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AK Road Editor by AbelianKraun

Asset Store newest packages - 2025, March 17 - 06:28
AK Road Editor is an intuitive tool for designing and generating custom roads, paths, and tracks in Unity with smooth Bezier curves and automatic mesh generation.

• Intuitive point-and-click interface for creating paths

• Bezier curve system for smooth roads with precise control

• Automatic mesh generation for both the road surface and adjacent terrain

• Customizable road width, materials, and texture tiling

• Import/export functionality to save and load road designs

• Support for both open paths and closed loops

• Complete editor integration with undo/redo support

• UV mapping controls for precise texture placement

• Terrain generation alongside roads with customizable width and height offset

• Works with both URP and Built-in Render Pipeline

• Compatible with Unity 2020.3 or higher

AK Road Editor is a powerful yet easy-to-use tool for creating roads, paths, and tracks in your Unity projects. Whether you're developing a racing game, city simulator, or any project that requires custom path creation, this tool provides an intuitive editor workflow and high-quality mesh generation.


The system uses Bezier curves to create smooth, natural-looking roads that follow your designed path. Simply place points in the scene and the tool handles the complex mesh generation automatically.


Road Map Creator offers extensive customization options including adjustable road width, texture tiling controls, and terrain generation alongside your roads. The intuitive editor interface makes it accessible for developers of all skill levels while providing the precision needed for professional results.


The tool seamlessly integrates with Unity's editor workflow, supporting undo/redo functionality and providing a complete path editing system that updates in real-time as you make changes. Import/export functionality allows you to save and reuse your road designs across multiple projects.


Price $4.99

QuickGrab System -3D Objects/rigibody's/PickUp system by Dunval Studios

Asset Store newest packages - 2025, March 17 - 06:18
This asset lets players pick up, drop, throw, and rotate objects/rigibody's. It includes a simple setup scene, a PDF guide, and options to disable and enable throw/rotate and customize inputs.
  • Object/rigibody's Interaction: Supports picking up, dropping, throwing, and rotating objects with Rigidbody components.
  • Player Movement Script: Includes a customizable player movement script, providing smooth walking and running controls.
  • Input Customization: Fully customizable input settings for both object/rigibody's interaction and player movement. You can disable and enable throw and rotate functionalities based on your preferences.
  • Demo Scene: A simple, easy-to-understand demo scene is included, providing a quick setup for testing and integration. The scene is flexible and can be adapted to suit your project.
  • PDF Guide: A detailed PDF guide is provided to assist with the integration process, offering step-by-step instructions for setting up and using the package effectively.
  • Compatibility: Works with Built-in URP and HDRP
  • Customizable Settings: Easily tweak object interaction parameters like distance, speed, and the ability to carry or throw items based on your needs.

This Unity object grabbable package provides a comprehensive system for interacting with objects/rigibody's in your game. It allows players to easily pick up, drop, throw, and rotate objects using customizable inputs. The package includes a fully functional player movement script, enabling smooth character control with basic movement mechanics.

A simple, easy-to-understand demo scene is provided, making integration quick and hassle-free. The scene can be customized to suit your project’s needs, and the package is designed to work seamlessly with various Unity projects across different genres.


The package comes with a detailed PDF guide that explains the setup process and offers step-by-step instructions for integration. Whether you’re building a first-person shooter, puzzle game, or any other project involving object interaction, this package provides a versatile and easy-to-use solution.


Price $15.00

Buildings with Interiors by MadaStudio

Asset Store newest packages - 2025, March 17 - 06:00
In this package, there are 10 different looking types of buildings.

texture dimension is 2048

Only color texture, no normal maps.

Average poly count per building is 100 tris

There are 10 building prefabs

No animation or rigging.

No LOD 

  • 10 different looking types of buildings.
  • They all have their interiors also designed.
  • They come with separate gates / doors and windows. So that you can fix your own windows or doors as your prefer.
  • They are low poly in poly count, making it suitable for Mobile too.
  • Texture dimensions are 2048 standard.
  • Simply drag and drop your building from the prefab folder without any work or setup required.

Price $25.00

Adventure Nature Vol. 1 by Purple Sky

Asset Store newest packages - 2025, March 16 - 16:44
Immerse yourself in a breathtaking, stylized 3D environment designed for adventure and exploration. This asset pack is filled with dynamic landscapes, lush vegetation, and stunning effects.

Optimized for Performance & Quality

High-Resolution Textures: Most assets feature 2048x2048 textures (Albedo, Mask, and Normal maps) for crisp detail.

Efficient Geometry: Models are low to mid-poly, with LODs (except for terrain details).


For increased performance, utilize efficient instancing techniques and tools.



Unity Compatibility: Supports Unity 6000.0.23f1 and later (URP only).


Key Features

Content: Includes 30 handcrafted assets and 1 example scene to kickstart your project.


  • Hierarchical Spawner: A powerful editor tool that allows you to quickly populate scenes with a single click. Large assets (trees, rocks, bushes) are procedurally placed in-editor for natural composition.

Advanced Shaders

  • Water Shader: Features procedurally generated waves for realistic motion.

  • Vegetation Shaders: Enhanced with translucency, wind animation, stylized Fresnel effects, color gradients, blending, and distance fade for a vivid, organic look.

  • Sun Rays Shader: Simulates god rays (fake volumetrics) that dynamically adjust based on the sun's position and color.

  • Moss-Covered Rock Shader: Adds a natural weathered effect to rocky surfaces.

  • Cloud Shader: Creates immersive atmospheric depth with stylized clouds.

Whether you're building an open-world adventure, a fantasy RPG, or a serene nature scene, Adventure Nature Vol.1 provides the tools you need to bring your vision to life.


Price $49.99

10 Retro Game Music 34 by Retro Sound

Asset Store newest packages - 2025, March 16 - 11:47
10 Nostalgic old game style music. 8bit style sound.

wav/ 441Hz/ 16Bit/ Loop

mp3/128kbps/ Loop

All BGM is looped.

wave and mp3 files.


01_Sorrow1 1:00

02_Sorrow2 1:24

03_Sorrow3 1:18

04_Sorrow4 0:44

05_Sorrow5 1:20

06_Sorrow6 1:36

07_Sorrow7 0:55

08_Sorrow8 1:07

09_Sorrow9 0:54

10_Sorrow10 1:02


Price $9.00

Modular Horror Corridor by AK STUDIO ART

Asset Store newest packages - 2025, March 16 - 09:59
Build terrifying modular corridors with high-quality PBR textures, immersive props, and optimized performance for PC, console, and VR. Perfect for horror, survival, and escape games.

Technical Specifications:

  • Compatible with Unity 2021.3 LTS and above.
  • Number of Unique Meshes: 50.
  • Number of polygons: 2 (for simple models) to 1,938 (for complex models).
  • Texture size ranges from 512 x 512 to 2048 x 2048.
  • Types of texture maps: BaseMap, Normal, MaskMap.

The package contains:

  • 10 FBX models.
  • 52 Prefabs with colliders.
  • 49 Textures.
  • Optimized 3D Models.
  • VR-ready.
  • 2 demo scenes with lightmap

Modular Horror Corridor

Build spine-chilling corridors and immersive horror environments with Modular Horror Corridor, a high-quality asset pack designed for fast and flexible level creation. Perfect for horror, survival, and first-person exploration games.


Key Features

  • Fully Modular Design: Prefabricated walls, floors, ceilings, and corners that seamlessly connect to create endless unique layouts.
  • Realistic PBR Textures: High-quality materials that bring abandoned environments to life, featuring cracked walls, water damage, and eerie decay.
  • Atmospheric Props: Rusted pipes, hanging cables, and other environmental details to enhance immersion.
  • Optimized for Performance: Designed for PC, console, and VR, balancing high-quality visuals with smooth performance.

Perfect For

  • Psychological horror games.
  • First-person exploration and survival experiences.
  • Escape room projects.
  • Haunting settings like abandoned hospitals, secret laboratories, and underground facilities.

Price $19.99

Biomes and Presets for MicroVerse + QuadArt by Rowlan

Asset Store newest packages - 2025, March 16 - 08:16
Biomes and Presets which facilitate quick scene creation with MicroVerse.

Biomes and Presets for MicroVerse + QuadArt consists of configurations for the MicroVerse Content Browser. This allows you to quickly create your custom scenes by dragging content on your Unity terrain.

Important: This asset contains Biome and Preset configurations for the MicroVerse Content Browser. It does NOT contain any of the assets that are supported, nor does it contain MicroVerse itself.


The dependency is listed on MicroVerse only, that's mandatory, please check the list of Supported Assets about the additional dependency on individual assets. That solely depends on what you use.


This asset is a publisher specific collection of the biomes and presets which are already included in the full Biomes and Presets for MicroVerse series.



Overview

Biomes and Presets for MicroVerse + QuadArt allows you to quickly create your scenes using MicroVerse by dragging pre-defined configurations from the MicroVerse Content Browser on your terrain. These spawners are used for quick terrain population.


You probably already have a huge collection of assets, the task at hand is how to distribute their content. Jason Booth released MicroVerse recently. MicroVerse is awesome. It's such a quick and easy way to set up a scene in a non-destructive manner. In order to make this task even easier for you the Content Browser was created.


You may consider this asset as bridge between top quality Unity assets from the Unity Asset Store and MicroVerse. If you have checked out my youtube channel, you can see that I'm all for quick scene creation with all kinds of assets in various categories.



Supported Assets


These assets of publisher QuadArt are supported:



Users asked for this publisher specific collection, so here it is. I do recommend to check out the full series, there may be supported assets included which you already own and presets you might also want to benefit from.



Full Series


This asset is a publisher specific collection of presets of these assets:




Showcase Videos and Screenshots


The videos, screenshots and asset store images are example scenes that were created in combination with this asset. Please read the youtube video descriptions for the full list of assets that were used. The focus in these videos is to show how quickly you can create your own scene.



Demo


I included several of these biomes and presets directly in MicroVerse. Feel free to check them out before you purchase this asset. If you find good use for them, I do appreciate your support.


Price $20.00

HS - Priest by Downrain DC

Asset Store newest packages - 2025, March 15 - 20:59

This Character is Included in the Pack(s):

Hero Series - Adventurers

--------------------------------------------------


HS - Priest


Triangles ​: 6084

​Vertices​ : 3149


Render Pipelines​ :​ Built-in

Number of Materials​​​​ :​​ 3​

Texture Resolutions :​ 2048x2048

Number of Textures :​ ​​3


Weapon / Shield can be removed


Rigged :​​ Yes

Number of Animations :​​​ 14

- Attack_01

- Attack_02

- Attack_03

- Backwards

- Damage

- Defense

- Die

- GetUp

- Idle

- Jump

- Roll

- Run

- Stunned

- Walk


Price $9.99

HS - Assassin by Downrain DC

Asset Store newest packages - 2025, March 15 - 20:59

This Character is Included in the Pack(s):

Hero Series - Adventurers

--------------------------------------------------


HS - Assassin


Triangles ​: 6254

​Vertices​ : 3298


Render Pipelines​ :​ Built-in

Number of Materials​​​​ :​​ 3​

Texture Resolutions :​ 2048x2048

Number of Textures :​ ​​3


Weapon can be removed


Rigged :​​ Yes

Number of Animations :​​​ 13

- Attack_01

- Attack_02

- Attack_03

- Backwards

- Damage

- Die

- GetUp

- Idle

- Jump

- Roll

- Run

- Stunned

- Walk




Price $9.99

HS - Knight by Downrain DC

Asset Store newest packages - 2025, March 15 - 20:44

This Character is Included in the Pack(s):

Hero Series - Adventurers

--------------------------------------------------


HS - Knight


Triangles ​: 5830

​Vertices​ : 3081


Render Pipelines​ :​ Built-in

Number of Materials​​​​ :​​ 3​

Texture Resolutions :​ 2048x2048

Number of Textures :​ ​​3


Weapon / Shield can be removed


Rigged :​​ Yes

Number of Animations :​​​ 14

- Attack_01

- Attack_02

- Attack_03

- Backwards

- Damage

- Defense

- Die

- GetUp

- Idle

- Jump

- Roll

- Run

- Stunned

- Walk




Price $9.99

HS - Archer by Downrain DC

Asset Store newest packages - 2025, March 15 - 20:29

This Character is Included in the Pack(s):

Hero Series - Adventurers

--------------------------------------------------


HS - Archer


Triangles ​: 5088

​Vertices​ : 2645


Render Pipelines​ :​ Built-in

Number of Materials​​​​ :​​ 3​

Texture Resolutions :​ 2048x2048

Number of Textures :​ ​​3


Weapon can be removed


Rigged :​​ Yes

Number of Animations :​​​ 13

- Attack_01

- Attack_02

- Attack_03

- Backwards

- Damage

- Die

- GetUp

- Idle

- Jump

- Roll

- Run

- Stunned

- Walk




Price $9.99

Switchback by Satanic Orange

Asset Store newest packages - 2025, March 15 - 18:15
Switchback turns a mobile device into a remote control, allowing your players and all their friends to quickly play couch-coop games.

Switchback handles the network and controller interfaces for you, so all you need to do is swap your InputSystem or Input Manager functions for ours.


Features:

  • Input Manager and partial Input System Style support
  • No connection cap - If your game can support it, and you have enough phones, go for it
  • Two demo projects
  • Boilerplate code
  • 3 Control Schemes (Currently) - Retro Gamepad, Twin Stick Controller, and an Input Field

Limitations:

  • Only available for windows architectures - due to the socket system we use
  • Some browsers don't have vibration support - Firefox
  • Switchback is designed for LAN connections and requires all devices to be on the same Wifi network

Switchback is a plug and play interface for couch co-op games, providing a host (integrated into your game) and a LAN mobile website (web remote control). Bring Game Night to the next level, by allowing your players (ALL of them) to connect quickly and easily to your game without downloading or plugging anything in.


What's Switchback good for?

  • Party games with a high number of players
  • Quiz games where you don't want others to see your input
  • Alternate controller input for co-op games

Price $10.00

HS - Mage by Downrain DC

Asset Store newest packages - 2025, March 15 - 13:29

This Character is Included in the Pack(s):

Hero Series - Adventurers

--------------------------------------------------


HS - Mage


Triangles ​: 6721

​Vertices​ : 3594


Render Pipelines​ :​ Built-in

Number of Materials​​​​ :​​ 3​

Texture Resolutions :​ 2048x2048

Number of Textures :​ ​​3


Weapon can be removed


Rigged :​​ Yes

Number of Animations :​​​ 13

- Attack_01

- Attack_02

- Attack_03

- Backwards

- Damage

- Die

- GetUp

- Idle

- Jump

- Roll

- Run

- Stunned

- Walk




Price $9.99

HS - Warrior by Downrain DC

Asset Store newest packages - 2025, March 15 - 13:14

This Character is Included in the Pack(s):

Hero Series - Adventurers

--------------------------------------------------


HS - Warrior


Triangles ​: 5770

​Vertices​ : 3055


Render Pipelines​ :​ Built-in

Number of Materials​​​​ :​​ 3​

Texture Resolutions :​ 2048x2048

Number of Textures :​ ​​3


Weapon / Shield can be removed


Rigged :​​ Yes

Number of Animations :​​​ 14

- Attack_01

- Attack_02

- Attack_03

- Backwards

- Damage

- Defense

- Die

- GetUp

- Idle

- Jump

- Roll

- Run

- Stunned

- Walk




Price $9.99

Biomes and Presets for MicroVerse + NatureManufacture by Rowlan

Asset Store newest packages - 2025, March 15 - 13:02
Biomes and Presets which facilitate quick scene creation with MicroVerse.

Biomes and Presets for MicroVerse + NatureManufacture consists of configurations for the MicroVerse Content Browser. This allows you to quickly create your custom scenes by dragging content on your Unity terrain.

Important: This asset contains Biome and Preset configurations for the MicroVerse Content Browser. It does NOT contain any of the assets that are supported, nor does it contain MicroVerse itself.


The dependency is listed on MicroVerse only, that's mandatory, please check the list of Supported Assets about the additional dependency on individual assets. That solely depends on what you use.


This asset is a publisher specific collection of the biomes and presets which are already included in the full Biomes and Presets for MicroVerse series.



Overview


Biomes and Presets for MicroVerse + NatureManufacture allows you to quickly create your scenes using MicroVerse by dragging pre-defined configurations from the MicroVerse Content Browser on your terrain. These spawners are used for quick terrain population.


You probably already have a huge collection of assets, the task at hand is how to distribute their content. Jason Booth released MicroVerse recently. MicroVerse is awesome. It's such a quick and easy way to set up a scene in a non-destructive manner. In order to make this task even easier for you the Content Browser was created.


You may consider this asset as bridge between top quality Unity assets from the Unity Asset Store and MicroVerse. If you have checked out my youtube channel, you can see that I'm all for quick scene creation with all kinds of assets in various categories.



Supported Assets


These assets of publisher NatureManufacture are supported:



Users asked for this publisher specific collection, so here it is. I do recommend to check out the full series, there may be supported assets included which you already own and presets you might also want to benefit from.



Full Series


This asset contains publisher specific configurations that are already included in these assets:




Showcase Videos and Screenshots


The videos, screenshots and asset store images are example scenes that were created in combination with this asset. Please read the youtube video descriptions for the full list of assets that were used. The focus in these videos is to show how quickly you can create your own scene.



Demo


I included several of these biomes and presets directly in MicroVerse. Feel free to check them out before you purchase this asset. If you find good use for them, I do appreciate your support.


Price $25.00

HS - Swordsman by Downrain DC

Asset Store newest packages - 2025, March 15 - 12:59

This Character is Included in the Pack(s):

Hero Series - Adventurers

--------------------------------------------------


HS - Swordsman


Triangles ​: 6390

​Vertices​ : 3410


Render Pipelines​ :​ Built-in

Number of Materials​​​​ :​​ 3​

Texture Resolutions :​ 2048x2048

Number of Textures :​ ​​3


Weapon / Shield can be removed


Rigged :​​ Yes

Number of Animations :​​​ 14

- Attack_01

- Attack_02

- Attack_03

- Backwards

- Damage

- Defense

- Die

- GetUp

- Idle

- Jump

- Roll

- Run

- Stunned

- Walk


Price $9.99

Baby In Capsule by Maksim Bugrimov

Asset Store newest packages - 2025, March 15 - 11:59
  • Hello,
  • I present you a set Baby In Capsule.
  • The set includes a capsule with a monitor screen and a baby in a respirator.
  • The set is perfect for your horror or space adventure games.
  • Capsule have 3 different materials, and baby have 3.
  • Animlist: Idle animations
  • Baby
  • PBR textures.
  • -Albedo
  • -AO
  • -Metallic
  • -Normal
  • -Emissive
  • (4096-4096 Size)
  • Polys:7,678
  • Tris:15,108
  • Verts:7,578
  • Capsule
  • PBR textures.
  • -Albedo
  • -AO
  • -Metallic
  • -Normal
  • -Emissive
  • (4096-4096 Size)
  • Polys:32,246
  • Tris:63,302
  • Verts:33,106
  • AnimList:
  • Anim Baby In Capsule


Price $34.99

TERRAIN_Blotch: O by DarkMatterMagic

Asset Store newest packages - 2025, March 15 - 03:29
Derived from nature and stylized into blotchy amalgamations of color that resemble low-poly ground paintings. 100 png textures (2048 × 2048) assembled into 50 terrain layers.
  • Blotch_(O)_example.unity
  • example_terrain_0.asset
  • readme.pdf
  • One of each for 50 terrain layers
    • Diffuse Original (2048 × 2048 .png)
    • Normal (2048 × 2048 .png)
    • Terrain Layer (.terrainlayer)

TERRAIN_Blotch: Outline is a derivative update/release to version 1 of TERRAIN_Painted, you can find version 2 here. Being part of the first asset, it is an honor to offer it free to the community. You can also add the other two styles of version 1, Blotch: Source and Blotch: Outline_Hard, to your collection here.


For more information and assets:

Instruction Manual: https://darkmattermagic.com/terrain_/

More Unity Assets: DarkMatterMagic - Asset Store

or https://darkmattermagic.com/assets/


Price $0.00

TERRAIN_Blotch: SOH by DarkMatterMagic

Asset Store newest packages - 2025, March 15 - 03:29
Derived from nature and stylized into blotchy amalgamations of color that resemble low-poly ground paintings. 200 png textures (2048 × 2048) assembled into 100 terrain layers in two different styles.
  • Blotch_(OH)_example.unity
  • Blotch_(S)_example.unity
  • example_terrain_OH.asset
  • example_terrain_S.asset
  • readme.pdf
  • One of each for 50 terrain layers
    • Diffuse Original (2048 × 2048 .png)
    • Normal (2048 × 2048 .png)
    • Terrain Layer (.terrainlayer)

TERRAIN_Blotch: Source + Outline Hard is a derivative update/release to version 1 of TERRAIN_Painted, you can find version 2 here. Being part of the first asset, it is an honor to offer version 1 at a reduced price. You can also add the other style of version 1, Blotch: Outline, to your collection here.


For more information and assets:

Instruction Manual: https://darkmattermagic.com/terrain_/

More Unity Assets: DarkMatterMagic - Asset Store

or https://darkmattermagic.com/assets/


Price $4.99

DeepStats - Highly Flexible, High Performance Stat System by LukeyB Systems

Asset Store newest packages - 2025, March 15 - 02:47
Deep Stats is a high performance, highly flexible Stat and Modifier authoring system, written using Burst with an allocation free runtime.

Contents:


11 different core Modifier types available

  • Basic Types
    • Add
      • + 10 damage
    • SumMultiply
      • +20% chance to evade
    • ProductMultiply
      • 1.5x fire damage
  • Advanced Types
    • AddedAs
      • 20% of ice damage is added as fire damage
    • ConvertedTo
      • 50% of armour rating is converted into evasion rating
    • ModifiersAlsoApplyToStat
      • 50% of additions to armour rating also apply to evasion rating
    • ConvertSelfTags
      • 20% of minion attack speed also applies to players
    • ConvertTargetTags,
      • 50% of your bonus damage against undead also applies against ghost enemies
  • Secondary Modifiers
    • Add, SumMultiply and ProductMultiply type modifiers can optionally be applied after all other modifiers, allowing for second order operations that can be used to create unique combinations.

A customisable and extendable Tag system

  • Configure Tags to be applied to instances in your game.
  • Modifiers can check for Tags on the source or target, to conditionally apply buffs and bonuses when specific conditions are met.
    • +20 armour when wielding a staff
    • 20% increased damage for minions
    • 2x damage against undead enemies

A customisable and extendable Scaler system

  • Configure Scalers which each instance in your game has a set of.
  • Modifiers can check for Scalers on the source or target to scale the magnitude of the modification, so you can create gameplay driven Modifiers.
    • +5 damage for each nearby enemy
    • 1.5x movement speed if hit recently
    • 20% increased poison damage for each poison on target

A Simple but Flexible API

  • Modifier collections can be shared to multiple DeepStats instances, so you can easily apply the same set of Modifiers to multiple instances in your game.
    • Create zone modifiers.
    • Share your player passives between yourself and your minions.
  • DeepStats instances can inherit stats from other DeepStats instances.
    • Add stats to equipment in your game. The final stats of the equipment forms the base stats of your player.

DeepStats is a simple, intuitive Stat and Modifier system that can be used in almost any type of game. Utilise a convenient editor workflow to author your custom stat system, design interesting modifiers with a powerful inspector, then perform extremely fast stat calculations with a highly optimised, Burst compiled library.


Who is DeepStats for?

DeepStats is designed for programmers or independent game developers who have some basic programming knowledge. It is meant to be used as the backbone of any numerical systems in your game so you must be able to integrate it by adding it to your own scripts and calling a relatively simple API. After integration, DeepStats can be used by designers as most of the authoring tools are available in the Unity Editor.


Features:

  • Scale Stats in a wide variety of ways with an easy to use custom inspector for Modifiers.
  • Apply Modifiers conditionally using a high performance Tag system to check for requirements on yourself or a target or both (eg. Sword Damage against Undead).
  • Scale individual Modifiers using the Scaler system, allowing you to hook your own gameplay into DeepStats to create interesting Modifiers (eg. +5 Damage for each nearby enemy).
  • Create advanced Modifiers that interact between Stat Types, such as Stat Value conversions, Tag conversions, Modifier Type conversions and many more.
  • Support for both single stat values and stat ranges between a min and max.
  • Endlessly composable: DeepStats can inherit values from other DeepStats, to allow you to chain stats together and apply scaling at each step (Eg. Give Stats and Modifiers to Weapons, then scale them again by the Players own Modifiers).
  • Simple and intuitive programming API for easy integration into your own code.
  • Core calculations are written in Burst and carefully applied `unsafe` C# code for maximum performance.
  • Code generation is used to provide a simple interface to access your custom DeepStats types in your own code. Author the types of your stat system with ScriptableObjects, then generate code and access them using enums.
  • Multiple demo scenes are available for examples of ways to utilise DeepStats.
  • Comprehensive documentation available.

DeepStats is perfect for creating complex stat systems for an ARPG like Path of Exile, Diablo, Survivors-type games like Vampire Survivors. It is also flexible and fast enough for any other genre that uses dynamic numbers in gameplay such as RTS, RPG and many more.


Usage Documentation | Github Bugs and Feature Requests



Price $19.99

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