Viridia - Fantasy Nature Music Pack by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: background or ambience of your game.
Need to provide credit: No.
Viridia is a music pack containing 20 original, loopable ambient tracks built around acoustic guitar, nature textures, and cinematic fantasy elements. Each track blends emotional acoustic melodies with environmental FX (wind, birds, rustling leaves, water, insects), creating peaceful and immersive soundscapes for exploration, storytelling, and calm gameplay.The 20 tracks are grouped into 4 distinct themes:
1) Forest Awakens - 4 Tracks
2) Temple Garden Dusk - 4 Tracks
3) Cloudsteps - 4 Tracks
4) BeneatAh the Vines - 4 Tracks
5) Silent Valley Strings - 4 Tracks
Price $20.00
Velvet Light - Meditative Game Music by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: background or ambience of your game.
Need to provide credit: No.
Velvet Light is a handcrafted music pack featuring cinematic ambient tracks built around soft felt piano, warm string beds, and slow, evolving textures. Perfectly suited for meditation scenes, peaceful game menus, narrative exploration, or introspective levels, this pack helps developers add emotional depth and subtle atmosphere.
Price $20.00
Nomad Chillhop – Desert Lo-Fi Beats Pack by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: background or ambience of your game.
Need to provide credit: No.
Nomad Chillhop - Desert Lo-Fi Beats Pack is a relaxing collection of loopable, oriental-flavored lo-fi tracks crafted for game developers seeking ambient, warm soundscapes for menus, desert levels, or narrative-driven exploration. Inspired by the sounds of the Middle East and infused with modern chillhop textures, this pack features oud melodies, darbuka grooves, ambient wind textures, vinyl hiss, and smooth synth pads, all mixed in a soft, dreamy lo-fi aesthetic.
Price $20.00
House of Light – Fantasy Music Pack by Skyscraper Seven
🛠️ Technical Details
- Audio file types: WAV
- Sample Rate: 44.1 kHz
- Bit Depth: 24-bit
- Loopable: Yes
- Additional: Stereo
- Number of Tracks: 15
- Average Track Length: ~3:00 -4:00 min
- Royalty-Free: Yes – no credit required
- Compatible with: Unity, Unreal, Godot, RPG Maker, and others
- Theme: Magical girl / pop-fantasy / house / sparklecore
House of Light - Fantasy Music Pack is a collection of 15 original loopable tracks inspired by early 2000s magical girl shows and dance-pop energy. Blending fantasy pads, shimmering synths, light house beats, and emotional melodies, this pack is perfect for transformation scenes, character moments, menus, exploration, and stylish gameplay.
Price $15.00
Ruins of Bloom – Chill Botanica Game Music by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 27.
- Created for the: background or ambience of your game.
Need to provide credit: No.
Ruins of Bloom is a unique music pack featuring 27 seamless loops inspired by the Botanica genre - a fusion of nostalgic acoustic timbres, spectral textures, glitchy transitions, and chill future bass elements. Each track flows through gentle pads, subtle vocal chops, acoustic textures, and slow-blooming synths, evoking a world where nature has reclaimed digital ruins.
Price $30.00
12K Professional Nebula Skyboxes by Matei Ioan Alexandru
- Number of HDRIs: 10
- Resolution: 12288 × 6144 (12K)
- Format: .HDR (equirectangular, 32-bit float)
- Aspect Ratio: 2:1
- File Type: Uncompressed .HDR files
- Compatibility:
Unity (URP, HDRP, Built-In Render Pipeline)
Compatible with Skybox Materials, Reflection Probes, and Lighting Environments
Also works in external tools (Blender, Unreal Engine, V-Ray, etc.) - Use Cases:
Image-Based Lighting (IBL)
Skybox backgrounds
Space environments and sky domes
Real-time lighting, cinematic rendering, and VR/AR scenes
🌌 12K Professional Nebula Skyboxes – Cinematic Space HDRIs for Unity Projects
Bring deep space to your Unity projects with this collection of 10 ultra-high-resolution 12K skyboxes, designed for sci-fi, fantasy, and cinematic environments. Each HDRI features stunning nebula formations, vibrant color palettes, and dramatic galactic light, captured in equirectangular format for seamless 360° visuals.
These panoramic HDRIs are perfect for creating breathtaking space backdrops, immersive lighting, or realistic sky domes in real-time or baked lighting workflows. Ideal for VR/AR, games, cinematics, and virtual production.
🚀 Why Choose This Pack?
- Ultra-detailed nebulae with realistic cosmic color grading
- Ready-to-use in any Unity project
- Seamless 360° visuals for immersive environments
- Professional-grade quality for indie or AAA production
Price $19.99
Dead District by Neo Star
Topology:
On average 6k tris per mesh.
Textures:
4K diffuse, metallic, roughness, normal and maskMap.
Demo -> Download
This is a low poly abandoned urban environment. Featuring several types of buildings, this pack is ideal for post-apocalyptic games, survival horror, and dystopian settings. Optimized for performance without sacrificing atmosphere.
The pack features 101 unique meshes, including buildings and props, along with the demo map showcased in the images and playable demo.
Built with performance in mind, the buildings have an average polycount of 6K tris, making them optimized even for mobile games. To keep draw calls low, every building uses a single material, while 4K textures provide high detail and can be downscaled as needed.
Feel free to contact us with any questions or issues regarding this package, we’re here to help!
This asset was created in partnership with DAYBREAK.
🕹️ Join us on these platforms and stay in the loop for exciting new releases and game development content:
Price $59.99
City Car Driving Simulator HDRP by BoneCracker Games
- Compatible with Unity 6000.0.49f1 --> Unity 6.2, supports HDRP only
- Tested on PC, Mac, Linux, Android, iOS, and Web
- Compatible with all controller types with the input system support
- Mobile controllers
- Included assets: Realistic Car Controller Pro, Realistic Traffic Controller
City Car Driving Simulator is a mission based driving game packed with objectives like races, pursuits, checkpoints, and trailblazers. Players can play free ride mode while earning score and money by drifting, pulling off stunts, and hitting high speeds. Use your earnings to upgrade or purchase new vehicles.
[--> HDRP <--]
This is the HDRP version of the City Car Driving Simulator. If you're looking for the URP version, you can find it here.
Please make sure to import this package into a new project with HDRP (v17.x) installed. Do not attempt to import it into a project that uses a different rendering pipeline, such as URP, as it may cause compatibility issues.
HDRP projects are fundamentally different from Built-in and URP projects. You'll find a wide range of advanced graphics options and settings available. The current configuration uses commonly adopted defaults, but you may want to customize them later to suit your needs.
A basic understanding of HDRP is recommended before getting started. It's a good idea to watch a few HDRP tutorials to familiarize yourself with its features and workflow. We do not recommend purchasing this version of the project unless you’re already familiar with how HDRP projects work.
🎮 PC Demo
🆓 Free Assets
This package includes latest versions of Realistic Car Controller Pro and Realistic Traffic Controller. Both are accessible in this project and are available for free on the Asset Store with your purchase of City Car Driving Simulator!
🎚️ Compatible with Unity 6 (6000.0.49f1 --> Unity 6.2).
Please review the release notes for detailed updates.
🟠 Package Contains
🔹Latest version of Realistic Car Controller Pro
🔹Latest version of Realistic Traffic Controller
🔹11 player vehicles
🔹6 traffic vehicles (basic models)
🔹3 levels (1 main, 2 gameplay) set in a basic city environment
🔹Save & load the game functionality with JSON
🔹Editor extensions and editor windows to create and customize the content
🔹Scene managers, observers, and debuggers
🟠 Editor Features
🔹Deploy ready for PC, Mac, Android, iOS, and Web
🔹Mobile and gamepad controller support
🔹Optimized scenes and traffic vehicles
🔹Editor extensions for all managers
🔹Clean and documented scripts
🔹Documentation with tutorial videos
🟠 Main Game Features
🔹Missions: Race, Pursuit, Checkpoint, Trailblazer
🔹FPS, TPS, and Top-down camera modes
🔹Unlockable and purchasable vehicles
🔹User profile system
🔹Upgradable vehicles (easy in-editor editing for vehicle prices and upgrades)
🔹Score system for drifts, stunts, and high speeds
🔹Scene managers to track player actions
🔹Vehicle selection menu with customization, upgrades, and purchases
🔹Save & load player progress via json
🔹Traffic management
🔹Complete UI for main menu and gameplay
🔹Damage & repair system
🔹In-game currency for purchasing, upgrading, and customizing vehicles
🔹Button and text animations for UI (script based)
🔹AI opponents
🔹Minimap
🟠 Editor Extensions
🔹All in one scene view manager panel for overall scene setup management
🔹One click creation, editing, and removal of markers, missions, start positions, and other scene elements easily
🟠 HDRP
🔹This project uses the High Definition Render Pipeline (HDRP). Ensure you have the latest HDRP updates from the Package Manager to avoid dependency errors related to outdated HDRP versions. V17.x is recommended.
🟠 Full PDF Documentation
🔹Detailed guides on creating and configuring player and traffic vehicles
🔹Level creation, configuration, and optimization
🔹Main menu, options, UI, score systems, and multiplier configurations
🔹Settings configuration through CCDS_Settings
🔹Save data management: saving, loading, and deleting the player data
Price $100.00
Snow Mobile Controller by RageRun Games
- 1 Snowmobile Model
- 1 Texture (1024 x 1024)
- Demo Included
- New Input System Integration
Snowmobile Controller – Speed Through Snow with Style!
Power your winter gameplay with the Snowmobile Controller, a fully-featured physics-based vehicle system designed for snowy terrain. Whether you're building an action-packed snow chase or a chill open-world ride, this controller delivers responsive, terrain-aware motion with smooth controls and satisfying feedback.
Built on Rigidbody physics, the system includes realistic suspension, drift mechanics, and slope-based acceleration — all while staying flexible for arcade or semi-realistic gameplay. Fine-tuned input and clean integration make it ideal for prototyping or production.
❄️ Key Features:
- Realistic snowmobile physics using Rigidbody dynamics
- Terrain-sensitive speed, tilt, and simple suspensions
- Slope-based acceleration and hill-climbing control
- Toggle between third-person and first-person cameras
- Customizable speed, turn radius, and gravity scaling
- Works with keyboard, gamepad, and mobile input
- Easy integration — just drop in and ride
- Clean, modular C# scripts with full source code
- Cinemachine-ready camera support
- Great for snow sports games, missions, or exploration gameplay
⚠️ NOTE
This package uses Cinemachine and Animation rigging package, so import into a clean Unity project for best results. You may be asked to override project settings — disable those if importing into an existing project.
Developed using Unity 6. Earlier version support coming in future updates.
📩 Contact:
Email: ragerungames@gmail.com
Discord: Link
🚀 Check out my other assets:
https://assetstore.unity.com/publishers/68658
Price $15.00
Realistic Asteroids Pack by Sat Productions
- 10 unique asteroid meshes and prefabs
- All models include LODs for performance optimization
- Game-ready low-poly geometry (efficient for real-time use)
- Texture maps included: Base Color, Mask, Normal, Emissive
- Verts count is between 1.122 and 4.226
- 2K Textures (Base,Mask,Normal and Emissive)
- Emissive (glowing) variant included
- Compatible with all render pipelines (Built-in, URP, HDRP)
- Easy drag-and-drop setup for any project
The Realistic Asteroids Pack includes 10 uniquely designed asteroid models with game-ready, low-poly geometry and high-quality 2K textures. All models support LODs and include emissive map options for glowing effects, making them ideal for sci-fi, space, and futuristic environments. Fully optimized for performance and compatible with all render pipelines, this pack is suitable for games, cinematics, VR/AR projects, and more.
You can leave a review to support us :)
Join our Discord to stay updated and get notified about exciting giveaways!🎁
For any question or support :
Email : contact@satproductions.com
Discord : Join our Discord
Price $15.00
Fast Blur - High Performance Blur Post Processing Effect for URP by Ilumisoft
Fast Blur has been exclusively designed for Unity 6 or higher and the Universal Render Pipeline. It has been implemented as a URP Renderer Feature, using Unity's new Render Graph system. The effect is fully compatible with Unity’s Volume system and can be controlled using a post-processing override.
Requirements
- Unity 6 or higher
- Universal Render Pipeline (URP)
Features
- Fullscreen post-processing blur effect
- Integrated as a URP Renderer Feature
- Volume override with adjustable intensity
- Efficient multi-pass blur algorithm (downsampling & upsampling)
- Designed for real-time performance
Fast Blur's down- and upsample blurring approach is based on the iterative Dual Blur method presented in "Bandwidth-Efficient Rendering" by Marius Bjørge at SIGGRAPH 2015. In our implementation of the technique, we have introduced a custom interpolation system for smooth intensity transitions, making it ideal for dynamic real-time effects.
In the screenshots, we compared fast blur to a common two pass gaussian blur implementation with 32 samples on a 4K output.
Fast Blur is a performant, high-quality fullscreen blur effect built for the Universal Render Pipeline (URP) in Unity 6. Designed as a post-processing override, it integrates seamlessly with Unity’s Volume System and delivers smooth, adjustable blur effects - perfect for UI backgrounds, cutscenes, and in-game VFX.
✨ Key Features
- 🎯 Performance-Conscious Design
Delivers a substantial performance improvement over traditional blur techniques like box or Gaussian blur, while still providing high visual fidelity.
- 🔁 Iterative Blur Algorithm
Combines multiple downsampling and upsampling passes with smart interpolation to deliver high-quality results with fewer samples and lower performance impact.
- 🎚️ Volume-Based Control
Fully compatible with Unity’s volume system. Adjust blur intensity smoothly at runtime using post-processing volumes.
- ⚙️ Renderer Feature Integration
Easy setup as a URP Renderer Feature - just add it to your Renderer Asset and configure your volumes.
- 🛠️ Flexible Applications
Ideal for blurring UI backgrounds, creating atmospheric effects, or enhancing transitions with minimal setup.
⚡ Smarter Blur for Real-Time Projects
While any fullscreen blur effect has a performance cost, Fast Blur is engineered to minimize that impact - offering one of the most efficient blur solutions available for URP. It's a practical choice for developers who want polished visual effects without the steep overhead of conventional blur methods.
Price $20.00
Robot 04 b by buxoided
Rigged: Yes
Rigged to Humanoid skeleton: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters:51973
Number of Shaders and Material Instances:1/4
Number of Textures:9
Texture Resolutions: 4k
Supported Development Platforms:pc
Windows: Yes
Mac: no tested
Documentation: no
Important/Additional Notes:no
- from 2021.3 LTS (Built,URP,HDRP) if you have selected urp or hdrp, then you need to select your render type in the shader
- the shader works through the "shader graph"
- https://www.youtube.com/watch?v=QyiB4PgemAk change render
- Robot 04
- Customziation colors- watch video
- The police decal can be removed
Price $64.99
Wave Spawner Pro by Celeris Lab
Unity Compatibility: Requires Unity 2021.3 LTS or higher.
Architecture & Modularity:
- Developed with a modular architecture using Unity Assembly Definitions (.asmdef) for optimized compilation times and clean dependency management.
- Structured into dedicated assemblies:CelerisLab.WaveSpawnerPro.Runtime.dll: Contains the core WaveManager component and all related serializable data structures (Wave, BurstSpawnEntry, EnemyTypeInBurst).
CelerisLab.WaveSpawnerPro.Editor.dll: Provides editor-specific tools, including the convenient Hierarchy right-click menu for quick setup, referencing the Runtime assembly.
CelerisLab.WaveSpawnerPro.Demo.dll: Contains example scenes and associated scripts, referencing the Runtime assembly.
Performance Optimization:
- Features a robust, integrated object pooling system that automatically pre-instantiates configured enemy prefabs based on your wave definitions.
- Significantly reduces runtime Instantiate and Destroy calls, leading to minimized garbage collection and smoother frame rates, especially in games with a high volume of enemies.
Integration & Extensibility:
- Exposes a comprehensive API through static C# Events (WaveManager.OnWaveStart, WaveManager.OnWaveEnd, WaveManager.OnFirstWaveStart, WaveManager.OnLastWaveEnd) for seamless integration with your game's UI, audio, scoring, and game state management systems.
- Includes public methods for manual wave control (StartSpecificWave) and real-time status queries (GetCurrentWaveIndex, IsSpawningWave, GetTotalWavesCount).
Dependencies: Utilizes standard Unity engine namespaces and C# libraries. No external third-party dependencies.
Supported Platforms: All platforms supported by Unity (as it consists purely of C# logic and standard Unity components).
💥⚔️ Unleash Dynamic Enemy Hordes & Master Combat Pacing with Wave Spawner Pro!
Tired of wrestling with complex enemy spawning code?🤔
Wave Spawner Pro is your ultimate asset for creating, managing, and optimizing dynamic enemy waves, transforming tedious setup into an intuitive creative process. ✨
- ✏️ Effortless Wave Design: Visually define intricate wave structures, diverse enemy types, and customizable burst patterns directly within a streamlined Inspector interface. Craft unique challenges without writing a single line of spawning code.
- ⚡️ Dynamic & Unpredictable Encounters: Keep players on their toes! Leverage flexible spawning options, including randomized burst orders and intelligent multi-point spawn position selection, ensuring every encounter feels fresh and exciting. 🎲
- 🚀 Peak Performance & Scalability: Built-in, highly efficient Object Pooling eliminates costly Instantiate/Destroy calls, delivering buttery-smooth framerates even amidst overwhelming hordes. Scale your game without performance bottlenecks.
- 🔗 Seamless Game Integration: Power your game logic with a robust Event System (wave start/end, first/last wave) and manual wave control, allowing flawless interaction with your UI, audio, and overall game state. Modular design with Assembly Definitions ensures faster compile times.
- 🔧 Developer-Friendly Workflow: Get started instantly with a dedicated Editor menu item (Right-click in Hierarchy / CelerisLab / Create Wave Manager) and troubleshoot effortlessly with toggleable debug logs.
🎮 Wave Spawner Pro is ideal for action-packed shooters, strategic tower defense, challenging survival games, or any project demanding precise and performant enemy management.
Elevate your game's combat to the next level. Get Wave Spawner Pro today! ⬆️
📜 For a more in-depth look, check out our detailed Documentation.
Price $19.98
Albedo to PBR – Texture Generator by Quick Lib
- HDRP Support: Includes a dedicated one-click HDRP Mask Map generator.
- Full Metallic/Roughness support: Includes generators for Height, Normal, Metallic, Roughness, and AO maps.
- Full Specular/Glossiness Support: Includes generators for Specular, and Glossiness maps.
- Works in the Unity Editor for now.
- Code: Clean, well-organized C# source code.
- Dependencies: None. It's a self-contained editor script with multiples algorithms.
- Generated Maps & Features:
- Height Map (from Albedo grayscale, with contrast, blur, and invert controls)
- Normal Map (from Height, with strength control)
- Metallic Map (from Albedo luminance or uniform value)
- Roughness Map (from Albedo, Normal intensity, or uniform value)
- Ambient Occlusion (AO) Map (from Height, Height Differences, or Normal map, with strength and blur)
- Emissive Map (from Albedo luminance, with color, threshold, and intensity controls)
- HDRP Mask Map (packed R:Metallic, G:AO, B:Height, A:Roughness)
- Specular, and Glossiness Maps
- Per-Texture Optimization: Set max import size for each map type (Same as Albedo, Half, Quarter, or Custom).
- UI & UX:
- Intuitive Editor Window
- Drag-and-drop Albedo texture field.
- Settings are saved between Unity sessions.
- "Select/Deselect All" and "Reset" buttons for ease of use.
Wish you could breathe life into your existing Albedo textures with a full, physically-based material set in seconds?
Albedo to PBR – Texture Generator is your new essential workflow tool. Go from a single Albedo texture to a complete, game-ready PBR material set with just one click.
Stop wasting hours on repetitive tasks. Simply drop your Albedo texture into the intuitive editor window, select the maps you need, and let Albedo to PBR – Texture Generator do the heavy lifting. Generate everything you need for Metallic/Roughness, Specular/Glossiness, or HDRP workflows.
► Key Features ◄
🚀 Unparalleled Algorithmic Control. This is not a basic converter. Albedo to PBR – Texture Generator offers multiple generation methods for key textures, giving you the power to define your material's story and creative freedom.
- Choose between different generation mode:
- Simple Inverted Height for fast results,
- Advanced Height Difference for detailed cavity detection.
- From Normal Map Concavity to capture fine surface variations,
- From Albedo luminance (with invert option),
- Uniform Value for specific material types like plastic or glass.
- Metallic/Roughness workflow: Generate individual Height, Normal, Metallic, Roughness, and AO maps.
- HDRP Ready: Instantly generate the packed HDRP Mask Map (R:Metallic, G:AO, B:Height, A:Roughness) to save texture samplers and optimize performance.
- Specular/Glossiness workflow: Full support for the Specular workflow, generating Specular, and Glossiness maps automatically.
- Emissive Maps: Make your materials glow! Generate emissive maps from your Albedo's brightest parts, with full control over color and intensity.
⚙️ Built for Professionals
- Independent Texture Sizing: Optimize your project by setting the max size for each map individually (e.g., full-res Normal, half-res Roughness).
- Automated Importer Settings: Generated maps are automatically configured with the correct settings (e.g., Normal Maps set to NormalMap, sRGB turned off for masks), saving you manual setup time.
- Preference Saving: Your settings are saved automatically, so your favorite configurations are always ready to go.
- Polished UI: A clean, dockable, and user-friendly editor window with helpful tooltips and organizational foldouts.
- No Dependencies: A single, clean C# script that works out of the box.
Albedo to PBR – Texture Generator is the fastest way to build your PBR textures library.
If you need support : Discord | Contact
Price $19.99
Fun City - Basic GUI & Icons Package by Adrift Team
Icons resolution: 1024 x 1024 px
File count: 166 Icons & 317 GUI
Animated: No
Additional: Pixel Based
- 2D Icons Highly Detailed with an Unique Style
- GUI System (Buttons, Inputs, and so on)
- More than 300 UI Assets & 160 Icons
- PSD GUI sources
- GUI Assets are Sectioned to allow Modularity and Custom Edits in-engine
Thank you all for purchasing our pack!
Price $15.25
Ears Wings Tails and Stuff by yyyrjis
Number of textures: 50
Texture dimensions: 512x512 - 2048x2048
Number of meshes/prefabs: 49
Rigging: Yes
Animation count: 18
Animation type list: flying animation for yyyrjis characters, basic mevement animations for wings.
UV mapping: Yes
Important: This asset requires one of yyyrjis character asset packs to make a full character.
This pack includes the following for both girl and boy characters:
- 2 wing meshes with matching animations for basic movement animations from yyyrjis character packs
- 19 horn meshes
- 4 teeth/mouth meshes
- 15 ear meshes
- 9 tail meshes
- 9 eye textures
Price $30.00
2D TopDown Archer Character RPG Game by HobiSoLoved
Template Feature:
Archer Character (Movement 8 directions, idle, walk, attack)
Interactable with object
Pickup coins & gems
Quest System
- The various goal character select to complete and get rewards,when quest complete.
- Goal type (Kill, Talk with NPC, Gathering, Pickup item)
Camera Controll
- Room Transitions
Enemies
- Enemies projectiles
- Enemies bullet hell
- Enemies patrols
NPC
- Dialouge system
Chest System
- Open - Close
Main Menu
- Simple main menu scene
Plese Note:
This asset not include audio system
Archer character game inspire by fantasy game, turn character to tiny. Make it movement in adorable world.
Price $49.00