Air Pipes Vents Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 42 (Base color, AO, Height, Metallic, Normal Roughness)
18 Materials
6 color variations
UV mapping: Yes
Total Pack
Polygons: 12784
Vertex: 12035
Number of meshes/prefabs: 20
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Air Pipes Vents V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $6.99
Crab - Coconut Crab - Mantis Shrimp - Sea Turtle - Nautilus - #70 by ExistenceStudios
Demonstration YouTube - SHOWCASE
Number of textures - 80
Texture dimensions - 4096x4096
Polygon count -
Total Count - 170 772 Tris | 89 472 Points
CoconutCrab - 39 482 Tris | 19 956 Points
RedCrab - 54 770 Tris | 27 643 Points
MantisShrimp - 54 568 Tris | 30 486 Points
Nautilus Pompilius - 12 740 Tris | 6 759 Points
Sea Turtle - 9 212 Tris | 4 628 Points
Number of meshes/prefabs - 12/17
Rigging - Yes (rig is issued personally at your request)
Animation count - 80
Animation type list - In-Place/RootMotion
UV mapping: Yes
Types of materials and texture maps - PBR
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration YouTube - SHOWCASE
Demo Scene is not include in Asset!
Features:
- (5 Realistic Marine Creature in 1 Pack): Battle Claws, Mystic Shells, and Guardians of the Reef.
- Custom Animations 80x: Includes combat and basic actions.
- Custom Player Controller: Ready to use with our animations.
- Enhanced Input System: Replacing the legacy input configuration.
- Control Rig & IK: Fully rigged for Cinema 4D
- Master Materials Support: Easily customizable materials and material instances.
- Unity: Fully configured project with our animations.
- SRP, URP, HDRP Support: Ready for all Unity pipelines.
- DCC Packages: Preconfigured scenes for Blender, Maya, 3ds Max, and Cinema 4D.
- PBR Materials, 4K Textures.
- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Separate Link on each asset (FIXED 30% SALE):
Coconut Crab - Link
Nautilus Pompilius - Link
Royal Crab - Link
Mantis Shrimp - Link
Sea Turtle - Link
Technical Info:
- Version UnrealEngine - 5.1 and higher support (If you need UE4, to write us)
- Version Unity - 2019, 2021, 6000 and higher
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Total Count - 170 772 Tris | 89 472 Points
- CoconutCrab - 39 482 Tris | 19 956 Points
- RedCrab - 54 770 Tris | 27 643 Points
- MantisShrimp - 54 568 Tris | 30 486 Points
- Nautilus Pompilius - 12 740 Tris | 6 759 Points
- Sea Turtle - 9 212 Tris | 4 628 Points
Control Settings (Unreal Engine 5.1 and higher):
- W, A, S, D - Move
- E/Q - Up/Down
- Shift - Speed
- Scroll Wheel - Turn
- LBC - Attack
- RBC – Attack or GetDamage
- MBC - Attack or Dead
- R - Dead
- Space – To Land / Out Land
AnimationsPack consists of custom x80 animations:
- attack, climb_loop, climb_transition, death, death_loop, dodge, get_hit, idle, jump, run_RLBF, walk_RLBF, swimming, swim_idle, fast, turbo, start, end, turn_RL
Overview
🌊 Marine Creatures Pack Part 1 - Stylized 3D Ocean Life
Discover the Marine Creatures Pack Part 1, a unique collection of stylized and realistic underwater animals. This 3D set includes five fully rigged, animated models: Red Crab, Coconut Crab, Mantis Shrimp, Sea Turtle, and Nautilus Pompilius. Each creature is perfect for games, aquariums, digital art, or nature projects. Designed with care, these marine animals show the power, beauty, and mystery of the ocean.
🦀 Red Crab - King of the Beach
This strong crab has a bright red shell and big claws. It walks along the reef like a real beast. Inspired by coastal life and seafood culture, this king of the shore fits right into any saltwater scene. With realistic movement and animation, it brings the energy of a true underwater hunter. It's a perfect fit for beach games, fishing levels, or a spooky horror party with a sea twist.
🦐 Coconut Crab - The Coastal Robber
The coconut crab is a land and marine crustacean, known as a robber and thief of the tropical coast. It uses powerful claws to crack coconuts and hunt small animals near the reef and coral areas. With its armored shell and huge size, it's both a predator and a strange monster in the ecosystem. This hunter adds a unique mix of land and sea life to your aqua adventure.
🌈 Mantis Shrimp - Rainbow Warrior
The mantis shrimp (Odontodactylus scyllarus) is a small but mighty crustacean. With rainbow colors and peacock shine, it is fast and deadly. Its powerful claws strike like a hammer to break shells of crabs, prawns, and even lobsters. Found in saltwater, this predator is a true enemy in the underwater world. Add it to your aquarium, and watch this colorful beast in action.
🐢 Sea Turtle - Eco Creature of the Reef
The sea turtle is a graceful reptile and amphibia, living in the saltwater world. With a strong plastron, soft animation, and wise look, this animal moves through the ocean like a peaceful warrior. It protects the reef like a guardian. The shell is a blueprint of nature’s design and a symbol of wildlife and eco balance. A perfect fit for nature games or ocean stories.
Successful development to you!
Price $199.90
ScriptableObjects Paddle Ball project by Unity Technologies
We recommend that you open a new empty project to view this sample project because it imports assets into the root/Assets folder. Note the project uses a bootloader script, meaning you want to load the Bootloader_Scene scene.
The project runs in Unity 6.1 or newer versions.
In the Paddle Ball sample project you will find examples of how ScriptableObjects can help you create components that are testable and scalable, while still being designer-friendly. Although the gameplay we demonstrate could be built in a simpler way, the purpose here is to show ScriptableObjects in action in a well-known, popular type of game. In most cases, the code examples favor clarity over conciseness as an educational project.
It’s intended to be explored together with the free e-book, Create modular game architecture in Unity with ScriptableObjects.
Getting Started with the project
There are two parts to the project:
- The code examples of design patterns that show how ScriptableObjects can solve recurring problems in Unity development
- The mini games that show how to put these patterns together into small working applications
To start the project open the Bootloader_Scene scene. Make sure to Read the six mini-guides listed below to understand the implementations in the demo.
Design Patterns
The design patterns using ScriptableObjects that are included in the project are:
- Data containers: How to store static data for use at runtime
- Delegate objects: How to encapsulate interchangeable logic into its own ScriptableObject
- Event channels: How to help your objects communicate
- Enums: How to use a ScriptableObject instead of a traditional enum for better comparison operations
- Runtime sets: How to store frequently accessed objects or components from any scene without the need for a singleton
Mini games
The project includes several variants of a basic paddle and ball game to illustrate how to put these patterns together into functional game systems:
- Classic: Shows a basic implementation of ScriptableObjects in a classic paddle and ball game
- Hockey: Shows how to define custom wall positions using serialized text
- Foosball: Shows how to use a prefab definition for the level walls
Read the six-part guide with the demo
These six articles will provide you with a full understanding of what's shown in the demo:
- Separate game data and logic with ScriptableObjects
- Use ScriptableObject-based enums in your Unity project
- Use ScriptableObjects as delegate objects
- Use ScriptableObjects as event channels in game code
- How to use a ScriptableObject-based runtime set
For additional examples of what is possible with ScriptableObjects, please see the following:
- “Overthrowing the MonoBehaviour Tyranny in a Glorious ScriptableObject Revolution”
- “Game Architecture with ScriptableObjects”
Learn more advanced coding best practices in Unity
The ScriptableObjects e-book is the third in our series of advanced guides for Unity developers. Each guide, authored by experienced programmers, provides best practices for specific topics that are important to development teams.
Create a C# style guide: Write cleaner code that scales guides teams in developing a style guide to help unify their approach for creating a more cohesive codebase.
Level up your code with design patterns and SOLID highlights best practices for using the SOLID principles and common programming patterns to create scalable game code architecture in your Unity project.
Price $0.00
5 Games Collection Bundle by Indian Ocean Assets
🎮 5 Games Collection Bundle – Templates by Indian Ocean Assets 🎮
Jumpstart your game dev journey with this powerful 5-in-1 Unity asset pack!
Fully game-ready, easy to customize, and perfect for rapid prototyping or full releases.
"5 Games Collection Bundle" includes 5 game templates. After purchasing this bundle, visit each link below and claim the assets for free via upgrade:
◼ Includes 5 Complete Game Templates ◼
Each template is modular, optimized, and beginner-friendly — ideal for solo devs, game jam entries, or starting your next mobile hit.
◼ Key Features ◼
👷♂️ Dedicated Discord support
📑 Clean project structure & codebase
📦 Lightweight, mobile-ready assets
🧰 Fully customizable gameplay systems
🎮 Plug-and-play mechanics ready to launch
🌐 Android, iOS, WebGL, and Desktop support
◼ Perfect For ◼
✅ Rapid Prototyping
✅ Game Jams & Hyper-Casual Experiments
✅ Mobile Game Studios & Indie Devs
✅ Learning Unity Through Complete Examples
◼ Contact & Support ◼
📧 Email: indianoceanassets@gmail.com
💀 Start Building Instantly with 5 Game Templates in One!
Price $300.00
TileFusion by HDharder Creations
✅ Key Features:
- 🎯 Instant Tile Preview: Drag your tileset into the tool and instantly see the full grid layout, ready to edit or export.
- ✂️ Smart Slicing: Automatically slices your image into a tile grid, even if the dimensions aren’t a perfect match — adds transparent padding where needed.
- ⚙️ Custom Grid Size: Easily adjust the grid size (both X and Y) with live preview updates.
- 🔁 Auto-Advance Mode: Automatically move to the next tile when placing — supports directional modifiers with Shift and Ctrl.
- 🧩 Multiple Tile Sizes: Quickly switch between 64x64, 32x32, 16x16, and 8x8 resolutions.
- 💡 User-Friendly UI: Clear layout with separate panels for preview, configuration, and export.
- 📤 One-Click Export: Combine your arranged tiles into a single texture and export it instantly.
- ♻️ Non-Destructive Workflow: Test, adjust, and reapply changes without modifying your original image.
🚀 Why Choose SnapTile?
If you're tired of tedious slicing and want a faster, more visual way to handle tilesets, TileFusion is the tool for you. It’s perfect for pixel artists, level designers, or anyone working with grid-based images. It removes guesswork and lets you focus on the creative part.
📦 Ideal For:
- Game developers working with Unity 2D, Godot, RPG Maker, etc.
- Pixel art creators who want clean slicing and tile previews.
- Level designers needing fast grid manipulation and export tools.
Price $20.00
Fantasy Crystals - 2D Magic Gem Pack by Coriander Games
Format: PNG
Resolution: 512*512 (each)
Background: Transparent
Animated: No
File count: 57 PNG files (Different colors for each of the 6 crystals)
Style: Stylized / Fantasy
Usage: UI Icons, Inventory Items, Collectables, Visual FX, fantasy RPGs, puzzle games, reward icons, magic items
Compatibility: Unity, Unreal, Godot, Gdevelop, etc.
Layers: Not layered (Flat images)
Additional: pixel based
This 2D crystal pack contains a collection of beautifully designed gemstones in unique shapes and vivid colors, each gem is carefully crafted to bring a magical, elegant feel to your game world.
Perfect for use in fantasy RPGs, puzzle games, collectible systems, reward icons, magic items or UI elements.
The assets come in high details, stylized and ready to drop into your project - no extra cleanup required.
Includes:
- 6 unique crystal designs
- Many different colors for each crystals (Red-Green-Yellow-Mint-Black-Paige-Fuchsia-Orange-Purple-Turquoise)
- PNG format with transparent background
- Stylized hand-crafted look
- High-resolution (512*512)
- Optimized for all game engines
Price $4.99
Horror Costume Collection Pack by GACHKOVSKYY
- Rigged: (Yes) - humanoid skeleton
- Animated: (No)
- Number of Animations:
- All - 0
- Number of characters: 6
- Vertex / Faces counts of characters:
- Killer Cow - 6674 / 6668
- Deadly Duck - 7692 / 7640
- Ferocious Bear - 6733 / 6704
- Slay Swine - 7178 / 8061
- Rage Rex - 8972 / 8964
- Hunter Hare - 8541 / 8582
- Number of Materials and Material Instances:
- All - 2 each
- Number of Textures:
- All - 6 each
- Texture Resolutions:
- All - 4K .png each
NOTE
- By purchasing the set, you save 38% compared to buying items individually.
- All models are built on a humanoid skeleton, making them compatible with your animations, Mixamo, and more.
- This pack consists of 6 characters.
- All characters have 2 skins each.
- in blood
- without blood
- You can follow the links below to visit the asset pages, view more images, and read detailed descriptions of each model.
Characters:
Price $149.99
Gesture Manager by Goliks Games
Gestures Included
- Tap
- Long Tap
- Double Tap
- Press
- Double Press
- Swipe (with direction detection)
- Pan
- Double Pan
- Pinch (zoom)
- Rotation
Integration
- Just drop the GestureManager prefab into your scene — you're ready to go
- No scripting needed for configuration
- Optional: Add UIGestureManager if you want to visualize touch points
Compatibility
- Unity 2018 and above
- Supports Mouse, Touch, and both Old & New Input System
✅ WebGL
✅ Android
✅ iOS
✅ Windows
✅ macOS
GestureManager is the ultimate plug & play solution for gesture detection – As easy as it gets. Just drop it into your scene and instantly access gestures like Swipe, Tap, Pinch, Rotate, Press and more — both on mobile devices and in the Unity Editor using mouse and keyboard, and both old or new Input System.
Designed for developers who want to skip the overhead and get straight to the action.
Read the gesture's data with 1 line of code.
Key features
- Zero setup: Drag the prefab in, you're ready to go
- Instant access to data: One line of code gets you gesture info
- No code required for configuration
- Supports both Unity Input Systems (old and new)
- Supports both touch and mouse input
- See gesture positions visually (optional UI helper included)
- Editor-compatible: Test gestures without building to device
- (positions, deltas, speed, angles, tap timing, and more) Highly readable gesture structure with rich data
Supported Gestures
- Swipe (with direction detection)
- Tap / Double Tap / Long Tap / Press / Double Press
- Pinch (with distances in pixels and inches)
- Rotation
- Pan / Double Pan
Additional Utilities
- Check if any touch is over UI
- Get touch positions or count
- Customize gesture settings in code or Inspector
Price $6.99
Simple Character Controller by Digital World Studio
Technical detalies
Ideal for:
🎮 Indie developers, Unity students and teachers
🏃♂️ Creating FPS/TPS characters
📦 Use as a basis for customization
📥 Download now and integrate into your project!
Contacts:
Gmail - digitalworld.itschool@gmail.com
Linktree - https://linktr.ee/DigitalWorldStudio
Features:
✅ Dual perspective – Instantly switch between first and third person views.
✅ Smooth controls – Precise and fluid movement, jumping, and mouse-based camera control.
✅ CharacterController-based – Lightweight and efficient without using Rigidbody. ✅ Easy customization – Adjustable speed, jump force, gravity, and camera sensitivity.
✅ Example scene – Pre-configured scene included to demonstrate all features quickly.
Price $4.99
Survival Food Pack – Low Poly Assets by MyUniverse Studio
- Total Unique Models: 40+
- Average Poly Count: 150 – 800 tris per model
- Texture Dimensions: 512px and 1K (where needed)
- Texture Maps: Color palette-based materials only (no normal or roughness maps)
- Includes:
Fresh, dried, and cooked food variations
Meat, fish, nuts, fruits, bread, and vegetables
Water skins, storage baskets, and hanging food props - File Format: Clean FBX with correct pivot and scale
- Prefabs: All models and variations are provided as Unity prefabs (under “Prefabs” folder)
- Compatibility: Optimized for Unity (URP & built-in supported)
- Style: Stylized, low poly, suitable for mobile and lightweight projects
- Use Case: Survival, sandbox, RPG, and crafting systems
This pack includes a collection of low poly food props for survival, sandbox, and RPG projects. The assets are optimized and stylized, featuring fresh, dried, and cooked food models like meats, fish, fruits, vegetables, and bread. It also includes storage baskets, water skins, and hanging food. All assets are cleanly organized, fully compatible with Unity, and easy to integrate into game environments. Prefabs are included for all models.
Price $7.00
Elven Warriors – Sidekick Modular Characters by Synty by Synty Studios
📦 Pack Content
- 119 Elven Warrior parts
- 35 Sidekick elf species base parts
- Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
🤖 Technical Info
- Compatible with Unity 2021.3.36f1 and later, including Unity 6.
- URP and BIRP render pipelines are supported.
- Visit the Sidekicks changelog.
Synty Studios presents: Elven Warriors – Sidekick Modular Characters
This Sidekick content pack puts a court of Elven Warriors into your character creation enclave. Call forth the blades and bows of ancient elven champions with over 100 parts including ceremonial helms, radiant hairstyles, ornate accessories, woodland creatures, and more.
With this pack, you can create a wide variety of customised elven warrior characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 100+ modular, rigged Elven Warrior parts (helms, hair, accessories and more)
- 35 modular, rigged elf base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Apocalypse Outlaws – Sidekick Modular Characters by Synty by Synty Studios
📦 Pack Content
- 330 Apocalypse Outlaw parts
- 90+ Sidekick human species base parts
- Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
🤖 Technical Info
- Compatible with Unity 2021.3.36f1 and later, including Unity 6.
- URP and BIRP render pipelines are supported.
- Visit the Sidekicks changelog.
Synty Studios presents: Apocalypse Outlaws – Sidekick Modular Characters
This Sidekick content pack puts a faction of ruthless Apocalyptic Outlaws into your character creation arsenal! Gear up for battle with 300+ character parts including helmets, masks, weapons, and more, designed to deliver the rebellious renegades your project needs.
With this pack, you can create a wide variety of customised Apocalyptic Outlaw characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 300+ modular, rigged Apocalypse Outlaw parts (armour, hair, gear and more)
- 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Fantasy Skeletons – Sidekick Modular Characters by Synty by Synty Studios
📦 Pack Content
- 106 Fantasy Skeleton parts
- 17 Sidekick skeleton species base parts
- Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (Left/Right) - Frown, Raise, Inner Down, Inner Up, Outer Down Outer Up
- Eyes (Left/Right) - Up, Down, Left, Right, Blink, Squint, Wide
- Nose - Sneer Left, Sneer Right
🤖 Technical Info
- Compatible with Unity 2021.3.36f1 and later, including Unity 6.
- URP and BIRP render pipelines are supported.
- Visit the Sidekicks changelog.
Synty Studios presents: Fantasy Skeletons – Sidekick Modular Characters
This Sidekick content pack puts a sepulchre of sinister Fantasy Skeletons into your character creation ossuary! Open the crypt and release cursed skeletons in to your phantasmal world with 100+ new parts including pauldrons, gauntlets, greaves, chest-plates, helms, skeletal parts and more.
With this pack, you can create a wide variety of customised fantasy skeleton characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 100+ modular, rigged Fantasy Skeleton parts (armour, helmets, gear and more)
- 17 modular, rigged skeleton base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Goblin Fighters – Sidekick Modular Characters by Synty by Synty Studios
📦 Pack Content
- 330 Goblin Fighter parts
- 97 Sidekick goblin species base parts
- Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
🤖 Technical Info
- Compatible with Unity 2021.3.36f1 and later, including Unity 6.
- URP and BIRP render pipelines are supported.
- Visit the Sidekicks changelog.
Synty Studios presents: Goblin Fighters – Sidekick Modular Characters
This Sidekick content pack puts a horde of savage Goblin Fighters into your character creation arsenal! Gear up for battle with 300+ character parts including helmets, weapons, armour, and more, designed to deliver the ruthless fighters your project needs.
With this pack, you can create a wide variety of customised Goblin Fighter characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 300+ modular, rigged Goblin Fighter parts (armour, hair, gear and more)
- 90+ modular, rigged goblin base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty's goblin ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Sci-Fi Soldiers – Sidekick Modular Characters by Synty by Synty Studios
📦 Pack Content
- 330 Sci-Fi Soldier parts
- 90+ Sidekick human species base parts
- Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
🤖 Technical Info
- Compatible with Unity 2021.3.36f1 and later, including Unity 6.
- URP and BIRP render pipelines are supported.
- Visit the Sidekicks changelog.
Synty Studios presents: Sci-Fi Soldiers – Sidekick Modular Characters
This Sidekick content pack puts a squad of elite Sci-Fi Soldiers into your character creation arsenal! Gear up for battle with 300+ character parts including helmets, armour, weapons, and more, designed to deliver the synthetic agents your project needs.
With this pack, you can create a wide variety of customised sci-fi soldier characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 300+ modular, rigged Sci-Fi Soldier parts (helmets, hair, gear and more)
- 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Pirate Captains – Sidekick Modular Characters by Synty by Synty Studios
📦 Pack Content
- 330 Pirate Captain parts
- 90+ Sidekick human species base parts
- Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
🤖 Technical Info
- Compatible with Unity 2021.3.36f1 and later, including Unity 6.
- URP and BIRP render pipelines are supported.
- Visit the Sidekicks changelog.
Synty Studios presents: Pirate Captains – Sidekick Modular Characters
This Sidekick content pack puts a crew of merciless Pirate Captains into your character creation arsenal! Gear up for battle with 300+ character parts including hats, hooks, weapons, and more, designed to deliver the swaggering swashbucklers your project needs.
With this pack, you can create a wide variety of customised pirate captain characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 300+ modular, rigged Pirate Captain parts (hats, hair, gear and more)
- 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Frank FS4 - Fighting Set 4 by Frank climax
It is made based on Humanoid, and It provides 2 meshes.
A general mesh and a mesh for checking Root Motion
Please download the file from the link below to check if it is suitable for your project. Only Anim FBX is provided.
Please refer to the link below for the motion list. It is a motion and frame list.
397 kickboxing and taekwondo motions, all newly created without reuse.
It contains motions suitable for fighting games and action games, and I tried to create good poses with a martial arts feel.
I captured the entire motion as a preview, so please watch the provided demo video. I captured everything at 120FPS and made it into a 60FPS video.
It will be easy to check both the Root Motion and Anim.
Price $65.00
Cartoon Race Track Istanbul by RCC Design
Technical details
Complete track geometry:
Polygons: 1 181 000
Triangles: 1 882 500
Edges: 2 250 000
Vertices: 1 132 000
21 Materials
1 Physical Material
28 Textures (including specular and normal maps) - sizes from 512x512px to
8192x8192px
UV mapping: overlapping
NOTICE: Package contains project with built-in RP setting, but it can be used with URP and HDRP render pipelines. All my racetracks can be used in any RP, you just need to switch the material type.
Track length is 2250 meters, average width 16 meters.
Basic workflow description:
You can assemble a complete racetrack within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners, buildings
* Trees
* Walls and barriers
* Buildings
After placing the pre-built track components you can easily turn off some of them if you
want to customize or optimize your scene.
I have made the grass, road, curbs and pavement as separate meshes. This way you
can add different sound effects when car is driving over them. You can use your scripts
and physics materials to make the grass mesh slippery, sand patches to slow the car
down etc.
Additionally, you can place individual objects to further change the appearance of the
environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* Over 20 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* Different types of walls - short, long, with or without safety fences
* Track crossing bridge
* Orange traffic cone
* 2 types of distance markers
* Start light set and pitlane exit light
* Lamp posts
* 2 types of floodlight poles
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats
* 2 white tents for mechanics or guests
* Safety blocks made of tyres
* 4 RVs
* 7 cars
* 4 trucks.
* Various location specific props and buildings
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to
make a race track. All you have to do is drag prefabs into an empty scene, and you have
a cool looking cartoon track with road, grass, mountains, trees, garages, walls and
everything else you might need. All what's left is to place your vehicle prefab and start
testing.
2. Safety. If you have a scene with track built from separate elements, there is always
possibility to corrupt the scene file, or run into compability issues after upgrading engine. If
you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will
always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track,
it's easy to turn off the elements, and place trees, walls, garages and everything else as
you see fit.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $25.00
Sci-Fi Modular Assets by HS_Studio
Technical details:
Number of Unique Meshes: 78
Collision: Yes, Custom.
Average Tris Count: 1518 (minimum:140 maximum:7476 ).
LODs: Yes.LOD0,LOD1,LOD2
Number of Materials: 75
Number of Textures: 308
Texture Resolutions: 2048px x 2048px and 4096px x 4096px
Texture Format: PNG
uv: non overlabed and has 2 channel
Supported Development Platforms:
Windows: Yes. Mac: Yes. Android: Yes. iOS: Yes.
A wonderful set of High Quality Sci-Fi Modular Asset Pack for your games.
This package Sci-Fi Modular Asset Pack includes:
walll, wall panel, column, floor panel, roof panel, lights, railing, ...
Note : scene used in showcase images is not included in the package.But this scene was created by these very assets.
Price $59.99