SAGA I: Trailers, Cutscenes, & Titles by Steven Melin
- 131 original high-quality WAV tracks (44.1 kHz / 16-bit)
- 34 tracks featuring live musicians
- 3 hrs. & 23 min. of unique music
- 3 essential game music uses:
- Trailers
- Cutscenes
- Titles
- 1.99 GB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
Super Magic FX - 1400+ Unique VFX! by Piloto Studio
This Package Includes:
- 2437 Material
- 1155 Textures
- 1427 Prefabs
- 1 Shader for VFX and 1 for props
- Includes 2 scripts for preview scene purposes
⚡SUPER Spells PACK!⚡
This package contains over 1400 game-ready VFX, coming in a variety of flavors to spice up your game!
---
This is a bundle with the following packages bundled inside at a heavily discounted price:
- Arcane Stylized VFX Starter Kit
- Electricity & Shock Stylized VFX Starter Kit
- Fire Stylized VFX Starter Kit
- Frost & Ice Stylized VFX Starter Kit
- Holy & Paladin Stylized VFX Starter Kit
- Blood Stylized VFX Starter Kit
- Universe & Cosmic Stylized VFX Starter Kit
- Dark Magic Stylized VFX Starter Kit
- Nature & Druid Stylized VFX Starter Kit
- Fairy Stylized VFX Starter Kit
- Prismatic & Rainbow Magic Stylized VFX Starter Kit
- Void Magic Stylized VFX Starter Kit
- Ghost Magic Stylized VFX Starter Kit
- Gale Wind Stylized VFX Starter Kit
- Water Magic Stylized VFX Starter Kit
- Honey Bee Stylized VFX Starter Kit
- Sci-Fi | Tech | Futuristic Stylized VFX Starter Kit
- Poison Magic Stylized VFX Starter Kit
- Magical Music Stylized VFX Starter Kit
- Jester Magic Stylized VFX Starter Kit
- Arcade Pixel Retro Stylized VFX Starter Kit
- And More!
These are categorized into 22 different elements:
- Arcane
- Crimson
- Dark
- Fairy
- Fire
- Frost
- Holy
- Light
- Mist
- Nature
- Shock Yellow
- Shock Blue
- Universe
- Void
- Water
- Wind
- Tech
- Music
- Poison
- Circus
- Arcade
- Honey Bee
---
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP), and High definition render pipeline (HDRP).
---
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- 1 Shader for all 3D Models
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- Stylized art style
- Drag and Drop!
Includes these and more:
- AOE Explosion
- Aura
- Beam Effect
- Elemental Sword Slash
- Enchanted Ground
- Impact VFX
- Impales FX
- Mesh FX
- Muzzle Flash
- Orb
- Projectile
- Sky Flurries
- Wings
- Shield FX
- Attacks
- Spells
- And More Sorted Combat FX!
Price $350.00
Touch Effect System: visual feedback & interactive trail effects for UI by Octanta Studio
- Developed using Unity 6000.0.42f1.
- Tested on mid-range Android devices (API 24+) and Windows 10/11 PCs with consistent performance.
- Trail update execution: typically under 0.1 ms per frame with minimal FPS impact during active touch interactions.
- The asset relies only on standard Unity components and classes, with no third-party dependencies required.
- Platform Android is not supported with HDRP.
Touch Effect System ✨ asset creates visual touch feedback for user interactions across all platforms. It generates smooth, customizable trails or one-touch effects that follow finger movements and mouse input. The system is particularly well-suited for mobile applications and games requiring touch visualization.
- PC/Mobile cross-platform optimization with automatic detection
- Universal rendering pipeline support (Built-in RP, URP, HDRP) through UI shader-based architecture
- Sub-millisecond execution times with minimal FPS impact
Key features:
- Visual effects using UI particles with shader-based or sprite-based rendering and smart object pooling for optimal performance.
- OneTouch mode for simple touch effects and Trail mode for movement visualization.
- 25+ customizable shaders including glow, blur, geometric shapes (circle, square, diamond, triangle, plus, sparkle).
- Universal rendering support (Built-In RP, URP, and HDRP) with all Canvas render modes (Overlay, Camera, World Space). Detection is automatic, no manual setup required.
- Cross-platform input compatibility with Unity's Old and New Input System.
- Advanced trail effects with sharp edges, and multi-touch tracking support.
Perfect for:
- Mobile applications requiring touch visualization
- Interactive UI interfaces and menus
- Action games with slash/cut mechanics
- Any application needing responsive touch confirmation
To get started:
- Import asset and locate TouchEffects prefabs folder
- Add any effect prefab to your Canvas (TouchCircle for simple touch response)
- Assign Target Canvas or let it auto-detect at runtime
- Check if the Input Controller component matches your current Input System (Old/New)
- System is ready - run scene to test touch effects
Price $25.00
uSurvival : Fishing by GameFunSPb
Fishing is one of the easiest activities. To start fishing, you only need one rod. You can fish both actively and in AFK mode.
Info
In the project you will find instructions with a detailed description of how to configure the add-on.
Developed and tested on :
* uSurvival 1.92 Link
Versions for other projects
* For uMMORPG Remastered
Price $15.00
uSurvival : Network Zones / Additive Scenes by GameFunSPb
With this addon you will be able to use separate scenes in your game and load them as needed
Unused scenes will be unloaded and free up used resources - this will allow your game to run faster
You will be able to create large worlds on different scenes instead of creating one large scene.
Info
In the project you will find instructions with a detailed description of how to configure the add-on.
Developed and tested on :
* uSurvival 1.92 Link
Versions for other projects
* For uMMORPG Remastered
Price $25.00
uMMORPG Remastered : Network Zones / Additive Scenes by GameFunSPb
With this addon you will be able to use separate scenes in your game and load them as needed
Unused scenes will be unloaded and free up used resources - this will allow your game to run faster
You will be able to create large worlds on different scenes instead of creating one large scene.
Info :
In the project you will find instructions with a detailed description of how to configure the add-on.
Developed and tested on :
* uMMORPG Remastered 2.44 Link
Versions for other projects
* For uSurvival
Price $25.00
Horror and Survival Game Creator by Golden Assets Studio
Featıres:
- 🕹️ AdvancedFPSPlayer: Main player prefabs with camera, hands, and interaction points.
- 👹 AI Enemy: Enemy prefabs with built-in AI (Demon, Monster).
- 🌬️ AirVent Parts: Air vent systems for stealth and navigation.
- 🪑 Armchair: Interactive armchairs, perfect for hiding.
- 🛏️ Beds: Beds for hiding or decoration.
- 🏠 Ceiling Coverings: Ceiling prefabs for immersive level design.
- 🖼️ Decoration: Decorative objects to boost atmosphere.
- 🚪 Doors: Interactive and locked door prefabs.
- 🧰 Equipment: Player gear like flashlight, knife, cross, anomaly detector.
- 🟫 Grounds: Ground and floor prefabs for environment building.
- 😱 Jumpscares: Triggers and effects for jumpscares.
- 💡 Lights: Electric lights and candles for mood and gameplay.
- 🧩 Others: Miscellaneous useful prefabs.
- ✨ Particle: Particle effects for visual feedback.
- 🧱 Wall Parts: Wall segments for rooms and corridors.
- 🪟 Window Parts: Window prefabs for environment design.
Individual Prefabs:
- 🛁 Bathtub: Interactable, hideable bathtub.
- 📦 Box: Movable box for puzzles or blocking paths.
- 🪣 Bucket: Decorative or minor interactive prop.
- 🧳 Case: Chest for loot or keys.
- 🗃️ Chest_Hideable: Hide inside to evade enemies.
- 💰 Chest_Lootable: Open for items or resources.
- 🚪 Closet: Hideable closet for stealth.
- ⚰️ Coffin_Hideable: Coffin hiding spot.
- 🗄️ Desk_WithDrawers: Desk with loot or clues.
- 🗝️ Key: Collectible key for unlocking doors.
- 🪜 Ladder: Movable ladder for puzzles.
- 📍 LadderPutPoint: Ladder placement spot.
- 🍽️ Large_Table: Large table for decoration or obstacles.
- 📝 Note: Collectible notes for story and hints.
- 💾 Saver: Checkpoint to save progress.
- 🎥 SecurityCameraScript: Security camera for surveillance or puzzles.
- 🚰 Sink_1 / Sink_2 / Sink_3: Various sinks for detail and interaction.
Step into the world of horror and survival game development with the Horror and Survival Game Creator! This comprehensive package offers everything you need to build realistic, high-resolution, and truly terrifying experiences—no coding required. Create, customize, and publish your own unique adventure with ease!
Featıres:
- 🕹️ AdvancedFPSPlayer: Main player prefabs with camera, hands, and interaction points.
- 👹 AI Enemy: Enemy prefabs with built-in AI (Demon, Monster).
- 🌬️ AirVent Parts: Air vent systems for stealth and navigation.
- 🪑 Armchair: Interactive armchairs, perfect for hiding.
- 🛏️ Beds: Beds for hiding or decoration.
- 🏠 Ceiling Coverings: Ceiling prefabs for immersive level design.
- 🖼️ Decoration: Decorative objects to boost atmosphere.
- 🚪 Doors: Interactive and locked door prefabs.
- 🧰 Equipment: Player gear like flashlight, knife, cross, anomaly detector.
- 🟫 Grounds: Ground and floor prefabs for environment building.
- 😱 Jumpscares: Triggers and effects for jumpscares.
- 💡 Lights: Electric lights and candles for mood and gameplay.
- 🧩 Others: Miscellaneous useful prefabs.
- ✨ Particle: Particle effects for visual feedback.
- 🧱 Wall Parts: Wall segments for rooms and corridors.
- 🪟 Window Parts: Window prefabs for environment design.
Individual Prefabs:
- 🛁 Bathtub: Interactable, hideable bathtub.
- 📦 Box: Movable box for puzzles or blocking paths.
- 🪣 Bucket: Decorative or minor interactive prop.
- 🧳 Case: Chest for loot or keys.
- 🗃️ Chest_Hideable: Hide inside to evade enemies.
- 💰 Chest_Lootable: Open for items or resources.
- 🚪 Closet: Hideable closet for stealth.
- ⚰️ Coffin_Hideable: Coffin hiding spot.
- 🗄️ Desk_WithDrawers: Desk with loot or clues.
- 🗝️ Key: Collectible key for unlocking doors.
- 🪜 Ladder: Movable ladder for puzzles.
- 📍 LadderPutPoint: Ladder placement spot.
- 🍽️ Large_Table: Large table for decoration or obstacles.
- 📝 Note: Collectible notes for story and hints.
- 💾 Saver: Checkpoint to save progress.
- 🎥 SecurityCameraScript: Security camera for surveillance or puzzles.
- 🚰 Sink_1 / Sink_2 / Sink_3: Various sinks for detail and interaction.
Get everything you need to create, play, and publish your own horror game! Build terrifying worlds, add advanced gameplay, and launch your unique survival experience today!
Price $48.00
SAGA IV: Characters, Events, & Stingers by Steven Melin
- 153 original high-quality WAV tracks (44.1 kHz / 16-bit)
- 146 Loops
- 7 One-Shot Tracks
- 49 tracks featuring live musicians
- 2 hrs. & 40 min. of unique music (not counting loops!)
- 3 essential game music uses:
- Characters
- Events
- Stingers
- 1.58 GB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
Custom Menu & Audio System by BlastOffProductions
Script/Documentation
- All Scripts are in C# format.
- Script Documentation in PDF format.
UI Elements
- Includes 10 UI Elements (Icons)
- Image Dimensions include: 381 x 362, 1536 x 1024, 1285 x 148, 1024 x 1024, 438 x 390, 418 x 426, 421 x 424, 391 x 387, 381 x 362.
- Color Depth: 32-bit color (8 bits per channel, RGB)
- Transparency: Transparency supported via Alpha Channel (PNG Format).
Custom Menu System
This asset comes with an example Menu system complete with a customizable Level Loading script for play and level select buttons (comes with a loading screen UI), and a settings button that calls up a settings panel.
- Play Button (Plays Custom Sounds - Displays Custom Loading Screen - Loads Custom Level)
- Settings Button (Plays Custom Sound - Plays Animation for Custom Settings Pannel)
- Extra Button (Level Select or Credits Button)
- Settings Pannel (Appear & Disappear Animations - SFX & Music Volume Sliders)
Custom Audio System
This audio system enables you to control all your in game audio by category, SFX & Music. Simply attach the SFX or Music mixer to your audio sources output and it can now be controlled by the the Volume Sliders in the Settings Panel.
- SFX Volume Control Script (with SFX mixer)
- Music Volume Control Script (with Music mixer)
UI Elements
- Includes 10 UI Elements (Icons)
- Image Dimensions include: 381 x 362, 1536 x 1024, 1285 x 148, 1024 x 1024, 438 x 390, 418 x 426, 421 x 424, 391 x 387, 381 x 362.
- Color Depth: 32-bit color (8 bits per channel, RGB)
- Transparency: Transparency supported via Alpha Channel (PNG Format).
We plan to add more features in a future update for free!
Price $4.99
GPU2DAnimator by IGDMaster
Included Contents
------------------------
Editor Baker and Resample Tools
Runtime Component (GPU2DAnimator)
URP Shader and Materials
Sample Configurations and Documentation
GPU2DAnimator — GPU-Driven 2D Skeletal Animation (VAT) for URP
A professional-grade 2D animation acceleration solution for Unity.
By baking SpriteSkin motion into EXR textures and sampling in the GPU vertex stage, it removes Animator/SpriteSkin CPU cost, enabling massive batching and stable FPS on mobile, PC, and consoles.
One-click bake, drop-in prefabs, and lightweight runtime—no runtime rigging or Animator graphs.
Use Cases
------------------------
2D characters, crowds, and NPC swarms
Action/platformers with many on-screen actors
UI/live avatars and 2D VFX sequences
Mobile titles needing stable frame time
Projects targeting URP with SpriteRenderer + SpriteSkin
Core Features
------------------------
One-click Baker: Pre-bake per-clip motion JSON → VAT textures → merged mesh/prefab
Runtime Component: Per-clip play/loop, default clip fallback, time scale, child-apply
Instancing-friendly: Minimal per-instance data; _FrameIndex drives animation
Smart Assets: Linear EXR, uncompressed, point, clamp (auto import settings)
Clean Config: JSON-based clip ranges/fps/duration;
inspector clip controls and preview
Production Shader: IGD/GPU2DAnimationShader
Cross-Platform Optimization
Consistent performance on mobile, PC, and consoles
Stable FPS with large crowds and many animated actors
Low CPU usage, reduced spikes from Animator/SpriteSkin
You’ll Benefit
-------------------------
Significant CPU offload and fewer bottlenecks
Smooth playback with large numbers of animated sprites
Minutes-to-integrate pipeline, production-ready prefabs and materials
Upgrade your 2D animation performance today.
Website: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $28.88
GpuAnimator by IGDMaster
This installation package includes an editor tool code, a runtime code, and a shadergraph version of the animation shader.
[Not Dots & ECS][Designed for MONO And Easy Use]
GPUAnimator is a professional-grade GPU skinning and animated texture solution for Unity 6+.
It bakes skeletal animations offline to EXR textures, with skeletal transformations handled by shaders at runtime. This requires virtually no CPU and can reliably drive thousands of characters. A built-in one-click baking tool automatically outputs baked meshes, animated textures, and JSON configurations. It supports multi-clip merging, Loop/Interact clip types, and runtime event callbacks for easy state machine interaction.
It is instancing/batching-friendly, making it suitable for large-scale scenes such as open-world crowds, RTS units, and racetrack spectators.
The built-in pipeline is ready to use out of the box, and URP is quickly ported via the included HLSL. It is also compatible with SRP Batcher.
It supports DX11+, Metal, Vulkan, and GLES 3.0+ platforms, with linear color and EXR import parameters automatically set by the tool.
It includes a debug panel and inspector for fast integration and performance tuning.
WebSite: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $28.88
SAGA V: Towns, Shops, & Mini-Games by Steven Melin
- 91 original high-quality WAV tracks (44.1 kHz / 16-bit)
- 89 Loops
- 2 One-Shot Tracks
- 19tracks featuring live musicians
- 1 hr. & 39 min. of unique music (not counting loops!)
- 3 essential game music uses:
- Towns
- Shops
- Mini-Games
- 993 MB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
SAGA III: Cinematic Normal & Boss Battles by Steven Melin
- 87 original high-quality WAV loops (44.1 kHz / 16-bit)
- 17 tracks featuring live musicians
- 1 hr. & 29 min. of unique music (not counting loops!)
- 2 essential game music uses:
- Normal Battles
- Boss Battles
- 907 MB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
SAGA II: Emotional Exploration by Steven Melin
- 129 original high-quality WAV loops (44.1 kHz / 16-bit)
- 28 tracks featuring live musicians
- 3 hrs. & 10 min. of unique music (not counting loops!)
- 1 essential game music use (Exploration)
- 1.87 GB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
HTrace: Screen Space Global Illumination Bundle by IPGames
HTrace: Screen Space Global Illumination URP by IPGames
Currently tested APIs are: DX11, DX12
Currently tested URP versions are: 14 and above
Currently tested Unity versions are: from 2022.2 to 6000.2
Limitations and Requirements:
- APV Fallback requires Unity 6000.0 or newer.
- Exclude Casting / Receiving options require Unity 6000.0 or newer.
- Orthographic Camera is untested and not guaranteed to work as expected.
- MSAA is untested and not guaranteed to work as expected.
- Unity LTS releases are recommended; bug fixes for non-LTS versions are not guaranteed.
HTrace SSGI doesn’t require any kind of baking or asset pre-processing and is designed to work out of the box with little to no tweaking.
Useful Links:
Other HTrace Assets:
- Need SSGI for HDRP as well? Get the Bundle and save 20%
- WSGI and AO with 15% discount for SSGI owners
Contact Us:
MAIN FEATURES:
- All Rendering Paths: fully supports Deferred / Deferred+ / Forward / Forward+ rendering paths, with no visual or quality differences between them.
- All Light Sources: compatible with all light types, including emissive materials that function as actual light sources and cast indirect soft shadows. Performance remains unaffected by the number of lights in the scene.
- Dynamic Environments: designed for fully dynamic and procedural environments where objects, materials, and lighting can change in real time with no extra performance cost or preprocessing.
- APV Fallback & Enhancement: natively supports Adaptive Probe Volumes as a fallback option. Enhances APV output by reducing light leaks and noise from low-resolution bakes, while adding fine GI details and occlusion from both static and dynamic objects.
- Advanced Denoising: powered by a cutting-edge ReSTIR Validation algorithm that maximizes temporal responsiveness, while preserving small details and keeping indirect shadows sharp during spatial filtering.
- Scalability: provides an adjustable Render Scale parameter for downscaled rendering, along with a wide range of options to fine-tune the effect and balance speed with quality.
- Infinite light bounces: simulated through a feedback loop, with each frame capturing an additional bounce of light.
- Render Layer Mask: selectively exclude objects from casting and/or receiving indirect lighting on a per-layer basis via the Render Layer Mask.
- Open Code: the code is open for modification. If you have questions about how it works, feel free to reach out to us on Discord.
Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!
Price $45.00
Spells Pack 2 - Shadow Spells by Zakhan
Included Features:
- 9 Spells.
- 4 Hit VFX (triggered when a spell hits an enemy).
- Support for URP and HDRP.
- Texture Sizes: from 512x512 to 2048x2048.
- Number of Prefabs: 13.
- Number of VFXGraphs: 5.
- Number of Shaders: 17 Shaders and 8 SubGraphs.
- All particles are customizable and can be recolored.
- Some VFX combine Particle Systems and VFX Graphs.
Requirements:
- Cinemachine package (required for the demo).
- Input System package (required for the demo).
- TextMeshPro package (required for the demo).
- VFX Graph package.
- Shader Graph package.
- Timeline package.
Make your fantasy world come to life with 9 high-quality Shadow spells!
Spells Pack 2 - Shadow Spells contains all the Shadow spells separated from Spells Pack 2.
Price $19.99
First Person Controller Pro by ElmanGameDevTools
Professional First-Person Character Controller Solution for Unity Engine
This implementation provides a robust movement mechanic, an interactive audio system, and smooth camera control, engineered for production environments.
Core Components
Dependencies:
- Unity's CharacterController component
- Transform-based camera system
- Layer-based collision detection
Movement Architecture:
- Hybrid movement system combining CharacterController precision with custom physics
- Frame-rate independent movement calculations
- Slope angle handling with detection
- Step offset processing for stair climbing
Camera System:
- Quaternion-based rotation preventing gimbal lock
- Separate horizontal/vertical sensitivity controls
- Optional view bob with per-state parameters
- Camera collision detection to prevent clipping
Audio Management System:
- Surface Detection:
Raycast-based material identification
Tag-based audio clip selection
Support for multiple material blending - Dynamic Audio Parameters:
Real-time pitch shifting based on movement state
Volume modulation from velocity
Spatial sound positioning
Smooth transitions between movement states
Advanced Features
Crouch & Prone System:
- Dynamic height adjustment with collision prevention
- Speed modulation while crouched
- Auto-stand functionality with ceiling detection
- Smooth transition between states
Sprint Mechanic:
- Optional stamina management system
- FOV effects during sprinting
- Intensified step audio
Movement Vector Alignment
Jumping & Gravity Control:
- Coyote time implementation
- Jump buffering system
- Variable gravity based on fall duration
- Landing effects
Optimization Features
Performance:
- Object pools for audio sources
- Cached component references
- Expensive computations handled via coroutines
- Audio distance culling
Memory Management:
- ScriptableObject-based configuration
- Edit-time parameter validation
- Automatic resource cleanup
- Minimal GC allocation footprint
Integration Guide
Basic Setup:
- Attach the PlayerController component to an empty GameObject.
- Assign the Main Camera as a child object.
- Configure the layer collision matrix.
- Set up input bindings in Project Settings.
Audio Configuration:
- Create a surface tag system.
- Assign audio clips for each surface type.
- Configure audio mixing groups.
- Set spatial blend settings.
Customization Options
Movement:
- Customizable acceleration curves
- In-air control parameters
- Slope limit angle modifications
- Step height configuration
Camera:
- FOV transition speeds
- Bob intensity curves
- Camera shake profiles
- Head tilt effects
Audio:
- Surface detection ranges
- Pitch variation limits
- Reverb zone interactions
- Doppler effect settings
Requirements:
- Unity 2020.3+
- .NET 4.x Runtime
- Built-in Render Pipeline
- 3D Physics System
Debugging Features:
- Visual debug mode
- Console logging system
- Performance metrics display
- Collision visualization
This implementation is a production-ready character controller solution suitable for commercial projects, featuring an enterprise-level architecture and comprehensive customization capabilities.
First Person Controller Pro is a powerful and optimized controller designed for developers who value quality and reliability. It provides all the necessary tools for creating realistic and responsive first-person movement, saving you from the need to write complex code from scratch. Integrate it into your project in minutes and focus on creating a unique gaming experience.
🎮 Key Features:
1. Advanced Movement System:
- Intuitive Movement: Walking, running (on Shift), and jumping.
- Realistic Physics: Customizable gravity and proper ground detection.
- Smart Crouching System:
Smooth height change using SmoothDamp.
Automatic obstacle detection above the head — the character won't stand up if something is in the way.
Reduced speed while moving crouched.
Flexible key binding via the inspector.
2. Dynamic Sound System:
- Different sounds for different surfaces: Just add material tags and corresponding audio clips.
- Realistic pitch change: Footstep sounds change based on the action: walking, running, or crouching.
- Automatic surface detection under the feet via Raycast.
3. Complete Camera Control:
- Smooth mouse look with adjustable sensitivity.
- Clamped vertical look (prevents the camera from flipping beyond limits).
- Headbob Effect:
Realistic bobbing while moving with separate parameters for walking and running.
Easily disabled with a single checkbox (enableHeadBob).
4. Professional Setup & Optimization:
- Clean, documented C# code that is easy to read and modify.
- All critical parameters are exposed to the Unity Inspector for easy setup without code editing.
- Built on the standard CharacterController for guaranteed stable performance.
- Smart Stand-Up Check: Uses a special marker (standingHeightMarker) for precise overhead obstacle detection, preventing errors and getting stuck.
🛠 Who is this asset for?
- For indie developers who want to save time and effort on creating basic functionality.
- For students learning game development to see an example of well-organized character control code.
- For prototyping to quickly test a gameplay idea with ready-made and polished controls.
- For anyone who needs a reliable and feature-rich controller without hidden dependencies or complex setup.
📦 What's included in the package?
- PlayerController.cs — The main script handling all movement, camera, and crouching.
- PlayerMusic.cs — Script for playing footstep sounds based on the surface.
- A ready-to-use player prefab with the complete hierarchy.
- An example demo scene showcasing the controller's capabilities.
- A quick integration guide in README.txt format.
First Person Controller Pro is not just a controller, it's a ready-made foundation for your next game.
Price $0.00
Ultimate Bicycle Pack! - Low Poly by Meshr
Technical Details
- Package Size (1.5 mb)
- UV Mapping (Yes)
- Texture size (512x512)
- Number of textures (1)
- Rigging (No)
- Number of models (x15)
- Number of Prefabs (x15)
- BMX (2296 Polygons)
- Electrical cargo bike (3718 Polygons)
- Children's bike (3126 Polygons)
- City bike 1 (2525 Polygons)
- City bike 2 (3001 Polygons)
- Cruiser bike (2611 Polygons)
- Folding bike (2379Polygons)
- Mountain bike (2621 Polygons)
- Road bike (2270 Polygons)
- Stationary bike (1394 Polygons)
- Track bike (1830 Polygons)
- Unicycle (1143 Polygons)
- U lock (154 Polygons)
- Pump (140 Polygons)
- Pump with hose (238 Polygons)
- Total polygon count (29446)
- Average polygon count (1963)
- Animation count (0)
- Texture Maps (None)
This package includes 12 different bikes with 2 extra accessories.
The colors can be easily changed for all the bikes. And they haves seperate parts (wheels, handlebar, pedals, frame, gear, pedals, seat) which makes them easy to animate!
Bikes:
- BMX
- Electrical cargo bike
- Children's bike
- City bike 1
- City bike 2
- Cruiser bike
- Folding bike
- Mountain bike
- Road Bike
- Stationary bike
- Track bike
- Unicycle
Accessories:
1. U Lock
2. Bicycle pump
- Package Size (1.5 mb)
- UV Mapping (Yes)
- Texture size (512x512)
- Number of textures (1)
- Rigging (No)
- Number of models (x15)
- Number of Prefabs (x15)
- BMX (2296 Polygons)
- Electrical cargo bike (3718 Polygons)
- Children's bike (3126 Polygons)
- City bike 1 (2525 Polygons)
- City bike 2 (3001 Polygons)
- Cruiser bike (2611 Polygons)
- Folding bike (2379Polygons)
- Mountain bike (2621 Polygons)
- Road bike (2270 Polygons)
- Stationary bike (1394 Polygons)
- Track bike (1830 Polygons)
- Unicycle (1143 Polygons)
- U lock (154 Polygons)
- Pump (140 Polygons)
- Pump with hose (238 Polygons)
- Total polygon count (29446)
- Average polygon count (1963)
- Animation count (0)
- Texture Maps (None)
If you would like to order new models or have any questions, please let me know.
meshr.models@gmail.com
Price $29.50
Fluffy tree by EllMasterro
- material with customizaeble color (base and topdown gradient) and fernel effect
- wind animation with 2 noise textures
- 11 leave shape masks
- 7442 tris (3820 faces)
- tree trunk pbr 2k *.png textures
(AO, normal, color, height, metalic smoothness mask(URP))
- falling leaves animation
Stylized tree with animated leaves shader (wind simulation) and falling leaves animation.
Package includes 1 tree asset with 2 variations.
Price $6.99