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Dissolve 2D by Visutronik

Asset Store newest packages - 2024, November 18 - 14:29
Dissolve and appear effects for 2D characters & objects

Content:

  • 2 shaders with multiply subshaders
  • 2 materials
  • 2 particle systems
  • Prefab and profile for post processing
  • one c# script and one shader script
  • multiple textures
  • dokumentation
  • demo scene with ui script and demo resources

List of effects:

  • 4x Simple
  • 4x Outline
  • 1x Circle
  • 7x Forms
  • 1x Vertical
  • 2x Horizontal
  • 6x Pattern
  • 4x Line
  • 1x Teleport
  • 1x Beam

There are some parameters for the effects. For example you can change the color of the effects.


Asset uses "2D Sugar World Asset Pack | URP" under "Standard Unity Asset Store EULA"


Price $15.00

Dissolve 2D Lite by Visutronik

Asset Store newest packages - 2024, November 18 - 14:29
Dissolve and appear effects for 2D characters & objects - Lite version

Content:

  • 1 shaders with multiply subshaders
  • 1 materials
  • Prefab and profile for post processing
  • one c# script and one shader script
  • multiple textures
  • dokumentation
  • demo scene with ui script and demo resources

List of effects:

  • 1x Simple
  • 1x Outline
  • 1x Circle
  • 1x Vertical
  • 1x Pattern
  • 2x Line

There are some parameters for the effects. For example you can change the color of the effects.


More effects and parameters are in the full version of Dissolve 2D.


Asset uses "2D Sugar World Asset Pack | URP" under "Standard Unity Asset Store EULA"


Price $4.99

8th century Indian stone temple by Architect

Asset Store newest packages - 2024, November 18 - 14:29
This dungeon is an 8th-century Indian-style modular stone temple.

- Number of textures and Texture dimensions

+ Pure Granite : Albedo 44 Sheets, Normal map 44 Sheets, size is 2048 x 2048 all.

+ Gray Granite : Albedo 44 Sheets, Normal map 44 Sheets, size is 2048 x 2048 all.

- Polygon count of [Model Name]

+ 0. Protector : Objects 37 / Vertices 1,442 / Edges 2,458 / Faces 1.090 / Triangles 2,736

+ 0.5. Ground : Objects 13 / Vertices 1,124 / Edges 2,140 / Faces 1,046 / Triangles 2,188

+ 1. Gate_Temple : Objects 75 / Vertices 2,628 / Edges 4,544 / Faces 2,063 / Triangles 4,938

+ 1.5. Overpass_Gate : Objects 16 / Vertices 368 / Edges 618 / Faces 282 / Triangles 673

+ 2. Front_Temple - 1st Wall Deco : Objects 11 / Vertices 1,884 / Edges 3,555 / Faces 1,691 / Triangles 3,720

+ 2. Front_Temple - Common : Objects 60 / Vertices 4,380 / Edges 8,096 / Faces 3,866 / Triangles 8,470

+ 2. Front_Temple - ShowCase : Objects 14 / Vertices 640 / Edges 1,098 / Faces 485 / Triangles 1,223

+ 2.5. Overpass_Temple : Objects 16 / Vertices 368 / Edges 618 / Faces 282 / Triangles 672

+ 3-0. Tall_Wall : Objects 30 / Vertices 1,094 / Edges 1,926 / Faces 884 / Triangles 2,042

+ 3. Main Roof.Direct Deploy.Accurate : Objects 7 / Vertices 2,660 / Edges 5,422 / Faces 2,758 / Triangles 5,348

+ 3. Main Roof.Direct Deploy : Objects 8 / Vertices 42,255 / Edges 84,706 / Faces 42,618 / Triangles 83,882

+ 3. Main_Temple : Objects 25 / Vertices 1,459 / Edges 2,646 / Faces 1,233 / Triangles 2,824

+ 3. Supporting Animals.Direct Deploy.Accurate : Objects 28 / Vertices 10,640 / Edges 21,728 / Faces 11,032 / Triangles 21,392

+ 3. Supporting Animals.Direct Deploy : Objects 79 / Vertices 197,784 / Edges 393,720 / Faces 196,886 / Triangles 392,492

+ 3_0. 1st : Objects 36 / Vertices 994 / Edges 1,549 / Faces 623 / Triangles 1,852

+ 3_0. Corridor : Objects 69 / Vertices 3,502 / Edges 5,870 / Faces 2,510 / Triangles 6,708

+ 3_0. Entrance : Objects 44 / Vertices 4,971 / Edges 9,187 / Faces 4,332 / Triangles 9,707

+ 3_0. Main-Roof : Objects 2 / Vertices 16 / Edges 24 / Faces 12 / Triangles 24

+ 3_0. Roof-Thicks : Objects 7 / Vertices 11,861 / Edges 18,205 / Faces 6,865 / Triangles 22,627

+ 3_0. Roof-Thins : Objects 9 / Vertices 183 / Edges 282 / Faces 116 / Triangles 317

+ 3_0. Roof-Trailokya : Objects 14 / Vertices 3,140 / Edges 6,094 / Faces 3,028 / Triangles 6,324

+ 3_0. Roof-Trailokya_World 1 : Objects 36 / Vertices 1,203 / Edges 1,853 / Faces 716 / Triangles 2,252

+ 3_0. Roof-Trailokya_World 2 : Objects 33 / Vertices 1,172 / Edges 1,800 / Faces 689 / Triangles 2,181

+ 3_0. Roof-Trailokya_World 3 : Objects 31 / Vertices 1,139 / Edges 1,747 / Faces 667 / Triangles 2,140

+ 3_0. Roof-Trailokya_World_Top : Objects 11 / Vertices 337 / Edges 513 / Faces 195 / Triangles 621

+ 3_0. Sanctuary : Objects 30 / Vertices 1,532 / Edges 2,755 / Faces 1,253 / Triangles 2,944

+ 3_0. SideTower-Roof-Wall : Objects 2 / Vertices 16 / Edges 24 / Faces 12 / Triangles 24

+ 3_0. Terrace-ShowCase-Castle : Objects 17 / Vertices 665 / Edges 1,129 / Faces 497 / Triangles 1,246

+ 3_0. Terrace-ShowCase-Deva : Objects 10 / Vertices 805 / Edges 1,533 / Faces 748 / Triangles 1,570

+ 3_0. Terrace : Objects 17 / Vertices 225 / Edges 338 / Faces 147 / Triangles 382

+ 3_1. 2nd : Objects 34 / Vertices 4,511 / Edges 7,800 / Faces 3,384 / Triangles 8,908

+ 3_10. Side-Tower : Objects 23 / Vertices 1,308 / Edges 2,433 / Faces 1,172 / Triangles 2,515

+ 3_11. Annex. Architecture : Objects 23 / Vertices 1,810 / Edges 3,273 / Faces 1,507 / Triangles 3,517

+ 3_12. Roof-Top-Props.Accurate : Objects 2 / Vertices 72 / Edges 108 / Faces 40 / Triangles 136

+ 3_12. Roof-Top-Props : Objects 34 / Vertices 4,511 / Edges 7,800 / Faces 3,384 / Triangles 8,908

+ 10. Left_Side_Front_Hall_1 : Objects 20 / Vertices 1,198 / Edges 2,209 / Faces 1,051 / Triangles 2,316

+ 11. Left_Side_Front_Hall_2 : Objects 21 / Vertices 288 / Edges 432 / Faces 186 / Triangles 492

+ 20. Right_Side_Front_Hall_1 : Objects 13 / Vertices 892 / Edges 1,658 / Faces 792 / Triangles 1,732

+ 21. Right_Side_Front_Hall_2 : Objects 22 / Vertices 362 / Edges 553 / Faces 235 / Triangles 636

+ 22. Right_Side_Front_Hall_3 : Objects 28 / Vertices 471 / Edges 718 / Faces 303 / Triangles 830

+ 22.5. Overpass_to_Right_Side : Objects 20 / Vertices 340 / Edges 549 / Faces 250 / Triangles 596

+ 23. Right_Side_Middle_Hall : Objects 85 / Vertices 1,933 / Edges 3,047 / Faces 1,280 / Triangles 3,527

+ 24. Left_Side_Middle_Hall : Objects 45 / Vertices 1,032 / Edges 1,690 / Faces 744 / Triangles 1,892

+ 100. Surround_Hall : Objects 16 / Vertices 412 / Edges 636 / Faces 256 / Triangles 760


- Minimum polygon count : Objects 2 / Vertices 16 / Edges 24 / Faces 12 / Triangles 24

- Maximum polygon count : Objects 79 / Vertices 197,784 / Edges 393,720 / Faces 196,886 / Triangles 392,492

- Number of meshes/prefabs : 1197 / about 2000

- Rigging : YesNo

- Animation count : No

- Animation type list : No

- UV mapping : No

- LOD information : No

- Types of materials and texture maps :

+ Built-Standard Materail

+ Texuture map is Albedo and Normal Map

- Production intention

This dungeon is an 8th-century Indian-style stone temple with cliffs, valleys, hill forts, moats, etc. in your game's dungeon.

You can arrange them to match.

Additionally, the dungeons are all modular, so if you need a larger, more ornate dungeon,

you can reconstruct it into an 8th-century Indian-style stone temple of whatever shape you want.

This temple was a magnificent and splendid stone temple carved out of the mountain 1,000 years ago, but it has been abandoned for a long time,

so all the artificial colors have disappeared, and the original granite building is exposed.

We hope that by including all or only necessary parts of this temple in your game map, you will be able to create a dungeon with a unique atmosphere.


Price $20.00

Tarsave - Save and Load System by tariksavas

Asset Store newest packages - 2024, November 18 - 14:29
Tarsave is an optimized, cross-platform save and load system for Unity, featuring robust encryption and backup to ensure data security and prevent loss.

Standalone and Mobile platforms should be supported.

What is Tarsave?

Tarsave provides a powerful system for handling save and load operations in your Unity projects. It enables you to securely save and load user progress, settings, and other important data. Whether you're a beginner or an experienced developer, Tarsave is a highly useful and easy-to-integrate tool for your projects.


With Tarsave’s autosave feature, you can automatically save user progress at regular intervals. This minimizes the risk of data loss and enhances the user experience.


Tarsave supports AES encryption, ensuring that your data is securely protected. The saved data is encrypted with a strong algorithm, keeping sensitive information safe at all times.


Additionally, Tarsave includes an automatic backup feature that creates backups with every save operation. Both the save files and backup files are stored in Application.persistentDataPath, ensuring that your data is always protected, and you can easily restore previous versions in case of any issues.


Finally, Tarsave is designed with optimization in mind, ensuring high performance. Save and load operations are fast and efficient, ensuring smooth gameplay and user interactions.


How to use Tarsave?

After importing this package into your project, you can read README.md document to get information about how to use it and examine the Samples folder for sample uses. For more details see the GitBook


Key Features

  • Flexible save, load and delete operations (sync - async)
  • Auto save
  • Data security with AES Encryption
  • Automatic backups
  • Cross-platform
  • Support for complex data types
  • Support for Unity Transform and Audio objects
  • Based on Json.net
  • 100% test coverage
  • Detailed documents and sample scenarios

Feel free to contact for support or feedback!

Website | GitBook | GitHub


Price $9.90

WARP: Worldbuilding Assets for Rapid Prototyping by Monstronauts

Asset Store newest packages - 2024, November 18 - 13:50
WARP comes with a wide variety of game-ready 3D assets for faster prototyping, so you can focus more on exploring ideas, designing levels, and building anything!

Key Features:

  • Over 600 diverse, high-compatibility assets
  • Rigged character models
  • Mass Set Materials Tool

Number of textures: 13


Texture Dimensions: 1024x1024 


Types of Texture Maps Included for Assets:

  • Albedo
  • Emissive

Average Polygon Count per Category:

  • Characters: ~4920 tris
  • Character Cosmetics: ~257 tris
  • Icons: ~122 tris
  • Lights: ~178 tris
  • Nature & Terrain: ~927 tris
  • Primitives: ~637 tris
  • Props: ~409 tris
  • Weapons: ~189 tris
  • Vehicles: ~1013 tris

Minimum polygon count: 4 tris


Maximum polygon count: 10.30k tris


Supported Render Pipelines:

  • Standard Built-In 3D Render Pipeline
  • Universal Render Pipeline

Number of meshes/prefabs: 628


Rigging: Yes


UV mapping: Yes


LOD information (count, number of levels): 1


Types of materials and texture maps (e.g., PBR):

  • Colored Material
  • Grid Projection Material

Key Features

  • Over 600 diverse, high-compatibility assets 
  • Rigged character models 
  • Mass Set Materials Tool

Compatibility

  • Universal Render Pipeline (URP) 
  • Standard 3D Built-In Render Pipeline

What’s Included

  • 100+ Modular Structure Pieces
  • 36 Characters with simple cosmetics
  • 30 Basic Shapes and 27 Icons
  • 45 Landscapes and Foliage assets
  • 15 Vehicles
  • 23 Weapons
  • 152 Miscellaneous props
  • 10 Object Material Presets
  • 4 demo scenes to showcase assets
  • Render Presets

Price $15.00

Interactive Water System and Underwater Effect by DragonXu

Asset Store newest packages - 2024, November 18 - 13:24
Elevate your Unity projects with this package, featuring water rendering, SSR reflections, and immersive underwater visuals for stunning aquatic environments.

Dive into the depths of realism with our Interactive Water System and Underwater Effect! This asset package offers a comprehensive solution for creating stunning water surfaces and immersive underwater experiences in your Unity projects.

Key Features:

  • PBR-Based Water Surface Rendering: Achieve realistic water surfaces that respond dynamically to lighting and environmental conditions.
  • Gerstner Waves: Simulate realistic wave patterns with Gerstner wave.
  • SSR Reflections: Utilize Screen Space Reflections to create stunning, mirror-like water effects that enhance visual fidelity.
  • Diverse Water Surfaces: Adjust material parameters to create different types of water like clean water, muddy water, sea of blood, and much more.
  • Interactive Water Ripples: Add interactivity with water ripple effects that respond to player interactions and objects within the water.
  • Underwater Rendering: Underwater environments, complete with post processing that mimic the effects of being submerged.
  • Caustics: Enhance the realism with underwater caustics that simulate light patterns on the seabed.
  • Distance Blur: Address moiré issues with distance blur, ensuring seamless visual transitions and enhanced depth perception.

This resource package is perfect for developers seeking to elevate their aquatic scenes, whether for games, simulations, or educational experiences. Unleash your creativity and bring your water environments to life!


Price $7.99

Pixel Art Firearm Collection 98x98 by ARDwareGames

Asset Store newest packages - 2024, November 18 - 13:13
A High-Quality Collection of 16 unique firearms, ranging from hand guns to large rifles.

Package is comprised of:


Amount of Characters : 16x firearms: 17x Accessories (Mags, Barrels) : Total 33x characters

Dimentions: 98x98 pixels.

Color depth: 32-bit with RGB and Alpha channel (transparency).

Alpha Transparency: Transparent background.


Collection includes:


1x Acret4, 1x Mag

1x AR93, 1x Mag

1x Arcer, 1x Mag

1x Bullpup LRAR, 1x Mag

1x Handgun, 1x Mag

1x Hunter Rifle, 1x Mag

1x Mini Fighter, 1x Mag

1x LRAR, 1x Mag

1x Mark7, 1x Mag

1x Mark8, 1x Mag

1x Marksman Rifle, 1x Mag, 1x Barrel

1x Pistol, 1x Mag, 1x Barrel

1x PPSH, 1x Mag

1x TALR-R, 1x Mag

1x TALR-R2, 1x Mag

1x Vexa LC, 1x Mag

1x Bullet.


File count : 35 (1x collection png, 34 individual pngs)

Animated : No

Additional : Pixel Based

High-quality collection of 16 firearms, unique and created to be modular and customizable. Each firearm consists of parts, mags, barrels, etc. 


Price $4.99

Advanced Flashlight System! by Despair

Asset Store newest packages - 2024, November 18 - 13:04
Advanced Flashlight System offers realistic, immersive lighting for Unity games, ideal for horror, survival, and adventure genres. Enhance player experiences in dark environments easily!
  • 🔦 Flashlight System: A versatile lighting system supporting various light sources, including flashlights, candles, and lanterns, with adjustable brightness and battery management.

  • 🎮 Player Controller Systems:
    • Energy System: Manage stamina or other resources during gameplay.
    • 👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.
    • 🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”

  • 🖱️ Mouse Look System: Advanced mouse look controls with head bobbing for first-person perspective.

  • 📦 Models: 
    • 1 Table With Table Cloth
    • 1 Flashlight
    • 1 Candle
    • 1 Lantern
    • 2 Battery

Advanced Flashlight System is a dynamic and highly customizable Unity asset designed to enhance the atmosphere and immersion of your game with realistic flashlight mechanics.



Supported Render Pipelines:

✅ Standard/Built-In

✅ Universal

✅ Hdrp


For a list of features, see Technical Details


Price $15.00

Anomaly Observation Framework by Uğur Küpeli

Asset Store newest packages - 2024, November 18 - 12:49
Anomaly Observation Framework is the ultimate starting point for creating "I'm on Observation Duty" style games. It provides all the tools and systems for quickly prototyping your idea and more!
  • An all-encompassing and modular system to create anomaly spotting games
  • A base anomaly class that can be extended to create unlimited amount of anomaly types
  • Intuitive anomaly reporting system
  • Modular manager classes collected in one Game Manager object
  • Scriptable objects to easily configure game and difficulty settings
  • A robust Timer component
  • Example anomaly behaviour and types
  • Useful editor extensions for creating new game settings and anomaly types
  • A playable demo scene
  • ​An example level selection scene
  • Detailed, extendable and easy to use debugging tools
  • Beautiful and clear documentation

Anomaly observation games are a popular genre premiered by the game "I'm on Observation Duty" and taken further by the likes of "Para Eyes".


In these games, the player assumes the role of a security guard who checks surveillance cameras at a location in order to spot anomalies, differences and oddities around a location. The player wins if they survive until the morning.


The Anomaly Observation Framework is a fully featured template for creating such games. It features beautifully written components that are clean, performant and scalable. It was written from the ground up with modularity and customizability in mind. No assumptions toward structure and art style has been made; all systems and managers can be swapped out as per your project's needs.


The framework also provides solutions for creating game/difficulty settings, robust debugging tools, editor extensions, and useful and hopefully inspiring anomaly, scene and UI examples.


Price $99.99

Super Pixel Effects Pack 2 by UnTied Games

Asset Store newest packages - 2024, November 18 - 12:06
High quality animated pixel art effects for your game!
  • Ten animated pixel art effect types
  • Two sizes for each effect
  • Multiple color themes for each effect
  • Prefabs, animations, and animation controllers included for all animted assets

⭐ SUPER PIXEL EFFECTS PACK 2 ⭐


This asset pack includes 10 pixel art effect types. Each effect type comes in a large and a small size, and all effects have multiple color themes! With a wide variety of fluid, high-quality animations, these effects are sure to juice up your game!


⭐ ASSET LIST ⭐

  • Explosion Large (128x128, 6 color themes)
  • Explosion Small (64x64, 6 color themes)
  • Slash Large (64x64, 8 color themes)
  • Slash Small (32x32, 8 color themes)
  • Splatter Large (64x64, 8 color themes)
  • Splatter Small (32x32, 8 color themes)
  • Electric Burst Large (72x72, 7 color themes)
  • Electric Burst Small (37x37, 7 color themes)
  • Fire Burst Large (64x64, 8 color themes)
  • Fire Burst Small (32x32, 8 color themes)
  • Ice Burst Large (64x64, 8 color themes)
  • Ice Burst Small (32x32, 8 color themes)
  • Impact Shock Large (140x50, 10 color themes)
  • Impact Shock Small (70x25, 10 color themes)
  • Claw Slash Large (64x64, 8 color themes)
  • Claw Slash Small (32x32, 8 color themes)
  • Magic Swirl Large (96x96, 6 color themes)
  • Magic Swirl Small (48x48, 6 color themes)
  • Bubble Large (96x96, 7 color themes)
    • Spawn / loop / pop animations included
  • Bubble Small (48x48, 7 color themes)
    • Spawn / loop / pop animations included

⭐ WHAT'S INCLUDED ⭐

  • Individual PNG files for each animation frame
  • Prefabs, animations, and animation controllers for all animated assets
  • Readme file with additional info

Price $9.99

Snake's eyeball dungeon by rm8080w

Asset Store newest packages - 2024, November 18 - 11:43
It's a dungeon made by God to punish and lock up demons called 'snake's eyeballs'.

Number of textures : 34

Texture dimensions : 512 X 512 ~ 2048 X 2048

Polygon count : 2 ~ 720

Number of meshes/prefabs : 12/12

UV mapping : Yes

Types of materials and texture maps : PBR

It is a customizable package that matches SD characters and is good for RPG games.


Price $12.00

Addressable Manager by Gtion by Gtion Team

Asset Store newest packages - 2024, November 18 - 11:39
Confuse to manage/use addressable? Use addressable easier with Addressable Manager by Gtion! Use it as easy as Resource.Load!

This is A wrapper package to help people easier using addressable.

Addressable itself is a powerfull package from unity, but i personally found it inneficient when using it. so i made this package!


This is essentials tools when using addressable for me, i want all of you to use it, thats why i sell it at the cheapest price for paid asset. To make it possible for as many people as possible to get.


You can just use addressable as simple as this

AssetReference<GameObject> reference;

var asset = await reference.LoadAssetAsync();

isn't it normal? yes, BUT you're not limited to use it just once :)


asset = await reference.LoadAssetAsync();

asset = await reference.LoadAssetAsync();

asset = await reference.LoadAssetAsync();

doing these again and again are fine without error!

and so much more


Really this is the best for me :) , i hope you like it as well


Unity's Addressable Asset System is a feature that helps developers efficiently manage, load, and unload game assets such as textures, audio, models, prefabs, and scenes. Addressables simplify asset management by allowing you to load assets by an "address" or a key, making it easier to handle assets in a scalable and flexible way, especially for large projects.


Key Features

✔️ Simplify Asset Loading

✔️ Simplify Addressable Scene Loading

✔️ Simplify On-Demand download

✔️ Allows addressables to reference MonoBehaviour

✔️ Avoid loading error shader for specific platform


See Documentation



Price $4.99

Kitchen tableware by Andrey Ferar

Asset Store newest packages - 2024, November 18 - 11:31
Kitchen set tableware has 31 models witch 1 UV sets. Help fill your scene with small details. High quality texture in low poly mesh.

deep bowl, shallow bowl, cup, jug, teapot, sugar bowl, butter bowl, pickle bowl, Kitchen set tableware.

A small set to fill your scene. Assets have 31 models (shallow bowl, deep bowl, cup, dessert bowl, butter bowl, jug, teapot, sugar bowl) and 1 UV sets. All sets have 4k x 4k textures.

6 models shallow bowl.

5 models of a deep bowl.

5 models cup.

4 models jug.

2 models of teapot.

4 models sugar bowl.

3 models of butter bowl,

2 models of pickle bowl.

All in 1 UV set


Number of textures: 3

Polygon count:

  • deep bowl - 1827
  • shallow bowl - 1320
  • cup - 1123
  • jug - 1908
  • teapot - 1259
  • sugar bowl - 1988
  • butter bowl - 1472
  • pickle bowl - 1340

Minimum polygon count 120

Maximum polygon count 707

Number of meshes/prefabs 31


Price $4.99

OneTapUI - Customizable Settings Menu by Ploxlab

Asset Store newest packages - 2024, November 18 - 11:24
Make a settings menu for your game with just a click and a drag of a button.
  • Compatibility:

- Input System: Both old and new input systems are supported.

- UI Systems: Only supports UI Toolkit.

- Render Pipeline: Compatible with both HDRP and URP.

  • Customization:

We understand your concerns about customizability, so we provide a set of presets along with full color customization options. We are also considering implementing a basic stylesheet feature in the future. If you are experienced with Unity's stylesheet format, you can already create your own stylesheets.

  • Resume Menu:

We offer a preset resume menu that includes Resume, Settings, and Quit buttons. However, these are fully customizable. You can add your own elements by simply interacting with the editor.

  • Settings Menu:

Tabs, variables, variable types, and options—all of these are customizable through the editor interface, without the need for any coding. Only the callbacks require you to write code.

That's a customizable, one click to setup settings menu package.


Price $18.45

The Darkest Age: Heroes and Barbarians Theme Music by Timmy Reynolds Music

Asset Store newest packages - 2024, November 18 - 11:16
Celtic and Nordic inspired music pack containing 10 full tracks as well as 9 loop-optimized versions. Great for adventure, combat, character and location themes, menu's, cutscenes, and even trailers.

10 Full original high quality WAV tracks (16bit, 44.1kHZ)

9 Loop optimized version WAV tracks (16bit, 44.1kHz)

414MB

22 minutes of music plus 18 minutes in loops

Unlimited Royalty-Free license

The Darkest Age: Heroes and Barbarians is a simple music pack with a lot to offer. The melodies and instrumentation are inspired by Northern European traditions, including Celtic, Viking, Irish, Scottish, with a touch of Eastern European influence. These sounds fit well with history based games as well as fantasy themes inspired by folklore. The recordings themselves feature a mix of sampled and live instruments to capture the true essence of tradition.  


=========

DISCOUNTS 

=========

Upgrade discount on any music packs in The Darkest Age series (2025)!

When you buy any pack in the series, all subsequet packs will be $2.99 ea. Future packs will include Ambient and Exploratory, Boss Battles, Stingers, Combat, Percussion Loops, and an Advanced User pack containing advanced looping options using layers and arrangements. These packs are set to be released throughout 2025 so make sure to join my mailing list at https://timmyreynoldsmusic.com/mailing-list-signup so you don't miss out!


=========

THE MUSIC

=========

22 minutes of music plus 18 minutes in loops


All Is Lost (0:58) - Choral, slow tempo

American Descent (3:34) - Live Fiddle, mixed traditions.

An Saighdear (2:00) - Dulcimer, Harp, Nordic Taglharpa, Scottish Folk.

Fair Fields of Home (2:30) - Orchestral, Uilleann Pipes.

From The Wood Our Ancestors (3:01) - Harp, Orchestral.

Glory to the Fallen (1:29) - Dulcimer, Drum March, Dirge.

O' Misty Glen (1:30) - Live Fiddle, Uileann Pipes, up beat tempo.

Rising From The East (2:26) - Orchestral, Dulcimer, Eastern European.

The Darkest Age (2:29) - Live Fiddle, Uileann Pipes, Slow to Fast tempo Folk tune.

The Traveller (2:20) - Conchshell horn, Harp, Nordic.


All tracks were designed using straight tempos for looping capabilities. Cuts can be made in order to loop fairly easily, otherwise use loop optimized versions in the subfolder to have the most seamless experience.


=====

WHY?

=====

The Darkest Age: Heroes and Barbarians works for so many different gameplay styles. Folk traditions are a great way to tell the story of your characters or from whence they came, provide the driving beat for battle, and even convey condolences after defeat. I've plugged these songs into multiple game demos and I'm confident you'll enjoy these songs as much as I have producing and implementing them!


Price $15.00

Gen03 Banana Plants by Mr Andrew Chapman

Asset Store newest packages - 2024, November 18 - 11:08
Gen03 Banana Plants This pack includes a series of unique Banana Plants, from small, medium, full grown and even dead stages. The Pack also includes 2 Mesh Banana Bunches, so you can hang them.

Gen03 Banana Plants are Unique and not included in other Packs from our Studio.


Each Mesh is seeded to prevent Duplication.


  • 6 Plant Stumps. 480 tris - 550 tris
  • 6 Small Plants by Growth. 1.7k tris - 3.4k tris
  • 4 Pruned Plants. 4k tris
  • 4 Medium Plants by Growth. 4.6k tris - 5.7k tris
  • 4 Fallen Plants. 3k tris - 4.8k tris
  • 2 Dead Plants. 2.1k tris
  • 10 Full Grown Plants. 5.6k tris - 7k tris
  • 1 Cut Bunch of Bananas. 28k tris
  • 1 Bunch of Bananas with Stem, for attaching to any of the plants. 30k tris

11 Textures ranging from 512x512 to 2048x2048. Also includes some textures for other pipelines.

8 Materials (in URP) format, that can be easily converted to other pipelines. See our Forum link here for details.


Meshes are in FBX format and Textures in PNG format. They can be imported into any Unity Editor from the last 4 years or more and into the future.


Each Mesh has Colliders setup along with Light maps.


If you wish to use these plants for terrain painting, you will need to combine the meshes of the model, beforehand. Details of how to do this can be found on our Forum Link.

Gen03 Banana Plants


This pack includes a series of unique Banana Plants, from small, medium, full grown and even dead stages. The Pack also includes 2 Mesh Banana Bunches, so you can hang them to any plant for greater realism in your scene.


  • 6 Plant Stumps.
  • 6 Small Plants by Growth.
  • 4 Pruned Plants.
  • 4 Medium Plants by Growth.
  • 4 Fallen Plants.
  • 2 Dead Plants.
  • 10 Full Grown Plants.
  • 1 Cut Bunch of Bananas.
  • 1 Bunch of Bananas with Stem, for attaching to any of the plants.

Each mesh is Unique and is numbered with its Seed. This is to prevent duplication.


Price $6.99

Stylized Mushroom 1 by ppplux8

Asset Store newest packages - 2024, November 18 - 10:37
Stylized Mushroom 1. 3d model for game

Number of textures - 9

Texture dimensions - 4k

Maximum polygon count - 10000

Number of meshes/prefabs - 4

Rigging: Yes

UV mapping: Yes

LOD information - No

Types of materials and texture maps - PBR

video animation demo preview - https://youtu.be/Cb6zynQjqvM


!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Mushroom 1". This video was made solely to demonstrate the ability to animation.


ONLY default unity shader

NO HDRP \ URP


The images are rendered in Marmoset 4 and UE4

Game low-poly Stylized Mushroom 1


Made for UNITY.


The character has PBR 4k textures


Technical details: tris 13186, verts 6751. For character

Technical details: tris 4938, verts 2585. For weapon


Rigged.

  

PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,

occlusion.

1 Texture sets - M_mushroom1

3 skins included in this pack. 1 Texture sets for each skin.


Price $29.99

Stylized Forest Spirit 03 by ppplux8

Asset Store newest packages - 2024, November 18 - 10:37
Stylized Forest Spirit 03, 3d model for game

Number of textures - 9

Texture dimensions - 4k

Maximum polygon count - 12000

Number of meshes/prefabs - 3

Rigging: Yes

UV mapping: Yes

LOD information - No

Types of materials and texture maps - PBR

video animation demo preview - https://youtu.be/4pdxMzHjX6g


!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Forest Spirit 03". This video was made solely to demonstrate the ability to animation.


ONLY default unity shader

NO HDRP \ URP


The images are rendered in Marmoset 4 and UE4

Game low-poly Stylized Forest Spirit 03

Made for UNITY.


The character has PBR 4k textures

Technical details: tris 23356, verts 12129.

Rigged.


PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,

occlusion.

1 Texture sets - M_fSpirit3


Price $39.99

Stylized Forest Spirit 2 by ppplux8

Asset Store newest packages - 2024, November 18 - 10:37
Stylized Forest Spirit 2. 3d model for game

Number of textures - 20

Texture dimensions - 4k

Maximum polygon count - 11000

Number of meshes/prefabs - 4

Skins - 4

Rigging: Yes

UV mapping: Yes

LOD information - No

Types of materials and texture maps - PBR

video animation demo preview - https://youtu.be/uWEWXJJ4zi8


!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Forest Spirit 2". This video was made solely to demonstrate the ability to animation.


ONLY default unity shader

NO HDRP \ URP


The images are rendered in Marmoset 4 and UE4

Game low-poly Stylized Forest Spirit 2

Made for UNITY.


The character has PBR 4k textures

Technical details: tris 21776, verts 11310.

Rigged.

PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,

occlusion.

1 Texture sets - M_forestSpirit ----- 4 skins included in this pack.


Price $39.99

Classic MMO UI by SkyLife

Asset Store newest packages - 2024, November 18 - 10:22
Realistic UI for MMORPG with widget blueprints content.

• Total file size: 18.4 MB File count: 370

• 168 sources as PNG (1440x760 design resolution).PNGs matches the size displayed in the demo scenes.

Realistic UI for MMORPG with widget blueprints content.All elements are hand-painted.This GUI includes: buttons,bag,HP bar,skill bar,mini map.


  • 152 Gui elements (gui parts, buttons, bars, backgrounds, silhouette, special frames)(26x26,108x25,94x28,17x54,231x182...).PNGs matches the size displayed in the demo scenes.
  • 8 Widgets (Bag, Equipment, Heath Bar, Skill Bar, Loot and lvl UP, Main Menu, Options, SpellBook),1440x760.
  • PSD source files,Designed with a resolution of 1440x760
  • Total file size: 18.4 MB File count: 370,all designed with a resolution of 1440x760
  • 168 sources as PNG

Windows popups: HUD, Shop, BattleMap, Hero, Bag, Confirm, skill bar

Progress bars in different colors and sizes

Health & Energy bubbles in different colors

Buttons

Slider

Checkbox, Radio button, Toggle

Counters in different shapes

Item slots

Minimap

Character status

Action bar


Price $11.99

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