[FreeTrial] Fantasy Monster 08 – Game Ready (Rigged + Animations) – PixeliusVita by PixeliusVita
Monster 08 – Game Ready (Rigged, Animated, No Facial Rig)
Vertices: 5718 (equivalent to 6817 triangles).
Submeshes: 1 Skin (Bones): 81 bones.
Animations: 2 unique animations (Idle, Walk).
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 08 – Game Ready (Rigged, Animated, No Facial Rig)
Vertices: 5718 (equivalent to 6817 triangles).
Submeshes: 1 Skin (Bones): 81 bones.
Animations: 2 unique animations (Idle, Walk).
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations Idle Walk
- 72 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Fantasy Monster 08 – Game Ready (Rigged + Animations) – PixeliusVita by PixeliusVita
Monster 08 – Game Ready (Rigged, Animated, No Facial Rig)
Vertices: 5718 (equivalent to 6817 triangles).
Submeshes: 1 Skin (Bones): 81 bones.
Animations: 11 unique animations are included.
72 unique texture maps.
A fully rigged and animated stylized monster designed for mobile, PC, and URP projects.
This asset is part of the PixeliusVita Monster Collection, crafted for developers who need lightweight, game-ready creatures to prototype or build full projects.
Perfect for:
- RPG
- Action / Adventure
- Fantasy Worlds
- Top-down / Third-person
- Mobile games
- Students & indie developers who need free high-quality creatures
Features
- Hand-painted stylized textures
- 72 color variations (ready to swap instantly)
- Optimized for mobile & low-end devices
- Works perfectly with URP and standard rendering
Please leave a review, like, rate, comment to help me have more motivation to make more new assets. <~PLEASE ATTENTION, THIS IS VERY IMPORTANT TO ME!!!!
- Model Information:
Monster 08 – Game Ready (Rigged, Animated, No Facial Rig)
Vertices: 5718 (equivalent to 6817 triangles).
Submeshes: 1 Skin (Bones): 81 bones.
Animations: 11 unique animations are included.
72 unique texture maps.
- Supported Render Pipelines: Universal Render Pipeline (URP)
All Animation
- Monster 08 (Rigged, Animated) | NO FACIAL
- 11 Inplace Animation
Rig & Animation List
Fully rigged humanoid/insectoid creature with smooth real-time animation:
- Idle
- Walk
- Run
- 3 Attack variations
- Shoot / Projectile
- Hit reaction
- Stunned
- Death
- Loop-ready movement cycles
All animations are clean, tested, and work directly with Unity Animator.
Package Includes
- FBX (rigged + animations)
- 72 textures
- Prefab ready to drag-and-drop
- URP-ready material setup
- Clean folder structure
Optimization
- Mobile friendly
- Low poly budget
- Efficient texture reuse
- Great for high-volume monster spawning
- No VFX → extremely lightweight starter asset
- 9 Texture Different Type
- Cel-Shader Mobile Friendly
Part of the PixeliusVita Monster Ecosystem
If you want powerful monsters with full VFX, shaders, and more color sets, check out:
- Razor Scorpion – Stylized Monster (Animations + VFX)
- All upcoming creatures include:Premium Monsters #14, #15, #16…
- Full VFX set
- 90 color variants
- Custom shaders
- URP presets
- 2 levels VFX (medium / lowest)
If you use this monster in your project, feel
free to share a video or link — I’d love to see it!
Please leave a review, like, rate, comment to help me have more motivation to make more new assets. <~PLEASE ATTENTION, THIS IS VERY IMPORTANT TO ME!!!!
Price $15.00
Bat Evolution Pack Cute Pro Series by Meshtint Studio
Follow us on social medias to get new updates on new and free assets!
This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
_________________________________________________________________________________
About the Cute Pro Series
The Cute Pro Series is a premium upgrade to our original Cute Series (our popular evolution monster collection). Designed with a rounder, smoother, and more detailed style, Cute Pro characters are perfect for developers who want charming yet polished monsters in their projects.
Cute Pro assets are designed to look great both up close and in mobile-friendly settings
.
_________________________________________________________________________________
Bat Evolution Pack Cute Pro Series
Check other Cute and Cute Pro series assets here
Learn more about monster evolution on the Evolution Wiki page here
Price is 23.98 USD if you buy these monsters separately!
Overview
- 2 Creatures: Bat, Bat King (All 2 evolution forms)
- Textures + Format: 2048 × 2048 PSD / 1024 × 1024 PSD
- Shaders: Unity Standard Shader
- Prefabs: Both Generic Mecanim Root Motion & Without Root Motion setups included in Unity
- Important: Environment and FX in the preview video and main preview image are not included in this package. They are sold separately.
Note: Environments in preview images/videos are not included. All characters are delivered as FBX files.
_________________________________________________________________________________
Bat Cute Pro Series
- Evolution form: 1
- Polygon Count: 1354 triangles
- Colors: 3
- Rigging: Generic Mecanim rig
Animations:
- The animations included in this package are set up for Generic rigs.
Generic animations:
- Idle
- Fly forward in place
- Fly forward with root
- Bite attack
- Projectile attack
- Cast spell
- Roll attack in place
- Roll attack with root
- Take damage
- Die
- Underground
- Spawn
_________________________________________________________________________________
Bat King Cute Pro Series
- Evolution form: 2
- Colors: 1
- Polygon Count: 9256 triangles
- Rigging: Generic Mecanim rig
Animations:
- The animations included in this package are set up for Generic rigs.
Generic animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Sky magic attack
- Summon
- Projectile attack
- Charged projectile attack
- Cast spell
- Right slash attack
- Left slice attack
- Charging loop
- Spit attack
- Teleport away
- Sky orb attack
- Spin attack
- Take damage
- Die
_________________________________________________________________________________
Support & Community
- Explore more than 800 models in our store
- Follow us on social media for updates and free assets
- Join our Patreon to support future releases
- Buying from our official store helps us keep creating assets, thank you!
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Cute Pro Series!
Price $19.99
Funny Hillbilly-Music by cplomedia
Number of Audio Wavs: 18
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 33 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
“Funny Hillbilly Music” features 18 lively tracks designed to add humor and charm to your game or film. Playful banjo tunes and cheerful fiddle melodies create the perfect soundtrack for farming simulations, quirky adventures, or any lighthearted scene that needs a touch of country fun.
Price $15.00
Space-Ambient by cplomedia
Number of Audio Wavs: 79
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 180 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Space Ambient delivers 180 minutes of immersive audio designed for games and films. Slow, evolving spherical soundscapes blend seamlessly with deep atmospheric textures, creating a rich and expansive foundation for your sound design. Perfect for sci-fi worlds, cinematic storytelling, and immersive experiences, this collection enhances mood, depth, and emotion, pulling your audience into the vastness of space.
Price $15.00
Bat King Cute Pro Series by Meshtint Studio
Follow us on social medias to get new updates on new and free assets!
This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
_____________________________________________________________________________________________
About the Cute Pro Series
The Cute Pro Series is a premium upgrade to our original Cute Series (our popular evolution monster collection). Designed with a rounder, smoother, and more detailed style, Cute Pro characters are perfect for developers who want charming yet polished monsters in their projects.
Cute Pro assets are designed to look great both up close and in mobile-friendly settings.
_____________________________________________________________________________________________
Bat King Cute Pro Series
Check other Cute and Cute Pro series assets here
Learn more about monster evolution on the Evolution Wiki page here
This package includes : Bat King
(If you like this character, consider getting Bat Cute Pro series! )
- Evolution form: 2
- Textures: 2048 X 2048 PSD
- Colors: 1
- Materials: Unity Standard Shader
- Maps: Diffuse
- Polygon Count: 9256 triangles
- Rigging: Generic Mecanim rig
- Important: Environment and FX in the preview video and main preview image are not included in this package. They are sold separately.
This package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs in Unity.
Animations:
- The animations included in this package are set up for Generic rigs.
Generic animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Sky magic attack
- Summon
- Projectile attack
- Charged projectile attack
- Cast spell
- Right slash attack
- Left slice attack
- Charging loop
- Spit attack
- Teleport away
- Sky orb attack
- Spin attack
- Take damage
- Die
_____________________________________________________________________________________________
Support & Community
- Explore more than 800 models in our store
- Follow us on social media for updates and free assets
- Join our Patreon to support future releases
- Buying from our official store helps us keep creating assets, thank you!
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Cute Pro Series!
Price $17.99
GlowMesh Pro - Dynamic Emissive Lights by WSM Game Studio
Main Components
- GlowMesh Lamp
Included Samples
- Neon Signs
- ABO Interior Lamps
- Vehicle Headlights
- 3D Text
Render pipeline compatibility:
Built-in ✅ | URP ✅ | HDRP ✅
Simulate lamps turning on and off in-editor and in-game, perfect for creating immersive scenes and interactive experiences.
Key Features:
- Dynamic emissive lighting with on/off functionality
- Seamless integration with Unity's rendering pipeline
- Highly customizable and optimized for performance
- Ideal for architectural visualizations, games, and simulations
Bring your scenes to life with GlowMesh!
Price $19.99
GlowMesh Lite - Dynamic Emissive Lights by WSM Game Studio
Main Components
- GlowMesh Lamp
Included Samples
- Neon Signs
- ABO Interior Lamps
Render pipeline compatibility:
Built-in ✅ | URP ✅ | HDRP ✅
Simulate lamps turning on and off in-editor and in-game, perfect for creating immersive scenes and interactive experiences.
Key Features:
- Dynamic emissive lighting with on/off functionality
- Seamless integration with Unity's rendering pipeline
- Highly customizable and optimized for performance
- Ideal for architectural visualizations, games, and simulations
Bring your scenes to life with GlowMesh!
Price $15.00
Character Effects by INab Studio
Included Effects:
- Arcane
- Arcane Fire
- Burning 1
- Burning 2
- Cloud
- Cursed
- Cursed Mana
- Dark
- Ember Fire
- Fire
- Green Burning
- Holy
- Ice
- Ice Fire
- Inferno Fire
- Mana
- Mist
- Molten Spark
- Poison
- Radiation
- Rage
- Venom
- Void
The asset does not include all 3D models used in the Asset Store page promotion video (e.g., Mixamo characters - knight).
How It Works
Character Effects includes 20+ polished, high-quality effects created with VFX Graph, ready to use out of the box. With a single script, you can apply any effect to your character in just a few clicks, completely code-free.
All effects are fully customizable, allowing you to modify, save, and reuse them easily thanks to a prefab-based workflow.
What You Get
- Single-script workflow
- Effect saving and loading system
- Easy customization and editing
- Optimized performance and visual fidelity
Documentation & Support
The asset includes three interactive demo scenes and detailed documentation with images that walk you through every step.
Join the Discord community for updates and support.
Full documentation: Character Effects
Compatibility
- Unity 6.0 or newer
- URP or HDRP (VFX Graph required)
Price $30.00
Funny Hillbilly Music by cplomedia
Number of Audio Wavs: 18
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 33 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
“Funny Hillbilly Music” features 18 lively tracks designed to add humor and charm to your game or film. Playful banjo tunes and cheerful fiddle melodies create the perfect soundtrack for farming simulations, quirky adventures, or any lighthearted scene that needs a touch of country fun.
Price $15.00
Space Ambient by cplomedia
Number of Audio Wavs: 79
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 180 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Space Ambient delivers 180 minutes of immersive audio designed for games and films. Slow, evolving spherical soundscapes blend seamlessly with deep atmospheric textures, creating a rich and expansive foundation for your sound design. Perfect for sci-fi worlds, cinematic storytelling, and immersive experiences, this collection enhances mood, depth, and emotion, pulling your audience into the vastness of space.
Price $15.00
Spreadsheet Easy by WEWE Studio
Spreadsheet Easy
High-Performance Spreadsheet Reader & Data Framework for Unity
A production-ready way to read Spreadsheet data in Unity, with clean APIs, strong typing, and serious performance.
Stop fighting Spreadsheet data at runtime.
SpreadsheetEasy is a production-ready Spreadsheet data framework for Unity.
It lets you query Spreadsheet files by column name instead of cell index, with type-safe APIs and an index cache that makes repeated access extremely fast.
This is not a demo script or an editor-only tool.
SpreadsheetEasy is designed for real projects, large tables, and performance-sensitive platforms like mobile and VR.
Why SpreadsheetEasy?
Most Spreadsheet readers work, but break down once your project grows.
SpreadsheetEasy solves the common pain points:
- Slow repeated queries
- String-based parsing everywhere
- Fragile cell indexing
- Runtime GC spikes
- Spreadsheet parsing cost on mobile and VR
The result is a clean API on the surface, and a highly optimized data layer underneath.
Core Features
Clean, Type-Safe API
Read data by column name, not by cell position.
int hp = SpreadsheetReader.GetInt("PlayerConfig", "Players", "ID", "P001", "HP");
float speed = SpreadsheetReader.GetFloat("PlayerConfig", "Players", "ID", "P001", "Speed");
No magic numbers. No brittle cell indices.
TryGet APIs (No try-catch)
Gracefully handle missing or invalid data without exceptions.
if (SpreadsheetReader.TryGetInt("PlayerConfig", "Players", "ID", "P001", "HP", out int hp))
{
// Safe to use
}
Cleaner code. Clear intent.
High-Performance Index Cache (50–100× Faster)
SpreadsheetEasy builds column and row indices automatically.
- O(1) column lookups
- Cached row search results
- Designed for frequent queries and Update() usage
Real benchmarks are included. This is measurable, not theoretical.
SpreadsheetRow for Bulk Access
When you need multiple values from the same row, fetch once and read many times.
SpreadsheetRow row = SpreadsheetReader.GetRow("PlayerConfig", "Players", "ID", "P001");
int hp = row.GetInt("HP");
float speed = row.GetFloat("Speed");
Significantly faster than repeated single queries.
Runtime Parsing or ScriptableObject Mode
Choose how data is loaded.
- Runtime Parsing
Read Spreadsheet directly from StreamingAssets.
- ScriptableObject Mode
Pre-bake Spreadsheet data into ScriptableObjects for zero parsing cost at runtime.
Best for mobile, VR, and production builds.
Same API. Different performance profiles.
FREE BONUS: Built-in JSON Validation Tool
Validate JSON stored inside Spreadsheet cells before it breaks your game.
Writing JSON inside Spreadsheet cells is error-prone. A single missing comma can crash your game. We included a powerful editor tool to save your sanity!
- One-Click Validation: Just drag your folder and click check.
- Pinpoint Accuracy: Tells you exactly which File, Sheet, Row, and Column has the error.
- Batch Processing: Scans thousands of files recursively in seconds.
- Zero Setup: Works directly on .xlsx, .xls files, no runtime code needed.
A practical tool you will actually use.
Rich Data Type Support
Out of the box support for:
- string, int, float, double, bool
- Enum (string or numeric)
- Vector3
- Color (hex or RGBA)
- Arrays (int[], float[], string[])
No custom parsing code required.
- Designed for Real Projects
- Works in Editor and Runtime
- Mobile and VR friendly
- Handles large tables efficiently
- Lazy loading or preload at startup
- Clear error handling strategy
- No dependency lock-in
This asset is meant to stay in your project for the long term.
Example Use Cases
- Game configuration and balancing
- Item and skill databases
- Localization tables
- Live-tuned gameplay parameters
- Data-driven design workflows
If your project relies on Spreadsheet, SpreadsheetEasy fits naturally.
What This Is Not
- Not a visual editor replacement
- Not an editor-only helper
- Not a fragile demo script
SpreadsheetEasy is a data access layer, built for production.
Requirements:
- Unity 2020.3 or later
Third-Party Components:
- ExcelDataReader (included)
- License: MIT License
- Asset uses ExcelDataReader under MIT License; see Third-Party Notices.txt file in package for details.
Price $15.00
ParticleScale Easy by WEWE Studio
ParticleScale Easy is a professional Unity Editor tool designed to efficiently scale Particle System modules across selected GameObjects and their entire hierarchy, without touching Transform components. It is built for precision workflows, large scene management, and non-destructive iteration.
This tool enables artists and developers to globally adjust particle effects while preserving scene structure and ensuring full Undo safety.
Includes two quick-adjust scale actions that can be mapped to keyboard shortcuts for efficient fine-tuning.
Features
- Recursive Scanning: Automatically scans selected objects and all their children for ParticleSystem components
- Multiple Selection Support: Select multiple objects in Hierarchy to scale particle systems across all selected objects simultaneously
- Hierarchy Order: Particle systems are displayed in the same order as Unity Hierarchy for easy identification
- Hierarchical Tree View: Displays particle systems in a tree structure matching Unity Hierarchy, showing parent-child relationships
- Selective Scaling: Choose which particle systems to scale using checkboxes (supports "Select All"/"Deselect All" buttons)
- Module Selection: Choose which modules to scale (Size, Shape, Collision)
- Real-time Scaling: Changes are applied automatically as you adjust the scale factor slider
- Play Loop Preview: Preview particle effects with automatic looping (automatically skips if particle systems have looping enabled)
- Auto Restore: Automatically restores original values when scale factor is set to 1.0x
- Restore Functionality: Restore original values at any time
- Undo/Redo Support: Full Unity Undo/Redo (Ctrl+Z/Ctrl+Y) support for all operations with automatic scale factor synchronization
- Smart Selection: Inactive child GameObjects are displayed in gray and default to unselected state
- Multiple Systems: Supports multiple ParticleSystem components on the same GameObject
- Quick Scale Increase/Decrease: Quickly increase or decrease scale factor by 0.1x increments via menu items (customizable hotkeys available)
Modules
Size (Main Module)
- Scales startSize values (both Constant and TwoConstants modes)
- Supports startSize3D with separate scaling for X, Y, Z axes (both Constant and TwoConstants modes)
Shape
- Scales radius for circular shapes
- Scales scale Vector3 for all shape types
- Properly handles Box, Sphere, Cone, and other shape types
- Preserves radiusThickness value (stored for restore functionality)
Collision
- Scales radiusScale for collision detection
Notes
- The tool does NOT modify Transform components, only ParticleSystem module values
- All changes can be undone using Unity's standard Undo system (Ctrl+Z)
- Changes are applied in real-time as you adjust the scale factor slider
- Original values are stored when scanning (updated each time an object is selected), so Restore always returns to the initial state
- The tool supports multiple ParticleSystem components on the same GameObject
- Play Loop preview automatically skips particle systems that have looping enabled
- Multiple object selection is fully supported - select multiple objects in Hierarchy to scale particle systems across all of them at once
Design Philosophy
ParticleScale Easy is built for teams and solo developers who need:
- Fast iteration across large effect hierarchies
- Precise control without Transform side effects
- Reliable Undo safety
- Predictable hierarchy-based workflows
It is especially suitable for production environments where consistency, reversibility, and efficiency matter.
Compatibility:
- Unity 2020.3 LTS and above.
Price $4.99
ArrowMove Easy by WEWE Studio
ArrowMove Easy is a simple Unity Editor tool that lets you quickly adjust objects in your scene using keyboard shortcuts.
No more dragging with the mouse or typing in exact values. Just hold Ctrl or Cmd and press the arrow keys to move things around. It works equally well in 3D scenes and with 2D Canvas UI elements, and is especially useful when you need fine, precise control over object positioning.
What It Does
Ever wish you could nudge objects using your keyboard instead of carefully dragging them with the mouse? That is exactly what ArrowMove Easy is built for.
Select one or more objects, hold Ctrl (Windows) or Cmd (Mac), and use the arrow keys to move, rotate, or scale them. It is simple, fast, and intuitive.
The tool automatically adapts to the currently selected Unity tool (Move, Rotate, Scale, or Rect), allowing it to fit seamlessly into your existing workflow without extra setup.
Features
- Transform objects using arrow keys combined with the Ctrl or Cmd modifier.Keyboard Controls
- Automatically works with the Move, Rotate, Scale, and Rect tools.Smart Tool Detection
- Fully supports both 3D GameObjects and 2D Canvas UI elements.3D and 2D Support
- Transform multiple selected objects at the same time, ideal for alignment and bulk adjustments.Multiple Object Selection
- Choose how arrow keys map to 3D space: XZ, XY, or YZ.Multiple Movement Modes
- Hold Shift to apply faster movement, rotation, or scaling.Shift for Speed
- All actions fully support Unity’s standard Undo system (Ctrl+Z / Cmd+Z).Undo Support
- Control how much objects move, rotate, or scale per key press.Customizable Steps
- Use different step values for 3D objects and Canvas UI elements.Separate 2D and 3D Settings
A lightweight, free editor tool designed to speed up everyday scene editing.
Part of the Easy series of Unity Editor tools.
If you like this workflow, check out other Easy series tools for even more editor productivity.
Price $0.00
Killstreaks for MMFPSE (Mirror) by 314 Arts
Are you looking for killstreaks, rewards that the player gets for getting consecutive kills without dying? Search no more, you just found what you were looking for!
This drag and drop add-on for MMFPSE (Mirror version) adds killstreaks to the popular Multiplayer FPS Solution for Unity!
Currently included killstreaks:
UAV, Airstrike, Attack Helicopter
Included call animations
Radio, Laptop
Requires at least MMFPSE Mirror 0.8.6.0
This package uses the following components under following licenses (see ThirdPartyNotices.txt file for details):
- Jet Engine sound from old Unity Standard Assets
- Helicopter sound from Unity Bootcamp Demo
Price $20.00
Zombie Incremental/Upgrade Game Template by Holender Games
Third-Party Notices
Uses Hardpixel Font under freeware license; see Third-Party License_Hardpixel.txt file in package for details.
Uses kenney sound effects under CC0 license; see License_Kenney.txt,
Uses sounds effects from FreeSound under CC0 license; see License_FreeSound.txt,
Uses 3rd party free-version of the asset "DOTween (HOTween v2)" for the ui animations, under the license License_Dotween.txt
Zombie Incremental/Upgrade Game Template 🧟♂️
Create. Learn. Extend. Survive.
Take your next Unity project from concept to launch with this fully playable incremental/upgrade game template, featuring an endless zombie wave system, event-driven architecture, and clean, modular code that’s easy to extend and reskin.
Need Help?
I’m happy to help with questions, modifications, or setup guidance —
Message me anytime through email :)
What’s Inside
My UpgradeTree Asset is also included in this package!
✅ Full Game Loop:
- Progressive wave-based gameplay with automatic difficulty scaling
- Incremental upgrades and economy system
- Damage types: AOE, single-target, and distance-based targeting
✅ Smart Wave Generation:
- Dynamic wave algorithm based on total HP budgets
- Weighted zombie type selection that evolves as waves progress
- Supports adding new enemy types with minimal setup
✅ Combat System:
- Animations and hit effects
- Animation Events (e.g., sync grenade throws with impact timing)
- Bullets, Explosions, Other Projectiles
✅ Clean & Scalable Architecture:
- Event-driven system for easy communication between components
- Scriptable Objects for configuration and balancing
- Separation of logic for better readability and extensibility
- Ideal for learning Unity structure and C# practices
✅ Built for Easy Modify And Extention:
- Simple to modify, expand, or completely reskin
- Fully commented C# code
- Optimized for readability and reusability
- Modular components make it easy to replace logic or visuals
🌱 Future Updates (not included currently)
I’ll continue to add:
- More zombie types
- New upgrade systems (active skills)
- Save/Load and progression tools
- Menus
All future updates are FREE for existing customers!
And If you liked my asset, it would mean a lot if you can write a nice review :)
Price $30.00
Overseer: Debug & Console by Blank Page Games
- In-game log overlay with filtering, search, stack traces
- Auto-pause on errors, clipboard export
- Developer console with command history & suggestions
- Built-in commands: help, clear, echo, gc, timescale, getvar, setvar
- Easy extension via IDevCommand + [DevCommand]
- Unity 2022.3+ and .NET Standard 2.1 compatible
- Faster debugging — see logs directly in-game without switching to the Editor.
- Better focus — filter by level or channel to isolate what matters.
- Quick testing — run commands on the fly without rebuilding.
- Extensible — add your own commands in minutes.
- Error visibility — auto-pause overlay on errors so nothing slips by.
- ️Lightweight — minimal setup, no heavy dependencies.
- Cross-version ready — works in Unity 2022.3+ and Unity 6.
Overseer: Debug & Console is a lightweight in-game overlay for Unity. It combines a log viewer with a developer console, helping you debug, test, and tune your project in real time. Logs are filterable, searchable, and expandable, while the console supports history, suggestions, and extensible custom commands. Fully customizable and engine-agnostic, Overseer fits any project or genre where reliable debugging tools are needed.
Price $0.00
MCP for Unity by Coplay
Key Features:
- Full Model Context Protocol (MCP) server for Unity
- Exposes Unity Editor APIs (scene hierarchy, project structure, prefabs, assets, etc.)
- Automate repetitive tasks and speed up iteration with AI assistants
- Compatible with leading AI tools (Cursor, Claude Code, Windsurf, Cline, and more)
- Easily extensible with custom MCP tool definitions
- Open source and actively maintained
MCP for Unity lets you supercharge your workflow by connecting Unity to modern AI assistants like Claude, Cursor, and Windsurf. With the Model Context Protocol (MCP), your AI tools can directly interact with the Unity Editor - automating repetitive tasks, managing scenes, generating content, and more.
Whether you’re prototyping fast or streamlining complex projects, MCP for Unity helps you work smarter. Built for flexibility and extensibility, it adapts to your workflow so you can focus more on creativity and less on manual setup.
Price $0.00
Ultimate Base Project – Foundation Framework by YGames
⚡ Key Features:
Zero Learning Curve - Works out of the box
Modular Design - Use only what you need
Performance Optimized - Async operations, object pooling
Cross-Platform - Works on all Unity platforms
Well Documented - Comprehensive XML documentation + online Api and Manual
Demo Included - See every feature in action using simple placeholder content
🎮 Demo Scene Features:
Interactive examples of services designed to showcase system behavior
💡 Why Choose This Framework?
Save Development Time:
No more building basic systems from scratch Focus on your game logic, not infrastructure Proven architecture patterns
Professional Quality:
Clean, maintainable code Proper error handling Async/await patterns SOLID principles
Extensible Architecture:
Add custom services easily Implement your own post-processors Create custom console commands Extend any service as needed
📋 Requirements:
Unity 2021.3 LTS or newer C# 8.0 or newer No external dependencies
[Documentation] | [Support] | [Discord]
🚀 Ultimate Base Project - Foundation Framework
Transform your Unity development with this comprehensive, production-ready framework that provides all essential services in one package.
✨ What You Get:
7 Core Services - Audio, Save, Scene, Debug, Factory, Application Events, Updater
ConfigStorage - Powerful async/sync configuration management with Addressables support and type-safe access
AssetLoader - Advanced async/sync asset loading system with full Addressables integration and scene management
One-Line Access - Access project services from anywhere
Production Ready - Battle-tested architecture with proper error handling
Fully Extensible - Add your own services with clean interfaces
Complete Demo - Working examples for every feature using simple placeholder assets
🎯 Perfect For Projects of Every Scale
Indie Developers - Jumpstart your project with proven systems
Game Jams - Professional foundation in minutes
Students - Learn production-grade patterns
Solo Developers - Focus on gameplay, not infrastructure
Large Studios - Standardized patterns for team coordination
🔧 Core Services Include:
🎵 Audio Service
Play SFX and music with one line
Volume control for SFX/Music separately
3D spatial audio support
Automatic audio source pooling
💾 Save Service
Async and sync save/load operations
Automatic backup system
JSON serialization (extensible to custom formats)
Cross-platform file handling
🎬 Scene Service
Async scene loading with progress callbacks
Addressables support
Scene management utilities
Memory-efficient loading
🐛 Debug Service
In-game console ('~' to toggle)
Log filtering
Custom console commands
Development-only features
🏭 Factory Service
Object pooling system
Dependency injection
Post-processing pipeline
Memory optimization
📱 Application Events
Centralized app lifecycle events
Pause, focus, quit handling
Non-MonoBehaviour event system
🔧 Advanced Data & Asset Management:
⚙️ ConfigStorage
Async/sync configuration loading and caching
Full Addressables support
Type-safe configuration access with inheritance support
Automatic config discovery and registration
Cross-platform configuration handling
📦 AssetLoader
Async/sync asset loading with progress tracking
Complete Addressables integration
Memory-efficient asset management
Automatic dependency resolution
Support for both Resources and Addressables
Price $29.00
[FreeTrial] Fantasy Monster 07 – Game Ready (Rigged + Animations) – PixeliusVita by PixeliusVita
Monster 07 – Game Ready (Rigged, Animated, No Facial Rig)
Vertices: 6500 (equivalent to 7838 triangles).
Submeshes: 1 Skin (Bones): 89 bones.
Animations: 2 unique animations (Idle, Walk).
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 07 – Game Ready (Rigged, Animated, No Facial Rig)
Vertices: 6500 (equivalent to 7838 triangles).
Submeshes: 1 Skin (Bones): 89 bones.
Animations: 2 unique animations (Idle, Walk).
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations
- 72 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00