Modular Gladiator Arena (Gladiator Arena, Arena, Colosseum Arena) by Hivemind
Number of Meshes: 138
Number of Prefabs: 143
Collision: Yes,usually generated in Unity(Box and Mesh Collider).
Vertex Count: 12 - 127866
LODs: (Yes, up to 5)
Number of Materials: 56
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 125
Props: Bench, Chains, Flag, Statues, Foliages etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Texture Resolutions: (1024x1024,2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
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❓ What is the pack all about?
🏟️ Modular Gladiator Arena is a comprehensive asset pack for creating stunning, walkable arenas perfect for combat games, historical adventures, or cinematic experiences. allowing players to freely enter and exit the structure while exploring the surrounding environment.
✨ Featuring a fully walkable arena, modular components for customization, and a vibrant outdoor setting, this pack is designed to enhance immersion and provide endless creative possibilities for your levels.
⚒️ Key Features:
- 🏟️ Fully Walkable Gladiator Arena
⚔️ A detailed and game-ready arena designed for player exploration, combat, and cinematic sequences. The arena is fully walkable, inside and out, offering seamless integration into your gameplay.
- 🌄 Beautiful Outdoor Landscape
🌳 Surround the arena with a lush, open landscape, blending nature with man-made structures. Players can freely move in and out of the arena, adding depth to your level design.
- 🛠️ Modular Arena Components
🔩 Build and customize your own unique arena using modular walls, gates, stands, and decorative elements. Create arenas of various shapes and sizes to suit your creative vision.
- 🎨 High-Quality Textures and Materials
🖌️ Includes high-resolution textures for stone, wood, and metal, allowing for realistic details that bring your arena to life.
- 🔥 Dynamic Props and Interactive Elements
🪓 Add life to your arena with interactive props like gates, braziers, and movable elements to enhance gameplay and interactivity.
- 🚪 Player Entry and Exit Points
🕹️ Seamlessly design player pathways into and out of the arena with integrated doorways, tunnels, and gates. Perfect for designing story-driven or open-world levels.
- 🌱 Environmental Assets
🌿 Decorate your landscape with foliage, rocks, and props to blend the arena naturally into the environment.
- 🛡️ Combat-Ready Design
⚔️ The arena is optimized for combat scenarios, including areas for melee skirmishes, ranged battles, and audience interaction zones.
- 🚀 Optimized for Performance
🕹️ Carefully designed to ensure smooth performance, even with complex environments and large player interactions.
🧑🎨 Artist
Created in collaboration with the immensely talented Rob Ribeiro! | Creative Direction & Render Art by the Hivemind Team.
Disclaimers
*Renders and showcase were recorded in HDRP project.
*Product can be used in your commercial projects.
CONTACT US WEBSITE | JOIN US DISCORD
Price $59.99
Sci-fi Defense system by ShubhamArtist
Sci fi Defense system gun for your project
- FBX file
- Mesh consist of 79216 tris
- PBR material for both Built-in and URP pipeline.
- 2k PNG textures which includes AlbedoTransparancy, MetallicSmoothness and Normal and Emission.
Thanks for downloading. for any feedback or thoughts on this package please letme know on swork.99uk@gmail.com
Price $0.00
Car Tires Goma Velox Trail Series Lot1 N1-3 Group 1 by AvpTankPowerJC
Total Poly count:
- Tris: 62580
- Ver: 31307
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Goma Velox Trail Style Tires , collection Series GVT Lot 01 - #1.
A set of three Car Tires, made from PBR materials with a Hig polygon count, ideal for high-performance scenes, renders and style.
Price $20.00
Deco Desks NexVaultFocus Series Lot1 N10-12 Group 4 by AvpTankPowerJC
Total Poly count:
- Tris: 4388
- Ver: 2200
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Nex Vault Focus-Style wooden Desks, collection Series NVF Lot 01 - #4.
A set of three Desks made from PBR materials with a low polygon count, ideal for high-performance scenes, renders and style "Facade Realism".
Price $20.00
Deco Desks NexVaultFocus Series Lot1 N7-9 Group 3 by AvpTankPowerJC
Total Poly count:
- Tris: 3734
- Ver: 1873
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Nex Vault Focus-Style wooden Desks, collection Series NVF Lot 01 - #3.
A set of three Desks made from PBR materials with a low polygon count, ideal for high-performance scenes, renders and style "Facade Realism".
Price $20.00
Deco Desks NexVaultFocus Series Lot1 N4-6 Group 2 by AvpTankPowerJC
Total Poly count:
- Tris: 2740
- Ver: 1367
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Nex Vault Focus-Style wooden Desks, collection Series NVF Lot 01 - #2.
A set of three Desks made from PBR materials with a low polygon count, ideal for high-performance scenes, renders and style "Facade Realism".
Price $20.00
Deco Desks NexVaultFocus Series Lot1 N1-3 Group 1 by AvpTankPowerJC
Total Poly count:
- Tris: 3366
- Ver: 1689
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Nex Vault Focus-Style wooden Desks, collection Series NVF Lot 01 - #1.
A set of three Desks made from PBR materials with a low polygon count, ideal for high-performance scenes, renders and style "Facade Realism".
Price $20.00
Deco BedFrames Rest Bruma Grid Lot1 N10-12 Group 4 by AvpTankPowerJC
Total Poly count:
- Tris: 3616
- Ver: 1764
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Rest Bruma Grid -Style wooden Bed Frames, collection Series RBG Lot 01 - #4.
A set of three Bed Frames made from PBR materials with a low polygon count, ideal for high-performance scenes, renders and style "Facade Realism".
Price $19.00
Deco BedFrames Rest Bruma Grid Lot1 N7-9 Group 3 by AvpTankPowerJC
Total Poly count:
- Tris: 3156
- Ver: 1528
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Rest Bruma Grid -Style wooden Bed Frames, collection Series RBG Lot 01 - #3.
A set of three Bed Frames made from PBR materials with a low polygon count, ideal for high-performance scenes, renders and style "Facade Realism".
Price $19.00
Deco BedFrames Rest Bruma Grid Lot1 N4-6 Group 2 by AvpTankPowerJC
Total Poly count:
- Tris: 4080
- Ver: 1962
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Rest Bruma Grid -Style wooden Bed Frames, collection Series RBG Lot 01 - #2.
A set of three Bed Frames made from PBR materials with a low polygon count, ideal for high-performance scenes, renders and style "Facade Realism".
Price $19.00
ATLEG Multiplayer by Ultrabolt.dev
This template includes all systems required to build a networked multiplayer 2D game using Photon PUN 2. Features include:
✅ Complete Lobby System
- Player name input, room creation, and room listing
- Dynamic max players and match time settings
- Custom match properties synced via Photon
✅ Room & Player Management
- Ready system with synced player states
- Team-based assignment (Team A/B) with auto-balancing
- Player color and name syncing using custom properties
✅ Gameplay Systems
- Physics-based stickman controller using Rigidbody2D and joints
- Local camera follow for owned player
- Arm aiming, swinging, and pickup system
- Double jump and movement with ground check
- Win condition detection based on objective block location
- Synced game timer with Photon network time
✅ Networking
- Full Photon PUN 2 integration
- Custom player properties & room properties
- Smooth arm and death/faint state syncing via IPunObservable
- RPC methods for remote interaction
✅ Editor Tools
- Custom Inspector for GameManager for easy scene setup
- Organized and well-commented code
- One instance of your game is running at a time (Optional).
✅ Extras
- Fully commented C# scripts
- Clear scene structure and prefab usage
- Easily extendable game mode logic
ATLEG – Physics-Based 2D Multiplayer Combat 🎮
Welcome to the chaos! 🤯
ATLEG is a physics-based 2D multiplayer combat system made in Unity – featuring hilarious ragdoll stickman battles, Photon-powered networking, and complete multiplayer functionality out of the box.
Whether you're building a party brawler or just want to explore how physics-based characters work in multiplayer, ATLEG has it all! 💥
- Key Features:
* Fully working multiplayer (Photon PUN 2)
* Physics-based ragdoll stickmen with real momentum
* Grabbing, swinging, and brawling mayhem
* Team Game Mode with objectives
* Full lobby/gameplay flow with player setup
* Clean, modular C# code with custom inspectors
- Perfect for:
* 2D online brawler games
* Party physics game prototypes
* Learning multiplayer networking with Photon
* Developers who want fun chaos in their project
- Includes:
* Full scenes (Lobby + Gameplay)
* Networked Stickman prefabs
* Custom inspectors for easy tweaking
* Complete source code – ready to modify!
! Requires: Photon PUN 2 (Free) !
! Built-in: TextMeshPro (Unity default) !
Price $4.99
Industrial Sound Effects Bundle by Stormwave Audio
File Count: 2102
Format: WAV, Stereo 16bit/44.1kHz
Length: 2h 31m
Welcome to the world of raw mechanical sounds, gritty gears, heavy machinery. rusty metals, clunky impacts, buzzing electricity and rhythmic ambiences!
Captured on-location in active warehouses, production lines, and manufacturing facilities – this bundle delivers authentic, high-quality audio straight from the source.
What You Get:
- More than 2,000 sound effects, with over 2 hours and 30 minutes of high quality, real-life industrial recordings.
- Includes sounds from our best-selling industrial sound effects packs as well as many new sounds.
- A plethora of categories with hard-to-find sounds, such as: factory production lines (conveyor belts, automated machinery), robotics (servos, gears, electric motors), vehicles (forklifts, excavators, trucks), tools (saws, drills, hammers), packaging and logistics facilities (hand pallet trucks, storage). ambiences (construction sites, roadworks)
- Additional utility sounds of factory and warehouse footsteps, handling different materials, piping, doors, electricity, ropes, chains, ventilation and household appliances.
- All files in WAV format, Stereo 16bit/44.1kHz.
- CLICK HERE FOR A FULL FILE LIST!
Price $199.99
Macro Arch by AN Interactive
📦 Installation Dependencies : Requires the following Unity packages:
- Jobs System
- Mathematics
- Burst Compiler
- Editor Coroutines
Unity versions: Fully tested and optimized for Unity 6.x; minimum supported version is Unity 2022 LTS.
📝 Introduction
- Macro Arch is a Unity Editor tool that streamlines the process of creating fully functional, high-quality bridges, steps, and ladders. Using the integrated creation overlay tools and customizable Macro Files, it allows you to generate game-ready meshes, colliders, rigid bodies for ropes, and linked objects with just a few clicks. Macro Files store a set of reusable parameters, ensuring consistent and flexible architectural asset generation. Macro Arch empowers level designers to quickly build complex structures while maintaining full control and support for non-destructive design during the world-building phase.
✨ Features
- Overlay tools for creating bridges, steps, and ladders directly in the Unity Editor.
- Non-destructive level design workflow.
- Generate high-quality, gameplay-ready assets in seconds.
- Extremely fast creation process for bridges, steps, and ladders.
- Compatible with all Unity rendering pipelines (Built-in, URP, HDRP).
- Future-proof assets with customizable parameters.
- Macro Files for storing object creation instructions.
- Easily create and edit your own Macro Files to simplify complex design tasks.
Price $35.00
Ghoul Squad 2 by Leks
Several assets collected in one package. Low-poly model of the character. Suitable for games of different genre: RPG, strategy, first-person shooter, etc
.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Price $80.00
Brood of vampires by Leks
Several assets collected in one package. Low-poly model of the character. Suitable for games of different genre: RPG, strategy, first-person shooter, etc
.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Price $140.00
Large Scale Formation System by TopsonGames
Core Features:
- Dynamic Formation Dragging: Drag with the mouse to change width, depth, and rotation.
- Multi-Formation Control: Select and command multiple formations as a cohesive group.
- Real-time Highlighting: Units are highlighted instantly while using the selection box.
- Advanced Hover System: A non-flickering hover effect with a customizable delay highlights formations under the cursor.
- NavMesh Path Lines: Visualize the exact path your formations will take on the terrain.
- Persistent Group Order: When commanding multiple formations, their left-to-right order is intelligently maintained.
- Robust Selection System:
Click-Select (Single)
Shift + Click (Add/Remove from selection)
Drag-Select Box (selects any formation with at least one unit in the box) - Smart Action Cancelling: Left-clicking during a movement drag safely cancels the action without unwanted side effects.
Technical Specs:
- Built on Unity's New Input System.
- Requires Unity's AI Navigation package (for NavMesh).
- Clean, commented C# code.
- Simple integration: Add the controller to your scene and your formations are ready to go.
- Comprehensive editor tools for easy setup and prefab creation.
Inspired by genre-defining classics like the Total War series, this asset provides the ultimate toolkit for commanding massive armies. Forget static, grid-based movement – with this system, you can intuitively drag, rotate, and resize your formations in real-time, giving you precise tactical control over the battlefield.
Whether you're developing a medieval fantasy epic, a historical simulation, or a futuristic war game, this controller is the perfect foundation. It's built from the ground up to be flexible, easy to integrate, and powerful enough to handle hundreds of units.
Key Features that set this asset apart:
- 🎮 Complete RTS Control Scheme: Feels immediately familiar to any RTS player. Master your battlefield with a full suite of professional selection tools: click-select, shift-select to add or remove formations, and a responsive drag-select box with real-time highlighting. A simple right-click issues a move command, while a right-click and drag lets you intuitively draw your battle lines, changing their position, rotation, and width on the fly.
- 🏔️ Full Terrain Adaptation: Your formations aren't just flat planes. Units and their waypoints intelligently snap to the NavMesh, allowing your armies to realistically march over hills, valleys, and complex terrain, maintaining their formation.
- 🕹️ Modern & Flexible Input: Built entirely on Unity's new Input System, giving you and your players the power to easily view and remap all controls.
- 🛠️ Powerful Editor Tools: Radically speed up your workflow. Set up entire formations directly in the editor or within your prefabs with a single button click. The system automatically finds all child units and arranges them for you, even on complex terrains.
Give your players the satisfying feeling of being a true general. Get the Large Scale Formation System today and bring your epic battles to life!
Documentation & Support
📚 Full Online Documentation:For a detailed guide on setup, features, and API, check out our GitBook documentation: https://topsongames.gitbook.io/topsongames-docs
💬 Join our Community:Have questions, suggestions, or want to show off your project? Join our Discord server! https://discord.gg/PTwaPNJZ
Please Note:The art assets (characters, environments, animations, etc.) shown in the screenshots and video are for demonstration purposes only and are not included in this package.
Price $9.99
Sci-Fi Legion - RoninBot by SRG Studios
Number of textures - 7
Texture dimensions - 2048x2048
Average polygon count - 1k to 5k
Number of meshes/prefabs - 3
Animations: 4
Rig: Generic
UV mapping: Yes
Types of materials and texture maps - URP
Deploy a formidable force with the Sci-Fi Legion - Ronin Bot! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.
What’s Included:
- High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
- Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
- Animations: "Generic" rig with included animations: Idle, Forward and 2 Attacks
Key Features:
- Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
- Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
- Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.
Ideal For:
- Real-Time Strategy (RTS) Games
- Sci-Fi Shooters
- Mobile Game Development
- Stylized Visual Projects
- Game Jams & Prototyping
- Army Building/Customization Systems
- Space Exploration Games
Lead your forces to victory with the Sci-Fi - Ronin Bot!
Price $14.99
Turret Controller Template by Murmillo Interactive
✅ Render Pipeline: Universal support (URP/HDRP/Built-in)
✅ Compatible with any kind of input device, using the New Input System.
✅ No dependencies outside of the Unity Input System.
✅ PC and console ready controls, with mobile possible with minor tweaks.
✅ Already set-up template and examples.
✅ Fully documented.
Compatible with any render pipeline.
The demo scene and included example models rely on the Universal Render Pipeline, but the included scripts work with any pipeline.
Key Features
- Completely Independent Input System.
- Rotate, fire and change between first and third person with the press of a button.
- This uses Unity's New Input System, and a completely independent control scheme, so you can stick with the default controls to work out of the box, or easily customise your own!
- Supports any input device. By default, it works on keyboard, mouse and controller.
- One Script Solution
- Just drop CannonController.cs onto your object, tweak the values, and you're set.
- Easily Customisable.
- Every value is changeable in the editor.
- From the horizontal and vertical pivot points, to the projectile and camera perspective, you have complete control with no coding needed to change any of these values.
- First and Third Person Views
- Easily switch between camera perspectives at the press of a button - or disable a perspective. It's up to you!
- Documentation
- There is clear and well documented code inside the CannonController.cs script, alongside a manual detailing everything you need to know to get this to work.
- Includes a step by step tutorial on how to set everything up.
- SFX Support
- Supports sound effects for firing the turrets!
- Simply drop them in to the Firing Clip field.
- Firing Effect
- Plays a particle effect when the turret fires!
- Automatically loops the effect when needed, to make it appear seamless between shots.
- You can swap this out for whatever particle effect suits your project's needs.
- Firing Projectiles
- No turret would be complete without the ability to shoot!
- Drop in any object you want - this controller will fire them all!
- Not A Turret? No Problem!
- Disable the ability to shoot and you can use this controller for all manner of things!
- Are you making a telescope? The passenger seat of a car?
- If you want an independently controlled camera, this is the asset for you!
- Uses Your Existing Camera
- You don't need to worry about keeping your UI consistent between cameras, as this will reposition your existing camera!
- No need to worry about the order of your cameras.
- Compatible With Splitscreen
- This controller will work with the splitscreen already set up in your project!
Included Assets
- WW2 Style Artillery Cannon
- 16th/17th Century Style Cannon on Wheels
- Cannonball - with an initial velocity script already applied for making quick and simple projectiles!
This asset uses Cannon - 16th/17th Century - Low Poly - Game Ready under the CC0 1.0 (no copyright) license. See Third-Party Notices.txt file in package for details
These are assets already set up as existing examples, with everything but sound effects already set up - the audio in the video example is NOT included and is only a demo.
Demo Scene
This template features a set-up demo scene, featuring stacked cubes for you to test out your turrets against, and a selector for quickly switching between all of the turrets in the scene. No need to set up your own way to activate these turrets!
No matter what you're making, whether it's a vehicle mounted gun or a tower defense game, this controller makes building turrets fast and simple, and helps you iterate freely.
Price $4.99
3D sci-fi ground station exterior #03 by Entian-Astea
Number of materials: 7 per mat`s for the whole group.
Number of textures:6 materials x 5 textures per object - 1 albedo transparency, 1 Ambient Occlusion, 1 Metallic Smoothness, 1 Normal Map, 1 Emission Map.
+1material x 1 albedo transparency texture for background planks.
Texture dimensions: 4096 x 4096 and 2048 x 2048
Polygon count: 124250 tris for the whole group.
Rigging: No
Animation: No
UV mapping: Yes - UV 1
Types of materials and texture maps - PBR metal rough
This asset can be combined with other assets to create distinct environments. You can see an example of this in our video.
It is also compatible with the 3D sci-fi space hub from our store (not included in this pack).
Price $24.99
TCG Card Game by Teigworld Studios
Core Features
- Customizable stats: Attack, Mana Cost, Effects🃏 Card System
Card types: Monsters, Spells
Rarity tiers: Common, Uncommon, Rare, Epic, Legendary - Deck validation (min/max size)🧩 Deck Building
Deck management (create/delete/edit)
Advanced filtering (type, rarity, search) - Opening animations🎁 Booster System
Configurable pack sizes (5 cards default)
Custom rarity probabilities - Win/loss conditions⚔️ Battle System
Turn-based combat
Environmental battlefield effects
Monster combat and spell casting - Resource management system🔨 Crafting & Disenchanting
Convert cards to resources
Craft new cards from blueprints - Achievement tracking📊 Progression
Player levels and XP
Daily login rewards - Daily Challenge📊 Rewards
Player XP and Rewards - Buy anything📊 Shop System
Booster or resources buy - Show skills📊 BadgeSystem
Earn and collect badges
Technical Specs
- ✅ Platforms: PC, Mac, iOS, Android, WebGL
- 🧩 Dependencies: Unity UI, TextMesh Pro
- 📏 Poly Count: Optimized for mobile (UI only)
- 🧠 Code Architecture: Event-driven, modular design
- Example environments📁 Included Assets:
Complete C# source code (20+ scripts)
UI templates and prefabs
Sample card artwork (placeholders)
Setup Requirements
- Import package into Unity 2021.3+
- Add your card artwork and data
- Configure game parameters via Inspector
- Build and deploy
Why Choose This Package?
This framework eliminates hundreds of hours of development time by providing production-ready CCG systems that have been architectured for scalability and customization. Whether you're creating a quick prototype or a full commercial game, this package provides the perfect foundation for any digital card game project.
Create Your Dream Card Game
This all-in-one framework offers a complete suite of customizable systems for digital collectible card games (CCGs). Designed for Unity, it provides:
- Player progression (XP, levels, resources)Core Gameplay Systems
Deck building with filtering/sorting
Booster pack opening with rarity distribution
Turn-based battles with environmental effects
Card crafting and disenchanting - Deck validation and managementEngagement Features
Daily login rewards and streaks
Achievement system with rewards
Player inventory management - Modular architecture for easy customizationGenre Flexibility
Easily adaptable to fantasy, sci-fi, horror, or original themes
ScriptableObject-driven content system
Key Advantages
- Time-Saving: Implement complex CCG mechanics in hours, not months
- Customizable: Modify all game parameters without coding
- Optimized: Mobile-friendly UI and performance
- Extensible: Add new card types, effects, or game modes easily
Perfect For
- Digital card games
- Deck-building roguelikes
- TCG-inspired RPGs
- Mobile CCG projects
Price $24.99