Hospital Crematory by Red Blue Pixel Studio
Number of meshes/prefabs: 57
Poly Count: 36-80k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 49
Number of Textures: 195
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
1950s Hospital Crematory – Asset Pack
Step into the stark and haunting world of post-war healthcare with the 1950s Hospital Crematory — a realistic and atmospheric asset pack designed to recreate the hidden depths of mid-century medical facilities. Ideal for horror games, historical environments, and narrative-rich projects.
Key Features
1. Authentic 1950s Medical Crematory
Built with historical accuracy, this pack includes cremation ovens, morgue furniture, tiled walls, and ventilation details reflecting the design of real-world mid-20th-century hospital crematories.
2. Grim and Immersive Visuals
Designed to evoke an unsettling mood with aged textures, scorched steel, discolored tiles, and low-light ambience. Perfect for scenes focused on loss, decay, and forgotten spaces.
3. Game-Ready Performance
All assets are optimized for real-time use in Unreal Engine, Unity, or other 3D pipelines — ready for interactive experiences with high performance in mind.
4. Modular Construction
Create entire crematory rooms, hallways, and attached morgue areas with modular architecture and reusable props to fit any layout or level design.
5. Realistic PBR Materials
Physically Based Rendering adds depth to every asset, with material surfaces like rusted metal, ceramic tile, stained glass, and aged concrete responding naturally to lighting setups.
Perfect For:
👉 Horror and survival games
👉 Historical or Cold War-era projects
👉 Post-apocalyptic environments
👉 Narrative cutscenes and cinematic scenes
👉 Hospital, morgue, or asylum interiors
⭐️ Demo Scenes Coming Soon!
We’re continuously expanding the Hospital Crematory. 🛠️ We’re also working on detailed demo scenes to help you better visualize and integrate the assets in your projects.
⭐️ These additions will bring even more depth and variety, making it easier to build richer, more immersive environments.
Join the Community:
Have feedback, bug reports, or suggestions? Join our Discord community to connect with the team and other creators!
Follow Us on Social Media: Stay updated on upcoming projects and releases:
· Facebook || Instagram || X (Twitter) || LinkedIn || YouTube
Check out our Hospital Morgue Environment
You can also check our Hospital Operation Theatre Environment
Price $29.99
YesterYear Background Music by Derek John Evers
Audio file types : WAVs
Sample rate Highest Possible
Bit depth 24 Bit
Loopable: Yes
Additional: Stereo, All tracks 140 bpm
5 Original Professionally Produced Background Music Tracks.
The tracks were produced on Ableton Live.
Each Track is a Unique Perfect Loop.
The pack has a similar sound as a whole.
The tracks have a rock revival kind of sound.
Big Drums, and Bass.
The tracks were imported into Unreal at the highest quality 24-bit to keep the sound professional.
They can be previewed here.
Price $20.00
Mobile Fantasy Idle UI Kit by ixsoft
🔧 Features
· Recommended Resolution: 1440 × 2560
This is a GUI pack designed for creating fantasy-themed idle games.
It is built with Unity UI (uGUI) in mind, and all prefabs are ready to use right out of the box.
✅ Icons included
✅ 9-sliced UI elements allow easy resizing of components
✅ Layout scenes provided for each major screen
✅ Prefabs included for all UI elements
📦 Contents
This pack includes unique icon images such as skill icons, rank icons, and stat icons.
With sliced sprites, you can easily create and modify various UI layouts to suit your needs.
🎮 Demo Scenes Included
Includes 15 demo scenes to help you quickly edit and build your UI.
Perfect for developers looking to save time and maintain a clean, consistent UI style.
==================================
🔥Popular merge item image pack
Price $19.00
Egypt Desert City - Stylized Low Poly Asset Pack by Ake by Ake Studio
Number of textures: x1
Texture dimensions 512x512
Minimum polygon count 350 verts
Maximum polygon count 8k verts
Number of meshes/prefabs: x56
Gamedev community where you can share your works, read asset announcements and get customer support
This pack is a collection of X56 unique Stylized prefabs to easily create your top quality Desert theme game. All prefabs are ready to put in scene and created with one texture for better performance! Demo scene included!
Prefabs:
pyramids,temples,houses,buildings,props,cactus,trees,carpets etc.
Features:
- Fully Modular prefabs
- Package contains 1 texture 512x512px in .png format
Featured Assets:
Kingdom - Stylized Low Poly Asset Pack by Ake
Farm - Stylized Low Poly Asset Pack by Ake
City - Low Poly Asset Pack by Ake
Lowpoly Medieval Fantasy Bundle by Ake
Price $15.00
Cute Bunny 3D Vtuber Character by BigBenDev
Number of textures: 5 (BaseColor)
Texture dimensions: 4096x4096
Polygon count of Low Poly: 11,862 Quad Faces | 12,308 Vertices
Polygon count of High Poly: 45,895 Quad Faces | 47,225 Vertices
Number of meshes: 12 (Backpack, Body, Hair Braids, Bunny Hood, Hair, FrontHair, HairStrands, Jacket, Pants, Ribbon, Shirt, Shoes)
Rigging: Yes
Animation count: 1 (Idle)
Animation type list: Humanoid
UV mapping: Yes
LOD information: No
Materials: 7 (Accesories, Body, Clothes, Eyes, Hair, Jacket, Shirt)
Anime Gamer 3D Kawaii- 3D Kawaii Anime Bunny character designed for a wide range of applications, including anime games, VRchat, and VTubing platforms.
- Production-Ready: The model is fully rigged and prepared for immediate use.
- Expressive Character: Boasts a diverse library of complex facial expressions, ensuring dynamic and engaging interactions with +30 BlendShapes in the Face.
- Modular Design: Clothes and accessories are separate and removable GameObjects, providing extensive customization options.
- Customizable Colors: Customizable Hair and Eyes Colors in their own materials.
- Performance Optimization: Available in both High Poly and Low Poly versions, optimized for various devices and ensuring smooth performance across different platforms.
- Dynamic Animation: Compatible with DynamicBones and Bouncy Bones assets for lifelike and fluid movements.
- High Quality Drawed Textures: 4K textures handpainted with kawaii anime bunny designs.
- Cute Stickers included: 8 different cute stickers included in the asset
Ideal for:
- Game Developers: Create unique and captivating characters for your anime games.
- VR Enthusiasts: Bring your imagination to life in immersive VR experiences like VRchat.
- VTubers: Enhance your live streams with a visually stunning and expressive 3D avatar.
Price $18.99
OB - Rename Objects by Omar Balfaqih
Batch rename with variables that reference (current game object name, its mesh name, tag, child count, and the current index/order).
Variables you can use when naming:
$original: The GameObject current name.
$mesh: The name of the GameObject (if it has a mesh, otherwise you can set a fallback text)
$index: The current order/index of the GameObject in the selection.
$children: The total count of children under this object.
$tag: The assigned tag to the current object.
OB - Object Rename helps you group or batch rename multiple objects with very straightforward features.
You can simply use $original to use the current name and then $index to use the order of the object and add it to the name.
Variables you can use when naming:
$original: The GameObject's current name.
$mesh: The name of the GameObject (if it has a mesh, otherwise you can set a fallback text)
$index: The current order/index of the GameObject in the selection.
$children: The total count of children under this object.
$tag: The assigned tag to the current object.
Some of the use cases
Having a unique name for animations: Let's say you have a parent GameObject with 10s of objects under it (trees, rocks, etc.) and you decided to animate them. Having sibling GameObjects with the same name will cause a confusion with the animation since multiple objects share the exact same name. Simply, you can add the index counter to make it different.
Organizing the hierarchy: You can have the GameObjects' names clear and easy to understand, for instance, you can retrieve the mesh name and use it as the GameObject name easily.
Knowing the child count for parents: You can use the $children variable to count any children under the selected GameObjects. This will help you optimize and have a better view of your level (in terms of organizing).
Sometimes you just want to add a word after or before an object's name: Using the $original variable lets you keep the existing name, then you can add any words, or even variables, before or after it.
And more...
Check out my other OB - Tools
Price $15.00
Cozy Living Room Interior Props & Modular Parts 2 by Hiroba Games
PACKAGE CONTAINS
Number of Meshes: 51
Number of Textures: 1
Texture Dimensions: 512x512
Minimum Poly Count: 60
Maximum Poly Count: 23,400 (Most of them range from 500 to 1,000 tris)
Average Tris: 2,700
- Demo scenes included
- Well organized
Design warm and inviting living spaces with the Cozy Living Room Props Pack! This low-poly asset pack offers a variety of high-quality furniture and decor items to create stylish and comfortable living rooms. From cozy seating options to elegant accessories, this pack includes everything you need to build captivating living spaces.
This pack includes 51 prefabs.
- KEY FEATURES -
- A broad selection of stylized low-poly living room objects to bring your project to life!
- All assets utilize a single texture.
- All objects are optimized with a low polygon count, yet maintain high-quality models!
- Discover the secrets hidden in the demo scenes and unleash your creativity! Get inspired by the endless possibilities that await you in the living room.
Also you can find even more Interior packs on our page - Hiroba Games
If you have any questions feel free to contact us.
Price $15.00
Sinister Mannequin by Dary Palasky
Number of textures: 28
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 28387
Maximum polygon count: 28387
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Hair wind simulation
- Blood/Dirt mask Face/Body
- Changing color Skin/Eyes/Hair
Polycount:
- Polygons: 28387
- Vertices: 38194
- Triangles: 56149
Price $30.00
Bold VFX Pack by UIUX Forge Dev
🔥 VFX Bold Pack — 90 Stylized Color Variants for Unity
Bring impact and clarity to your gameplay with the VFX Bold Pack — a collection of 90 vibrant, stylized particle effects designed to stand out in any UI or gameplay context.
Perfect for mobile and stylized games, these VFX are crafted with clean visuals, strong silhouettes, and bold colors to ensure readability and instant feedback.
✨ What’s Inside:
- ✅ 90 prefabs ready to drop into your project
- 🎨 6 color variants (White, Yellow, Red, Purple, Blue, Green)
- 🌟 Includes spark bursts, loops, auras, rings, and pops
- 💻 Mobile-friendly and optimized for performance
- 📏 Easily scale effects with Transform
- 🔄 Designed to work seamlessly with all Bold series assets
⚠️ Render Pipeline Info: This pack uses the Built-in Render Pipeline, for Transparent and Additive effects.
🔧 For URP/HDRP: Replace the 2 materials in:
Assets/BoldVFXPack/Content/Materials
with shaders for your pipeline.
Whether you need hit flashes, aura pulses, interaction feedback, or collectible pops — these VFX are built to be instantly clear and highly usable across genres.
Other Packs from the Bold Pack Series:
📬 Contact
Looking for custom UI or icon work? I’d love to help!
I specialize in:
- UI/UX Design (menus, buttons, wireframes)
- Game Icons (stylized, vector, pixel art)
- 2D Particle Effects & Visual Feedback
📧 Email: uiuxforgedev@gmail.com
Price $20.00
High-Tech Capsule Glass Bedroom – Futuristic Room Set by Friday Night Studio
4 material
Size: 4096
Maps:
- Albedo
- Normal Map
- Roughness
- Metallic
- Emissive
- Ambiant Occlusion
🔥Join my awesome Friday Night Studio COMMUNITY on Discord for exclusives, free gifts, vouchers and stay updated on the latest packages!🎁 Link below 👇
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- Total scene : 36 025 verts.
- Retopology of a high poly detailed model.
- 4 set of materials for optimal quality and optimisation.
- Mesh collider
Price $15.00
Neanderthal Characters Pack – Pixel Art by MrMustache
Models: 5
Animations: 352
Textures: 704
Neanderthal Characters Pack – Pixel Art
Travel back to the Stone Age with this Neanderthal Characters Pack, featuring 5 pixel art characters (2 males, 2 females, 1 child), each fully animated in 8 directions. Ideal for survival games, prehistoric adventures, or stylized tribal encounters.
🪨 What’s Included:
Characters:
5 Unique Neanderthal characters:
- 2 Males
- 2 Females
- 1 Child
Each designed with distinct hairstyles, clothing to reflect a primitive era.
Animations:
Every character includes 9 essential animations, fully rendered in 8 directions, for a total of 72 animations per character and 352 total animations in the pack:
- Attack 1
- Death
- Dodge
- Get Hit
- Idle
- Run
- Stunned
- Walk
- Walk 2 (No for Kid)
📽️ Preview the animation video to see how these characters move in every direction!
🎨 Textures & Format:
- Power-of-Two spritesheets for Unity compatibility
- Average sprite size: 120x120 px
- Organized transparent PNGs
- Includes Normal Maps for each spritesheet (configured via Sprite Editor > Secondary Textures)
- Easily reduce file size by removing Normal Maps or unused directional views
🪓 Perfect For:
- Prehistoric or survival-based RPGs
- Tribal enemies, NPCs, or player characters
- Top-down or isometric games needing multi-directional animations
- Stylized, pixel art worlds with a focus on primal themes
Build your ancient world with Neanderthals, and expand it with matching fantasy characters, zombies, goblins, and more!
----------------------------- Pixel Art Collection -----------------------------
- Skeletons Pack
- Zombies Pack
- Pirates Pack
- Goblins Pack
- Elves Pack
- Trees Pack
- Plants Pack (coming soon!)
Price $30.00
PlayMode Tweaker: adjust GameObjects & keep changes by Alan Robinson
Move objects in X, Y and Z. Rotate in X, Y, and Z. Scale in... Y or All dimensions.
All editing happens in play mode, no need to switch back to the editor tab. However, it does require the Unity editor be running, this is not meant for end users to edit levels in the final build, but for YOU to tweak your own levels rapidly and accurately.
While a demo scene and a simple character controller are provided, they are purely to demonstrate the system. The expectation is you will add the main MonoBehaviour script to your player's GameObject, and then enabling editing by adding just a couple more lines of code that pauses your Player Controller and game simulation while editing is happening.
Limitations:
- GameObjects must already exist in the scene.
- Only the transform of GameObjects is edited, you can't change script properties or textures, etc. This is for rapidly tweaking levels while you play, not a full-scale editor replacement.
Ever been playtesting your game from inside the Unity editor and noticed a GameObject out of place, say floating above the ground, or partially penetrating a wall? This tool makes that trivially easy to fix, and whatever changes you make with the tool are maintained after you exit play mode.
Use cases:
- Floating GameObjects? Drop to the ground automatically, and/or adjust manually for perfect amount of ground penetration.
- Adjust platform locations for perfect Parkour that you test as you edit.
- Scenery looks too uniform? Adjust scale and rotation to look more organic the moment you notice it, rather than making a mental note to fix it after you exit play mode.
Price $4.99
SCI-FI Locker Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 23 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
4 color variations
UV mapping: Yes
SCI_FI_Locker_1_1
Polygons: 1148
Vertex: 1202
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling SCI-FI Locker V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $4.99
Smart Quick Favorites by ARTHEFACT STUDIO
SMART QUICK FAVORITES is a powerful Unity Editor extension + runtime tool designed to supercharge productivity for developers, designers, and technical artists.
Editor Features:
- Bookmark Anything
Instantly favorite assets, hierarchy GameObjects, or recently used menu commands for rapid access. - Custom Keyboard Shortcuts
12 slots pre-bound to Shift+F1 through Shift+F12, fully customizable in Unity's Shortcut Manager. - One-Click Execution
Trigger any favorite with a single key or button press, whether it's a GameObject, asset, or command. - Drag & Drop Support
Add GameObjects or assets by simply dragging them into the Quick Favorites window. - Hierarchy Path Finder
Deeply nested GameObjects can be accurately reselected via stored hierarchy paths. - Persistent Storage
All favorites are saved to a .asset file, ensuring settings persist between sessions. - Menu Command Capture
Automatically adds the last executed menu command to your favorites when no object is selected. - Custom Preferences
Toggle features like automatic script opening or scene camera focus via EditorPrefs.
🚀 Runtime Features (NEW!):
- Runtime Access to Favorites
With the optional RuntimeQuickFavorites component, you can activate favorite objects at runtime using number keys. - Camera Interaction
At runtime, selecting a favorite can automatically pan the camera to the object (e.g., Camera.main.LookAt()). - Custom Key Mapping
Supports Alpha1–Alpha5 out of the box—easily extendable for more runtime hotkeys.
SMART QUICK FAVORITES transforms your Unity Editor experience by letting you bookmark and trigger anything—from menu items to specific assets to deeply nested GameObjects—instantly.
Perfect for large projects or complex scenes, this tool eliminates repetitive navigation and helps you stay focused on creating.
With full support for Unity’s built-in Shortcut Manager, this asset is highly customizable and integrates natively into your editor workflow.
Whether you're jumping between prefabs, toggling tools, or focusing on hierarchy objects, your most frequent actions are now a keystroke away.
- Bookmark Anything – Assets, GameObjects in the hierarchy, or even menu commands.
- Keyboard Shortcuts – 12 preconfigured slots (Shift+F1–F12) with full customization via Unity’s Shortcut Manager.
- Instant Execution – Open assets, select objects, or trigger menu actions immediately.
- Hierarchy Path Matching – Finds and selects deeply nested GameObjects reliably.
- Drag & Drop UI – Easily add items from the editor via the Quick Favorites window.
- Persistent Storage – Automatically saves all favorites into a custom .asset file.
- Script Execution Awareness – Automatically recognizes recently executed menu items.
- Custom Editor Window – Dedicated manager for favorites with visual slots and action buttons.
- EditorPrefs Options – Configure behavior like automatic script opening and scene camera focus.
Price $15.00
Local LLMs - made easy by Nobodywho
Key Features:
- 🏃 Offline Characters
- Generate dialogue, decisions, and narration entirely on-device.
- ⚡ Blazing-Fast GPU Inference
- Vulkan (Windows / Linux) and Metal (macOS) back-ends, with CPU fallback on older hardware.
- 🔧 Two-Object Setup
- Drop NobodyWhoModel and NobodyWhoChat into your scene, assign a model file and send a message - that is it.
- 🎯 Built for Interactive Content
- Perfect for NPC brains, branching stories, procedural quests, or chat-driven interaction.
- 💻 Cross-Platform
- One native library covers Windows, Linux, and macOS; build once, ship everywhere.
- ⏩ Streaming Tokens
- Words appear in real time
- 📦 Tiny Footprint
- ~20 MB native library—just add the model files you need.
- 👩💻 Open-Source & Permissive
- EUPL-licensed —fork, extend, or ship commercially without extra fees.
- 🛠️ Sample Scene & Docs
- Quick-start chat UI, code snippets, and a step-by-step install guide included.
- 🦙 Powered by llama.cpp
- Supports GGUF compatible models
NobodyWho wraps the battle-tested llama.cpp runtime in a clean Unity-ready API, giving you:
- Drop-in C# bindings – call chat, completion, or embedding functions from any script or add them as components directly in you scene.
- GPU-accelerated inference – Vulkan (Windows/Linux) & Metal (macOS) back-ends for blazing-fast token generation.
- Zero MLOps – every token is computed client-side, so you ship once and scale automatically.
- Tiny footprint – lean native library - you bring your own model.
- Open-source core – inspect, fork, and extend on GitHub.
Get started in minutes with the quick-start sample scene, or dive deeper in our docs.
Focus on the experience you’re building—NobodyWho handles the LLM heavy lifting.
Please help us by giving us a star on our Github
Price $0.00
CamViewSync by ninjaqwert
CamViewSync – Camera Piloting for Unity Scene View
CamViewSync is a lightweight Unity Editor extension that lets you pilot any selected camera using the Scene View. This gives you intuitive control over camera positioning, inspired by Unreal Engine's camera piloting system.
Features
- Sync a selected in-scene Camera to the Scene View camera
- Real-time transform updates while you move around
- Undo/redo support for camera movement
- State persists between domain reloads and editor restarts
How to Use
First select a GameObject with a `Camera` component, then there are 2 options.
Option 1: Using the Toolbar Overlay (Recommended)
1. Open the **Scene View** window.
2. Click the CVS button on Unity Scene View's overlay toolbar to open the CVS overlay toolbar.
- *Or click the **Overlay menu** (the vertical dots) button in the top-left of the Scene View tab, and enable "Camera View Sync" to open the toolbar.*
3. In the opened toolbar, click the 🎥 **Start Piloting** button to begin syncing with the selected camera.
4. To stop piloting, click the 🛑 **Stop Piloting** button.
> The toolbar icon can also be pinned for quick access, and will reflect the current piloting state.
Option 2: Using the Menu
1. Go to `Tools → Camera View Sync → Start Piloting`.
2. Move around in the Scene view, and the selected camera will follow.
3. Use `Tools → Camera View Sync → Stop Piloting` to stop.
Compatibility
- Unity **6.1**
- Editor-only (no runtime dependencies)
- No additional input system required
Known Limitations
- Piloting works only in the Scene View (not Game View or Play mode).
- Does not support piloting multiple cameras at once.
- Transform syncing only happens during editor camera movement.
Price $0.00
Stylised Zombie by GreyratsLab
Stylised Zombie 3D model. Humanoid rig, easy to apply any humanoid animation from Mixamo(for example).
3342 Polygons.
2 Animations:
-Idle
-Attack
Stylised Zombie 3D model. Humanoid rig, easy to apply any humanoid animation from Mixamo(for example). 3342 Polygons.
Price $0.00
Rope-Generator by Abolfazl Hosnian [Soor]
Setup Before Use:
Watch the setup process on YouTube
The Rope Generator is a Unity package designed to simplify the creation of dynamic ropes in Unity projects. This package allows you to easily generate customizable ropes with adjustable width, length, and material in both Edit Mode and Play Mode.
Key Features
- Customizable Ropes: Adjust width, length, and material to fit your project's needs.
- Editor Integration: Use the provided editor window to set parameters, generate ropes, and control physics simulations directly within Unity.
- Dynamic Physics: Ropes are composed of interconnected "rope segments" using Unity's CharacterJointcomponents, ensuring realistic physics behavior (e.g., rope bending and collision).
Price $0.00
Holy Choirs & Metal Fusion – Game Music Pack by Matei Ioan Alexandru
- 🎼 Number of Tracks: 20
- 🕒 Total Duration: 60+ minutes
- 🎧 Format: WAV (Uncompressed)
- 📁 Audio Quality: 16-bit / 44.1 kHz / Stereo
- 🏷️ Loopable: No (Cinematic full-length compositions)
- 📂 Files Included: 20 individual soundtrack files
- 📌 Usage: Ideal for RPGs, fantasy games, sacred temples, holy wars, ancient ruins, story cutscenes, and immersive in-game ambience
Unleash sacred power in your game.
Holy Choirs & Metal Fusion delivers a stunning collection of 20 original tracks blending Gregorian chants, orchestral swells, and majestic metal energy. Each composition fuses Latin monastic vocals with cinematic guitars, epic drums, and spiritual atmosphere — perfect for fantasy RPGs, battle scenes, cathedrals, or holy quests.
Crafted for game developers seeking high-impact soundtracks with a divine edge, this pack brings emotional strength, sacred scale, and immersive musical storytelling to any medieval or mystical world.
Price $15.99
FIRE: Elemental Spell SFX by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 104
Number of Audio Waves: 104 + 104
Sample rate / bit rate: 96kHz-24bit/44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 6:51
Supported Development Platforms:
Windows: Yes
Mac: Yes
This pack contains high-quality elemental fire spell sound effects suitable for all adventure or fantasy games—whether on mobile or computer, from AAA RPGs to simple casual games.
The sound types include:
Total: 104 files
- Clean_Fire_Spells : 51 files
- Designed_Fire-Spells : 22 files
- Designed_Infernal_burst_Spells : 12 files
- Musical_Spells : 19 files
Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $15.99