UniCar - Unity Vehicle Physics by fatbox Software
If you want something similar to how vehicles behave in Grand Theft Auto, this is for you. This system uses all out-of-the-box Unity components such as Box Colliders, Rigidbodies and Wheel Colliders. You don't need any fancy plugins or special physics settings. The system is setup to be drag and drop into a default Unity project and simply work.
Follow this link for detailed information on what this package provides and how to use it.
UniCar Official Website and Documentation
This vehicle physics setup uses built-in Unity components and custom C# scripts to allow control of a variety of different vehicle types. This Unity package contains (2) demo environments, (4) Vehicle prefabs, (4) sets of visual FX particles and more than (10) unique audio loops. UniCar is designed at it's core to be optimized for mobile platforms, so it performs exceptionally well on mobile phones and tablets.
Price $25.00
Police Officer by Astronaut
Model textured in PBR, so it fits to all types of lighting.
Contains 29 animations:
- Idle
- Walking
- Walking Right
- Walking Left
- Walking Backward
- Running
- Running Right
- Running Left
- Running Backward
- Jump
- Aggro
- Punch 1
- Punch 2
- Damage 1
- Damage 2
- Pistol Grab/ Hide
- Pistol Walk
- Pistol Walk Left
- Pistol Walk Right
- Pistol Walk Backward
- Shot
- Pistol Reload
- Pistol Kneeling Idle
- Kneeling Shot
- Kneeling Pistol Reload
- Pistol Damage 1
- Pistol Damage 2
- Death
4 PBR Textures (4096x4096):
- Albedo
- Metallic
- Normal
- AO
12k Polygons
Price $15.00
FREE Skybox - Cubemap Extended by BOXOPHOBIC
Skybox Cubemap Extended, built with Amplify Shader Editor, allows you to add height based fog and rotation animation to your cubemap skies. The shader also works better in orthographic than Unity’s built-in skybox cubemap shader.
Skybox captured using Polyverse Skies.
Note: If Deferred camera is used, make sure Exclude Skybox checkbox is enabled in the Post Processing Profile.
FEATURES
• Amplify Shader Editor (v1.4.2.003) support !
• Unity’s built-in Fog support
• Rotation animation
• Feature toggles for easier usage and performance
• Perspective and Orthographic camera support
For more information, check out the online documentation !
Price $0.00
Space Combat Kit by VSXGames
WebGL Demo
Forum Thread
With the flexible Vehicles/Subsystems/Modules framework, it's easy to create all kinds of ships, weapons, and ship modules, and give your players options in the loadout menu before they fight it out with exciting AI opponents.
Only use what you need - with this kit's modular framework, the stuff you don't need won't get in the way.
Engines:
- Arcade-style flight controls
- Flexible framework for easily creating more sophisticated ship controls
- Boost mode
Weapons:
- Projectile weapons
- Beam weapons
- Guided missiles
- Weapon groups (your players can create and switch weapon groups during gameplay)
- Weapons computer (missile locking, lead target calculation)
- Aim assist
Radar:
- Multiple target selection modes
- HUD - visual target tracking
- HUD - 3D holographic radar
- HUD - dashboard target hologram
- Efficient tracking and display of many targets
Armor/Shields:
- Flexible health management system
- Multiple shield capability
- Load shield generators and armor modules in the loadout menu
Power:
- Create shared or independent power for each subsystem
- Players can distribute power to subsystems during gameplay
Modules:
- Highly flexible and extendable Module/Module Mount system
- Create any kind of loadout item you can think of to add functionality to your game
- Loadout menu included
AI:
- Fully physics-driven AI with PID controller
- Flexible maneuvring code, suitable for fighters to capital ships
- Obstacle avoidance
- Patrolling
- Formation flying
- Combat
- Group manager to manage formations, target distribution
Camera:
- Multiple views (chase view, cockpit view)
- Smooth, adjustable follow
- Trigger camera shake effects
Other:
- Ability to enter and exit ships cleanly
- Flexible event manager
- Object pooling
Integrations:
- Behaviour Designer
- Rewired
For any comments, queries or issues, please send an email to contact@vsxgames.com and I will get back to you quickly.
Have fun creating your space game with the Space Combat Kit!
Price $35.00
Low Poly Dirt Bike With Rider by Macrobian
- 5 original Low Poly Dirt Bikes.
- 5 player skins to go with each separate bike.
- Player model is split with 3 animations like - ride, left turn, right turn, raise hand.
- 1024x1024 size textures including diffuse and normal maps.
- Simple collision mesh for each model, set up inside a Prefab.
- Bike, Player & Wheels are separated.
- Ready for mobile devices
- Good quality, save and enjoy the low poly dirt bikes with player. - Screen shots builds are not included in example scene, just only prefabs.
Other Models Download
Price $10.00
Emotional Horror Music Pack Vol 1 by Patrik Lega
Price $8.99
Controller by Clockwise
Controller 3D Model
2 Materials :
One Black / One White
Materials are Composed of:
Albedo Map
Normal Map + Smoothness Map
Specular Map
Ambient Occlusion Map
The model is made out 7000 polys (quads).
Package textures are 4k on size for multi purpose.
You can resize them with a simple click inside of unity´s engine !.
For more info or questions regarding this model or freelance , please contact us at :
clockwise.info@gmail.com
Price $3.69
SC Post Effects by Staggart Creations
Requires Post Processing Stack v2
Currently this package is considered in "Beta" and is offered at a reduced price. Some aspects may not work correctly. The final price will be set at $25.
This package offers 21 non-photo realistic (NPR) post effects to enhance your art style or feedback effects. Made to reap the full benefits of the Post Processing Stack v2.
A download link and set up instructions for the Post Processing Stack v2 are included in the documentation.
=== Post Processing Stack benefits ===
• Effects work in Scene View
• Changes made in Play-mode are saved
• Profile-based settings, easily create presets
• Blend effects through local or global volumes (as in Unreal Engine 4)
• Cinemachine support
• Custom render ordering
=== Future proof ===
Both Deferred and Forward rendering are supported, as well as the upcoming Scriptable Render Pipeline.
=== Experimentation ===
The power of the PPS lies in its ability to layer many smaller effects. Experiment with the rendering order to nail a unique aesthetic for your project.
Several examples profiles are included.
=== Performance ===
Unlike the legacy Image Effects, and many other assets, the Post Processing Stack renders all effects more efficiently, by sharing common resources throughout the stack.
=== VR/AR/Mobile ===
Currently, the beta version is primarily developed for PC so the assets can mature, before exploring compatibility with other platforms.
=== Join the beta ===
Feedback helps focus and speed up development. The dedicated forum thread is the most helpful way for you to contribute.
• Edge detection
Highlight the edges of objects
• Fog gradient
Colors the fog by distance
• Ripples
Make the image appear to wave
• Refraction
Create cracked glass, scratches, frost etc. Several example textures are included.
• Kuwuhara
Turns the image into a painting in real-time
• Color split
Simulates the splitting of color channels
• Pixelize
A retro resolution effect, pseudo pixelart
• Color depth reduction
Go back to 1-16bit color mode
• Sharpen
Makes the image crisper
• Double Vision
Go crosseyed
• Color washing
Simulate psychedelic color breathing
• Overlay
Fix an image to the screen, like a helmet
• Kaleidoscope
Splits the screen up into "pie" pieces
• Invert
Invert all colors
• Black Bars
Creates a vertical/horizontal letterboxing effect
• Dithering
Creates a Lo-Fi shading effect
• Scanlines
Draw horizontal lines over the screen
• Tube distortion
Bend the image like a CRT screen
• Danger
Warn for damage or grow ice over the screen. Blood spatter and ice sample textures are included
• Screen gradient
Draws a vertical gradient over the screen
Example profiles:
• Comic book
• Night vision
• Painterly
• Psychedelic
• Retro
• Underwater
More details about the workings of these effects and known issues can be found in the documentation.
Price $10.00
Mace PBR by Georgy Shilovsky
Info:
Polys: 1020
Tris: 2030
Verts: 1613
PBR textures:
-AlbedoTransparency
-AO
-MetallicSmoothness
-Normal
(all 2048-2048 size)
Price $2.00
Low-poly Muscle Car by Pro 3D models
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-Interior: 2048
-Light(Emissive): 512
-Misc: 1024
-Wheel: 512
-Windows: 1024
Type textures:
-Albedo map
-Specular map
-Normal map
-Gloss map
-Ambient occlusion map"
LOD:
-LOD0: 18472 tris
-LOD1: 10001 tris
-LOD2: 2598 tris
-LOD3: 722 tris
- Adapted to Unity Vehicle.
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Separated mesh body (for painting)
- Has an interior
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00