Industrial Cage Lights Pack – Modular & Customizable by Procedural
Number of textures : 271
Number of Materials : 30
Texture dimensions: mostly 4K
Polygon count : 23784 (light A), 6722 (light B), 4982 (light C)
Number of meshes: 6
Number of prefabs : 25
Rigging: No
UV mapping: Yes
LOD information: 4 LODs
Types of materials: PBR
What's Included:
- 3 Light Types:
Wall-mounted dome
Wall-mounted tube/spotlight
Hanging rectangular ceiling lights (Light A) - 5 Material Variants (included as Material Instances):
Steel
Rusted Steel
Brass
Painted
Rusted PaintedPainted materials are fully customizable—choose any color to fit your scene. - Glass Pattern Variations:
Hanging lights: Diamond and Stripy
Wall lights: Diamond, Weave, Stripy, and Diagonal Stripy
Please note that the glass is a separate object from the light, as Nanite does not support semi-transparent materials. You can change the glass color using the Albedo slot, and remove stains by clearing the texture in the Alpha slot.
Price $15.00
Stylized Grove - Low Poly Trees by UltraGames Entertainment
Number of textures:3
Texture dimensions:512*512
Polygon count of [Model Name]:23529
Minimum polygon count:23529
Maximum polygon count:23529
Number of prefabs: 27
Rigging: No
Animation count:0
Animation type list:0
UV mapping: Yes
LOD information :0
Types of materials and texture maps: PBR
This asset package features a collection of 9 stylized low-poly 3D trees, each with a unique shape, structure, and multiple color palettes: Monsoon Summer, Winter. The models are organized into multiple types, including:
- Pine trees
- Boxy/cube-like trees
- Palm trees
- Round/leafy trees
- Dead or leafless trees
- Autumn/dry variations
🌟 Key Features:
- Customizable: Models can easily be recolored, scaled, or modified in your 3D software or game engine.
- Genre Suitability: Ideal for: Stylized or cartoon-style games Mobile games (optimized for performance) Strategy and simulation games Fantasy or adventure titles
- Game Engine Ready: Compatible with Unity, Unreal Engine, Godot, and others.
- Low-Poly Style: Designed for efficient rendering, even on lower-end devices.
Price $6.99
Texture Adjuster Pro by Broken Flame Games
Features: Apply various color adjustments and effects to textures, realtime previews, preset effects, and batch processing capabilities.
Supported OS: Tested with Unity 6 on Windows
Link to documentation: https://github.com/Broken-Flame-Games/texture-adjuster-pro/blob/main/TextureAdjusterPro.pdf
Texture Adjuster Pro is a Unity editor tool that allows you to apply various color adjustments and effects to textures in your project. The tool provides a user-friendly interface with real-time previews, preset effects, and batch processing capabilities.
Price $4.99
Cozy Gamer Workspace by Danapra_pro
Number of textures: 3 (png)
Texture dimensions: 4096x4096
Polygon count: 25 000
Number of meshes/prefabs: 33
UV mapping: Unwrap from view
Cozy Gamer Workspace - Stylized lowpoly asset pack with cute and cartoony models.
33 prefab and materials using 3 atlas texture (4096*4096) to freely adjust various parts of all the assets.
Bring life to your game or cinematic with this cozy, low poly stylized streamer setup. Perfect for creative environments, tech-inspired interiors, or gamer-themed levels. Includes a curved desk, dual monitors, glowing PC, studio lights, mic arm, and ergonomic chair — all optimized and game-ready.
Ideal for simulators, storytelling, or background scenes in modern or futuristic settings.
I hope you will enjoy!
Price $12.00
Stylized Office Props & Furniture by Polytale Games
- Render Pipeline: Universal Render Pipeline (URP)
- Texture Resolution: From 128x128 (small props) up to 1024x1024 (larger furniture)
- Textures Used: Only Albedo maps – no normal, metallic or AO - Unity URP Lit shader
- No texture atlases – each asset has its own unique material and UVs
- Shaders: Unity URP Lit (opaque only)
- No animation-ready parts (static models only)
- All assets come as game-ready prefabs
- Separated monitor screens for easy screen display override
- Rigging: No
- Animation count: 0
- Animation type list: N/A
- UV mapping: Yes (unique per asset, no overlap)
- LOD information: No LODs included
List of assets with polycounts and texture count:
- Office badge [56 tris] [1 texture]
- Package box [44 tris] [1 texture]
- Cabinet coffee [1246 tris] [3 textures]
- Machine coffee [668 tris] [3 textures]
- Coffee mug [166 tris] [1 texture]
- Computer mouse [172 tris] [Unicolor material]
- Chair [1280 tris] [2 textures]
- Desk 001 [728 tris] [3 textures]
- Desk 002 [1084 tris] [3 textures]
- Desk 003 [248 tris] [6 textures]
- Keyboard [758 tris] [Unicolor material]
- Measure tape [252 tris] [1 texture]
- Old Keyboard [638 tris] [1 texture]
- Old Monitor [114 tris] [1 texture]
- Old Monitor Screen [6 tris]
- Old Screen Support [60 tris] [1 texture]
- Printer [2095 tris] [1 texture]
- Recipient [116 tris] [1 texture]
- Monitor [338 tris] [Unicolor material]
- Monitor Screen [22 tris]
- Water Cooler [620tris] [1 texture]
- Water Cooler Water Bidon [392 tris] [Unicolor Material]
Price $7.99
Dark Fantasy HUD - Synty INTERFACE - GUI by Synty Studios
Q: Does the pack work with TextMeshPro?
A: Yes! This pack is designed to work with TextMeshPro
Q: Are the UI elements 2D or 3D?
A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systems
Q: What UI system do the prefabs use?
A: Our pack's prefabs are built using UGUI – Unity's recommended runtime UI system.
Q: Can I use the fonts in this pack for my game or project?
A: Yes, fonts included in this pack are Google Fonts called Markazi and Pirata One. You can find more information in the pack documentation or can check out the Google Fonts FAQ here.
Synty® Studios presents: INTERFACE - Dark Fantasy HUD
The Dark Portal has opened, spilling forth hordes of UI sprites and components! Welcome to the diabolical realm of Synty’s Interface Dark Fantasy HUD pack.
This pack includes components to allow you to build out in-game inventory panels and popups, action bars, health and magic flasks, compasses, minimaps, weapon wheels, and skulls. Lots and lots of skulls.
Each component is designed for maximum flexibility, whether you’re making a Soulslike, an Action RPG or a sprawling open world adventure.
◼ Key Features ◼
- 200+ prefabs (with animations!)
- 1,400+ sprites and icons
- Customisable visual variants for components allow you to add your own style to your game’s UI. Create hundreds of variations to fit your specific needs!
- Comprehensive range of input icons for multiple controller types including PC, Xbox, PlayStation, Nintendo Switch and Steam Deck.
- Blends seamlessly with Synty’s expansive library of fantasy assets.
- Text and numeric buttons can be tinted, customised and localised.
*The UI components in this pack are 2D and designed to work with Unity’s UGUI and 2D systems. The sprites can be used in any UI program. Only one 3D model is included (flask).
◼ Complete Your World ◼
Icons featuring props and weapons in this HUD pack are rendered from items and weapons found in POLYGON Dark Fantasy and POLYGON Dungeons, these packs, alongside our Sidekick characters like Knights and Skeletons, are the perfect match to Dark Fantasy HUD. You can see the pack mash-ups in full effect in the screenshots!
◼ Learn More ◼
Check out Synty's HUD related tutorials:
Price $99.99
PamukAI - Lightweight AI library by Star Twinkle
✅ BT Sequence - Yes (PAI.Method is sequence itself, also via SequenceTick method)
✅ BT Selector, Parallel nodes - Yes
✅/⚠️ BT Condition, While, Until nodes - Yes (native C# operators, these nodes are just not needed in the PamukAI concept)
✅ BT Wait and time-based nodes - Yes
⚠️ Other BT decorators (like Invert) - Partially yes (but usually they are not required due to imperative code style)
✅ BT tree - Yes (Method can tick selectors and sequences inside, and so on)
✅ Stateless BT - Yes (native flow, w/o Steps)
✅ Stateful BT - Yes (using Step operator)
✅ Mixed Stateless/Stateful BT - Yes (mixing Step operator and out of steps code blocks)
✅ FSM states - Yes (states are not predefined, and transitions are dynamically determined from code)
✅/⚠️ FSM OnEnter - Yes (supported in a natural way as the first step of the PAI.Method). But no handlers out of state Method itself
✅/⚠️ FSM OnExit - Yes (via OnExit conditional operator, inside PAI.Method). But no handlers out of state Method itself
✅ FSM continuous OnEnter/OnExit (multiframe) - Yes
✅ Stack FSM - Yes
✅ Stack FSM with falldown - Yes (the system automatically falldown in stack if current state returned False)
✅ Utility AI - Yes
✅ Utility AI with falldown (Priority Selector) - Yes (Methods are called in order of priority until one of them returns True)
✅ Utility AI dynamic utilities - Yes (effective sorting of Methods by utility on each frame)
✅ Nested Utility AI - Yes (Method can call sub-selectors with own UtilityAI logic)
✅ Scheduled Tasks - Yes
✅ Blackboard - Yes (access to data is provided naturally, since the Method operates on the data of its object in which it is declared)
✅ Local Blackboard (private node data) - Yes (PamukAI provides a cross-frame key-value dictionary for each Method)
❌ State serialization - No out of the box, but possible in principle
❌ GUI, node trees editors - No (API only)
PamukAI (PAI) is an extremely lightweight, low-level AI system designed for simple imperative code and maximum performance. It is not a framework, but a flexible code-first library that allows you to build AI systems using Behavior Trees, FSMs, Utility AI and Flow-like logic - in any combination and all in a unified and consistent style.
⚠️Note: This is a toolkit for programmers. No GUI, no tree editors! Please do not use this if you are not ready to program :)
Features:
🧠 Imperative-first design
Write AI as clean, linear, imperative code. Write code naturally, using if, return, loops, and PAI.Step where needed. No visual scripting, no special macros, no domain-specific language.
🪶 Ultra-lightweight
Allocates only one MethodData per method. No runtime memory allocations, no GC pressure, no hidden update loops — everything is explicit.
🔁 Zero-GC Coroutine-like behavior
Methods naturally support step-by-step logic via PAI.Step, PAI.Wait, PAI.DoOnce — no yield return, no IEnumerator boxing.
🧩 Multi-paradigm support
Combines the strengths of Behavior Trees, FSM, Utility AI and Stack FSM in one unified system. You can mix them freely, even within the same method.
🧰 No lambdas or closures
All logic is written as named methods. This eliminates allocations, makes behavior explicit, and dramatically improves readability and debugging.
🧪 Debuggable by default
Since it's just imperative code, you can debug using breakpoints, logs, and stack traces — no opaque graphs or runtime visualizers needed.
🔀 Flexible control flow
Write composite nodes like SelectorTick, ParallelTick, or MaxUtilityTick with any number of sub-methods. Supports nesting and reusability.
🔧 State is automatic and transparent
Each method is automatically assigned a persistent MethodData object — no need to manage state by hand.
🧱 Not a framework, but a toolkit
PamukAI doesn’t impose an architecture. It’s a modular library that integrates easily into your game codebase.
👨💻 Programmer-focused, GUI-free
No visual editors, inspectors, or graphs. Pure code — readable, diffable, and refactorable with your usual tools.
Supported AI Paradigms:
Behavior Tree (BT) Supports Sequence, Selector, and Parallel nodes as composable method groups. Methods are ticked in classic BT fashion.
Finite State Machine (FSM) Each Method can act as a state. Use SwitchState() to switch and track state transitions. OnEnter / OnExit supported.
Stack-based FSM (Pushdown Automaton) Built-in support for nested states with a stack (PushState, Pop, etc). Automatically handles re-entry and exit logic.
Utility AI Assign Utility values to methods and execute the one with maximum score using MaxUtilityTick or fallback-style UtilitySelectorTick.
Flow-based execution Each Method can encapsulate a multi-step behavior using Step logic — enabling coroutine-like flows without yield or state machines.
Scheduled Methods — methods can be scheduled to run after a delay and are executed when ticked explicitly via a scheduler function.
Price $0.00
Professional Nebula Skybox by Matei Ioan Alexandru
- Number of HDRI Images: 10
- Resolution: 8192 × 4096 (8K)
- Format: .HDR (High Dynamic Range Image)
- Image Type: Equirectangular (360° panoramic)
- Color Space: Linear (suitable for physically-based rendering)
- Lighting: Supports global illumination, environment reflections, and ambient lighting
- Compatibility:
Unity HDRP
Unity URP
Unity Built-In Render Pipeline - Use Cases: Skyboxes, skydomes, ambient lighting, reflections, environmental backgrounds
- Rendering Pipeline Setup: Drag-and-drop into a Skybox material or use with Reflection Probes and Lighting Settings
- File Size per HDRI: ~80–110 MB (varies per file)
- Compression: Uncompressed for maximum quality
🌌 Professional Nebula Skybox – 10x 8K HDRI Skyboxes for Unity
Designed for use with Unity’s Skybox and Lighting systems, each image delivers stunning 360° panoramic visuals with accurate lighting data and vivid cosmic detail.
These aren’t AI-generated or upscaled — every nebula is professionally rendered, ensuring maximum fidelity for your game, cinematic, or VR project.
✅ Features:
- 10 HDRI space backgrounds
- 8K resolution (8192x4096)
- True HDR format (.hdr) for realistic dynamic range
- Equirectangular 360° panoramic images
- Seamless and loopable for skydomes or environments
- PBR lighting support (Global Illumination, Reflections)
- Works with Unity’s HDRP, URP, and Built-In Render Pipeline
🎮 Ideal For:
- Sci-fi games and cutscenes
- Space simulations
- VR/AR experiences
- Cinematics and sky replacements
- Ambient lighting and reflections
Transform your project’s sky into a cosmic masterpiece with the Professional Nebula Skybox HDRI pack — built for creators who demand clarity, realism, and stellar atmosphere.
Price $15.99
Tomatocol Character Stand Illustrations Vol.2 - 10 Images by Tomatocol
Includes:
- 10 hand-drawn character illustrations (PSD files included)
- Prefabs for 1000px / 2000px / 3000px resolutions
- Expression variations (eyes, mouth, eyebrows, cheeks, tears, effects)
- 77 expression presets
- Sample demo scene
- Expression control scripts
- Eye color customization shader
Unity Version:
- Tested with Unity 2021.3 LTS and newer
Dependencies:
- None
This package contains 10 hand-drawn original character standing illustrations, each with expression variations.
AI was used only as a reference for costume design.
No AI-generated images are included in this package.
Features
- 10 completely original hand-drawn characters!
No AI-generated images are used.
AI was only referenced during the costume design stage.
- Expression variations for eyes, mouth, eyebrows, cheeks, tears, and effects.
Eye colors can be freely customized using a shader.
- Large variety of expression parts!
- Eyes: 42 types
- Mouth: 37 types
- Eyebrows: 6 types x 3 variations
- Effects: 18 types
- Cheeks and tears are also supported.
- Over 1 million possible expression combinations, ranging from serious to humorous to exaggerated.
- Easy-to-use expression presets.
- 77 presets included by default.
- You can freely edit or add your own presets.
- All characters are provided as prefabs, with expression control commands already configured.
Contents
- 1000px / 2000px / 3000px
- Prefab files, character sprites, SpriteAtlas (required)
- Demo/
- Sample scene showcasing all characters and expressions
- Editor/
- Editor tool used to generate prefabs (optional)
- Scripts/
- Scripts used to generate prefabs (required)
- Shaders/
- Custom shaders for adjusting eye hue and saturation (required)
- Resources/
- Additional assets required for the demo (required)
- PSD/
- PSD files (10 characters)
Notes (Important)
- The 3000px images are very high resolution and the total package size exceeds 68MB.
Please download only what you need.
- The demo scene uses 1000px images.
If you do not download the 1000px images, the demo scene will not function.
- The demo scene uses 1000px images for performance reasons, so the image quality is not fully representative.
- The illustrations in this package are hand-drawn.
AI was used as a reference for costume design only, and no AI-generated images are included.
How to Use
1. Import one of the following folders into your project: 1000px / 2000px / 3000px.
Also import the Scripts, Shaders, and Resources folders.
You can choose to download only the characters you need.
The 3000px images are very large - please be mindful of your project size.
2. Expression layers for each character are already configured.
3. For detailed expression switching, please refer to the included demo scene.
Expression Preset Configuration
Preset file: Resources/expression_presets.json
Format:
{
"presets": [
{
"keyword": "presets name",
"cheeks": "1",
"mouth": "a_1",
"eyes": "a_1",
"tears": "",
"eyebrows": "b_1",
"graphic_symbols": ["1","2","3"]
}
]
}
Price $32.99
Tomatocol Character Stand Illustrations Vol.2 DEMO - 1 Image by Tomatocol
Includes:
- 1 hand-drawn character illustration (PSD file included)
- Prefabs for 1000px / 2000px / 3000px resolutions
- Expression variations (eyes, mouth, eyebrows, cheeks, tears, effects)
- 77 expression presets
- Sample demo scene
- Expression control scripts
- Eye color customization shader
Unity Version:
Tested with Unity 2021.3 LTS and newer
Dependencies:
None
This is the FREE DEMO version of Tomatocol Character Stand Illustrations Vol.2.
This package includes 1 hand-drawn original character standing illustration from Vol.2, with full expression variations.
All features of the full version are available in this demo.
AI was used only as a reference for costume design.
No AI-generated images are included in this package.
Features
- Full features of the Vol.2 product version
- Includes 1 hand-drawn character with expression variations
- PSD files included
- All resolutions included: 1000px / 2000px / 3000px
- Expression variations for eyes, mouth, eyebrows, cheeks, tears, and effects
- Eye colors can be customized using a shader
- Includes expression presets (same as the full version)
- Demo scene included to preview expression switching
Contents
- 1000px / 2000px / 3000px
- Prefab files, character sprites, SpriteAtlas (required)
- Demo/
- Sample scene for testing expression switching
- Editor/
- Editor tool used to generate prefabs (optional)
- Scripts/
- Scripts used to control expressions (required)
- Shaders/
- Custom shaders for adjusting eye hue and saturation (required)
- Resources/
- Additional assets required for the demo (required)
- PSD/
- PSD files (1 character)
Notes (Important)
- This is a FREE DEMO version of Tomatocol Character Stand Illustrations Vol.2.
- The full version contains 10 hand-drawn characters.
- This demo includes 1 character only.
- All features are identical to the full version.
- The illustrations are hand-drawn. AI was used as a reference for costume design only, and no AI-generated images are included.
How to Use
1.Import one of the following folders into your project: 1000px / 2000px / 3000px.
Also import the Scripts, Shaders, and Resources folders.
You can choose to download only what you need.
The 3000px images are very large - please be mindful of your project size.
2.Expression layers for the character are already configured.
3.For detailed expression switching, please refer to the included demo scene.
Expression Preset Configuration
Preset file: Resources/expression_presets.json
Format:
{
"presets": [
{
"keyword": "presets name",
"cheeks": "1",
"mouth": "a_1",
"eyes": "a_1",
"tears": "",
"eyebrows": "b_1",
"graphic_symbols": ["1","2","3"]
}
]
}
Price $0.00
Parachute Addon For (STP) Survival Template Pro by FishTacoGames
A movement system addition designed for easy modifications.
A Cliffside demo scene.
BIRP, HDRP & URP support.
Documentation provided.
A complete animated parachute tailored for first person perspective with a bespoke design - including a 4k texture atlas for the Rig, Chute & Bag.
A 'makeshift' animated glider, for demonstration of a more maneuverable option.
A set of arms for additional movement animation.
Price $14.99
Chiptune Chronicles: 8-bit RPG Music Pack by Damien Gauci
- 15 original high-quality WAV tracks (16 bit, 44.1kHz)
- All 15 tracks loop
- Authentic sound chips from consoles like the NES and Gameboy
- 19+ minutes of music
- 1.12GB of music
- Genuine 8-bit chipsound music
- Unlimited Royalty-Free License
-------------------------------------
What’s inside Chiptune Chronicles?
-------------------------------------
Chiptune Chronicles: 8-Bit RPG Music Pack is a collection of high-quality, loop-able chiptune tracks designed for royalty-free use in video games. It features 15 tracks, stems of every track to craft your own variations, and genuine chipsounds used in consoles like the NES and Gameboy.
-----------------------
Collection Breakdown
-----------------------
- 15 original high-quality WAV tracks (16 bit, 44.1kHz)
- All 15 tracks loop
- Authentic sound chips from consoles like the NES and Gameboy
- 19+ minutes of music
- 1.12GB of music
- Genuine 8-bit chipsound music
- Unlimited Royalty-Free License
-----------------------
Forever free updates!
-----------------------
Buy once, and you’re set for life! Any bug fixes, new alternate versions, extra tracks or other changes will be available for you to download at no extra chargewhen they go live on your preferred store! There are no hidden catches to purchase the pack again when there is an update!
---------------------------------
Is this music right for my game?
---------------------------------
Chiptune Chronicles is perfect for retro-style RPGs, adventure games, platformers, or any other game inspired by the 8-bit era. If your game features anything 8-bit related like pixel art or nostalgic fantasy themes, then the music from Chiptune Chronicles will fit right in to your own game!
-----------------------------
Customise your own tracks!
-----------------------------
Every track in Chiptune Chronicles comes with stem files-layers for the melody, harmony, bass, and drums. You can use the different layers to match the gameplay even more tightly. After an exploration theme but want something less intense? Just drop out the drums! Or do you want the boss music to ramp up in the second phase? Start out with half the layers and then bring in the full mix! You can craft the tracks to suit your game perfectly!
------------------------
Authentic sound chips
------------------------
All the tracks in this music pack are made using the Plogue “Chipsounds” plugin which emulate authentic 8-bit sound chips from the 80’s. I use a variety of sound chips from consoles like the NES, Game Boy, and Commodore 64. These tracks aren’t just chiptune in style, they use real, authentic sounds that will make your game stand out through a high-quality genuine 8-bit soundtrack.
Price $19.99
TDG Mac Daddy's Food Truck - Low Poly 3D Pack by Theory Digital Games
Polygon count:
- Trailer: 4,135
- Props: 34-500
Meshes: 64
Prefabs: 77
UV mapping: Yes
Gourmet Macaroni and Cheese?? Mac Daddies got you covered.
Trailer is modular - arrange lights and interior any way you'd like. Main trailer is divided into several UVs, so if you prefer not to use the included UV, you can use any unity material for varying appearances.
Models are all low poly, and work well with UVs and textures or standard materials. All models are UV'd so textures can be used.
Key Models:
- Food Trailer
- Assorted Ingedients for making high quality macaroni and cheese
- Stoves, Sink, and pots and bowls
- Interior Cabinets, Refrigerator, Shelving
- Cheeses and boards
- Food Containers
With our Food Truck Models Pack, you have all the ingredients to create a realistic and immersive food truck experience. Whether you're developing a bustling food festival, a street food extravaganza, or a mobile restaurant concept, these meticulously crafted models enhance the visual appeal and authenticity of your scenes.
Change your trucks appearance with any standard unity shaders. All props are completely compatible with all of our other packs.
This pack works seamlessly in conjunction with our Fairgrounds and Food Trucks Festival Pack, providing a comprehensive and versatile toolkit for your food or festival-themed projects.
Also goes great with our other food trucks such as Curry Jacks and Gorilla Pops.
Price $6.00
Stylized Fantasy Characters by JustCreate
Gamedev community where you can share your works, read asset announcements and get customer support
Bring your characters to life with this highly detailed Stylized Fantasy Characters pack!
This set includes fully rigged male and female characters, both using the Unity Humanoid rig and fully compatible with Mecanim and Mixamo.
Features:
- High-Quality, AAA-Level Detail
- 2 Characters (Male and Female)
- Blendshapes (7 emotions, visemes for lip-syncing, etc.)
- Accessories (removable cloaks and belt attachments)
- Fully compatible with free Mixamo animations
- Works with any standard Humanoid animations from the Unity Asset Store
Whether you're building an RPG, adventure, or cinematic project, this pack provides powerful customization options and a professional visual style right out of the box!
Optimized for:
- Universal RP - Unity 2022.3+ (default)
- Standard RP - Unity 2022.3+ (included .unitypackage)
- High-Definition RP - Unity 2022.3+ (included .unitypackage)
No animations are included. Detailed instructions on how to use Mixamo animations with our characters are included in the documentation inside the asset folder.
Featured Assets:
Join the Just Create Studio community on: Discord | Twitter | Instagram
info@justcreate3d.studio - customer support
Price $49.99
Combat Graph by Lissa Games
Combat Graph is a free, node-based visual tool for building real-time combat systems in Unity. Designed to accelerate development and testing, it gives you a clean, modular interface for managing combat logic — while still offering advanced coding access when needed.
⚡ Key Benefits:
- Build combat systems much faster than coding from scratch
- Ideal for prototyping and quick iteration
- Cleanly separates logic into modular, visual graphs
- Free and open for use in commercial or personal projects
🎮 Features:
- Beginner-friendly visual editor for real-time combat logic
- Optional advanced tools like an event-based system for custom logic
- Includes demo scenes for both 2D and 3D projects
- Code integration: Visual nodes work alongside your scripts
- Lightweight and dependency-free
- Built entirely in Unity with full source included
🧰 What's Included:
- Visual graph editor and core system
- Source code
- 2D and 3D combat demo scenes
- Online documentation: lissa-games.gitbook.io/combat-graph
🚀 Who It's For:
- Unity developers prototyping real-time combat
- Beginners who want to learn fast RPG combat mechanics
- Game designers seeking modular, visual tools
- Experienced devs who want modular tools for faster workflows
Give your combat system structure, speed, and clarity — with Combat Graph.
Price $0.00
Farm RPG - Tiny Asset Pack by Emanuelle Costa
✅ Technical Details (key features):
- 🧑🌾 Animated Characters: Idle, walk, run, fishing, sword, bow, farming tools, broom, bike, swim, sleep, and more.
- 🐶 Animals: Cows, sheep, goats, chickens, ducks, pigs, horses, foxes, frogs, bears, bees, cats, dogs (9 breeds, 30 recolors), and more.
- 🐠 Fish & Insects: 200+ fish icons, 37 insect icons.
- 🌱 Crops & Trees: 30+ seasonal crops and 10+ fruit trees (Spring, Summer, Fall).
- 🏡 Furniture & Decor: Kitchen, bedroom, bathroom, living room, plants, toys, electronics, and more.
- 🧩 Icons: 200+ RPG icons (potions, weapons, ores, etc.).
- 🎮 Tile Size: 16x16
- 🌟 Style: Cute, vibrant, cozy pixel art
- ✅ License: Free for commercial & non-commercial use. No NFTs/AI training.
- ⚠️ Left-facing animations not included, but easy to flip in your engine.
The scenes shown in the promotional images were not made inside Unity, but rather using Aseprite!
A complete 16x16 pixel art farm RPG asset pack full of animations, characters, animals, furniture, crops, tools, and decorations. Perfect for cozy RPG or farming games with a cute and colorful style!
Price $12.99
Online fonts 2 TextMesh Pro by Antoine Cherel
Supports creating Font Assets for:
- TextMesh Pro (TMP_FontAsset)
- UIToolkit (FontAsset) (deactivated by default, but can be activated in Settings)
Supports the Unity Editor on all platforms (Windows, macOs, Linux).
This plugin enables you to easily dowload all fonts from any font family that is distributed online, browseable through different websites.
In this first version, the available font catalogs are:
- Font Squirrel (except "offsite" fonts)
This will create a subfolder for each family, and create TMP_FontAssets for each .ttf & .otf files.
This will also provide you with license files. Please read through each license before using a font in your project and always consider crediting the authors, even if not mandatory.
You can do all of this without this plugin, but with it, it will be much faster to iterate different styles for your UI.
Documentation can be found here.
This plugin isn't associated with Unity, Google, Font Squirrel nor Fontshare.
TextMesh Pro is a product owned by Unity and it's license can be found here.
Price $4.99
UI/UX importer for Unity by Kai-World
Core Features:
- Directly converts Figma frames into a native Unity uGUI hierarchy.
- Preserves layer names, order, and parent-child relationships.
- Accurately translates position, size, and rotation of all elements.
- Exports images from Figma layers and automatically creates Image components.
- Exports text elements as TextMeshProUGUI components.
Advanced Font Handling:
- Extracts font family and font weight (e.g., Bold, Medium, Regular) from Figma.
- Automatically finds and applies matching TextMeshPro Font Assets in your Unity project.
- Supports Variable Fonts by controlling the material's _Weight property.
- Note: Font weight application depends on the user providing the correct font files (e.g., Roboto-Bold.ttf) or a variable font asset that supports the specified weights. If a matching weight is not found, the importer will use the closest available font asset.
Layout & Scaling:
- Resolution Scaler: Automatically scales the entire UI layout to a target resolution based on width.
- Asset Scaler: Exports images at different multipliers (e.g., @2x, @3x) for high-resolution displays.
Workflow & Usability:
- Simple and intuitive Figma plugin UI with multi-language support (EN, KO, JA, PT, ES).
- User settings (scales, options) are saved and reloaded for convenience.
- Option to generate a Prefab or create UI directly in the scene.
- Root object position is automatically centered at (0,0).
Compatibility:
- Fully compatible with Built-in, URP, and HDRP render pipelines.
- Requires TextMeshPro, UI Package, and JSON .NET Serialization packages.
- Includes comprehensive PDF documentation.
Tired of manually recreating your Figma designs in Unity?
Figma To Unity Importer is the ultimate workflow tool designed to bridge the gap between designers and developers. Stop wasting hours meticulously rebuilding UI elements and start converting your high-fidelity Figma designs into fully functional, native Unity uGUI components with just a few clicks.
Our robust solution accurately translates your layers, positions, sizes, text properties, images, and more, while giving you the flexibility to handle different resolutions and font styles. Whether you're a solo developer or part of a large team, this importer will dramatically accelerate your UI development pipeline, ensuring a pixel-perfect match between design and implementation.
Key Benefits:
- Accelerate Your Workflow: Go from design to a working in-game UI in minutes, not hours.
- Ensure Design Fidelity: Maintain perfect consistency between the Figma prototype and the final product.
- Empower Collaboration: Allow designers to create and iterate without requiring developers to rebuild UI from scratch.
This asset is perfect for any project genre, from mobile games and apps to PC and console titles. It's the essential tool you need to build beautiful, high-quality user interfaces faster than ever before.
Price $15.00
Miniman Defender - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching blocky graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- 8 hand gun fighters ready to unlock and upgrade
- 5 rifle fighters ready to unlock and upgrade
- 5 machinegun fighters ready to unlock and upgrade
- 5 shotgun fighters ready to unlock and upgrade
- 5 rocket fighters ready to unlock and upgrade
- 5 gatling gun fighters ready to unlock and upgrade
- 5 flamethrower fighters ready to unlock and upgrade
- 10 soldier vehicles ready to unlock and upgrade
- 5 drone vehicles ready to unlock and upgrade
- 5 rocket vehicles ready to unlock and upgrade
- 5 nuclear vehicles ready to unlock and upgrade
- The total of 63 enemies with scriptable objects (hand gun, rifle, machine gun, shotgun, rocket, gatling gun, flamethrower, tank vehicle, drone vehicle, rocket vehicle, nuclear vehicle)
- 5 different maps with nice looking blocky style
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Native share system for Android/iOS
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
Miniman Defender is an exciting endless level-base game in which you touch on the screen to deploy the fighters onto the battleground to fight with the enemies. Watch as waves of soldier spawn from both the Player Tower and Enemy Tower, charging into thrilling real-time combat. You can also collect cash after an enemy is destroyed and use it to unlock new fighters, upgrade existing fighters to deal with stronger enemies and complete the level. Fully customizable for unique visuals, units, and strategies, this template is perfect for developers who want to create fast-paced, addictive gameplay. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. Supports for PC/Mac, iOS, Android, etc…!
This template provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time!
This asset uses Native Share plugin under MIT license; see Third-Party Notices.txt file in package for details.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $34.95
Voronoi Noise Master by BOXTANK2012
- Seamless/tileable Voronoi noise
- GPU-accelerated computation
- Real-time preview
- Multiple distance metrics (Euclidean, Manhattan, Chebyshev)
- Flexible cell and output settings
- One-click texture saving
Voronoi Noise Master is a Unity editor extension tool that provides GPU-accelerated, tileable Voronoi noise generation.
This tool is designed for developers who need to create procedural textures, stylized patterns, or natural-looking cell-like effects in their Unity projects.
Price $4.99