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Candy Merge Mobile | Full Game + Template by Saitama Studio

Asset Store newest packages - 2025, May 22 - 13:10
Candy Merge is a fully customizable game template. Its modular systems let you easily adjust settings and adapt it to any game or simply change settings to your liking and publish!

All fonts, audio & art are protected under a 100% free license for both personal & commercial use.

Sounds are all from other Unity Technologies assets that are free to use; see Third-Party Notices.txt file in package for details.

- Asset uses [C059 Font] under [Free License]; see Third-Party Notices.txt file in package for details.

- Asset uses [Falling Sky Font] under [SIL Open Font License]; see Third-Party Notices.txt file in package for details.

- Asset uses [Helsinki Font] under [Free License]; see Third-Party Notices.txt file in package for details.

- Asset uses [Kongtext Font] under [Free License]; see Third-Party Notices.txt file in package for details.

The template is mobile-ready out of the box & supports PC builds and Web.

For PC & Web, check out the regular version of this package here.


Web DEMO | [Documentation] | Support


💡Unsure if this pack is for you? Check out the demo above!


16+ high quality systems

+most systems from Essential Systems for Every Project


Fully working game template — ready to be published!


Like this pack? Want something different? Check out our other packs Cartoon FX Pack & Realistic Essentials VFX Pack


✨Features

- 40+ Scripts (+130 Essentials)

- 80+ Textures

- 6+ Shaders | 8+ FX

- Menu | Pause | Options that handles all navigation in a modular way to allow scalability and customization

- All Candies and Settings easily customizable

- Simple to use, well organized. Divided into systems.


⚡Scripts made by a professional programmer.


📦 Contents:

-----------------------

🔹Game

  • 🧩 Merge Game
  • 💀 Lose State
  • ✨ Effects
  • 💾 Saves
  • 🏆 Highscore
  • 🎞️ Animations

🔠 Menu

  • 🎞️ Animations
  • ⚙️ Options

🔹Pause

🔹Game Over

  • 📤 Share

🔹Scene Manager

  • 🔄 Transition

🔹Editor Realtime Settings

  • 🍬 Candies
  • 📦 Box Dimensions
  • 🎨 Colors
  • 🌀 Progression Circle
  • 🔀 Buffer/Switch Candy

🔹Input Manager

  • 🖥️ Easily Customizable & Scalable
  • 🎮 Works for Controller, Touch & Tilt, and 🖱️ Mouse & ⌨️ Keyboard

And also

- Detailed Documentation

- Well organized.

- Texture PSD formats available at request.


Price $59.99

Low-Poly Modular Race Track Asset 1 by Storm Trident S.A.

Asset Store newest packages - 2025, May 22 - 12:54
A set of lowpoly race track objects. Enviro + cars. Game ready. Build your game fast.

Number of Track creation pieces: 17

Number of premade tracks: 1

Number of Props: 10

Number of Cars: 2 (1 model with 2 colors)

Minimum polygon count: 12 Tris

Maximum polygon count: 732 Tris

UV mapping: No

Types of materials and texture maps (Lit)

Number of meshes/prefabs: 56

Number of textures: 1

Texture dimensions: 256X256

This package contains a set of environmental race track objects ready to use for your game. PC, Console & mobile friendly.


Price $4.99

Coffee Table #15 by wb-gameart

Asset Store newest packages - 2025, May 22 - 12:50

Coffee Table #15 (Industrial-Style) modeled in low poly as a single object with two LODs.



Topology:

LOD0: 8295 Tris

LOD1: 4032 Tris

LOD2: 793 Tris



PBR Textures (Standard/URP):

  • 1x Albedo (4096x4096)
  • 1x Normal Map (4096x4096)
  • 1x Metallic/Smoothness Map (4096x4096)
  • 1x Ambient Occlusion Map (4096x4096)

PBR Textures (HDRP):

  • 1x Basecolor Map (4096x4096)
  • 1x Normal Map (4096x4096)
  • 1x Mask Map (4096x4096)


Mesh: .FBX Format

Textures: .PNG Format


Price $8.00

Coffee Table #12 by wb-gameart

Asset Store newest packages - 2025, May 22 - 12:50

Coffee Table #12 (Industrial-Style) modeled in low poly as a single object with two LODs.



Topology:

LOD0: 20514 Tris

LOD1: 10142 Tris

LOD2: 1885 Tris


PBR Textures (Standard/URP):

  • 1x Albedo (4096x4096)
  • 1x Normal Map (4096x4096)
  • 1x Metallic/Smoothness Map (4096x4096)
  • 1x Ambient Occlusion Map (4096x4096)

PBR Textures (HDRP):

  • 1x Basecolor Map (4096x4096)
  • 1x Normal Map (4096x4096)
  • 1x Mask Map (4096x4096)


Mesh: .FBX Format

Textures: .PNG Format


Price $8.00

Coffee Table #13 by wb-gameart

Asset Store newest packages - 2025, May 22 - 12:50

Coffee Table #13 (Industrial-Style) modeled in low poly as a single object with two LODs.



Topology:

LOD0: 11172 Tris

LOD1: 5291 Tris

LOD2: 664 Tris


PBR Textures (Standard/URP):

  • 1x Albedo (4096x4096)
  • 1x Normal Map (4096x4096)
  • 1x Metallic/Smoothness Map (4096x4096)
  • 1x Ambient Occlusion Map (4096x4096)

PBR Textures (HDRP):

  • 1x Basecolor Map (4096x4096)
  • 1x Normal Map (4096x4096)
  • 1x Mask Map (4096x4096)


Mesh: .FBX Format

Textures: .PNG Format


Price $8.00

Coffee Table #14 by wb-gameart

Asset Store newest packages - 2025, May 22 - 12:50

Coffee Table #14 (Industrial-Style) modeled in low poly as a single object with two LODs.



Topology:

LOD0: 5824 Tris

LOD1: 2823 Tris

LOD2: 544 Tris


PBR Textures (Standard/URP):

  • 1x Albedo (4096x4096)
  • 1x Normal Map (4096x4096)
  • 1x Metallic/Smoothness Map (4096x4096)
  • 1x Ambient Occlusion Map (4096x4096)

PBR Textures (HDRP):

  • 1x Basecolor Map (4096x4096)
  • 1x Normal Map (4096x4096)
  • 1x Mask Map (4096x4096)


Mesh: .FBX Format

Textures: .PNG Format


Price $8.00

AnimPie | Animation Editor by Pine Pie

Asset Store newest packages - 2025, May 22 - 12:37
AnimPie | Animation Path Editor – Curve-Based visual Keyframe Editing

🧪 Technical Details:
🌐 Editor-Only Tool (no runtime dependencies).
🧠 Built using UI Toolkit for full editor compatibility.
🔧 Uses Unity Reflection to access internal AnimationWindow Live Update
🧮 Calculates keyframe paths using animation clip curve.
🧰 Tested with Unity 2020.3+, 2021, 2022, and 2023 LTS.
💼 Cleanly namespaced under PinePie.AnimPie.

📦 Package Includes:
✅ Full Source Code (C#)
🧪 Example Scene with pre-animated objects
📘 Documentation (PDF or Markdown)
🎥 Quick-start Video Guide on youtube - PinePie.
🧠 Tooltips and code comments for easy extension

Take full control of your animation workflow with the AnimPie Path Editor.


 A powerful tool for visualizing, editing, and managing animation paths directly in the Unity Editor. 


Whether you're a game developer, animator, or technical artist, this tool boosts precision and creativity when working with keyframes.


Easily inspect keyframe positions, draw custom animation paths, and make fine-tuned adjustments right from a editor component – all with a clean, intuitive interface.


🔧 Key Features:

  • Visual Path Representation of animated GameObjects or properties.
  • ✏️ Edit Keyframe Positions interactively through the Scene or custom window.
  • 🎯 Snapping and Tangent Controls for polished curve motion.
  • 🔍 Real-time Feedback when selecting or modifying keyframes.
  • 🔁 Supports Undo/Redo and Unity's built-in animation system.
  • 🔄 Syncs with Animation Window to reflect selected curves and keyframes.
  • 🎬 Compatible with Animator, and AnimationClip workflows.
  • 🧩 Easy API to use path points for other puposes

Price $15.00

Quin AI Assistant - offline & online by Inbora Studio

Asset Store newest packages - 2025, May 22 - 12:17
Quin brings GPT and DALL·E to Unity—generate NPCs, quests, names, scripts, translations, and concept art fast. Boost creativity with AI tools right inside the Unity Editor.

Platform Compatibility

  • Editor environments only (Windows, macOS, Linux)
  • No runtime impact unless explicitly integrated into runtime code

AI Integration And API's Capabilities

  • Supports cloud-based APIs (e.g., GPT-3.5, GPT-4, and image generation models)
  • Designed for future extensibility with local language and image models for offline use
  • Modular inference routing (switch between cloud or local models as needed)

Included Editor Tools

  • Conversational AI Interface (supports multiple models)
  • Script Generator and Analyzer
  • Spell Checker and Text Refiner
  • Text-to-Text Translator (25+ language support)
  • Prompt-Based Image Generation Tool
  • Quest and Name Generator Utilities
  • NPC Dialogue System with dynamic response capabilities

Architecture Overview

  • Modular, namespace-isolated structure for clean integration
  • Designed for scalability and isolated feature toggling
  • Clean and purpose-driven folder hierarchy: AI Core, Helpers, Editor Windows, Model Definitions, etc.

Customization & Extensibility

  • All core systems are built with extendable C# classes
  • Public, documented APIs allow seamless custom integrations
  • Includes hooks for overriding prompt behavior, response parsing, and model routing logic

Performance & Streaming

  • Asynchronous coroutine-based streaming support for real-time AI responses
  • Lightweight JSON parsing using an embedded optimized parser (SimpleJSON)
  • Minimal Editor overhead with optional runtime support when explicitly implemented

Dependencies

  • Requires API key for cloud-based functionality (user-configurable and optional)
  • Fully functional in offline mode when using compatible local models

Documentation & Support

  • Comprehensive PDF documentation included
  • In-Editor interactive help window for quick reference
  • All code files are well-commented and formatted for easy understanding and extension

⚠ Quin AI uses optional third-party AI APIs (e.g., OpenAI, Stability AI) for some features. Local/offline models are also supported.

Quin AI is a comprehensive, high-performance AI-powered assistant built specifically for game creators, designers, and developers. Designed as a modular content generation and productivity toolkit, it integrates seamlessly into your Editor environment—streamlining workflows, accelerating prototyping, and enhancing creative output without ever leaving your project.

Whether you're designing narrative-driven experiences, dynamic simulations, or action-focused titles, Quin AI empowers your development pipeline with intelligent tools grounded in modern language and image models.

Key Features

  • Build responsive, memory-aware dialogue systems for NPCs using natural language interactions. Easily prototype narrative branches, quests, or dynamic responses directly within the Editor.Conversational AI System for Characters
  • Generate, explain, translate, or refactor C# logic through intuitive prompt-based input. Ideal for rapid prototyping, learning, and improving development efficiency.Script Generation & Code Assistance
  • Produce icons, textures, concepts, and interface assets using advanced AI image models—no need to leave the Editor or rely on external tools.Integrated AI Image Creation
  • Instantly rewrite, polish, format, or correct in-game text, dialogues, lore, and descriptions with precision—supporting both storytelling and UX writing needs.Text Intelligence Tools
  • Automatically create structured summaries and developer-friendly documentation from your scripts to boost code clarity, collaboration, and onboarding.Script Analysis & Documentation Generator
  • Translate content into over 25 languages with context-sensitive AI that respects grammar, tone, and structure—ready for international deployment.Multi-language Localization Support
  • Instantly produce names, item descriptions, quest outlines, world-building elements, and genre-specific story hooks—tailored to your project type.Creative Generation Tools

Built for Flexibility & Control

  • Quin AI can operate entirely without internet access using supported local models—ensuring privacy, speed, and cost control. Cloud API options are also available for those who prefer external inference.Offline & Local Model Support
  • Every feature is modular. Enable only what you need, customize behavior to match your workflow, and extend core modules to suit your project's evolving requirements.Modular, Customizable Architecture
  • Developed with native Editor integration in mind, Quin AI ensures a smooth, intuitive, and non-disruptive user experience, fully respecting project settings and performance.Editor-Native Experience

API Usage Disclosure:
Quin AI includes optional integration with third-party AI APIs and services such as OpenAI (ChatGPT, DALL·E), Stability AI (Stable Diffusion), and other cloud-based large language/image models for advanced inference tasks.
These APIs are used for features such as:

  • Conversational AI
  • Code generation
  • Image generation
  • Text rewriting
  • Localization and translation

Local/offline model support is available for many features, and API usage is fully optional and user-configurable. No external API calls are made without user configuration and consent.


Quin AI is built to support indie creators, solo developers, and professional teams alike—bridging the gap between technical execution and creative ambition. Reclaim your time from repetitive tasks and bring your vision to life with an intelligent assistant always by your side.


Price $20.00

StoreKit 2 for iOS by Sych

Asset Store newest packages - 2025, May 22 - 12:00
Native StoreKit 2 integration for Unity. Supports purchases, subscriptions, transaction updates, refund sheet, intro offers, and more – with async/await and full Swift bridge.
  • Clean and simple API.
  • Every API method is documented.
  • Tested in real conditions.
  • Documentation included.
  • iOS 15.0+
  • iPadOS 15.0+

StoreKit 2 for iOS

Bring native in-app purchase power to your Unity iOS app using Apple’s StoreKit 2 framework. This plugin bridges Unity and Swift, giving you access to modern StoreKit 2 APIs with native performance, rich metadata, and full transaction lifecycle control.


Features

📦 Product Fetching – Retrieve full App Store metadata for your in-app purchases and subscriptions.

💰 Native Purchasing – Perform purchases using StoreKit 2 with async/await or callbacks.

🔄 Transaction Updates – Listen for real-time transaction changes via Transaction.updates stream.

🧾 Transaction History – Access current entitlements, full purchase history, and unfinished transactions.

📆 Subscription Management – Track subscription state, renewal info, grace period, and win-back offers.

🎁 Intro & WinBack Offers – Detect introductory eligibility and read active win-back offers. Signed promotional offers are not supported.

🆔 App Account Token – Automatically generated and stored in Keychain; sent with every purchase.

💸 Refund Sheet – Present native refund request UI with minimal setup.

⚙️ Native Settings Access – Open native iOS subscription management screen.

🚀 Async + Callbacks – Every method is available via Task<T> and classic callback style.

🧩 Clean JSON Models – All core models (Transaction, Product, etc.) are fully serializable.

🛡️ Detailed Errors – Native SKError codes are mapped to string identifiers like SKErrorPaymentCancelled.

📜 Legacy Support – Access StoreKit 1 receipt for backend validation if needed.

🔗 API Fidelity – designed to mirror Apple’s native StoreKit 2 behavior as closely as possible. Expect familiar concepts, naming, and flow — just with a Unity-friendly API.


Not Implemented (Yet)

🚫 Promotional Offers with signature (e.g., discountId + signature)

🚫 subscription.status directly from Product – not supported. You can only retrieve subscription status using a Transaction (transaction.subscriptionStatus).


Platform Support

✅ iOS 15.0+

✅ iPadOS 15.0+



Price $50.00

Highlight Plus 2 - All in One Outline & Selection Effects by Kronnect

Asset Store newest packages - 2025, May 22 - 11:53
Highlight Plus 2 is the ultimate highlighting solution for Unity. Add outline, glow, overlay, see-through and other effects to objects and characters in your scene with ease and flexibility.

** Platform compatibility **


- Supports built-in and URP.

- Supports Unity 6 and the new URP RenderGraph.

- Compatible with Mac, Windows, Android, iOS, WebGL, PS4.

- Compatible with VR (tested with Quest 2).

- Super fast on mobile.


Note: Highlight Plus is designed to work with mesh, sprite and skinned mesh renderers (3D objects, characters, sprites and 2D quads). UI is not supported.

Compatible with Unity 6!


Highlight Plus 2 is the definitive asset for adding stunning outline, glow, overlay, see-through, and other highlight effects to objects, characters, and sprites in your Unity scenes. Engineered for performance and cross-platform compatibility, it’s the perfect choice for developers seeking high-quality visual enhancements that are easy to implement and highly customizable.


** What's New in Highlight Plus 2? **


Discover the latest features and improvements: What's New Guide.

Try it live: Web Demo.


** Powerful Visual Effects **


Combine multiple effects on single or multiple objects using a single, efficient script:

  • Outline: Four quality levels with mesh-based instanced rendering and optimized screen-space options. Customize color, alpha, width, gradient, padding, and visibility (normal, always in front, or behind).
  • Outer Glow: Per-object bloom and aura effects with four quality levels, customizable visibility, noise/dither, animation, and blending.
  • Inner/Rim Glow: Adjustable color, width, intensity, and blend modes for vibrant effects.
  • Overlay: Apply color or textured overlays with flexible UV mapping, alpha, animation speed, and custom blending.
  • Target: Add aiming indicators or special markers to specific parts of any GameObject, with customizable textures, procedural shaders, and styles like antialiased frames, crosses, or corners.
  • Area of Effect: Ground-aligned animated graphics under objects or characters, perfect for decals.
  • See-Through: Reveal occluded objects or characters with customizable intensity, tint, alpha, and optional colored borders, preserving correct depth.
  • Icon: Display floating or bouncing icons above highlighted objects with gradient and rotation options.
  • Label: Show dynamic information, like object names, next to highlighted targets.
  • Hit/Flash Effect: Three variations with customizable color, intensity, and fade-out duration.

** Key Features **


  • Instant Preview: Test effects directly in the Unity Editor without entering Play Mode.
  • Flexible Control: Highlight individual objects, groups, or use automatic mode with layer-based triggering.
  • Trigger Options: Activate via volumes, Highlight Managers, or C# scripting.
  • Performance Optimized: Avoids full-screen image effects and preserves object materials, shaders, and meshes.
  • Versatile Compatibility: Supports 3D objects, skinned meshes, LOD groups, sprite renderers, and both orthographic and perspective cameras.
  • Advanced Features: Includes fade in/out, camera distance fade, reusable profiles, ordered see-through, and multi-object selection with Highlight Manager.
  • Safe and Scalable: Excludes specific submeshes and works seamlessly with multiple cameras and Unity’s Render Graph.

Compatible with Unity 2021, 2022, and Unity 6.



** Components and Usage **


Highlight Plus 2 is versatile and easy to integrate:

  • Single Component: Attach to any object, character, or sprite for full control via Inspector or C#.
  • Highlight Managers: Automate effects with Highlight Trigger or manage multiple objects with Highlight Manager.
  • Comprehensive API: Full C# source code included for advanced customization.

** Related Assets **



** Upgrade to Highlight Plus 2 **


Highlight Plus 2 is the foundation for future enhancements, while the original Highlight Plus enters maintenance mode with only occasional fixes. Existing Highlight Plus users can upgrade now at a significant discount!


Elevate your Unity projects with Highlight Plus 2—download today and transform your visuals with ease!



Check out our other assets.

Support Forum


Price $45.00

InspectorX Pro: Enhanced Inspector System by SKAVA

Asset Store newest packages - 2025, May 22 - 11:50
Revolutionary inspector enhancement that transforms your development workflow with color-coded components, runtime state preservation, smart grouping, and instant search
  • Compatible with all platforms supported by engine
  • Tested with editor versions 2020.3 
  • Windows, macOS

InspectorX Pro reimagines the inspector experience with professional-grade enhancements designed to make development faster, more intuitive, and visually organized.

Transform Your Development Workflow

InspectorX Pro provides a comprehensive solution to the most common inspector frustrations, enhancing productivity and bringing clarity to complex objects.

Key Features:

🎨 Color-Coding System

  • Instantly identify component types with customizable color schemes
  • Create visual hierarchies that match your team's workflow
  • Apply consistent coloring across entire projects
  • Design team-specific color palettes for better collaboration

⚡ Runtime State Preservation

  • Capture component changes made during play mode
  • Selectively apply runtime modifications to prefabs and scenes
  • Create snapshots at any moment during gameplay testing
  • Compare before/after states with visual difference highlighting

📂 Smart Grouping & Organization

  • Automatically categorize components by type or function
  • Create custom groups to match your project architecture
  • Collapse/expand groups to focus on what matters
  • Maintain consistent component organization across team members

🔍 Instant Search & Navigation

  • Find any property or component instantly with powerful search
  • Filter components by name, type, or property values
  • Highlight search results for easy identification
  • Navigate complex GameObjects effortlessly

⚙️ Advanced Component Management

  • Mass-edit multiple objects simultaneously
  • Apply component templates across multiple objects
  • Create component presets for consistent configuration
  • Track component modification history

🔄 Seamless Integration

  • Works directly within your existing inspector - no separate windows needed
  • Preserves all standard inspector functionality
  • Compatible with custom editors and property drawers
  • Minimal performance impact even on complex scenes

Perfect For:

  • Teams working on complex projects with numerous components
  • Developers who need to fine-tune parameters during playtesting
  • Technical artists working with complex prefab hierarchies
  • QA testers who need to document and reproduce specific states
  • Anyone seeking to bring visual clarity to their development process

Discover a more efficient way to work with InspectorX Pro - where productivity meets visual elegance.


Price $17.99

RGB Prefab Scatter and prefab brush tool by Syed zain ul abideen

Asset Store newest packages - 2025, May 22 - 11:41
RGB Prefab Scatter & Brush Tool lets you scatter and place prefabs on terrain meshes using an RGB mask, with customizable density, scale, rotation, and brush size for efficient scene creation.

Key Features:

  • RGB Mask-Based Prefab Scattering: Automatically scatter prefabs based on red, green, and blue channels in an RGB texture.
  • Customizable Density: Adjust the density for each RGB channel to control the distribution of prefabs.
  • Brush Mode: Manually place prefabs with adjustable brush size, density, and random height offset.
  • Randomization: Control prefab scale, rotation (including random Y-axis rotation), and position for variation.
  • Eraser Tool: Easily remove prefabs within the brush area for precise adjustments.
  • Prefab Management: Supports multiple prefabs for each RGB channel, with the ability to customize and add new ones.
  • Terrain and Mesh Support: Works with any mesh or terrain, ideal for outdoor and environment-based projects.
  • Parent Object Creation: Automatically creates a parent object to organize scattered prefabs for easy management.
  • Optimized for Large Scenes: Handles large terrains and meshes efficiently, ensuring smooth performance.

The RGB Prefab Scatter & Brush Tool for Unity enables users to automatically and manually scatter prefabs across terrains and meshes using an RGB texture mask. The package provides full customization for density, scale, rotation, and brush size, making it suitable for various genres like environmental design, procedural generation, and game world creation.

You can fine-tune the distribution of prefabs based on RGB channels, allowing for diverse and realistic scene detailing. With the added Brush Mode, you can manually place prefabs with a dynamic, adjustable brush, while the eraser tool ensures easy corrections. This versatile tool is perfect for creating natural landscapes, complex environments, or simply adding variation to your scene. It’s ideal for game developers, level designers, and artists looking to enhance their projects with minimal effort.


Price $15.00

Screen Recording for Android™ (Internal Audio) by Gelzo

Asset Store newest packages - 2025, May 22 - 11:31
Screen Recording for Android™ with Internal Audio

Screen Record for Android™ (with Internal Audio)


This asset allows you to screen record for Android™ app screen and internal audio(Not Mic).

  • Min API 29 for Android™ 10
  • COPY PLUGINS folder Out of Gelzo folder and Place it in Assets folder to allow unity to recognize "Plugins/Android"
  • The video outputs at path "Internal storage/Movies/AndroidPartialScreenInternalAudioRecorder"
  • It requires permission before recording.
  • It only records with Android™(NOT IN EDITOR and NOT IN WINOWS BUILD OR IOS - ONLY for Android™).
  • It uses MediaProjection API for Android™.
  • Can't Pause or Resume.
  • It only records 1080 (width) by 1920(height) (Portrait)

Tested with Android™ API(Min API 26):

API 33 (Android™ 13)

API 34 (Android™ 14)


How to Record:


1. Import Text Mesh Pro(TMP) (Required for demo scene) and run scene in editor

2. Add ScreenRec script to scene object

3. Add Reference to ScreenRec Class in your custom Class

4. Call ScreenRec.StartRecording() to start recording in android app

5. Call ScreenRec.StopRecording() to stop recording in android app


Demo file here to test:

Demo APK


Troubleshooting:

If getting error (2025/05/06 15:50:46.832 13421 13446 Error Unity AndroidJavaException: java.lang.NoSuchMethodError: no non-static method with name='requestScreenCapturePermission' signature='()V' in class Ljava.lang.Object;)

  • COPY PLUGINS folder Out of Gelzo folder and Place it in Assets folder

Android is a trademark of Google LLC.


Price $4.99

Dynamic Monster Spawner - MMORPG KIT ADDON by Water Eye

Asset Store newest packages - 2025, May 22 - 11:22
Daytime Monster Spawn Area is a plug-and-play asset for MultiplayerARPG Template games, controlling monster spawns based on time of day to add immersion, strategy, and variety.

Key Features:


Dynamic Time-Based Spawning – Set when each monster can appear based on the day/night cycle.


🎲 Customizable Spawn Chance (%) – Configure the individual spawn probability for each monster, allowing for rare and challenging encounters.

🔁 Time Cycle Integration – Seamlessly works with existing time systems in your game.

🧩 MultiplayerARPG Template Compatibility – No conflicts or complicated adaptations.

🛠️ Custom Editor Interface – User-friendly interface in the Unity Editor, featuring a beautiful layout and logo at the top.

🌍 Ideal for MMOs, RPGs, and Survival Games – Create a living, dynamic ecosystem with unique encounters.

🎮 Use Case Examples:

  • Zombies that appear only at night 🌙
  • Peaceful animals visible only during the day ☀️
  • Rare monsters with a 5% chance to spawn at dawn 🌅
  • Bosses that only appear at specific times ⏳

Price $20.00

Retro Farming Music Pack 4 by ElvGames

Asset Store newest packages - 2025, May 22 - 11:17
Retro Farming Game Music for you!

Audio file types: wav

Sample rate: 44.1 kHz

Bit depth: 16

Loopable: Yes

Additional: Stereo

Retro Farming Music 4


We bring you here five new farming tunes with a retro feel for your farming game. We hope you enjoy!


Tracklist:

  • Cultivate & Prosper (1:15)
  • Market Day (1:23)
  • Starlit Meadows (1:51)
  • Rabbit Chase (2:00)
  • Summer Breeze (1:38)
  • All tracks are loopable or have loopable versions included!

More Music Series:


Get Fantasy Fanfare Mega Music Bundle and receive this pack together with all our music packs, including lifetime updates!


Price $6.00

Pin Board Needles by TheBossa Works

Asset Store newest packages - 2025, May 22 - 10:21
A free, simple and clean set of pin board needles, perfect for decorating your scenes!

Number of textures: 7

Texture dimensions: 1K Resolution

Polygon count of Pin Board Needle (Needle Head & Needle Tip Combined): 740

Number of meshes: 2 Meshes (Needle Head & Metal Needle)

Number of Prefabs: 6

UV Mapping: Yes

Types of materials and texture maps: PBR

A simple and clean, and low-poly pin board needle model, perfect for decorating your scenes!
This free asset includes a low-poly 3D model with materials and textures optimised for both URP and Built-in Render Pipeline. Easily recolour the included material to fit your project’s style.

Ideal for office scenes, detective boards, or anywhere you need a bit of visual storytelling.


Price $0.00

Hierarchy Dropper: Drag & Drop Objects Like Prefabs by Lucas Inojosa

Asset Store newest packages - 2025, May 22 - 10:15
Enhance your level design workflow with Hierarchy Dropper. This tool allows you to easily drag and drop objects from the Hierarchy directly into your Scene View, just like prefabs.

Simplify your level design process with the Hierarchy Dropper. This powerful Unity tool allows you to quickly and efficiently drag objects from the Hierarchy and place them directly into your Scene View, behaving just like prefabs.


With automatic snapping to terrain or other surfaces, and temporary MeshCollider creation for objects without colliders, this tool eliminates the need for manual positioning. Whether you're adjusting props, characters, or scenery, the Hierarchy Dropper streamlines your scene-building experience, saving you time and enhancing your workflow.


Documentation



Key Features:


  • Drag and drop from Hierarchy to Scene View like prefabs.
  • Automatic snapping to ground and mesh surfaces.
  • Adds temporary MeshCollider for objects without colliders.
  • Increases productivity for level designers.

Perfect for anyone looking to improve their Unity scene organization and design process!


Price $15.00

Advanced-3D-Turret-AI-System by IronSamiStudio

Asset Store newest packages - 2025, May 22 - 09:40
Advanced Turret AI System is a flexible, no-code turret solution for Unity. Easily create turrets with customizable behavior, firing modes, obstacle detection, and more—perfect for various game genres

Works on all Unity versions from 2022 to Unity 6

The Advanced Turret AI System by IronSami Studio is a highly flexible and beginner-friendly Unity asset that enables effortless turret AI creation without coding. Whether you're making tower defense, tank battles, or survival games, this asset provides an intuitive setup with extensive customization options.

With features like multiple firing modes (projectile/raycast), advanced obstacle detection, sound and visual effects, and event-driven interactions, this system is perfect for any game requiring AI-controlled turrets. Everything is fully configurable in the editor, allowing quick integration and iteration.

We're actively updating this asset with new features! Join our Discord for support and updates: Discord.

Need help? Feel free to reach out!


Read the Documentation


Some of the Features:

Customizable turret behavior (No coding required)


Head Rotation Options (Choose which part rotates)


Projectile & Raycast shooting modes


Multiple firing modes (Sequential, Simultaneous, etc.)


Advanced Line of Sight & Obstacle Detection


Projectile Aim Prediction


Inspector-friendly UI (All settings tweakable in editor)


Muzzle flash, shoot light, and decal spawning


Integrated Sound Manager (Single or random sounds)


Customizable bullet spawn points (Fully visible in the editor)


Easily swap projectiles, hit effects, and muzzle flashes


OnShot events & enemy HP deduction system


Homing & Directional Projectiles


Built-in collision detection


Prefab & Custom Turret Creation (Drag & Drop, no code)


This asset is actively maintained, and new features such as pooling are coming soon! 🚀


NOTE: The turret system comes with 1 default projectile, THE PROJECTILES IN THE VIDEO ARE NOT INCLUDED!


Price $29.99

Streaming Text to Speech for ElevenLabs by Selv Assets

Asset Store newest packages - 2025, May 22 - 09:26

This asset integrates Text-to-Speech (TTS) API with real-time audio streaming, allowing developers to generate lifelike voice narration directly within their Unity using service Eleven Labs. Ideal for dialogue systems, interactive storytelling, voice-chat or accessibility features, it brings dynamic and natural-sounding voices into your projects without the need for pre-generated audio files.


၊၊||၊ ၊၊||၊ ၊၊||၊ FEATURES ၊၊||၊ ၊၊||၊ ၊၊||၊


  • Real-time TTS streaming using Eleven Labs API and C#
  • Decreasing latency approach. Faster than default ElevenLabs streaming in 2x-3x times.
  • Support for multiple languages and voice styles. Check info here.
  • Efficient buffering for low-latency playback
  • Works with runtime-generated text (e.g., chatbots, player input)
  • Minimal setup – just plug in your API key and start streaming
  • Online documentation

⚠️If you have any questions or suggestions - write me via E-mail or join me in Teams or Discord


Price $20.00

EC-665 HAD Spanish Army Basic Animation by Pukamakara

Asset Store newest packages - 2025, May 22 - 09:26
Realistic 3d model of Helicopter EC-665 HAD Spainish Army

Units used: meters

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Poly count:

  • 236.437 polys
  • 441.333 tris
  • 250.649verts

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Statistics:

  • 15 meshes
  • 10 materials
  • 53 textures

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PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

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Textures resolution:

  • 4096 x 4096 px for large objects (fuselage, cockpit, weapon)
  • 512 x 512 px for small objects (cage)

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Textures list (*.TGA):

  • Base Color
  • Metallic
  • Diffuse
  • Specular
  • Glossiness
  • Normal
  • Ambient Occlusion
  • Opacity
  • Emission

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Animations count: 8

  • Animation name : Frames
  • Full_Animation : 0-200
  • Main_Rotor_Rotate : 210-310
  • Main_Rotor_Blurred_Rotate : 310-410
  • Tail_Rotor_Rotate : 410-510
  • Tail_Rotor_Blurred_Rotate : 510-610
  • Beacon_On : 610-635
  • Navi_Lights_On : 635-645
  • Displays_On : 645-655

BASIC ANIMATION



Static and Complex Animation versions are not included and available as separate assets



Included armament and/or equipment:


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More Information:


  • Low poly
  • Real world scale
  • The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
  • All parts are fully UV unwraped. No multi-materials or color fills
  • All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
  • Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)

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Originally created with 3ds Max 2021. No 3rd party plugins required.



Software used:


  • 3ds Max 2021 for modeling
  • RizomUV for unwrapping
  • Photoshop and Substance Painter for texturing
  • Marmoset Toolbag for rendering

Similar models:

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Tags:



had hap uht ec 665 ec665 ec-665 france french helicopter pilots aircraft defense force cockpit pilot attack air army military self-defense chopper copter war strike fighter rotary animation animated



had,hap,uht,ec,665,ec665,ec-665,,france,french,helicopter,pilots,aircraft,defense,force,cockpit,pilot,attack,air,army,military,self-defense,chopper,copter,war,strike,fighter,rotary,animation,animated



Price $149.00

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