Better Chromatic Aberration - URP by Despair
🎯 Core Features
- 🎨 Multiple Aberration Modes Supports 4 unique chromatic aberration styles:
- 🟢 Simple – Basic horizontal RGB channel separation.
- 🔵 Radial – Aberration intensity increases outward from a center point.
- 🔴 Directional – Applies RGB split in a customizable direction.
- Uses smoothstep for natural transition in effect strength.
- 🎞️ Classic Film – Emulates old film-style distortion and color fringing.
- 🧠 Smart Falloff Calculation Smooth falloff based on distance from screen center (or custom radial center).
⚙️ Settings and Parameters
- ✅ enabled
Toggles chromatic aberration on or off.
- 🌈 intensity (0–10)
Global strength multiplier for the entire effect.
🟢 Simple Mode Parameters
- ⚪ simpleOffset (0–1)
- Amount of RGB shift horizontally (red right, blue left).
🔵 Radial Mode Parameters
- 📍 radialStrength (0–5)
- Controls the radial intensity from the defined center.
- 🎯 radialCenter (Vector2)
- UV position (0–1) where the radial effect originates.
🔴 Directional Mode Parameters
- ↗️ directionalAngle (0–360)
- Angle (in degrees) for RGB shift direction.
- 📏 directionalStrength (0–5)
- Magnitude of RGB offset along the directional vector.
🎞️ Classic Film Mode Parameters
- 🌀 filmDistortion (0–1)
- Distorts the UVs outward from the center like analog lens artifacts.
- 🌪️ filmFringe (0–1)
- Adds color fringing by offsetting red/blue channels from distorted UVs.
💻 Shader Info
- 🧱 Shader Name: Hidden/EnhancedPostProcessing
- 🚫 Render State: ZWrite Off, Cull Off, ZTest Always (typical for full-screen post-processing).
- 🎨 Main Texture: _MainTex (input from camera).
🧩 Integration
- 🧷 Component:
- BetterChromaticAberration Attach to any camera. Executes via OnRenderImage for full-screen effect.
- 🧪 Shader: Auto-assigned if not manually linked via Shader.Find.
🚀 Performance Considerations
- 💤 Automatically skips rendering if:
- Shader is missing or unsupported Effect is disabled intensity <= 0
- 🧼 Cleans up material on OnDisable using DestroyImmediate.
Better Chromatic Aberration is a high-quality, performance-optimized screen effect that brings cinematic color fringing and distortion to your Unity projects. Whether you're going for a subtle artistic tone or an aggressive glitchy style, this asset gives you full creative control.
No fluff just clean, customizable results.
Supported Render Pipelines:
- ❌ Standard/Built-In
- ✅ Universal
- ❌ Hdrp
For a list of features, see Technical Details
Price $15.00
NightVision Pro URP - Realistic Night Vision Srceen Effect by Despair
💚 Night Vision Color Tint
Customize the screen’s overall tint – default green, but you can go full thermal, alien, or cold blue depending on your theme.
🎚️ Adjustable Noise Intensity
Add realistic flickering electronic noise to simulate analog night vision interference or damaged optics.
💡 Brightness Control
Boost or tone down the light amplification effect with smooth brightness scaling for dark scenes.
🎛️ Contrast Tweaking
Fine-tune the image sharpness and visual pop with contrast adjustments to enhance silhouettes and highlights.
📡 Scanline Density
Simulate horizontal scanlines for that tactical goggle or vintage CRT effect – fully controllable frequency.
📉 Scanline Intensity
Adjust how visible the scanlines are, from subtle flicker to strong retro overlay.
🧪 Custom Fullscreen Shader
Uses a dedicated Hidden/NightVisionShader for clean, efficient GPU-based rendering across all Unity platforms.
🔄 Auto Shader Detection
No setup hassle – the script automatically finds the shader and creates the material at runtime if missing.
👁️ Editor & Runtime Preview
Effect runs in both play mode and scene view, so you can tweak everything live while designing levels.
🧱 No External Dependencies
Just drop the script and shader into your project.
🧹 Lightweight & Self-Contained
Minimal performance overhead, no memory leaks, and fully destroy-on-disable logic for safe usage.
NightVision Pro simulates realistic night vision visuals in your Unity projects. Perfect for stealth, horror, or military-style games. Easily adjustable and optimized to run both in editor and runtime.
❓ Why "NightVision Pro"?
- Immersive look: Achieve authentic night vision aesthetics.
- Customizable: Tweak color, noise, brightness, contrast, and scanlines.
- Lightweight: Minimal performance impact.
- Editor-friendly: Works in play mode and scene view.
- Plug-and-play: Easy integration with your camera.
Supported Render Pipelines:
- ❌ Standard/Built-In
- ✅ Universal
- ❌ Hdrp
For a list of features, see Technical Details
Price $15.00
Cyberpunk fashion series - Girl03 by Anatoly Arkhipov
Rigging: Yes
Skeleton: Humanoid
Number of characters: 1
Number of Animations: 0
Vertex counts of characters: girl02 51480
Triangles: girl02 75017
Number of Textures: 65
Texture Resolutions: from 4096x4096 to 1024x1024
All characters have modular parts. You can remove any piece of clothing. Full body is present. All characters are compatible with the humanoid skeleton. Facial bones and breast bones are present. Blendshapes are present. Clean skin texture is present. For better hair I recommended to use custom shaders from store. All render pipelines.
NO ANIMATIONS!
- Fully modular
- Full body
- Facial bones and breast bones
- 50 Apple arkit blendshapes
- Clean skin texture
- Humanoid rig
- High quality
- All RP
Please leave a review if you liked my product! This will help me a lot!
If you have any problems with the product, first write to me by email!
anatoly.arkhipov.work@gmail.com
Price $49.99
Modular Medieval Town (Medieval Town, Medieval Village, Modular Town, Camp) by Hivemind
Number of Meshes: 84
Number of Prefabs: 93
Collision: Yes,usually generated in Unity(Box and Mesh Collider).
Vertex Count: 16 - 140K
LODs: (Yes, up to 4)
Number of Materials: 52
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 171
Props: Axe, Barrel, Bucket, Camp Fire, Candle, Flags, Tables, Tents etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Texture Resolutions: (1024x1024,2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
🎁 Limited Time Gift!
1) Get 🪓 Dark Fantasy Weapons - 49.99$ Value (Gifted straight to your vault!) For Free When Buying This Pack!
2) To receive your bonus 👾 Join Our Discord 👾
3) Navigate to the "free-gift" channel and click the "Open ticket" button.
❓ What is Sherwood?
Sherwood is the ultimate medieval town and village building kit, offering a fully modular system that allows you to create everything from bustling medieval streets to rustic countryside camps. This pack provides unparalleled customization, with multi-level houses, detailed interiors, tents, foliage, and props to bring your medieval world to life.
Whether you're building fortified towns, hidden outlaw camps, lively villages, or sprawling medieval streets, Sherwood gives you the tools to craft immersive environments with ease.
🏰 Sherwood: The Ultimate Medieval Building Kit - Build Your Own Medieval World!
🛠️ Endless Possibilities with Modular Construction
- 🔹 Multi-Level Structures & Interiors – Create homes, camps, towns and villages with full interiors and multiple floors.
- 🛡️ Barricade Spline Tool for Quick Fortifications – Easily build defensive walls around towns, camps, and fortresses.
- 🏠 Three Pre-Made Buildings – Drop-ready structures for instant world-building.
- ⛺ Tents, Market Stalls & Settlement Props – Populate your worlds with detailed tents, markets, and medieval settlements.
- 🌿 Foliage Pack Included – A variety of trees, bushes, grass, and environmental details for immersive landscapes.
⚒️ Limitless Customization with Modular Assets
- 🧱 Build from the Ground Up – A vast collection of modular walls, floors, roofs, doors, and stairs to create your perfect medieval environment.
- 🏡 Fully Furnished Interiors – Bring buildings to life with furniture, tables, and other interior props.
- 🏰 Supports a Variety of Medieval Scenarios – Construct villages, fortified towns, hidden forest camps, and grand marketplaces.
- 🏕️ Prefab Houses – Pre-assembled structures for instant scene creation, saving you time.
🎭 Breathe Life Into Your World with Props & Set Dressing
- 📦 Huge Collection of Props – Includes tables, barrels, crates, banners, torches, and merchant goods to enrich your environment.
- ⚔️ Weapons & Armor for an Authentic Medieval Touch – Add swords, axes, spears, and armor racks to your scenes.
- 🔥 Lighting & Fire Props – Place torches, and candles to create atmospheric medieval lighting.
⚔️ Optimized For Performance
- 🛠️ Optimized For Performance - Optimized by our technical artist to squeeze every last bit of performance (Check the playable demo above to test it for yourself!)
🎮 Designed for Game Developers
Sherwood isn’t just a medieval town, it’s a complete world-building toolkit. Whether you need pre-made structures or fully custom villages, this pack gives you the freedom to create rich, immersive medieval environments with ease.
Disclaimers
*Renders and showcase were recorded in HDRP project.
*Product can be used in your commercial projects.
CONTACT US WEBSITE | JOIN US DISCORD
Price $89.99
Free Camera by 4H2C
- 🕹️ In-game Free Camera with Unity Scene view-style controls (WASD + mouse orbit/zoom)
- 🧭 Supports pan, orbit, zoom, and free movement
- 🎮 Runtime integration — works out of the box with no setup required
- 🧩 Plug-and-play: drop it into any scene and start moving instantly
- 🛠️ Perfect for debugging, level testing, or building in-game editors
- 🎥 Smooth and customizable movement speeds
- 🖥️ Works in both 3D and 2D projects
Free Camera – Scene View Controls In-Game
Bring the power and flexibility of Unity’s Scene view directly into your game. Our Free Cam replicates the familiar camera controls developers love: pan, orbit, zoom, but makes them available at runtime!
Whether you're debugging a tricky scene, testing level design, or building your own in-game editor or cinematic tool, Free Cam is a lightweight and highly adaptable solution.
It's easy to integrate, requires zero setup, judt drag and drop it in your scenes.
Ideal for:
- Debugging environments in real time
- Developer tools and QA workflows
- Cutscene and camera system prototyping
- In-game editors or sandbox features
Upgrade your development workflow faster, smoother, smarter.
Price $0.00
MONSTER: LORICADERM by PROTOFACTOR, INC
All included materials are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Loricaderm. This massive bipedal monster will use its raw power to smash whatever stands on its way. This fierce monster doesn't fear anything so watch out!
Geometry is 16.29 Ktris. Rig is 62 bones. The model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 43 animations (13 being root motion variations).
Price $39.99
Runtime Transform Gizmos (Standard) by Octamodius
🎬 Trailer
🛠️ Try It Now
RTG Standard is a powerful runtime gizmo system for Unity, built for developers who want to bring editor-level control into the runtime environment. Whether you’re crafting an in-game level editor, a creative sandbox, or a modding toolkit, RTG Standard gives you the tools to transform, customize, and command your world.
It builds on everything included in RTG Basic, and expands the system with gizmos for runtime extrusion, 2D collider manipulation, audio, camera gizmos and more.
From snapping to undo/redo — every feature is designed for clarity, speed, and full runtime control. All gizmos are customizable and can be extended to suit your project’s needs.
For devs building runtime editors, modding tools, or in-game level designers — this is your foundation.
💠 Key Features
- Transform Gizmos – Move, Rotate, Scale, Box Scale and Universal (TRS) with axis snapping
- Extrude Gizmo – Drag out walls, floors, props or platforms in real time using single or double-axis extrusion
- Collider Gizmos – Supports:
- 3D: BoxCollider, SphereCollider, CapsuleCollider, CharacterController
- 2D: BoxCollider2D, CircleCollider2D, CapsuleCollider2D
- Audio Gizmos - Change reverb zones and audio source distance properties
- Light Gizmos – Adjust Directional, Point, and Spot lights with intuitive runtime handles and direction snap
- Camera Gizmo – Drag the FOV/Ortho size, edit near/far clip planes and snap direction
- Scene Gizmo – Unity-style view gizmo for fast runtime scene navigation
- Grid System – Toggleable visual grid with 3D snapping support
- Undo/Redo – Changes made with gizmos can be undone/redone instantly
- Gizmo Labels – Displays current values (angle, distance, scale) while dragging
- Gizmo Style Customization – Change colors, sizes, shapes, line thickness, and more
All gizmos are engineered for performance, clarity, and ease of integration.
📬 Support
For questions, feedback, or bug reports, feel free to reach out: octamodius@yahoo.com
Price $50.00
Broadleaf Forest by Waldemarst
- Modular Design: Mix and match trees, plants, grass and rocks to create unique and visually captivating landscapes. Each tree model comes with seasonal variations, allowing developers to switch between spring, autumn and winter bare branches.
- Prefabs with Level of Detail (LOD): Each tree, plant and rock model in this package comes with multiple LOD versions and billboard assets. As the player's camera distance increases, the game engine automatically switches to lower-detail LOD models to optimize performance and enhance the efficiency of rendering.
- Wind Effect Support: Enhances the realism of forest environments by leveraging wind effects through the use of the SpeedTree8 shaders that come with Unity. Developers can control the speed, direction, and intensity of the wind (per tree or globally on a Scene), tailoring the effects to match the desired atmosphere and environmental conditions in the game.
Content:
- 5 Big White Oak variations (Spring, Fall and Winter versions), LOD_0 5814-10235 verts 6609-11473 tris, LOD_1 3870-6880 verts 4041-7105 tris, LOD_2 2395-4200 verts 2511-4364 tris, + Billboard.
- 6 Mid White Oak variations (Spring, Fall and Winter versions), LOD_0 4643-8952 verts 5086-9884 tris, LOD_1 2999-5574 verts 3056-5824 tris, LOD_2 2025-3738 verts 2031-3871 tris, + Billboard.
- 7 Young White Oak variations (Spring, Fall and Winter versions), LOD_0 3838-7795 verts 4565-8764 tris, LOD_1 2167-4397 verts 2424-4570 tris, LOD_2 1707-3574 verts 1819-3521 tris, + Billboard.
- 8 Young White Oak variations (Spring, Fall and Winter versions), LOD_0 709-983 verts 770-1042 tris, LOD_1 430-560 verts 435-574 tris, LOD_2 325-421 verts 307-403 tris, + Billboard.
- 12 Ferns variations, LOD_0 94-132 verts 93-134 tris, LOD_1 86-126 verts 85-125 tris, LOD_2 81-118 verts 80-119 tris + Detailed versions for Terrain painting.
- 9 Big Slopes variations (with mesh collider).
- 13 Mid Slopes variations (with mesh collider).
- Controllers for Wind on Individual Tree instances and Terrain painted instances.
- Showcase Scene.
- Terrain Scene.
Technical Details:
- 2K-4K Textures with albedo, normals and extras (metallic, glossiness and ambient occlusion).
- UV1 unwrapped mapping for baked lights or decals painting.
- Trees with 3 LODs and billboards (impostors).
- Plants with 3 LODs + Single Mesh Version for Terrain painting.
Broadleaf Forest packages a comprehensive and varied collection of high-quality 3D models (with LODs and billboard) and textures (4k) specifically crafted for creating immersive and diverse forest scenes. It is designed to bring lush, realistic and immersive deciduous (seasonal) forests to life in video game environments.
Price $27.99
Iron Helmets by DzenGames
Number of textures : 30.
Texture dimensions : 4096x4096.
Polygon count of :
Minimum polygon count : 888.
Maximum polygon count : 4154.
Number of meshes/prefabs: 15/10.
Rigging: No.
UV mapping: Yes.
LOD information (3)
Types of materials and texture maps (URP, PBR)
Iron Helmets
This collection of 10 iron helmet models, inspired by historical and fantasy designs, features a variety of styles—from medieval knight helmets to barbaric and fantasy-inspired variants. Each model is highly detailed and optimized for use in games, animation, and visualization. These helmets will add epic atmosphere and visual impact to your project.
Price $24.99
Modern Anime Electronic and Orchestral Music Pack by Veridian Lightheart Music
- 9 tracks, 27 files
- Format: WAV
- Sample rate: 44.1 kHz
- Bit rate: 16-bit
- Stereo
- Loopable: Yes
Modern Anime Electronic and Orchestral Music Pack
My new super kawaii anime music pack is here! This time I've made some electronic and hybrid tracks in addition to orchestral music so it can be used for a more modern anime setting compared to my previous packs.
Features:
– Electronic/hybrid, and orchestral music
– Various moods, chill and intense, cute and epic
– Loopable versions with seamless intros
– Short loops for the best parts of the electronic beats
– Streaming-safe
Includes a bonus track from JRPG/Fantasy Anime Orchestral Music Volume 3.
If you need any help, don't hesitate to email me at veridianlightheart@gmail.com
Don't forget to check out my other JRPG music packs if you need orchestral anime music!
Cover image photography by Velik Ho via Unsplash
Price $69.99
Phone Screenshot Capture by Turzo Assets
- Platform Support : Android (SDK 21+)
- Unity Version Tested: Compatible with Unity: 6.1.0 (6000.1.5f1) and up
- Supported Platforms: Android
- File Size: Lightweight (<1MB)
- Includes: Prefab, C# Script, Demo Scene, Setup Instructions
- Dependencies: None (Unity-native only)
- Setup Time: Under 10 minutes
🚀 Take Phone Screenshots in Unity with Power and Precision!
Need to take screenshots directly from your Unity project on Phone—fast, clean, and hassle-free?
Phone Screenshot Capture is the tool you’ve been waiting for!
Platform Support : Android (SDK 21+)
Whether you’re building games, prototypes, or mobile utilities, this plugin makes capturing screenshots as easy as clicking a button—literally. No messy setups. No bloated libraries. Just drop the prefab, hook it to a UI button, and you’re ready to go!
But that’s not all...
💥 Core Features:
- 🖼️ Capture High-Quality Screenshots – From any scene with a single tap.
- 🔊 Add Sound Effects – Optional click sound when screenshots are taken.
- 🎥 Multi-Camera Support – Choose exactly which cameras to render. Leave blank? It’ll smartly default to the Main Camera.
- ✂️ Exclude UI Layers – Don’t want buttons or overlays in your screenshot? Just list the layers to ignore.
- 📣 Android Toast Notifications – Display success or error messages with customizable duration and text.
- 🛠️ Minimal Setup – Plug-and-play prefab-based workflow with full flexibility.
- 📁 Saves to Android Gallery – Easily view screenshots from the device’s default gallery app.
- 🧪 Demo Scene Included – Quickly test and learn how everything works.
No coding needed—ideal for both beginners and pros.
From promo content to in-game camera systems, this plugin gives you screenshot superpowers right inside Unity!
Price $4.99
Viking Pirate Style Weapon Icons by Tom_wood
- Used source file(s): PNG (transparent background)
- Sizes: 1600*1600 pixels
- File count: 140+ icons
- Animated: No
- Animation type list: N/A
- Additional: Pixel-based assets
This package includes a series of 2D icons depicting melee weapons such as swords, axes, wolf fangs, daggers, etc., inspired by Vikings and pirate legends.
The design of icons has a consistent artistic style, with customizable sizes and non customizable colors.
They are suitable for 2D style games such as UI menus, inventory systems, skill trees, etc.
Price $10.99
Nested Prefab Master by TBOXFINN
Tboxfinn Nested Prefab Master is a smart, time-saving Unity editor extension that transforms how you interact with nested prefabs in the Scene view. Designed for developers and teams working with complex prefab hierarchies, this tool eliminates the need to constantly switch in and out of Prefab Mode to make simple adjustments or detect overrides.
With a clean and compact editor window, this asset gives you a full overview of a selected GameObject’s prefab structure, including:
- Icon-based status indicators (normal, override, missing, or disconnected)
- One-click Apply/Revert buttons for modified nested prefabs
- Direct selection and inspection of prefab instances in context
- A built-in legend to explain each symbol and state
- Support for Unity 6 and above
Perfect for both individual developers and larger teams, this tool dramatically improves your prefab workflow — especially in large scenes or UI-heavy projects.
🔑 Key Features:
✔ Live visualization of prefab hierarchies and nested overrides
✔ Instantly detect and manage modified prefab children
✔ Apply or revert changes without entering Prefab Mode
✔ Visual indicators for normal, modified, broken, and unpacked prefabs
✔ Lightweight and clean UI, easy to dock in your Editor
✔ Compatible with Unity 2022.3 – 6.x (LTS and Tech Stream)
✔ No setup required — works out of the box
Whether you're working on a massive level layout, modular UI system, or any prefab-heavy scene, Tboxfinn Nested Prefab Master will help you save time, reduce clicks, and avoid confusion.
Price $15.00
IHaR - Input Hints and Rebinder by Martysh
Asset requirements:
- Unity 2021.3 LTS or newer
- Using new Input System in your project (minimum version 1.7.0)
- Using TextMeshPro
Supported devices:
· Keyboard and mouse·
· Xbox controller
· PlayStation controller
· Nintendo Switch Pro controller
· generic gamepads (not joysticks)
Supported platforms:
· PC (Windows, MacOS, Linux)
· WebGL (non-mobile) *
*In WebGL there are some restrictions and problems (see Manual)
IHaR asset capabilities
This asset shows input hints to the player during the game in the form of images or embedded text. It also provides a convenient user interface for rebinding buttons.
Asset is composed of three main parts:
- Showing input hints during gameplay (it is a main functionality)
- Convenient rebinding UI (also very important and often used part)
- Device visualization (just for fun)
Key points:
- Demo scenes included
- Well structurized data via scriptable objects, easy editable
- Source code included (well named, well commented)
- Ready-made prefabs for your use
Third-party notices:
This asset contains third-party content governed by the license(s) indicated below:
- "Free Prompts Pack" by Nicolae Berbece Xelu under CC0 license
- "Free Controller Prompts" by Jeremy Statz JStatz under CC0 license
See "Third-Party Notices.txt" file in package for details.
Price (trivia)
Despite the low price, this asset is an absolutely full-fledged functional tool. It does not cover all possible problems associated with control in video-games, such as supporting all possible devices on planet etc. But the tasks it undertakes, it performs very well! I started creating this asset personally for myself, but soon realized that I can share it with you.
Creating this asset isn't overly complex; you could certainly build it yourself. However, my solution can save you several days of work. As someone who isn't a top-tier programmer, I invested over 100 hours in its development, which included studying the API, extensive testing, and refining the UI for convenience. You can get all of this now for the price of just a few cups of coffee! :)
Built for me,
shared with you for a token fee
Price $10.00
Basic Third Person Controller by Pbwanskaas Productions
The project features a realistic third-person movement system. You can switch between "Free-look camera or Focus Camera", aiming at a quick implementation of combat. The project also features a foot placement system, which allows the player's legs to adapt to inclined terrain.
Price $0.00
Alien flora 44 by Dakon ARG
Number of textures: 5
Texture dimensions: 4096x4096
Polygon count: 5128
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 6
Animation type list: Idle 1, Idle 2, Idle 3, Attack 1, Attack 2, Damage taken
UV mapping: Yes
Types of materials and texture maps (e.g., PBR): AO, Color, Normal, Rough, Metalness
Alien flora can be used in most fantasy RPG, FPS or space simulators.
Price $25.00
Muscle Car 1 (Driveable) by Ozgur Saral
Number of textures: 24
Texture dimensions: 1024x1024, 2048x2048, 4096x4098
Polygon count of [Model Name]
Polygon counts: 1000-37000
Number of meshes: 14 prefabs:23
UV mapping: Yes
LOD: No
Collision :Yes, automatically generated
Material : 24 (pbr)
Muscle vehicles with basic driving capabilities. Four different police car skins and unlimited vehicle colour options. Features a detailed interior and doors that can be opened. A version with a lower polygon count and no interior is also available.
High Quality
-Body
Triangles: 37.695
Vertices : 20.588
-Wheel
Triangles: 6.368
Vertices : 3.474
Low Quality (No Interior)
-Body
Triangles: 13.483
Vertices : 7.981
-Wheel
Triangles: 1.996
Vertices : 1.137
Input: W,A,S,D and Space
Price $39.99
Survivor Character 02 by wellweldedgames
Number of Unique Meshes: 1 skeletal mesh, 4 prefabs
Vertex Count: 62337
LODs: No
Rigged: Yes
PBR Materials
Number of Materials: 10
Number of Textures: 36
Texture Resolutions: 4096x4096, 2048x2048
Enhance your game or cinematic project with our Survivor 3D Model, designed to bring gritty realism to your world. Perfect for post-apocalyptic themes, survival games, or intense action scenes where a resilient, resourceful character is essential.
Key Features:
Ultra-Realistic Skin Shader: Stunning, lifelike textures and materials for authentic character detail.
52 ARKit Blend Shapes: Fully supported for expressive facial animations.
Fully Rigged for Unity: Seamlessly integrates with Unity's animation system.
Optimized for Performance: High-detail models that run smoothly without sacrificing quality.
Bring your survivor to life with unparalleled realism and adaptability - ready to face any challenge in your Unity project.
Price $19.98
Realistic Mobile Car #07 by Surdov Vadym
4 LOD Levels for Optimized Performance:
Version A:
LOD0: 51,553 tris
LOD1: 35,535 tris
LOD2: 17,113 tris
LOD3: 3,132 tris
LOD4: 168 tris
Version B:
LOD0: 55,537 tris
LOD1: 38,729 tris
LOD2: 18,747 tris
LOD3: 3,615 tris
LOD4: 226 tris
Wheel A:
LOD0: 3,548 tris
LOD1: 2,016 tris
LOD2: 698 tris
LOD3: 121 tris
LOD4: 20 tris
Wheel B:
LOD0: 2,756 tris
LOD1: 1,429 tris
LOD2: 679 tris
LOD3: 67 tris
LOD4: 16 tris
Texture Details:
Texture Details:
RMCar07Body: 4096x2048 px
RMCar07PaintAo: 1024x1024 px
Texture Types:
Albedo map
Metallic/Smoothness map
Normal map
Emissive map
MORGEN LX700 – High-End SUV for Realistic Games
A highly detailed and optimized 3D car model from the "Realistic Mobile Cars" collection, designed for seamless integration into mobile, PC, and console games.
This fictional model represents MORGEN, a premium performance brand known for blending European luxury SUV proportions with a bold, aggressive design language. The MORGEN LX700 offers a refined, modern shape with sharp details, making it perfect for urban environments, open-world games, or cinematic scenes. Designed to deliver maximum flexibility for developers, it includes a second, wide-body street-racing kit with custom wheels to transform its appearance into an aggressive tuner-style SUV.
You can familiarize yourself with my free car
Join my Facebook page to keep up with the latest news
Asset Features:
- Unique, original design – no real-world branding. Ideal for commercial games without copyright concerns.
- Includes one wide-body street-racing body kit and matching wheels to convert the standard SUV into a low, aggressive urban sports machine.
- Fully functional opening doors for immersive gameplay.
- Supports full light system: headlights, brake lights, indicators – all powered by emissive textures.
- Detailed interior featuring high-quality dashboard and seat geometry.
- Includes animation support for steering wheel hydraulics – rising/lowering motion for immersive cutscenes or cockpit transitions.
- Ready for Unity integration with working materials, texture sets, and URP compatibility.
- Optimized for both mobile platforms and high-end projects with proper UV layout, texture packing, and polygon economy.
Functional Features:
-Animated doors
-Hydraulic steering wheel animation (lift/lower)
-Working dashboard gauges and screens
-Fully emissive light system: headlights, indicators, reverse lights, brakes
-Optimized LODs for performance scaling
-PBR-ready materials with efficient UVs and AO support
-Included colliders for physics integration
-Fits third-party vehicle controllers (Edy's, NWH, RCC, etc.)
Perfect for realistic driving sims, open-world games, or cinematic projects.
Balanced between quality and performance – plug & play ready.
Please consider rating and leaving a review!
For questions: pro3dmodels@ukr.net
Price $16.00
Blackjack Table Vol. 2 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 48 (Base color, AO, Height, Metallic, Normal Roughness)
17 Materials
4 color variations
UV mapping: Yes
Total Pack
Polygons: 7050
Vertex: 6947
Number of meshes/prefabs: 31
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Blackjack Table V2. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99