Meet the 5 Hottest Artists on Unity Connect
Screen Effects pack by Golden eternity studio
This pack is perfect for your first person shooter or action with third person point of view, because it has a great set of effects for different situations specifically for those genres. Pack will be updated and you will receive updates for free.
If you have any suggestions on this asset, please contact us by e-mail
Our another assets:
- guess the picture
- word search template
- hidden object template
Price $10.00
TD Archery Game Kit by T3Dmake
The editors will make customization easier and everything works with mobile devices. Please see the video for a demo.
Main Features:
- Several enemies and archers
- Aim & shoot
- Enemy spawner
- Camera system
- Special arrow system
- Character & level unlock systems
- Main menu
- Pause menu
- Defeat/victory panels
- New enemy popup
- Simple tutorial
- Mobile friendly
- Unity ads integration
- Three levels and two environments
- Easy editors
All C# scripts are commented, the kit comes with documentation and it has been tested on pc, Samsung Galaxy S4 and Samsung Galaxy S7.
Price $20.00
Post Apocalyptic Cars (9 cars) by RockArtist
Tris (Verts):
Car 1 - 7.7k (7k)
Car 2 - 10.4k (9.5k)
Car 3 - 8.6k (15.9k)
Car 4 - 8.5k (10.1k)
Car 5 - 9.2k (11.3k)
Car 6 - 7.5k (14.1k)
Car 7 - 6k (9.4k)
Car 8 - 6.3k (11.1k)
Car 9 - 8.2k (14.1k)
Textures, NormalMaps: 1024x1024, 2048x2048
Garage not included!
Post Apocalyptic Garage(AssetStore)
Price $49.99
Character Particle by onotchi
By replacing the texture (bitmap font) with the configuration file, you can emit particles with arbitrary fonts and characters.
(Please note the license of the font you want to use.)
Bitmap fonts and configuration files are created with Bitmap Font Generator and applications that support that format.
If it is a character included in a bitmap font, it is also possible to dynamically change the character during execution.
By design, modules of Texture Sheet Animation, CustomData are not available, but other modules can be used like normal particles.
The shader compilation target is 3 or more.
Demo
Price $2.00
DarkRift Networking 2 - Pro by DarkRift Networking
Fast, Flexible and Powerful networking for Unity. Rewritten from scratch to make it the best.
DarkRift takes a code-first approach to cloud based networking to make a super simple and super easy to learn message passing framework that can be used for absolutely any type of game.
- No CCU limitations - No need to fork out for expensive licenses no matter how many users. - Fully multithreaded - Make the most of vertical scaling and use your servers as efficiently as possibly. - Unity or no Unity - Run your cloud servers from a Unity instance or run them standalone for a little extra performance.
DarkRift 2 is currently in beta, expect bugs to be very present still!
Price $100.00
DarkRift Networking 2 by DarkRift Networking
Fast, Flexible and Powerful networking for Unity. Rewritten from scratch to make it the best.
DarkRift takes a code-first approach to cloud based networking to make a super simple and super easy to learn message passing framework that can be used for absolutely any type of game.
- No CCU limitations - No need to fork out for expensive licenses no matter how many users. - Fully multithreaded - Make the most of vertical scaling and use your servers as efficiently as possibly. - Unity or no Unity - Run your cloud servers from a Unity instance or run them standalone for a little extra performance.
DarkRift 2 is currently in beta, expect bugs to be very present still!
Price $0.00
HardStuff's Sword Construction Kit by HardStuff
Price $0.99
8 Ball Pool (Billiard) Multiplayer ( Photon PUN, WebGL ), AI Template by Vagho
Download apk for Android
It is a template for creating Ball Pool (Billiard) game, this can be used in Unity and Unity Pro, the template includes multiplayer mode on the basis Photon PUN,
Features
- Realistic physics
- Special system for physics network transfer
- Fast Multiplayer system
- Integrated Photon PUN
- Fast UI system for IAP and upgrade in game
- 2D and 3D graphics mode
- Comfortable cue control in 2D and 3D mode - Work in WebGL
- Includes a multiplayer
- Includes a Artificial intelligence mode
- Includes a Hotseat mode
- Work in mobile devices
- Includes of 8 Ball Pool game logic
- The package includes a 3D and 2D tables
- No dynamic shadow
- And much more
Note
In the WebGL "Upgrade" part not working, because for downloading resources need to have domain or need enabling CORS, please look at the instruction WebGL Networking
Price $750.00
ToonyTurtle by Paul van Leeuwen
1 mesh 580 tris.
Rig 25 bones.
4K Texture maps :
2 Albedo (1 Red and 1 Blue)
Metallic/Smoothness
Normal
Height
Occlusion
Animations :
Idle
Walk (with root anim)
Run (with root anim)
Dying
Resting
Eating
Bite
Getting hit x5 (up, down, left, right, back)
Hiding in shell
Demo scene might not work properly in older unity versions.
Price $2.00
Desert/Savannah - Platformer Tileset by Raou
Price $20.00
Easy Google Play Service - Multiplayer by Akash Bhatt
This Package Includes :
-Achievements
-Leaderboard
-Cloud save
-Video Recording
-Realtime multiplayer
You can find details about the services here: https://developers.google.com/games/services/
Multiplayer functionality is supported only for Android.
Price $2.00
22 - PBR DOOR by RDR
* All Low poly
* 22 door models
* 2048x2048 PBR textures.
* Opening / closing script
Download Example
Price $5.00
MetaSheets Free by renderhjs
Website | Manual | Blog | Support | Videos
NOTE: This is the Free version of MetaSheets. This version is very capable but doesn't support all object types and lacks a few advanced features. If you want to give Meta Sheets a try then this version is a great start. You can find MetaSheets Pro here.
MetaSheets Free is an editor addon for Unity that converts Google spreadsheets into robust and type safe C# code.
Setting up a spreadsheet is easy, optional annotations are intuitive and enable some seriously powerfull features.
MetaSheets is great for teams that want to collaborate or bigger projects that require type safety with data. The generated C# code can be used at runtime or for Unity Editor scripts.
Features
• Generate C# code from your spreadsheet.
• Type safe code: NO string references.
• Full code completion in your editor.
• Detect types automaticly or enforce them
• 6 supported data types.
• 5 documented examples included.
What can you do with MetaSheets Free?
MetaSheets has been used in a wide range of games and scenarios. Here are some examples:
• Localize user interfaces.
• Store game economics.
• Design and tweak RPG stats.
• Manage and trigger analytics.
• Create an achievement manager.
• Tag audio and create audio pools.
Additional examples will be covered on the MetaSheets Blog.
Production Ready
MetaSheets has powered many succesful and big projects such as:
• Hasbro RISK Global Domination
• SMG Studio Death Squared
• SMG Studio Thumbdrift
• SMG Studio One More Line
• SMG Studio One More Dash
• SMG Studio One More Bounce
• ABC Gallipoli: the first day
• ABC Battle of Fromelles and Poziers
• Good Knight Story
• Letter Bounce
Visit the MetaSheets website for a detailed feature list and the manual. For additional questions you can send an email to: support@metasheets.com
Price $0.00
MetaSheets Pro by renderhjs
Website | Manual | Blog | Support | Videos
MetaSheets is an editor addon for Unity that converts Google spreadsheets into robust and type safe C# code.
Setting up a spreadsheet is easy, optional annotations are intuitive and enable some seriously powerfull features.
MetaSheets is great for teams that want to collaborate or bigger projects that require type safety with data. The generated C# code can be used at runtime or for Unity Editor scripts.
Features
• Generate C# code from your spreadsheet.
• Type safe code: NO string references.
• Full code completion in your editor.
• Detect types automaticly, enforce them or enherit from classes.
• Reload at runtime from your spreadsheet.
• 18 supported data types.
• Extend your data with base classes.
• 5 documented examples included.
What can you do with MetaSheets?
MetaSheets has been used in a wide range of games and scenarios. Here are some examples:
• Localize user interfaces.
• Store game economics.
• Design and tweak RPG stats.
• Manage and trigger analytics.
• Create an achievement manager.
• Tag audio and create audio pools.
• Integrate MetaSheets into Unity Editor scripts.
Additional examples will be covered on the MetaSheets Blog.
Production Ready
MetaSheets has powered many succesful and big projects such as:
• Hasbro RISK Global Domination
• SMG Studio Death Squared
• SMG Studio Thumbdrift
• SMG Studio One More Line
• SMG Studio One More Dash
• SMG Studio One More Bounce
• ABC Gallipoli: the first day
• ABC Battle of Fromelles and Poziers
• Good Knight Story
• Letter Bounce
Visit the MetaSheets website for a detailed feature list and the manual. For additional questions you can send an email to: support@metasheets.com
Price $56.00
Game Rules by AIA Media
GameRules provides a unified development extension for building all scripts for your games inside Unity. Traditional game development focus on manually creating individual scripts that must then be integrated with each other.
Existing games require hundreds to thousands of scripts to manage overall game logic.
The GameRules extension is unified. This means that all the functionality needed for game logic is configured using a consistent set of components that are defined and stored together in an embedded database in Unity Editor. Each game built using GameRules extension uses a common set of tools, a common vocabulary, and a consistent model to implement requirements and game logic. Behaviour flows and state machines, UI, interactions and all other aspects of development are all defined using a consistent, rule-based game development approach. This makes sharing and reusing artifacts easier when building games.
Key features of GameRules are:
- Visual scripting- State machines and flows
- Code completion
- Rule resolution
- Versioning
- Reusability
- Rule assembly
- Code generation
- Runtime tracer
- Debugging
- Hundreds of predefined rules
- Third parties integration
Why using GameRules?
- Stop rewriting every time same pieces of C# code- Stop struggling with Playmaker, not everything is a state machine
- Stop switching between Unity and MonoDevelop
- Start to focus on your game logic, for any complexity
- Start to make reusabled rules
- Start to have maintainable and versioned game
- Start to trace step by step your game objects
For more information, please visit game-rules.net
Price $150.00