Fantasy Beast 15 by sad-cookie
- 2 options, with and without fur.
- Body with fur: Vertices 15037, Triangles 21710.
- Body without fur: Vertices 8167, Triangles 14990.
- 32 animations (attack (x5), damage (x4), death (x2), idle (x12), turn (x2), walk (x3), leap (x2), run, jump).
(The nictitating membrane, eyelid and tongue animations are available).
- Textures:
Body: 4096 x 4096; (Albedo, normal, metall+gloss, occlusion);
Fur: 2048 x 2048; (AlbedoOpacity, normal, metall+gloss, occlusion);
Eyes: 1024 x 1024. (Albedo, emission, normal, metall+gloss).
height character - 277 cm
If you have any questions or need projects in Maya, write to me sadykovrodion1@gmail.com
Fantasy beast character for your game. Genre: fantasy, horror, rpg etc
Price $39.99
VFX Graph - Kikoken by TwoUncles
The following prefabs are included:
Kikoken,Kikoken (1),Kikoken (2),Kikoken (3),Kikoken (4)
1 effects 5 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
Price $0.00
VFX Graph - Javelin by TwoUncles
The following prefabs are included:
Javelin,Javelin (1),Javelin (2),Javelin (3),Javelin (4)
1 effects 5 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
"Skyrend Javelin" (https://skfb.ly/oL9oH) by KodaWowo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Price $4.99
VFX Graph - Hammer Strike by TwoUncles
The following prefabs are included:
HammerStrike (1),HammerStrike (2),HammerStrike (3),HammerStrike (4)
1 effects 4 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
"Hammer Stylized" (https://skfb.ly/6Y7WC) by MattDonlan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Price $4.99
VFX Graph - Golden Coin by TwoUncles
The following prefabs are included:
GoldenCoin,GoldenCoin (1),GoldenCoin (2),GoldenCoin (3),GoldenCoin (4),GoldenCoin (5)
1 effects 6 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
Price $0.00
VFX Graph - Frost Nova by TwoUncles
The following prefabs are included:
FrostNova,FrostNova (1),FrostNova (2)
1 effects 3 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
Price $4.99
VFX Graph - Frost Lance by TwoUncles
The following prefabs are included:
_FrostLance,_FrostLance (1),_FrostLance (2),_FrostLance (3)
1 effects 4 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
Price $4.99
VFX Graph - Fire Ball 02 by TwoUncles
The following prefabs are included:
FireBall02
1 effects 1 color.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
Price $0.00
VFX Graph - Electric Field by TwoUncles
The following prefabs are included:
ElectricField,ElectricField (1),ElectricField (2)
1 effects 3 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
Price $4.99
VFX Graph - Demonic Tome by TwoUncles
The following prefabs are included:
DemonicTome,DemonicTome_Single,DemonicTome_Single (1),DemonicTome_Single (2),
DemonicTome_Single (3),DemonicTome_Single (4),DemonicTome_Single (5),DemonicTome_Single_Idle
1 effects 7 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
"Magic Book [Stylized]" (https://skfb.ly/oxq7o) by MAR.COS. is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Price $4.99
VFX Graph - Dagger by TwoUncles
The following prefabs are included:
Dagger,Dagger (1),Dagger (2),Dagger (3),Dagger (4),Dagger (5),Dagger (6),Dagger (7)
1 effects 7 colors.
All of them can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
"Dagger" (https://skfb.ly/oAyIQ) by Topsykretts is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Price $4.99
6 Character Voice Packs | TSUKAERU Support by MITSUGETSU eight
▨6 Character Voice Packs TSUKAERU Support
1431 files are stored in wav, ogg, and mp3 formats.
Aged Man [350 files]
battle:101
count_system:42
event:17
general_purpose:84
laughter29
aniki_ElderBrother [161 files]
battle:85
count_system:20
event:4
general_purpose:41
laughter11
kobun_henchman [110 files]
battle:50
count_system:19
event:4
general_purpose:28
laughter:9
Drag Queen [259 files]
battle:37
count_system:36
event:18
general_purpose:94
laughter:18
Master [259 files]
battle:75
count_system:38
event:16
general_purpose:69
laughter:16
Male [256 files]
battle:40
count_system:43
event:8
general_purpose:78
laughter:34
Animal [36 files]
File formats are wav(48kHz24bit mono),ogg,mp3.
mono
Includes PDF file of the lines
◇List of Phrases Included in the TSUKAERU Support
Based on user reviews and requests, additional translations may be added in the future, so we manage and share the latest translations via Google Sheets. Please make use of it.
▨Free Beta Packs for the TSUKAERU Series
Please use this for functionality confirmation.
We have prepared a voice pack featuring Japanese male support characters for game developers seeking more characters!
▨6 Character Voice Packs TSUKAERU Support
1431 files are stored in wav, ogg, and mp3 formats.
Character Folder List
Aged Man
aniki_ElderBrother [yakuza]
kobun_henchman [yakuza]
Drag Queen
Master
Male
Animal
[Includes special effects, etc.]
MITSUGETSU eight's VOICE ASSETS lineup
▫Light version: ANIME VOICE series
▫Complete version for game developers: TSUKAERU series
--
▿About MITSUGETSU eight
The owner of MITSUGETSU eight, komiya hairu, is a Japanese voice actor, singer, composer, and engineer.
To date, we have received and produced various game voices primarily for companies in Japan, Korea, China, and other parts of Asia.
Regarding commissioned game voices, we offer a high degree of flexibility, such as recording unique spell chants specific to each work.
However, requesting voices from voice actors can often be a barrier for busy developers.
Additionally, using translation tools to create dialogue often results in unnatural language, and based on our experience, Japanese proofreading is necessary during recording.
[I know my English is sometimes unnatural too, sorry! lol]
In such a context, we wanted to make Japanese anime and game culture more accessible and enjoyable for many game developers.
This is how we create our voice asset , "TSUKAERU series."
"TSUKAERU" means "usable, convenient, awesome!" in Japanese.
Drawing from our own experiences, we carefully select words that are easy for game developers to use and that can be applied to various scenarios.
We hope that the audio materials from MITSUGETSU eight, including voice assets, songs, and BGM, can support your creative endeavors.
Please feel free to contact us if you have any other questions.
mitsugetu8@gmail.com
Price $40.00
Voice Assets |10 character girls voice | TSUKAERU BATTLE female vol 2 by MITSUGETSU eight
Product Information
▨TSUKAERU BATTLE female vol 2
Voice Actor
Normal,Classical2,Commander2,Young Lady,Gal:Misuzu Izumi
Classical1,Commander1:komiya hairu
Cat Girl:Milk Yumesaki
Polite:Benimado
------
Total number of voice files:1077 files
[including effects variations, etc.]
classical_1 [107 files]
battle:26
skill:16
battle_skill_fx:42
system_etc:23
classical_2 [101 files]
battle:25
skill:14
battle_skill_fx:39
system_etc:23
commander_1 [107 files]
battle:32
skill:16
battle_skill_fx:32
system_etc:27
commander_2 [98 files]
battle:23
skill:14
battle_skill_fx:37
system_etc:24
polite_1 [112 files]
battle:30
skill:14
battle_skill_fx:44
system_etc:24
polite_2 [112 files]
battle:30
skill:14
battle_skill_fx:44
system_etc:24
young lady [95 files]
battle:18
skill:14
battle_skill_fx:32
system_etc:31
cat girl [147 files]
battle:35
skill:14
battle_skill_fx:49
system_etc:49
gal [98 files]
battle:23
skill:14
battle_skill_fx:37
system_etc:24
normal [100 files]
battle:24
skill:14
battle_skill_fx:38
system_etc:24
File formats are wav(48kHz24bit mono),ogg,mp3.
mono
Includes PDF file of the lines
The languages translated in this package are English, Chinese, and Korean.
◇List of Phrases Included in the TSUKAERU Series
Based on user reviews and requests, additional translations may be added in the future, so we manage and share the latest translations via Google Sheets. Please make use of it.
▨Free Beta Packs for the TSUKAERU Series
Please use this for functionality confirmation.
Unique characters will beautifully enrich your game world!
For game developers seeking more characters, we have prepared a voice pack featuring 10 female Japanese characters specialized for combat voices!
This work is the second installment of the popular battle voice series!
The first installment featured standard Japanese, but in order to provide even more enjoyment for game developers, this time we have gathered characters that delve into Japanese anime and gaming culture!
We have included examples of characters for each character, so please take a look!
[While we have a variety of characters, we have also focused on easy-to-use words, so you can use them with confidence!]
▨10 character girls voice | TSUKAERU BATTLE female vol 2
1077 files are stored in wav, ogg, and mp3 formats.
🌸Folder name and character description🌸
Normal: Uses the most popular Japanese language. In the previous work "TSUKAERU BATTLE female," all characters are constructed with this speech style.
Cat Girl: Cat character. Typically ends sentences with "nyan." This is considered the standard cat language used by cat characters in Japanese anime and games.
Classical: Ends sentences with "nojya." Uses classical Japanese and is often applied to characters that evoke a sense of history, such as youkai, kimono-wearing figures, and gods. A common image includes characters with fox ears and tails.
Commander: Imagines knights and soldiers, focusing on combat. Speaks in a commanding tone, presenting a strict and cool image.
Polite: Characters that use polite language. Typical examples include elegant characters, student council presidents, and ladies, who use refined speech. This language is also common in realistic everyday conversations.
Young Lady: Uses "ojōsama" speech. Represents the image of wealthy young ladies, such as nobles and daughters of affluent families. Although similar to polite language, it has distinct nuances. This speech style is rarely encountered in everyday conversation, making it feel strongly like an anime or game character.
Gal: The term "GAL" in Japan refers to high school girls who have created their own unique pop culture centered around fashion and makeup in places like Tokyo and Shibuya. Their speech is distinctive, characterized by a laid-back style.
▨Features of the TSUKAERU Series
The TSUKAERU series is designed primarily to provide voice assets that game developers can use immediately after purchase.
The recorded voices are customized and selected based on actual requests from game developers, and we have tailored common phrases and words that developers need.
About the Voice Actors
We hire voice actors after explaining the characteristics of the materials, such as the fact that credit for their names is not required when the game is released.
We believe that thorough explanations and considerations for voice actors are essential for game developers to confidently continue using the assets.
We hope to assist game developers in easily incorporating the unique acting skills and breathing of real human beings, creating even more captivating game titles.
[Note: The TSUKAERU BATTLE series is designed to ensure that characters can be used without worrying about overlaps, even if you have purchased other TSUKAERU VOICE ASSETS, as it is not a port from other series.]
MITSUGETSU eight's VOICE ASSETS lineup
▫Light version: ANIME VOICE series
▫Complete version for game developers: TSUKAERU series (English and Chinese translations supported)
--
▿About MITSUGETSU eight
The owner of MITSUGETSU eight, komiya hairu, is a Japanese voice actor, singer, composer, and engineer.
To date, we have received and produced various game voices primarily for companies in Japan, Korea, China, and other parts of Asia.
Regarding commissioned game voices, we offer a high degree of flexibility, such as recording unique spell chants specific to each work.
However, requesting voices from voice actors can often be a barrier for busy developers.
Additionally, using translation tools to create dialogue often results in unnatural language, and based on our experience, Japanese proofreading is necessary during recording.
[I know my English is sometimes unnatural too, sorry! lol]
In such a context, we wanted to make Japanese anime and game culture more accessible and enjoyable for many game developers.
This is how we create our voice asset , "TSUKAERU series."
"TSUKAERU" means "usable, convenient, awesome!" in Japanese.
Drawing from our own experiences, we carefully select words that are easy for game developers to use and that can be applied to various scenarios.
We hope that the audio materials from MITSUGETSU eight, including voice assets, songs, and BGM, can support your creative endeavors.
Please feel free to contact us if you have any other questions.
mitsugetu8@gmail.com
Price $100.00
Korean voice assets for 3 characters | TSUKAERU KOREAN by MITSUGETSU eight
Product Information
▨TSUKAERU KOREAN
Total number of voice files:968 files
[including effects variations, etc.]
female[167 files]
battle:34
skill:48
system:20
general_purpose:27
greeting:19
event:10
laughter_etc:9
female_sp_effect[117 files]
battle:17
skill:24
system:20
general_purpose:27
greeting:19
event:5
laughter_etc:5
male[169 files]
battle:34
skill:48
system:20
general_purpose:26
greeting:19
event:10
laughter_etc:12
male_sp_effect[118 files]
battle:17
skill:24
system:20
general_purpose:26
greeting:19
event:5
laughter_etc:7
child[165 files]
battle:34
skill:48
system:20
general_purpose:26
greeting:19
event:10
laughter_etc:8
child_sp_effect[115 files]
battle:17
skill:24
system:20
general_purpose:26
greeting:19
event:5
laughter_etc:4
monster[117 files]
battle:17
skill:24
system:20
general_purpose:27
greeting:19
event:5
laughter_etc:5
File formats are wav(48kHz24bit mono),ogg,mp3.
Regular audio is recorded in mono,
while only the sp_effect and monster folders are in stereo.
Includes PDF file of the lines
◇List of Phrases Included in the TSUKAERU Series
Based on user reviews and requests, additional translations may be added in the future, so we manage and share the latest translations via Google Sheets. Please make use of it.
▨Free Beta Packs for the TSUKAERU Series
Please use it for your consideration
The definitive voice material collection featuring only popular words with proven sales!
Unique characters will beautifully enhance your game world!
This collection features three Korean voice actors, both male and female, and is designed to cover a wide range of Korean voiceovers in one package.
It includes carefully selected versatile lines that can be used in various contexts, such as battle scenes, reactions, daily conversations, and event voices.
Additionally, the female and male folders include breathing sounds that can be looped during running scenes.
The TSUKAERU series by MITSUGETSU eight currently offers voice assets in Japanese, English, Chinese, and Korean.
To reduce the hassle of translation checks for game developers using languages other than their native tongue, file names include English. The accompanying PDF allows you to verify expressions in each language and search for audio files from the word list within the folder.
Furthermore, for voice assets in languages other than Japanese, we strive to use native speakers to ensure a natural feel.
All audio has been edited to prevent sound delays during command operations, providing a smooth action experience.
We hope to deliver the vitality that can only be achieved by live performances to many game developers.
MITSUGETSU eight's VOICE ASSETS lineup
▫Light version: ANIME VOICE series
▫Complete version for game developers: TSUKAERU series
--
▿About MITSUGETSU eight
The owner of MITSUGETSU eight, komiya hairu, is a Japanese voice actor, singer, composer, and engineer.
To date, we have received and produced various game voices primarily for companies in Japan, Korea, China, and other parts of Asia.
Regarding commissioned game voices, we offer a high degree of flexibility, such as recording unique spell chants specific to each work.
However, requesting voices from voice actors can often be a barrier for busy developers.
Additionally, using translation tools to create dialogue often results in unnatural language, and based on our experience, Japanese proofreading is necessary during recording.
[I know my English is sometimes unnatural too, sorry! lol]
In such a context, we wanted to make Japanese anime and game culture more accessible and enjoyable for many game developers.
This is how we create our voice asset , "TSUKAERU series."
"TSUKAERU" means "usable, convenient, awesome!" in Japanese.
Drawing from our own experiences, we carefully select words that are easy for game developers to use and that can be applied to various scenarios.
We hope that the audio materials from MITSUGETSU eight, including voice assets, songs, and BGM, can support your creative endeavors.
Please feel free to contact us if you have any other questions.
mitsugetu8@gmail.com
Price $80.00
Chinese voice assets for 5 characters | TSUKAERU CHINA female vol.2 by MITSUGETSU eight
Product Information
▨TSUKAERU CHINA female vol.2
Voice Actor:mif
Total number of voice files:590 files
(including variations, etc.)
▪Female1 [136 files]
battle:24 files
laughter_humming:8 files
event:12 files
general_purpose:23 files
greeting:24 files
system:19 files
▪Female2 [120 files]
battle:26 files
laughter_humming:8 files
event:12 files
general_purpose:31 files
greeting:24 files
system:19 files
▪Female3 [118 files]
battle:24 files
laughter_humming:8 files
event:12 files
general_purpose:31 files
greeting:24 files
system:19 files
▪monster[136 files]
battle:24 files
laughter_humming:8 files
event:12 files
general_purpose:23 files
greeting:24 files
system:19 files
▪sp_effects [120 files]
battle:26 files
laughter_humming:8 files
event:12 files
general_purpose:31 files
greeting:24 files
system:19 files
▪breath [12 files]
File formats are wav(48kHz24bit mono),ogg,mp3.
Regular audio is recorded in mono,
while only the sp_effect and monster folders are in stereo.
Includes PDF file of the lines
(This audio asset has some parts that are of lower sound quality compared to other products in the same series. Please check the sound quality in the demo beforehand.)
◇List of Phrases Included in the TSUKAERU Series
Translations for the TSUKAERU series voice assets currently support "English, Chinese, and Japanese." Based on user reviews and requests, additional translations may be added in the future, so we manage and share the latest translations via Google Sheets. Please make use of it.
▨Free Beta Packs for the TSUKAERU Series
Please use it for your consideration
The definitive voice material collection featuring only popular words with proven sales!
A usable female Chinese voice material collection designed for game developers!
We have carefully selected a variety of voices to cater to different scenes!
Vivid characters will beautifully enrich your game world!
No need to worry about rights issues or crediting when using.
The TSUKAERU series by MITSUGETSU eight is a universal voice material collection designed for game developers, prioritizing your ability to focus on production without concerns after purchasing the materials.
🐼List of recorded aud🐼
590 files are stored in wav, ogg, and mp3 formats.
female1: A lively girl
female2: An older sister
female3: A kind girl
monster: A cute monster voice based on female1
sp_effects: Special processed sound based on female2
breath: A variety of breathing sound materials
MITSUGETSU eight's VOICE ASSETS lineup
▫Light version: ANIME VOICE series
▫Complete version for game developers: TSUKAERU series
(English and Chinese translations supported)
----------
▿About MITSUGETSU eight
The owner of MITSUGETSU eight, komiya hairu, is a Japanese voice actor, singer, composer, and engineer.
To date, we have received and produced various game voices primarily for companies in Japan, Korea, China, and other parts of Asia.
Regarding commissioned game voices, we offer a high degree of flexibility, such as recording unique spell chants specific to each work
However, requesting voices from voice actors can often be a barrier for busy developers.
Additionally, using translation tools to create dialogue often results in unnatural language, and based on our experience, Japanese proofreading is necessary during recording.
[I know my English is sometimes unnatural too, sorry! lol]
In such a context, we wanted to make Japanese anime and game culture more accessible and enjoyable for many game developers.
This is how we create our voice asset , "TSUKAERU series."
"TSUKAERU" means "usable, convenient, awesome!" in Japanese.
Drawing from our own experiences, we carefully select words that are easy for game developers to use and that can be applied to various scenarios.
We hope that the audio materials from MITSUGETSU eight, including voice assets, songs, and BGM, can support your creative endeavors.
Please feel free to contact us if you have any other questions.
mitsugetu8@gmail.com
Price $40.00
10 character battle voice assets | TSUKAERU BATTLE MALE by MITSUGETSU eight
Product Information
▨TSUKAERU BATTLE MALE
Voice Actor
Niwatori san:male1,male3,male,4,male6,male8,male9
Kotaro Mamiya:male2,male5,male7
紫翼:male10
Total number of voice files:1316 files
[including effects variations, etc.]
▪Male1 [118 files]
battle 42
skill 28
system_etc 48
▪Male2[138 files]
battle 42
skill 28
system_etc 52
▪Male3[130 files]
battle 52
skill 28
system_etc 50
▪Male4[130 files]
battle 50
skill 28
system_etc 52
▪Male5[122 files]
battle 42
skill 28
system_etc 52
▪Male6[132 files]
battle 50
skill 28
system_etc 54
▪Male7[134 files]
battle 54
skill 28
system_etc 52
▪Male8[130 files]
battle 50
skill 28
system_etc 52
▪Male9[124 files]
battle 46
skill 28
system_etc 50
▪Male10[158 files]
battle 62
skill 34
system_etc 62
File formats are wav(48kHz24bit mono),ogg,mp3.
mono
Includes PDF file of the lines
Korean translation has been added from this work.
◇List of Phrases Included in the TSUKAERU Series
Translations for the TSUKAERU series voice assets currently support "English, Chinese, and Japanese." Based on user reviews and requests, additional translations may be added in the future, so we manage and share the latest translations via Google Sheets. Please make use of it.
▨Free Beta Packs for the TSUKAERU Series
Please use this for functionality confirmation.
Unique characters will beautifully enrich your game world!
For game developers seeking more characters, we have prepared a voice pack featuring 10 male Japanese characters specialized for combat voices!
▨Features of the TSUKAERU Series
The TSUKAERU series is designed primarily to provide voice assets that game developers can use immediately after purchase.
The recorded voices are customized and selected based on actual requests from game developers, and we have tailored common phrases and words that developers need.
About the Voice Actors
We hire voice actors after explaining the characteristics of the materials, such as the fact that credit for their names is not required when the game is released.
We believe that thorough explanations and considerations for voice actors are essential for game developers to confidently continue using the assets.
We hope to assist game developers in easily incorporating the unique acting skills and breathing of real human beings, creating even more captivating game titles.
(Note: The TSUKAERU BATTLE series is designed to ensure that characters can be used without worrying about overlaps, even if you have purchased other TSUKAERU VOICE ASSETS, as it is not a port from other series.)
▨10 character battle voice assets | TSUKAERU BATTLE MALE
🗻List of recorded aud🗻
1316 files are stored in wav, ogg, and mp3 formats.
male1: Intellectual handsome guy
male2: Bright and energetic young man
male3: Energetic young man with a charming personality
male4: Experienced handsome older brother
male5: Cool handsome guy
male6: Kind and reliable older brother
male7: Gentle and soft-spoken young man
male8: Delinquent
male9: Shy young man
male10: Cool intellectual who sometimes forgets to use honorifics
[All files come with a version that has been processed with effects. You can check the quality of the effects in the demo.]
MITSUGETSU eight's VOICE ASSETS lineup
▫Light version: ANIME VOICE series
▫Complete version for game developers: TSUKAERU series (English and Chinese translations supported)
--
▿About MITSUGETSU eight
The owner of MITSUGETSU eight, komiya hairu, is a Japanese voice actor, singer, composer, and engineer.
To date, we have received and produced various game voices primarily for companies in Japan, Korea, China, and other parts of Asia.
Regarding commissioned game voices, we offer a high degree of flexibility, such as recording unique spell chants specific to each work.
However, requesting voices from voice actors can often be a barrier for busy developers.
Additionally, using translation tools to create dialogue often results in unnatural language, and based on our experience, Japanese proofreading is necessary during recording.
(I know my English is sometimes unnatural too, sorry! lol)
In such a context, we wanted to make Japanese anime and game culture more accessible and enjoyable for many game developers.
With this in mind, we established the brand MITSUGETSU eight.
Drawing from our own experiences, we carefully select words that are easy for game developers to use and that can be applied to various scenarios.
This is how we create our voice asset , "TSUKAERU series."
"TSUKAERU" means "usable, convenient, awesome!" in Japanese.
We hope that the audio materials from MITSUGETSU eight, including voice assets, songs, and BGM, can support your creative endeavors.
Please feel free to contact us if you have any other questions.
mitsugetu8@gmail.com
Price $100.00
Wholesome Place - Music Pack by Kounine
Number of Audio Wavs: 11
Number of Audio Cues: 11
Sample Rate / Bit Rate: 44,100 Hz 16 Bit
Does Audio Loop: Yes
Minutes of Audio Provided: 22 minutes
Supported Development Platforms: Windows
Immerse yourself in a soothing collection of calm, wholesome music, perfect for quiet, relaxing play. These tracks range from tranquil melodies to upbeat rhythms, creating the perfect backdrop for peaceful adventures and cozy moments.
You can listen to the album here: https://www.youtube.com/watch?v=ukK-wRK0_-U
Price $11.99
Free Dungeon Music Pack by Kounine
Audio preview on youtube : https://www.youtube.com/watch?v=ILl4fxuHrO8
Number of Audio Wavs: 5
Sample Rate / Bit Rate: 44,100 Hz 16 Bit
Does Audio Loop: Yes
Minutes of Audio Provided: 12 minutes
Here's a free 5-pack of royalty-free music for your personal and professional use, inspired by different dungeon atmospheres.
Price $0.00
Knives - Hunting (Weapon) by Nick Abrams
Features:
- High-Quality props
- PBR
- Atlased textures
Number of Meshes: 10
Collision: Yes
Vertex Count: Varied 1012 to 2549
Number of Materials: 3
Number of Textures: 12
Texture Resolutions: 4096*4096
Information in the LOD (number, number of levels) = not used.
Knives - Hunting (Weapon)
This collection of weapons is suitable for any genre of games! Highly detailed AAA quality hunting knife set
Price $9.99