Paris Lighting Sample by ALIyerEdon
Plus lighting setups, post effects profiles for both realtime and baked solution and a simple custom IBL tool for indoor areas.
Features:
- Custom IBL solution
- Fully realtime and Fully baked lighting and post effects setups
- Beautiful high quality models
- Customized shaders
- Lighting Box window optimized for archvix
- and more
Forum discussion
Price $20.00
Bolt by ludiq
Bolt brings complete visual scripting to Unity, empowering artists, designers and programmers to create gameplay mechanics and interactive systems without writing a single line of code.
• Flow Graphs
• State Graphs
• Beautiful Native Look
• Full Codebase Compatibility
• Lightning-Speed Reflection
• Human-Friendly Naming
• Built-in Documentation
• Live Editing
• Predictive Debugging & Analysis
• Grouping, Layout & Zoom
• Nesting & Reusability
• Easy Setup & Update
• Fuzzy Finder
• Full Type Support
• Variables & Save System
Choose between two powerful graph types to implement your ideas:
• Flow Graphs: Powerful flow control graphs (similar to Unreal Blueprints) for low-level logic and complex tasks.
• State Graphs: Elegant finite state machines (FSM) for high-level logic and easy state management.
FEATURES
• Beautiful Native Look: Bolt integrates seamlessly in the Unity interface to look and feel like a built-in tool.
• Full Codebase Compatibility: Use any method, field, property or event from Unity, any third-party plugin and even your custom scripts without any work required on your end. Bolt directly accesses your codebase via reflection and is always up to date.
• Lightning-Speed Reflection: With its unique reflection optimization engine, Bolt is up to 6x faster than traditional reflection.
• Human-Friendly Naming: Bolt can automatically translate complicated programming names into a human readable format that is easier to understand for designers and artists.
• Built-in Documentation: Get instant access to Unity and custom documentation directly from the Bolt interface; no need to open the manual ever again.
• Live Editing: Modify any part of your graphs while in playmode to quickly prototype and test ideas. Your changes will be safely reverted when you exit playmode.
• Predictive Debugging & Analysis: Bolt can predict and color-code nodes that will crash before you even press play, as well as analyze your graphs to anticipate values in edit mode and indicate unused paths. If an error occurs at runtime, Bolt will pin-point its source by highlighting it in the graph.
• Grouping, Layout & Zoom: Create groups to organize your graphs and keep them tidy. Use built-in layout tools to automatically align and distribute your nodes. Zoom out to get a bird's eye view of your logic.
• Nesting & Reusability: Create macros that can be easily reused across different game objects and shared online. Nest any kind of graph in any other for reusability and modularity.
• Easy Setup & Update: Simple wizard assistants make the setup and upgrade process safe and painless. Say goodbye to complicated configuration and buggy updates.
• Fuzzy Finder: Don't spend precious time browsing menus to find the right action. Just type what you're looking for (ex.: "move", "collision", "add force"), and Bolt's unique fuzzy finder will instantly give you contextually relevant options.
• Full Type Support: Don't limit yourself to floats, booleans and strings. Bolt can inspect and edit most types, including lists, dictionaries, nullables, enums, static and private fields.
• Variables & Save System: Keep track of any kind of value across the current graph, game object, the scene or the whole application with our powerful variable system. Save permanent variables to the player prefs without any additional work — Bolt's built-in save system.
COMPATIBILITY
• Deployment Platforms: Bolt is fully compatible with Windows, Mac OS X and Linux. Support for AOT and IL2CPP platforms like iOS, WebGL, WSA and consoles is provided with automatic AOT-stubbing and linker file generation (currently in beta).
• Development Platform: Bolt has been fully tested with Windows and Mac OS X. When available, retina icons and textures are used on high-DPI displays.
• Unity Edition: Bolt is compatible with Unity Personal, Plus and Pro. Unity 2017.1.0f2 or newer is required.
ROADMAP
Bolt is an living, evolving plugin under constant development. Our roadmap includes exiciting features like:
• Variables Network Syncing
• Value Charting Nodes
• Automated Layout Tools
• Connection Control Points
• Deep Tweening Integration
• Full Scripting API
COMMUNITY
Join our online Forum for quick support from the community and developer. Suggest and vote on new ideas to influence the future of Bolt.
Bolt's comprehensive Manual is full of gifs and pictures to get you started quickly, with no useless fluff. Basic scripting concepts are explained for absolute beginners, but advanced topics are also covered for experienced users.
What are you waiting for?
Go create something awesome.
Price $70.00
FREE MUSIC - 50 TRACKS - 10 DIFFERENT GENRES - All the Emotions by Tony Longworth
Price $0.00
VR Authorization by Weelco Inc.
Features:
* One prefab with settings
* Easy integration
* Ready interface included
* Secure data for password (every symbol will be hidden by bold star).
You can easily input any data in authorization fields using included virtual keyboard with Mouse, Gaze, Oculus Remote, Gamepad or Vive Controllers. The package contains detailed instruction for using keyboard with Google VR, Oculus VR and Steam VR. There are quick start demo scenes for each interaction method and flexible input settings system, so that you are able to integrate all necessary stuff very quickly.
Price $19.99
Futuristic Pistol by NoVowelStudios
The cocking mechanism, bullet-slide cover, trigger and magazine are free-moving parts in the model so you can animate them as you wish. In the back of the slide there is a metal part called "Bullet Loader" which is intended to slide out and back in with every bullet shot, like shown in the screenshots provided. Also the part called "Slide cover" should follow the movements of the "Bullet Loader". The trigger fingers meshes origin point is set where the pivot point of the trigger should be.
Made to be seen up close as a weapon in a FPS game. All images were taken from inside unity 3d with one directional light.
Pistol : 4096x4096 image size
2235 verts, 1743 faces, 3546 tris.
Magazine : 2048x2048 image size
654 verts, 495 faces, 1060 tris.
Bullet : shares textures with Magazine
105 verts, 65 faces, 126 tris.
Price $2.00
Picnic Park Bench by GamePoly
A Very Detailed Low Poly Park Bench with High-Quality PBR Textures, and 6 different color variations.
Fits perfect for any PBR game as Decoration in level exterior design.
The Mesh is unwrapped, and UV Mapped PBR Painted
6 Prefabs Included
Albedo, Specular, Normal, and Occlusion Maps
4096x4096 Texture Maps TGA
Please Note, this PBR Textures Only.
Low Poly Triangles
1104 Tris
596 Verts
Price $4.00
Simple Global Events by Indie Hero
All events work for 3D and 2D games.
Features:
1. Ease of use
2. More than 15 basic events
3. Ability to create custom events!
4. 6 basic types of event handling
5. Parallel and sequential events!
Select or create the necessary event, configure it, associate it with the handler, for example, a trigger and that's it!
Contact Information:
My Mail: mrfacegames@gmail.com
Price $3.00
Black and White Level Builder Pack by Ductman
Package contains:
- multi-layered looped background.
- script for moving background.
- 2d player sprite
- script for moving player.
- changing the size of the many platforms.
- additional elements for creating the foreground.
Price $5.00
Pro Logic Nodes by 630Studios
Pro Logic Nodes for Archimatix is a set of expansion nodes that brings the control over your models to the next level by allowing you to perform scene wide changes to multiple models, and bringing complex logical conditionals to your models.
Pro Logic nodes currently brings two new and very powerful nodes to the table, as well as a GameObject component. The Scene Parameter Node, Command Node, and Scene Parameter Component.
SCENE PARAMETER NODE
The Scene Parameter Node gives a graph access to a set of scene parameters you have defined using the Scene Parameter Component that is also included in this package. This allows you to have multiple AX Graphs share and use variables allowing them re-act to changes at the scene level.
When a Scene Parameter Node is added to a graph it finds the Scene Parameter Component for the current scene and adds all the scene parameters you have defined on your component to the node. From here on out any time you change a Scene Parameters value via the game component, or through code, the Scene Parameter Node’s matching parameters values will also be updated. When need parameters are added to the Scene Parameter component all Scene Parameter Nodes in all Graphs in the scene are also updated to include the new parameter.
COMMAND NODE
The Command Node is a super powered general purpose logic node that has the ability to perform a myriad of complicated logical operations within your graph.
The Command Node allows you to add and remove parameters from it, much like a Shape or Grouper Node would, and it allows you to use TurtleScript within the context of this node. The Command Node also makes use of some Extended TurtleScript commands to bring some added features to the table.
By combining all of this together you are able to perform just about any sort of logical operation you can dream up to alter your model.
Price $20.00
Procedural Surface Shader Pack by Ninjapretzel
Uses combinations of perlin/FBM and voroni noise for various effects.
Fully parameterized&customizable from the material editor! Endless variants of the effects can be created by tweaking the parameters!
These are not substances, but a different workflow, entirely procedural. No textures needed!
Price $25.00
Modern Leather Couch - PBR by beancube
Optimized Lowpoly baked from Highpoly source. Ranging between 900-4800 tris.
Next gen PBR ready.
Comes with a selection of color schemes and choice between fine and smooth leather.
*This package does NOT include Unity Camera Effects or Post effect packages.*
Thankyou for your purchase, dont hesitate to get intouch if you need assistance with this package.
Price $6.00
Spotlight Team Best Practices: Collision Performance Optimization
2D Platform Tiles by Sowic Games
Requires Unity 5.6.1 or higher.
BONUS: Sources in AI format included
2D Platform Tiles is great mega pack for your Best game.
Asset include:
* PNG and AI formats
* 3 backgrounds (1280 px * 800 px)
* 30 tiles (256 px * 256 px)
* 9 trees
* 1 pyramid
* 8 wooden items
* 9 blocks and bonus
* 7 coins (4 frame animation for each coin)
* game board for fifteen puzzle
Support contact sowics@yandex.ru
Available for freelance
Thank you for choosing our product!
Price $5.00
RPG & MMO UI 5 by Evil
WebGL demo
The product features:
- 4K Ready
- PSD Files
- Vector Design (Scalable)
- More than 60 unique UI elements
- Sliced images (PNG, High Resolution)
- Fonts included
- Prefabs
- Demo scenes
- Large collection of custom scripts
--- Slot System
--- Tooltip System
--- Window System
--- Modal Box
--- Loading Overlay
--- Select Field
--- Advanced Slider
--- Progress Bars
--- Effects
--- Raycast Filters
--- Tabs
--- Tweening
The demo scenes are setup to scale with the screen size relative 3840x2160 (4K).
The images are sliced from PSD files scaled up to 200%.
Price $35.00
Wireframe Shader DirectX 11 by Jolix
Regular wireframe shaders are not very appealing to the eye. Meet Wireframe Shader DirectX 11! This package provides easy to use wireframe shaders with high flexibility.
PBR - Physically based wireframe rendering enables you to adjust emissive, metallic and smoothness properties independently of the surface.
Glow - Add a bleeding/glowing/shadow effect radiating from the wires.
Barycentric Texturing - Design your custom wire with a [width]-by-1 texture where the alpha channel is used to blend with the surface.
More Features:
• Quad mesh models
• Anti-aliasing
• Fade in/out the wireframe
• Mask parts of the wireframe
• Invert the wireframe
• Wire corner smoothing
• All standard rendering modes
• Additive & multiplicative rendering modes
This package includes:
• Wireframe shaders:
- Standard
- Bumped Diffuse
- Unlit
- Projector
• Demo scene
• Source code
• Documentation
Supports:
☑ Shader Model 4+
☑ Projectors
☑ Quad Meshes
☑ DX11+, Vulkan, PS4/XB1
☑ OpenGL 3.2+, OpenGL ES 3.1+AEP
Does not support DX9, WinPhone, OpenGL ES 2.0-3.1 and Metal
Don’t hesitate to show me when you do something cool with it! jolixmail@gmail.com
Price $10.00
MCS Female: Stewardess Outfit by Morph 3D
The MCS Female Stewardess Outfit is perfect on the ground or in the air. The set comes with a cute dress, shoes, gloves and cap that is compatible with the MCS Female. As an add-on pack, this product is compatible with the Morph Character System (MCS) and all of the clothing and accessories contained in it will conform to the shapes and sizes of any MCS character that you design.
Features and Assets Include:
PBR MaterialsMCS Compatible
4 LODs
Stewardess Outfit with 5 Texture Variations
This product requires MCS Female 1.6
Price $15.00