Meshes
Number of Materials: 117
Number of Textures: 280
Supported Development Platforms: All Platforms
Step into a vibrant Arcade Game Saloon Environment, built with stunning detail and optimized performance for cinematic scenes, simulation games, and virtual experiences. From nostalgic neon signs to interactive arcade cabinets, this environment captures the energetic atmosphere of a retro-futuristic entertainment hub.
Key Features
🕹️ Playable Arcade Machines – Dozens of arcade cabinets with customizable screens and stylized materials.
🎮 Retro & Modern Zones – Distinct design styles blending classic 80s charm with modern neon aesthetics.
🍿 Snack Bar & Lounge Area – Fully detailed bar counter, stools, vending machines, and snack props for authenticity.
🌈 Dynamic Neon Lighting – Adjustable emissive materials and flickering effects for cinematic realism.
💥 Animated Props & Details – Rotating fans, dynamic screens, ticket counters, and coin machines.
🏗️ Modular Layout System – Rearrange arcade sections, hallways, and lounge setups to suit any scene.
Use Cases
- Perfect for simulation or management games (arcade owner, entertainment hub, VR spaces).
- Great for cinematic scenes, music videos, or stylized renders.
- Ideal for VR experiences or interactive showcases with dynamic lighting and reflections.
✨ Follow Us & Stay Connected ✨
INSTAGRAM | X | YOUTUBE | ARTSTATION
Price $49.99
Best Of Music 2025 by cplomedia
Number of Audio Wavs: 224
Sample Rate / Bit Rate: 44.1 kHz / 16 bit / Stereo
Does Audio Loop: Yes some files loop
Minutes of Audio Provided: 650 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: (Yes/No)
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Best Of Music 2025 brings you an exclusive collection of 224 high-quality tracks, perfectly crafted for games, films, and creative projects of all kinds. Every single song has been carefully reviewed and hand-picked to ensure outstanding quality and impact. Spanning a wide variety of genres, this versatile music library offers the perfect sound for any mood, scene, or purpose—giving your project the professional edge it deserves.
DEMO on Youtube - Casual Games
Price $30.00
Best Of Ambience And Atmos 2025 by cplomedia
Number of Audio Wavs: 956
Sample Rate / Bit Rate: 44.1 kHz / 16 bit / Stereo
Does Audio Loop: Yes many files loop
Minutes of Audio Provided: 1000 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Habe fun with it!
Best Of Ambience and Atmos delivers 956 carefully curated sound files and over 1000 minutes of immersive audio, designed to elevate your game or film to the next level. Atmos and ambience are the backbone of powerful sound design, creating depth, emotion, and believable worlds. We revisited every set released this year, meticulously reviewed them, and handpicked only the strongest and most inspiring sounds to give you a premium collection that truly stands out.
Price $30.00
Best Of Sound FX 2025 by cplomedia
Number of Audio Wavs: 10939
Sample Rate / Bit Rate: 44.1 kHz / 16 bit / Stereo
Does Audio Loop: Yes, many files are loopable
Minutes of Audio Provided: 590 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Best Of Sound FX 2025 delivers an ultimate collection of over 10,000 high-quality sound effects for your game, film, or multimedia project. Every single sound has been carefully reviewed and curated – only the very best earned a place in this premium set. Powerful, versatile, and ready to bring your productions to life. Enjoy and get creative!
DEMO On Youtube-Grenade Launchers
DEMO On Youtube-Magical Spells
DEMO On Youtube-Fantasy Spells
DEMO On Youtube-Casual Game SFX
DEMO On Youtube-UnderWaterAnimals
DEMO On Youtube-SciFiWeapons DEMO On Youtube-FantasyWeapons Medieval
Price $30.00
500 Posed People | Static Character Meshes by Denys Almaral
Contains 500 distinct fixed character poses! Created from 100+ unique Low Poly characters, each set to 4-5 poses from a pool of 40.
⚠ No bones. No skinning. Each model is a single solid clean object. Just Drag & Drop!
➡ If you need the source characters for animation check out the City People Mega-Pack.
Ideal for architecture visualizations, game prototyping, and background filling. With an average of 1500 triangles or 800 polygons per character. And swappable color palette textures to rule them all!
Highlights
- Massive Variety: Includes 500 distinct fixed characters. Each model is unique. Same character repeats only 4 to 5 times in different poses.
- Maximum Performance: Designed for static mesh rendering, avoiding the high CPU/GPU cost of Skinned Mesh Renderers and rigs.
- Single-Material Optimization: All 500 models share a single color palette texture (512x512), allowing for extreme batching efficiency.
- Minimalist Geometry: Features a lightweight footprint with an average of 1,500 triangles or 800 polygons per character.
- Diverse Poses & Easy to find: Coverage includes men and women in various states such as running, talking, and business poses. Each model name contains meaningful keywords.
- ArchViz Ready: Specifically tailored for architecture visualizations and large-scale background crowd population.
- Real world scale: Modeled to a standard ~1.7m real-world scale, these characters provide instant spatial context for blocking out levels and verifying architectural proportions during prototyping.
Texture Variants: All the characters use a compatible color palette system that enables easy switching and customization. This allows the following features:
- All characters can share a unique texture.
- The texture can be switched to any of the provided variants.
- Regions on the texture image define parts of the model.
FORUM | WEBSITE | E-MAIL | SOCIAL
Price $59.99
Battle Mobile 2D - Game Template by Black Rose Developers
1. Art
This folder has three subfolders as below:
- Texture
This folder contains five PNG textures that can be applied to materials.
- Materials
Contains 7 materials.
- Sprites
Contains 44 UI PNG sprites.
2. Prefabs
The Prefabs folder includes 28 prefabs in five main categories (Enemies, Environments, Gameplay, Particles and UI)
3. Scenes
- One Level-1 scene which is the demo game play together with the use of the prefabs.
4. Scriptable Objects
- UIData to save and modify UI of the game
5. Scripts
27 Scripts are categorized into three folders, with clear names and functions to ensure easy understanding.
Battle Mobile 2D – Game Template
Take control of a modern combat vehicle and battle enemies across action-packed 2D levels. Shoot hostile forces, dodge incoming rockets and bullets, and collect health and ammo to survive and clear each area.
Demos Available
Project Highlights
- Art Assets: 5 PNG textures, 7 materials, and 44 UI sprites.
- Prefabs: Well-organized prefabs grouped into 5 clear categories for easy use.
- Scenes: Four demo gameplay scenes (Level 1) for quick setup and testing.
- Scripts: 27 clean, optimized scripts designed for flexibility and future expansion.
Support
For questions or assistance, please contact us through our website: blackrosedevelopers.com
Price $15.00
Quick Select by Bearded Cow Studio
• Zero runtime cost — Editor-only script
• No dependencies required
• Natural prefix search with cycling (Space = next, Shift+Space = previous)
• Multi-letter fast prefix support
• Timeout-based prefix reset (configurable)
• Automatic folder-based indexing
• Supports Built-in, URP, HDRP and Custom pipelines
• Unity Versions: 2020.3 or newer
• Platforms: Windows & macOS Editor
QuickSelect improves your Project window workflow by enabling fast keyboard-based navigation. Just start typing and it will automatically jump to the first item starting with your prefix. Press the same key again to cycle through other matches, or type multiple letters quickly to narrow the selection (e.g., “pla” selects “PlayerController”).
Designed to feel native to Unity’s editor workflow:
- Works during Play Mode
- Matches Unity’s sorting order
- Respects text fields (won’t interfere while renaming)
- No global input hooks required
One Column vs Two Column layouts:
- One Column → indexes all assets under `Assets/` for full-project navigation
- Two Column → indexes the currently selected folder for more contextual search
Perfect for large projects and users who prefer staying on the keyboard.
Price $4.99
Export To Babylon.js(2.0) by LucasEvan
FEATURES
Export the unity3d scene to the Babylon.js load call
Support export:
•Vertexs
•UVs
•Normals
•Textures
•Collider
•Cameras
•Animations (currently supported, position, scale,rotation animation, character animation are not supported
for the time being)
•Lights
•Lighting map (supports unity3d itself, baking light maps, and also supports baking from 3D software,
exporting the baked lighting map)
•Material (supports multidimensional child material export, and supports multidimensional sub - material
along with lighting map at the same time)
•Skybox
•Fog
•LOD
•Data compression (support for multiple data format compression)
•Batch export, batch dynamic loading
•Binary stream export to loading
For detailed use, please refer to the Demo file
Upcoming support for character animation export.
NOTICE
The plugin does not provide the source code. If needed, contact the author.
THIRD-PARTY ASSETS
- Asset uses SharpZipLib under MIT License; see Third-Party SharpZipLib_License.txt file in package for details.
- Asset uses Babylon.js under MIT License; see Third-Party Babylon_License.txt file in package for details.
- Asset uses js-pako under MIT License; see Third-Party js-pako_License.txt file in package for details.
- Asset uses KTX-Software under Apache License; see Third-Party KTX-Software_License.txt file in package for details.
- Asset uses filament under Apache License; see Third-Party filament_License.txt file in package for details.
- Asset uses DirectXTex under MIT License; see Third-Party DirectXTex_License.txt file in package for details.
Examples Link:(国内请科学上网访问)
https://n3gis.github.io/exportToBabylon.html
May there be peace in the world and no more wars.
Price $428.00
Path Easy by WEWE Studio
PathEasy is a lightweight tool that makes creating motion paths in Unity feel straightforward and intuitive.
You can draw and adjust paths directly in the Scene View, then have objects follow those paths or place prefabs along them—no coding required. Everything runs on top of DOTween, so motion stays smooth and reliable.
One of its biggest advantages is the real-time Editor preview.
You can test movement instantly without entering Play Mode, which cuts down iteration time dramatically when fine-tuning animation or layout.
PathEasy does two main things:
1. PathEasyPlay
Move objects along a path with a fully visual workflow.
- Animate objects along PathEasy paths
- Create and edit paths directly in the component (built-in path editing)
- Preview animations in Edit Mode
- Adjust duration, loops, easing, and look-at options
- Supports both Absolute and Relative coordinate systems
- Works seamlessly with TweenEasy for more complex animation sequences
- Save paths as ScriptableObjects and reuse them anywhere
2. PathEasyPlacer
Place objects along a curve with precision and flexibility.
- Distribute prefabs along any PathEasy path
- Use multiple prefabs with Sequence, Random, or Yoyo modes
- Choose between Count (fixed number) or Spacing (fixed distance)
- Add random offsets to position, rotation, and scale
- Auto-update placement when the path or transform changes
- Animate object spawning with tween settings
- Works in both Edit Mode and Play Mode
- Supports open and closed paths
- Full Scene View visualization for easy editing
- Editor Preview for testing placement animations
Extensive Path Presets
Skip the manual drawing. PathEasy includes a vast library of ready-to-use presets, from basics like lines, circles, and rounded rectangles to complex shapes like spirals, hearts, race tracks, and hypotrochoids. Perfect for rapid prototyping or maintaining visual consistency.
These presets cover lines, triangles, squares, rounded rectangles, circles, ovals, pentagons, hexagons, spirals, springs, waves, zigzags, L-shapes, U-shapes, S-shapes, arcs, figure-eights, hearts, stars, race tracks, and more advanced patterns like polygons and hypotrochoids.
All presets are fully non-destructive and editable, giving you complete control over points and curvature.
Unified Workflow
Create once, use everywhere. A single path can be used by both PathEasyPlay and PathEasyPlacer simultaneously. Use the same curve to drive object animation and handle item placement, streamlining your scene setup.
High Performance
Built for speed. Paths are automatically pre-calculated to ensure zero runtime overhead, guaranteeing smooth object movement even on mobile or VR platforms.
Price $15.00
Tween Easy by WEWE Studio
Tween Easy is a simple animation tool for Unity. It's based on DOTween and gives you seven common animation types that you can set up right in the Inspector - no code needed. Perfect for when you want to create animations without writing code, and designers can use it without needing a programmer.
Documentation | Animation System | Animation Timeline
What is TweenEasy?
Basically, TweenEasy wraps DOTween into something you can actually use without writing code. Here's what it does:
- No-Code Setup: Everything happens in the Inspector - just click and configure
- Preview in Editor: Test your animations without hitting Play Mode (saves a lot of time)
- Seven Animation Types: Position, Rotation, Scale, Color, Shader, Light, and Component Property tweens - covers most of what you'll need
- Timeline Editor: There's a visual timeline if you want to see how everything lines up
- Full Control: All the usual stuff - timing, easing, loops, delays, you name it
Component Property Tween is one of the most powerful features in TweenEasy! It can tween almost any property value on any component in Unity. This means you can animate:
- Custom component properties
- UI element values (sliders, scrollbars, etc.)
- Audio source properties (volume, pitch, etc.)
- Camera properties (field of view, etc.)
- Material properties (even on non-shared materials)
- Any numeric property on any MonoBehaviour or Component
- Even your own script component values - if you wrote a custom script with public properties, you can animate them!
This flexibility makes Component Property Tween incredibly versatile - if you can access a property in code, you can probably animate it with Component Property Tween!
Why Use It?
- Designers Can Use It: Seriously, no coding needed. Just drag, drop, and configure
- Fast Iteration: Preview in the Editor means you don't waste time entering Play Mode constantly
- Multiple Tweens: You can stack as many animations as you want on one object
- It's Fast: Uses DOTween directly, so there's no performance overhead
- Plays Nice with PathEasy: If you're using PathEasy, they work together without issues
System Requirements
- Unity 2020.3 or newer
- DOTween (the free version works fine, Pro too if you have it)
- TextMeshPro (only needed if you're animating UI text)
Price $7.99
CurvedText Easy by WEWE Studio
CurvedText Easy is a powerful Unity component for creating curved and circular text effects using TextMeshPro. CurvedText Easy enables text to wrap naturally along curves or arcs inside VR, with smooth auto-spacing and real-time rendering.
Two Curve Modes:
- Circle Mode: Arrange text along a circular arc
- Curve Mode: Use AnimationCurve to create custom text curves
Dual Axis Support:
- Y-Axis: Traditional vertical curve (up/down bending)
- Z-Axis: Circular wrap effect (front/back wrapping)
Rotation Control: Adjustable rotation strength to control text rotation along the curve
Real-time Preview: Works in both Editor and Play modes
Smart Initialization: Handles TextMeshPro mesh initialization automatically
Performance Optimized: Efficient mesh updates
Requirements:
- Unity 2020.3 or later
- TextMeshPro (included in Unity 2018.2+)
Price $4.99
Localizer Easy by WEWE Studio
Localizer Easy is a lightweight and intuitive localization management tool that allows you to localize your UI TextMeshPro without writing a single line of code.
It provides comprehensive documentation, sample scenes, and fully commented example scripts, making it easy to understand, integrate, and extend in any Unity project.
Core Features
Localization System:
- No coding required - Drag and drop setup in Unity Inspector
- CSV-based localization with UTF-8 support and automatic file detection
- ScriptableObject settings (drag folder to auto-detect CSV files)
- Multi-language support via SystemLanguage enum with Editor/Runtime separation
- Cross-platform compatibility (all Unity-supported platforms via TextAsset)
- Smart caching system (10,000 entry limit with FIFO strategy) for optimized performance
Editor Integration:
- TextMeshPro integration with automatic text updates
- Editor preview language support with live preview
- Searchable key selection window with fuzzy search and keyboard navigation
- CSV validation tool with detailed error reporting
- Translation editing in Inspector with save/cancel functionality
- Manual CSV reload buttons in Inspector and Project Settings
Runtime Features:
- Dynamic CSV loading at runtime (LoadCSVFromString) - load translations from server, mods, or external files
- Automatic component updates (including inactive objects) when language changes
- Language change event system (OnLanguageChanged)
- Parameter substitution with Get() method
- Dynamic CSV file name and key assignment via code
- Complete CSV replacement support for hot-fixing and content updates
- Consistent API behavior across all methods
- Smart caching system (10,000 entry limit with FIFO strategy)
Performance & Code Quality:
- Zero-allocation lookups with ValueTuple cache keys
- Optimized dictionary lookups and memory-efficient CSV parsing
- Clean architecture (Manager, Loader, Component separation)
- Comprehensive XML documentation and error handling
- Cross-version compatibility (string-based language storage)
Price $7.99
Capture Easy by WEWE Studio
- Unity 2020.3 or later
- Unity Recorder Package (for video recording feature)
Capture Easy
The easiest way to capture screenshots and record videos in Unity Editor!
Capture Easy is a powerful yet simple Unity Editor tool that allows you to take high-quality screenshots and record gameplay videos directly from the Unity Editor without any hassle. With just one click, you can get the best results instantly — no complicated setup required.
Turn any 3D model into a professional 2D sprite/icon in seconds.
Stop wasting time removing backgrounds in Photoshop. Capture Easy allows you to take Transparent Background Screenshots directly from your Scene View.
- WYSIWYG: What you see in the Scene View is what you get.
- Alpha Channel: Exports clean PNGs with transparent backgrounds.
- High Res: Supports up to 4x Super Size upscaling for crisp 4K assets.
- Perfect for: Inventory icons, character portraits, UI elements, and marketing materials.
Features:
Screenshot Capture
- Instant Screenshot: Capture the current Game view with a single click
- Multiple Formats: Support for PNG and JPG formats
- Quality Control: Adjustable JPG quality (10-100%)
- Quick Hotkey: Take screenshots instantly via menu hotkey
- Auto Numbering: Automatically increment file numbers to avoid overwriting
Transparent Background Capture
- Transparent Screenshots: Capture objects with transparent background from Scene View
- Scene View Based: Uses the current Scene View camera angle and perspective
- Customizable Size: Adjustable width, height, and super size (upscale) settings
- Alpha Channel Support: Saves as PNG format with full alpha channel support
- Perfect for Icons: Ideal for creating game icons, UI elements, or promotional materials
Video Recording
- Game View Recording: Record your gameplay directly in Play mode
- Multiple Formats: Support for MP4, WEBM, and MOV formats
- Frame Rate Options: Choose from 24, 30, 60, or 120 FPS
- Quality Settings: Low, Medium, or High quality options
- Quick Toggle: Start/stop recording with a simple hotkey
- Powered by Unity Recorder: Uses Unity's official Recorder package for professional results
Customization
- Flexible Date Formats: System default, YYYY-MM-DD, MM-DD-YYYY, DD-MM-YYYY, or custom format
- Custom Save Locations: Choose separate folders for screenshots and videos
- Auto Open Folder: Automatically reveal captured files in your file explorer
- Debug Mode: Optional debug logging for troubleshooting
Price $6.99
Code Architecture Starter Template by Andres Donabedian
- Unity Version: Built with Unity 6 (includes legacy UI components for compatibility).
- Render Pipelines: URP (default), Built-in & HDRP compatible
- Third-Party: UniTask (Cysharp) (MIT License)
- Platforms: Standalone, Android, iOS
- Architecture: Scalable, modular, code-focused; no genre- or platform-specific implementations.
- Requirements: Intermediate or higher programming skills.
- Compatibility: Built for new projects of any type, focusing on universal systems and architecture rather than platform- or genre-specific implementations.
- Key Scenes:
- Bootstrap: Initializes all services and dependencies.
- Demo: Central hub for accessing independent demo scenes.
- Included Demos:
- Popups
- Addressables
- Loading Screen
- Localization
- Audio
- Scene Transition
- Save
- API
- Pause
- Logs
- Unit Test
- Telemetry
- Security
- Analytics
- Exceptions
- Scoped Dependencies
- Dependency Injection (Manual)
- Serializer
- Event Bus
- Command Queue
After importing the “.unitypackage” (into an existing Unity project), it is normal to see many compilation errors in the editor, as some packages need to be installed for the project to work:
- UniTask:
From UPM (recommended):
Open UPM and select “Add package from Git URL…” then enter: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask
Or import the UniTask .unitypackage from:
https://github.com/Cysharp/UniTask/releases (version 2.5.10)
UniTask documentation:
https://github.com/Cysharp/UniTask
- Addressables:
Open UPM and select “Add package from Git URL…” then enter:
“com.unity.addressables” (template created with version 2.7.3)
- Newtonsoft Json:
Open UPM and select “Add package from Git URL…” then enter:
“com.unity.nuget.newtonsoft-json” (template created with version 3.2.1)
If you want a project with a solid and scalable codebase to build upon, this project is for you.
The project is a base code template that serves as a starting point for any Unity game or application. It includes many example implementations built on a base architecture that can be scaled and modified as needed for the project.
The idea behind this project is to provide a fair balance of scalability, robustness, and flexibility, without falling into unnecessary overengineering, striking a balance between scalability, robustness, and flexibility, while keeping it as simple as possible.
It focuses exclusively on code approaches and functionalities, not on specific Unity areas such as animations, shaders, input system, etc. (the project does, however, use Addressables, Scriptable Objects, among others).
It includes implementations of the most common aspects of any application or game, such as Popups, Addressables, Audio, Localization, Pause, Loading screen, etc.
Some services/systems in this project are very basic or serve as placeholders/references, while others are fully implemented systems (at the code level), such as the popup system or the internal scene management system.
Key Notes:
- Some services/systems in this project are very basic or serve as placeholders/references, while others are fully implemented systems. This is not the main objective of this project, but rather to provide a solid foundation on which to build these services/systems.
- Programming knowledge is required to use this project. Ideally, your skill level should be intermediate or higher, as some design patterns are used.
- This template aims to use as few third-party libraries as possible to avoid future issues related to technical debt, discontinued plugin/library support, or compatibility between versions/stores/platforms. (It uses UniTask from Cysharp.)
- Each demo focuses specifically on its own topic, excluding aspects from other demos. For example, there is a logging service (with its own demo scene) where logs are made via an interface, but in the rest of the demos, logging is done directly with “Debug.Log”. This is intentional, to avoid code distractions in the demo and focus on what the specific demo is meant to show.
- The template is designed for new projects starting from scratch, and was built using Unity 6, although it uses some legacy components (e.g., buttons and text) to maintain compatibility.
- Since it’s a high-level template for either a game or an application, it does not include implementations specific to any particular game genre or platform. For example, it does not include an ad system or an RPG inventory service/system.
Price $79.00
Asset Organizer Pro by TBOXFINN
Asset Organizer Pro is a powerful and customizable project organization system for Unity, designed to save time and keep your workspace clean. Instead of manually dragging files into folders, this tool automatically organizes your assets into structured categories like Models, Textures, Scripts, Audio, Materials, and more.
With its rule-based system, you can define exactly how files should be handled: group textures by type (UI, environment, character), send scripts to Editor-only folders, or create your own custom rules for any workflow.
The included Configuration Window makes it simple to set up, modify, and manage your organization rules — no coding required. Everything updates dynamically when assets are imported, ensuring that your project always stays clean and production-ready.
🧩 Key Features:
- Automatic Sorting – Organizes assets into structured folders instantly
- Custom Rules – Define rules by file type, name, or extensions
- Rule Profiles (via ScriptableObjects) – Save and switch between multiple organization setups
- Editor Integration – Runs automatically on asset import or manually with a single click
- Configurable Exclusions – Keep important folders (Editor, Plugins, etc.) safe from changes
- Flexible Subcategories – Separate assets inside categories (e.g., UI Textures, 3D Textures, VFX Textures)
- User-Friendly Window – Manage rules and folders with a clean, intuitive interface
Whether you’re working solo or as part of a large team, Asset Organizer Pro keeps your projects clean, scalable, and ready for production.
Mono Script Cleaner is a fast and reliable utility designed to help developers keep their Unity projects clean and optimized. This asset scans your entire project to detect both empty MonoBehaviours (scripts with no logic or variables) and unused scripts that are not referenced in any scene, prefab, or ScriptableObject.
With a simple and intuitive interface, you can quickly review the results and safely remove unnecessary scripts, reducing clutter and improving project organization. Script Cleaner Tool also includes direct delete options from the editor, making the cleanup process seamless and efficient.
Whether you’re working on small prototypes or large-scale productions, this tool ensures that your project remains tidy, lightweight, and easier to maintain.
Key Features:
- Empty MonoBehaviour detection – Identify scripts with no logic or data.
- Unused script detection – Find scripts not referenced anywhere in the project.
- One-click cleanup – Delete scripts directly from the editor window.
- Safe workflow – Results listed before deletion, with manual or batch removal.
- Project optimization – Reduce clutter and improve maintainability.
- Lightweight and editor-friendly – Runs entirely within the Unity editor.
Price $15.00
Inventory & Equipment System by Lantency_5ns
- Unity Version: 6000.3.2f1 LTS or higher.
- Render Pipeline: Compatible with Built-in, URP, and HDRP. (Demo scene is configured for URP).
- UI System: UGUI (Unity UI).
- Code Structure:
Namespace: Latency.Inventory (Divided into Core, Modules, Data, UI).
Pattern: Facade Pattern.
Data: ScriptableObject. - Compatibility: Works with Legacy Input Manager.
This asset implements a grid-based Inventory and Equipment system using standard UGUI. It is designed with a Facade Pattern to centralize control through a single InventorySystem script, and utilizes an Event-Driven approach for UI interactions.
Key Features:
- System Architecture:
Centralized management via InventorySystem.cs.
Event-based input handling (IPointerClickHandler) for optimized performance.
Auto-Wiring: Automatically links Managers and UI Panels via OnValidate when the Root Canvas is assigned. - Inventory & Toolbar:
Supports drag-and-drop, item swapping, and stacking.
Includes item sorting and inventory expansion logic. - Equipment:
Slot-based equipment logic with UI visualization.
Quick equip/unequip functionality. - Storage & Trade:
Chest: Storage system with distance-based interaction.
Merchant: Buying/Selling logic with cost calculation. - Input Support:
Left Click: Move, Swap, Stack.
Right Click: Split stack, Use/Equip.
Shift + Click: Quick transfer (to Chest/Merchant) and Quick Equip. - Data Management:
ScriptableObject-based Item Data structure.
Easy creation of new items (Type, Stats, Icons, Prefabs).
Included Content:
- Full C# Source Code.
- URP-configured Demo Scene with Player Controller.
- Basic UI Sprites and Item Icons.
- Prefabs for Slots and UI Panels.
Price $7.00
Enemy Masses - RTS Controller Pedestrian & Enemy AI & Formation System by Arawn
- RTS Controller (incl. Fog Of War)
- Crowd Formations
- Civil & Pedestrian AI
- Waypoints & Free Roaming
- Melee & Projectile System incl. Audio and VFX optimized for massive battle scenes
- Spawn thousands of Enemies
- 1 Click Enemy AI
- Create Hack & Slay, Battle Simulations or Vampire Survivor Clones
===| 💬 DISCORD | 📖 DOCUMENTATION |===
- Enemy Masses is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors.
- It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy').
- What it solves
- If you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture.
- Create Enemy AI with 1 Click
- Melee & Projectiles incl. VFX and Audio optimized for massive battle scenes
- Makes GPU Instancer Pro easy usuable in your project
- What you can build
- Enemy Masses is ideal for games where controlling and simulating groups is the core loop:
- Battle simulation like 'Total War' style engagements (formations, factions, commands)
- Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure)
- Tactical squad control (select units, reposition, focus targets, retreat)
- Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios)
- Living world crowds (civilians roaming, guards, ambient populations)
- Future updates and optional paid modules will make it compatible for competitve Multiplayer
- Key features
- Mass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters)
- Selection and commands: click and drag box select, move and attack orders, multi-unit control
- Formations: formation previews and structured group movement
- Factions and battle simulation: faction-vs-faction fighting with configurable unit types
- Combat positioning styles: swarm, queued attackers, formation-based spacing
- Melee, Projectile, Status Effects and Heal system incl. Audio & VFX
- Optional distance-based Hitboxes
- Status effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scale
- Projectiles: ranged combat support without heavy physics overhead
- RTS camera and minimap tools: optional camera controller, minimap, and Fog of War (Lite)
- Game Creator 2 support + Public API: use it visually or drive it by code
Price $59.00
RPG Art ULTIMATE Bundle by Blink
💬Join our DISCORD
💲Total value $2000+💲
➡️Also check Spark our next-gen RPG Framework
Packs included:
- Stylized Human Female
- Stylized Human Male
- Male Customization
- Female Customization
- Armor Sets Bundle 1
- Armor Sets Bundle 2
- Armor Sets 1
- Armor Sets 2
- Armor Sets 3
- Low Poly Humans
- Low Poly Armor Sets 1
- Low Poly Armor Sets 2
- Low Poly Armor Sets 3
- Low Poly Armor Sets 4
- Low Poly Armor Sets 5
- Low Poly Armor Sets 6
- 70+ Stylized Textures
- 60+ Stylized Textures
- 70+ Stylized Textures 2
- Realistic Forest Textures
- Realistic Desert Textures
- Realistic Ice Textures
- Realistic Lava Textures
- Stylized Horse
- Stylized Dragon
- Stylized Bear
- Stylized Bear Boss
- Stylized Wolf
- Stylized Wolf Boss
- Stylized Boar
- Stylized Boar Boss
- Stylized Deer
- Stylized Deer Boss
- Stylized Stag
- Stylized Stag Boss
- Stylized Moose
- Stylized Moose Boss
- Stylized Spider
- Stylized Spider Boss
- Orc NPC Bundle
- Skeletons
- Axes
- Maces & Hammers
- Bows & Crossbows
- Shields
- Swords
- Staves
- Spears
- Spellbooks & Wands
- Daggers
- Muskets & Pistols
- Scythes
- Claws & Fist Weapons
- Orc Weapons
- 400 Low Poly Weapons
- Stylized Graveyard
- Obsidian UI Pack
- 3000 RPG Item Icons
- 500 RPG Spell Icons
- 250 NPC Icons
- Wooden props
- Meat, fish and bones
ALL RENDERING PIPELINES SUPPORTED
ALL UNITY VERSIONS
If you have any question contact us:
- On Discord
- By email at support@sparkframework.dev
How to claim your packs?
After purchasing this asset simply click on each link above and it will be FREE!
Add it to your library, download it and enjoy!
Price $699.99
[FreeTrial] Bioflare Scorpion (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5,741 verts / 7,628 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 3 unique (Idle, Walk, Attack 01)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5,741 verts / 7,628 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 3 unique (Idle, Walk, Attack 01)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- 3 animations
Idle
Walk
Attack 01 - 3 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Complete VFX system
Basic attacks
Skill / Special skill VFX
Multiple performance levels (Medium / Low / Lowest) - Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00