Fish Trap by game-ready-egg
- 1 prefab
- No other props depicted in the images (doors, floors, walls, etc.) are included
- 4 materials (Wood, Rope, Steel, Net)
- 512x512 - 1024x1024 PBR textures (Albedo, Normal, Roughness, Ambient Occlusion, Mask)
- UV-unwrapped, with materials assigned
- Low Poly (LOD0: 1,330 triangles, LOD1: 847 triangles, LOD2: 472 triangles)
- Colliders present
- LODs present
This pack contains 1 fish trap.
- 1 prefab
- 4 materials (Wood, Rope, Steel, Net)
- UV-unwrapped, with materials assigned
- Low Poly
- LOD0: 1,330 triangles
- LOD1: 847 triangles
- LOD2: 472 triangles
- 512x512 - 1024x1024 PBR textures (Albedo, Normal, Roughness, Ambient Occlusion, Mask)
Unity Package supports HDRP only.
Price $4.99
Retro Radio and Batteries by game-ready-egg
- 7 prefabs in total
- No other props depicted in the images (doors, floors, walls, etc.) are included
- 256x256 - 512x512 PBR textures (Albedo, Normal, Roughness, Ambient Occlusion, Mask)
- UV-unwrapped, with materials assigned
- Textures are organised well into folders and named clearly
- Low Poly (332-1,347 tris per prefab, 603 tris on average)
- Colliders present
- LODs present
- Textures are easy to edit (since they have been kept intact)
This pack contains a radio and six batteries
- 7 prefabs
- 1 radio
- 2 small batteries
- 2 medium (box) batteries
- 2 large batteries
- UV-unwrapped, with materials assigned
- Textures are organised well into folders and named clearly
- Low Poly (603 tris on average)
- 256x256 - 512x512 PBR textures (Albedo, Normal, Roughness, Ambient Occlusion, Mask)
- Textures are easy to edit (since they have been kept intact)
Included assets:
- Radio - 1,347 tris
- Small Green Battery - 332 tris
- Small Red Battery - 332 tris
- Medium Green Battery - 774 tris
- Medium Red Battery - 774 tris
- Large Green Battery - 332 tris
- Large Red Battery - 332 tris
Unity Package supports HDRP only.
Price $4.99
Retro Hardware Pack by game-ready-egg
- 20 prefabs in total
- No other props depicted in the images (doors, floors, walls, etc.) are included
- 256x256 - 1024x1024 PBR textures (Albedo, Normal, Roughness, Ambient Occlusion, Mask)
- UV-unwrapped, with materials assigned
- Textures are organised well into folders and named clearly
- Low Poly (12-2,166 tris per prefab, 529 tris on average)
- Colliders present
- LODs present (except for Wheel Patcher, Engine Repair Kit, Fire Alarm)
This pack contains 20 old-school hardware items
- 20 prefabs
- UV-unwrapped, with materials assigned
- Textures are organised well into folders and named clearly
- Low Poly (529 tris on average)
- 256x256 - 1024x1024 PBR textures (Albedo, Normal, Roughness, Ambient Occlusion, Mask)
Included assets:
- Radio - 1,347 tris
- Small Green Battery - 332 tris
- Small Red Battery - 332 tris
- Medium Green Battery - 774 tris
- Medium Red Battery - 774 tris
- Large Green Battery - 332 tris
- Large Red Battery - 332 tris
- Lockbox - 340 tris
- Lockbox Dark - 340 tris
- Lockbox Light - 340 tris
- Fish Trap - 1,330 tris
- Wheel Patcher - 12 tris
- Fuel Tank Flusher - 220 tris
- Lug Wrench - 380 tris
- Lockout Tool - 336 tris
- Engine Repair Kit - 12 tris
- Metal Detector - 2,166 tris
- Fire Alarm - 436 tris
- Hairpin - 96 tris
- Chute - 354 tris
Unity Package supports HDRP only.
Price $8.99
Openable Vintage Lockbox by game-ready-egg
- 3 prefabs in total
- No other props depicted in the images (doors, floors, walls, etc.) are included
- 1024x1024 PBR textures (Albedo, Normal, Roughness, Ambient Occlusion, Mask)
- UV-unwrapped, with materials assigned
- Low Poly (LOD0: 340 triangles, LOD1: 138 triangles, LOD2: 118 triangles)
- Colliders present
- LODs present
This pack contains 1 lockbox with 3 colour variants.
- 3 lockbox prefabs
- UV-unwrapped, with materials assigned
- Low Poly
- LOD0: 340 triangles
- LOD1: 138 triangles
- LOD2: 118 triangles
- 1K PBR textures (Albedo, Normal, Roughness, Ambient Occlusion, Mask)
- Dark
- Light
- Normal
Unity Package supports HDRP only.
Price $4.99
Dark Infernal Fortress - Low Poly by Immortal Factory
- Demo Scene from Screenshots
- Game Ready Prefabs
- Optimized Performance and Low Poly Counts
- All colors/materials are easily adjustable
Texture Sizes: 2048
Collision: Yes
Average Poly Count: from 130 up to 7k
Number of Textures: 1
Number of Prefabs: 30
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
High-quality stylized assets are ready for your low-poly / stylized game!
The package includes various assets to build your dark evil fantasy fortress environment.
[Mobile friendly]
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
Content:
- Modular Castle Walls
- Various Towers
- Great Citadel
- Buildings
- Props, Crates, and Accessories
- Torn Banners
- Mausoleum
- Stairs and Platforms
- Dead Trees
- Cliffs & Mountains
- Gargoyle Statue
Demo scene from the screenshots is included.
Screenshots were taken in Unity with Built-In Render Pipeline
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 8000 for large detailed assets.
Additional Information:
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
Price $20.00
Iron Juggernaut by Petros
Number of textures 16
Texture dimensions 2048ч2048
Polygon count of [Juggernaut]: fullbody - 15,613 vertices 30,456 triangles
Number of meshes/prefabs 2/2
Rigging: Yes
Animation count7
UV mapping: Yes
LOD information (no)
Types of materials and texture maps (PBR)
Iron Juggernaut Knight is a game ready fantasy character that I made for Unreal Engine and Unity and it is FREE.
I put a lot effort on creating him so please support me if you can by purchasing my characters on my marketplaces.
✦ Key Features :
FREE
My unique design (created in zbrush)
Two mesh density included, lowpoly + second subdiv
Rig based on epic 5 Mannequuin skeleton (works with all Animations)
Renders made in Marmoset toolbag, Screenshots in UE5 + Unity.
✦ Technical Info
Knight-fullbody - 15,613 vertices 30,456 triangles
4 Materials : 2 for armor, 2 Cloth
2K textures : 2048x2048 px
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Tested with
Game Animation Sample
Standard 3rd person template animations
✦ Unity Project and compability
2021.3 +
Suports SRP, URP, HDRP.
✦ Join my Discord server for more discussions
Thanks!
Price $0.00
Medieval Sword Set by Feyloom
Number of textures: 20
Texture dimensions: (1024x1024)
Polygon count :
Minimum polygon count: 290
Maximum polygon count: 744
Number of meshes/prefabs: 3x10
Rigging: No
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
- Polygons: 290-744
- Vertices: 364-2868
- Triangles: 568-1540
Price $15.00
Magic Sword. by Feyloom
Texture dimensions: (1024x1024)
Polygon count :
Minimum polygon count: 744
Maximum polygon count: 744
Number of meshes/prefabs: 3x1
Rigging: No
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Polygons: 744
Vertices: 798
Triangles: 1356
Price $4.99
Stylized Medieval Modular Houses Set I by ASSIST Software
Number of textures: 18
Texture dimensions : 2048x2048
Polygon count of:
- 1. Walls (~2 polygons):
- Walls Base: 25 pieces
- Walls: 50 pieces
- Roofs(~2 polygons): 25 pieces
- Pillars(~30 polygons): 75 pieces
- Wall Signs(~120 polygons): 5 pieces
- Wall Details (~70 polygons): 6 pieces
- Chains (~20 polygons): 1 piece
- Stairs(~8 polygons): 9 pieces
- Windows(~230 polygons): 5 pieces
- Doors(~320 polygons): 5 pieces
- Chimneys(~70 polygons): 16 pieces
Minimum polygon count: 2 polygons
Maximum polygon count: 320 polygons
Number of prefabs : 200
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR
The Stylized Medieval Modular Houses Set I is a high-modular buildings pack with a wide range of sets. The texture resolution is 2048*2048 and PBR ready, with the same pixel density to avoid discrepancies in the visual quality of the models.
Each element has been handpainted and the low poly models optimized to work on a large set of hardware and target platforms ranging from PC to mobile. The modular approach for the assets gives the flexibility to easily create a wide range of houses and more complex prefabs for your games.
We recommend after creating a library of prefabs and adding them to your game scene combine the meshes and materials to reduce batches. This will reduce drastically the draw calls and increase the overall performance.
Props are not included and can be purchased separately Stylized Medieval Props Set I
Price $15.00
Sci-Fi Legion - Mauler by SRG Studios
Number of textures - 7
Texture dimensions - 2048x2048
Average polygon count - 1k to 5k
Number of meshes/prefabs - 3
Animations: 8
Rig: Generic
UV mapping: Yes
Types of materials and texture maps - URP
Description
Deploy a formidable force with the Sci-Fi Legion - Mauler! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.
What’s Included:
- High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
- Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
- Animations: "Generic" rig with included animations: Idle, Intro, Forward, Defeat and 4 Attacks
Key Features:
- Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
- Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
- Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.
Ideal For:
- Real-Time Strategy (RTS) Games
- Sci-Fi Shooters
- Mobile Game Development
- Stylized Visual Projects
- Game Jams & Prototyping
- Army Building/Customization Systems
- Space Exploration Games
Lead your forces to victory with the Sci-Fi - Mauler!
Price $14.99
Sci-Fi Legion - Mantis Fighter by SRG Studios
Number of textures - 6
Texture dimensions - 2048x2048
Average polygon count - 1k to 5k
Number of meshes/prefabs - 3
Animations: 9
Rig: Generic
UV mapping: Yes
Types of materials and texture maps - URP
Description
Deploy a formidable force with the Sci-Fi Legion - Mantis Fighter! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.
What’s Included:
- High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
- Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
- Animations: "Generic" rig with included animations: Idle, Intro, Forward, Defeat and 5 Attacks
Key Features:
- Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
- Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
- Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.
Ideal For:
- Real-Time Strategy (RTS) Games
- Sci-Fi Shooters
- Mobile Game Development
- Stylized Visual Projects
- Game Jams & Prototyping
- Army Building/Customization Systems
- Space Exploration Games
Lead your forces to victory with the Sci-Fi - Mantis Fighter!
Price $14.99
Sci-Fi Legion - Electro Dynamo by SRG Studios
Number of textures - 6
Texture dimensions - 2048x2048
Average polygon count - 1k to 5k
Number of meshes/prefabs - 3
Animations: 6
Rig: Generic
UV mapping: Yes
Types of materials and texture maps - URP
Description
Deploy a formidable force with the Sci-Fi Legion - Electro Dynamo! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.
What’s Included:
- High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
- Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
- Animations: "Generic" rig with included animations: Idle, Forward, Defeat and 3 Attacks
Key Features:
- Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
- Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
- Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.
Ideal For:
- Real-Time Strategy (RTS) Games
- Sci-Fi Shooters
- Mobile Game Development
- Stylized Visual Projects
- Game Jams & Prototyping
- Army Building/Customization Systems
- Space Exploration Games
Lead your forces to victory with the Sci-Fi - Electro Dynamo!
Price $14.99
Sci-Fi Legion - Electro Beam by SRG Studios
Number of textures - 2
Texture dimensions - 2048x2048
Average polygon count - 1k to 5k
Number of meshes/prefabs - 1
Animations: 5
Rig: Generic
UV mapping: Yes
Types of materials and texture maps - URP
Description
Deploy a formidable force with the Sci-Fi Legion - Electro Beam! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.
What’s Included:
- High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
- Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
- Animations: "Generic" rig with included animations: Idle, Forward, Defeat and 2 Attacks
Key Features:
- Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
- Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
- Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.
Ideal For:
- Real-Time Strategy (RTS) Games
- Sci-Fi Shooters
- Mobile Game Development
- Stylized Visual Projects
- Game Jams & Prototyping
- Army Building/Customization Systems
- Space Exploration Games
Lead your forces to victory with the Sci-Fi - Electro Beam!
Price $6.99
Sci-Fi Legion - Dragoon Lord by SRG Studios
Number of textures - 1
Texture dimensions - 2048x2048
Average polygon count - 1k to 5k
Number of meshes/prefabs - 1
Animations: 6
Rig: Generic
UV mapping: Yes
Types of materials and texture maps - URP
Description
Deploy a formidable force with the Sci-Fi Legion - Dragoon Lord! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.
What’s Included:
- High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
- Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
- Animations: "Generic" rig with included animations: Idle, Forward, Defeat and 3 Attacks
Key Features:
- Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
- Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
- Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.
Ideal For:
- Real-Time Strategy (RTS) Games
- Sci-Fi Shooters
- Mobile Game Development
- Stylized Visual Projects
- Game Jams & Prototyping
- Army Building/Customization Systems
- Space Exploration Games
Lead your forces to victory with the Sci-Fi - Dragoon Lord!
Price $6.99
Maze Builder Pro 3 – Advanced Procedural Maze Generator with NavMesh & Spawning by Despair
🔧 Features
- 🧩 Generate mazes with Recursive Backtracker & Prim's algorithms
- 🗺️ Multi-level support with automatic ladder connections
- 🏠 Customizable cell size, level height, and interior wall height
- 🎨 Multiple material biomes per level
- 🚪 Start & end cell selection with randomization option
- 🛠️ Wall prefab customization with wall-mounted objects support
- 🎮 Player prefab spawning at start point
- 🤖 AI prefab spawning with configurable count
- 🎁 Random object spawning across levels
- 🧱 Auto ladder generation between levels
- 🏗️ Combined mesh generation for floors & roofs
- 🧭 NavMesh baking for all generated geometry
- 💾 Generate & save as prefab directly from the editor
- ⚙️ Optional seed for reproducible maze generation
- 🔄 Clear generated mazes instantly in editor
- 🌌 Randomized level sizes (optional)
- 📏 Roof generation toggle
🌀 Maze Builder Pro
Build limitless multi-level mazes with advanced algorithms, NavMesh baking for AI, auto ladders, random object & enemy spawns, start/end point setup, and instant prefab saving perfect for dungeon crawlers or roguelikes!
❓ Why "Maze Builder Pro 3"?
Maze Builder Pro 3 saves you weeks of development by generating optimized, multi-level mazes with ladders, AI-ready NavMesh, object spawning, and prefab saving in seconds. Level up your game design productivity today!
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅Universal
- ✅High-Definition
For a list of features, see Technical Details
Price $25.00
Advanced Sci-Fi Hologram Shader Pack – Realistic Glow, Distortion & VFX Effects by Despair
- 📦 Files Included:
1x Main Shader (AdvancedHologram.shader)
1x Example Material
1x Demo Scene
1x ReadMe & Documentation - 🔄 Customizable Parameters:
Glow Intensity
Flicker Speed
RGB Split Distance
Scanline Frequency
Hologram Color Tint
Noise Amount
Depth Fade Control - 📱 Mobile Compatible: Yes, with performance-friendly settings
Bring your sci-fi scenes to life with the Advanced Sci-Fi Hologram Shader Pack – a powerful and flexible shader solution built for Unity. Whether you're rendering a futuristic projection, a cyberpunk terminal, or a high-tech holographic character, this shader pack gives you everything you need to create stunning, customizable effects with minimal setup.
🟧 Why choose Advanced Sci-Fi Hologram Shader Pack?
- 🔬 Next-level detail: Adds depth and realism to any sci-fi scene
- 🧩 Plug-and-play: Minimal setup, works instantly with your materials
- 🖌️ Highly customizable: Full control over every holographic parameter
- 🧪 Developer-friendly: Well-documented and clean codebase
- 🚀 Versatile use cases: From characters and UI to environment props
- 🎮 Optimized: Works well on PC and mobile platforms
Supported Render Pipelines:
- ✅ Standard/Built-In
- ❌ Universal
- ❌ Hdrp
For a list of features, see Technical Details
Price $15.00
Maze Builder Pro 2 – Advanced Procedural Maze Generator with NavMesh & Spawning by Despair
- 🧱 Procedural Maze Generation – Generates unique mazes using Recursive Backtracker or Prim’s Algorithm with customizable size and cell dimensions.
- 🧭 Start & End Point Logic – Supports manual or randomized start/end cell placement.
- 🏗️ Wall & Floor Prefab System – Uses custom or auto-generated prefabs for walls and floors.
- 🎲 Seed-Based Randomness – Deterministic generation with optional random seed support.
- 👤 Player Spawning – Automatically spawns the player at the defined start cell.
- 🎁 Random Object Spawning – Dynamically places random prefabs across the maze, avoiding the start and end cells.
- 🌐 NavMesh Integration – Fully baked NavMesh support for AI navigation out of the box.
- 🧱 Individual Wall Logic – Each cell tracks wall presence (top, bottom, left, right) independently.
- 🔁 Runtime Generation – Mazes can be generated automatically on game start or manually via script.
- 📦 Self-Contained Maze Object – Entire maze hierarchy is grouped under a parent GameObject.
- 🔄 Automatic Cleanup – Old maze instances are removed before new generation.
- ❌ Collider Handling – Custom collider setup ensures NavMesh compatibility (no unwanted collisions).
- 📏 Cell Scaling – Cell size directly affects spacing, wall/floor scaling, and positioning.
- 🧠 Multiple Generation Algorithms – Choose between Recursive Backtracker or Prim's Algorithm for different maze layouts and design goals.
- 🌀 Extra Wall Removal – Adds controlled loops and branching paths with adjustable randomness.
- 🎨 Material Set System – Assign multiple material sets to add visual variety per corridor or cell.
- 🤖 AI Spawning System – Spawn enemies or NPCs at random positions using AI-prefab support.
- 🚪 End Object Placement – Automatically spawn an object (e.g. portal, goal) at the maze’s end cell.
- 🧲 Wall-Mounted Object Spawning – Attach torches, traps, or signs directly to maze walls with probability and offset controls.
- 🧹 Temp Prefab Management – Automatically creates and removes temporary fallback prefabs for walls/floors when none are assigned.
- 🛠️ Editor-Friendly Inspector – Organized headers, tooltips, and intuitive layout for faster configuration.
✨ Maze Builder Pro 2 – Advanced Procedural Maze Generator
Create endless, intelligently generated 3D mazes with full runtime control.
Maze Builder Pro 2 brings advanced procedural generation, AI-ready NavMesh baking, customizable material sets, and powerful spawning systems perfect for roguelikes, survival, puzzle, and horror games.
Whether you want randomized dungeons, AI arenas, or exploration-based layouts, Maze Builder Pro 2 handles everything dynamically at runtime.
🧠 Why Maze Generator?
Hand-crafting levels takes time. Procedural generation gives your game infinite replayability, fast prototyping, and surprising layouts every playthrough is unique.
Maze Builder Pro 2 offers:
- Instant replay value without repetitive level design
- Intelligent NavMesh-ready mazes for enemy pathfinding
- A plug-and-play system to spawn players, loot, enemies, or wall-mounted props
- Support for multiple algorithms and looped/non-linear paths
→ Build smarter levels, faster.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅Universal
- ✅High-Definition
For a list of features, see Technical Details
Price $20.00
Level Generator Pro 2.0 - Procedural Dungeons, Mazes, NavMesh & Object Spawning by Despair
🔷 MAZE:
- 🧱 Procedural Maze Generation – Generates unique mazes using Recursive Backtracker or Prim’s Algorithm with customizable size and cell dimensions.
- 🧭 Start & End Point Logic – Supports manual or randomized start/end cell placement.
- 🏗️ Wall & Floor Prefab System – Uses custom or auto-generated prefabs for walls and floors.
- 🎲 Seed-Based Randomness – Deterministic generation with optional random seed support.
- 👤 Player Spawning – Automatically spawns the player at the defined start cell.
- 🎁 Random Object Spawning – Dynamically places random prefabs across the maze, avoiding the start and end cells.
- 🌐 NavMesh Integration – Fully baked NavMesh support for AI navigation out of the box.
- 🧱 Individual Wall Logic – Each cell tracks wall presence (top, bottom, left, right) independently.
- 🔁 Runtime Generation – Mazes can be generated automatically on game start or manually via script.
- 📦 Self-Contained Maze Object – Entire maze hierarchy is grouped under a parent GameObject.
- 🔄 Automatic Cleanup – Old maze instances are removed before new generation.
- ❌ Collider Handling – Custom collider setup ensures NavMesh compatibility (no unwanted collisions).
- 📏 Cell Scaling – Cell size directly affects spacing, wall/floor scaling, and positioning.
- 🧠 Multiple Generation Algorithms – Choose between Recursive Backtracker or Prim's Algorithm for different maze layouts and design goals.
- 🌀 Extra Wall Removal – Adds controlled loops and branching paths with adjustable randomness.
- 🎨 Material Set System – Assign multiple material sets to add visual variety per corridor or cell.
- 🤖 AI Spawning System – Spawn enemies or NPCs at random positions using AI-prefab support.
- 🚪 End Object Placement – Automatically spawn an object (e.g. portal, goal) at the maze’s end cell.
- 🧲 Wall-Mounted Object Spawning – Attach torches, traps, or signs directly to maze walls with probability and offset controls.
- 🧹 Temp Prefab Management – Automatically creates and removes temporary fallback prefabs for walls/floors when none are assigned.
- 🛠️ Editor-Friendly Inspector – Organized headers, tooltips, and intuitive layout for faster configuration.
🔶 DUNGEON:
- 🧮 Multi-Level Biome Assignment – Each dungeon level now supports its own biome, with unique materials, lights, enemies and decorations.
- 🧗 Vertical Ladder System – Seamlessly connects levels via ladders, including rung generation and optional custom MonoBehaviour scripts.
- 🌲 Biome-Based Enemy Spawning – Populates rooms with enemies based on per-biome spawn chance and custom enemy prefab pools.
- 🖼️ Wall Decorations – Adds randomized wall-hugging props with offset and rotation control, scaled per-biome.
- 🌌 Roof Mesh Generation – Optionally creates ceilings over rooms using biome-specific materials and seamless tiling.
- 🧟 Enemy Room Logic – Automatically flags rooms as enemy zones and spawns a controlled number of hostile NPCs.
- 🏞️ Biome System Overhaul – Complete biome object per level, with flexible spawn weight, decoration limits, light settings, and enemy rules.
- 🧱 Ladder Room Wall Framing – Auto-generates small framing walls around ladder shafts for clean vertical connections.
- 🪔 Per-Room Lighting System – Procedurally spawns point lights in rooms with randomized intensity, range and biome-defined chance.
- 🧩 Fully Modular Structure – Each generation phase (rooms, corridors, stairs, build, decoration, lights, etc.) modularized for expansion.
- 🧮 Procedural Room Generation – Randomly creates non-overlapping rooms with customizable size ranges.
- 🛣️ Corridor Carving – Automatically connects rooms via L-shaped hallways.
- 🧩 Optimized Floor Meshing – Combines adjacent tiles into large quad planes to reduce draw calls.
- 🧱 Smart Wall Placement – Detects edges and generates directional wall segments with proper UV scaling.
- 💡 Dynamic Lighting – Randomly adds light sources to rooms based on a configurable chance.
- 🪑 Room Decorations – Places random decorative prefabs in each room using defined spawn limits.
- 🎮 Player Spawn System – Instantiates player prefab in the start room or uses a fallback capsule.
- 🧭 NavMesh Baking – Optionally generates a Unity NavMesh for AI pathfinding over all walkable surfaces.
- 🖼️ Material Control – Separate materials and texture scaling for floor and wall meshes.
- ⚙️ Auto Setup – Runs generation on Start() for quick testing and prototyping.
🧩 Level Generator Pro 2.0 – Procedural Dungeons, Mazes & Biomes
Create dynamic, replayable levels in seconds! Level Generator Pro 2.0 generates advanced procedural dungeons, multi-level mazes, and biomes with full NavMesh support, lighting, decorations, enemies, and flexible player/object spawning. Perfect for roguelikes, RPGs, puzzle, or exploration games.
✨ Why Level Generator?
Hand-made levels take days to design. With Level Generator Pro, build unlimited unique layouts instantly boosting prototyping, replayability, and production speed.
⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds, no coding required!
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal
- ✅ High-Definition
For a list of features, see Technical Details.
Price $30.00
Interactive Water FX - URP by Despair
- 🌊 Wave Simulation: Dynamic wave height and frequency adjustments allow realistic motion across surfaces.
- 🌟 Fresnel Reflection and Refraction: Real-time fresnel effects create smooth transitions between reflection and refraction for a realistic water appearance.
- 💧 Foam Generation: Edge-based foam effects with customizable distance, color, and noise thresholds.
- 🌀 Distortion Mapping: Depth-based distortion combined with noise textures to simulate water turbulence and interaction.
- 🎨 Customizable Tinting: Adjustable refraction tint, blue tint level, and metallic smoothness for unique stylistic control.
- 🖼️ GrabPass Integration: Captures and distorts the background scene for realistic transparency and distortion effects.
- 🔄 Scrolling Textures: Noise and distortion textures are animated to mimic flowing water.
- 🌈 Shader Flexibility: Fully customizable through material properties, supporting a range of water types, from calm lakes to dynamic oceans.
- 🌫️ Underwater Fog Effect: Detects the player using a specified tag and applies visual effects accordingly.
- 🛶 Floating Object System:
- Submersion-based Buoyancy: Calculates upward force proportional to the submerged depth of an object.
- Dynamic Wave Interaction: Integrates with shader-based wave properties (_WaveHeight, _WaveFrequency, _WaveSpeed) to match water motion.
- Drag Forces: Applies linear and angular drag for realistic movement in water.
- Versatile Setup: Designed to work with Unity’s physics system, requiring only a Rigidbody and a reference water plane.
Interactive Water FX offers a flexible solution for creating dynamic water effects. Ideal for serene lakes or turbulent oceans, it combines visual realism with artistic freedom. Easy to use and customize, it’s perfect for any project requiring interactive water visuals.
Supported Render Pipelines:
❌ Standard/Built-In
✅ Universal
❌ Hdrp
For a list of features, see Technical Details
Price $15.00
Ultimate Shader Collection - URP by Despair
🔥 Advanced Dissolve Shader
- Dissolve Effect: Directional control (_DissolveDirection), noise-based dissolution (_NoiseTex), adjustable threshold (_DissolveAmount).
- Glowing Edge: Customizable edge color (_EdgeColor), width (_EdgeWidth), and intensity (_GlowIntensity).
- Lighting: Diffuse + ambient lighting with gamma correction.
👾 Hologram Shader
- Glitch Effects: Vertex distortion, RGB splitting, block noise (_GlitchIntensity, _GlitchSpeed).
- Scan Lines: Animated scanlines with speed (_ScanSpeed) and tiling (_ScanTiling).
- Rim Light: Fresnel effect with adjustable power (_RimPower).
- Distortion: UV noise-based distortion (_Distortion).
🌐 HologramShader 2. Shader
- Glitch: Vertex displacement (_GlitchIntensity).Enhanced Features: Rim/Fresnel: Customizable rim color/power (_RimPower). Scanlines: Position-dependent scanlines (_ScanTiling, _ScanSpeed). Alpha Flicker: Noise-driven transparency flickering (_FlickerTex, _FlickerSpeed).
🖍️ Outline Shader
- Dynamic Outline: Adjustable width (_OutlineWidth), color (_OutlineColor), and toggle (_ShowOutline).
- PBR Support: Metallic/smoothness maps, normal mapping, emission control (_EnableEmission).
🎮 PixelArtShader Shader
- Pixelation: Fixed pixel size (_PixelSize).
- Color Quantization: Limited color palette (_ColorCount).
- Retro Effects: Scanlines (_ScanlineIntensity), vignette (_VignetteIntensity).
🎨 3 Toon Shader
- Rim Glow: Edge glow (_EdgeGlow, _RimPower).Cel-Shading: Stepped Lighting: Banded shadows (_ToonSteps). Specular Highlights: Shininess control (_Shininess).
- Outline Pass: Distance-based thickness (_OutlineThickness), toggleable (_ShowOutline).
🌊 ToonWater Shader
- Wave Simulation: Animated sine/cosine waves (_WaveFlowSpeed, _WaveAmplitude).
- Foam & Depth: Dynamic foam based on depth (_MaxFoamDistance), noise-driven cutoff (_NoiseCutoffThreshold).
- Shore Blending: Smooth transition between water/shore colors (_ShorelineBlend).
🕸️ Wireframe Shader
- Customizable Wireframe Rendering: Adjustable thickness (_WireThickness) with optional screen-relative scaling (_ScreenRelative).
- Smooth Edges & Anti-Aliasing: Fine-tune wire smoothing (_WireSmoothing) for clean, crisp lines.
- Dynamic Pulse Effect: Wireframe thickness pulsates over time with adjustable speed (_PulseSpeed) and intensity (_PulseStrength).
- Custom Edge Coloring: Define wireframe color (_EdgeColor) with full alpha support.
- Quadification Option: Toggle (_Quadify) to modify topology for a more structured wireframe appearance.
- Transparency Support: Renders as a transparent shader with proper blending for seamless integration.
🎯 Advanced Outline System
- A fully customizable object highlighting system with raycast detection.
🎮 Player Controller System
- ⚡ Energy System: Manage stamina or other resources during gameplay.
- 👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.
- 🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”
🌊 Water Bob System
- Simulates water bobbing and rotational effects for floating objects with customizable frequency and amplitude.
Take your game or project to the next level with the Ultimate Shader Collection! This powerful pack includes 10+ high-quality shaders, designed for stunning visual effects, realism, and artistic expression. Whether you need realistic materials, mesmerizing effects, or stylized visuals, this collection has everything to enhance your scenes effortlessly.
The wireframe shader for this asset is only supported on Windows and does not work on WebGL or macOS.
🔥 10+ unique shaders for realistic and artistic styles
🚀 Optimized for performance across all platforms
🎨 Easy-to-use customization for perfect visual tuning
🔧 Plug & Play compatibility with any Unity project
Supported Render Pipelines:
- ❌ Standard/Built-In
- ✅ Universal
- ❌ Hdrp
For a list of features, see Technical Details
Price $20.00