SInject by Overefactor
Core Injection System
- Root Injector: Central singleton injector to register services and manage dependency resolution across your game.
- Scene Injection: Automatically injects dependencies when scenes load, cleaning up after injection.
- GameObject Injection: Injects dependencies on prefabs and supports creating local injectors for isolated scopes.
Supported Service Types
- Components (MonoBehaviour)
- Scriptable Objects (marked with [SRegister])
- Plain .NET objects
- Collections of services (T[], List<T>, IEnumerable<T>)
- Circular dependencies supported without issues
Injection Attributes
- [SInject]: Injects registered services into fields.
- [CInject]: Injects components from the same GameObject without requiring registration.
- [SRegister]: Marks ScriptableObjects or Components as injectable services.
Service Registration & Lifecycle
- Register singleton services via the Root Injector’s asset list.
- Supports persistent services that survive across scene loads.
- Custom registration and injection logic via ISInjectorRegisterHandler and ISInjectorInjectHandlerinterfaces.
- Services can be added or removed dynamically, and the framework automatically unregisters Unity objects when they are destroyed.
Prefab and Scene Support
- Prefabs can have GameObjectInject to trigger injection at spawn.
- Local injectors for prefab-specific dependency scopes.
- Scene injectors to inject entire scenes on load.
Advanced Features
- Direct resolution API (Resolve<T>(), TryResolve<T>, resolving collections).
- Support for multiple instances of the same service type, with priority ordering.
- Context Debugger window to inspect active injectors and their registered services at runtime.
Testing Framework
- Utilities for unit testing DI-dependent components using mock services.
- Enables writing more modular, testable game code by reducing reliance on scene-driven object references.
Performance Notes
- Reflection-heavy implementation; injection occurs mostly during scene load or prefab spawn.
- Designed for clarity and usability rather than extreme runtime performance.
What SInject Brings to Your Unity Projects
SInject provides a clean and straightforward approach to managing dependencies in Unity, helping you organize your code with clear separation of concerns. Its architecture around injectors and services lets you easily inject and resolve dependencies for scenes, prefabs, components, and scriptable objects.
Why Choose SInject?
Managing dependencies manually can lead to tightly coupled code and maintenance challenges. SInject helps you avoid these pitfalls by promoting modular design and enabling easier testing and refactoring. Its integration with Unity’s ecosystem means you can adopt dependency injection without interrupting your existing workflows.
Simplified Dependency Management
With SInject, you set up a root injector and register your services effortlessly, whether they’re MonoBehaviours, ScriptableObjects, or .NET classes. Inject dependencies automatically at runtime with intuitive attributes, making your components lean and focused on their core responsibilities.
Key Capabilities
- Support for dependency injection in both scenes and gameObjects
- Persistent services across scenes with configurable lifecycle
- Injection of components, scriptable objects, and plain .NET classes
- Handling of circular dependencies and collections of services
- Prefab spawning with automatic dependency injection
- Custom injection support for advanced scenarios
- Built-in testing helpers to improve code quality
- Context Debugger for runtime inspection of injection state
Boost Your Development Workflow
By automating and standardizing how dependencies are injected, SInject helps you build more maintainable and testable Unity projects, saving time and reducing complexity during development and iteration.
Price $0.00
Low Zombie Pack by VP.Studio 3d
Number of Unique Meshes: 610
Vertex Count: 207-80032
Collision: Yes
LODs: Yes
Number of LODs: 4
Rigged: Yes
Rigged to Epic Yes
Number of Characters: 600
Vertex Counts of Characters: 207-80032
Animated: Yes
Number of Animations: 7 (Epic)
Animation Types In-place
Number of Materials: 1
Number of Textures: 1
Texture Resolutions: 64x64
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
A set of lowpoly zombie and assets with rig animations and lods
610 unique meshes
This set is a modular procedural system that can be used for several purposes.
1) almost procedural chopping, stabbing a character
with beautiful pealistic cuts based on visible anatomy, and complete their modification with the help of an international number of morpho-targets that allow early pains to be ugly or smooth large, deep or superficial, and open fractures.
Severed limbs have well-tuned physics
which is ideal for various cases, for example, mine explosions, fear of swords, or relies on a drive without observing industrial safety regulations
so much more
2) To create good characters like zambi mutants, due to various combinations of different body parts in various builds from thin and pumped up to fat, combinations of different material parameters can be easily achieved by a sequence of numbers of zombies that are different from each other.
they can be pre-configured either using a half-widget or by manual assembly from individual parts presented in the project (the project will provide several examples of what results can be achieved)
This option is also great for horror games in a laboratory or in a psychiatric hospital where surgical interventions are performed on people, since this set provides the possibility of surgical incisions.
Special attention is paid to the internal body, and their physics of behavior where the intestines are given special attention.
Price $99.99
AIGROK by Vanishing Point
- Polygons: 37,137
- Textures: 2048x2048 (Albedo, Normal, )
defaultMat_IGrok _View.png
Eye_Normal.png
defaultMat_IGrok _View.png
Eye_Diffuse.png
IGrok defaultMat_.png
IGrok_Normal.png
texture_pbr_v128.png
texture_pbr_v128_normal.png
- Rig: Humanoid-compatible
- Shader Type: PBR
- Weapon: Staff (combat prop)Accessory:
- BoneDynamic.cs – drives secondary motion for dread-style head tendrilsScripts:
Animation Set
- Idle 2
- Walk
- Run
- Jump
- Strafe
- Kick
- Slash
- Slash 1
- Impact
- Damage
- Death 1
- Casting 2
Forged in the cyber-factories of the Obsidian Core, AIGROK is a hybrid of reptilian DNA and adaptive nanomachines. He is a relentless enforcer of the rogue AI faction, guided by logic, vengeance, and ancient primal instincts. With his brutal staff and enhanced musculature, he hunts with precision across galactic battlefields.
AIGROK is a next-gen alien warrior character outfitted with a sleek nanotech battle suit and engineered for high-intensity sci-fi or fantasy combat. Standing tall in tactical boots, and crowned with dynamic tendril-dreads, AIGROK strikes an imposing figure — perfect for heroes, bosses, or elite enemies in your game.
Price $34.99
Female Reproductive System - Cross Section by DevDen
Complete Version
Total Polycount - 13370
Total Tri count - 25944
Cross Section Version
Total Polycount - 44573
Total Tri count - 85974
Number of Models/Prefabs: 02/02
Number of Materials: 01
Texture Sizes: 2048x2048
Number of Textures: 04(Albedo, Metallic, Normal, Occlusion) for Built-In and URP
Number of textures: 04(Base, Mask, Sub-Surface, Normal) for HDRP
UV mapping: Yes
Rigging: No
Animation: No
Female Reproductive System - Cross Section features a low-poly 3D human organ model with high-quality textures, perfect for enhancing your game environment. This asset is fully compatible with Built-in, URP, and HDRP rendering pipelines, ensuring seamless integration into your project.
The assets are VR-ready and game-ready, suitable for various applications. This package includes a unique prefabs with Built-In, URP, and HDRP textures.
These models are optimized to be compatible with VR, Games, and 3D animation purposes.
NO ANIMATION IS INCLUDED IN THE PACK
Enjoy and please rate the asset!
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $14.99
Human Pancreas - Cross Section by DevDen
Total Polycount - 18528
Total Tri count - 36998
Number of Models/Prefabs: 01/01
Number of Materials: 01
Texture Sizes: 2048x2048
Number of Textures: 12(Albedo, Metallic, Normal, Occlusion) for Built-In and URP
Number of textures: 09(Base, Mask, Normal) for HDRP
UV mapping: Yes
Rigging: No
Animation: No
Human Pancreas - Cross Section features a low-poly 3D human organ model with high-quality textures, perfect for enhancing your game environment. This asset is fully compatible with Built-in, URP, and HDRP rendering pipelines, ensuring seamless integration into your project.
The assets are VR-ready and game-ready, suitable for various applications. This package includes a unique prefab with Built-In, URP, and HDRP textures.
These models are optimized to be compatible with VR, Games, and 3D animation purposes.
NO ANIMATION IS INCLUDED IN THE PACK
Enjoy and please rate the asset!
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $9.99
Midnight Mode Vol.1 - night themed music by Arno Cyreus
44.1kHz, 16 bit, stereo.
52:29 minutes of audio.
Loops seamlessly.
Welcome to Midnight Mode volume 1!
I challenged myself to write a night themed track every Monday and this is a collection of the first 10.
Each one with a different setting/vibe and honoring a different console/platform from the gaming's rich history.
TRACKLIST:
01 Streets of Ventura (PC, Immersive Sim)
02 Midnight Paddock (PS2, Racing Sim)
03 Last Dance of Mr. Vance (PC/PS2, Vice City Radio Style)
04 Shadow Clutch (Megadrive/Genesis, Beat 'Em Up)
05 Arena Assault (PC, Tournament Shooter)
06 A Visit to the Wizard's Tower (SNES, Adventure/Platformer)
07 Sonar Dreams (Dreamcast, Action/Adventure)
08 Abandoned_Station_01 (PS1, Survival/Horror)
09 BIOSphere (PS2, BIOS Sequence)
10 Starlit Spawnpoint (Gamecube, Adventure/RPG)
Price $0.00
15 low poly stylized shotgun pack by Mesh Master
Number of textures [30]
Texture dimensions[2048*2048]
Number of meshes/prefabs [1/15]
Rigging: No
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (Albedo,metallic)
This pack contains collection of 15 low poly stylized shotgun.Add some stylized firepower to your game with our 15 low poly shotgun pack.Perfect for games,simulations,orother projects where style and performance matters.Game-ready low poly models,optimized for performance and ready to drop into your project.
Price $4.99
110+ low poly buildings pack by Mesh Master
Number of textures[1]
Texture dimensions[2k]
Number of meshes/prefabs[122]
Rigging: No
UV mapping: Yes
Types of materials and texture maps [1]
Game-ready low poly building models pack with 110+ unique structures and 3 color variants each.Our game-ready low poly building models pack is perfect for game looking to create immersive and engaging environments. With 110+ unique structures and 3 color variants each, you'll have everything you need to build a vibrant game world.Low poly Count,perfect for mobile .This pack contains single material and single texture.2k textures for a realistic look.
Price $5.99
Early 19th Century Stylized Hotel | Architecture by Pegasus Studios
Type of Textures and Materials: Albedo and PBR materials
Texture Dimentions: (1024 x 1024), (1024 x 2048), (2048 x 2048), (512 x 512), (512 x 1024)
Faces: 3,287,100
Triangles: 6,493,513
Early 19th Century Stylized Hotel | Architecture
Step into a world of vintage elegance with our Early 19th Century Stylized Hotel environment, carefully crafted to transport you back in time. This 3D model environment is heavily inspired by the steampunk genre, making it a perfect fit for horror settings or even backroom games. Imagine the eerie ambiance of an old hotel, where every corner tells a story of a bygone era.
Key Features:
- Versatile Props: Includes a variety of props such as vases, lamps, paintings, doors, stairs, chandeliers, and more. Each item is designed to enhance the authenticity of your environment.
- Low Poly Models: All models are low poly with PBR textures, ensuring high optimization without compromising on quality.
- Customizable: Tailor the environment to your liking with customizable elements, allowing you to create a unique and immersive experience.
- Compatibility: Designed for Unity version 6000.1.1f1, with support for URP. Can also be adjusted for in-built and HDRP pipelines with some modifications.
- Target Audience: Ideal for game developers, environment artists, and enthusiasts looking to add a touch of historical charm to their projects.
- Showcase: Includes promotional images and a video to give you a glimpse of the stunning visuals you can achieve.
Bring your projects to life with the timeless charm of the Early 19th Century Stylized Hotel. Whether you're creating a spine-chilling horror game or a nostalgic adventure, this asset pack is your gateway to a world of endless possibilities.
Note: This asset pack is created in URP but is fully compatible with the Built-in Render Pipeline. Materials can be manually converted by assigning textures to Unity's Standard Shader.
Price $50.00
Human Bone Cross Section & Fracture Animation by DevDen
Human Bone Cross Section
Total Polycount - 10672
Total Tri count - 21344
Human Fracture Bone
Total Polycount - 1699
Total Tri count - 3334
Human Recovery Stages
Total Polycount - 22972
Total Tri count - 45678
Number of Models/Prefabs: 03/06
Number of Materials: 03
Texture Sizes: 2048x2048
Number of Textures: 12(Albedo, Metallic, Normal, Occlusion) for Built-In and URP
Number of textures: 09(Base, Mask, Normal) for HDRP
UV mapping: Yes
Rigging: No
Animation: Yes
Human Bone Cross Section & Fracture Animation features a low-poly 3D human organ model with high-quality textures, perfect for enhancing your game environment. This asset is fully compatible with Built-in, URP, and HDRP rendering pipelines, ensuring seamless integration into your project.
The assets are VR-ready and game-ready, suitable for various applications. This package includes a unique prefab with Built-In, URP, and HDRP textures.
These models are optimized to be compatible with VR, Games, and 3D animation purposes.
BONE FRACTURE ANIMATION IS INCLUDED IN THE PACK
List of Models
- Bone Cross Section
- Bone with Fracture Animation
- Bone Recovery Stages
- Bone Remodeling
- Bony Callus Forms
- Fibrocartilaginous Callus Forms
- Hematoma forms
Enjoy and please rate the asset!
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $19.99
Axes - Fantasy RPG Weapons Pack by Cooking Polygons
Numer of Textures - 117
Texture Dimensions - 2048 x 2048
Average Polygon Count - 1000 - 2000 Polygons
Number of Meshes - 20
Number of Prefabs - 60
Rigging - No
UV Mapping - Yes
Material Type - PBR (URP and BuiltIn)
Axe Package – 20 Fantasy Axes for RPGs & Fantasy Games
The Axe Package offers a collection of 20 unique axes, each with three material variations to suit different styles. Designed for RPGs and fantasy worlds, these detailed models bring authenticity to epic characters and settings.
Key Features:
- Diverse Designs – A variety of axes, perfect for warriors, knights, and adventurers.
- Customizable Materials – Three variations per axe to match different environments.
- Optimized for Unity – Clean topology and efficient UVs for smooth performance.
- High-Quality Textures – PBR materials ensure a polished, realistic look.
- Flexible Use – Suitable for first-person, third-person, and top-down perspectives.
Got questions or suggestions? Reach out to me via email at romulo.professional@gmail.com
I would love to hear your suggestions.
Price $19.99
Frontier Comms - 5 Sci-fi Communication Devices Pack by MartinLjungblad
- Unity version: 2022.3+
- Supported pipelines: Built-In, URP, HDRP
- LOD levels: 3 per asset
- Textures: 2K. Customized texture sets for Built-in/URP and HDRP.
- Triangles (LOD0 range): 6,000–35,000
- File formats: UnityPackage, FBX, OBJ, .blend
- Colliders: Child box colliders
Frontier Comms is a set of five detailed sci-fi communication props designed to enhance immersion, gameplay, and storytelling in Unity projects.
Whether you’re outfitting a drifting starship, tactical HUD, or remote base, these props help your scene feel grounded and believable. Includes LODs, colliders, and a Unity editor tool for automatic material assignment across URP, HDRP, and Built-In pipelines.
What’s included
5 unique assets, 9 models total (folded and deployed assets etc.)
- Transponder – Handheld radio with antenna and grip guard, perfect for in‑field communications.
- Data Pad – A robust tablet for explorers, perfect for mission logs and intel.
- Communications Rack – A heavy-duty rack with technical wonders that will be an adventurer's best friend in far away missions.
- Satellite Dish – A foldable array perfect for sending signals over long distances, the pack includes one folded and one deployed model.
- Distress Beacon – A clean and portable unit with closed and deployed versions, available in an instant when danger is on the horizon.
Features
- Setup Tools: Unity editor script for asset-specific one-click material assignment
- Materials: 2K PBR textures designed in Substance Painter
- Clarity: Clear structure with sample scenes for Built-In, URP, and HDRP render pipelines
- Game-optimized: Decimated meshes and optimized UV layouts.
- Support: Contact me at martin.ljungblad@gmail.com for help or suggestions
- Runtime ready: Prefabs with box colliders and 3 LOD levels, ready for drag & drop
Happy world-building!
//Martin Ljungblad
Price $19.99
Prototype Shapes Pack by monolimbostudio
ShapeDescriptionCubeBasic building block, perfect for walls, platforms, and floors.PlaneLarge surface piece for terrain, floors, and backgrounds.RampSloped piece for elevation, jumping, and parkour.Stairs (Straight & Curved)Modular stair units for verticality.CylinderGood for pillars, pipes, or abstract props.Tube (Hollow Cylinder)Tunnel-like object, perfect for traversal or industrial settings.ArchRounded bridge or portal structure.Half PipeGreat for ramps or decorative shapes.SphereSimple visual markers or physics playground.ConeCan be used for visual cues, spikes, or decoration.Torus (Donut)Abstract decoration or portal ring.Hex ColumnAlternative pillar shape with a different silhouette.Low-poly Slope + L-shaped ModulesHelps break repetition in stairs and geometry.
This lightweight prototype asset pack is designed for quick level blockouts using a Triplanar Shader, eliminating UV stretching and scale issues. Ideal for indie developers, game jams, and fast iterations, it includes a handpicked collection of essential 3D shapes ready to use.
Whether you're creating a shooter, platformer, puzzle, or third-person prototype—just drag, drop, and design.
must have 12 deferent models
- ✅ Triplanar URP Shader (no UV unwrapping required)
- ✅ Optimized simple shapes using ProBuilder & Blender
- ✅ Modular design-friendly – Easy to snap, scale, and iterate
- ✅ Demo scene included for preview and layout reference
- ✅ Grass/dirt prototype texture
- ✅ Works out-of-the-box with no setup
Price $4.99
Animated 2D Character - Warrior (Spine) by KadroMix
Technical Specifications:
- Format: Spine (JSON + PNG/ATLAS)
- Resolution: Full HD (4K adaptation available)
- Engine Support: Unity, Godot, Defold
The character is ready for immediate integration into your project and further customization.
A high-quality animated character with smooth skeletal animation, created in Spine.
The visual concept was assisted by AI tools (ChatGPT) for creative direction. Final artwork was manually refined, and all animations were handcrafted in Spine 2D.
Key Features:
Fully customizable – all animations and skins can be edited directly in Spine
Modular design – supports adding new animations and alternate skins
Genre-optimized – perfect for:
- Platformers
- Side-scroller games
- RPG and action projects
Technical Specifications:
- Format: Spine (JSON + PNG/ATLAS)
- Resolution: Full HD (4K adaptation available)
- Engine Support: Unity, Godot, Defold
Animations:
- Idle
- Attack
- Attack_Fast_1
- Attack_Fast_2
- Attack_Fast_3
- Attack_Fast_4
- Damage
- Die
- Die_Idee
- Jump
- Jump_End
- Jump_Idle
- Jump_Start
- Run
- Walk
- Take_Down
- Take_Mid
Attack animations can be combined with each other to create spectacular combos.
Jump animations are designed to allow adjustable distance.
Events are set up in animations to support sound integration.
Skins Are Available:
Weapons:
- Mace
- Axe
- Sword
Armor:
- Leather armor
- Iron armor
- Iron helmet
The character is ready for immediate integration into your project and further customization.
Developer Benefits:
- Saves animation production time
- Easy visual customization
- Optimized mesh deformation
Ideal for rapid prototyping and full-scale 2D game development.
I have used AI/ML in my package creation process.
AI (ChatGPT) was used for initial concept development. The design was slightly refined in Photoshop. All animations were manually created in Spine 2D.
Price $10.00
ironShiftEngine by Core Loop Studios
☑️ Signal-Response System
☑️ Character Controllers
☑️ Interactive Animations
☑️ Marker & Path System
☑️ Post-Processing Integration
Supported OS
☑️ Desktop
☑️ Mobile
Important Notice
NOTE: This asset is currently in active development and should not be used in production projects.
Frequent updates and structural changes may break existing setups. We strongly recommend using ironShiftEngine in new or experimental projects until it reaches a stable release.
ironShiftEngine: Revolutionary Game Development Without Coding
Requires Unity 6
ironShiftEngine is a powerful visual framework that lets you build fully interactive 2.5D and 3D games—without writing a single line of code. It's designed for rapid prototyping and full-scale production alike, giving you complete control over characters, interactions, animations, and gameplay events.
Create Games Like Never Before
With our intuitive Signal-Response system, building gameplay is faster and easier than ever.
- Signals listen for player actions, game events, or environmental triggers
- Responses execute actions like moving characters, playing sounds, or starting animations
- Characters become playable instantly with just a few setup steps
Whether you're making a platformer, narrative adventure, or cinematic experience, ironShiftEngine helps you bring it to life visually and efficiently.
Powerful Visual Tools
Everything is built around simplicity, flexibility, and customization:
- Interactive System – Build gameplay logic visually through components
- Character Controller – Full support for walking, running, jumping, and smooth animation integration
- Animation Tools – Blend animations, override states, and trigger events without scripting
- Post-Processing – Tie visual effects to gameplay moments at runtime (HDRP and URP supported)
- Marker System – Design paths, camera targets, and interaction zones with precision
Extend Your Game Your Way
ironShiftEngine gives you everything you need to expand and customize:
- Easy Saving – Store game states, progress, and variables
- Runtime Variables – Track values like scores, inventory, or decision points
- Event System – Trigger sequences and logic chains from player interactions
Designed for All Roles
- Artists: Import models and animate them instantly
- Designers: Create entire gameplay systems without waiting on developers
- Developers: Extend any part of the system with your own code or custom responses
What’s Included
- Full engine source code
- Editor extensions and setup wizards
- Example scenes and ready-to-use templates
- Clean folder structure for easy navigation
- Comprehensive documentation
- Continuous updates and community support
ironShiftEngine reduces development time while giving you the power to create deep, interactive experiences. Perfect for teams or solo creators looking to focus on design and storytelling—without being held back by code.
Build faster. Design smarter. Create without limits.
Get Support & Learn MoreHave questions or want to connect with other developers using ironShiftEngine?
Join our growing community on Discord and explore our full documentation:
Join the Community: https://discord.gg/4rZa9KtX
Read the Documentation: https://coreloopstudios.gitbook.io/ironshiftengine/
Price $65.00
Lockpicking System by Lakeview Interactive
The Lockpicking System adds a tension-filled minigame where players find the “sweet spot” and unlock chests, doors, or safes. No coding required to get started!
Ideal for RPGs, stealth games, survival horror, puzzle games, and any project that needs an extra layer of interactivity.
Features:
· No coding required: Plug-and-play with easily customizable settings
· Multiple input options: Works with keyboard/mouse, and gamepad (analog stick), with support for Unity’s new and legacy input systems
· Flexible difficulty settings: Customize rotation speed, pin sensitivity, number of locks, and success range
· Fully customizable visuals: Swap out lock/pick assets, UI elements, and effects to match your game’s art style
· Supports 2D and 3D games: Works in both Screen Space UI and World Space for seamless integration
· Modular and extensible: Built with clean, well-documented C# code for easy expansion
· Includes demo scenes and documentation: Quickly learn how to use and integrate the system
Price $15.00
Realistic Modular Tunnel Pack by Procedural
Number of textures: 344
Texture dimensions: 8K,4K,2K
Polygon count of [Model Name]
Polygon count : 54K, 43K, 29K, 23K, 21K, 9K, 6K or less
Number of meshes : 58
Number of prefabs: 128
Rigging: No
UV mapping: Yes
LOD information: 4 LODs
Types of materials and texture maps: PBR
Includes straight sections in 2m, 4m, and 6m lengths, plus corner pieces, T-junctions, cross junctions, and end caps. Easily drag and drop prebuilt prefabs with integrated pipes, industrial lighting, and cable setups — enough to build a full map — or customize and configure them to suit your unique game or simulation environment.
Features:
- Modular pieces: 2m, 4m, 6m straights, corners, T-junctions, cross junctions, and end caps
- 8 ready-to-use prefabs with pipes, industrial lights, and cables pre-setup — just drag & drop
- Extensive pipe collection with fully customizable color variants
- Industrial light set with multiple adjustable color options
- Cable collection for added detail and realism
- 4 PBR wall textures + 2 ground textures
- Vertex color blending to break up texture repetition
- Flexible layout possibilities — ideal for underground bases, bunkers, utility tunnels, or sci-fi corridors
- Includes utility details like hose reels, hanging cables, and wall-mounted equipment
- Perfect for games, simulations, sci-fi, industrial, or horror environments
Price $39.99
Rocky Rolls - StampIT! by Rowlan
In order to learn more about the brushes please visit the official Unity documentation about Brushes and in particular the information about Stamping.
Rocky Rolls as part of the Ultimate StampIT! Collection consists of 25 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Gaia, Map Magic 2, Atlas, Vista, etc.
The asset consists of the heightmaps and the brush presets, the terrain textures are not included.
You can see a preview of the Stamps in the Package Content tab.
MicroVerse Compatibility
This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser.
Stamping
Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it.
Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it.
For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference.
World Creator
In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!
Price $15.00
MONSTER: CRASSOPLAST by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP usingthe Upgrader Tool ofthe selected pipeline.
Here is Crassoplast. This ugly blob-ish creature might look insignificant at first sight but this creature is a ferocious predator.
Geometry is 12.77 Ktris. Rig is 78 bones. Model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 28 animations (10 being root motion variations).
Price $29.99
3D Game Kit-Car Mechanic Tool Pack by Ozgun Anil
Number of textures: 2 Sticker, 3 Color Palette (Main,Brighter,Darker)
Number of materials: 6
Number of meshes/prefabs: 118
Maximum polygon count: 13,672
Minimum polygon count: 164
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 160,505
Faces: 76,778
Edges: 160,949
Vertices: 84,724
This is a low-poly auto repair tool package designed for use in city or car games. A total of 6 materials have been used. 1 color palette, 1 glass, 1 emission, 1 changeable color material, and 2 logo materials have been used. Two additional variations of the same color palette have also been included to adjust the lightness/darkness of the models' colors.
You cannot change the colors of the hand tools. You can change the main colors of the models other than the hand tools.
While not all models have this feature, you can add animations by moving the parts of many models.
Movable Models/Model Parts,
🟥x2 Car Lift
🟥Tire Changer
🟥Balancer Rim Clamp
🟥Underhoist Stand
🟥x1 Lever Jack
🟥Vehicle Stand
🟥Drum Dolly
🟥Tool Desk
🟥Tool Cupboard
🟥Tool Cabinet
🟥x4 Drill
🟥Bench Grinder
🟥Grinder Tool
🟥Polisher
🟥x6 Clamps
🟥Box Cutter
🟥Brush Roller
Models included in this asset pack,
◼x5 Hose Reel
◼x2 Tool Board
◼x3 Paint Bottle
◼x2 Lever Jack
◼x1 Polisher
◼x1 Grinder tool
◼x1 Bench Grinder
◼x1 Tool_Box
◼x1 Rim Wrench
◼x1 Cross Rim Wrench
◼x1 Crowbar
◼x1 Level Tool
◼x4 Drill
◼x3 Funnel
◼x2 Pipe Wrench
◼x1 Slip Joint Plier
◼x1 Side Cutter
◼x2 Combination Plier
◼x1 Needle Nose Plier
◼x1 Round Nose Plier
◼x2 Rubber Hammer
◼x1 Hammer
◼x1 Brush Roller
◼x3 Saw
◼x7 Wrench
◼x7 Ring Spanner
◼x7 Flat Spanner
◼x8 Screwdriver
◼x3 Box
◼x2 Measuring Meter
◼x2 L Shape Ruller
◼x1 Box Cutter
◼x4 Venetian Spatula
◼x6 Joiner's Clamp
◼x4 Chisel
◼x6 Rasp
◼x2 Car Lifter
◼x2 Rolling Cabinet
◼x1 Tool Desk
◼x2 Rack Shelves
◼x1 Tool Cabinet
◼x1 Tool Cupboard
◼x1 Drum Dolly
◼x1 Oil Barrel
◼x1 Car Creeper
◼x1 Vehicle Stand
◼x1 Underhoist Stand
◼x1 Oild Drain Tank
◼x1 Balancer Rim Clamp
◼x1 Tire Changer
◼x1 Welding Machine Set
◼x1 Engine Hoist
Price $6.49