Ancient Sound Effect Pack by Bancet Sound Studio
Audio File Types : .WAV
Sampe Rate : 96.0 kHz
Bit Depth : 24 Bits
Loopable : Some
Additional : Stereo
This Package Contains 1400++ Ancient Game Sound Effect Pack.
You can use for game like
Adventure, RPG, and many more
The Library includes following categories:
- Ancient_UI
- Crafting
- Fantasy
- Gear
- Gore_and_Warfare
- Magic
- Mechanisms
- Monster_Voice
- Organic_Source
- Tribal_Game
Price $36.66
Fantasy Music and Ambience (Dark & Emotional) by juanjo_sound
- 8 Free Tracks
- Wav format
- 44.1kHz, 16bit
- Loopable
This free music pack features 8 tracks (largely inspired by elder scrolls), ranging in length from ~1 minute to ~8 minutes. (The shortest being 00:53, and the longest being 07:49).
Disclaimer: All of the tracks featured are completely original compositions, meaning no pre-made loops used, no AI used. Just original, human composition from the ground up.
The following YouTube videos contain the tracks featured in this pack:
https://youtu.be/eCIOZiNHEJc?si=UuRK6rG49mVPHhIw
Name change update:
My name recently changed from "grimyth" to "juanjo_sound". If possible, I would like to be credited as either "juanjo_sound", "Michael Barker" or both, eg. "Music by juanjo_sound (Michael Barker)".
Thanks for stopping by!
Price $0.00
Urban Traffic & Pedestrian System by Gley
Techinical Features:
- Parallel job system - for better performance.
- Burst compiler - to speed up the computations.
- Pooling system - spawns the vehicle and pedestrians around the player so you can create high density with low number of used items. Very scalable for huge environments.
- Layer management - for better optimization.
- Waypoints navigation - it comes with an easy to use Waypoint editor, so waypoint generation is semi-automatically.
- No wheel colliders for vehicles - raycasts are used for better performance and high accuracy.
- Full editor script that automatically prepares your vehicles and pedestrians.
- Full code is provided and fully commented, no dlls.
Contains a complete example of Mobile Traffic System and Mobile Pedestrian system working together.
Includes the following independent assets:
- Mobile Traffic System V3 - Highly performant and easy to use traffic system that can make any driving game more fun to play in just a few clicks. No coding is required to set it up.
- Mobile Pedestrian System - Create a realistic and vibrant urban environment with a customizable Pedestrian System. Assign pedestrian types, set priority waypoints, and manage dynamic obstacle avoidance.
All of the above assets work outside this project just import only the folders you need in your project.
IMPORTANT! This bundle saves you $24 or 11% compared to purchasing the included assets separately.
If you already own one of the included assets you get more than 50% discount depending on the asset you own.
Key Features
- Uses a grid system, allowing it to be used in any scene dimension without performance issues.
- Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
- Traffic lights intersections support.
- Priority intersections support - vehicles and pedestrians decide by themselves to wait or to enter an intersection.
- Player component. A script that makes traffic vehicles and pedestrians to give priority to the player in an intersection. Additionally, it provides the capability for traffic vehicles to overtake the player's car.
- Vehicle and Pedestrian types - assign different types to vehicles and pedestrians and you can restrict access on some paths based on types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).
- Priority waypoints. Ability to set the importance of the paths. Useful to spawn more vehicles/pedestrians on the main paths and fewer on secondary paths.
- Custom events on waypoints. Those events are triggered when a vehicle/pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app.
- Ability to override the behavior from the API.
- Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
- Custom editor tools - many editor windows to make the integration process as smooth as possible.
- Simple API for advanced functionalities.
- Complete code included and commented.
- Works for any platform that supports the Burst compiler.
- Requires Unity 2021.3 LTS and above.
- Works with Unity 6.
The full feature list is available on the respective asset page.
Demo
All that you see in the demo is included inside the package:
- 1 mobile production-ready car with 3 LODs and changeable colors, thanks to PolyNinja
- 1 production-ready Pedestrian thanks to SICS Games.
- Basic animations made by Unity: Die, Idle, Revive, Run, Walk.
- 9 road tiles that can be assembled in any way to create complex roads.
- 20 simple city buildings to populate your environment.
- 1 demo scene that assembles all the above elements into the playable scene from the demo.
Faster support:
Contact us:
IMPORTANT! Please include your invoice number in your first message.
For detailed instructions check the Documentation
If you are interested in other assets made by GLEY visit our Asset Store Page
Price $195.00
Showroom Exhibition Hall by Noovae-studio
Vertex Count: 1.004.605
Number of Unique Meshes: 21
Number of Materials and Material Instances: 4
Number of Textures: 4
Texture Resolutions: 2048, 364
Exposition hall in modernized 19th Century style Architecture, based on the Carreau du Temple in France
Price $19.99
Quick Command by Gorani
1. You can view the Debug log that appears in Unity Window - General - Console the same way.
2. Typical logs are white, alerts are yellow, and errors and excursions are red and detail logs are also displayed.
3. You can run the function during runtime by simply attaching the Command attribute above the function you want to run with the command.
4. When you enter commands with a shortcut, you can abbreviate them.
5. You can see frequently changing values at the top of the log.
6. It also responds appropriately to a variety of resolutions.
Price $15.00
JOIN THE DOTS 3D SHAPES & ROADS by jointhedotsmapgenerator
• The user interface is so simple that it makes it an essential tool for designers and artists, as well as for programmers.
• Proposes integrated solutions for the generation of the map as well as the integration of art in the map created through a material and prefabs assignment interface. All these systems working together allow you to automate the creation of complex 3D mesh maps with pre-established materials applied.
• In the process of “playing” with the parameters of the user interface to generate the map, it can show in real time the effects of the variations that the user is making, greatly facilitating the process of searching for a desired result.
• Easy to use UI. No programming required.
• All source code is included.
• “JOIN THE DOTS 3D SHAPES & ROADS” is lightweight and optimized for performance.
• The package works with all processing pipelines (integrated, URP, SRP, HDRP, custom RP). It is not a graphics package. You will only need to convert sample model materials for your SRP if you are not using the built-in SRP.
As an amateur game developer, working without an art and design team makes you realize that creating a functional and beautiful map, where all the “Gameplay” you have in your head comes to life, is the phase of the development process which consumes the most time to achieve mediocre results at best.
“JOIN THE DOTS 3D SHAPES & ROADS” is a flexible, efficient and intuitive proposal to generate and edit 3D meshes that adapt perfectly to a predefined design.
Two types of 3D meshes can be created from the editor: "SHAPE" and "ROAD." Both types have specific characteristics and their combination create synergies that allow for spectacular results in minimal time.
A user manual can be found at:
https://www.jointhedotsmapgenerator.com/shapes-roads-free-asset/ghide-english-2
Price $0.00
Beam Balance / Narrow Passage by MotionCapify
Number of Animations: 134
Animation types : Root Motion / in-Place
Discord :- Link
MotionCapify Character To Retarget Unity Humanoid :- Link
Video Map Not Included
Beam Balance Animation List
- Falling - 13
- Idle - 17
- Turn- 1
- Walk - 19
Narrow Passage Animation List
Simple Animation
- anim_Idle_01
- anim_Idle_02
- anim_Idle_03
- anim_Idle_04
- anim_Idle_05
- anim_Idle_06
- anim_Idle_07
- anim_Idle_08
- anim_Idle_09
- anim_Idle_10
- anim_Walk_Start_Style1
- anim_Walk_Loop_Style1
- anim_Walk_Exit_Style1
- anim_Walk_Start_Style2
- anim_Walk_Loop_Style2
- anim_Walk_Exit_Style2
Sword Animation
- anim_Sword_Idle_01_L
- anim_Sword_Idle_01_R
- anim_Sword_Idle_02_L
- anim_Sword_Idle_02_R
- anim_Sword_Idle_03_L
- anim_Sword_Idle_03_R
- anim_Sword_Idle_04_L
- anim_Sword_Idle_04_R
- anim_Sword_Idle_05_L
- anim_Sword_Idle_05_R
- anim_Sword_Idle_06_L
- anim_Sword_Idle_06_R
- anim_Sword_Idle_07_L
- anim_Sword_Idle_07_R
- anim_Sword_Idle_08_L
- anim_Sword_Idle_08_R
- anim_Sword_Idle_09_L
- anim_Sword_Idle_09_R
- anim_Sword_Idle_10_L
- anim_Sword_Idle_10_R
- anim_Sword_Idle_11_L
- anim_Sword_Idle_11_R
- anim_Sword_Idle_12_L
- anim_Sword_Idle_12_R
- anim_Sword_Idle_13_L
- anim_Sword_Idle_13_R
- anim_Sword_Idle_14_L
- anim_Sword_Idle_14_R
- anim_Sword_Walk1_Start_L
- anim_Sword_Walk1_Start_R
- anim_Sword_Walk1_Loop_L
- anim_Sword_Walk1_Loop_R
- anim_Sword_Walk1_Exit_L
- anim_Sword_Walk1_Exit_R
- anim_Sword_Walk2_Start_L
- anim_Sword_Walk2_Start_R
- anim_Sword_Walk2_Loop_L
- anim_Sword_Walk2_Loop_R
- anim_Sword_Walk2_Exit_L
- anim_Sword_Walk2_Exit_R
Riffle Animation
- anim_Riffle_Idle_01_L
- anim_Riffle_Idle_01_R
- anim_Riffle_Idle_02_L
- anim_Riffle_Idle_02_R
- anim_Riffle_Idle_03_L
- anim_Riffle_Idle_03_R
- anim_Riffle_Idle_04_L
- anim_Riffle_Idle_04_R
- anim_Riffle_Idle_05_L
- anim_Riffle_Idle_05_R
- anim_Riffle_Idle_06_L
- anim_Riffle_Idle_06_R
- anim_Riffle_Idle_07_L
- anim_Riffle_Idle_07_R
- anim_Riffle_Idle_08_L
- anim_Riffle_Idle_08_R
- anim_Riffle_Walk1_Start_L
- anim_Riffle_Walk1_Start_R
- anim_Riffle_Walk1_Loop_L
- anim_Riffle_Walk1_Loop_R
- anim_Riffle_Walk1_Exit_L
- anim_Riffle_Walk1_Exit_R
Price $29.99
All In One Top Down Camera Controller [2D] by Pink Sakura Studios
- Input System Scroll Detection: Detects scroll wheel input along with touchpad input and translates it into zoom commands.
- Custom Actions File: Includes a separate actions file that allows you to customize the zoom and movement behavior.
- Adjustable Zoom Speed: Control the speed of the zoom using the "Zoom Speed" variable.
- Adjustable Movement Speed: Control the base movement speed using the "Movement Speed" variable, with additional options for speed progression via animation curves.
- Max Zoom Delta: Limit the maximum amount of zoom by setting the "Max Zoom Delta" variable to prevent excessive zooming.
- Zoom Levels: Define the minimum and maximum zoom levels using the "Min" and "Max" values in the "Zoom Levels" struct.
- Cinemachine Compatibility: Works seamlessly with Cinemachine's virtual cameras for compatibility with its addons/components (Including confiners).
- Smooth Zoom Functionality: Supports smooth zoom transitions, which can be enabled or disabled with the "Use Smooth Zoom" toggle.
- Inertia for Camera Movement: Smooth deceleration of camera movement when no input is detected, configurable with the "Inertia Duration" variable.
- Edge Scrolling: Allows camera movement when the mouse is near the screen edges, with adjustable speed and threshold for detection.
- Mouse Drag Movement: Enables drag-based camera movement with smooth follow-up, allowing for precise manual control over camera position.
- Zoom Location Adjustment: Ensures that the camera zoom focuses on a specific world target, maintaining the zoom's position relative to the screen-space position of the mouse.
- External Movement Delta: Supports external forces (e.g., external inputs) to modify camera position during zooming or movement, ensuring the camera reacts to dynamic changes.
- Cinemachine Confiner Support: Supports Cinemachine’s confiner feature for keeping the camera within specified bounds in a 2D environment.
- Customizable Movement Curves: Uses customizable animation curves for movement speed adjustments based on elapsed time, enhancing dynamic control over movement speed.
Bezier Curve Creator & Follower:
- Bezier Path Creation: Easily create and edit Bezier curves within the Unity editor using intuitive handles and control points.
- Dynamic Object Following: Assign objects to follow a predefined Bezier path with customizable speed and looping options.
- Editor Visualization: Visualize curves and object paths directly in the editor for precise adjustments.
- Flexible Behavior: Configure objects to change speed along the path dynamically.
This prefab provides an easy-to-use movement and scroll zoom system for your Unity games. Simply drag and drop it into your scene and it will automatically set up the necessary components.
Benefits:
- Easy to Use: Drag and drop the prefab into your scene and it's ready to go.
- Customizable: Adjust the zoom speed, limits, Cinemachine integration and toggle features to suit your game's needs.
- Versatile: Supports different movement mechanics and can be used for various purposes, such as camera control or character zooming.
- Bezier Curve Follower: Easily set objects to follow a predefined Bezier curve path. Ideal for smooth, dynamic motion. Customize speed, looping, and direction directly within the inspector.
- Dynamic support: You are able to get quick support via discord or contact form if the package doesn't work on your system/unity version.
Usage:
- Drag and drop the prefab into your scene.
- Adjust the variables in the script to customize the zoom/movement behavior.
Note: The prefab uses the new Input System and Cinemachine packages. Make sure to import them into your project if you haven't already.
Price $15.99
POP Music Pack PRO by VOiD1 Gaming
Audio file types: .wav
Sample rate: 44,100 Hz
Bit depth: 16-bit
Loopable: Yes
Additional: Stereo
Get 40 Premium Pop Loops for use in your games.
Let your players sway to awesome pop background music while they play your games, enhancing the game's feel even more. All songs are curated towards Game Development, however, feel free to use the provided music for your Videos, Game Trailers, or B-Roll footage coz good music suits everywhere!!
Wanna hear samples first? Head to VOiD1 Gaming.
Features:
- Curated Collection: Handpicked selection from VOiD1 Gaming's music assets, tailored for Games having Pop background music.
- Professional Design: Crafted with care by in-house sound designer.
- Diverse Tracks: Includes a variety of themes and moods to suit different game scenes.
- Seamless Integration: Looped for smooth playback, ensuring an immersive experience.
- Premium Quality: High-quality audio designed to enhance the gameplay experience.
- Comprehensive List: Includes detailed track list for easy selection and integration into projects.
- Versatile Usage: Suitable for a wide range of Games with contemporary music, adding depth to game worlds.
- Trending Beats: Get trending contemporary danceable tempo beats for your outlandish game.
Price $19.99
Survival Mocap / Assault Rifle by MotionCapify
Number of Animations: 150
Animation types : Root Motion / in-Place
Discord :- Link
MotionCapify Character To Retarget Unity Humanoid :- Link
Assault Rifle / Machine Gun Animation List
- M4A4 Animation - 44 (Crouch, Fire , Idle, Reload, Run, Walk, TurnInPlace, Equip/UnEquip)
- Machine Gun Animation :- 7
Survival Animation List
- AxeIdle- 4
- AxeAttack- 4
- AxePickUp- 1
- Trunk- 3
- Binoculars- 4
- Boat-4
- Branch Pull- 2
- Bushes-1
- CampFire- 6
- Cooking- 3
- Drink- 2
- Fire Torch- 3
- Fishing- 5
- Hammer-8
- HandSaw-4
- Horse-14
- Mining- 6
- Mixture- 2
- OilLamp-3
- Raft- 3
- Revive- 2
- Screwdriver- 3
- StoneHammer- 2
- Torch- 2
- TwoHandSaw-2
- Walk-6
Price $34.99
Platformer Music Pack PRO by VOiD1 Gaming
Audio file types: .wav
Sample rate: 44,100 Hz
Bit depth: 32-bit
Loopable: Yes
Additional: Stereo
Wanna drive up the feel of your Platformer games? Sound plays a vital role in providing the best gameplay experience to your players. Here’s a PREMIUM pack of 40+ Background audio for enhancing the feel of your platformer games.
Wanna hear samples first? Head to VOiD1 Gaming.
The pack consists of various genres, so no matter what your game type is, we’ve got you covered. The Genres include
- Sad/Melancholy
- Happy/Uplifting
- Rage
- Action
- Chill
- Epic/Environmental
- Cinematic
- Noir/BnW
- Detective/Jazz
- Stealth
Get your hands on the PREMIUM Platformer Music Pack PRO and start enhancing the feel of your Platformer Games. Also contains the Platformer Music Pack LITE.
Price $24.99
Hypercasual Music Pack 6 PRO by VOiD1 Gaming
Audio file types: .wav
Sample rate: 44,100 Hz
Bit depth: 16-bit
Loopable: Yes
Additional: Stereo
A curated collection from VOiD1 Gaming music assets geared specifically towards Hypercasual Games. Level up your Hypercasual Games with 25 Looped Action-Packed music for use in your projects. Designed with utmost care for Hypercasual Game Development by our In House sound designer. Get your Hypercasual games to the next level with awesome sounds.
Wanna hear samples first? Head to VOiD1 Gaming.
Features:
- Curated Collection: Handpicked selection from VOiD1 Gaming's music assets, tailored for Hypercasual Games.
- Enhance Hypercasual Games: Level up your games with 25 Looped Action-Packed tracks.
- Professional Design: Crafted with care by in-house sound designer Ad Astra for top-notch quality.
- Diverse Tracks: Includes a variety of themes and moods to suit different game scenes.
- Seamless Integration: Looped for smooth playback, ensuring an immersive experience.
- Focused Development: Designed specifically for Hypercasual Game Development needs.
- Premium Quality: High-quality audio designed to enhance the gameplay experience.
- Comprehensive List: Includes detailed track list for easy selection and integration into projects.
- Versatile Usage: Suitable for a wide range of Hypercasual Games, adding depth to game worlds.
- Trending Beats: Get trending Hypercasual Beats for your outlandish game.
Here's a list of audio files in the asset:
- Fading Dreams - 02:28
- Dark Rooms and Happy Times - 01:52
- Ricocheting Bubbles - 01:43
- Happy Tunes of the Sun - 01:14
- Bells and Dance - 01:58
- ElectroSynthz - 02:28
- Retro ElectroVision - 01:58
- Post-Sunrise - 02:13
- ElectroVibing - 02:43
- A Bolt's Legacy - 02:57
- Cheer Forever - 01:14
- On 80s Roads - 02:43
- Asian Hideout - 02:13
- Veins of Lightning - 01:43
- Lightning - Stike Three - 01:29
- Spectrum Trance - 01:58
- I'm a BLUR - 01:58
- Asphalt - Rubber - Neon - 01:58
- Connecting the Dots - 01:43
- Almost Solved - 01:14
- Butterflies and Tulips - 01:58
- Roboflies and Toolips - 01:58
- Red and Blue vs The Black - 01:58
- Bloody Fist - 02:28
- Cliff-Side Castle - 02:28
Price $19.99
FullOpaqueWind&Grass by OptiFX.fr
- Render Pipeline: URP (Universal Render Pipeline) Only
- Unity Version: Developed and tested on Unity 2022.3.59f1
- Performance: Optimized for low-poly, mobile, and VR applications
- Transparency: Fully opaque, no alpha blending
- Shader: Custom Shader Graph, all parameters are controlled via wind manager prefab and material
- Textures & Materials: Low-poly unlit material for optimal performance
- Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer
Full Opaque Grass Field
Full Opaque Grass VFX is a stylized, fully opaque grass effect designed for mobile, VR, and stylized projects. This package provides an optimized solution for rendering grass without transparency, ensuring high performance and a clean, low-poly aesthetic.
Features:
- 100% Opaque Rendering – No transparency for better optimization and visual clarity.
- URP & Shader Graph – Custom Shader Graph fully compatible with Unity’s Particle System.
- Lightweight & Optimized – Designed for smooth performance, even on low-end devices.
- Customizable Wind System – Grass reacts dynamically to wind direction and intensity via a Wind Manager.
- Firefly VFX Included – Add a magical touch with firefly particles that react to wind direction.
- Grass Particle VFX Included – A particle system simulating floating grass particles, also reacting to wind direction.
- Easy Integration – All parameters are adjustable directly within the Particle System Inspector.
- Demo Scene Included – Showcasing the VFX in a ready-to-use environment.
Ideal for mobile games, VR experiences, and any stylized environment requiring efficient and visually appealing grass and nature effects.
Support: optifx.fr@gmail.com
Price $8.00
AI Kit: Chat, Specific Role, Create Image, Audio Transcribe and Translate by Games Lab
- Chat
- You can set specific role to your AI
- Generate Images
- Audio Translation
- Audio Transcribe
This package uses OpenAI’s generative AI to generate chat, specific role AI, images, audio translate and transcribe. You can also use the addon for freeform chat similar to ChatGPT -- ask for quest ideas, get help writing code, and more. It uses your own OpenAI API key to use these services.
Note: This addon uses the OpenAI API, so you must be able to access api.openai.com from your geographic region.
Asset uses AI Unity plugin under MIT license; see Third-Party Notices.txt file in package for details.
OpenAI License Link:
https://openai.com
If you have any ideas, specific requirements or need help, feel free to contact me via:
uegeneralist@gmail.com
Price $20.00
Zombiee3 by tripleDeeper
Number of textures 57
Texture dimensions 4096
Polygon count of Zombie3_Full1 - faces 18809, Zombie3_Full2 - faces 23690, Zombie3_Full3 - faces 18612, Zombie3_Full4 - faces 22082, Zombie3_Full5 - faces 16659, Zombie3_Full6 - faces 21541, Zombie3_Full7 - faces 17069, Zombie3_Full8 - faces 16205
Minimum polygon count 16669
Maximum polygon count 23949
Number of meshes/prefabs 22/8
Rigging: Yes
Animation count 15
Animation type list: Attack, DeathBackward, DeathForward, DoubleAttack, DoubleBite, Eat, Hit, HitBehind, Idle, IdleCalm, Scream, StandUpBack, StandUpFront, Turn, Walk, WalkHands.
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
The model is modular, you can switch off any meshes. Unity physics set. Generic set but humanoid skeleton compatible.
3D game-ready model suitable for shooters, action games, horror, ect.
Preparation time ~1 month.
Textures pack one 4096*4096 (down to 1024x1024).
preview: https://youtu.be/CuW24WlgK8U
14 materials
2 skins with 57 PBR textures 4096*4096 (down to 1024x1024) maps - ambient occlusion, albedo, metallicSmoothness, normal.
The model contains 17 animations: Attack, DeathBackward, DeathForward, DoubleAttack, DoubleAttackStepCloser, DoubleBite, Eat, Hit, HitBehind, Idle, IdleCalm, Scream, StandUpBack, StandUpFront, Turn, Walk, WalkHands.
The pack contains 8 prefabs and 8 Mesh sets:
Zombie3_Full1 - faces 18809 verts 19439 tris 37269
Zombie3_Full2 - faces 23690 verts 23949 tris 46949
Zombie3_Full3 - faces 18612 verts 19165 tris 36813
Zombie3_Full4 - faces 22082 verts 22092 tris 43721
Zombie3_Full5 - faces 16659 verts 17063 tris 33007
Zombie3_Full6 - faces 21541 verts 21342 tris 42644
Zombie3_Full7 - faces 17069 verts 17443 tris 33801
Zombie3_Full8 - faces 16205 verts 16669 tris 32127
Price $39.99
Coffee shop by Sky Den Games
Textures
4 textures (BaseColor, Normal map, AmbientOcclusion, Emissive)
texture dimensions: 2048x2048
2 materials (a trim sheet and a material for the glass parts)
Polygon count
Min: 14 Max: 10K
Prefabs
38 prefabs with custom mesh colliders :
- Walls
- Doors
- Windows
- Floors
- Roofs
- Refrigerators
- Drinks
- Table
- Chair
- Clock
- Milk glass
- Pot
_ Lamp
- Ice cream
- Shelf
- Plate
this package has 38 prefabs with snapping compatibility to create coffee shops.
NOTE: Use snapping 1x1 on grid for easy level design for the structures.
NOTE: because this package doesn't use metallic and smoothness map you can easily change it to your preferred pipeline.
default pipeline : URP
Price $7.00
Bow Arrow Controller by RageRun Games
5 Bow & Arrow Models
Atlas Textures (128x128)
Demo Environment Models (Box, Container, 2 Targets and room)
🏹 Bow and Arrow Controller – First-Person Archery System 🏹
Enhance your first-person games with a fully functional Bow and Arrow Controller, designed for smooth and immersive archery mechanics. Built with Scriptable Objects, this system allows for easy customization of bow attributes, arrow physics, and shooting behavior. The IK animation setup dynamically adjusts hand positions for natural aiming, drawing, and releasing actions.
Key Features:
✔️ Scriptable Objects for modular and scalable configuration 🎯
✔️ IK-based Hand Animation for fluid movements 🤲
✔️ Customizable Bow & Arrow Stats (speed, gravity, Number of arrows etc) ⚙️
✔️ Smooth Aiming & Shooting Mechanics 🎯
✔️ Comes with Multiple Bow Types & Arrow Variations 🏹
✔️ Simple FPS Controller with weapon sway and bobbing
✔️ Ready to integrate into any First-Person Project!
📢 Subscribe: Youtube
📧 Contact: ragerungames@gmail.com
💬 Join the Community: Discord
🚀 Explore More Assets: RageRun Assets
Note: Please install the package in a new empty Unity project, as some objects are assigned to different layers to disable collisions in physics settings, and a separate layer is used for ground detection. Additionally, an object tag is required.
The package is still in development and will be improved further in upcoming updates.
To enable glow on the bow and arrows, add or enable Bloom in the Post Processing settings of the scene.
Price $15.00
Blast Cubes | Puzzle Game Template by EK Studio
Supported platforms: Android / IOS / WebGL / Windows / MAC / Linux
Link to documentation: Click!
💥 Blast, Match, and Deliver the Cubes! 🚗
Blast Cubes is an addictive puzzle game where players strategically place cubes on a grid. When cubes align in horizontal or vertical rows, they explode, triggering an exciting chain reaction! After the explosion, characters of the same color as the exploded cube emerge and move towards vehicles of the same color waiting at the top. Once the vehicles are filled, new ones appear, continuing the cycle. Players must complete the required number of vehicles to finish each level and progress to the next!
With 40 playable levels and an infinite level loop system, Blast Cubes offers endless fun and replayability, making it the perfect template for your next puzzle game!
OUR ADVANTAGES
Easy-to-use tools
Clean structure and code
Demo Link
🎮 Try it now! APK Demo / Browser Demo
🚀 Key Features
✅ Easy Customization – Easily modify game mechanics, levels, and cube behaviors.
✅ Comprehensive Documentation – A step-by-step guide to help you set up and integrate the game.
✅ Clean Code Structure – Optimized and organized code for smooth performance.
📦 What’s Inside?
🔹 40 Pre-Built Levels – Ready-to-play and fully customizable levels, with infinite level loop support.
🔹 6 Unlockable Features – Unique features that unlock at different levels, adding depth to the gameplay.
🔹 Exploding Cube Mechanic – Align cubes horizontally or vertically to make them explode and trigger the next gameplay event.
🔹 Character & Vehicle Matching – After each explosion, characters emerge and match with available vehicles of the same color to complete the level goal.
🔹 Easy Level & Data Management – Effortlessly add, edit, or modify levels and game settings.
🔹 Cross-Platform Support – Optimized for various devices and platforms.
🎯 Why Choose This Asset?
🛠️ Highly Customizable – Easily adjust levels, cubes, vehicles, and game logic.
📖 Detailed Documentation – Clear step-by-step guide for setup and integration.
🎨 Visually Engaging Design – Bright and colorful aesthetics keep players engaged.
📱 Broad Compatibility – Designed for seamless gameplay across multiple platforms.
Place cubes, blast them, and match them with vehicles to solve the puzzle! 🧩🚗
Start building an exciting and rewarding puzzle experience with Blast Cubes today! 🚀
📩 Support: ekrem78ekrem@gmail.com | Connect with us on Discord!
Price $69.99
Pizza-Ingredients-Game by Look Games
Number of Objects:50
Vertices (All): 16382
Edges (All): 29954
Faces (All): 13878
Texture-Size-128x128
File Size, 4.7 MB
Collection of low-poly.Pizza Ingredients All of them are unique in design.
There are 50 Meshes in the package. Prefabs are included so you can easily drag and drop
the model to your scene from the Prefab folder.
Price $27.99
Easy Camera Shake Utility by pavlovesdoge
- Optimized for runtime performance
- Compatible with Unity 2020.3 LTS and newer
- Works with both URP and Built-in Render Pipeline
- No external dependencies
- C# source code included
- Updates (as I work on it for my own games)
- Support (fell free to ask me anything about it to help you leverage the system for your needs)
Future Updates: I plan on adding Cinemachine compatibility in the future, as I know a lot of you cats love ole Cinemachine!
Add Professional Camera Shake Effects With Just One Line of Code!
Transform your game's impact and feel with this versatile camera shake system. Whether you're making your first game or looking for a robust solution for your project, CameraShaker provides both simple preset effects and powerful customization options.
Key Features:
🎮 Plug & Play Ready
- Just drag & drop onto your camera
- Instantly usable preset effects
- Works in both 2D and 3D projects
- Simple one-line calls from any script
🛠️ Beginner-Friendly, Yet Powerful
- Start with easy-to-use presets
- Customize when you need more control
- Clear documentation and examples
- Perfect for learning game feel concepts
💥 Preset Library
- Combat impacts (melee hits, explosions)
- Environmental effects (earthquakes, thunder)
- Character actions (jumping, landing)
- Cinematic moments (dramatic impacts)
- Ambient effects (rumbles, tremors)
- Add you own!
⚡ Advanced Features
- Dynamic trauma system for accumulative effects
- Smooth blending between multiple shake sources
- Position and rotation shake support
- Customizable shake patterns and directions
- Perlin noise option for natural movement
- Easy intensity control and decay options
🎯 Full Control When You Need It
- Adjust shake strength and duration
- Control movement frequency
- Set directional patterns
- Add camera roll effects
- Choose between smooth or random motion
- Customize ease-in/out transitions
Perfect For:
- Action Games
- Platformers
- Horror Games
- Racing Games
- First-Person Games
- RPGs & Adventure Games
- Any game needing camera feedback! lol
Included:
- Core CameraShaker script
- Documentation with best practices
- Demo scene with examples
- Sample preset functions ready to use
Note: Demo scene needs TMP essentials to correclty display buttons :)
Price $4.99