Eclipse - Cinematic Trailer Sound Effects by Audiovo Media
High Quality Wave Files : 48kHz – 16Bit
98 Wave files
8 Categories
100% Royalty Free
Eclipse - Cinematic Trailer SFX
96 Custom Sound Effects for Film & Video Game Creators
Elevate your projects with Eclipse – Cinematic Trailer SFX, a premium sound effects pack designed for motion picture and video game creators who demand the highest quality. Curated by Audiovo Media’s award-winning sound design team, this collection of 99 custom-created sound effects brings a cinematic edge to your work, from heart-pounding action sequences to haunting atmospheres.
Crafted by the same team behind iconic films like Halloween Ends, Wrong Turn, Pet Sematary, and The Exorcist: Believer, each sound in the Eclipse pack is designed to add depth, drama, and impact to your trailer, film, or game soundscape.
Whether you're building tension with eerie tones, adding weight to an epic action scene, or searching for that perfect sonic texture to tie your project together, Eclipse provides the tools you need to make your vision a reality.
What’s Included:
- 96 high-quality, custom sound effects
- High Quality Wave Files : 48kHz – 24Bit.
- Designed specifically for cinematic trailers, video games, and films
- Perfect for explosions, whooshes, impacts, atmospheres, transitions, and more
- Created by industry-leading sound designers with credits in major films and franchises
Unleash the power of sound and transform your project into a gripping, immersive experience with Eclipse – Cinematic Trailer SFX. Let your story be heard.
Price $9.99
Simple Visual Dialogue Editor by Inkcat Studio
This is a simple visual dialogue editor based on xNode. If you used something like Visual Scripting or Amplify Shader Editor before, you may be familiar with the operations.
Create
Right click and choose "Create/Dialogue Graph", you will get a file named New Dialogue Graph. Before we double click the file to edit it, we can add name to the file's list in the inspector so that we can dropdown to select name in dialogue node later.
Edit
There are four different kind of nodes in Dialogue Editor. They are dialogue node (the most commonly used one), option node (making choices is also usual in games), event node (Invoke some public functions), check node (check a public variable, different value will lead different direction). The items in dialogue node and event node can have both input port and output port, this makes the node more flexible. Overall the flow of information is clear, only one thing needs to be taken care of is that if one item have an output port connect nothing, then it is an end point. By the way if the node is too long, you can also press the "Show less" button, it will save the connection info and show all of them.
Use
You need to load the graph you make as an scriptable object, then instantiate to use it. Generally, you will only use the chatInfo, optionInfo, and Next(). Though the Next(), you can get the type and relative information of the current step. And the you can get the corresponding information though dialogueInfo or optionInfo.
Asset uses XNode under MIT, see Third-Party Notices.txt file in package for details.
Price $4.99
2D Candy GUI Asset Pack by Meenu Chan
Files (PNG assets): 112 assets
Resolution: Minimum - 60 pixels (Small UI elements); Maximum - 3840 pixels (Background images); These assets are suitable for making Mobile as well as PC games. All these asset resolution are in multiples of 4, so you can easily apply crunch compression in Unity.
Transparency: All assets are transparent png images.
Color Depth: 32 bit RGB
Animated: No
Source File: Not included
*All these png files are high quality raster images (not vector)
2D Candy GUI asset pack
- This asset pack provides a complete set of UI elements for creating your entire mobile game in a cute and fun art style.
- This asset pack has totally 100+ pngs. All are properly structured in folders.
- Also it includes 9 demo scenes for your reference, showing level screen, score screen, shop screen, title screen, match 3 game screen, user profile screen, leaderboard screen, settings screen and all other UI elements.
- All assets are manually created and no AI tools are used
* Coding and animation are not included, these are just graphical assets with demo scenes where you can preview all the GUI elements of this package.
Price $60.00
Mobile Dialogue System by Air Punch Studios
This is a Dialogue System made primarily for Mobile Games. Simply drag & drop the prefabs into your scene, add images of your actors, add the dialogue lines and it's done.
Features:
- Easy implementation, one line of code
- Clean interface, well commented code and documentation
- Supports actor emotions/reactions
- Prefabs for Landscape and Portrait mode
- Works on Android and iOS (and other platforms too, really)
- Easy editing of actor lines (Scriptable Object)
- Type Writing Style effect with adjustable speed
- Flexible UI
IMPORTANT!
Please note that this package is only for linear storytelling, branched conversations or dialogue with options is NOT supported!
Price $19.98
SideScroll Worlds 2 SET2 by Szadi Art.
Price $9.99
SkinnedMeshMorph by liambilly
Technical Specifications:
- Unity Version: Compatible with Unity 2022.3 or higher.
- Scripting Runtime: Supports .NET Standard 2.0 and .NET 4.x.
- Platform Support: Fully compatible with PC, Mac, Linux, iOS, Android, and WebGL builds.
- DirectX Support: Compatible with DirectX 11 and DirectX 12.
- API Compatibility Level: Supports .NET 4.x and above.
- Dependencies: No additional packages are required.
- Documentation: Comprehensive in-editor and online documentation available.
- Source Code: Full source code included.
Skinned Mesh Morph is a powerful Unity tool that enables real-time morphing of characters by modifying their skinned mesh at runtime. This tool offers a dynamic way to transform your characters without the need to instantiate or disable prefabs in the hierarchy, making it efficient and performance-friendly for complex games.
NOTE:THE MORPH CAN WORK WITH ANY PIPELINE THE ONLY THING THAT RELIES ON URP ARE THE VISUAL EFFECTS
### Key Features:
- Real-time Morphing: Modify and transform your character's skinned mesh at runtime, perfect for immersive gameplay moments like infiltration or disguise.
- **No Prefab Instantiation:** Morph multiple characters without the need to instantiate or disable skinned mesh prefabs, ensuring smooth performance.
- VFX Integration: Includes morph visual effects that trigger during transformations, enhancing the visual experience.
- Humanoid Rig Compatibility: Easily integrates with models using humanoid rigs, especially those compatible with Mixamo animations.
### Benefits:
- Efficient Performance: No need for disabled characters or prefab instantiation in the hierarchy, which reduces overhead and keeps the scene optimized.
- Flexible Customization: Works with your own models or those from Mixamo, provided they share the same bone transform naming conventions.
### Use Cases:
- Stealth and Infiltration: Change the appearance of your player to sneak past enemies unnoticed or access restricted zones.
- Pursuit and Escape: Morph into different forms during intense chase sequences to outwit your opponents.
- Character Swaping: Morph into a different player character instead of instantiating the character.
Price $15.00
Swinging Dungeon Traps by Vertex Hub
Product Specifications
Number of Meshes: 44
Number of Textures: 108
Texture Dimensions: 1024x1024, 2048x2048, 4096x4096
Materials: 54( 3 variants each of 1K, 2K, and 4K textures for Built-In and URP pipelines)
Polygon Counts:
Chain_Long : 5760 tris
Chain_Short : 2880 tris
ChainLink_1 : 120 tris
ChainLink_2 : 120 tris
ChainLink_3 : 120 tris
Chain_Log : 6644 tris
FlailHead : 1436 tris
MetalBeamUpright : 746 tris
MetalHammer_1 : 1108 tris
MetalHammer_2 : 1108 tris
MetalHammer_3 : 952 tris
PendulumTrap_1 : 1434 tris
PendulumTrap_2 : 1434 tris
PendulumTrap_3 : 1278 tris
PendulumTrap_4 : 294 tris
PendulumTrap_5 : 1796tris
PendulumTrap_6 : 1968 tris
PendulumTrap_7 : 1668 tris
PendulumTrap_8 : 1668 tris
PendulumTrap_9 : 1512 tris
PendulumTrap_10 : 1668 tris
PendulumTrap_11 : 1668 tris
PendulumTrap_12 : 1512 tris
PendulumTrap_13 : 770 tris
PendulumTrap_14 : 770 tris
PendulumTrap_15 : 614 tris
PendulumTrap_16 : 770 tris
PendulumTrap_17 : 770 tris
PendulumTrap_18 : 614 tris
PinLog : 1904 tris
RopeKnot : 1148 tris
RopeLog : 2500 tris
RopeLong : 28 tris
RopeShort : 28 tris
SpikedBall_1 : 1588 tris
SpikedBall_2 : 1588 tris
SpikedBall_3 : 1432 tris
SpikeBallSml : 1136 tris
StoneBeamUpright : 746 tris
StoneHammer_1 : 884 tris
StoneHammer_2 : 884 tris
StoneHammer_3 : 728 tris
SwingingBeam : 1588 tris
WoodenBeamUpright : 746 tris
Total Model Prefabs: 138 x Built-In, 138 x URP
Variants: 46 x 1K, 46 x 2K, 46 x 4K for each Built-In and URP
Meshes Include:
Chain_Long
Chain_Short
ChainLink_1
ChainLink_2
ChainLink_3
Chain_Log
FlailHead
MetalBeamUpright
MetalHammer_1
MetalHammer_2
MetalHammer_3
PendulumTrap_1
PendulumTrap_2
PendulumTrap_3
PendulumTrap_4
PendulumTrap_5
PendulumTrap_6
PendulumTrap_7
PendulumTrap_8
PendulumTrap_9
PendulumTrap_10
PendulumTrap_11
PendulumTrap_12
PendulumTrap_13
PendulumTrap_14
PendulumTrap_15
PendulumTrap_16
PendulumTrap_17
PendulumTrap_18
PinLog
RopeKnot
RopeLog
RopeLong
RopeShort
SpikedBall_1
SpikedBall_2
SpikedBall_3
SpikeBallSml
StoneBeamUpright
StoneHammer_1
StoneHammer_2
StoneHammer_3
SwingingBeam
WoodenBeamUpright
Technical Details:
Rigging: No
Animation Count: None
UV Mapping: Yes
LOD Information: None
Material Type: PBR (Physically Based Rendering)
Texture Types: Albedo, Normal, Metallic, Ambient Occlusion
Built-In & URP Ready!
Introducing Our Swinging Dungeon Traps Kit
Elevate your virtual environments with the cutting-edge Swinging Dungeon Traps Kit, the third release in our new series of dungeon enhancement packs. Designed to infuse any dungeon or environment with an element of peril, this kit is perfect for both experienced game developers and aspiring 3D artists.
Features:
Compatibility: Ready for both Built-In and URP pipelines, with setup optimized for seamless drag-and-drop integration. Includes overview scenes for both pipelines.
Content Includes:
38 x Swinging Traps
2 x Chains Lengths
3 x Single Chain Links
2 x Rope Lengths
1 x Rope Knot
Geometry and Performance:
Clean geometry, efficient UV mapping, and consistent texel density ensure optimal performance and integration.
High-Quality Materials:
Textures supplied in 1K, 2K, and 4K resolutions.
Prefab Details:
44 x 1K Prefabs: Built-In and URP
44 x 2K Prefabs: Built-In and URP
44 x 4K Prefabs: Built-In and URP
Whether you're crafting a foreboding dungeon, a magical realm, or adding an extra layer of detail to your digital landscapes, our Swinging Dungeon Traps Kit is the perfect choice.
Compatibility: Works with Unity versions 2022.3.35 or higher.
For support and inquiries, please contact us at VertexHub3D@gmail.com
Transform your projects with the Swinging Dungeon Traps Kit today and let your creativity thrive!
Price $15.00
Duel Soccer2D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into four folders.
A. Materials
Contains 26 various materials used in the game, which can be customized with different colours or sprites.
B. Sprites:
Contains 300 unique UI sprites (PNG)
C. Textures:
Contains 18 textures that can be applied to materials
D. Animation:
Contains 44 animations ranging from UI to messages
2. Prefabs
The Prefabs folder has 70 prefabs in total and includes four main categories:
- Common: 2 prefabs of sounds and music
- UI: 30 prefabs of menus and UI elements texts used in the gameplay
- Particles: 10 prefabs of goal, shot and celebrate particles
- Gameplay: 3 folders of Balls, Fields and Player bodies each containing their relevant prefabs (total of 26)
3. Scenes
There are two scenes in the whole asset (MainMenu and Soccer-Scene-1)
4. Scriptable Objects
There are seven folders of scriptable objects in the game with 55 different items of the game play.
5. Scripts
95 Scripts are categorized into five folders with clear names and functions to ensure easy understanding.
⚽ Duel Soccer 2D - Game Template ⚽
Step onto the field for an intense 1v1 soccer showdown! Choose your player, kit, stadium, ball, match time, and goal limit, then aim for victory. Compete in Cup Mode to challenge all opponents and claim the championship!
🏆 Features:
- ⚽ Engaging 1v1 soccer gameplay
- 🏅 Thrilling Cup Mode
- ⚽ 9 customizable balls
- 🏟️ Customizable soccer fields
- 🏅 21 unique players to choose from
🔗 Dependencies:
- Requires Unity UI/TextMeshPro package, easily installed via the Unity Package Manager.
📂 Project Highlights:
- 🎨 Art Assets: 26 material sprites and 300 UI sprites.
- 🧩 Prefabs: 70 ready-to-use prefabs, including players and balls.
- 🌍 Scenes: Includes Main Menu and Soccer Scene.
- 💻 Scripts: 95 clean, well-structured scripts for seamless expansion.
- 🎮 Customization: Easily add or modify balls, stadiums, and players.
📧 Support:
Need help? Contact us at blackrosedevelopers@gmail.com.
🚀 Jump into the action and start your duel soccer journey now! 🏃♂️⚽
Price $39.00
Cricket Equipments by Artisan 3D Ventures
Poly Counts:
Bat Tris - 148
Cricket_Glove Tris - 2904
Hat Tris - 316
Helmet Tris - 1158
Lower Tris - 672
Shoes Tris - 532
Strap Tris - 1252
T_shirt Tris - 648
Enhance your game development projects with this high-quality 3D Cricket Equipment Pack. This comprehensive collection includes detailed models of bats, Glove, Strap, Shoe, Clothes, helmet, lower, cap, T-shirt and protective gear, all designed with precision and optimized for performance in Unity. Perfect for sports simulations, training apps, and interactive cricket games, these assets offer realistic textures, efficient polygon counts, and seamless integration into your projects. Get your hands on this essential set to bring authenticity and immersion to your virtual cricket experience.
Pack Features:
· High-Quality Textures:2048x2048 pixels (Albedo, Metallic, and Normal maps).
· Render Pipeline Support:Compatible with HDRP, URP, and the built-in render pipeline (standard render).
· Texture/Material Variants:Includes both clean and worn textures/materials for all objects.
· Prefabs: 8 prefabs included for easy scene assembly.
· File Format:All textures are provided in PNG format.
· Geometry: Clear and optimized geometry for efficient rendering.
· Organization:All materials and textures are properly named and organized for ease of use.
· Demo Scene:A fully set-up demo scene is included to showcase the asset.
All source files are included in this package. Artisan 3D Ventures is a team of 3D game artists with over a decade of experience in the field. Check out our other models by clicking on our user name to view the complete gallery.
If you like this product, please rate and comment. For support, contact us at artisan3dventures@gmail.com
Price $15.00
Go-NoGo Task - Response Time Measurement Tools by Zefwih
Users are presented with either "Go" or "No-Go" prompts.
For "Go" prompts, the participant must respond within a 2-second window. In contrast, for "No-Go" prompts, the participant must refrain from pressing any button for the same duration.
The task is designed to be challenging with a higher frequency of "Go" trials than "No-Go" trials. As a result, participants tend to respond more quickly to consecutive "Go" prompts due to repetition and anticipation. However, this increased response speed can make it more difficult to inhibit their response when a "No-Go" trial unexpectedly appears. This setup tests both reaction times and the ability to control impulsive actions.
All parameters are adjustable. This includes:
- response window, default: 2s
- intertrial pause, default: 0.5s
- type of tasks, text, image or game object
- number of Go tasks, default: 20
- response No-Go tasks, default: 5
- Visual Feedback: Customizable colors and sprites for correct or incorrect responses.
- Accessibility Features: Adjustable text and image sizes
- Data Analysis Tools: Built-in module for immediate data processing, provided as a .CSV
The implementation logs the
- (adjustable) participantID
- (adjustable) conditionID
- name of task: go or nogo
- the response speed (in nogo trials, this is 2000, the timeout)
- error status (0 is correct, 1 is error)
The UI elements are based on the standard Unity UI (UUI) system and TextMeshPro (TMP), making the tool fully compatible with regular UUI/TMP coding.
Three prefabs and three example scenes (text, image, game objects) are included.
All source code is extensively documented.
The Go/No-Go asset is a set of dynamic psychological tools designed to measure and log response control and impulsivity. Participants face 'Go' trials, where quick responses are required, and 'No-Go' trials, which demand restraint and non-responsiveness. This task is not only effective on its own but also pairs well with other paradigms, such as visual search tasks and the Stop Signal Task. The latter challenges participants to abruptly stop an initiated response, offering deeper insights into impulse control. Versatile and engaging, the Go/No-Go task is an essential asset for cognitive and behavioral research.
This Asset contains three versions of the Go/No-Go Task:
- Text-based: define words participants should response to
- Image-based: define images participants should response to
- Object-based: define objects participants should response to
Features:
- Measure response time
- Track response errors and false responses
- Automatical logging of results
- Calculation of average response times
- Pre-defined quiz games and canvas planes
Supported VR Device Types via SteamVR
* Vive
* Oculus
* Other VR devices that use SteamVR
Because all creation and editing functionalities are accessible through the Unity Editor, no coding is required to create and run a custom Go/No-Go Task in a scene.
For further reading, see:
We are always interested in scientific collaborations. Please reach out to contact@zefwih.com.
Price $29.00
Jumpit: Casual Game Template by Vectrum Technologies
- Optimized for Performance: Smooth gameplay on mobile devices, ensuring a consistent experience even on older hardware.
- Infinite Level Generation: Endless, randomly generated levels that keep gameplay fresh and challenging.
- Clear Documentation: Step-by-step instructions make setup, customization, and publishing straightforward for developers at all levels.
- One-Touch Controls: Simple tap-based controls create an intuitive experience that players can pick up instantly.
Jumpit: Casual Game Template is a dynamic Unity asset designed for developers seeking to build an engaging, endless-runner-style game with ease. The core concept is simple yet addictive: players must travel as far as possible, navigating through obstacles and aiming for high scores. With Jumpit, you’ll have a ready-to-use framework that can be customized to fit countless themes and styles, making it ideal for hyper-casual game creation.
This template includes customizable levels, intuitive one-touch controls, and an endless generation system that keeps players coming back for more. Built to perform smoothly on mobile platforms, Jumpit is optimized for both iOS and Android, making it perfect for indie developers and studios targeting mobile audiences.
Price $19.99
Rabbit Buckshot Bunny by Diplodok
Polycount
Vert 20 879
Faces 16 597
Tris 32 134
Number of Textures: 9
Texture Resolutions -4096
The model of Rabbit consists of three parts
3 UV mapping
For sale only the character
Rigget to human skeleton
Ready for retarget animations
No animations
Actual size of the low poly 3d model ready for games and other applications in real-time.
Sculpting models zbrush
Rigging in maya.
Textures - Adobe Substance 3D Painter
Price $59.99
3D Bottle Collection by FlipGameDev
Technical Details
- Number of Unique Meshes: 6 (3 potion bottles, 1 antique wine bottle, 1 water flask, 1 gourd bottle)
- Texture Resolution: 1024x1024 per texture
- Texture Maps Included: Albedo, Normal, Metallic/Specular (when applicable)
- Polygon Count: Low poly models ranging from 300 to 1,200 triangles per bottle
- Material Style: Stylized textures that balance realism and cartoon elements
- UV Mapping: Non-overlapping UVs for each model
- Formats: FBX (models), PNG (textures)
- Prefab Setup: Prefabs organized for easy drag-and-drop use
- Pivot Setup: Offset object included for quick pivot adjustments
- Compatibility: Optimized for use in the Universal Render Pipeline (URP) in Unity, with adaptability for other render pipelines as needed
- Supported Platforms: Compatible across desktop, mobile, and console
Key Features
- Recognizable Silhouettes: Designed for clear identification, even at a distance
- Low Poly Performance: Efficient models with smooth rendering on various devices
- Versatile Art Style: Fits multiple game genres, from adventure to fantasy
- Easily Customizable: Components organized to allow quick customization and adaptation
3D Bottle Collection – Versatile and Stylish Assets for Your Game
Elevate your game with the 3D Bottle Collection, a carefully crafted set of six unique bottle models, perfect for a wide range of genres including adventure, survival, and fantasy. Each bottle brings character and utility, ideal for everything from consumable items to scene decoration.
What's Included:
- 6 Unique Bottles: Three potion bottles, an antique wine bottle, a water flask, and a gourd bottle, each designed with distinct details.
- Stylized Textures: A balanced art style that combines realism with a touch of cartoon, making these bottles adaptable to various themes and moods.
- Low Poly Models: Optimized for performance without compromising visual quality, these models offer smooth rendering across a variety of devices.
- Recognizable Silhouettes: Each item features a distinct shape, ensuring quick recognition and accessibility even from a distance.
Bring personality and flexibility to your project with this adaptable asset pack, crafted to suit any setting or storyline. Whether as potions, decorative props, or collectible items, the 3D Bottle Collection is ready to enhance your game world!
Price $9.99
Advanced Command Console by GIGA Softworks
- Supported Render Pipelines: Built-in, Universal, HDRP, Custom
- GUI Type: Unity Canvas
- Customizable Appearance: Yes (colors, fonts, background images, icons)
- Supported input systems: legacy, Unity input package
- Command generation methods: scriptable, attribute over methods (static methods only)
- Tutorial Included: Yes
- Guided installation: Yes (Wizard)
- Supported OS: Windows, iOS, Android, UWP, macOS
Link to documentation: https://www.gigasoftworks.com/products/commandconsole/docs/Overview.html
Imagine this: you're debugging your game, and you insert temporary code lines only to later remove (or forget to remove) them, leading to extra bugs and clutter. Or you're playtesting a new feature and have to interrupt your playthrough, tweak the code, and reload the scene every time you need to test that feature with a different parameter.
Advanced Command Console changes that: it allows you to create a library of custom commands that you can call anytime, streamlining debugging, testing, and fine-tuning without touching your core codebase. The intuitive command editor lets you set up scripts that you can execute both in the Editor or during gameplay, keeping your workflow smooth and your code clean.
And it doesn’t stop at debugging. Advanced Command Console is a versatile tool for level editors and designers, featuring an automatically generated, robust GUI that lets you execute commands without typing a line.
For reusable scripts and powerful in-game tools, Advanced Command Console is your way to go.
Use Cases:
- Level & World Editing
- Debugging
- Playtesting
- Profiling
- Interactive Game Sections
- Task Automation
- Cheat Code Implementation
- And more...
Features:
- 1-Click setup: Add the console to your game with just one click using the provided installation wizard.
- Custom Command Library: Build a library of commands to streamline debugging, testing, and feature implementation without modifying core code.
- Intuitive Command Editor: Easily create and manage scripts that can be executed in both the Unity Editor and at runtime.
- Automatically Generated GUI: Provides a robust, auto-generated interface, allowing commands to be executed without typing.
- Sync & Async Execution: Supports both synchronous and asynchronous command execution for background tasks.
- Fully Customizable Interface: Easily adapt the console’s appearance to match your game’s aesthetic.
- Built-In Autocomplete: Features an autocomplete function to speed up command entry and reduce errors.
- Legacy and New Input System Support: Compatible with both the legacy input system and Unity's new Input Package.
- Versatile Use Cases: Suitable for debugging, level editing, gameplay testing, profiling, and more.
- Reusable Scripts: Create scripts that can be reused across projects and different development scenarios.
- Improves Workflow Efficiency: Keeps code clean by removing the need for temporary or "debug" code snippets.
- Ideal for Game Testing and Playthroughs: Supports rapid testing of new features, gameplay tweaks, and cheat code implementation.
- Enhanced Level Editing: Perfect for use in level and world editors, allowing seamless command integration.
- Task Automation Capabilities: Automate repetitive tasks or complex actions with simple commands.
Price $19.99
SideScroll Worlds 2 SET1 by Szadi Art.
Price $9.99