Modern-Self Defense AnimSet by wemakethegame
"Top-notch self-defense animation with detail and realism!”
Recommend
Action RPG Game, 1 Versus 1, StreetFight,Defense. This asset consists of an attacker and a victim.
Features
- Dynamic Keyframe animation
- Humanoid version included
- Root motion and Inplace motion included
- A T-pose included
- FX is not included
Animation List
- idle 1
- setmotion 20
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $69.99
Smart Cam PRO by One Guy Productions
Optimized for mobile development 📱.
Performance friendly for low-end devices 💻.
📝 What does it do?
The system checks for collisions at specific points that you define dynamically in the Inspector. When a collision is detected, it refers to a list of preconfigured points and checks if they are in collision, then, the system will classify between which ones are in collision and which ones are not, making it able to decide only among the ones that are free to move, after this process it will follow the instructions defined in a ScriptableObject to determine what to do next. This is great because you can set up a procedural based behaviour in your camera and this allows you to have the best gamefeel results.
What are the applications🤔?
- Make a teleport to a desired point ensuring to not clip through objects.
- Run a smooth transition to start a cinematic.
- Different types of POV procedurally based on position.
- Go on a sequence of points to set up a trail based on if they are free to go.
- Procedural camera behaviour when going through the scene.
- Procedural cinematics by checking if the desired point is inside an object.
- And a Bunch More ✨.
Common usecases 📌
By using the right camera management, this asset could easily solve these common problems:
- Camera going through objects.
- Static/flat boring gameplay view.
- Bugs when running cinematics.
These are just a few cases, the package was designed to solve whatever problem that involves your camera feeling boring, you can trigger events to change the camera position, make smooth transitions to a desired point/points, make dynamic sequences of fights and a bunch more.
Performance⚙️
This package has the option to set up optimization settings, in order to have the best performance, just like all Smart Packages do. It is provided with a solid optimized base code, you can tweak a lot of variables in order to customize and organize the perfect enviroment for your games, you can navigate and explore the features that Smart Cam PRO has and see that the performance will not be a problem, some of the things to avoid bad performance that this package includes are:
- Customizable refresh rate by a frame counter in the Update method ✔️.
- 3 different ways to call the system to check, based on your preferences ✔️.
- Varied amount of geometric shapes to check ✔️.
This asset could be easily integrated to your project, it is plug and play and you have the info in the provided file titled as "Documentation". A side note on this is that the integration with Cinemachine could not be easier!.
Price $30.00
Wudang Sword AnimSet by wemakethegame
If you are interested in oriental martial arts, take note.
This is an animation set in the wudang martial art style. The smooth and delicate movements will make your game stand out.
Recommend
Oriental, Sword, Martial Arts
Features
- Dynamic Keyframe animation
- Humanoid version included
- Root motion and Inplace motion included
- A T-pose included
- FX is not included
Animation List
- attack 13
- avoid 4
- combo 29
- dead 5
- defense 6
- down 2
- hit 4
- idle
- jump
- movement 16
- rise 4
- roll 4
- stun
- turn 2
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $69.99
Smart Collision PRO by One Guy Productions
Optimized for mobile development 📱.
Performance friendly for low-end devices 💻.
📝 What does it do?
The system detects a parent collider and checks its child colliders to activate them when they are within range. Any collider(s) inside this range are enabled and remain active as long as they stay within it. Once the collider(s) move out of range, the system disables them. This is great because you can save a lot of resources by just having active the colliders that are nearby specific zones that you want them to be, this allows you to have the best performance results.
What are the applications🤔?
- Proximity-based Bullet Collision.
- Dynamic occlusion culling for Physics.
- Adaptive collider LOD.
- Hitbox pooling.
- Proximity-based physics interactions for AI.
- Proximity-based ragdoll activation.
- And a Bunch More ✨.
Common usecases 📌
By using the system properly, this asset could easily solve these common problems:
- Bad performance when running the game.
- Unnecessary physics calculations and collision checks for distant objects.
- Excessive memory usage due to always active colliders.
These are just a few examples, but this asset was designed to solve problems related to physics performance and collision management. It enables colliders to activate only when within a specific range, reducing unnecessary calculations, improving gameplay accuracy, and optimizing overall game performance.
Performance⚙️
This package has the option to set up optimization settings, in order to have the best performance, just like all Smart Packages do. It is provided with a solid optimized base code, you can tweak a lot of variables in order to customize and organize the perfect enviroment for your games, you can navigate and explore the features that Smart Collision PRO has and see that the performance will not be a problem, some of the things to avoid bad performance that this package includes are:
- Customizable refresh rate by a frame counter in the Update method ✔️.
- 3 different ways to call the system to check, based on your preferences ✔️.
- Varied amount of geometric shapes to check ✔️.
This asset could be easily integrated to your project, it is plug and play and you have the info in the provided file titled as "Documentation".
Price $30.00
Simple Impostors by Cartridge
- Bake-and-Replace Workflow: Automatically generates camera-facing impostor textures from 3D models.
- Built-in LOD Integration: Automatically swaps high-poly meshes with impostors based on distance.
- Pre-Render & Runtime Options: Supports both pre-rendered impostors for optimal performance and runtime-generated impostors for dynamic content.
- Easy Setup: Drag and drop scripts to models for instant setup—no custom shaders or extra scripting required.
- Flexible Configuration: Customize settings like capture count, image resolution, and quad size to fine-tune the impostor appearance.
- Memory Efficiency: Uses textures instead of geometry, which is more memory-efficient for scenes with numerous objects.
- Runtime Compatibility: Can be used in games with dynamic content, such as customizable equipment or procedurally generated objects.
- SRP and URP Support: Currently supports both SRP and URP.
Simple Impostors allows developers to replace complex 3D models with camera-facing textures, significantly improving game performance. This package is ideal for scenes with large numbers of objects like foliage, crowds, or distant architecture, maintaining high frame rates without sacrificing visual quality. The tool is easy to set up, offering both pre-rendered and runtime impostor generation options. It is best suited for developers seeking a straightforward, no-fuss impostor system without advanced features like animated mesh or HDRP support. If you are looking for some advanced features, "Simple" Impostors might not be what you are looking for.
Price $18.99
Stylish Rifle AnimSet by wemakethegame
Recommend
Action RPG Game, Main Character, Shooting, Rifle, Gun
Features
- Dynamic Keyframe animation
- Humanoid version included
- Root motion and Inplace motion included
- A T-pose included
- FX is not included
Animation List
- attack 10
- combo 21
- avoid 4
- buff 1
- dead 2
- down 2
- defense
- hit 4
- idle 2
- jump
- movements (walk, jog, run)
- roll 4
- setmotion 4
- equip/unequip
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $69.99
Realistic Grimy Bathroom Set toilet and sink by HungryCat1985
verts 4053
tris 7621
Bring grunge, grit, and grounded realism to your next game or cinematic environment with this Realistic Bathroom Set. Designed with detailed textures and optimized topology, this asset captures the wear and tear of a well-used public or retro residential bathroom. Real world size. There 4K PBR texture set:
- BaseColor
- Metallic
- Normal
- Smoothess
Only default unity shader.
No HDRP/URP
Price $12.99
3D Platformer Level Environment In Medieval Style by PROX(7)
+100 prefabs
Verts: between 50 and 6000
Textures: 2k (albedo, metallic smoothness and normal)
LOD: No
Rigging: No
3D asset
Made in URP
Standard URP LIT Shader
+100 Prefabs
2K Textures
Drag and Drop
Basic effects (clouds, godrays, floating particles and candle flame)
Sample scenes
Price $30.00
Free Modular 3D Platformer Pack by Hani Jahan Design
🧩 Mesh & Model Info
• 21 modular prefabs (FBX format)
• Triangle count: 50–400 tris per asset (most under 200)
• Pivot-centered, grid-snapped, clean hierarchy
• UVs: Non-overlapping, packed for efficiency
🎨 Texture Maps
• HJD_ColorPal_Normal – 64×64 PNG (base color palette for all tiles)
• HJD_Cloud00 – 1024×1024 PNG (sprite with alpha, background cloud)
• HJD_SkyGradient – 1024×1536 PNG (decorative vertical gradient)
• Only Base Color (Albedo) used — no Normals, Metallic, Roughness, or Emission
🛠 Rendering Pipeline Support
• Built-in Render Pipeline
• Universal Render Pipeline (URP)
• Material variants included
🧪 Scenes & Compatibility
• 1 sample demo scene
• 1 clean overview layout
• Compatible with Unity 2020.3 LTS or newer
Modular Tile Pack for 3D Platformers & Puzzle Prototypes
This low-poly tile pack accelerates your level design and prototyping—ideal for 3D platformers, puzzle games, or stylized grid-based environments.
📦 Includes – 21 prefabs total
• 8 platforms (flat, block, ramp, floating, bridge)
• 3 hazards (spike flat, spike block, crate)
• 10 interactables (key, coin, door, buttons ×2, ladder, lever, torch, background cloud, sky gradient)
✅ Key Features
• Pivot-centered, grid-aligned geometry
• Low poly models (12–400 tris each)
• 64×64 shared color-palette texture (base color only)
• Built-in + URP material variants included
• 1 demo scene and 1 clean asset overview
⚠️ Limitations & Requirements
• No gameplay scripts or animation logic included (visual prefabs only)
• Not optimized for HDRP
• No third-party dependencies
This asset is designed for rapid prototyping, early-stage worldbuilding, and stylized level blockouts. It runs out-of-the-box on Unity 2020.3 LTS or newer with Built-in or URP.
Price $0.00
Sci-Fi Props Item by PR-Entertainment
Textures size: 2048 px
Animations: Only in FusionMorph (Idle)
Total of separate assets with materials inside: 5
Total size of Asset: 35.3 MB
Unique prefabs: 27 prefabs
list of textures for materials: Albedo, Normal, AO, Rough, Metalnes
Rigging: No
Average number of polygons for unique objects: 1000-1500 tris
Average number of polygons for stuff objects: 16-1000 tris
Sci-Fi Props Item is a versatile and detailed set of assets created specifically for use in games, interactive projects and visual presentations. It is ideal for both indie developers and professional studios creating projects in settings from modern to distant future. The asset includes 27 unique interior objects.
Price $19.99
Vibrant Low Poly Vegetation by BabyCheese Studio
- Content: 85 Models | 161 Prefabs
- Polygon Count: 28 to 1019 triangles
- Textures: Shared 512x512 texture and material
- Models Include:Flowers (5): ~580 triangles
Palms (3): ~1019 triangles
Pines (4): ~160 triangles
Pots (23): 28 to 40 triangles
Sculptings (4): 84 to 316 triangles
Trees (45): 46 to 644 triangles - Unity Editor Tool: Simplify scene building with a dedicated window for prefab management.
- Compatibility: Ideal for mobile and VR projects due to low poly count and shared texture optimization.
Enhance your game or VR experience with 'Vibrant Low Poly Vegetation' today and breathe life into your virtual worlds with ease and style!
Introducing 'Vibrant Low Poly Vegetation', your one-stop solution for adding a touch of nature to your projects without sacrificing performance. This meticulously curated collection features 85 unique models, including flowers, palms, pines, pots, sculptings, and a wide variety of trees, designed to enhance any environment with their low-poly charm and vibrant aesthetic.
But that's not all - to help you create even more dynamic and beautiful scenes, we've also included 161 prefabs with various combinations like flowered pots, pine adornments, and tree ensembles, allowing for instant drag-and-drop functionality directly into your scene.
Key Features:
- 85 Unique Models: A rich selection of vegetation, including 5 flowers, 3 palms, 4 pines, 23 pots, 4 sculptings, and 45 trees, crafted with attention to detail.
- Low Polygon Counts: Optimized for performance, with models ranging from 28 to 1019 triangles, perfect for mobile and VR projects.
- 161 Prefabs: Ready-to-use variations, combining models in creative ways for quick scene setup.
- Unified Texture: All models share a single 512x512 texture and material, ensuring your project remains lightweight.
- Editor Tool Integration: An included editor tool simplifies prefab management, accessible via Window/LowPolyVegetation, for an efficient workflow.
Whether you're creating a serene park, a bustling cityscape with green spaces, or a magical forest, 'Vibrant Low Poly Vegetation' provides everything you need to populate your worlds with greenery. Designed for developers who value both aesthetics and performance, this pack promises to elevate your environmental design with its variety, ease of use, and vibrant style.
Price $9.99
HDRP Offroad Racing 3 (PC / Console) by ALIyerEdon
=> Fully realtime lighting (low build size)
=> Post processing effects
=> Voulumetric Sky, Cloud, Fog
=> Realtime reflections
=> Xbox Controller + Keyboard support
Works on the Unity 6 or above
___________________________________
This is a next-gen off-road racing game for PC , Console or other high-end platforms. Using this package you can easily create your own realistic off-road game in the shortest possible time
The game is ready for reskin or publish
The default project is designed for all platforms to have a high level of the graphics and performance for low to high-end devices that supports HDRP
The car physics has been used unity's standard wheel collider to easily modify to reach your desired result
MAIN FEATURES:
_________________
=> Smooth gameplay
=> Maximum HDRP power
=> Keyboard and Gamepad support (menu, gameplay)
=> Fully realtime lighting (low build size)
=> Post processing effects
=> Volumetric Sky, Cloud, Fog for mobile devices
___________________________
Start Cutscene=>
Easily create the race start cutscene with a few clicks
Input System=>
Ready to works with both keyboard and Xbox controller in all part of the game at a same time
Racer AI=>
An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states
Car Controller=>
Very easy car controller to modify in the shortest possible time to get your desired car controller and physics
Race Manager=>
Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify
Navigation=>
You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs
Realistic or Arcade=>
Support both realistic and arcade car controlling with a few clicks
Optimization=>
Maximum performance even on low-end android devices
Graphics=>
Next-gen graphics for high-end devices with a lot of graphic features (realtime screen space reflection support, HDR bloom) ready for PC or Console platforms
__________________
Also is available in the => Racing Game Bundle
__________________
Racing Games=>
__________________
Price $59.00
Retro Farming Music Pack 3 by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Retro Farming Music 3
We bring you here five new farming tunes with a retro feel for your farming game. We hope you enjoy!
Tracklist:
- Time To Harvest! (1:37)
- Turkey Parade (2:05)
- Golden Leaves (1:09)
- Mead-and-Greet (1:46)
- Daybreak (1:22)
- All tracks are loopable or have loopable versions included!
More Music Series:
- Atmospheric Harp Music
- Cute RPG Music
- Dark Fantasy Music
- Epic Medieval Music
- Farming RPG Music
- RPG Medieval Fantasy Music
Get Fantasy Fanfare Mega Music Bundle and receive this pack together with all our music packs, including lifetime updates!
Price $6.00
Rapid Template - Vehicles (GC2) by RvR Gaming
- Requires Game Creator 2 and all official modules
- Requires Shader Graph and VFX Graph to be installed through the package manager
With Rapid Template - Vehicles you'll be able to rapidly create a new project or improve your existing one. Not only does it include a ton of pre-setup mechanics, it also adds tons of new features through custom scripting!
This template is made for Game Creator 2, and the Stats module. This will not work without!
Free upgrade for all owners of Car Controller for GC2
Important: Obviously this can be used with BRP, but you have to change/update Shaders/VFX
Features
A basic overview of some of the bigger features
- Physics Car Controller - A new car controller made for GC2
- Physics Bike Controller - A new motorbike controller made for GC2
- Hover Vehicle Controller - A new hover vehicle controller made for GC2
- Audio FX Components - Sounds for Engine, Damage, etc
- Visual FX Component - VFX for Damage, Exhaust, Drifting, etc
- Lights Component - To control lights on the vehicles
- Vehicle Local Mesh Deformation - On Damage we can deform the meshes
- Custom instructions, conditions and triggers
Controllers Overview
A basic overview of some of the bigger features
- Vehicle Stats - Total control of the vehicle settings, as GC Variables and/or GC Stats
- Damage System - A damage system, with GC Variables and/or GC Stats
- Fuel System - A fuel system, with GC Variables and/or GC Stats
Dependencies
This asset requires the following:
Support
For questions I would recommend using Discord, as your answer might already be there!
Price $34.99
Formations Pack for Behavior Designer Pro by Opsive
Equip your behavior trees with 15 versatile formation tasks designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments. Agents can join and leave the formation at any time. The formation will dynamically respond to changes.
📚Documentation | 💬Discussions | 🌐Discord
🧠Included Behavior Tree Tasks
- Arc
- Circle
- Column
- Diamond
- Echelon
- Existing
- Grid
- Line
- Row
- Skirmisher
- Square
- Swarm
- Triangle
- V
- Wedge
Tasks are ideal for crowd systems, RTS games, companion AI, enemy squads, and any project requiring coordinated group movement.
🧭Pathfinding Integrations
- Unity’s NavMesh System
- A* Pathfinding Project by Aron Granberg
🚀Designed for Performance & Compatibility
- Supports 2D & 3D environments
- Built on a GameObject-based workflow
- Integrates with the Ultimate Character Controller for root motion movement
Price $20.00
TransiKit – Visual Transition Effects by Despair
🔄 Checkerboard Transition
- Effect: Pixelated checkerboard dissolve
- Key Features:
Adjustable block count (_BlockCount)
Random threshold offset (_ThresholdOffset)
🔥 Corner In Dissolve
- Effect: Dissolves from all four corners
- Key Features:
Smooth edge transition (smoothstep)
Distance-based masking
📡 Glitch Dissolve
- Effect: Glitchy noise-based dissolve
- Key Features:
RGB channel distortion (glitchOffset)
Noise-driven masking (_NoiseTex)
🌐 Glitch Wipe
- Effect: Full-screen RGB glitch distortion
- Key Features:
Intensity control (_Intensity)
Time-based shifting
📊 Horizontal Bars Wipe
- Effect: Wipes with staggered horizontal bars
- Key Features:
Random bar offsets (rand)
Smooth reveal (smoothstep)
🎲 Noise Dissolve
- Effect: Random noise dissolve
- Key Features:
Pixel-based randomness (hash21)
Threshold adjustment (_ThresholdOffset)
🖼️ Pixelated Fade
- Effect: Pixelation + fade-in/out
- Key Features:
Dynamic pixelation (lerp)
Smooth alpha transition
🧱 Pixel Wipe
- Effect: Blocky color wipe
- Key Features:
Custom block size (_BlockSize)
Index-based thresholding
🌪️ Radial Blur Reveal
- Effect: Radial blur + circular reveal
- Key Features:
Multi-sample blur (radialBlur)
Distance-based masking
➡️ Slide Wipe
- Effect: Directional slide wipe
- Key Features:
Custom direction (_Direction)
Sharp edge cutoff
🌀 Radial Wipe
- Effect: Circular angle-based wipe
- Key Features:
Smooth edge (_Smoothness)
Angle masking (atan2)
Transform your Unity scenes with TransiKit! From glitch effects and smooth dissolves to pixel wipes and radial reveals, these shaders offer endless creative options. Perfect for cutscenes, level changes, or UI animations. Lightweight, easy to integrate, and highly visual. Elevate your game’s polish with pro-grade transitions!
Supported Render Pipelines:
✅ Standard/Built-In
✅ Universal
✅ Hdrp
For a list of features, see Technical Details
Price $15.00
Fantasy Low poly 15 Great Hammers for RPG -1 by GanzSe
This pack features 15 unique fantasy great hammers, crafted in a bold low-poly style and designed for use in RPGs, action games, and fantasy worlds. Each hammer stands out with its own shape and character—from brutal, stone-crushing mauls to ornate, enchanted warhammers.
Every weapon in the collection offers a distinct visual identity, making them suitable for various roles: the signature weapon of a warrior, a powerful artifact from a forgotten age, or a rare drop in a dungeon crawler. The diversity in design—from primitive and brutal to mystical and ceremonial—lets you match them with different characters, factions, or eras.
Materials can be easily converted from Built-In to URP with minimal effort.
This pack includes:
- 15 great hammers models
Each armor piece is skinned and attached to the character model via Skin Mesh Renderer. Additionally, all 6 armor pieces are provided as separate meshes without being bound to the character model.
Material : 1
Texture:
Resolution: 2048x2048
Format: PNG
Purpose: Used for albedo (base color)
It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader
Polycount:
GREAT HAMMER 1: vertices 4194, triangles 2156
GREAT HAMMER 2: vertices 2063, triangles 970
GREAT HAMMER 3: vertices 3275, triangles 1562
GREAT HAMMER 4: vertices 4698, triangles 2376
GREAT HAMMER 5: vertices 5380, triangles 2744
GREAT HAMMER 6: vertices 2392, triangles 1160
GREAT HAMMER 7: vertices 2582, triangles 1234
GREAT HAMMER 8: vertices 2386, triangles 1098
GREAT HAMMER 9: vertices 2624, triangles 1282
GREAT HAMMER 10: vertices 3009, triangles 1492
GREAT HAMMER 11: vertices 2004, triangles 926
GREAT HAMMER 12: vertices 2082, triangles 1024
GREAT HAMMER 13: vertices 3048, triangles 1436
GREAT HAMMER 14: vertices 5858, triangles 2834
GREAT HAMMER 15: vertices 2523, triangles 1160
Rigged : Yes
Price $15.00
Construction Workers - Polyart Characters by Denys Almaral
Bring your work sites to life with a stylized, performance-friendly crew ready for training sims, city-building games, or any construction-themed scene.
Highlights
✅ 8 rigged characters (6 men, 2 women)
✅ Humanoid system compatible
✅ 6 hand tools: Drill, hammer, handsaw, pipe-wrench, screwdriver and wrench
✅ 15 animations: 5 movemnets + 3 idle + 7 tool-handling.
✅ 9 shareable PBR material variants
✅ Small texture dimensions 256x256
✅ Texture as palette color.
✅ 2000 average triangles per character.
✅ Suitable for Mobile, AR/VR, WebGL
❌ Vertex color
❌ Non-overlapping UV mapping
❌ LODs
❌ Modular character.
🖌️ Palette System
All UVs fit a common 4-zone palette (skin | hair | clothes | light/dark details).
Swap a single 512×512 texture to recolor the whole cast. No material juggling!
Demo Scene
As shown in videos above the included scene demostrate how to use the animations and swap the tools.
🤝 Support
Questions or feature requests?
FORUM | WEBSITE | E-MAIL | SOCIAL | YOUTUBE
Thanks for checking out Construction Workers. Happy building!
Price $19.00
Everton High School - Modular Urban School Environment by Ilumisoft
Number of meshes: 96
Number of prefabs: 98
Minimum polygon count: 2
Maximum polygon count: 6350
Texture dimensions: 2048x2048
Everton High School is a modular environment pack, designed to help you create a complete school game environment using high-quality prefabs. It includes 98 ready-to-use prefabs for building both exterior and interior areas.
The pack covers essential parts of a typical urban school, including assets to create classrooms, hallways, bathrooms, stairways, and more. All elements are modular, making it easy to create custom layouts.
✨ Features
- 98 prefabs for modular building and set dressing
- Includes walls, floors, doors, windows, and other structural parts
- Props for furnishing classrooms, hallways, and bathrooms
- Suitable for both interior and exterior use
- Created for the High Definition Render Pipeline (HDRP)
- Uses 2K textures
- LODs included where appropriate
This pack is perfect for school-themed games, simulations, or any project that needs a modular urban school environment.
Price $49.99