Race Tracks - High-Energy Electronic Music by Mettlesmith Music
56 total 16bit wav files
52 unique minutes of audio
30 seamless loops
44100kHz
Royalty-Free license
*** ALL TRACKS ARE YOUTUBE SAFE ***
- 30 ready-to-use, drag-and-drop seamless loops
- 56 total wav files
- 52 minutes of original audio
- 13 full-length tracks.
- Crafted using professional-quality samples and custom-made synths.
- Every full-length track is also split into 3 modular WAVs:
- Intro - 10-second start transitions into Loop A
- Loop A - seamless loop; the first half of the full track
- Loop B - seamless loop; the second half of the full track, with heightened energy for a Final Lap feeling.
TRACKLIST
01. Azure A.wav - (LOOP)
02. Azure B.wav - (LOOP)
03. Azure Full.wav
04. Azure Intro.wav
05. Carmine A.wav - (LOOP)
06. Carmine B.wav - (LOOP)
07. Carmine Full.wav
08. Carmine Intro.wav
09. Celadon.wav - (LOOP)
10. Cerulean A.wav - (LOOP)
11. Cerulean B.wav - (LOOP)
12. Cerulean Full.wav
13. Cerulean Intro.wav
14. Cinnabar A.wav - (LOOP)
15. Cinnabar B.wav - (LOOP)
16. Cinnabar Full.wav
17. Cinnabar Intro.wav
18. Indigo A.wav - (LOOP)
19. Indigo B.wav - (LOOP)
20. Indigo Full.wav
21. Indigo Intro.wav
22. Lavender.wav - (LOOP)
23. Obsidian B.wav - (LOOP)
24. Obsidian A.wav - (LOOP)
25. Obsidian Full.wav
26. Obsidian Intro.wav
27. Ochre A.wav - (LOOP)
28. Ochre B.wav - (LOOP)
29. Ochre Full.wav
30. Ochre Intro.wav
31. Onyx.wav - (LOOP)
32. Periwinkle A.wav - (LOOP)
33. Periwinkle B.wav - (LOOP)
34. Periwinkle Full.wav
35. Periwinkle Intro.wav
36. Sable A.wav - (LOOP)
37. Sable B.wav - (LOOP)
38. Sable Full.wav
39. Sable Intro.wav
40. Turquoise.wav - (LOOP)
41. Ultramarine A.wav - (LOOP)
42. Ultramarine B.wav - (LOOP)
43. Ultramarine Full.wav
44. Ultramarine Intro.wav
45. Umber A.wav - (LOOP)
46. Umber B.wav - (LOOP)
47. Umber Full.wav
48. Umber Intro.wav
49. Vermillion A.wav - (LOOP)
50. Vermillion B.wav - (LOOP)
51. Vermillion Full.wav
52. Vermillion Intro.wav
53. Viridian A.wav - (LOOP)
54. Viridian B.wav - (LOOP)
55. Viridian Full.wav
56. Viridian Intro.wav
Cover Image by Zyzyka from Pixabay, altered by me
Price $19.99
Doctors and nurses - medical workers by Mixall
Number of textures
Texture dimensions
Polygon count of [Model Name]
Minimum polygon count
Maximum polygon count
Number of meshes/prefabs
Rigging: Yes/No
Animation count
Animation type list
UV mapping: Yes/No
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Mixall studio presents a good solution for your games, VR projects and simulators: Doctors and nurses - medical workers.
A set of doctors and nurses of varying ages and nationalities. Perfect for populating your architectural scenes and top-down simulators. The models are single-mesh and may not always be suitable for close-ups; please view screenshots before purchasing.
★ Key Features ★
- 15 medical workers
- PBR material
- Characters are setup to work with Mecanim (no animations included in this pack)
- Single mesh grid
★ Assets ★
- 8 doctors
- 7 nurses
★ Other Assets ★
Combine this asset pack with our other assets:
-Hospital - modular building, props and characters
-Characters pack - laboratory scientists
-Characters pack - guards and prisoners
-Hospital ward - interior and props
-Dental room - interior and equipment
-Hospital corridor - modular interior and props
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $39.99
SciFi Rock Loops by cplomedia
Number of Audio Wavs: 13
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 35 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Sci-Fi Rock Loops features 13 high-energy tracks designed to elevate your game or film. Powerful rock riffs fuse seamlessly with cutting-edge electronic elements, creating a futuristic sci-fi soundscape full of drive, atmosphere, and intensity. Perfect for action scenes, trailers, space adventures, and immersive digital worlds.
Price $15.00
Horror Soundscape Loops 3D-Audio by cplomedia
Number of Audio Wavs: 39
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 110 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Horror Soundscape Loops – 3D Audio delivers over 110 minutes of immersive, high-quality audio designed for games, films, and interactive media. Built on a foundation of Atmos-style elements, these carefully crafted soundscapes create a deeply unsettling horror ambience that pulls the listener directly into the scene.
Each sound has been expertly mixed using advanced 3D audio plugins, resulting in true spatial sound that moves and breathes around the listener. Whispering drones, distant impacts, and evolving textures surround you from every direction, enhancing tension and fear on a subconscious level.
Optimized for headphone listening, these soundscapes are perfect for developers and filmmakers who want to elevate their horror experience with cinematic, next-generation audio immersion.
Price $15.00
Monsterr 12 by tripleDeeper
Number of textures 27+5(patreon.com/3deeper)
Texture dimensions 4096
Polygon count of Monster 12_all - faces 49734 verts 48706 tris 97149,
Monster 12_no_shorts - faces 47163 verts 46025 tris 92066.
Minimum polygon count 47163
Maximum polygon count 49734
Number of meshes/prefabs 2/2
Rigging: Yes
Animation count: 26
Animation type list: Death_1, Death_2, Grab, Hit_1, Hit_2, Hit_Both, Hit_Both_From_Stand, Hit_Left, Hit_Left_From_Stand, Sit_Idle, Sit_to_Stand, Sit_Turn_Left, Sit_Turn_Right, Sit_Walk_Backward, Sit_Walk_Forward, Stand_Idle_1, Stand_Idle_2, Stand_Step_Left, Stand_Step_Right, Stand_to_Sit, Stand_Turn_Left, Stand_Turn_Right, Stand_Walk_Backward, Stand_Walk_Forward.
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Preparation time ~4 weeks.
Textures pack one 4096*4096 (down to 1024x1024).
preview: https://youtu.be/...
2 materials
2 skins with 27 PBR textures 4096*4096 (down to 1024x1024) maps + 3rd with 5 PBR textures 4096 on my patreon.com/3deeper - ambient occlusion, albedo, metallicSmoothness, normal
The model contains 26 animations: Death_1, Death_2, Grab, Hit_1, Hit_2, Hit_Both, Hit_Both_From_Stand, Hit_Left, Hit_Left_From_Stand, Sit_Idle, Sit_to_Stand, Sit_Turn_Left, Sit_Turn_Right, Sit_Walk_Backward, Sit_Walk_Forward, Stand_Idle_1, Stand_Idle_2, Stand_Step_Left, Stand_Step_Right, Stand_to_Sit, Stand_Turn_Left, Stand_Turn_Right, Stand_Walk_Backward, Stand_Walk_Forward.
The pack contains 2 prefabs and 1 Mesh sets:
Monster 12_all - faces 49734 verts 48706 tris 97149
Monster 12_no_shorts - faces 47163 verts 46025 tris 92066
Price $34.99
Hyper Save Engine by DevValues
Hyper Save Engine — Technical Overview
Core System
- Visual, declarative save & load system (no generated save code)
- Automatic discovery of Fields, Properties, References, and Assets
- Smart reflection pipeline optimized for large save graphs
- Supports JSON and Encrypted Binary save formats
- Optional encryption toggle per project
- Optimized loading with reflection chunking
- Unchanged-value skipping for improved performance
- Float epsilon handling to avoid unnecessary writes
Auto Save Architecture
- Auto Save Manager for global orchestration:
Save & load coordination
Cross-scene management - Auto Save Components for per-object configuration
- Drag & drop GameObjects, Components, and references
- Visual Saved / Unsaved toggles
- Batch editing from Auto Save Components UI
- Bulk assign and batch apply tools
Profiles & Game State Management
- Profile-based save architecture
- Multiple save slots
- New Game and Continue support
- Scene metadata and playtime tracking
- Profile renaming, deletion, and folder access
- Profile Manager window for live profile switching
- Scene ignore rules (exclude startup or loading scenes)
Runtime Object Support
- Restore runtime-created objects with stable identities
- Supports prefab-based and procedurally generated objects
- Deterministic UniqueId system
- Automatic object reconstruction during load
- No manual scene rebuild logic required
ScriptableObject & Asset Saving
- Scriptable Object Manager with drag & drop workflow
- Global and per-profile ScriptableObject saving
- Global Reference Browser for asset management:
Materials
Audio
Textures
Sprites
Prefabs
Meshes
Shaders
Animation Clips
Fonts
ScriptableObjects - Visual assign / unassign with filtering options
Templates System
- Component Templates for reusable save configurations
- Template creation from any GameObject
- Templates Manager for editing and organization
- Unlimited reusable templates
- Wizard-based template editing workflow
Hooks & Integration
- Visual Hook Generator
- Declarative registration of fields and properties
- Pre-Save and Post-Load method hooks
- Optional value binding for single-parameter methods
- Hook Browser with search and navigation
- Hook Generator settings with namespace control
Cloud & Storage
- Local disk and Steam Cloud support
- One-toggle cloud enablement
- Automatic synchronization between local and cloud data
- Automatic recovery when one storage source is missing
- Steam integration diagnostics and setup window
- Cloud profile management tools
Security & Protection (KeyM System)
- Layered save protection system
- Encrypted save files
- Integrity verification on load
- Configurable behavior on verification failure:
Block load
Delete corrupted profiles - Build-bound protection and device-aware validation
- OS-specific key handling (Windows, Linux, macOS, iOS)
- Encryption and protector self-test tools
Diagnostics & Repair Tools
- Full diagnostic console for Hyper Save Engine
- Logging and debug timer toggles
- GUID recomputation tools
- Save statistics recomputation
- Object ID stamping utilities
- Encryption and protector validation tests
Editor Tools & Workflow Control
- Feature Hub with centralized access to all systems
- Search windows for managers and components
- Editor permissions and workflow toggles
- Full console output with colored diagnostics
Examples & Learning
- 17 ready-to-use example scenes
- Dedicated Example Scene Browser
- Contextual documentation buttons inside the Editor
- YouTube tutorials
Supported Platforms
- Standalone
- WebGL
- Android
Other platforms are expected to work without special configuration.
Hyper Save Engine
Hyper Save Engine is a next-generation save & load engine for Unity projects of any scale.
It rethinks saving as a visual, declarative workflow — not a collection of scripts, boilerplate, or generated code that becomes harder to maintain as projects grow.
Instead of writing save logic, you define persistence directly inside the Unity Editor.
Fields, properties, references, runtime objects, and assets are discovered automatically.
You decide what should persist — the engine adapts.
Built for real production projects
Hyper Save Engine is designed to scale with your project:
- No generated save code
- No fragile wiring
- No constant refactoring when data structures change
As your game evolves, your save system evolves with it — without rewriting logic.
Editor-first workflow
Saving becomes part of your normal Unity workflow:
- Work entirely inside the Editor
- Drag & drop components, objects, and references
- Toggle Saved / Unsaved visually
- No scripting required for common use cases
Deeply nested data structures (Lists, Arrays, Dictionaries) are supported through a visual toggle workflow, with Unity-specific types handled via built-in hooks.
Discovery, serialization, restoration, and orchestration are handled quietly in the background.
More than a save system
Hyper Save Engine is not just a way to save data —
it is a complete game state platform.
Built-in tools include:
• Local and cloud storage with automatic synchronization
• Visual inspection and editing of saved data
• Profile management, diagnostics, and recovery tools
• Batch operations, templates, and repair utilities
Cloud saving can be enabled from the configuration window with no code changes.
All features share the same declarative workflow and require no additional save logic.
Profiles & game state management
Profiles represent complete snapshots of your game state:
- Multiple save slots
- New Game creation
- Continue from last played scene
- Scene metadata and playtime tracking
Profiles are managed automatically with no manual setup.
Runtime object support
Hyper Save Engine restores objects created during gameplay when they have a stable identity:
- Runtime prefab instances
- Procedurally generated objects
- Dynamically built hierarchies
Objects are reconstructed and restored automatically during load —
no manual “rebuild scene” code required.
Hooks for integration
Hooks allow clean integration with existing architectures:
- Generated visually through the Hook Generator
- Declarative registration of fields and properties
- Methods executed before save or after load
- Optional value binding for method parameters
Integration without rewriting your systems.
Security & data integrity
Save data is protected by a layered security system:
• Encrypted save files by default
• Integrity checks to detect tampering or corruption
• Configurable behavior on verification failure
All security features are integrated directly into the save pipeline.
Performance & scalability
The engine is built to handle large save graphs efficiently.
Performance depends on data size, structure, and platform, but no special tuning is required for most projects.
Tested platforms:
- Standalone
- WebGL
- Android
Other platforms are expected to work without special configuration.
Examples & learning
Hyper Save Engine includes multiple ready-to-use example scenes covering both common and advanced scenarios.
A dedicated Example Scene Browser lets you explore them instantly.
Contextual documentation is available directly from the Editor through built-in documentation buttons.
Launch price — future updates and major features may increase the price.
Website: https://devvalues.com/
Email: Support@devvalues.com
Hyper Save Engine
Saving, rethought.
Price $59.99
Extended Button by MANIS
- Unity Versions: Supports 2021.3 LTS to Unity 6.2
- Uses Unity UI (Canvas) system
- TextMeshPro: Required for button text
The Extended Button is a powerful, drop-in replacement for Unity’s standard Button component.
It adds new interaction types, multi-layered visual transitions, and integrated sound feedback, all configurable directly from the Inspector — no extra coding required.
Built to enhance interactivity and usability in both mobile and desktop projects, Extended Button helps developers create responsive and polished UI elements effortlessly.
It integrates seamlessly with Unity’s standard UI (Canvas) system and works out-of-the-box with TextMeshPro.
🧠 How It Works
Each Extended Button supports multiple types of user input:
- Single / Double / Triple Clicks with configurable max delay between clicks.
- Hold Event with custom hold duration and optional sound feedback.
- Pointer Down / Up / Enter / Exit events with separate callbacks and sounds.
- All event subscriptions can be done via the Inspector or through public scripting API.
- Built-in Debug Events option (Editor-only) for quick testing.
🖼️ Visual Transitions
- Works like Unity’s Selectable transitions but supports multiple transition types simultaneously.
- Control color, sprite, animations and material per-state (Normal, Highlighted, Pressed, Selected, Disabled).
- Unique feature: Material transitions — unavailable in Unity’s default Button.
📦 Included Content
- Extended Button component scripts
- Editor scripts for custom Inspector
- Example scene with demo setup
- Documentation
⚡ Key Features
- Extended Event System – supports click, double click, triple click, hold, pointer hover, and press events.
- Advanced Transitions – change color, sprite, animations and material simultaneously between button states.
- Built-in Sound System – assign audio clips for any event directly in the Inspector.
- Fully Inspector-Driven – configure all events and visuals without custom scripts.
- Full Scripting API – subscribe to any event or modify transitions from code.
- Debug Mode – enable debug to log all button events in the Console for testing.
- Backward Compatible – works seamlessly with standard Unity Button workflows.
Price $9.99
Fenix Faction - Spaceships - Top-Down 2D Sprites Pack by RLVTechArte
🔑 Technical Specifications
- Format: PNG with transparent background.
- Resolutions: 1024x, 512x, 256x, 128x (optimized versions included).
- Style: Vector, Sci-Fi, consistent across all assets.
- Organization: Folders separated by asset type.
- Ready to use in: Unity, Godot, 2D.
- Plug-and-play: Prefabs and demo scene included.
- Customizable: Combine modular parts.
- Performance: Optimized for mobile and desktop games.
💵 Licensing
- Permitted use in commercial and non-commercial projects.
- Reselling or redistributing the pack as is is not permitted.
Included:
- 13 unique spaceship sprites:
- 2x Dreadnought, 1x Carrier, 1x Battleship, 1xCruisers, 1x Destroyer, 2x Frigate, 1x Corvette, 1x Bomber, 1x Fighter, 1x Drone Fighter, 1x Drone Bomber, 1x Defense Plataform.
- 3 Missile
- 4 Turret designs
- 2 Weapons
- 5 Tower Bases
- All Sprites Top-Down
- PSD Files Included → The buyer can edit the, 2D models in Photoshop for further customization.
- Ready-made Prefabs → Already configured in Unity, just drag to the scene and use.
- Sprites → Sizes in 1024px, 512px, 256px, 128px.
- Parallax Background → 1x example background.
- Scripts and Scenes → Examples for initial functionality.
Why this pack?
Perfect for indie developers and prototyping, this pack offers clean visuals, consistent style, and optimized assets for fast integration. Whether you're building a retro arcade shooter or a modern mobile game, these sprites will save you time and elevate your project.
Price $4.99
Smart Viewer Pro by Remesh Games
Key Features:
- Instant Preview: Seamlessly view 3D models and animations without scene placement.
- Intelligent Selection Sync: Real-time synchronization with the Unity Project.
- Animation Inspection: Integrated playback system with support for animation clips, looping, and play/pause controls.
- Mesh Analysis: Live display of technical data including, Triangle count, and Sub-mesh info.
- Material Tracking: Quickly identify the number of materials used per asset.
- Silhouette Visualization: Dedicated mode for checking model shapes and outlines.
- Environment Lighting: Built-in lighting presets to test asset reactions to different light setups.
- 4K Snapshot Tool: Capture high-quality screenshots up to 4K resolution with the ability to choose your preferred saving location via a file browser.
Pipeline Compatibility:
- Built-in Render Pipeline: Fully Supported.
- Universal Render Pipeline (URP): Fully Supported.
Software Requirements:
- No External Dependencies: No additional plugins or third-party assets required.
📺 Watch Smart Viewer Pro in Action
Smart Viewer Pro is a fast and reliable inspection tool built to improve how you handle 3D assets in Unity. Whether you are a 3D artist, animator, or developer, this tool saves you time by providing a clean and high-quality preview window for your models and animations.
Forget the hassle of dragging assets into the scene. With Selection Sync, you can simply click any asset in your project, and it shows up instantly in the viewer with all its technical details and lighting controls ready to use.
🚀 Key Features:
- INSTANT INSPECTION: Click and preview any 3D asset instantly.
- SELECTION SYNC: Real-time synchronization between Project window and Viewer.
- ANIMATION MASTER: Dedicated playback controller with Play, Pause, and Loop support for clips.
- TECHNICAL SPECS: Live tracking of Polycount, Mesh data, and Material counts.
- URP & BUILT-IN READY: Native support for both pipelines with high-fidelity rendering.
- LIGHTING PRESETS: Multiple lighting setups to analyze your models in different environments.
- SILHOUETTE MODE: Advanced form analysis with a dedicated silhouette visualization.
- HI-RES CAPTURE: Take professional, clean screenshots of your assets with one click.
🛠 Technical Compatibility:
- Supported Pipelines: Built-in & Universal Render Pipeline (URP).
- Unity Versions: 2022.3 LTS, and newer.
- Assets: Supports FBX, OBJ, and all Unity-supported 3D formats.
Legal Disclaimer & Usage Notes
Non-Destructive: Smart Viewer Pro is a previewing tool only. It will not modify, overwrite, or delete any of your original project assets.
Image Capture Variation: Final image captures (Screenshots) may show slight variations in color saturation depending on your specific Project Settings (Gamma vs. Linear) and the active Render Pipeline.
📖 Our Story: Built by Artists, for Artists
"Smart Viewer Pro was born out of real production needs inside our studio. Our environment artists and technical developers frequently found themselves wasting hours on repetitive scene setups just to review models or animations. To solve this, our programming team developed this tool to streamline our internal workflow, bridging the gap between artistic creation and technical implementation. After seeing the massive boost in our studio's productivity, we decided to refine and share it with the Unity community."
🌟 Check Out Our Other Workflow Boosters
If you found Smart Viewer Pro helpful, you might want to check out our other tools designed to keep your project clean and your workflow fast:
- Scene Fixer Pro: Your ultimate project cleaner. It features powerful Batch Renaming (Hierarchy & Project
- SmartSwap - Component Replacer: A powerful utility to swap multiple GameObjects or components instantly while keeping your scene settings intact.
- Smart Save Reminder: A lightweight, "life-saving" tool that ensures you never lose your progress with smart, non-intrusive save alerts.
Price $44.99
Easy Mesh by MadeEasy
Combine, bake, and optimize your 3D meshes in seconds.
Easy Mesh lets you merge meshes, generate LODs, and clean up your scenes with just a few clicks.
- Beginner-friendly and fast to use
- Works directly inside the Unity Editor
- Lightweight, simple setup
- Combine many small meshes into one optimized, reusable mesh
- Reduce draw calls and improve overall performance
- Automatically generate Levels of Detail (LODs) for smoother gameplay
Perfect for large environments, mobile projects, and optimization passes before release.
Price $50.00
Project Cleaner by MadeEasy
Project Cleaner Tabs is a comprehensive Editor extension, designed to automate and streamline asset management.
- Single-window workflow with three main tabs: Delete Unused, Organize, and Rename.Editor Window:
- Unused Asset Detection:Scans project assets and cross-references with scene dependencies and MonoBehaviour usages to accurately identify unused files.
Exclusion system for custom folders and paths. - Organization:Automatically sorts assets into dedicated folders (e.g., Assets/Scripts, Assets/Textures) based on type mappings.
Preview mode provides a full dry-run report before making changes. - Bulk Renaming:Find & Replace functionality across asset filenames.
Asset type filtering and multi-selection UI.
Prevents renaming outside the Assets directory or affecting folders. - Reporting & Safety:Export full or filtered asset lists as .txt reports.
Move-to-Trash or permanent delete options; all destructive actions supported by Preview (dry-run) mode.
Save project and open scenes directly from the tool. - Performance:Uses incremental, non-blocking scanning within the Editor update loop. Thumbnail previews and fast selection toggles for large asset lists.
Easily find and remove unused assets, bulk rename files, and auto-organize everything into the right folders — all from a simple, powerful Editor window.
Key Features:
Instantly scan for unused assets and safely delete or move them to Trash
Organize assets into type-based folders (Scripts, Textures, Prefabs, etc.) with one click
Bulk rename asset files with find & replace, including powerful filtering
Preview all changes before you apply them
Exclude specific folders (like Plugins or Editor) to protect your important files
Export asset reports for audits or documentation
Project Cleaner makes project housekeeping fast, safe, and easy for any Unity team.
Perfect for preparing releases, reducing build size, or just keeping your workspace tidy!
Price $45.00
280 Ultimate Pixel Backgrounds Collection by CraftPix
- 280 hand-drawn backgrounds, 7 collections, 64 differents packs
- Several layers (576x324 or 1920x1080) and a script to simulate a parallax effect
- Ability to increase camera size for certain scenes
- A controllable player
- Documentations
- Prefabs
- Demo scenes
- PSD source files
Craftpix presents the Ultimate Backgrounds Collection, which contains 280 hand-drawn backgrounds, all layered and with a parallax effect ready. A default Player is also included to try them out ! You'll also find detailed documentation explaining how to import your favorite backgrounds into your own Unity projects.
The 280 scenes are divided into 6 major collections + 1 bonus collection :
🟢 56 Nature Backgrounds Collection [Free demo]
🟠 28 City Backgrounds Collection [Free demo]
🔵 28 Mountain Backgrounds Collection [Free demo]
🟣 28 Sky Backgrounds Collection [Free demo]
🔴 36 1-Bit Backgrounds Collection [Free demo]
🟡 40 Original Backgrounds Collection [Free demo]
⭐ 64 Bonus Backgrounds Collection [Free demo]
Size of each sprite : 576x324 (1920x1080 for Original Collection)
Format : PNG, PSD
🟢 NATURE COLLECTION (56 scenes) :
- 🌳 Nature Pack 1 (8 scenes)
- ☀️ Summer Pack (8 scenes)
- 🌲 Forest Pack (8 scenes)
- 🌊 Ocean Pack (8 scenes)
- Swamp Pack (4 scenes)
- 🍁 Autumn Pack (4 scenes)
- 🪨 Crystal Cave Pack (4 scenes)
- 🌵 Desert Oasis Pack (4 scenes)
- 🌼 Nature Pack 2 (4 scenes)
- 🌴 Nature Pack 3 (4 scenes)
🟠 CITY COLLECTION (28 scenes) :
- 🏢 City OG Pack (4 scenes)
- 🌳 Forest OG Pack (4 scenes)
- ⛰️ Mountain OG Pack (4 scenes)
- 🪐 Planet OG Pack (4 scenes)
- 🏚️ Post Apo OG Pack (4 scenes)
- ❄️ Snowy OG Pack (4 scenes)
- 🏪 Street OG Pack (4 scenes)
- 💥 War OG Pack (4 scenes)
- 🪖 Battleground OG Pack 1 (4 scenes)
- 🗡️ Battleground OG Pack 2 (4 scenes)
🔵 MOUNTAIN COLLECTION (28 scenes) :
- 🏔️ Mountain Pack 1 (8 scenes)
- 🏔️ Mountain Pack 2 (4 scenes)
- 🏔️ Mountain Pack 3 (8 scenes)
- 🏔️ Mountain Pack 4 (4 scenes)
- 🌋 Volcano Pack (4 scenes)
🟣 SKY COLLECTION (28 scenes)
- ⛅ Sky Pack 1 (8 scenes)
- ⛅ Sky Pack 2 (4 scenes)
- ⛅ Sky Pack 3 (4 scenes)
- ⛅ Sky Pack 4 (4 scenes)
- ⛅ Sky Pack 5 (4 scenes)
- ⛅ Sky Pack 6 (4 scenes)
🔴 1-BIT COLLECTION (36 scenes)
- 🌇 City 1-Bit Pack (4 scenes)
- 🈵 Cyberpunk 1-Bit Pack (4 scenes)
- 🛡️ Fantasy 1-Bit Pack (4 scenes)
- 🪦 Graveyard 1-Bit Pack (4 scenes)
- 🗝️ Prison 1-Bit Pack (4 scenes)
- 💾 Retro 1-Bit Pack (4 scenes)
- 🪨 Cave 1-Bit Pack (4 scenes)
- ⛅ Sky 1-Bit Pack 1 (4 scenes)
- ⛅ Sky 1-Bit Pack 2 (4 scenes)
🟡 ORIGINAL COLLECTION (40 scenes)
- 🏢 City OG Pack (4 scenes)
- 🌳 Forest OG Pack (4 scenes)
- ⛰️ Mountain OG Pack (4 scenes)
- 🪐 Planet OG Pack (4 scenes)
- 🏚️ Post Apo OG Pack (4 scenes)
- ❄️ Snowy OG Pack (4 scenes)
- 🏪 Street OG Pack (4 scenes)
- 💥 War OG Pack (4 scenes)
- 🪖 Battleground OG Pack 1 (4 scenes)
- 🗡️ Battleground OG Pack 2 (4 scenes)
⭐ BONUS COLLECTION (64 scenes)
- 🌉 Bridges Pack (4 scenes)
- 🏰 Castle Pack 1 (4 scenes)
- 👑 Castle Pack 2 (4 scenes)
- ⛲ Castle Pack 3 (4 scenes)
- 🪨 Cave Pack (4 scenes)
- 🌔 Moon Pack (4 scenes)
- 🌏 Planet Pack 1 (4 scenes)
- 🪐 Planet Pack 2 (4 scenes)
- 🏚️ Post Apo Pack (4 scenes)
- 🛻 Road Pack (4 scenes)
- 🌌 Space Pack (4 scenes)
- 🛰️ Space Station Pack (4 scenes)
- 🏛️ Temple Pack 1 (4 scenes)
- 🪙 Temple Pack 2 (4 scenes)
- 🦈 Underwater Pack 1 (4 scenes)
- 🐠 Underwater Pack 2 (4 scenes)
All visuals in this asset are from CraftPix.
In partnership with the fantastic developer Krawper.
✨ Support for other CraftPix assets
We hope this asset will help you create amazing games, please give us your feedback so we can improve and offer you even better assets in the future !
Price $49.00
56 Nature Backgrounds Pixel Art by CraftPix
- 56 hand-drawn backgrounds, 10 differents packs
- Several layers (576x324) and a script to simulate a parallax effect
- Ability to increase camera size for certain scenes
- A controllable player
- Documentations
- Prefabs
- Demo scenes
- PSD source files
Craftpix presents the Nature Backgrounds Collection, which contains 56 hand-drawn backgrounds, all layered and with a parallax effect ready. A default Player is also included to try them out ! You'll also find detailed documentation explaining how to import your favorite backgrounds into your own Unity projects.
🕹️ Try the scene Nature_4 on Unity Play !
Size of each sprite : 576x324
Format : PNG, PSD
You will find 56 scenes spread across 10 different packs :
- 🌳 Nature Pack 1 (8 scenes)
- ☀️ Summer Pack (8 scenes)
- 🌲 Forest Pack (8 scenes)
- 🌊 Ocean Pack (8 scenes)
- Swamp Pack (4 scenes)
- 🍁 Autumn Pack (4 scenes)
- 🪨 Crystal Cave Pack (4 scenes)
- 🌵 Desert Oasis Pack (4 scenes)
- 🌼 Nature Pack 2 (4 scenes)
- 🌴 Nature Pack 3 (4 scenes)
✨ Support for other CraftPix assets
We hope this asset will help you create amazing games, please give us your feedback so we can improve and offer you even better assets in the future !
Price $29.00
40 Original Backgrounds Pixel Art by CraftPix
- 40 hand-drawn backgrounds, 10 differents packs
- Several layers (1920x1080) and a script to simulate a parallax effect
- A controllable player
- Documentations
- Prefabs
- Demo scenes
- PSD source files
Celebrate Craftpix's 10th anniversary (2016-2026) with the Original Backgrounds Collection, which contains the first 40 hand-drawn backgrounds of the website, all layered and with a parallax effect ready. A default Player is also included to try them out ! You'll also find detailed documentation explaining how to import your favorite backgrounds into your own Unity projects.
🕹️ Try the scene City_OG_4 on Unity Play !
Size of each sprite : 1920x1080
Format : PNG, PSD
You will find 40 scenes spread across 10 different packs :
- 🏢 City OG Pack (4 scenes)
- 🌳 Forest OG Pack (4 scenes)
- ⛰️ Mountain OG Pack (4 scenes)
- 🪐 Planet OG Pack (4 scenes)
- 🏚️ Post Apo OG Pack (4 scenes)
- ❄️ Snowy OG Pack (4 scenes)
- 🏪 Street OG Pack (4 scenes)
- 💥 War OG Pack (4 scenes)
- 🪖 Battleground OG Pack 1 (4 scenes)
- 🗡️ Battleground OG Pack 2 (4 scenes)
✨ Support for other CraftPix assets
We hope this asset will help you create amazing games, please give us your feedback so we can improve and offer you even better assets in the future !
Price $24.00
28 Mountain Backgrounds Pixel Art by CraftPix
- 28 hand-drawn backgrounds, 5 differents packs
- Several layers (576x324) and a script to simulate a parallax effect
- Ability to increase camera size for certain scenes
- A controllable player
- Documentations
- Prefabs
- Demo scenes
- PSD source files
Craftpix presents the Mountain Backgrounds Collection, which contains 28 hand-drawn backgrounds, all layered and with a parallax effect ready. A default Player is also included to try them out ! You'll also find detailed documentation explaining how to import your favorite backgrounds into your own Unity projects.
🕹️ Try the scene Mountain_6 on Unity Play !
Size of each sprite : 576x324
Format : PNG, PSD
You will find 28 scenes spread across 5 different packs :
- 🏔️ Mountain Pack 1 (8 scenes)
- 🏔️ Mountain Pack 2 (4 scenes)
- 🏔️ Mountain Pack 3 (8 scenes)
- 🏔️ Mountain Pack 4 (4 scenes)
- 🌋 Volcano Pack (4 scenes)
✨ Support for other CraftPix assets
We hope this asset will help you create amazing games, please give us your feedback so we can improve and offer you even better assets in the future!
Price $19.00
28 City Backgrounds Pixel Art by CraftPix
- 28 hand-drawn backgrounds, 6 differents packs
- Several layers (576x324) and a script to simulate a parallax effect
- Ability to increase camera size for certain scenes
- A controllable player
- Documentations
- Prefabs
- Demo scenes
- PSD source files
Craftpix presents the City Backgrounds Collection, which contains 28 hand-drawn backgrounds, all layered and with a parallax effect ready. A default Player is also included to try them out ! You'll also find detailed documentation explaining how to import your favorite backgrounds into your own Unity projects.
🕹️ Try the scene City_2 on Unity Play !
Size of each sprite : 576x324
Format : PNG, PSD
You will find 28 scenes spread across 6 different packs :
- 🏙️ City Pack (8 scenes)
- 🏭 Industrial Pack (4 scenes)
- 🛸 Invasion Pack (4 scenes)
- 🛞 Steampunk Pack (4 scenes)
- 🌆 Futuristic Pack (4 scenes)
- 🏚️ City Ruins (4 scenes)
All visuals in this asset are from CraftPix.net.
✨ Support for other CraftPix assets
We hope this asset will help you create amazing games, please give us your feedback so we can improve and offer you even better assets in the future !
Price $19.00
Camera Motion FX – Dynamic Camera System by AxonDev
⚙️ Tech Specs
- Unity 2019.4 or higher
- Works with Built-in, URP, and HDRP
- Compatible with Cinemachine
- Language: C#
- Namespace: CameraMotionFX
- Runtime Memory: ~50KB
- Stable 60+ FPS on mobile
- Event-driven, component-based, async-safe architecture
🎬 Camera Motion FX – Dynamic Camera System
Elevate Your Gameplay with Cinematic Camera Power
Camera Motion FX is a professional-grade system for dynamic camera movement, shake, and cinematic reactions in Unity.
Instantly add realism, intensity, and emotion to your game scenes — from subtle footsteps to massive explosions — with over 100 handcrafted motion presets.
⚡ Why You’ll Love It
- One-Click Integration — Just add the component to your camera and choose a preset.
- 100+ Production-Ready Presets — Weapon recoil, impacts, explosions, walking bob, cinematic zooms, magic effects, and more.
- Advanced Layer System — Combine multiple motions, blend intensities, and build your own complex effects.
- Real-Time Preview & Custom Curves — Fine-tune motion behavior directly in the Inspector.
- Optimized Performance — Lightweight runtime, mobile-friendly, and VR/AR compatible.
- Full Source Code — Developer-friendly architecture with clean and well-documented code.
🎮 Perfect For
- FPS and Third-Person Shooters
- Action, Adventure & Horror Games
- Racing & Sports Projects
- RPG & Survival Titles
- Mobile & VR Experiences
💎 What’s Inside
- CameraMotionController (core system)
- CameraMotionConfig (visual editor)
- 100+ motion presets
- Full demo scenes & documentation
Price $21.99
Baseball animations (Motion Cast#26 Vol.2) by Motion Cast
All animations is in FBX.
ENGLISH :
In this animation pack, we offer a complete package for creating your baseball video game. In line with our pack number 5 on the theme of golf, we have chosen to make some of the animations realistic and others more humorous, with more gestures. Some scenes have been designed for use in gameplay with immediate and rapid reactions, while others are more “cinematic” (non-interactive). We tried to be as comprehensive as possible by offering animations for all baseball positions: pitcher, fielder, batter, runner, catcher, and even the bench. The same goes for the humorous part.
All animations are motion captured, recorded, and finalized in 60. The realistic animations are performed by Alexis Bercegeay, a professional athlete and actor, and the humorous animations by Stéphane Pfeffer, a theater veteran.
Please note that only the animations are sold; no scenery is provided with the purchase. The 3D model is for aesthetic and technical purposes only. You may need to make a few minor adjustments to ensure that the animation matches your character as closely as possible. Feel free to watch our “A Close Look” video to see all of the animations.
List of animations:
Realistic:
Batter and runner: 50 animations
Pitcher: 30 animations
Catcher: 18 animations
Defender: 20 animations
Offense bench: 6 animations
Humoristic:
Batter: 8 animations
Pitcher: 8 animations
Catcher: 6 animations
Defender: 2 animations
Offense bench: 2 animations
Spectator: 3 animations
We therefore have a total of more than 150 animations in FBX format.
We would like to improve and offer you the best animations possible, which is why we invite buyers to leave comments on this page, but also to follow us on social media:
For any requests or technical issues, you can contact us directly by email:
motioncast.loic57@gmail.com
We would also love to see your creations using our animations, so please feel free to use this email address to send us your work.
FRENCH :
Dans ce pack d’animations, nous vous proposons un package complet pour créer votre jeu vidéo de base-ball. Dans la lignée de notre pack numéro 5 sur la thématique du golf, nous avons fait le choix de faire une partie réaliste et une autre partie plus humoristique. Certaines mises en scène ont d’avantage été pensées pour de l’utilisation en gameplay, avec des réactions immédiates et rapides, alors que d’autres sont plus dans une optique « cinématique » (non interactif). Nous avons essayé d’être le plus exhaustif possible en proposant des animations de tous les postes du base-ball : lanceur, défenseur, tireur, coureur, receveur et même banc des attaquants. Il en va de même pour la partie humoristique.
Toutes les animations sont en motion capture, enregistrées et finalisées en 60. Les animations de type réaliste on est performées par Alexis Bercegeay, sportif et acteur professionnel, et les animations humoristiques par Stéphane Pfeffer, habitué des planches de théâtres.
Je précise que ne sont vendues que les animations, aucun décor n’est fourni lors de l’achat. Le modèle 3D n'est présent qu'à des fins esthétiques et techniques. Il se peut que vous ayez à faire quelques petits ajustements pour que l’animation corresponde au maximum à votre personnage. N’hésitez pas à regarder notre vidéo « A Close Look » pour que vous puissiez visualiser l’entièreté des animations.
Liste des animations :
Realistic :
Frappeur et coureur: 50 animations
Lanceur : 30 animations
Receveur : 18 animations
Défenseur : 20 animations
Banc des attaquants : 6 animations
Humoristic :
Frappeur : 8 animations
Lanceur : 8 animations
Receveur : 6 animations
Défenseur : 2 animations
Banc des attaquants : 2 animations
Spectateur : 3 animations
Nous avons donc un total de plus de 150animations en format FBX.
Nous aimerions nous améliorer et vous proposer les meilleures animations possibles, c’est pourquoi nous invitons les acheteurs à laisser des commentaires sur cette page, mais aussi à nous suivre sur les réseaux sociaux :
Pour toute demande ou problème technique, vous pouvez directement nous joindre par e-mail :
Aussi, nous aimerions voir vos créations avec nos animations, n'hésitez donc pas à vous servir de cette adresse mail pour nous présenter vos travaux.
Price $35.00
Brutal Finish Kill animations (Motion Cast#25 Vol.2) by Motion Cast
all animation is in FBX
ENGLISH :
In this animation pack, we offer a series of stylized murder animations, choreographed with weapons and staged in various synchronized duets. This means that the animation of the murderer will be coordinated with that of the victim. The victim has several ways to start the animation depending on the staging of the duet. Sometimes the animation will start with the victim facing the attacker, and some other times, the victim will start on the ground on their back. Also, the attacker can fight with their bare hands, but can use several weapons such as swords, umbrellas, boxes (of various sizes), knives, pepper spray, fighting sticks, tasers, irons, bowling balls, pliers, golf clubs, etc. In some animations, the victim is thrown into the scenery, so it is the scenery that in a way “finishes off” the victim (falling from the top of a roof, hitting a wall, a ledge, etc.). In order to vary the fun as much as possible, some scenes have been designed for use in gameplay with immediate and rapid impact, while others are more “cinematic” (non-interactive).
All animations are motion captured, recorded at 50fps and finalized at 60fps. All bones are animated, including those of the fingers. The animations are performed by Stéphane Pfeffer, an amateur actor, and Nicolas Villet, a professional stuntman.
Please note that only the animations are sold; no scenery is provided with the purchase. The 3D model is for aesthetic and technical purposes only. You may need to make a few minor adjustments to ensure that the animation matches your character as closely as possible. Feel free to watch our “A Close Look” video to view the animations in their entirety.
List of animations:
2 duos where the victim is attacked from behind
15 duos where the victim is attacked with bare hands
5 duos where the victim is hit with a box of varying sizes; these boxes can easily be replaced with a variety of objects
2 duos where the attacker uses a sword
3 duos where the attacker uses an umbrella; some of these can be replaced with a baseball bat, for example
2 duos where the attacker stabs the victim with a knife
1 duo where the attacker throws pepper in the victim's face with a pepper shaker.
2 duo where the attacker uses a Chinese fighting stick against the victim.
3 duo where the attacker uses an iron against the victim, which he takes from a piece of furniture.
1 duo where the attacker uses a taser on the victim
1 duo where the attacker rolls a bowling ball against the victim's leg
2 duo where the attacker uses pliers to pull out the victim's tooth or nail
1 duo where the attacker uses a golf club and calmly swings it against the victim
We therefore have a total of 40 duo animations, or 80 animations in total, all in FBX format.
Among all these animations, 5 of them begin with the victim on the ground.
We would like to improve and offer you the best animations possible, which is why we invite buyers to leave comments on this page, but also to follow us on social media:
Social media links
For any requests or technical issues, you can contact us directly by email:
motioncast.loic57@gmail.com
We would also love to see your creations using our animations, so please feel free to use this email address to send us your work.
FRENCH :
Dans ce pack d’animations, nous vous proposons une série d’animations de meurtre stylisé, chorégraphié avec des armes, et mis en scène en duo synchronisé, c’est a dire l’animation du meurtrier sera raccord avec celle de la victime. La victime a d’ailleurs plusieurs façons de débuter l’animation suivant les mises en scène des duo. Parfois, l’animation commencera avec la victime face à l’agresseur, d'autres fois elle sera au sol, sur le dos. Aussi, l’agresseur pourra se battre à mains nues, mais pourra aussi utiliser plusieurs armes comme des sabres, parapluies, caisses (de différentes tailles), couteaux, poivre, bâton de combat, taser, fer a repasser, boule de bowling, pince, club de golf… Quelquefois, la victime se fait projeter dans le décor, c’est donc le décor qui en quelque sort « achève » la victime (tombe du haut d’un toit, se prend un mur, un rebord etc.) Histoire de varier les plaisirs, certaines mises en scène ont d’avantage été pensées pour de l’utilisation en jeu/gameplay, avec des impacts immédiats et rapides, alors que d’autres sont dans une optique plus « cinématique » (non interactif).
Toutes les animations sont en motion capture, enregistrées en 50fps et finalisées en 60. Tous les os sont animés, dont ceux des doigts de la main. Les animations sont performées par Stéphane Pfeffer, acteur amateur et Nicolas Villet , cascadeur professionnel.
Je précise que ne sont vendues que les animations, aucun décor n’est fourni lors de l’achat. Le modèle 3D n'est présent qu'à des fins esthétiques et techniques. Il se peut que vous ayez à faire quelques petits ajustements pour que l’animation corresponde au maximum à votre personnage. N’hésitez pas à regarder notre vidéo « A Close Look » pour que vous puissiez visualiser l’entièreté des animations.
Liste des animations :
2 duo dans lesquelles la victime se fait étrangler
15 duo dans lesquelles la victime se fait agresser à mains nues
5 duo dans lesquelles la victime se prend une caisse de taille variable. Ces caisse peuvent aisément être remplacées par l'objet de votre choix
2 duo dans lesquelles l’agresseur utilise un sabre
3 duo dans lesquelles l’agresseur utilise un parapluie. Certaines animations peuvent être remplacées par une batte de base ball, par exemple
2 duo dans lesquelles l’agresseur plante sa victime avec un couteau
1 duo dans lesquelles l’agresseur balance du poivre à la figure de la victime à l'aide d'un poivrier
2 duo dans lesquelles l’agresseur se sert d’un bâton de combat chinois contre la victime
3 duo dans lesquelles l’agresseur utilise un fer a repasser contre la victime, dont une animation dans laquelle il le prend sur un meuble
1 duo dans lesquelles l’agresseur tase sa victime avec un taser électrique
1 duo dans lesquelles l’agresseur fait rouler une boule de bowling contre la jambe de la victime
2 duo dans lesquelles l’agresseur utilise une pince pour arracher la dent ou l’ongle de sa victime
1 duo dans lesquelles l’agresseur utilise un club de golf et swingue tranquillement la victime
Nous avons donc un total de 40animations en duo, soit 80 animations en tout, toutes en format FBX.
5 d’entre elles commencent avec la victime à terre.
Nous aimerions nous améliorer et vous proposer les meilleures animations possibles, c’est pourquoi nous invitons les acheteurs à laisser des commentaires sur cette page, mais aussi à nous suivre sur les réseaux sociaux :
Pour toute demande ou problème technique, vous pouvez directement nous joindre par e-mail :
Aussi, nous aimerions voir vos créations avec nos animations, n'hésitez donc pas à vous servir de cette adresse mail pour nous présenter vos travaux.
Price $35.00
Carjacking animations (Motion Cast#24 Vol.2) by Motion Cast
All animation in FBX
ENGLISH :
In this animation pack, we offer a series of synchronized carjacking animations. Each animation takes a different approach to the scene, providing several different carjacking situations and different weapons for the attacker. The victim's animations also vary depending on the scene. To maximize variety, some scenes have been designed for use in gameplay, while others are more visual (non-interactive). Please note that all animations have been created on the assumption that the driver is seated in the left-hand seat.
All animations are motion captured, recorded at 50fps and finalized at 60fps. All bones are animated, including those of the fingers. The animations are performed by Stéphane Pfeffer, an amateur actor, and Nicolas Villet, a professional stuntman.
Please note that only the animations are sold; no scenery or vehicles with rigging are provided with the purchase. The 3D model is for aesthetic and technical purposes only. You may need to make a few minor adjustments to ensure that the animation matches your characters and the vehicle you have chosen. Feel free to watch our “A Close Look” video to see all of the animations.
List of animations:
7 animations without weapons
5 animations with one or two guns
2 animations with an axe
2 animations where the attacker burns the car (Technically it's not carjacking because the car burns and can no longer be stolen, but why not...)
We therefore have a total of 16 animations in duo, or 32 animations in total, all in FBX format.
We would like to improve and offer you the best animations possible, which is why we invite buyers to leave comments on this page, but also to follow us on social media:
For any requests or technical issues, you can contact us directly by email:
motioncast.loic57@gmail.com
We would also love to see your creations using our animations, so please feel free to use this email address to send us your work.
FRENCH :
Dans ce pack d’animations, nous vous proposons une série d’animations de Carjacking (vol de voiture), en duo synchronisé. Chaque animation prend le parti pris d’une mise en scène différente, afin d’avoir plusieurs situation de carjacking, ainsi que des armes différentes pour l’agresseur. Les animations de la victime varient également en fonction de la mise en scène. Certaines mises en scène ont d’avantage été pensées pour de l’utilisation en jeu/gameplay alors que d’autres sont dans une optique plus visuelle (non interactive). Sachez que toutes les animations ont été faites en partant du principe que le conducteur est placé sur le siège de gauche.
Toutes les animations sont en motion capture, enregistrées en 50fps et finalisées en 60. Tous les os sont animés, dont ceux des doigts de la main. Les animations sont performées par Stéphane Pfeffer, acteur amateur et Nicolas Villet , cascadeur professionnel.
Je précise que ne sont vendues que les animations, aucun décor ni véhicule avec armature n’est fourni lors de l’achat. Le modèle 3D n'est présent qu'à des fins esthétiques et techniques. Il se peut que vous ayez à faire quelques petits ajustements pour que l’animation corresponde à vos personnages et au véhicule que vous aurez choisi. N’hésitez pas à regarder notre vidéo « A Close Look » pour que vous puissiez visualiser l’entièreté des animations.
Liste des animations :
7 animations sans arme
5 animation avec parfois un ou deux pistolets
2 animations à la hache
2 animations dans lesquelles l’agresseur brûle la voiture (Techniquement, ce n’est pas du car jacking car la voiture brûle et ne peut donc pas être brûlée, mais pourquoi pas…)
Nous avons donc un total de 16animations en duo, soit 32 animations en tout, toutes en format FBX.
Nous aimerions nous améliorer et vous proposer les meilleures animations possibles, c’est pourquoi nous invitons les acheteurs à laisser des commentaires sur cette page, mais aussi à nous suivre sur les réseaux sociaux :
Pour toute demande ou problème technique, vous pouvez directement nous joindre par e-mail :
Aussi, nous aimerions voir vos créations avec nos animations, n'hésitez donc pas à vous servir de cette adresse mail pour nous présenter vos travaux.
Price $7.00