Ultimate Bug & Feedback Report by 4H2C
It includes :
- A form to do feedbacks and bug reports
- An easy to set up trello API wrapper to create your workspace, board and list.
For this version, it supports only Trello. But we are planning to support Jira, Card Deck, Azure DevOps etc in the futur.
This package can be used for any project.
Version 1.1 will release in May and is going to bring :
- Customizable labels
- A better handling of your workspace
- Android support
Version 1.2 will release in June and will bring :
- XR support
- Jira Support
Feel free to request some feature if you need them !!
Check out the documentation here : https://4hands2cats.github.io/UnityDebugToolkitDocumentation/#/BugReport/bugRepport
This asset is part of the Debug Toolkit. You can upgrade later to the Debug toolkit with an automatic discount.
Price $9.99
PPSF QuadTree & Search by PaperSnowflake Studio
QuadTree for indexing of Objects
Search functions for looking up indexed Objects
Settings for tuning search behaviour
Documentation
This package contains 2D QuadTree solution, which helps index gameObjects and provides ways to search for them.
It is a performant solution, which allows searching for specific object or group of objects in scenes with thousands and hundrends of thousands of objects.
QuadTree can be implemented in many ways, for example, such as Single Large QuadTree over entire map, Multiple Layered QuadTrees for different type of objects, or Small Separated QuadTrees for specific regions.
Search functions provide ability to look up single nodes, multiple nodes, single node content (object in node), or multiple node contents, at specific point or in area.
Price $7.99
Text Animator Pro by Despair
- ⚡ Glitch Effect – Creates a digital distortion glitch for a chaotic look.
- 💥 Text Shake (Basic) – Applies a jittery shaking motion to the entire text.
- 🌪️ Text Shake (Per Character) – Each character shakes individually for dynamic chaos.
- ⌨️ Typewriter Effect – Reveals characters one-by-one for a classic typing look.
- 🌊 Wave Effect – Makes the text flow with a sinusoidal wave motion.
- 🌀 Per Character Bounce – Letters bounce individually with a smooth motion.
- 🔥 Burn Reveal – Characters appear with a fiery, dissolving effect.
- ⬇️ Drop Reveal – Characters drop into view from above.
- ☁️ Fade Left to Right – Smoothly fades in text from left to right.
- 🪁 Float Effect – Characters float gently up and down.
- 🎨 Gradient Per Character – Applies a gradient color per letter.
- 🌈 Rainbow Wave – Rainbow-colored wave animation across the text.
- 👁️ Reveal Effect – A clean, smooth character-by-character reveal.
- 🔁 Rotation Effect – Each character spins into place.
- 🔍 Scaling Effect – Characters scale up as they appear.
- 💢 Shake Per Character – Fine shake effect per individual letter.
- ❄️ Shiver Effect – Cold, trembling motion per character.
- ➡️ Slide In – Characters slide in from off-screen.
- 🔎 Slide Zoom Reveal – Characters zoom and slide into position.
- 🌟 Spin Rise Reveal – Characters spin and rise as they appear.
- 🔄 Swing Effect – Characters swing like a pendulum.
- 💫 Wiggle Effect – Playful horizontal wiggle for each character.
- 🤪 Wiggle v2 – A funkier version of the wiggle effect.
- 🧵 Typewriter with UV Reveal – Typewriter effect using UV animation for stylish transitions.
A collection of fully customizable text effects for 2D, 3D, and isometric games. Easily tweak fonts, colors, animations, and styles to fit any game genre or atmosphere. Perfect for titles, UI elements, and in-game prompts everything you need to make your text pop.
Supported Render Pipelines:
✅ Standard/Built-In
✅Universal
✅High-Definition
For a list of features, see Technical Details
Price $15.00
Aria GUI - Full Fantasy / RPG UI Kit + sources by HONETi
Not just a UI - a gateway to realms untold.
Aria GUI blends minimalist elegance with fantasy aesthetics, offering a versatile set of essential UI elements and views. Designed for easy customization to suit any interface.
Contains graphics for:
♦ Settings
♦ Game controller shortcuts
♦ Gamma correction
♦ Log In & Register
♦ Pause
♦ Level Up
♦ Shop
♦ Inventory
♦ Equipment
♦ Quests
♦ Chapters
♦ Chat
♦ Messages
♦ Achievements
♦ Ranking
♦ Skills
♦ Map
♦ Crafting
♦ Upgrading
♦ Create Character
♦ Character Customization
♦ Almanac
♦ Item info, Exit, Connect
280 Unique Items & Icons
This asset includes a wide variety of icons designed for different uses. Exported in five sizes (32x32px, 64x64px, 128x128px, 256x256px and 512x512px) with .ai source file included for customization.
Adjustable Colors
Many of the .png graphics in this asset are white, allowing for effortless color adjustments and customization. This versatility is particularly evident in elements such as progress bars and bubbles, offering endless possibilities. Additionally, other panels and controls also offer the same flexibility.
Scalable Graphics
The use of the 9-slice method significantly reduces the sizes of the graphics in this asset while maintaining their sharpness and flexibility for a wide range of uses.
Responsive Layout
This fullscreen menu is designed to adapt seamlessly to screens of various resolutions.
Dedicated for Consoles and PCs
Ensuring adaptability to diverse screen resolutions and incorporating controller shortcut legends for intuitive navigation.
Well thought-through Design
The design and composition of this asset provide a high level of flexibility in its usage. The intelligent utilization of various layout types allows for seamless adaptation to varying amounts of text and the rearrangement of elements, ensuring maximum flexibility for diverse applications.
Buttons and Other Controls
This asset offers a diverse selection of controls. In addition to various button types — regular buttons, buttons with icons (such as Close, Help, Info, Share), checkbox, toggle, and radio buttons — it also includes input fields, sliders, and scrollbars.
HUD elements
Included in this collection are various essential elements. From editable Health & Mana Bubbles to versatile Bars, In-game Chat, Counters, and Action bar, each comes with pre-made color versions and offers a broad range of color customization options.
Cursors
The included six cursor types (Default, Pointer, Text, Wait, Help, and Not-allowed) cater to basic needs, with an editable .psd file provided for customization.
Prefabs
Created for easy reuse and customization to simplify the process of integrating and adjusting elements and views to fit your requirements.
Fonts
The asset includes the carefully selected Economica and Lato fonts, which come with an OFL license. All text fields utilizing TextMeshPro component.
Sources
Editable .psd and .ai files of UI elements and Icons are included, allowing for further customization.
Placeholder images and "in game" backgrounds generated by an AI
Please note this is a graphical UI pack to use as a starting point for your own games. Game-specific features will require additional programming work on your end.
Please make sure that you have an experience with Unity UI system and the engine in general. This asset can save a lot of time, but general basic knowledge is a prerequisite for implementation.
Our other GUIs:
♦ Morpheus GUI / UI - Futuristic Game Menu + sources
♦ Flat Dark Themed GUI / UI Kit - over 600 PNG!
♦ Flat Minimalist GUI / UI pack 2.0 - over 700 PNG!
♦ Sci-Fi, Space full GUI / UI Kit - over 700 PNG + psd, ai sources
♦ Horror Grunge Dark GUI / UI kit
♦ Wooden Pixel Art GUI / UI Kit - over 750 PNG!
♦ Pixel Art GUI / UI Kit - over 400 PNG + 151 icons!
♦ Pixel Art Full GUI / UI Kit 2 - 200+ icons, over 650 PNG!
♦ Blue Sci-fi GUI Kit + 250 icons!
♦ Cyberpunk GUI / UI Kit - over 1300 PNG, editable sources!
♦ Flat Icons / Stickers Mega Pack, 10k PNG + PSD & AI
♦ Flat black/dark military GUI kit v2 - 4k UI Kit + sources
♦ Ultimate Flat Themed Bundle GUI / UI Kit + 9 themes + PSD sources
♦ Flat clean GUI 2.0 - over 800 PNG!
♦ Dark Glowing Flat GUI / UI Kit - over 1200 PNG !
♦ Flat military, dark, 4k GUI Kit - over 400 PNG files!
♦ Stone & Jungle GUI / UI Kit + over 850 PNG + PDS/AI sources!
♦ Spooky halloween GUI Kit - over 500 PNG files!
♦ Funky, clean, cartoon GUI / UI complete kit + sources!
♦ Flat white, minimalistic GUI - 4k, over 200 PNG files!
Best GUIs for your games and apps!
OUR ASSETS | SUPPORT | ABOUT US
Price $99.99
Human Mega Animations Pack Lite by Kevin Iglesias
This package contains:
- Human Basic Motions ($18.00)
- Human Crafting Animations ($25.00)
- Human Dance Animations ($18.00)
- Human Melee Animations ($23.00)
Normal combined price: $84!
Total animation files: 792
Includes Avatar Masks for creating new combinations of animations mixing upper/lower body, holding objects or just closing hands.
More information about mixing upper/lower animations:
Contact Support:
support@keviniglesias.com
Price $65.00
LightManager Pro by Space Studios
- Full source code (C#)
- 2 custom Editor windows (LightGroupWindow, LiveLightControlWindow)
- ScriptableObject systems for presets
- Sample presets and configuration
- Auto-restore system on play/stop transitions
- Demo scene (URP-ready)
- Unity 2020.3 LTS ✅
- Unity 2021.3 LTS ✅
- Unity 2022.3 LTS ✅
- Unity 2023.x ✅
# Support #
Report bug and tips so we can improve our quality
Light Manager Pro is a complete lighting control toolkit built for Unity developers who need flexibility, speed, and real-time visual feedback.
Whether you're building horror atmospheres, stylized light shows, or clean production scenes, this tool gives you intuitive control over complex light behaviors — directly from the Editor.
Key Features:
- Custom Editor Window for managing groups & subgroups
- Control light color, intensity, oscillation, flicker, and more
- Create and apply reusable effect presets
- Built-in Horror Mode with dynamic intensity patterns
- Works in both Edit Mode and Play Mode
- Live Light Control Panel for runtime adjustment
- Intelligent preset restoration between sessions
- Supports Unity's URP, HDRP, and Built-in pipelines
Price $30.00
Isometric Navigation | Game Creator 2 by Adaptive Assets
- Seamless Integration with Game Creator 2: Easily integrates into Game Creator 2 projects, leveraging its powerful tools for streamlined setup and management.
- Modular path settings: Select how path is built, rendered and navigated.
- Thrid-party path builders: Not a fan of NavMesh navigation? No problem! You can plug in any pathfinding solution.
- Real-time path preview: Let your player see how his character will go to the destination.
- Multiple visualizing helpers: This package has provided visualizers for Line Renderer, Spline, individual prefabs (steps) and more!
- Tracking data: Access to the current path state anytime - get the path travelled, distance left and otehr info.
Please note! This asset is dependent on Game Creator 2 and requires it to function.
Another note: this is not a pathfinding package, it is heavily relies on built-in NavMesh navigation system. However, you can use any custom pathfinding asset in module to compute path before visualization.
The Isometric Navigation System is a modular and flexible solution for visualization of the navigation path in Unity, designed specifically to integrate seamlessly with Game Creator 2. Ideal for strategy, RPG, and board game developers, this system provides a variety of the ways to preview and track character movement path. It was inspired by games such as Baldur's Gates 3 and Xcom.
With Isometric Navigation, you can easily define how the planned path will look like and trigger events on movement started/ended and during it!
The system integrates smoothly with Game Creator 2, enabling you to quickly set up and manage multiple path previews within your Game Creator environment.
What it does
- Easy Integration with Game Creator 2: Fully compatible with Game Creator 2 for streamlined setup.
- Manage Path Building: Use any kind of path builder mechanism (NavMesh is default)
- Chose Visualization style: Is it an individual steps or a solid line - this package can handle any kind of it.
- Events and Instructions: This package contains multiple useful events, getters and instructions to have full control over it.
- Conditional Areas: Visualize the danger zones of the enemies or traps during path building.
Includes
- Source code
- Examples & Templates
Having trouble with integration or other questions? Please contact us at adaptive.assets.studio@gmail.com and we will be happy to help!
Price $19.00
Japanese Blades by The Reaper's Metalworks
Shirasaya Set
The Shirasaya models are optimized to use a single shared texture set across all six meshes (blades and scabbards), thanks to efficient UV space usage.
Included textures:
-AlbedoTransparency
-Ambient Occlusion
-MetallicSmoothness
-Normal
Mounted Versions (Standard)
The fully assembled versions (with guards, hilts, and fittings) are split into two materials with separate texture sets:
Blades_x: Used for blades and hilts
Accessories_x: Used for scabbards and fittings (e.g., tsuka, tsuba, etc.)
Simple Color Variants (Black, Blue, Red)
These variants use a total of 14 textures:
Maps include: AlbedoTransparency, Ambient Occlusion, MetallicSmoothness, Height, and Normal
The Blue and Red versions include only unique AlbedoTransparency maps; all other textures are shared with the Black version.
Decorated Variant
The decorated version uses its own set of 10 textures.
Included textures:
-AlbedoTransparency
-Ambient Occlusion
-MetallicSmoothness
-Height
-Normal
Polycount (triangle-based):
- Katana (Shirasaya stage) - 1 008;
- Katana_Saya (Shirasaya stage) - 604;
- Tanto (Shirasaya stage) - 588;
- Tanto_Saya (Shirasaya stage) - 380;
- Wakizashi (Shirasaya stage) - 756;
- Wakizashi_Saya (Shirasaya stage) - 444;
- Katana - 6 162;
- Katana_Saya - 3 132;
- Tanto - 5 742;
- Tanto_Saya - 2 904;
- Wakizashi - 5 910;
- Wakizashi_Saya - 2 968;
This asset package includes high-quality 3D models of traditional Japanese swords in both Shirasaya and standard mount stages. All models are mid-poly and come with 4K (4096x4096) textures, compatible with the Built-in Render Pipeline and Universal Render Pipeline (URP). Conversion to HDRP is also supported—when converting to HDRP, a Mask Map is automatically generated for proper material functionality.
The materials are configured for the Built-in Render Pipeline, but conversion to URP or HDRP should work without issues.
A sample scene showcasing all included assets is provided. Each asset also comes as a separate prefab for easy integration.
Price $6.99
FlipbookVFX-Smoke by Hun0FX
21 Stylized Smoke Effects Pack for Unity
This pack includes 21 unique stylized Smoke effects, crafted for action, RPG, and casual games. Each effect is loop-ready, making them easy to implement in your scenes without extra setup.
- Ready-to-use prefabs
- 14 unique textures used across effects for visual variety
- Looping animations for seamless integration
- Perfect for combining with slashes, impacts, elemental hits and more
Simply drag and drop into your project and tweak to fit your gameplay!
Price $30.00
ABCW Shaders: 4 Colors Only by ABCodeworld
+ uses Shader Graph
It's a recurring theme in game jams to have some bonus goals or restrictions - this shader was created by one such common restriction: use only 4 colours in your game's graphics. This shader does exactly that, without you needing to modify any graphics, just use a material that uses this shader and your thing will be in only 4 colours.
The shader ensures that there is no anti-aliasing done, so every pixel is one of the 4 target colours. There is no normal map, AO, specularity, or anything that would introduce even one pixel that is not one of the 4 chosen colours.
Includes a Canvas-targeted UI version.
Includes a Lit version if you really must insist, but that's going to break the 4-colour rule! :P
Price $0.00
Snake (Animated) by WDallgraphics
Snake low poly 3D model.
10 Animations In-place and Root Motion
4 Textures 4096x4096
2 Materials
1 Animator Controller
1 Prefab
3 Script
1 Skybox
1 Scene demo
Low poly model
5024 quad polygons on this mesh
5041 vertices on this mesh
Polygonal Quads only Geometry
Textures
T_Snake_D
T_Snake_N
T_Snake_S
T_Snake_D
Animations List
attack(214-244)
crawl(50-80)
crawl2(0-30)
crawltocrawl2(83-97)
crawl2tocrawl(33-47)
crawltoidle(296-328)
die(247-293)
idle(100-154)
idletocrawl(329-361)
terrified(157-211)
🐍 Snake – Low Poly Animated 3D Model for Unity
Add a realistic and fully animated Snake to your Unity projects. Optimized for real-time performance and ready for use in games, simulations, and VR/AR experiences, this asset delivers high visual quality with lightweight geometry and smooth, game-ready animations.
🎮 Key Features
- 10 high-quality animations, Mecanim-ready:
Attack, CrawlToIdle, Crawl, Crawl2, Crawl2ToCrawl, Die, Idle, IdleToCrawl, Terrified - 4K texture maps included:
Diffuse, Specular, Normal, Bump – PBR ready for all lighting pipelines - Low poly optimized geometry, ideal for real-time applications
- Clean, fully rigged skeleton, compatible with custom controllers, physics, or AI
- Unity-ready integration – works with URP, HDRP, and Standard Pipelines
🧾 Technical Details
- Format: FBX + PNG/TGA textures
- Animations: 10 total, loopable and Mecanim-compatible
- Textures: 4096x4096 resolution – Diffuse, Specular, Normal, Bump
- Materials: 1 editable material (PBR ready)
- Topology: Clean quad-based mesh for smooth deformation
🧩 Perfect For
- Survival, horror, adventure or wildlife games
- Jungle, desert, forest, swamp or cave environments
- VR/AR nature simulations or educational content
- Fantasy or realistic reptile characters
Designed to integrate seamlessly into Unity with full animation and texture support across render pipelines.
Price $24.99
Survival.io by Gorodiski Games
- To Play the Game: Additional plugins must be installed first. For full setup details, check the README file included in the project.
- Platform: Designed for mobile platforms but not limited to mobile.
- Audio: No sounds included.
- Mesh Polycount: Triangles from 8 to 3136.
- Textures: Sizes up to 1024x1024.
- Third-party content: Asset uses Dan Jose Font under Open Font License; see Third-Party Notices.txt file in package for details.
Bring fast-paced survival action to life with the Survival.io game template! This fully customizable Unity project lets you create an addicting top-down shooter where players fend off endless waves of enemies, collect powerful gear, and evolve into unstoppable heroes. With stylized 3D visuals, deep progression systems, and mobile-ready monetization features, this template is perfect for developers building high-retention action games.
🎮 Features:
⚔️ Dynamic Shooter Gameplay
Survive thrilling waves of enemies in intense auto-attack combat. Players move freely while their hero auto-fires at enemies, collecting loot and avoiding danger to survive longer and deal massive damage.
🗺️ Procedural & Designed Levels
Includes handcrafted levels as well as procedural generation logic for infinite replayability. Enemies increase in quantity and difficulty the longer the player survives.
🔫 Weapon System with Attributes & Upgrades
Add depth to combat with a full-featured weapon system:
- Weapons are collected as rewards from winning levels.
- Includes three unique weapon types: Kunai, Boomerang, and Shuriken, each with distinct behaviors and visual effects.
- Each weapon has attributes like Fire Rate and Damage, directly affecting the player’s Attack power.
- Players can equip, switch, and upgrade weapons to enhance their effectiveness and dominate tougher stages.
🧥 Cloth System with Health-Boosting Attributes
Offer style and strategy with a cloth equipment system:
- Cloth items are unlocked by completing levels.
- Players can change outfits in a dedicated wardrobe system.
- Each item comes with attributes like Armor and Weight, which influence Player Health.
- Cloth items are upgradeable, providing long-term progression and survivability.
- A video tutorial is provided showing how to cut a cloth element mesh from the full character mesh and add it in Unity, but if you still don’t have all cloth elements, the system will use the full character mesh for display instead.
🎮 Cross-Platform Controls
This template is designed for desktop, mobile, and WebGL platforms:
- PC/Mac/WebGL: Move the player using WASD keyboard controls.
- Mobile: Includes a fully integrated joystick control system for smooth touch-based gameplay.
🧠 Enemy AI
Includes intelligent enemy behavior:
- Different enemy types with unique movement and attack styles.
- Boss encounters with special mechanics and increased difficulty.
🌟 Hero Progression
Level up and enhance the player's abilities between sessions:
- Player stats like Health, Attack, and Speed can be permanently upgraded.
- Equipment and power-ups are retained or improved over time.
🛒 Monetization & Systems:
💰 Shop with IAPs
Monetize effortlessly with a full in-game shop:
- Sell currency, weapon upgrade materials, skins, and premium items.
- Fully integrated with Unity IAP to support real purchases.
🧪 Cheat Panel for Testing
Speed up development and testing:
- Add Coins, Gems, Energy, or reset game with a developer-only cheat panel.
📺 Ad Integration
Boost revenue with ads:
- Supports Google AdMob and Unity Ads.
- Banner, Interstitial, and Rewarded Ads are ready to go.
🎨 Graphics & Customization:
Stylized 3D Visuals
- Eye-catching low-poly models and VFX for characters, enemies, weapons, and environments.
- All assets are customizable to match your game’s unique style.
Unique UI & UX
- Clean HUD, intuitive navigation, smooth transitions.
- Adaptable to portrait or landscape gameplay.
📦 What's Included?
- Full source code with modular C# scripts.
- Stylized 3D models and animations.
- Procedural and handcrafted level support.
- Weapon and cloth systems with full upgrade paths.
- Player and enemy prefabs with animation controllers.
- Integrated IAP and Ad systems.
- Cheat/debug panel.
- Clean and customizable UI.
- Demo scenes to get started immediately.
- Video tutorials and full documentation.
💡 Why Choose This Template?
- Clean, modular and flexible code architecture designed for easy customization and expansion.
- All templates share the same core code structure, allowing you to easily reuse, extend, or import modules across different projects with minimal effort.
- Designed with monetization, retention, and fun in mind.
- Stylized visuals and polished user experience.
- Fully documented with tutorials and example scenes.
- Includes video tutorials on how to:
- Create a Cloth element mesh from a character mesh
- Add a Cloth element in Unity
- Add a Level, Weapon, Enemy, and Boss
🚀 What’s Next
More content is coming soon! The current version includes Kunai, Boomerang, and Shuriken, but the next update will bring additional weapons, each with unique mechanics and upgrade paths.
Planned updates also include abilities - adding even more depth and strategy to gameplay.
Your feedback is welcome - suggest your favorite weapons or abilities, and help shape the future of the template!
🤝 Support & Contact
Need help setting it up? Have questions about customization? I'm happy to assist via Discord or Email.
Discord | YouTube | Instagram | Facebook
Price $60.00
Breakable Box Pack by Sat Productions
- 16 Ready-to-Use Prefabs – Instantly drop into any scene, no setup required
- 2K Textures
- Low-Poly Geometry - Total 1612 vertices. Average 105 vertices per box.
- Optimized & Performance-Friendly – Designed for real-time use in any project
- Break on Collision – Easily adjustable impact threshold for dynamic destruction
- Optional Audio Effects – Add realistic break sounds to enhance immersion
- Simple Integration – Call Break() via script or let physics trigger it
- Clear Documentation – Easy-to-follow guide for quick implementation
- Render Pipeline Support – Compatible with Built-in, URP, and HDRP
- ⏱ Destruction Delay & Cleanup – Control how and when debris is removed
- Low-Impact Break Logic – Minimal performance hit even during multiple simultaneous breaks
The Breakable Box Pack provides highly optimized, Game Ready, performance-friendly, and easy-to-use breakable wooden boxes. With 16 ready to use prefabs featuring realistic physics-based destruction, this package is perfect for action, adventure, and survival games. It includes options to adjust explosion power, fade-out effects, and toggle physics, making it ideal for dynamic environments and enhancing gameplay interaction. The package supports Built-in, URP, and HDRP render pipelines, ensuring compatibility with various projects.
Easy to integrate and optimized for real-time performance — just drag, drop, and call Break()! Customize materials, tweak physics, and fine-tune impact force for your needs.
Compatible with Built-in, URP, and HDRP render pipelines.
If you're interested with breakable props, be sure to check out our Asset Store page for more!
For any question or support :
Email : contact@satproductions.com
Discord : Join our Discord
Price $19.99
The Masterwork Bundle - Complete Music Collection by Andrew Chambers Music
- 480 Stereo WAV audio tracks
- 315 Music Tracks
- 16-bit/44.1kHz & 24-bit/48kHz
- 1411kbps & 2116kbps
- Royalty free license
- Youtube-Safe
The Masterwork Music Bundle
Ever-Expanding Sonic Universe for Game Developers
The Masterwork Music Bundle delivers an unparalleled collection of premium game music, crafted to elevate your game development projects across multiple genres and atmospheres. With more than 8 hours of audio, this comprehensive bundle combines 18 distinct music packs, featuring over 300 carefully composed tracks that span the full spectrum of gaming environments—with free updates and additions planned for the future.
A Universe of Sound at Your Fingertips
From the ethereal expanses of deep space in "Celestia" and "Galaxia" to the spine-chilling tension of "Deathvox" and "Occult," this collection provides the perfect sonic foundation for any project. Experience the high-energy electronic pulses of futuristic combat with "Ion Surge" and "Void Strike," or immerse players in atmospheric fantasy realms with "Into Darkness" and "Music of the Forest."
Growing Library
Purchase once and receive all future additions at no extra cost. The Masterwork Music Bundle will continue to expand with new tracks and packs, giving your projects an ever-growing palette of premium audio options to draw from.
Versatility Across Genres
- Sci-Fi & Space: Transport players to cosmic frontiers with immersive soundscapes from "Celestia," "Galaxia," "Frontiers," and "Orbis," or amplify futuristic combat with "Ion Surge" and "Void Strike"
- Fantasy & Adventure: Set the perfect tone for epic quests with "A Hero's Path," "Titan's Bane," "Dreambound," and "Eternal Odyssey"
- Horror & Suspense: Create unforgettable tension with the atmospheric dread of "Deathvox," "Miasma," "Whispers," "Pathogen," and "Occult"
- Mystery & Intrigue: Enhance narrative depth with the noir-inspired sounds of "Mysterium"
Professional Quality & Implementation
Each track has been composed with meticulous attention to detail, with many featuring seamless looping for perfect integration into your game's audio system. From full orchestral arrangements to electronic production, every piece delivers studio-quality sound that will instantly elevate your project's production value.
Currently Included Music Packs:
- Miasma
- Occult
- Pathogen
- Mysterium
- Whispers
- Deathvox
- Eternal Odyssey
- Titan's Bane
- Into Darkness
- Dreambound
- Music of the Forest
- A Hero's Path
- Frontiers
- Galaxia
- Celestia
- Void Strike
- Orbis
- Ion Surge
Price $349.99
Fundamental basic Particle Systems by PolyCliff Studio
Number of Particles : 29
Custom Shaders : None
Texture Size : 1024* 1024
Fundamental Basic Particle Systems
Add instant visual impact to your games with this essential collection of 29 ready-to-use particle effects. Whether you're prototyping, learning, or polishing your project, this pack offers a solid foundation of optimized, stylized effects that are easy to use and customize.
✅ Key Features 29 Fundamental Particle Effects including:
- 29Key Features:29 Fundamental Particle Effects including:Particle Effects including:
hit effects, rain, smoke , run smoke - Beginner-Friendly – great for learning and prototyping
- Lightweight & Optimized – Mobile-friendly performance
- Fully Customizable – Adjust colors, speed, duration, size, and more
- Clean Project Structure – Easy to navigate and integrate into any project
🎮 Perfect For:
- Game jams & prototypes
- Action, fantasy, sci-fi, or casual games
- Developers learning Unity's Particle System
- Quick visual feedback and polish
Price $15.00
Clip-To-Script Pro by Arawn
✅ Unity requirements
- 2022 LTS or newer
- com.unity.editorcoroutines ≥ 1.0.0 (installed for you on first launch)
🚀 Why you need it
Stop wasting time with “Create > C# Script, rename, paste, fix filename errors…”. Clip-To-Script Pro turns whatever is on your clipboard—ChatGPT answers, blog snippets, Git gists, even full diffs—into ready-to-compile assets inside the Unity Project window. Perfect for rapid prototyping, tutorials, and code reviews.
⚡ Key features
- Paste from Clipboard
- Supports multi-file blocks via // FILE: Path/Foo.cs markers
- Auto-creates .cs files, names them from the first public type
- Smart diff patcher
- Ignores tabs / spaces, trailing comments, duplicate context lines
- Copy a unified diff, select a script, choose Paste again – changes apply in place
- Safety net backups
- Right-click a backup ➜ Revert .bak to original (deletes backup after restore)
- Optional *.bak copy before every patch (toggle in Preferences)
- Hands-free dependency install
- Detects & installs the official Editor Coroutines package on first run
- Zero build overhead
- 100 % Editor-only code
💡 How to use
- Copy any C# code (single file or multi-file marker block).
- Clip-To-Script Pro ▸ Paste from Clipboard.In the Project window right-click your target folder →
- Done – script(s) are created, opened in your IDE.
- Need to patch? Copy a diff, select the script, paste again.
🎯 Perfect for
- ChatGPT-driven prototyping.
- Quickly importing tutorial snippets.
- Reviewing pull-request diffs inside Unity.
- Teams tired of NewBehaviourScript.cs clutter.
🙌 Included
- Editor tool (C# source)
- PDF quick-start manual
Price $15.00
Lowpoly Desert Pack by GuruGames
1 Main Texture (8x8), shared by all models.
Most models have a low polygon count, ranging from <10 tris (grass) to ~200 tris.
There are 46 prefabs, no rigs, LODs or animations.
Just one common material: Simple URP/Lit material
Bring your stylized desert scenes to life with this optimized and lightweight asset pack, perfect for mobile and indie games.
This package contains 46 handcrafted 3D models designed in a cohesive low poly style:
- 12 Rocks – various shapes and sizes for natural variation
- 4 Trees – stylized and desert-appropriate
- 5 Cacti – unique silhouettes to populate your environment
- 4 Flowers – colorful details to enrich your scenes
- 8 Bone Models – including ribcages for storytelling elements
- 13 Extra Props – such as fences, urns, and wooden lathes for added atmosphere
All models are fully optimized with unwrapped UVs and use a single 8x8 pixel texture, ensuring maximum performance and seamless visual style across your project.
Ideal for stylized projects, mobile games, low-resource applications, or prototypes needing a consistent desert aesthetic.
Price $5.99
Yarn Spinner for Unity Samples by Yarn Spinner
Yarn Spinner is the narrative tool used in award winning games like Lost in Random, Night in the Woods, A Short Hike, Dredge, Frog Detective Trilogy, Button City, and many more. This package contains the samples and tutorials for Yarn Spinner!
For more information about these samples, check out the Yarn Spinner documentation!
Included Samples and Tutorials:
- Welcome: Quickly get started with Yarn Spinner, and get a tour of the sample package.
- Feature Tour: Learn about the key features of Yarn Spinner, and how to write dialogue quickly and easily.
- Theming: Learn how to tweak and customise your game's dialogue to match your exact needs,.
- Phone Chat: Build a scrolling chat-log style dialogue system, where messages appear just like a phone chat app!
- Options that Time Out: Create impatient characters or time-critical situations by making choices time-limited, and decide what happens when time runs out!
- Voiceover and Localisation: Learn how to add voice-over and text content across multiple languages!
- Background Chatter: Create characters who talk to each other in the background as the player walks around!
- Inline Events: Learn how to insert triggers in your lines to make things happen in the middle of characters talking.
- Replacement Markup: Create markup that affects text styling or inserts dynamic content into lines!
- Basic Saliency and Storylets: Create line groups and node groups to deliver dynamic, contextual content!
- Custom Saliency: Take control of your line groups and node groups by customising the way that content is selected.
- Advanced Saliency: Create fully dynamic scenes based on game state!
Price $0.00
Scene History Manager by Pipelock Productions
🔹 One-Click Scene Snapshots – Instantly save a backup of your current scene with a label, no Git commits required.
🔹 Binary-Level Backups – Scenes are saved in a fully restorable format, bypassing the issues with Unity’s YAML serialization.
🔹 Automatic Versioning – No need to manually duplicate scenes. Every backup is unique and won’t clutter your project.
🔹 Restore with Confidence – Revert to any previous scene version instantly—without needing to navigate a VCS.
🔹 The Problem: Traditional Version Control Falls Short
Version Control Systems (VCS) like Git and Plastic SCM are great for managing scripts and assets—but when it comes to Unity scenes, they fall apart. Here’s why:
Scenes are not diff-friendly – A .unity file is a complex serialized format, making changes impossible to track meaningfully in Git.
Merge conflicts are a nightmare – If two people modify a scene, merging often leads to broken prefabs, missing objects, or straight-up corruption.
No easy way to roll back – Traditional VCS workflows require committing, branching, and resolving conflicts manually, cumbersome for artists and designers.
Saving overwrites work – If a scene is changed and saved unintentionally, there’s no quick way to revert, unless you want to Control Z your way through the changes, which does not work once the scene is closed.
The Solution: A Purpose-Built Scene History Manager
Scene History Manager provides a simple backup system for Unity scenes, so you can quickly snapshot, restore, and manage scene versions without messing with complex VCS workflows.
🔍 Who is This For?
- Solo Developers & Small Teams who need scene backups but don’t want the overhead of full VCS workflows.
- Artists & Designers who frequently tweak scenes but don’t want to touch Git or worry about merge conflicts.
- Developers Working with Procedural Scenes where tracking incremental changes is crucial.
- Anyone Tired of Losing Work due to accidental saves, Unity crashes, or corrupted scene files.
💾 How It Works
1️⃣ Snapshot a Scene – Saves a versioned backup with a timestamp.
2️⃣ Continue Working – The tool runs in the background without interfering.
3️⃣ Restore Anytime – Instantly load a previous version with a single click.
Stop wrestling with broken merges and lost scene changes. Scene History Manager brings seamless versioning to Unity—without the pain of traditional VCS.
Price $30.00