TCG Card Game by Teigworld Studios
Core Features
- Customizable stats: Attack, Mana Cost, Effects🃏 Card System
Card types: Monsters, Spells
Rarity tiers: Common, Uncommon, Rare, Epic, Legendary - Deck validation (min/max size)🧩 Deck Building
Deck management (create/delete/edit)
Advanced filtering (type, rarity, search) - Opening animations🎁 Booster System
Configurable pack sizes (5 cards default)
Custom rarity probabilities - Win/loss conditions⚔️ Battle System
Turn-based combat
Environmental battlefield effects
Monster combat and spell casting - Resource management system🔨 Crafting & Disenchanting
Convert cards to resources
Craft new cards from blueprints - Achievement tracking📊 Progression
Player levels and XP
Daily login rewards - Daily Challenge📊 Rewards
Player XP and Rewards - Buy anything📊 Shop System
Booster or resources buy - Show skills📊 BadgeSystem
Earn and collect badges
Technical Specs
- ✅ Platforms: PC, Mac, iOS, Android, WebGL
- 🧩 Dependencies: Unity UI, TextMesh Pro
- 📏 Poly Count: Optimized for mobile (UI only)
- 🧠 Code Architecture: Event-driven, modular design
- Example environments📁 Included Assets:
Complete C# source code (20+ scripts)
UI templates and prefabs
Sample card artwork (placeholders)
Setup Requirements
- Import package into Unity 2021.3+
- Add your card artwork and data
- Configure game parameters via Inspector
- Build and deploy
Why Choose This Package?
This framework eliminates hundreds of hours of development time by providing production-ready CCG systems that have been architectured for scalability and customization. Whether you're creating a quick prototype or a full commercial game, this package provides the perfect foundation for any digital card game project.
Create Your Dream Card Game
This all-in-one framework offers a complete suite of customizable systems for digital collectible card games (CCGs). Designed for Unity, it provides:
- Player progression (XP, levels, resources)Core Gameplay Systems
Deck building with filtering/sorting
Booster pack opening with rarity distribution
Turn-based battles with environmental effects
Card crafting and disenchanting - Deck validation and managementEngagement Features
Daily login rewards and streaks
Achievement system with rewards
Player inventory management - Modular architecture for easy customizationGenre Flexibility
Easily adaptable to fantasy, sci-fi, horror, or original themes
ScriptableObject-driven content system
Key Advantages
- Time-Saving: Implement complex CCG mechanics in hours, not months
- Customizable: Modify all game parameters without coding
- Optimized: Mobile-friendly UI and performance
- Extensible: Add new card types, effects, or game modes easily
Perfect For
- Digital card games
- Deck-building roguelikes
- TCG-inspired RPGs
- Mobile CCG projects
Price $24.99
level design helper by COSMIC GAMES
⚙️ Technical Details
Tools Included
- 🎨 Object Painter – Paint prefabs onto surfaces using brush-based placement
- 🌾 Prefab Scatter – Scatter multiple prefabs with random rotation/scale
- 🔍 Selection Tools – Select by tag, name, or invert selection
- 📏 Grid Snap – Snap objects to grid on all axes
- 🧱 Modular Builder – Chain-spawn modular prefabs in any direction
- ♻️ Object Replacer – Replace selected objects while preserving transform
- ➰ Path Tool – Place prefabs along a linear path drawn in scene view
- 🌡 Heatmap Overlay – Visualize object density across the scene
- 🧪 Debug Tools – Detect overlaps, missing colliders, and NavMesh agents
Features
- Custom toolbar UI with icons
- Scene view handles and visual gizmos
- Layer-based painting & snapping
- Smart prefab spacing via bounds
- Clean Undo support
- Minimal editor overhead (no runtime code)
- Fully commented, clean source code
- Demo scene included
Supported OS
- Windows
- macOS
- Linux
Documentation
Level Design Helper is a modular, editor-only toolkit built to supercharge your Unity level design workflow. From painting and scattering prefabs to snapping, modular building, and visual debugging—this toolset is built for speed, precision, and flexibility.
Perfect for environment artists, designers, and prototypers. Every tool is customizable, extensible, and compatible with any game genre including FPS, RPG, strategy, and open-world games.
Price $15.00
Beach Sand Textures by Pedro Verpha
Four high-quality, tile-ready beach sand materials for fast, realistic terrain creation.
Textures are 2048x2048 PNGs and include AO, Diffuse, Edge, Height, Mask, Normal, and Smoothness maps—ready for PBR in Built-In, URP, or HDRP. Just drag, drop, and paint across paths, slopes, or open snowy ground.
Terrain Layers are included and ready to use.
Price $4.99
Old Deringer Gun by ShubhamArtist
Vintage Deringer pistol for use in your projects.
- FBX file
- Mesh consist of 5578 tris
- PBR material for both Built-in and URP pipeline.
- 2k PNG textures which includes AlbedoTransparancy, MetallicSmoothness and Normal and Emission.
Thanks for downloading. for any feedback or thoughts on this package please letme know on swork.99uk@gmail.com
Price $0.00
DOORS-Project by ANSTUDIO Creative Design
• Designer-first workflow – A guided Setup Wizard and a 10-tab Custom Inspector build complete doors, pivots, knobs, sounds, highlights and events with drag-and-drop only—no coding required.
• Event-channel backbone – ScriptableObject channels (Interaction, Door, Movement & Proximity) broadcast Open/Close/Interact, so UI, animation, AI and audio stay cleanly decoupled.
• Modern Input-System controls – The package ships with a ready-made DoorInputs action map; the default keyboard / game-pad / touch bindings can be remapped at runtime directly in the Inspector, and every door listens to both key and click.
• Pivot system built-in – Scene handles with optional grid-snapping, collider-bounds clamping and 12 one-click presets let you fine-tune any rotation or sliding axis; live edit mode icon appears in the Hierarchy.
• 252+ unique door sounds – A curated library of unique sounds with distinct left-door and right-door, wooden, metal, sliding, creaking and latch clips (44.1 kHz WAV), ready to drop on any door, lever, spike, chest, all gain-matched and trimmed.
• Smart proximity triggers – Configurable trigger volumes can auto-open / auto-close, filter by tag, invoke UnityEvents, and even pause player NavMesh movement while the cursor is over the object.
• Audio-synced animation – Per-door length matching, volume and random pitch settings live under the Sounds tab so latch clicks and swooshes always line-up with motion.DoorEditor
• Rich door interactivity – Lists let you enable/disable components or GameObjects, delay actions and fire UnityEvents when the door opens or closes—perfect for lights, particles or quest logic with zero extra scripts.DoorEditor
• Hierarchy awareness – Custom icons mark “Pivot Adjust Mode” and “Knob Position Edit” right in the Hierarchy window so mistakes are obvious before play-mode.DoorHierarchyIcons
• Door-cycling AI – A lightweight RandomWanderAI agent can stress-test every doorway to validate frame-rate, animations and NavMesh links.RandomWanderAI
• NavMesh-aware – Tick one checkbox to disable an existing NavMesh Obstacle while a door moves and re-enable it when closed—no rebake, no extra scripts.DoorEditor
• Visual highlights – Material-swap or brightness pulse effects give clear interaction cues in Built-in, URP and HDRP, configurable per-door.
• Real-life measured assets – Doors are modelled in metric scale, unwrapped and ready for textures—ideal for top-down, RPG and even first-person projects.
Package contents
- Full C# source (no DLLs)
- Real-scale door, frame .obj models
- Demo scene with player, triggers, stress-test Ai, top-down camera
- 252 unique door, chest, spikes, latches sounds
- PDF manual & API docs
Requirements
- Unity 6 LTS or newer (Built-in, URP, HDRP)
- Input System package
- TextMeshPro (optional UI prompts)
Tested platforms
- Windows, Linux, Android
- macOS & WebGL scheduled for next validation pass.
Need help or want to suggest features?
DOORS-Project upgrades doors from throw-away scripts to a turnkey gameplay subsystem.
• Designer-first workflow – custom wizards and editors create and tweak everything entirely in custom inspectors—no code needed.
• Event-channel backbone – ScriptableObject channels broadcast open/close/interact so UI, animation, AI and audio stay decoupled.
• Modern Input-System controls – the packaged input map ships with Use / Interact already bound and can be re-mapped at runtime to keyboard, gamepad, mobile touch or joystick directly from the inspector at the touch of a key.
• Pivot system built-in – with custom pivot presets and custom scene handles with optional grid snapping and collider bounds clamping enables fine tune any door.
• Smart proximity triggers – configurable trigger volumes auto-open / close doors, filter by tag, and offer optional close delays; UnityEvents fire on enter and exit so you can hook extra logic.
• Audio-synced animation – match animation length to clip duration with per-door volume and random pitches for perfect latch clicks and swooshes.
• 252+ unique door sounds – A curated library of unique sounds with distinct left-door and right-door, wooden, metal, sliding, creaking and latch clips, ready to drop onto any door, lever, spike, chest.
• Rich door interactivity – per-door lists let you toggle components or GameObjects, delay actions, and fire UnityEvents when the door opens or closes, letting you switch lights, play particles or advance quests without extra scripts.
• Hierarchy awareness – live icons show when a pivot or knob is in edit mode so can spot issues instantly in the Hierarchy.
• Door-cycling AI – if needed a wandering agent can continuously stress-test, opens and closes every doorway so you can visually verify logic, performance and frame-rate stability.
• NavMesh-aware – tick one option to disable an existing NavMeshObstacle while a door moves and re-enable it when closed—no extra baking.
• Visual highlights – material-swap or brightness effects provide clear interaction cues in Built-in, URP and HDRP pipelines.
• Real-life measured assets – real-scaled doors in metric units, unwrapped and ready to drop a texture material.
• Docs & support – usage manual, full API reference, knowledge-base and live Discord channel.
Primarily tuned for isometric / top-down RPGs, yet camera-agnostic enough for first-person scenes.
Doors that just work — drag & drop, tweak, done.
Need help or want to suggest features?
Price $36.00
Medieval Fantasy Music by Roman McGee
Audio file types: WAV, OGG
Sample rate: 44.1 kHz
Bit depth: WAV 16 bit, OGG 192 kbps
Loopable: Yes
Additional: Stereo
Elevate your medieval fantasy game with our game music pack, featuring 12 high quality and expertly crafted loopable tracks designed to enhance a wide variety of environments and situations.
Pack Features
- 12 Seamless Loop Tracks
- Copyright Free
- Available in WAV, and OGG formats
Suitable For:
- Background Ambience
- Battles
- Castles and Fortresses
- Cities, Towns, and Villages
- Dungeons
- Quests and Adventures
License Information:
These tracks are free to use in both commercial and non-commercial games, media, and other projects. Credit is not required, but I would love to hear if you end up using any of the songs in your work.
If you have any questions, please contact me at: romanmcgee@gmail.com
Price $10.00
Minimal 2D Backgrounds Pack by Enchanted Elements
- 231 PNG images
- Resolution: 3840x2160 pixels
- Format: PNG
- Style: Minimal, clean, universal
- Use: Backgrounds for 2D games and applications
This comprehensive pack includes 231 high-resolution 2D backgrounds (3840x2160 PNG) designed in a minimal and clean style. Whether you're creating a mobile game, platformer, visual novel, or RPG, these versatile scenes offer a polished and ready-to-use solution.
Categories included:
- City
- Cold
- Cyberpunk
- Desert
- Dreamy
- Dungeon
- Elemental
- Fantasy Forest
- Farm
- Heaven
- Industrial
- Inside Interiors
- Landscapes
- Lava & Heat
- Medieval Village
- Nature
- Pirate
- Post-apocalyptic
- Sci-fi
- Sky
- Weather
Key Features:
- 231 unique backgrounds
- All files in PNG format
- 4K resolution (3840x2160) – suitable for any screen
- Clean, minimal style for easy integration
- Great for 2D games, cutscenes, visual novels, idle games, UI backgrounds, and more
This pack provides a wide range of themes and moods, from peaceful nature and snowy tundras to futuristic sci-fi interiors and fiery lava zones.
Perfect for prototyping or as final assets for your commercial game.
---
-- Other background packs you might be interested in: --
🌟Medieval / Fantasy Backgrounds Pack
🌟2D Battle Arenas - 345 Backgrounds Pack
🌟484 Stylized Fantasy Backgrounds (Mobile + Desktop)
🌟Fantasy Backgrounds Collection - 330 High-Resolution Images
Check our profile Enchanted Elements for more assets, characters, UI, decor and other elements you might like.
---
Please leave a rating and review — your feedback helps us improve future packs!
For support or custom requests, feel free to contact us at: [hi@intec-global.com]
Price $19.99
UH-1C U.S. Army 2 Complex Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 308.684 polys
- 571.669 tris
- 322.755verts
______________________________________
Statistics:
- 131 meshes
- 8 materials
- 39 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: 16
- Animation name : Frames
- Demo : 0-200
- Main_Rotor_Rotate : 220-320
- Main_Rotor_Blurred_Rotate : 320-420
- Blades_Bend_Down : 420-470
- Blades_Bend_Up : 480-530
- Blades_Blurred_Bend_Down : 540-590
- Blades_Blurred_Bend_Up : 600-650
- Tail_Rotor_Rotate : 660-760
- Tail_Rotor_Blurred_Rotate : 760-860
- Door_Pilot_Left : 860-910
- Door_Pilot_Right : 920-970
- Door_Left : 980-1030
- Door_Right : 1040-1090
- Search_Light : 1100-1150
- Navi_Lights_On : 1160-1170
- Search_Light_On : 1170-1180
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-22 Missiles
- BGM-71C Launcher
- Helicopter External Fuel Tank 450L With Mount
- Helicopter Hook C-160
- Machine Gun M134 Ver.2
- Machine Gun M-60D With Helicopter Mount
- SUU-11 Pod With M-134 Minigun
- XM-157 Launcher With 70mm Missile
- XM-158 Launcher With 70mm Missile
- XM-159 Launcher With 70mm Missile
- XM-3 Launcher With 70mm Missile
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
uh-1 uh-1b uh-1c bell iroquois huey helicopter aircraft u.s. army military attack transport utility war combat vietnam air force navy cockpit interior animation animated rig rigged
uh-1,uh-1b,uh-1c,bell,iroquois,huey,helicopter,aircraft,u.s.,army,military,attack,transport,utility,war,combat,vietnam,air,force,navy,cockpit,interior,animation,animated,rig,rigged
Price $99.00
UH-1C U.S. Army 2 Basic Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 302.226 polys
- 560.075 tris
- 316.320verts
______________________________________
Statistics:
- 110 meshes
- 8 materials
- 39 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: 6
- Animation name : Frames
- Demo : 0-200
- Main_Rotor_Rotate : 220-320
- Main_Rotor_Blurred_Rotate : 320-420
- Tail_Rotor_Rotate : 420-520
- Tail_Rotor_Blurred_Rotate : 520-620
- Navi_Lights_On : 620-630
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-22 Missiles
- BGM-71C Launcher
- Helicopter External Fuel Tank 450L With Mount
- Helicopter Hook C-160
- Machine Gun M134 Ver.2
- Machine Gun M-60D With Helicopter Mount
- SUU-11 Pod With M-134 Minigun
- XM-157 Launcher With 70mm Missile
- XM-158 Launcher With 70mm Missile
- XM-159 Launcher With 70mm Missile
- XM-3 Launcher With 70mm Missile
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
uh-1 uh-1b uh-1c bell iroquois huey helicopter aircraft u.s. army military attack transport utility war combat vietnam air force navy cockpit interior animation animated
uh-1,uh-1b,uh-1c,bell,iroquois,huey,helicopter,aircraft,u.s.,army,military,attack,transport,utility,war,combat,vietnam,air,force,navy,cockpit,interior,animation,animated
Price $69.00
UH-1C U.S. Army 2 Static by Pukamakara
Units used: meters
______________________________________
Poly count:
- 293.067 polys
- 543.283 tris
- 307.207verts
______________________________________
Statistics:
- 100 meshes
- 6 materials
- 36 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: No animations
STATIC VERSION
Basic Animation and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-22 Missiles
- BGM-71C Launcher
- Helicopter External Fuel Tank 450L With Mount
- Helicopter Hook C-160
- Machine Gun M134 Ver.2
- Machine Gun M-60D With Helicopter Mount
- SUU-11 Pod With M-134 Minigun
- XM-157 Launcher With 70mm Missile
- XM-158 Launcher With 70mm Missile
- XM-159 Launcher With 70mm Missile
- XM-3 Launcher With 70mm Missile
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
uh-1 uh-1b uh-1c bell iroquois huey helicopter aircraft u.s. army military attack transport utility war combat vietnam air force navy cockpit interior
uh-1,uh-1b,uh-1c,bell,iroquois,huey,helicopter,aircraft,u.s.,army,military,attack,transport,utility,war,combat,vietnam,air,force,navy,cockpit,interior
Price $49.00
UH-1C U.S. Army Complex Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 308.684 polys
- 571.669 tris
- 322.755verts
______________________________________
Statistics:
- 131 meshes
- 8 materials
- 39 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: 16
- Animation name : Frames
- Demo : 0-200
- Main_Rotor_Rotate : 220-320
- Main_Rotor_Blurred_Rotate : 320-420
- Blades_Bend_Down : 420-470
- Blades_Bend_Up : 480-530
- Blades_Blurred_Bend_Down : 540-590
- Blades_Blurred_Bend_Up : 600-650
- Tail_Rotor_Rotate : 660-760
- Tail_Rotor_Blurred_Rotate : 760-860
- Door_Pilot_Left : 860-910
- Door_Pilot_Right : 920-970
- Door_Left : 980-1030
- Door_Right : 1040-1090
- Search_Light : 1100-1150
- Navi_Lights_On : 1160-1170
- Search_Light_On : 1170-1180
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-22 Missiles
- BGM-71C Launcher
- Helicopter External Fuel Tank 450L With Mount
- Helicopter Hook C-160
- Machine Gun M134 Ver.2
- Machine Gun M-60D With Helicopter Mount
- SUU-11 Pod With M-134 Minigun
- XM-157 Launcher With 70mm Missile
- XM-158 Launcher With 70mm Missile
- XM-159 Launcher With 70mm Missile
- XM-3 Launcher With 70mm Missile
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
uh-1 uh-1b uh-1c bell iroquois huey helicopter aircraft u.s. army military attack transport utility war combat vietnam air force navy cockpit interior animation animated rig rigged
uh-1,uh-1b,uh-1c,bell,iroquois,huey,helicopter,aircraft,u.s.,army,military,attack,transport,utility,war,combat,vietnam,air,force,navy,cockpit,interior,animation,animated,rig,rigged
Price $99.00
UH-1C U.S. Army Basic Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 302.226 polys
- 560.075 tris
- 316.320verts
______________________________________
Statistics:
- 110 meshes
- 8 materials
- 39 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: 6
- Animation name : Frames
- Demo : 0-200
- Main_Rotor_Rotate : 220-320
- Main_Rotor_Blurred_Rotate : 320-420
- Tail_Rotor_Rotate : 420-520
- Tail_Rotor_Blurred_Rotate : 520-620
- Navi_Lights_On : 620-630
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-22 Missiles
- BGM-71C Launcher
- Helicopter External Fuel Tank 450L With Mount
- Helicopter Hook C-160
- Machine Gun M134 Ver.2
- Machine Gun M-60D With Helicopter Mount
- SUU-11 Pod With M-134 Minigun
- XM-157 Launcher With 70mm Missile
- XM-158 Launcher With 70mm Missile
- XM-159 Launcher With 70mm Missile
- XM-3 Launcher With 70mm Missile
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
uh-1 uh-1b uh-1c bell iroquois huey helicopter aircraft u.s. army military attack transport utility war combat vietnam air force navy cockpit interior animation animated
uh-1,uh-1b,uh-1c,bell,iroquois,huey,helicopter,aircraft,u.s.,army,military,attack,transport,utility,war,combat,vietnam,air,force,navy,cockpit,interior,animation,animated
Price $69.00
UH-1C Australia RAAF Basic Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 302.226 polys
- 560.075 tris
- 316.320verts
______________________________________
Statistics:
- 110 meshes
- 8 materials
- 39 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: 6
- Animation name : Frames
- Demo : 0-200
- Main_Rotor_Rotate : 220-320
- Main_Rotor_Blurred_Rotate : 320-420
- Tail_Rotor_Rotate : 420-520
- Tail_Rotor_Blurred_Rotate : 520-620
- Navi_Lights_On : 620-630
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-22 Missiles
- BGM-71C Launcher
- Helicopter External Fuel Tank 450L With Mount
- Helicopter Hook C-160
- Machine Gun M134 Ver.2
- Machine Gun M-60D With Helicopter Mount
- SUU-11 Pod With M-134 Minigun
- XM-157 Launcher With 70mm Missile
- XM-158 Launcher With 70mm Missile
- XM-159 Launcher With 70mm Missile
- XM-3 Launcher With 70mm Missile
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
uh-1 uh-1b uh-1c bell iroquois huey helicopter aircraft u.s. army military attack transport utility war combat vietnam air force navy cockpit interior animation animated
uh-1,uh-1b,uh-1c,bell,iroquois,huey,helicopter,aircraft,u.s.,army,military,attack,transport,utility,war,combat,vietnam,air,force,navy,cockpit,interior,animation,animated
Price $69.00
UH-1C Australia RAAF Complex Animation by Pukamakara
Units used: meters
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Poly count:
- 308.684 polys
- 571.669 tris
- 322.755verts
______________________________________
Statistics:
- 131 meshes
- 8 materials
- 39 textures
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PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
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Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: 16
- Animation name : Frames
- Demo : 0-200
- Main_Rotor_Rotate : 220-320
- Main_Rotor_Blurred_Rotate : 320-420
- Blades_Bend_Down : 420-470
- Blades_Bend_Up : 480-530
- Blades_Blurred_Bend_Down : 540-590
- Blades_Blurred_Bend_Up : 600-650
- Tail_Rotor_Rotate : 660-760
- Tail_Rotor_Blurred_Rotate : 760-860
- Door_Pilot_Left : 860-910
- Door_Pilot_Right : 920-970
- Door_Left : 980-1030
- Door_Right : 1040-1090
- Search_Light : 1100-1150
- Navi_Lights_On : 1160-1170
- Search_Light_On : 1170-1180
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-22 Missiles
- BGM-71C Launcher
- Helicopter External Fuel Tank 450L With Mount
- Helicopter Hook C-160
- Machine Gun M134 Ver.2
- Machine Gun M-60D With Helicopter Mount
- SUU-11 Pod With M-134 Minigun
- XM-157 Launcher With 70mm Missile
- XM-158 Launcher With 70mm Missile
- XM-159 Launcher With 70mm Missile
- XM-3 Launcher With 70mm Missile
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
uh-1 uh-1b uh-1c bell iroquois huey helicopter aircraft u.s. army military attack transport utility war combat vietnam air force navy cockpit interior animation animated rig rigged
uh-1,uh-1b,uh-1c,bell,iroquois,huey,helicopter,aircraft,u.s.,army,military,attack,transport,utility,war,combat,vietnam,air,force,navy,cockpit,interior,animation,animated,rig,rigged
Price $99.00
Map Generator Framework by BLAgency
## Key Features
- **🎨 Palette System**: Four distinct palette types for complete environment control
- **🎛️ Custom Editors**: Dedicated editors for each palette type with intuitive interfaces
- **📊 Noise Visualizer**: Real-time preview of your noise samplers
- **🔧 Modular Design**: Use any combination of palettes - enable or disable as needed
- **🎮 Ready-to-Use Demo**: Get started immediately with pre-configured examples
- **⚡ Unity Integration**: Seamlessly works with Unity's terrain system
---
## Known Issues & Limitations
⚠️ **ObjectPalette**: Object placement may not work as expected in certain configurations. This feature is currently being refined.
🔧 **Under Development**: Some features are still being optimized and may require manual tweaking.
---
## Palette System
### 🌍 TerrainPalette
Controls the base terrain height generation using noise sampling.
**Contains a list of SamplerEntry with properties:**
- `BaseNoiseSampler` - The noise generator
- `name` - Identifier for the sampler
- `weight` - Influence strength of this sampler
- `enabled` - Toggle sampler on/off
### 🎨 TexturePalette
Manages terrain texturing based on height and slope conditions.
**Contains a list of TextureEntry with properties:**
- `name` - Texture identifier
- `TerrainLayer` - Unity terrain layer reference
- `minHeight` / `maxHeight` - Height range for texture application
- `enabled` - Toggle texture on/off
- `useSlope` - Enable slope-based placement
- `minSlope` / `maxSlope` - Slope range when useSlope is enabled
### 🌿 DetailPalette
Handles grass, vegetation, and small detail placement.
**Contains a list of DetailEntry with properties:**
- `name` - Detail identifier
- `renderMode` - Rendering method
- `GameObject prefab` - Detail prefab reference
- `healthyColor` / `dryColor` - Color variation
- `minWidth` / `maxWidth` - Size variation range
- `minHeightScale` / `maxHeightScale` - Height scaling range
- `density` - Placement density
- `minHeightWorld` / `maxHeightWorld` - World height constraints
- `useSlope` - Enable slope-based placement
- `minSlope` / `maxSlope` - Slope range when useSlope is enabled
### 🏗️ ObjectPalette
Controls placement of larger objects like rocks, trees, and structures.
**Contains a list of ObjectEntry with properties:**
- `name` - Object identifier
- `minHeight` / `maxHeight` - Height placement range
- `useSlope` - Enable slope-based placement
- `minSlope` / `maxSlope` - Slope range when useSlope is enabled
- `density` - Object placement density
- `computedRadius` - Object influence radius
---
## Getting Started
### Prerequisites
- Unity Terrain Tools (recommended)
### Quick Start
1. Import the Map Generator Framework into your Unity project
2. Navigate to the `Demo` folder
3. Add the Terrain to your scene
- Pre-configured TerrainPalette with sample noise setups
- Ready-to-use terrain GameObject
4. Hit Play or use the " Generate Map " button from the " Map Generator Script" on Terrain
### Creating Your First Map
1. Create a new TerrainPalette asset
2. Configure your noise samplers using the custom editor
3. (Optional) Set up TexturePalette for surface texturing
4. (Optional) Add DetailPalette for vegetation
5. (Optional) Configure ObjectPalette for props and structures
6. Generate your map!
---
## Workflow
The Map Generator Framework is designed for maximum flexibility:
1. **Configure Palettes**: Set up any combination of the four palette types
2. **Preview in Editor**: Use the built-in visualizer to preview noise patterns
3. **Iterate Quickly**: Enable/disable palettes and entries for rapid prototyping
4. **Generate**: Create your procedural maps with the click of a button
**Note**: Palettes can be configured in any order and combination. You have complete freedom to use only the features you need for your specific project.
---
## Use Cases
- **Horror Games**: Create eerie, unpredictable landscapes with dynamic terrain
- **Open World Games**: Generate vast, diverse environments efficiently
- **Prototyping**: Quickly create test environments for gameplay mechanics
- **Procedural Content**: Add infinite variety to your game worlds
- **Level Design**: Use as a base for further manual refinement
---
This project was originally created for a horror video game when I realized I was too lazy to manually create maps... so I built an entire framework instead!
The Map Generator Framework uses an innovative Palette System - like a painter's palette that offers various colors to create art, our system provides you with different "palettes" of generation tools. Each palette contains a specific set of parameters and options that work together to create one aspect of your map: terrain height, surface textures, vegetation details, and object placement.
Whether you're creating horror landscapes, fantasy worlds, or any other type of environment, this framework provides the tools you need to generate diverse and compelling maps procedurally.
Price $0.00
Snow Textures by Pedro Verpha
Four high-quality, tile-ready snow materials for fast, realistic terrain creation.
Textures are 2048x2048 PNGs and include AO, Diffuse, Edge, Height, Mask, Normal, and Smoothness maps—ready for PBR in Built-In, URP, or HDRP. Just drag, drop, and paint across paths, slopes, or open snowy ground.
Terrain Layers are included and ready to use.
Price $4.99
Mountain Track by SainDeveloper
Polygon count of :
- Track 1 Visuals : 193837
- Track 1 Collider : 43674
11 Textures (albedo)
Texture dimensions from 128px to 2048px with various aspect ratio
Package uses Built-in RP, but can be switched to URP/HDRP
It is a fictional mountain road. There is 2 model included, Track 1 Visuals.fbx for visual and Track 1 Collider.fbx for collider.
Price $7.49
New Spider Tank by Vanishing Point
Technical Specifications:
- Polygon Count: 11,276
- Texture Resolution: 2048x2048 px
- difuse.png(white)
- difuse_NRM.png
- difuse1.png(green)
- difuse1_NRM.png
- difuse2.png(yellow)
- difuse2_NRM
- difuse3 .png(dark)
- Rig Type: Generic
- Materials: PBR (Albedo, Normal)
- Format: FBX / Unity Prefab
- Optimized for: PC, console, and mobile
- UVs: Non-overlapping, clean unwrap
Animation List:
- idle
- shot
- shot2
- walk
- walk_back
- walk_down
- walk_side_L
- walk_side_R
- dead
- added shader (Detector.shader) of animated surface such as flowing raindrops interactive menus, flickering illumination of areas
The Robot Spider Tank is a compact, combat-ready war machine wrapped in durable composite armor. Engineered for rapid deployment in urban zones and high-intensity battlefields, this autonomous drone excels in anti-infantry operations and can maneuver with surprising agility despite its reinforced structure. Its low-poly count and optimized rigging make it ideal for mobile, PC, and console games alike.
Forged in the heat of tactical necessity, the Robot SpiderTank was created to dominate tight corridors and urban choke points. Armed, armored, and unrelenting, it was built with one mission: to stop anything that crosses its path. No mercy. No retreat. Just precision warfare in motion.
If you enjoy using Robot Spider Tank in your project, please consider leaving a rating or review. Your feedback helps keep the storm alive and supports future content updates! ☃️🧊💥
Price $60.00
Synapse Framework by Ironcow Studio
- Auto-caching system and scheduler-based Update optimization
- Centralized manager registration with zero boilerplate
- Built-in FrameworkController for module toggling and package assistant
- Editor-integrated Project Setting Tool with modular UI
- ResourceManager for streamlined loading (supports Resources & Addressables)
- Multiple generic singleton classes (MonoSingleton, SOSingleton, etc.)
- Powerful script generator for managers, singletons, and base classes
- Designed for automation, performance, and scalability in real Unity projects
Power-up your Unity development with Synapse Framework!
Designed by real game developers, Synapse Framework is a high-performance, production-ready module that integrates seamlessly with your workflow.
Whether you're working on indie games or large-scale projects, this tool will save you time and boost your productivity — without sacrificing control.
🔹 Editor-Friendly – Built with automation in mind. Simple to use, easy to extend.
🔹 Performance Optimized – GC-free runtime, lightweight footprint.
🔹 Modular and Scalable – Can be used standalone or as part of the Ironcow Synapse Framework.
🛠 Built as part of a fully modular framework used in real-world projects.
🧪 Extensively tested across dozens of production scenes.
❤️ Designed by developers, for developers — with quality and maintainability as top priorities.
Start faster. Develop smarter. Deliver better.
💡 Try Synapse Framework today — and see how much smoother Unity development can be.
Price $0.00