Christmas Collection Pack 3D by Magic2Pow
Number of Unique Meshes: 53
Vertex Count: 180 and 159.757 per model
Number of Materials and Material Instances: 2
Texture Resolutions: 1024x1024
Description
This pack includes all Christmas mesh from the following packages:
- Low Poly Christmas mesh Collection
- RPG & historical Low Poly Christmas mesh Collection
- Modern & Funny Low Poly Christmas mesh Collection
The collection of low poly Christmas mesh 53 different models of Christmas in a cartoon-like style.
All meshes are between 180 and 159.757 tris.
What is included?
- 53 Christmas mesh
- 2 Demo Scenes
- 1 materials and 1 textures
- 1 ground materials
- AR / VR / Mobile ready
Price $12.00
Mutant1 R7 by Andryuha1981
Textures pack map 4096x4096
three skins
3 materials
13 textures
Extra Bones
nose-nose3
jaw
jaw1
tail1-tail5
Attention
The model is loaded and works in unreal engine 5 , But the skeleton has a structure from unreal engine 4 , be careful and consider this point
The model contains 19 animations
attack (x5)
Swim (x5)
idle (x3)
death (x3)
gethit(x3)
faces 12513
verts 12129
tris 23604
Price $30.00
Retro-Seco LowPoly TPS Characters Pack Lite - Factory Workers by Retro-Seco
8x32 Color Pallette Texture
-Triangle counts-
FactoryWorkers_C1 : 9118
FactoryWorkers_C2 : 10432
FactoryWorkers_C3 : 11022
FactoryWorkers_C4 : 10888
FactoryWorkers_C5 : 8712
CompactSMG : 1470
EasternAssaultRifle : 1642
LightSMG : 1208
Pistol : 1746
Revolver : 1678
ScopedRifle : 2430
Shotgun : 1920
WesternAssaultRifle : 3178
Number of meshes / prefabs : 13
Rigging : Yes
5 Unique Characters
8 Weapons are included in pack.
Weapons are not animated.
Characters Animations:
-Unarmed-
8 x Run (8 Directions)
Sprint Forward
Roll Forward
Jump
2 x Kick
2 x Punch
Elbow Hit
Knee Hit
3 x Idle
4 x Die
-Any of 8 weapons equipped-
8 x Run (8 Directions)
Sprint Forward
Roll Forward
Jump
Throw Weapon
Shoot
3 x Idle
Price $15.00
Thrusters & Jet Engine Effects by Space Fusion
- This package currently supports only the Universal render pipeline
- This package is not tested for VR
- Extensive documentation explaining how to use use and configure the asset (can be found online on my homepage)
- Demo scene with all different VFX variants
- 1 Jet Engine Shader
- 4 different particle systems (Thruster, Trailing Thruster, Sparks, Smoke)
- Lots of Shader and particly system variants
Thrusters & Jet Engine Effects
This package provides everything you need to create realistic thruster and jet engine effects. It combines a fully customizable Jet Engine Shader with high-quality particle systems and low-poly meshes, allowing you to achieve everything from sleek thrusters to roaring jet engines, even in mobile applications.
Key Features:
Advanced Jet Engine Shader
Customize every aspect of your engine's look and behavior. Choose from adjustable parameters like:
- Color Adjustments: Easily customize the engine start and end colors to match your environment.
- Noise Texture: Add texture variations to enhance visual dynamics.
- Engine Power: Adjust thrust intensity to reflect different power levels.
- Shake Effect: Introduce realistic shake to simulate high-powered engine outputs.
Versatile 3D Meshes
Included are 6 3D mesh shapes for the shader, each with 10 to 98 polygons, making them suitable for a variety of engine types, from small thrusters to massive jet engines, offering great versatility for different vehicle designs and scales.
2 of them are designed to perfectly match the Scifi Spaceship Transformer asset.
Comprehensive Particle Systems
Bring your engine effects to life with four unique customizable particle systems:
- Thruster: Core flame and jet effects, perfect for primary thrusters.
- Thruster with Trailing Effect: A specialized effect designed for moving objects, this trailing particle system follows the object’s path, creating a dynamic, persistent jet effect ideal for fast-moving vehicles or ships.
- Sparks: Adds a burst of energy with dynamic spark particles, enhancing movement and action.
- Smoke: Detailed smoke effects that can range from light exhaust to thick clouds.
Each particle system is customizable and can be combined to create rich, layered effects, making it easy to achieve anything from subtle thrusters to explosive jet engines.
Mobile-Ready
Optimized meshes and assets for smooth performance on mobile devices.
Multiple Variants
Each particle system and the shader come in various styles, enabling a wide range of creative options for visual fidelity.
Demo Scene Included
Experience the entire effect library in an interactive demo scene, providing instant inspiration and examples for your project.
Online documentation & Intuitive Integration
Integrate this asset into your Unity project with user-friendly scripts and documentation. No need to be a coding expert – this asset is designed for easy implementation.
You can find an extensive documentation on my homepage explaining how to use and configure the asset.
Whether you’re creating futuristic spaceships, fast-paced racing vehicles, or sci-fi environments, this package delivers high-quality, flexible jet engine and thruster effects tailored to fit any project.
Price $9.99
Fantasy miniguns by Haridon
Collision: (No)
LODs: (No)
Animation(No)
Rigged(No)
UV mapping: Yes
Textures (Tga-4k-8bit) : Albedo(Opacity have steampunk minigun crystal dashboard, he have version without opacity), Emissive, Normal, SpecularSmoothness, mask(Just if need new skin)
Padding on 4k texture - 8px
Texture Resolutions: (4096)
Number of textures: 95
Number of Materials: 10
Number of Unique Meshes: 5
Number of Meshes: 55
Models have 8 color schemes and emissive variants
Undead_Minigun_1 - 15709 Tris
Undead_Minigun_2 (Less parts) - 10868 Tris
Undead_Minigun_3 (same just without clip) - 12469 Tris
Undead_Minigun_4 (same just without clip) - 8440 Tris
Undead_Minigun_Clip_1 - 3240 Tris
Undead_Minigun_Clip_2 (Without bullets) - 2624 Tris
Undead_Minigun_Clip_3 (less parts) - 2428 Tris
Undead_Minigun_Clip_4 (less parts and without bullets) - 1812 Tris
Undead_Minigun_Bullet - 308 Tris
Undead_Minigun_Bullet_Part_1
Undead_Minigun_Bullet_Part_2Dwarf_Minigun_1 - 10616 Tris
Dwarf_Minigun_2 (Less parts) - 8282 Tris
Dwarf_Minigun_3 (same just without clip) - 7643 Tris
Dwarf_Minigun_4 (same just without clip) - 5521 Tris
Dwarf_Minigun_Clip_1 - 2973 Tris
Dwarf_Minigun_Clip_2 (Without bullets) - 2217 Tris
Dwarf_Minigun_Clip_3 (less parts) - 2761 Tris
Dwarf_Minigun_Clip_4 (less parts and without bullets) - 2005 Tris
Dwarf_Minigun_Bullet - 378 Tris
Dwarf_Minigun_Bullet_Part_1
Dwarf_Minigun_Bullet_Part_2Pirate_Minigun_1 - 16961 Tris
Pirate_Minigun_2 (Less parts) - 14609 Tris
Pirate_Minigun_3 (same just without clip) - 14049 Tris
Pirate_Minigun_4 (same just without clip) - 11697 Tris
Pirate_Minigun_Clip_1 - 2912 Tris
Pirate_Minigun_Clip_2 (Without bullets) - 2432 Tris
Pirate_Minigun_Bullet - 240 Tris
Pirate_Minigun_Bullet_Part_1
Pirate_Minigun_Bullet_Part_2Steampunk_Minigun_1 (Uses opacity for crystal dashboard) - 21783 Tris
Steampunk_Minigun_2 (Without crystal for dashboard) - 21475 Tris
Steampunk_Minigun_3 (With metallic legs) - 22371 Tris
Steampunk_Minigun_4 (With metallic legs. Without crystal for dashboard) - 22063 Tris
Steampunk_Minigun_5 - 17809 Tris (same just without clip)
Steampunk_Minigun_6 - 17501 Tris (same just without clip)
Steampunk_Minigun_7 - 18247 Tris (same just without clip)
Steampunk_Minigun_8 - 18089 Tris (same just without clip)
Steampunk_Minigun_Clip_1 - 3974 Tris
Steampunk_Minigun_Clip_2 (Without bullets) - 1838 Tris
Steampunk_Minigun_Bullet - 534 Tris
Steampunk_Minigun_Bullet_Part_1
Steampunk_Minigun_Bullet_Part_2Desert_Minigun_1 - 15012 Tris
Desert_Minigun_2 (Less parts) - 13226 Tris
Desert_Minigun_3 (Less parts) - 11836 Tris
Desert_Minigun_4 (same just without clip)
Desert_Minigun_5 (same just without clip)
Desert_Minigun_6 (same just without clip)
Desert_Minigun_Clip_1 - 2427 Tris
Desert_Minigun_Clip_2 (Without bullets) - 1723 Tris
Desert_Minigun_Bullet - 352 Tris
Desert_Minigun_Bullet_Part_1
Desert_Minigun_Bullet_Part_2
Price $69.99
VFX Graph - Weakening Aura by TwoUncles
The following prefabs are included:
_WeakeningAura,_WeakeningAura (1),_WeakeningAura (2),_WeakeningAura (3),_WeakeningAura (4)
1 effects 5 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
Price $4.99
VFX Graph - Venom Spray by TwoUncles
The following prefabs are included:
_VenomSpray,_VenomSpray (1),_VenomSpray (2),_VenomSpray (3),_VenomSpray (4)
1 effects 5 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
Price $4.99
VFX Graph - Venom Elixir by TwoUncles
The following prefabs are included:
_VenomElixir,_VenomElixir (1),_VenomElixir (2),_VenomElixir (3),_VenomElixir (4)
1 effects 5 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
Price $4.99
NHC - Cave Treasures by New Horizon Creators
Features
Optional size of textures
Transparent
Number of Textures: 720
1024 px - 240 textures
512 px - 240 textures
256 px - 240 textures
Texture Resolutions: 256*256, 512*512, 1024*1024
Supported Development Platforms:
Windows: Yes
Mac: Yes
The pack consists of 240 different images (in 3 resolutions - 720 items), which include of different cave treasure pictures that can organically fit into any mobile project, game, website or product design.
These icons have three types of resolution and a transparent background for easier use.
They will work great for:
- items in your inventory;
- notes or books, etc;
- show pictures on devices;
- site design;
- etc.
If you are interested in new assets for a special theme - feel free to write in comments or email : new.horizon.creators@gmail.com
We are open to new ideas.
Price $6.99
SciFi Desert Base 3. (URP) by DEXSOFT
Features:
- 90 Unique Meshes
- Example Scene Included
- URP Version Only
Technical Details:
- Number of Meshes: 90
- LOD stages: 1-4 per model
- Number of Prefabs: 90
- Number of Particles: 1
- Number of Terrain Layers: 7
- Number of Materials: 57
- Number of Textures: 177
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Poly-Count Examples (LOD0):
- Gates: 794
- Generator: 11276
- H3 House: 4653
- Reflectors: 2702
- Small Round House: 648
- Square Building Part: 252
- Square Building Top: 168
- Tall Tower Props: 120
- Windmil: 2664
URP Version Only!
Scene:
The base is made with a modular workflow. The example base shown in the scene is included in this asset pack. Desert terrain with 7 paint layers and additional foliage models included.
Meshes:
90 unique meshes included: antenes, buildings, columns, fences, stairs, stones, towers, generators, reflectors, walls and more.
Prefabs:
Windmils with rotating blades.
Visual Effects:
Dust Storm particle included.
Questions, concerns or assistance:
via email: info@dexsoft-games.com
or join Discord Server
Note:
Textures used for some materials (metal, plastic, wood) are taken from free PBR sources (www.ambientcg.com)
Large pack size, mobile version not supported!
Price $29.99
Wildlife - Animal AI Behavior by ZawiejeIZamiecie
Support for various animal types: herbivores, carnivores, omnivores
Customizable attributes: Define species-specific traits, such as diet, habitat, and social interactions.
Realistic needs and instincts: Animals exhibit basic behaviors like eating, drinking, sleeping, and wandering.
Senses and Perception: Animals react to their surroundings based on vision, hearing and smell.
Multi-species support: Create diverse populations with different species, each with their own unique characteristics.
Extensive Documentation and Examples: Get started quickly with detailed documentation and a sample scene showcasing the asset's capabilities.
User-friendly interface: Easily manage and configure animal populations through the Inspector.
Full source code included
Wildlife offers a semi-realistic AI system for simulating animal behavior in your Unity projects. This tool allows you to define species-specific traits, create diverse populations, and customize attributes to accurately reflect natural behaviors, such as diet, habitat, and interactions between species. With multi-species support, you can build complex ecosystems where different species coexist and interact, each with its own unique characteristics. To get started quickly, the asset comes with extensive documentation and a sample scene that showcases its capabilities. The intuitive Inspector interface makes it easy to manage and configure your animal populations. Additionally, the full source code is included, giving advanced users the flexibility to customize and extend the AI to meet the specific needs of your project.
Price $10.00
Animated 2d Evolution Dragon Pack 1 by BlackBird Team
File count: 298
Size: 55.9 MB
Animated: Yes
Additional: pixel based
1. earthDragon_lv1:
Image Sizes: 512x512 pixel
Animations: idle, move, attack, hurt, death
2. earthDragon_lv2:
Image Sizes: 1024x512 pixel
Animations: idle, move, attack, hurt, death
3. earthDragon_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, move, attack, hurt, death
4. fireDragon_lv1:
Image Sizes: 512x512 pixel
Animations: idle, move, attack, hurt, death
5. fireDragon_lv2:
Image Sizes: 1024x512 pixel
Animations: idle, move, attack, hurt, death
6. fireDragon_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, move, attack, hurt, death
7. iceDragon_lv1:
Image Sizes: 512x512 pixel
Animations: idle, move, attack, hurt, death
8. iceDragon_lv2:
Image Sizes: 1024x512 pixel
Animations: idle, move, attack, hurt, death
9. iceDragon_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, move, attack, hurt, death
10. waterDragon_lv1:
Image Sizes: 512x512 pixel
Animations: idle, move, attack, hurt, death
11. waterDragon_lv2:
Image Sizes: 1024x512 pixel
Animations: idle, move, attack, hurt, death
12. waterDragon_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, move, attack, hurt, death
13. windDragon_lv1:
Image Sizes: 512x512 pixel
Animations: idle, move, attack, hurt, death
14. windDragon_lv2:
Image Sizes: 512x512 pixel
Animations: idle, move, attack, hurt, death
15. windDragon_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, move, attack, hurt, death
Welcome! This evolution dragons package includes all the necessary animations which are enemies or pets in your game.
Unity 2022.3.16f1
Spine 4.1
Standard Pipeline
URP
-This pack includes 15 dragons (earth x3, fire x3, water x3, ice x3, and wind x3), exported in 2 types of Json and PNG formats, they are all fully set up, just use.
-The PNGs have been packaged into sprite sheets according to the animation states of each dragon (the names of the sprite sheets mean state_width x height. Width and height are parameters you need to fill in Grid By Cell Size to slice them, and in the first grid there is a small mark to set the pivot point). It is recommended to remove frame 0 of the attack and hurt states for a smooth transition. But don't worry, they are all fully set up.
-Characters exported in PNG format are 60% the size of characters exported in Atlast format, so their quality will be worse.
-The animation is set to 30 frames per second.
- Size of characters exported in PNG format:
smallest: 140x140 pixels
largest: 368 x344
* Note: That you don't need the Spine software to use this package. Only the Spine-Unity V4.1 package is required, which can be easily installed from here. The spine license details here.
* You can see how to download and import spine-unity into your project here.
If you have any questions, please contact me via email jenjuro89@gmail.com
If you are satisfied with the product, please give me a 5 stars rating, it will help me a lot, thank you.
Price $20.00
MonsterrsPack2 by tripleDeeper
Please read the descriptions of each the asset respect its page, the links are above.
Some of the meshes use double shader(included) for display two-sided polygons. HDRP & URP double sided shaders are better.
There are HDRP & URP renders inside the packages, please read help file inside 'Shaders' folders, use my email if you have some questions.
The links to the assets' pages from the pack:
Eater2
https://assetstore.unity.com/packages/slug/301015
Monsterr3
https://assetstore.unity.com/packages/slug/288463
Worm2
https://assetstore.unity.com/packages/slug/2847271
Worm3
https://assetstore.unity.com/packages/slug/297668
Price $127.99
Desert Environment 1 by Infinity3DGame
This package contains:
1) Models (total models: 129):
- 8 Bushes (36 - 640tris)
- 3 Herbs (264 - 502tris)
- 21 Cacti (36 - 3708tris)
- 12 Palms (86 - 420tris)
- 8 Stones (50 - 587tris)
- 4 Shells (40 - 287tris)
- 11 Platforms (58 - 17996 tris)
- 4 Walls (128 - 804 tris)
- 9 Buildings (66 - 8388 tris)
- 20 Desert Statues (96 - 4184 tris)
- 6 Tiles (16 - 56 tris)
- 4 Statue Stand (58 - 258 tris)
- 4 Bridges (3180 - 11404 tris)
- 13 Others (10 - 488 tris)
- 2 Demo object
2) Prefabs (total prefabs: 173):
- 8 Bushes
- 3 Herbs
- 28 Cacti
- 18 Palms
- 8 Stones
- 4 Shells
- 11 Platforms
- 4 Walls
- 9 Buildings
- 40 Desert Statues
- 6 Tiles
- 4 Statue Stand
- 4 Bridges
- 13 Others
- 2 Fire
- 1 Portal
- 1 NavMesh + NavMesh Data
- 7 Composition
- 2 Demo object
3) Textures (total textures: 19):
- 9 Atlas textures (Diffuse Map) - resolution 4096x4096
- 1 Atlas textures (Diffuse Map) - resolution 2048x1024
- 1 Atlas textures (Diffuse Map) - resolution 1024x1024
- 4 Ground textures (Diffuse Map) - resolution 2048x2048
- 2 Water textures (Normal Map) - resolution 1024х1024
- 1 Fire textures (Alpha Map) - resolution 512x512
- 1 Portal textures (Alpha Map) - resolution 256x256
4) Scenes:
- 1 Demo Scene
- 1 Prefab Scene
4) Particles system:
- Fire
- Portal
The package includes assets that can be purchased separately:
For your convenience, NavMesh has been added to the asset, on the basis of which it is easy to build a walking map, and an already built walking map "NavMesh Data” has also been added.
The demo video shows an example of a game location based on this asset.
The character in the video is not included in the asset!
You can purchase it or any other character separately from our store, for example:
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
- The constructor was created taking into account the element spacing of 0.5 meters, which allows you to connect objects perfectly and quickly.
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $50.00
Low-Poly Flak Turret - Mobile RTS Asset by MYTHMATIC
Platform Level01 = 92 Triangles
Platform Level02 = 90 Triangles
Platform Level03 = 88 Triangles
Platform Level04 = 144 Triangles
Platform Level05 = 228 Triangles
Flak Weapon Level01 = 438 Triangles
Flak Weapon Level02 = 486 Triangles
Flak Weapon Level03 = 534 Triangles
Flak Weapon Level04 = 582 Triangles
FBX Files:
1 projectile fbx file
4 flak weapon fbx files
5 platform fbx files
2 ao decal fbx files
Textures:
The 5 platforms use 1 shared set of textures
Turret_Platform_BaseMap (4096x4096)
Turret_Platform_Emissive (4096x4096)
Turret_Platform_Normal (4096x4096)
Turret_Platform_MaskMap (4096x4096)
The 4 Turret Flak Turrets use 1 shared set of textures
Turret_Weapon_Flak_BaseMap (4096x4096)
Turret_Weapon_Flak_MetallicSmoothness (4096x4096)
Turret_Weapon_Flak_MaskMap (4096x4096) (optional)
Turret_Weapon_Flak_Normal (4096x4096)
Turret_Weapon_Flak_AO (4096x4096)
Turret_Weapon_Flak_Emissive (4096x4096)
There are copies of modified versions of the textures listed above that are used specifically in the tint shadergraph.
For example, the tintable BaseMap of the Flak turret texture is called:
"Turret_Weapon_Flak_Tintable_BaseMap"
Materials:
All levels of the flak turrets use 1 shared material
All levels of the platforms use 1 shared material
Animations: Yes
The rotation of the platform and flak cannon is handled through script.
There is 1 barrel animation that triggers when the turret fires.
There is 1 cube movement animation clip that is only intended for the demo (to quickly move the enemy around to showcase the turrets firing projectiles on a moving target)
The package includes:
5 defense platform variants
- 4 flak cannon variants
- Customizable tinting via shadergraph materials
Two demo scenes are included:
- "DemoScene" - Demonstrates turret animations and projectile systems, showcasing the motion-ready geometry. While the included scripts were designed specifically for demonstration purposes (not optimized for gameplay), purchasers are free to use, modify, or repurpose them as they see fit.
- Color Showcase - Examples of the tinting system, which can be easily customized using the material color picker.
Price $15.00